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- /**************************************************************************/
- /* directory_create_dialog.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "directory_create_dialog.h"
- #include "core/io/dir_access.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_node.h"
- #include "editor/gui/editor_validation_panel.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/label.h"
- #include "scene/gui/line_edit.h"
- String DirectoryCreateDialog::_sanitize_input(const String &p_path) const {
- String path = p_path.strip_edges();
- if (mode == MODE_DIRECTORY) {
- path = path.trim_suffix("/");
- }
- return path;
- }
- String DirectoryCreateDialog::_validate_path(const String &p_path) const {
- if (p_path.is_empty()) {
- return TTR("Name cannot be empty.");
- }
- if (mode == MODE_FILE && p_path.ends_with("/")) {
- return TTR("File name can't end with /.");
- }
- const PackedStringArray splits = p_path.split("/");
- for (int i = 0; i < splits.size(); i++) {
- const String &part = splits[i];
- bool is_file = mode == MODE_FILE && i == splits.size() - 1;
- if (part.is_empty()) {
- if (is_file) {
- return TTR("File name cannot be empty.");
- } else {
- return TTR("Folder name cannot be empty.");
- }
- }
- if (part.contains_char('\\') || part.contains_char(':') || part.contains_char('*') ||
- part.contains_char('|') || part.contains_char('>') || part.ends_with(".") || part.ends_with(" ")) {
- if (is_file) {
- return TTR("File name contains invalid characters.");
- } else {
- return TTR("Folder name contains invalid characters.");
- }
- }
- if (part[0] == '.') {
- if (is_file) {
- return TTR("File name begins with a dot.");
- } else {
- return TTR("Folder name begins with a dot.");
- }
- }
- }
- Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- da->change_dir(base_dir);
- if (da->file_exists(p_path)) {
- return TTR("File with that name already exists.");
- }
- if (da->dir_exists(p_path)) {
- return TTR("Folder with that name already exists.");
- }
- return String();
- }
- void DirectoryCreateDialog::_on_dir_path_changed() {
- const String path = _sanitize_input(dir_path->get_text());
- const String error = _validate_path(path);
- if (error.is_empty()) {
- if (path.contains_char('/')) {
- if (mode == MODE_DIRECTORY) {
- validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in folder names will create subfolders recursively."), EditorValidationPanel::MSG_OK);
- } else {
- validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in path will create the file in subfolder, creating new subfolders if necessary."), EditorValidationPanel::MSG_OK);
- }
- } else if (mode == MODE_FILE) {
- validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("File name is valid."), EditorValidationPanel::MSG_OK);
- }
- } else {
- validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, error, EditorValidationPanel::MSG_ERROR);
- }
- }
- void DirectoryCreateDialog::ok_pressed() {
- const String path = _sanitize_input(dir_path->get_text());
- // The OK button should be disabled if the path is invalid, but just in case.
- const String error = _validate_path(path);
- ERR_FAIL_COND_MSG(!error.is_empty(), error);
- accept_callback.call(base_dir.path_join(path));
- hide();
- }
- void DirectoryCreateDialog::_post_popup() {
- ConfirmationDialog::_post_popup();
- dir_path->grab_focus();
- }
- void DirectoryCreateDialog::config(const String &p_base_dir, const Callable &p_accept_callback, int p_mode, const String &p_title, const String &p_default_name) {
- set_title(p_title);
- base_dir = p_base_dir;
- base_path_label->set_text(vformat(TTR("Base path: %s"), base_dir));
- accept_callback = p_accept_callback;
- mode = p_mode;
- dir_path->set_text(p_default_name);
- validation_panel->update();
- if (p_mode == MODE_FILE) {
- int extension_pos = p_default_name.rfind_char('.');
- if (extension_pos > -1) {
- dir_path->select(0, extension_pos);
- return;
- }
- }
- dir_path->select_all();
- }
- DirectoryCreateDialog::DirectoryCreateDialog() {
- set_min_size(Size2i(480, 0) * EDSCALE);
- VBoxContainer *vb = memnew(VBoxContainer);
- add_child(vb);
- base_path_label = memnew(Label);
- base_path_label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
- vb->add_child(base_path_label);
- Label *name_label = memnew(Label);
- name_label->set_text(TTR("Name:"));
- name_label->set_theme_type_variation("HeaderSmall");
- vb->add_child(name_label);
- dir_path = memnew(LineEdit);
- vb->add_child(dir_path);
- register_text_enter(dir_path);
- Control *spacing = memnew(Control);
- spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
- vb->add_child(spacing);
- validation_panel = memnew(EditorValidationPanel);
- vb->add_child(validation_panel);
- validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Folder name is valid."));
- validation_panel->set_update_callback(callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
- validation_panel->set_accept_button(get_ok_button());
- dir_path->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
- }
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