Commit történet

Szerző SHA1 Üzenet Dátum
  David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 1 hónapja
  rune-scape f04a9bb630 Avoid const_cast in mesh_storage.h 4 hónapja
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh 7 hónapja
  Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources 1 éve
  clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages 1 éve
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 1 éve
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 1 éve
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 éve
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 éve
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2 éve