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- .. _doc_introduction_best_practices:
- Introduction
- ============
- This series is a collection of best practices to help you work efficiently with
- Godot.
- Godot allows for a great amount of flexibility in how you structure a project's
- codebase and break it down into scenes. Each approach has its pros and
- cons, and they can be hard to weigh until you've worked with the engine for long enough.
- There are always many ways to structure your code and solve specific programming
- problems. It would be impossible to cover them all here.
- That is why each article starts from a real-world problem. We will break down
- each problem in fundamental questions, suggest solutions, analyze the pros and
- cons of each option, and highlight the best course of action for the problem at hand.
- You should start by reading :ref:`doc_what_are_godot_classes`. It explains how
- Godot's nodes and scenes relate to classes and objects in other
- Object-Oriented programming languages. It will help you make sense of the rest of the series.
- .. note::
- The best practices in Godot rely on Object-Oriented design principles. We
- use tools like the `single responsibility
- <https://en.wikipedia.org/wiki/Single_responsibility_principle>`_ principle and
- `encapsulation <https://en.wikipedia.org/wiki/Encapsulation_(computer_programming)>`_.
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