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- /**************************************************************************/
- /* editor_main_screen.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_MAIN_SCREEN_H
- #define EDITOR_MAIN_SCREEN_H
- #include "scene/gui/panel_container.h"
- class Button;
- class ConfigFile;
- class EditorPlugin;
- class HBoxContainer;
- class VBoxContainer;
- class EditorMainScreen : public PanelContainer {
- GDCLASS(EditorMainScreen, PanelContainer);
- public:
- enum EditorTable {
- EDITOR_2D = 0,
- EDITOR_3D,
- EDITOR_SCRIPT,
- EDITOR_GAME,
- EDITOR_ASSETLIB,
- };
- private:
- VBoxContainer *main_screen_vbox = nullptr;
- EditorPlugin *selected_plugin = nullptr;
- HBoxContainer *button_hb = nullptr;
- Vector<Button *> buttons;
- Vector<EditorPlugin *> editor_table;
- int _get_current_main_editor() const;
- protected:
- void _notification(int p_what);
- public:
- void set_button_container(HBoxContainer *p_button_hb);
- void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
- void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
- void set_button_enabled(int p_index, bool p_enabled);
- bool is_button_enabled(int p_index) const;
- void select_next();
- void select_prev();
- void select_by_name(const String &p_name);
- void select(int p_index);
- int get_selected_index() const;
- int get_plugin_index(EditorPlugin *p_editor) const;
- EditorPlugin *get_selected_plugin() const;
- VBoxContainer *get_control() const;
- void add_main_plugin(EditorPlugin *p_editor);
- void remove_main_plugin(EditorPlugin *p_editor);
- EditorMainScreen();
- };
- #endif // EDITOR_MAIN_SCREEN_H
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