David House
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6e9d31f602
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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hai 1 mes |
rune-scape
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f04a9bb630
Avoid const_cast in mesh_storage.h
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hai 4 meses |
Ricardo Buring
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1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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hai 7 meses |
Arman Elgudzhyan
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7ac8365e11
Support custom AABB within MultiMesh resources
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hai 1 ano |
clayjohn
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ead36fdcc4
Store ArrayMesh path in RenderingServer for use in error messages
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hai 1 ano |
clayjohn
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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hai 1 ano |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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hai 1 ano |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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%!s(int64=2) %!d(string=hai) anos |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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%!s(int64=2) %!d(string=hai) anos |
Bastiaan Olij
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b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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%!s(int64=2) %!d(string=hai) anos |