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- extends Panel
- # Really simple UDP chat client, not intended as a comprehensive chat implementation.
- # (UDP can lose packets and you won't normally find out, so don't do a chat this way)
- # This is just a demo that shows how to use the UDP class.
- # Member variables
- var udp = PacketPeerUDP.new()
- func _process(delta):
- if (not udp.is_listening()):
- return
-
- while(udp.get_available_packet_count() > 0):
- var packet = udp.get_var()
- if (typeof(packet) == TYPE_STRING):
- var host = udp.get_packet_ip()
- var port = udp.get_packet_port()
- get_node("chat/text").add_text("(" + host + ":" + str(port) + ":) " + packet)
- get_node("chat/text").newline()
- func _ready():
- get_node("chat").add_style_override("panel", get_stylebox("bg", "Tree"))
- set_process(true)
- func send_message(text):
- if (udp.is_listening()):
- udp.put_var(text)
- func _on_connect_toggled(pressed):
- if (pressed):
- var err = udp.listen(get_node("listen_port").get_val())
- if (err != OK):
- get_node("status").set_text("Error:\nCan't listen.")
- get_node("connect").set_pressed(false)
- else:
- get_node("status").set_text("Connected.")
- get_node("connect").set_text("Disconnect")
- err = udp.set_send_address(get_node("remote_host").get_text(),get_node("remote_port").get_val())
- if (err != OK):
- get_node("status").set_text("Error:\nCan't resolve.")
- get_node("connect").set_pressed(false)
- else:
- send_message("* " + get_node("user_name").get_text() + " entered chat.")
- else:
- udp.close()
- get_node("status").set_text("Disconnected.")
- get_node("connect").set_text("Connect")
- func _on_entry_line_text_entered(text):
- _on_entry_button_pressed()
- func _on_entry_button_pressed():
- var msg = get_node("entry_line").get_text()
- if (msg == ""):
- return
- send_message(get_node("user_name").get_text() + "> " + msg)
-
- get_node("entry_line").set_text("")
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