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- .. _doc_your_first_2d_game_project_setup:
- Setting up the project
- ======================
- In this short first part, we'll set up and organize the project.
- Launch Godot and create a new project.
- .. image:: img/new-project-button.webp
- When creating the new project, you only need to choose a valid *Project Path*. You can leave the other default settings alone.
- .. tabs::
- .. tab:: GDScript
- Download `dodge_the_creeps_2d_assets.zip <https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/dodge_the_creeps_2d_assets.zip>`_.
- The archive contains the images and sounds you'll be using
- to make the game. Extract the archive and move the ``art/``
- and ``fonts/`` directories to your project's directory.
- .. tab:: C#
- Download `dodge_the_creeps_2d_assets.zip <https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/dodge_the_creeps_2d_assets.zip>`_.
- The archive contains the images and sounds you'll be using
- to make the game. Extract the archive and move the ``art/``
- and ``fonts/`` directories to your project's directory.
- Ensure that you have the required dependencies to use C# in Godot.
- You need the latest stable .NET SDK, and an editor such as VS Code.
- See :ref:`doc_c_sharp_setup`.
- .. tab:: C++
- The C++ part of this tutorial wasn't rewritten for the new GDExtension system yet.
- Your project folder should look like this.
- .. image:: img/folder-content.webp
- This game is designed for portrait mode, so we need to adjust the size of the
- game window. Click on *Project -> Project Settings* to open the project settings
- window, in the left column open the *Display -> Window* tab. There, set
- "Viewport Width" to ``480`` and "Viewport Height" to ``720``.
- .. image:: img/setting-project-width-and-height.webp
- Also, under the **Stretch** options, set **Mode** to ``canvas_items`` and **Aspect** to ``keep``.
- This ensures that the game scales consistently on different sized screens.
- .. image:: img/setting-stretch-mode.webp
- Organizing the project
- ~~~~~~~~~~~~~~~~~~~~~~
- In this project, we will make 3 independent scenes: ``Player``, ``Mob``, and
- ``HUD``, which we will combine into the game's ``Main`` scene.
- In a larger project, it might be useful to create folders to hold the various
- scenes and their scripts, but for this relatively small game, you can save your
- scenes and scripts in the project's root folder, identified by ``res://``. You
- can see your project folders in the FileSystem dock in the lower left corner:
- .. image:: img/filesystem_dock.webp
- With the project in place, we're ready to design the player scene in the next lesson.
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