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- /**************************************************************************/
- /* native_menu.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NATIVE_MENU_H
- #define NATIVE_MENU_H
- #include "core/input/input.h"
- #include "core/io/resource.h"
- #include "core/os/os.h"
- #include "core/variant/callable.h"
- class Texture2D;
- class NativeMenu : public Object {
- GDCLASS(NativeMenu, Object)
- static NativeMenu *singleton;
- protected:
- static void _bind_methods();
- public:
- _FORCE_INLINE_ static NativeMenu *get_singleton() {
- return singleton;
- }
- enum Feature {
- FEATURE_GLOBAL_MENU,
- FEATURE_POPUP_MENU,
- FEATURE_OPEN_CLOSE_CALLBACK,
- FEATURE_HOVER_CALLBACK,
- FEATURE_KEY_CALLBACK,
- };
- enum SystemMenus {
- INVALID_MENU_ID,
- MAIN_MENU_ID,
- APPLICATION_MENU_ID,
- WINDOW_MENU_ID,
- HELP_MENU_ID,
- DOCK_MENU_ID,
- };
- virtual bool has_feature(Feature p_feature) const;
- virtual bool has_system_menu(SystemMenus p_menu_id) const;
- virtual RID get_system_menu(SystemMenus p_menu_id) const;
- virtual String get_system_menu_name(SystemMenus p_menu_id) const;
- virtual RID create_menu();
- virtual bool has_menu(const RID &p_rid) const;
- virtual void free_menu(const RID &p_rid);
- virtual Size2 get_size(const RID &p_rid) const;
- virtual void popup(const RID &p_rid, const Vector2i &p_position);
- virtual void set_interface_direction(const RID &p_rid, bool p_is_rtl);
- virtual void set_popup_open_callback(const RID &p_rid, const Callable &p_callback);
- virtual Callable get_popup_open_callback(const RID &p_rid) const;
- virtual void set_popup_close_callback(const RID &p_rid, const Callable &p_callback);
- virtual Callable get_popup_close_callback(const RID &p_rid) const;
- virtual void set_minimum_width(const RID &p_rid, float p_width);
- virtual float get_minimum_width(const RID &p_rid) const;
- virtual bool is_opened(const RID &p_rid) const;
- virtual int add_submenu_item(const RID &p_rid, const String &p_label, const RID &p_submenu_rid, const Variant &p_tag = Variant(), int p_index = -1);
- virtual int add_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
- virtual int add_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
- virtual int add_icon_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
- virtual int add_icon_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
- virtual int add_radio_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
- virtual int add_icon_radio_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
- virtual int add_multistate_item(const RID &p_rid, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
- virtual int add_separator(const RID &p_rid, int p_index = -1);
- virtual int find_item_index_with_text(const RID &p_rid, const String &p_text) const;
- virtual int find_item_index_with_tag(const RID &p_rid, const Variant &p_tag) const;
- virtual int find_item_index_with_submenu(const RID &p_rid, const RID &p_submenu_rid) const;
- virtual bool is_item_checked(const RID &p_rid, int p_idx) const;
- virtual bool is_item_checkable(const RID &p_rid, int p_idx) const;
- virtual bool is_item_radio_checkable(const RID &p_rid, int p_idx) const;
- virtual Callable get_item_callback(const RID &p_rid, int p_idx) const;
- virtual Callable get_item_key_callback(const RID &p_rid, int p_idx) const;
- virtual Variant get_item_tag(const RID &p_rid, int p_idx) const;
- virtual String get_item_text(const RID &p_rid, int p_idx) const;
- virtual RID get_item_submenu(const RID &p_rid, int p_idx) const;
- virtual Key get_item_accelerator(const RID &p_rid, int p_idx) const;
- virtual bool is_item_disabled(const RID &p_rid, int p_idx) const;
- virtual bool is_item_hidden(const RID &p_rid, int p_idx) const;
- virtual String get_item_tooltip(const RID &p_rid, int p_idx) const;
- virtual int get_item_state(const RID &p_rid, int p_idx) const;
- virtual int get_item_max_states(const RID &p_rid, int p_idx) const;
- virtual Ref<Texture2D> get_item_icon(const RID &p_rid, int p_idx) const;
- virtual int get_item_indentation_level(const RID &p_rid, int p_idx) const;
- virtual void set_item_checked(const RID &p_rid, int p_idx, bool p_checked);
- virtual void set_item_checkable(const RID &p_rid, int p_idx, bool p_checkable);
- virtual void set_item_radio_checkable(const RID &p_rid, int p_idx, bool p_checkable);
- virtual void set_item_callback(const RID &p_rid, int p_idx, const Callable &p_callback);
- virtual void set_item_key_callback(const RID &p_rid, int p_idx, const Callable &p_key_callback);
- virtual void set_item_hover_callbacks(const RID &p_rid, int p_idx, const Callable &p_callback);
- virtual void set_item_tag(const RID &p_rid, int p_idx, const Variant &p_tag);
- virtual void set_item_text(const RID &p_rid, int p_idx, const String &p_text);
- virtual void set_item_submenu(const RID &p_rid, int p_idx, const RID &p_submenu_rid);
- virtual void set_item_accelerator(const RID &p_rid, int p_idx, Key p_keycode);
- virtual void set_item_disabled(const RID &p_rid, int p_idx, bool p_disabled);
- virtual void set_item_hidden(const RID &p_rid, int p_idx, bool p_hidden);
- virtual void set_item_tooltip(const RID &p_rid, int p_idx, const String &p_tooltip);
- virtual void set_item_state(const RID &p_rid, int p_idx, int p_state);
- virtual void set_item_max_states(const RID &p_rid, int p_idx, int p_max_states);
- virtual void set_item_icon(const RID &p_rid, int p_idx, const Ref<Texture2D> &p_icon);
- virtual void set_item_indentation_level(const RID &p_rid, int p_idx, int p_level);
- virtual int get_item_count(const RID &p_rid) const;
- virtual bool is_system_menu(const RID &p_rid) const;
- virtual void remove_item(const RID &p_rid, int p_idx);
- virtual void clear(const RID &p_rid);
- NativeMenu() {
- singleton = this;
- }
- ~NativeMenu() {
- singleton = nullptr;
- }
- };
- VARIANT_ENUM_CAST(NativeMenu::Feature);
- VARIANT_ENUM_CAST(NativeMenu::SystemMenus);
- #endif // NATIVE_MENU_H
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