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- /**************************************************************************/
- /* project_settings_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "project_settings_editor.h"
- #include "core/config/project_settings.h"
- #include "core/input/input_map.h"
- #include "editor/editor_inspector.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/export/editor_export.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/check_button.h"
- #include "servers/movie_writer/movie_writer.h"
- ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
- void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
- localization_editor->connect_filesystem_dock_signals(p_fs_dock);
- group_settings->connect_filesystem_dock_signals(p_fs_dock);
- }
- void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) {
- // Restore valid window bounds or pop up at default size.
- Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
- if (saved_size != Rect2()) {
- popup(saved_size);
- } else {
- popup_centered_clamped(Size2(1200, 700) * EDSCALE, 0.8);
- }
- _add_feature_overrides();
- general_settings_inspector->update_category_list();
- set_process_shortcut_input(true);
- localization_editor->update_translations();
- autoload_settings->update_autoload();
- group_settings->update_groups();
- plugin_settings->update_plugins();
- import_defaults_editor->clear();
- if (p_clear_filter) {
- search_box->clear();
- }
- _focus_current_search_box();
- }
- void ProjectSettingsEditor::queue_save() {
- timer->start();
- }
- void ProjectSettingsEditor::set_plugins_page() {
- tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
- }
- void ProjectSettingsEditor::set_general_page(const String &p_category) {
- tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor));
- general_settings_inspector->set_current_section(p_category);
- }
- void ProjectSettingsEditor::update_plugins() {
- plugin_settings->update_plugins();
- }
- void ProjectSettingsEditor::init_autoloads() {
- autoload_settings->init_autoloads();
- }
- void ProjectSettingsEditor::_setting_edited(const String &p_name) {
- queue_save();
- }
- void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
- custom_properties->set_visible(p_is_advanced);
- }
- void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
- EditorSettings::get_singleton()->set("_project_settings_advanced_mode", p_button_pressed);
- EditorSettings::get_singleton()->save();
- _update_advanced(p_button_pressed);
- }
- void ProjectSettingsEditor::_setting_selected(const String &p_path) {
- if (p_path.is_empty()) {
- return;
- }
- property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
- _update_property_box(); // set_text doesn't trigger text_changed
- }
- void ProjectSettingsEditor::_add_setting() {
- String setting = _get_setting_name();
- // Initialize the property with the default value for the given type.
- Callable::CallError ce;
- Variant value;
- Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Project Setting"));
- undo_redo->add_do_property(ps, setting, value);
- undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
- undo_redo->add_do_method(general_settings_inspector, "update_category_list");
- undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
- undo_redo->add_do_method(this, "queue_save");
- undo_redo->add_undo_method(this, "queue_save");
- undo_redo->commit_action();
- general_settings_inspector->set_current_section(setting.get_slice("/", 1));
- add_button->release_focus();
- }
- void ProjectSettingsEditor::_delete_setting() {
- String setting = _get_setting_name();
- Variant value = ps->get(setting);
- int order = ps->get_order(setting);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Delete Item"));
- undo_redo->add_do_method(ps, "clear", setting);
- undo_redo->add_undo_method(ps, "set", setting, value);
- undo_redo->add_undo_method(ps, "set_order", setting, order);
- undo_redo->add_do_method(general_settings_inspector, "update_category_list");
- undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
- undo_redo->add_do_method(this, "queue_save");
- undo_redo->add_undo_method(this, "queue_save");
- undo_redo->commit_action();
- property_box->clear();
- del_button->release_focus();
- }
- void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
- _update_property_box();
- }
- void ProjectSettingsEditor::_feature_selected(int p_index) {
- Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
- const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
- property_box->set_text(t[0] + feature);
- _update_property_box();
- }
- void ProjectSettingsEditor::_update_property_box() {
- const String setting = _get_setting_name();
- const Vector<String> t = setting.split(".", true, 1);
- const String &name = t[0];
- const String feature = (t.size() == 2) ? t[1] : "";
- bool feature_invalid = (t.size() == 2) && (t[1].is_empty());
- add_button->set_disabled(true);
- del_button->set_disabled(true);
- if (!feature.is_empty()) {
- feature_invalid = true;
- for (int i = 1; i < feature_box->get_item_count(); i++) {
- if (feature == feature_box->get_item_text(i)) {
- feature_invalid = false;
- feature_box->select(i);
- break;
- }
- }
- }
- if (feature.is_empty() || feature_invalid) {
- feature_box->select(0);
- }
- if (property_box->get_text().is_empty()) {
- return;
- }
- if (ps->has_setting(setting)) {
- del_button->set_disabled(ps->is_builtin_setting(setting));
- _select_type(ps->get_setting(setting).get_type());
- } else {
- if (ps->has_setting(name)) {
- _select_type(ps->get_setting(name).get_type());
- } else {
- type_box->select(0);
- }
- if (feature_invalid) {
- return;
- }
- const Vector<String> names = name.split("/");
- for (int i = 0; i < names.size(); i++) {
- if (!names[i].is_valid_ascii_identifier()) {
- return;
- }
- }
- add_button->set_disabled(false);
- }
- }
- void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
- type_box->select(type_box->get_item_index(p_type));
- }
- void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
- const Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed()) {
- bool handled = false;
- if (ED_IS_SHORTCUT("ui_undo", p_event)) {
- EditorNode::get_singleton()->undo();
- handled = true;
- }
- if (ED_IS_SHORTCUT("ui_redo", p_event)) {
- EditorNode::get_singleton()->redo();
- handled = true;
- }
- if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
- _focus_current_search_box();
- handled = true;
- }
- if (ED_IS_SHORTCUT("file_dialog/focus_path", p_event)) {
- _focus_current_path_box();
- handled = true;
- }
- if (handled) {
- set_input_as_handled();
- }
- }
- }
- String ProjectSettingsEditor::_get_setting_name() const {
- String name = property_box->get_text().strip_edges();
- if (!name.begins_with("_") && !name.contains_char('/')) {
- name = "global/" + name;
- }
- return name;
- }
- void ProjectSettingsEditor::_add_feature_overrides() {
- HashSet<String> presets;
- presets.insert("bptc");
- presets.insert("s3tc");
- presets.insert("etc2");
- presets.insert("editor");
- presets.insert("editor_hint");
- presets.insert("editor_runtime");
- presets.insert("template_debug");
- presets.insert("template_release");
- presets.insert("debug");
- presets.insert("release");
- presets.insert("template");
- presets.insert("double");
- presets.insert("single");
- presets.insert("32");
- presets.insert("64");
- presets.insert("movie");
- EditorExport *ee = EditorExport::get_singleton();
- for (int i = 0; i < ee->get_export_platform_count(); i++) {
- List<String> p;
- ee->get_export_platform(i)->get_platform_features(&p);
- for (const String &E : p) {
- presets.insert(E);
- }
- }
- for (int i = 0; i < ee->get_export_preset_count(); i++) {
- List<String> p;
- ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
- for (const String &E : p) {
- presets.insert(E);
- }
- String custom = ee->get_export_preset(i)->get_custom_features();
- Vector<String> custom_list = custom.split(",");
- for (int j = 0; j < custom_list.size(); j++) {
- String f = custom_list[j].strip_edges();
- if (!f.is_empty()) {
- presets.insert(f);
- }
- }
- }
- feature_box->clear();
- feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
- int id = 1;
- for (const String &E : presets) {
- feature_box->add_item(E, id++);
- }
- }
- void ProjectSettingsEditor::_tabs_tab_changed(int p_tab) {
- _focus_current_search_box();
- }
- void ProjectSettingsEditor::_focus_current_search_box() {
- Control *tab = tab_container->get_current_tab_control();
- LineEdit *current_search_box = nullptr;
- if (tab == general_editor) {
- current_search_box = search_box;
- } else if (tab == action_map_editor) {
- current_search_box = action_map_editor->get_search_box();
- }
- if (current_search_box) {
- current_search_box->grab_focus();
- current_search_box->select_all();
- }
- }
- void ProjectSettingsEditor::_focus_current_path_box() {
- Control *tab = tab_container->get_current_tab_control();
- LineEdit *current_path_box = nullptr;
- if (tab == general_editor) {
- current_path_box = property_box;
- } else if (tab == action_map_editor) {
- current_path_box = action_map_editor->get_path_box();
- } else if (tab == autoload_settings) {
- current_path_box = autoload_settings->get_path_box();
- } else if (tab == shaders_global_shader_uniforms_editor) {
- current_path_box = shaders_global_shader_uniforms_editor->get_name_box();
- } else if (tab == group_settings) {
- current_path_box = group_settings->get_name_box();
- }
- if (current_path_box) {
- current_path_box->grab_focus();
- current_path_box->select_all();
- }
- }
- void ProjectSettingsEditor::_editor_restart() {
- ProjectSettings::get_singleton()->save();
- EditorNode::get_singleton()->save_all_scenes();
- EditorNode::get_singleton()->restart_editor();
- }
- void ProjectSettingsEditor::_editor_restart_request() {
- restart_container->show();
- }
- void ProjectSettingsEditor::_editor_restart_close() {
- restart_container->hide();
- }
- void ProjectSettingsEditor::_action_added(const String &p_name) {
- String name = "input/" + p_name;
- ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
- "An action with this name already exists.");
- Dictionary action;
- action["events"] = Array();
- action["deadzone"] = InputMap::DEFAULT_DEADZONE;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Input Action"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
- undo_redo->add_do_method(this, "_update_action_map_editor");
- undo_redo->add_undo_method(this, "_update_action_map_editor");
- undo_redo->add_do_method(this, "queue_save");
- undo_redo->add_undo_method(this, "queue_save");
- undo_redo->commit_action();
- }
- void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
- const String property_name = "input/" + p_name;
- Dictionary old_val = GLOBAL_GET(property_name);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- if (old_val["deadzone"] != p_action["deadzone"]) {
- // Deadzone Changed
- undo_redo->create_action(TTR("Change Action deadzone"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
- } else {
- // Events changed
- undo_redo->create_action(TTR("Change Input Action Event(s)"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
- }
- undo_redo->add_do_method(this, "_update_action_map_editor");
- undo_redo->add_undo_method(this, "_update_action_map_editor");
- undo_redo->add_do_method(this, "queue_save");
- undo_redo->add_undo_method(this, "queue_save");
- undo_redo->commit_action();
- }
- void ProjectSettingsEditor::_action_removed(const String &p_name) {
- const String property_name = "input/" + p_name;
- Dictionary old_val = GLOBAL_GET(property_name);
- int order = ProjectSettings::get_singleton()->get_order(property_name);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Erase Input Action"));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
- undo_redo->add_do_method(this, "_update_action_map_editor");
- undo_redo->add_undo_method(this, "_update_action_map_editor");
- undo_redo->add_do_method(this, "queue_save");
- undo_redo->add_undo_method(this, "queue_save");
- undo_redo->commit_action();
- }
- void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
- const String old_property_name = "input/" + p_old_name;
- const String new_property_name = "input/" + p_new_name;
- ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
- "An action with this name already exists.");
- int order = ProjectSettings::get_singleton()->get_order(old_property_name);
- Dictionary action = GLOBAL_GET(old_property_name);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Rename Input Action"));
- // Do: clear old, set new
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
- // Undo: clear new, set old
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
- undo_redo->add_do_method(this, "_update_action_map_editor");
- undo_redo->add_undo_method(this, "_update_action_map_editor");
- undo_redo->add_do_method(this, "queue_save");
- undo_redo->add_undo_method(this, "queue_save");
- undo_redo->commit_action();
- }
- void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
- const String action_name = "input/" + p_action_name;
- const String target_name = "input/" + p_relative_to;
- // It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
- Variant action_value = ps->get(action_name);
- Variant target_value = ps->get(target_name);
- List<PropertyInfo> props;
- HashMap<String, Variant> action_values;
- ProjectSettings::get_singleton()->get_property_list(&props);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Update Input Action Order"));
- for (const PropertyInfo &prop : props) {
- // Skip builtins and non-inputs
- // Order matters here, checking for "input/" filters out properties that aren't settings and produce errors in is_builtin_setting().
- if (!prop.name.begins_with("input/") || ProjectSettings::get_singleton()->is_builtin_setting(prop.name)) {
- continue;
- }
- action_values.insert(prop.name, ps->get(prop.name));
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
- }
- for (const KeyValue<String, Variant> &E : action_values) {
- String name = E.key;
- const Variant &value = E.value;
- if (name == target_name) {
- if (p_before) {
- // Insert before target
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
- } else {
- // Insert after target
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
- }
- } else if (name != action_name) {
- undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
- undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
- }
- }
- undo_redo->add_do_method(this, "_update_action_map_editor");
- undo_redo->add_undo_method(this, "_update_action_map_editor");
- undo_redo->add_do_method(this, "queue_save");
- undo_redo->add_undo_method(this, "queue_save");
- undo_redo->commit_action();
- }
- void ProjectSettingsEditor::_update_action_map_editor() {
- Vector<ActionMapEditor::ActionInfo> actions;
- List<PropertyInfo> props;
- ProjectSettings::get_singleton()->get_property_list(&props);
- const Ref<Texture2D> builtin_icon = get_editor_theme_icon(SNAME("PinPressed"));
- for (const PropertyInfo &E : props) {
- const String property_name = E.name;
- if (!property_name.begins_with("input/")) {
- continue;
- }
- // Strip the "input/" from the left.
- String display_name = property_name.substr(String("input/").size() - 1);
- Dictionary action = GLOBAL_GET(property_name);
- ActionMapEditor::ActionInfo action_info;
- action_info.action = action;
- action_info.editable = true;
- action_info.name = display_name;
- const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
- if (is_builtin_input) {
- action_info.editable = false;
- action_info.icon = builtin_icon;
- action_info.has_initial = true;
- action_info.action_initial = ProjectSettings::get_singleton()->property_get_revert(property_name);
- }
- actions.push_back(action_info);
- }
- action_map_editor->update_action_list(actions);
- }
- void ProjectSettingsEditor::_update_theme() {
- add_button->set_button_icon(get_editor_theme_icon(SNAME("Add")));
- del_button->set_button_icon(get_editor_theme_icon(SNAME("Remove")));
- search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
- restart_close_button->set_button_icon(get_editor_theme_icon(SNAME("Close")));
- restart_container->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
- restart_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning")));
- restart_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
- type_box->clear();
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
- // These types can't be serialized properly, so skip them.
- continue;
- }
- String type = Variant::get_type_name(Variant::Type(i));
- type_box->add_icon_item(get_editor_theme_icon(type), type, i);
- }
- }
- void ProjectSettingsEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible()) {
- EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- general_settings_inspector->edit(ps);
- _update_action_map_editor();
- _update_theme();
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- _update_theme();
- } break;
- }
- }
- void ProjectSettingsEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
- ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
- }
- ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
- singleton = this;
- set_title(TTR("Project Settings (project.godot)"));
- set_clamp_to_embedder(true);
- ps = ProjectSettings::get_singleton();
- data = p_data;
- tab_container = memnew(TabContainer);
- tab_container->set_use_hidden_tabs_for_min_size(true);
- tab_container->set_theme_type_variation("TabContainerOdd");
- tab_container->connect("tab_changed", callable_mp(this, &ProjectSettingsEditor::_tabs_tab_changed));
- add_child(tab_container);
- general_editor = memnew(VBoxContainer);
- general_editor->set_name(TTR("General"));
- general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
- general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- tab_container->add_child(general_editor);
- HBoxContainer *search_bar = memnew(HBoxContainer);
- general_editor->add_child(search_bar);
- search_box = memnew(LineEdit);
- search_box->set_placeholder(TTR("Filter Settings"));
- search_box->set_clear_button_enabled(true);
- search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- search_bar->add_child(search_box);
- advanced = memnew(CheckButton);
- advanced->set_text(TTR("Advanced Settings"));
- advanced->connect(SceneStringName(toggled), callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
- search_bar->add_child(advanced);
- custom_properties = memnew(HBoxContainer);
- general_editor->add_child(custom_properties);
- property_box = memnew(LineEdit);
- property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
- property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- property_box->connect(SceneStringName(text_changed), callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
- custom_properties->add_child(property_box);
- feature_box = memnew(OptionButton);
- feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
- feature_box->connect(SceneStringName(item_selected), callable_mp(this, &ProjectSettingsEditor::_feature_selected));
- custom_properties->add_child(feature_box);
- type_box = memnew(OptionButton);
- type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
- custom_properties->add_child(type_box);
- add_button = memnew(Button);
- add_button->set_text(TTR("Add"));
- add_button->set_disabled(true);
- add_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_add_setting));
- custom_properties->add_child(add_button);
- del_button = memnew(Button);
- del_button->set_text(TTR("Delete"));
- del_button->set_disabled(true);
- del_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_delete_setting));
- custom_properties->add_child(del_button);
- general_settings_inspector = memnew(SectionedInspector);
- general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- general_settings_inspector->register_search_box(search_box);
- general_settings_inspector->register_advanced_toggle(advanced);
- general_settings_inspector->get_inspector()->set_use_filter(true);
- general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
- general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
- general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
- general_editor->add_child(general_settings_inspector);
- restart_container = memnew(PanelContainer);
- general_editor->add_child(restart_container);
- HBoxContainer *restart_hb = memnew(HBoxContainer);
- restart_container->hide();
- restart_container->add_child(restart_hb);
- restart_icon = memnew(TextureRect);
- restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- restart_hb->add_child(restart_icon);
- restart_label = memnew(Label);
- restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
- restart_hb->add_child(restart_label);
- restart_hb->add_spacer();
- Button *restart_button = memnew(Button);
- restart_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_editor_restart));
- restart_hb->add_child(restart_button);
- restart_button->set_text(TTR("Save & Restart"));
- restart_close_button = memnew(Button);
- restart_close_button->set_flat(true);
- restart_close_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
- restart_hb->add_child(restart_close_button);
- action_map_editor = memnew(ActionMapEditor);
- action_map_editor->set_name(TTR("Input Map"));
- action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
- action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
- action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
- action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
- action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
- action_map_editor->connect(SNAME("filter_focused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(false));
- action_map_editor->connect(SNAME("filter_unfocused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(true));
- tab_container->add_child(action_map_editor);
- localization_editor = memnew(LocalizationEditor);
- localization_editor->set_name(TTR("Localization"));
- localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
- tab_container->add_child(localization_editor);
- TabContainer *globals_container = memnew(TabContainer);
- globals_container->set_name(TTR("Globals"));
- tab_container->add_child(globals_container);
- autoload_settings = memnew(EditorAutoloadSettings);
- autoload_settings->set_name(TTR("Autoload"));
- autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
- globals_container->add_child(autoload_settings);
- shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
- shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
- shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
- globals_container->add_child(shaders_global_shader_uniforms_editor);
- group_settings = memnew(GroupSettingsEditor);
- group_settings->set_name(TTR("Groups"));
- group_settings->connect("group_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
- globals_container->add_child(group_settings);
- plugin_settings = memnew(EditorPluginSettings);
- plugin_settings->set_name(TTR("Plugins"));
- tab_container->add_child(plugin_settings);
- timer = memnew(Timer);
- timer->set_wait_time(1.5);
- timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
- timer->set_one_shot(true);
- add_child(timer);
- set_ok_button_text(TTR("Close"));
- set_hide_on_ok(true);
- bool use_advanced = EDITOR_DEF("_project_settings_advanced_mode", false);
- if (use_advanced) {
- advanced->set_pressed(true);
- }
- _update_advanced(use_advanced);
- import_defaults_editor = memnew(ImportDefaultsEditor);
- import_defaults_editor->set_name(TTR("Import Defaults"));
- tab_container->add_child(import_defaults_editor);
- MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
- }
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