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- /**************************************************************************/
- /* script_editor_debugger.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCRIPT_EDITOR_DEBUGGER_H
- #define SCRIPT_EDITOR_DEBUGGER_H
- #include "core/object/script_language.h"
- #include "core/os/os.h"
- #include "editor/debugger/editor_debugger_inspector.h"
- #include "editor/debugger/editor_debugger_node.h"
- #include "editor/debugger/editor_debugger_server.h"
- #include "scene/gui/button.h"
- #include "scene/gui/margin_container.h"
- class Tree;
- class LineEdit;
- class TabContainer;
- class RichTextLabel;
- class TextureButton;
- class AcceptDialog;
- class TreeItem;
- class HSplitContainer;
- class ItemList;
- class EditorProfiler;
- class EditorFileDialog;
- class EditorVisualProfiler;
- class EditorPerformanceProfiler;
- class SceneDebuggerTree;
- class EditorDebuggerPlugin;
- class DebugAdapterProtocol;
- class DebugAdapterParser;
- class EditorExpressionEvaluator;
- class ScriptEditorDebugger : public MarginContainer {
- GDCLASS(ScriptEditorDebugger, MarginContainer);
- friend class EditorDebuggerNode;
- friend class DebugAdapterProtocol;
- friend class DebugAdapterParser;
- private:
- enum MessageType {
- MESSAGE_ERROR,
- MESSAGE_WARNING,
- MESSAGE_SUCCESS,
- };
- enum ProfilerType {
- PROFILER_VISUAL,
- PROFILER_SCRIPTS_SERVERS
- };
- enum Actions {
- ACTION_COPY_ERROR,
- ACTION_OPEN_SOURCE,
- ACTION_DELETE_BREAKPOINT,
- ACTION_DELETE_BREAKPOINTS_IN_FILE,
- ACTION_DELETE_ALL_BREAKPOINTS,
- };
- AcceptDialog *msgdialog = nullptr;
- LineEdit *clicked_ctrl = nullptr;
- LineEdit *clicked_ctrl_type = nullptr;
- LineEdit *live_edit_root = nullptr;
- Button *le_set = nullptr;
- Button *le_clear = nullptr;
- Button *export_csv = nullptr;
- VBoxContainer *errors_tab = nullptr;
- Tree *error_tree = nullptr;
- Button *expand_all_button = nullptr;
- Button *collapse_all_button = nullptr;
- Button *clear_button = nullptr;
- PopupMenu *item_menu = nullptr;
- Tree *breakpoints_tree = nullptr;
- PopupMenu *breakpoints_menu = nullptr;
- EditorFileDialog *file_dialog = nullptr;
- enum FileDialogPurpose {
- SAVE_MONITORS_CSV,
- SAVE_VRAM_CSV,
- };
- FileDialogPurpose file_dialog_purpose;
- int error_count;
- int warning_count;
- bool skip_breakpoints_value = false;
- Ref<Script> stack_script;
- TabContainer *tabs = nullptr;
- Label *reason = nullptr;
- Button *skip_breakpoints = nullptr;
- Button *copy = nullptr;
- Button *step = nullptr;
- Button *next = nullptr;
- Button *dobreak = nullptr;
- Button *docontinue = nullptr;
- // Reference to "Remote" tab in scene tree. Needed by _live_edit_set and buttons state.
- // Each debugger should have it's tree in the future I guess.
- const Tree *editor_remote_tree = nullptr;
- HashMap<int, String> profiler_signature;
- Tree *vmem_tree = nullptr;
- Button *vmem_refresh = nullptr;
- Button *vmem_export = nullptr;
- LineEdit *vmem_total = nullptr;
- Tree *stack_dump = nullptr;
- LineEdit *search = nullptr;
- OptionButton *threads = nullptr;
- EditorDebuggerInspector *inspector = nullptr;
- SceneDebuggerTree *scene_tree = nullptr;
- Ref<RemoteDebuggerPeer> peer;
- HashMap<NodePath, int> node_path_cache;
- int last_path_id;
- HashMap<String, int> res_path_cache;
- EditorProfiler *profiler = nullptr;
- EditorVisualProfiler *visual_profiler = nullptr;
- EditorPerformanceProfiler *performance_profiler = nullptr;
- EditorExpressionEvaluator *expression_evaluator = nullptr;
- OS::ProcessID remote_pid = 0;
- bool move_to_foreground = true;
- bool can_request_idle_draw = false;
- bool live_debug;
- uint64_t debugging_thread_id = Thread::UNASSIGNED_ID;
- struct ThreadDebugged {
- String name;
- String error;
- bool can_debug = false;
- bool has_stackdump = false;
- uint32_t debug_order = 0;
- uint64_t thread_id = Thread::UNASSIGNED_ID; // for order
- };
- struct ThreadSort {
- bool operator()(const ThreadDebugged *a, const ThreadDebugged *b) const {
- return a->debug_order < b->debug_order;
- }
- };
- HashMap<uint64_t, ThreadDebugged> threads_debugged;
- bool thread_list_updating = false;
- void _select_thread(int p_index);
- EditorDebuggerNode::CameraOverride camera_override;
- void _stack_dump_frame_selected();
- void _file_selected(const String &p_file);
- void _parse_message(const String &p_msg, uint64_t p_thread_id, const Array &p_data);
- void _set_reason_text(const String &p_reason, MessageType p_type);
- void _update_buttons_state();
- void _remote_object_selected(ObjectID p_object);
- void _remote_object_edited(ObjectID, const String &p_prop, const Variant &p_value);
- void _remote_object_property_updated(ObjectID p_id, const String &p_property);
- void _video_mem_request();
- void _video_mem_export();
- void _resources_reimported(const PackedStringArray &p_resources);
- int _get_node_path_cache(const NodePath &p_path);
- int _get_res_path_cache(const String &p_path);
- void _live_edit_set();
- void _live_edit_clear();
- void _method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
- void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
- void _error_activated();
- void _error_selected();
- void _expand_errors_list();
- void _collapse_errors_list();
- void _profiler_activate(bool p_enable, int p_profiler);
- void _profiler_seeked();
- void _clear_errors_list();
- void _breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
- void _error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
- void _item_menu_id_pressed(int p_option);
- void _tab_changed(int p_tab);
- void _put_msg(const String &p_message, const Array &p_data, uint64_t p_thread_id = Thread::MAIN_ID);
- void _export_csv();
- void _clear_execution();
- void _stop_and_notify();
- void _set_breakpoint(const String &p_path, const int &p_line, const bool &p_enabled);
- void _clear_breakpoints();
- void _breakpoint_tree_clicked();
- String _format_frame_text(const ScriptLanguage::StackInfo *info);
- void _thread_debug_enter(uint64_t p_thread_id);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void request_remote_object(ObjectID p_obj_id);
- void update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value);
- Object *get_remote_object(ObjectID p_id);
- // Needed by _live_edit_set, buttons state.
- void set_editor_remote_tree(const Tree *p_tree) { editor_remote_tree = p_tree; }
- void request_remote_tree();
- const SceneDebuggerTree *get_remote_tree();
- void request_remote_evaluate(const String &p_expression, int p_stack_frame);
- void start(Ref<RemoteDebuggerPeer> p_peer);
- void stop();
- void debug_skip_breakpoints();
- void debug_copy();
- void debug_next();
- void debug_step();
- void debug_break();
- void debug_continue();
- bool is_breaked() const { return threads_debugged.size() > 0; }
- bool is_debuggable() const { return threads_debugged.size() > 0 && threads_debugged[debugging_thread_id].can_debug; }
- bool is_session_active() { return peer.is_valid() && peer->is_peer_connected(); }
- int get_remote_pid() const { return remote_pid; }
- bool is_move_to_foreground() const;
- void set_move_to_foreground(const bool &p_move_to_foreground);
- int get_error_count() const { return error_count; }
- int get_warning_count() const { return warning_count; }
- String get_stack_script_file() const;
- int get_stack_script_line() const;
- int get_stack_script_frame() const;
- bool request_stack_dump(const int &p_frame);
- void update_tabs();
- void clear_style();
- String get_var_value(const String &p_var) const;
- void save_node(ObjectID p_id, const String &p_file);
- void set_live_debugging(bool p_enable);
- void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
- void live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name);
- void live_debug_remove_node(const NodePath &p_at);
- void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
- void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
- void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
- void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- EditorDebuggerNode::CameraOverride get_camera_override() const;
- void set_camera_override(EditorDebuggerNode::CameraOverride p_override);
- void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
- void update_live_edit_root();
- void reload_all_scripts();
- void reload_scripts(const Vector<String> &p_script_paths);
- bool is_skip_breakpoints();
- virtual Size2 get_minimum_size() const override;
- void add_debugger_tab(Control *p_control);
- void remove_debugger_tab(Control *p_control);
- int get_current_debugger_tab() const;
- void switch_to_debugger(int p_debugger_tab_idx);
- void send_message(const String &p_message, const Array &p_args);
- void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data);
- ScriptEditorDebugger();
- ~ScriptEditorDebugger();
- };
- #endif // SCRIPT_EDITOR_DEBUGGER_H
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