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- /**************************************************************************/
- /* display_server_ios.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import "display_server_ios.h"
- #import "app_delegate.h"
- #import "device_metrics.h"
- #import "godot_view.h"
- #import "ios.h"
- #import "key_mapping_ios.h"
- #import "keyboard_input_view.h"
- #import "os_ios.h"
- #import "tts_ios.h"
- #import "view_controller.h"
- #include "core/config/project_settings.h"
- #include "core/io/file_access_pack.h"
- #import <sys/utsname.h>
- #import <GameController/GameController.h>
- static const float kDisplayServerIOSAcceleration = 1.f;
- DisplayServerIOS *DisplayServerIOS::get_singleton() {
- return (DisplayServerIOS *)DisplayServer::get_singleton();
- }
- DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
- KeyMappingIOS::initialize();
- rendering_driver = p_rendering_driver;
- // Init TTS
- bool tts_enabled = GLOBAL_GET("audio/general/text_to_speech");
- if (tts_enabled) {
- tts = [[TTS_IOS alloc] init];
- }
- native_menu = memnew(NativeMenu);
- #if defined(RD_ENABLED)
- rendering_context = nullptr;
- rendering_device = nullptr;
- CALayer *layer = nullptr;
- union {
- #ifdef VULKAN_ENABLED
- RenderingContextDriverVulkanIOS::WindowPlatformData vulkan;
- #endif
- #ifdef METAL_ENABLED
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wunguarded-availability"
- // Eliminate "RenderingContextDriverMetal is only available on iOS 14.0 or newer".
- RenderingContextDriverMetal::WindowPlatformData metal;
- #pragma clang diagnostic pop
- #endif
- } wpd;
- #if defined(VULKAN_ENABLED)
- if (rendering_driver == "vulkan") {
- layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
- if (!layer) {
- ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
- }
- wpd.vulkan.layer_ptr = (CAMetalLayer *const *)&layer;
- rendering_context = memnew(RenderingContextDriverVulkanIOS);
- }
- #endif
- #ifdef METAL_ENABLED
- if (rendering_driver == "metal") {
- if (@available(iOS 14.0, *)) {
- layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"metal"];
- wpd.metal.layer = (CAMetalLayer *)layer;
- rendering_context = memnew(RenderingContextDriverMetal);
- } else {
- OS::get_singleton()->alert("Metal is only supported on iOS 14.0 and later.");
- r_error = ERR_UNAVAILABLE;
- return;
- }
- }
- #endif
- if (rendering_context) {
- if (rendering_context->initialize() != OK) {
- memdelete(rendering_context);
- rendering_context = nullptr;
- #if defined(GLES3_ENABLED)
- bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
- if (fallback_to_opengl3 && rendering_driver != "opengl3") {
- WARN_PRINT("Your device seem not to support MoltenVK or Metal, switching to OpenGL 3.");
- rendering_driver = "opengl3";
- OS::get_singleton()->set_current_rendering_method("gl_compatibility");
- OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
- } else
- #endif
- {
- ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
- r_error = ERR_UNAVAILABLE;
- return;
- }
- }
- }
- if (rendering_context) {
- if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
- ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
- memdelete(rendering_context);
- rendering_context = nullptr;
- r_error = ERR_UNAVAILABLE;
- return;
- }
- Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
- rendering_context->window_set_size(MAIN_WINDOW_ID, size.width, size.height);
- rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
- rendering_device = memnew(RenderingDevice);
- if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
- rendering_device = nullptr;
- memdelete(rendering_context);
- rendering_context = nullptr;
- r_error = ERR_UNAVAILABLE;
- return;
- }
- rendering_device->screen_create(MAIN_WINDOW_ID);
- RendererCompositorRD::make_current();
- }
- #endif
- #if defined(GLES3_ENABLED)
- if (rendering_driver == "opengl3") {
- CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"opengl3"];
- if (!layer) {
- ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
- }
- RasterizerGLES3::make_current(false);
- }
- #endif
- bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
- screen_set_keep_on(keep_screen_on);
- Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
- r_error = OK;
- }
- DisplayServerIOS::~DisplayServerIOS() {
- if (native_menu) {
- memdelete(native_menu);
- native_menu = nullptr;
- }
- #if defined(RD_ENABLED)
- if (rendering_device) {
- rendering_device->screen_free(MAIN_WINDOW_ID);
- memdelete(rendering_device);
- rendering_device = nullptr;
- }
- if (rendering_context) {
- rendering_context->window_destroy(MAIN_WINDOW_ID);
- memdelete(rendering_context);
- rendering_context = nullptr;
- }
- #endif
- }
- DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
- return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
- }
- Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
- Vector<String> drivers;
- #if defined(VULKAN_ENABLED)
- drivers.push_back("vulkan");
- #endif
- #if defined(METAL_ENABLED)
- if (@available(ios 14.0, *)) {
- drivers.push_back("metal");
- }
- #endif
- #if defined(GLES3_ENABLED)
- drivers.push_back("opengl3");
- #endif
- return drivers;
- }
- void DisplayServerIOS::register_ios_driver() {
- register_create_function("iOS", create_func, get_rendering_drivers_func);
- }
- // MARK: Events
- void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
- window_resize_callback = p_callable;
- }
- void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
- window_event_callback = p_callable;
- }
- void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
- input_event_callback = p_callable;
- }
- void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
- input_text_callback = p_callable;
- }
- void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
- // Probably not supported for iOS
- }
- void DisplayServerIOS::process_events() {
- Input::get_singleton()->flush_buffered_events();
- }
- void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
- DisplayServerIOS::get_singleton()->send_input_event(p_event);
- }
- void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
- _window_callback(input_event_callback, p_event);
- }
- void DisplayServerIOS::send_input_text(const String &p_text) const {
- _window_callback(input_text_callback, p_text);
- }
- void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
- _window_callback(window_event_callback, int(p_event));
- }
- void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
- if (p_callable.is_valid()) {
- p_callable.call(p_arg);
- }
- }
- // MARK: - Input
- // MARK: Touches
- void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(p_idx);
- ev->set_pressed(p_pressed);
- ev->set_position(Vector2(p_x, p_y));
- ev->set_double_tap(p_double_click);
- perform_event(ev);
- }
- void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) {
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- ev->set_index(p_idx);
- ev->set_pressure(p_pressure);
- ev->set_tilt(p_tilt);
- ev->set_position(Vector2(p_x, p_y));
- ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
- ev->set_relative_screen_position(ev->get_relative());
- perform_event(ev);
- }
- void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
- Input::get_singleton()->parse_input_event(p_event);
- }
- void DisplayServerIOS::touches_canceled(int p_idx) {
- touch_press(p_idx, -1, -1, false, false);
- }
- // MARK: Keyboard
- void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed, KeyLocation p_location) {
- Ref<InputEventKey> ev;
- ev.instantiate();
- ev->set_echo(false);
- ev->set_pressed(p_pressed);
- ev->set_keycode(fix_keycode(p_char, p_key));
- if (@available(iOS 13.4, *)) {
- if (p_key != Key::SHIFT) {
- ev->set_shift_pressed(p_modifier & UIKeyModifierShift);
- }
- if (p_key != Key::CTRL) {
- ev->set_ctrl_pressed(p_modifier & UIKeyModifierControl);
- }
- if (p_key != Key::ALT) {
- ev->set_alt_pressed(p_modifier & UIKeyModifierAlternate);
- }
- if (p_key != Key::META) {
- ev->set_meta_pressed(p_modifier & UIKeyModifierCommand);
- }
- }
- ev->set_key_label(p_unshifted);
- ev->set_physical_keycode(p_physical);
- ev->set_unicode(fix_unicode(p_char));
- ev->set_location(p_location);
- perform_event(ev);
- }
- // MARK: Motion
- void DisplayServerIOS::update_gravity(const Vector3 &p_gravity) {
- Input::get_singleton()->set_gravity(p_gravity);
- }
- void DisplayServerIOS::update_accelerometer(const Vector3 &p_accelerometer) {
- Input::get_singleton()->set_accelerometer(p_accelerometer / kDisplayServerIOSAcceleration);
- }
- void DisplayServerIOS::update_magnetometer(const Vector3 &p_magnetometer) {
- Input::get_singleton()->set_magnetometer(p_magnetometer);
- }
- void DisplayServerIOS::update_gyroscope(const Vector3 &p_gyroscope) {
- Input::get_singleton()->set_gyroscope(p_gyroscope);
- }
- // MARK: -
- bool DisplayServerIOS::has_feature(Feature p_feature) const {
- switch (p_feature) {
- #ifndef DISABLE_DEPRECATED
- case FEATURE_GLOBAL_MENU: {
- return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
- } break;
- #endif
- // case FEATURE_CURSOR_SHAPE:
- // case FEATURE_CUSTOM_CURSOR_SHAPE:
- // case FEATURE_HIDPI:
- // case FEATURE_ICON:
- // case FEATURE_IME:
- // case FEATURE_MOUSE:
- // case FEATURE_MOUSE_WARP:
- // case FEATURE_NATIVE_DIALOG:
- // case FEATURE_NATIVE_DIALOG_INPUT:
- // case FEATURE_NATIVE_DIALOG_FILE:
- // case FEATURE_NATIVE_DIALOG_FILE_EXTRA:
- // case FEATURE_NATIVE_ICON:
- // case FEATURE_WINDOW_TRANSPARENCY:
- case FEATURE_CLIPBOARD:
- case FEATURE_KEEP_SCREEN_ON:
- case FEATURE_ORIENTATION:
- case FEATURE_TOUCHSCREEN:
- case FEATURE_VIRTUAL_KEYBOARD:
- case FEATURE_TEXT_TO_SPEECH:
- return true;
- default:
- return false;
- }
- }
- String DisplayServerIOS::get_name() const {
- return "iOS";
- }
- bool DisplayServerIOS::tts_is_speaking() const {
- ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- return [tts isSpeaking];
- }
- bool DisplayServerIOS::tts_is_paused() const {
- ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- return [tts isPaused];
- }
- TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const {
- ERR_FAIL_NULL_V_MSG(tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- return [tts getVoices];
- }
- void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
- ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- [tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
- }
- void DisplayServerIOS::tts_pause() {
- ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- [tts pauseSpeaking];
- }
- void DisplayServerIOS::tts_resume() {
- ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- [tts resumeSpeaking];
- }
- void DisplayServerIOS::tts_stop() {
- ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
- [tts stopSpeaking];
- }
- bool DisplayServerIOS::is_dark_mode_supported() const {
- if (@available(iOS 13.0, *)) {
- return true;
- } else {
- return false;
- }
- }
- bool DisplayServerIOS::is_dark_mode() const {
- if (@available(iOS 13.0, *)) {
- return [UITraitCollection currentTraitCollection].userInterfaceStyle == UIUserInterfaceStyleDark;
- } else {
- return false;
- }
- }
- void DisplayServerIOS::set_system_theme_change_callback(const Callable &p_callable) {
- system_theme_changed = p_callable;
- }
- void DisplayServerIOS::emit_system_theme_changed() {
- if (system_theme_changed.is_valid()) {
- Variant ret;
- Callable::CallError ce;
- system_theme_changed.callp(nullptr, 0, ret, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- ERR_PRINT(vformat("Failed to execute system theme changed callback: %s.", Variant::get_callable_error_text(system_theme_changed, nullptr, 0, ce)));
- }
- }
- }
- Rect2i DisplayServerIOS::get_display_safe_area() const {
- UIEdgeInsets insets = UIEdgeInsetsZero;
- UIView *view = AppDelegate.viewController.godotView;
- if ([view respondsToSelector:@selector(safeAreaInsets)]) {
- insets = [view safeAreaInsets];
- }
- float scale = screen_get_scale();
- Size2i insets_position = Size2i(insets.left, insets.top) * scale;
- Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
- return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
- }
- int DisplayServerIOS::get_screen_count() const {
- return 1;
- }
- int DisplayServerIOS::get_primary_screen() const {
- return 0;
- }
- Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
- return Size2i();
- }
- Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
- CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
- if (!layer) {
- return Size2i();
- }
- return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
- }
- Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
- return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
- }
- int DisplayServerIOS::screen_get_dpi(int p_screen) const {
- struct utsname systemInfo;
- uname(&systemInfo);
- NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
- NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
- for (NSArray *keyArray in iOSModelToDPI) {
- if ([keyArray containsObject:string]) {
- NSNumber *value = iOSModelToDPI[keyArray];
- return [value intValue];
- }
- }
- // If device wasn't found in dictionary
- // make a best guess from device metrics.
- CGFloat scale = [UIScreen mainScreen].scale;
- UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
- switch (idiom) {
- case UIUserInterfaceIdiomPad:
- return scale == 2 ? 264 : 132;
- case UIUserInterfaceIdiomPhone: {
- if (scale == 3) {
- CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
- return nativeScale == 3 ? 458 : 401;
- }
- return 326;
- }
- default:
- return 72;
- }
- }
- float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
- float fps = [UIScreen mainScreen].maximumFramesPerSecond;
- if ([NSProcessInfo processInfo].lowPowerModeEnabled) {
- fps = 60;
- }
- return fps;
- }
- float DisplayServerIOS::screen_get_scale(int p_screen) const {
- return [UIScreen mainScreen].scale;
- }
- Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
- Vector<DisplayServer::WindowID> list;
- list.push_back(MAIN_WINDOW_ID);
- return list;
- }
- DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
- return MAIN_WINDOW_ID;
- }
- int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
- ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
- switch (p_handle_type) {
- case DISPLAY_HANDLE: {
- return 0; // Not supported.
- }
- case WINDOW_HANDLE: {
- return (int64_t)AppDelegate.viewController;
- }
- case WINDOW_VIEW: {
- return (int64_t)AppDelegate.viewController.godotView;
- }
- default: {
- return 0;
- }
- }
- }
- void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
- window_attached_instance_id = p_instance;
- }
- ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
- return window_attached_instance_id;
- }
- void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
- // Probably not supported for iOS
- }
- int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
- return SCREEN_OF_MAIN_WINDOW;
- }
- void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
- // Probably not supported for iOS
- }
- Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
- return Point2i();
- }
- Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const {
- return Point2i();
- }
- void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
- // Probably not supported for single window iOS app
- }
- void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
- // Probably not supported for iOS
- }
- void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
- // Probably not supported for iOS
- }
- Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
- return Size2i();
- }
- void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
- // Probably not supported for iOS
- }
- Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
- return Size2i();
- }
- void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
- // Probably not supported for iOS
- }
- Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
- CGRect screenBounds = [UIScreen mainScreen].bounds;
- return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
- }
- Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const {
- return window_get_size(p_window);
- }
- void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
- // Probably not supported for iOS
- }
- DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
- return WindowMode::WINDOW_MODE_FULLSCREEN;
- }
- bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
- return false;
- }
- void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
- // Probably not supported for iOS
- }
- bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
- return false;
- }
- void DisplayServerIOS::window_request_attention(WindowID p_window) {
- // Probably not supported for iOS
- }
- void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
- // Probably not supported for iOS
- }
- bool DisplayServerIOS::window_is_focused(WindowID p_window) const {
- return true;
- }
- float DisplayServerIOS::screen_get_max_scale() const {
- return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
- }
- void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
- screen_orientation = p_orientation;
- if (@available(iOS 16.0, *)) {
- [AppDelegate.viewController setNeedsUpdateOfSupportedInterfaceOrientations];
- } else {
- [UIViewController attemptRotationToDeviceOrientation];
- }
- }
- DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
- return screen_orientation;
- }
- bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
- return true;
- }
- bool DisplayServerIOS::can_any_window_draw() const {
- return true;
- }
- bool DisplayServerIOS::is_touchscreen_available() const {
- return true;
- }
- _FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) {
- int limit = p_pos;
- for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) {
- if (p_existing_text[i] > 0xffff) {
- limit++;
- }
- }
- return limit;
- }
- void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
- NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
- AppDelegate.viewController.keyboardView.textContentType = nil;
- switch (p_type) {
- case KEYBOARD_TYPE_DEFAULT: {
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
- } break;
- case KEYBOARD_TYPE_MULTILINE: {
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
- } break;
- case KEYBOARD_TYPE_NUMBER: {
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad;
- } break;
- case KEYBOARD_TYPE_NUMBER_DECIMAL: {
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad;
- } break;
- case KEYBOARD_TYPE_PHONE: {
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad;
- AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber;
- } break;
- case KEYBOARD_TYPE_EMAIL_ADDRESS: {
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress;
- AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress;
- } break;
- case KEYBOARD_TYPE_PASSWORD: {
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
- AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword;
- } break;
- case KEYBOARD_TYPE_URL: {
- AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch;
- AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL;
- } break;
- }
- [AppDelegate.viewController.keyboardView
- becomeFirstResponderWithString:existingString
- cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start)
- cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
- }
- bool DisplayServerIOS::is_keyboard_active() const {
- return [AppDelegate.viewController.keyboardView isFirstResponder];
- }
- void DisplayServerIOS::virtual_keyboard_hide() {
- [AppDelegate.viewController.keyboardView resignFirstResponder];
- }
- void DisplayServerIOS::virtual_keyboard_set_height(int height) {
- virtual_keyboard_height = height * screen_get_max_scale();
- }
- int DisplayServerIOS::virtual_keyboard_get_height() const {
- return virtual_keyboard_height;
- }
- bool DisplayServerIOS::has_hardware_keyboard() const {
- if (@available(iOS 14.0, *)) {
- return [GCKeyboard coalescedKeyboard];
- } else {
- return false;
- }
- }
- void DisplayServerIOS::clipboard_set(const String &p_text) {
- [UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
- }
- String DisplayServerIOS::clipboard_get() const {
- NSString *text = [UIPasteboard generalPasteboard].string;
- return String::utf8([text UTF8String]);
- }
- void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
- [UIApplication sharedApplication].idleTimerDisabled = p_enable;
- }
- bool DisplayServerIOS::screen_is_kept_on() const {
- return [UIApplication sharedApplication].idleTimerDisabled;
- }
- void DisplayServerIOS::resize_window(CGSize viewSize) {
- Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
- #if defined(RD_ENABLED)
- if (rendering_context) {
- rendering_context->window_set_size(MAIN_WINDOW_ID, size.x, size.y);
- }
- #endif
- Variant resize_rect = Rect2i(Point2i(), size);
- _window_callback(window_resize_callback, resize_rect);
- }
- void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
- _THREAD_SAFE_METHOD_
- #if defined(RD_ENABLED)
- if (rendering_context) {
- rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
- }
- #endif
- }
- DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
- _THREAD_SAFE_METHOD_
- #if defined(RD_ENABLED)
- if (rendering_context) {
- return rendering_context->window_get_vsync_mode(p_window);
- }
- #endif
- return DisplayServer::VSYNC_ENABLED;
- }
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