going_further.rst 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. :article_outdated: True
  2. .. _doc_first_3d_game_going_further:
  3. Going further
  4. =============
  5. You can pat yourself on the back for having completed your first 3D game with
  6. Godot.
  7. In this series, we went over a wide range of techniques and editor features.
  8. Hopefully, you've witnessed how intuitive Godot's scene system can be and
  9. learned a few tricks you can apply in your projects.
  10. But we just scratched the surface: Godot has a lot more in store for you to save
  11. time creating games. And you can learn all that by browsing the documentation.
  12. Where should you begin? Below, you'll find a few pages to start exploring and
  13. build upon what you've learned so far.
  14. But before that, here's a link to download a completed version of the project:
  15. `<https://github.com/godotengine/godot-3d-dodge-the-creeps>`_.
  16. Exploring the manual
  17. --------------------
  18. The manual is your ally whenever you have a doubt or you're curious about a
  19. feature. It does not contain tutorials about specific game genres or mechanics.
  20. Instead, it explains how Godot works in general. In it, you will find
  21. information about 2D, 3D, physics, rendering and performance, and much more.
  22. Here are the sections we recommend you to explore next:
  23. 1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features you'll use
  24. in every project.
  25. 2. The :ref:`3D <toc-learn-features-3d>` and :ref:`Physics <toc-learn-features-physics>` sections will teach you more about 3D game creation in the
  26. engine.
  27. 3. :ref:`Inputs <toc-learn-features-inputs>` is another important one for any game project.
  28. You can start with these or, if you prefer, look at the sidebar menu on the left
  29. and pick your options.
  30. We hope you enjoyed this tutorial series, and we're looking forward to seeing
  31. what you achieve using Godot.