particle_shader.rst 12 KB

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  1. .. _doc_particle_shader:
  2. Particle shaders
  3. ================
  4. Particle shaders are a special type of shader that runs before the object is
  5. drawn. They are used for calculating material properties such as color,
  6. position, and rotation. They are drawn with any regular material for CanvasItem
  7. or Spatial, depending on whether they are 2D or 3D.
  8. Particle shaders are unique because they are not used to draw the object itself;
  9. they are used to calculate particle properties, which are then used by the
  10. CanvasItem of Spatial shader. They contain two processor functions: ``start()``
  11. and ``process()``.
  12. Unlike other shader types, particle shaders keep the data that was output the
  13. previous frame. Therefore, particle shaders can be used for complex effects that
  14. take place over multiple frames.
  15. .. note::
  16. Particle shaders are only available with GPU-based particle nodes
  17. (:ref:`class_GPUParticles2D` and :ref:`class_GPUParticles3D`).
  18. CPU-based particle nodes (:ref:`class_CPUParticles2D` and
  19. :ref:`class_CPUParticles3D`) are *rendered* on the GPU (which means they can
  20. use custom CanvasItem or Spatial shaders), but their motion is *simulated*
  21. on the CPU.
  22. Render modes
  23. ^^^^^^^^^^^^
  24. +-----------------------+----------------------------------------+
  25. | Render mode | Description |
  26. +=======================+========================================+
  27. | **keep_data** | Do not clear previous data on restart. |
  28. +-----------------------+----------------------------------------+
  29. | **disable_force** | Disable attractor force. |
  30. +-----------------------+----------------------------------------+
  31. | **disable_velocity** | Ignore **VELOCITY** value. |
  32. +-----------------------+----------------------------------------+
  33. Built-ins
  34. ^^^^^^^^^
  35. Values marked as "in" are read-only. Values marked as "out" are for optional writing and will
  36. not necessarily contain sensible values. Values marked as "inout" provide a sensible default
  37. value, and can optionally be written to. Samplers are not subjects of writing and they are
  38. not marked.
  39. Global built-ins
  40. ^^^^^^^^^^^^^^^^
  41. Global built-ins are available everywhere, including custom functions.
  42. +-------------------+----------------------------------------------------------------------------------------+
  43. | Built-in | Description |
  44. +===================+========================================================================================+
  45. | in float **TIME** | Global time, in seconds. |
  46. +-------------------+----------------------------------------------------------------------------------------+
  47. | in float **PI** | A ``PI`` constant (``3.141592``). |
  48. | | A ration of circle's circumference to its diameter and amount of radians in half turn. |
  49. +-------------------+----------------------------------------------------------------------------------------+
  50. | in float **TAU** | A ``TAU`` constant (``6.283185``). |
  51. | | An equivalent of ``PI * 2`` and amount of radians in full turn. |
  52. +-------------------+----------------------------------------------------------------------------------------+
  53. | in float **E** | A ``E`` constant (``2.718281``). Euler's number and a base of the natural logarithm. |
  54. +-------------------+----------------------------------------------------------------------------------------+
  55. Start and Process built-ins
  56. ^^^^^^^^^^^^^^^^^^^^^^^^^^^
  57. +---------------------------------+--------------------------------------------------------------------------------+
  58. | Function | Description |
  59. +=================================+================================================================================+
  60. | in float **LIFETIME** | Particle lifetime. |
  61. +---------------------------------+--------------------------------------------------------------------------------+
  62. | in float **DELTA** | Delta process time. |
  63. +---------------------------------+--------------------------------------------------------------------------------+
  64. | in uint **NUMBER** | Unique number since emission start. |
  65. +---------------------------------+--------------------------------------------------------------------------------+
  66. | in uint **INDEX** | Particle index (from total particles). |
  67. +---------------------------------+--------------------------------------------------------------------------------+
  68. | in mat4 **EMISSION_TRANSFORM** | Emitter transform (used for non-local systems). |
  69. +---------------------------------+--------------------------------------------------------------------------------+
  70. | in uint **RANDOM_SEED** | Random seed used as base for random. |
  71. +---------------------------------+--------------------------------------------------------------------------------+
  72. | inout bool **ACTIVE** | ``true`` when the particle is active, can be set ``false``. |
  73. +---------------------------------+--------------------------------------------------------------------------------+
  74. | inout vec4 **COLOR** | Particle color, can be written to and accessed in mesh's vertex function. |
  75. +---------------------------------+--------------------------------------------------------------------------------+
  76. | inout vec3 **VELOCITY** | Particle velocity, can be modified. |
  77. +---------------------------------+--------------------------------------------------------------------------------+
  78. | inout mat4 **TRANSFORM** | Particle transform. |
  79. +---------------------------------+--------------------------------------------------------------------------------+
  80. | inout vec4 **CUSTOM** | Custom particle data. Accessible from shader of mesh as **INSTANCE_CUSTOM**. |
  81. +---------------------------------+--------------------------------------------------------------------------------+
  82. | inout float **MASS** | Particle mass, intended to be used with attractors. Equals ``1.0`` by default. |
  83. +---------------------------------+--------------------------------------------------------------------------------+
  84. .. note:: In order to use the ``COLOR`` variable in a StandardMaterial3D, set ``vertex_color_use_as_albedo``
  85. to ``true``. In a ShaderMaterial, access it with the ``COLOR`` variable.
  86. Start built-ins
  87. ^^^^^^^^^^^^^^^
  88. +---------------------------------+-------------+
  89. | Built-in | Description |
  90. +=================================+=============+
  91. | in bool **RESTART_POSITION** | |
  92. +---------------------------------+-------------+
  93. | in bool **RESTART_ROT_SCALE** | |
  94. +---------------------------------+-------------+
  95. | in bool **RESTART_VELOCITY** | |
  96. +---------------------------------+-------------+
  97. | in bool **RESTART_COLOR** | |
  98. +---------------------------------+-------------+
  99. | in bool **RESTART_CUSTOM** | |
  100. +---------------------------------+-------------+
  101. | in bool **RESTART_VELOCITY** | |
  102. +---------------------------------+-------------+
  103. Process built-ins
  104. ^^^^^^^^^^^^^^^^^
  105. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  106. | Built-in | Description |
  107. +====================================+=========================================================================================================================================+
  108. | in bool **RESTART** | ``true`` if the current process frame is first for the particle. |
  109. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  110. | in uint **FLAG_EMIT_POSITION** | A flag for using on the last argument of ``emit_subparticle`` function to assign a position to a new particle's transform. |
  111. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  112. | in uint **FLAG_EMIT_ROT_SCALE** | A flag for using on the last argument of ``emit_subparticle`` function to assign the rotation and scale to a new particle's transform. |
  113. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  114. | in uint **FLAG_EMIT_VELOCITY** | A flag for using on the last argument of ``emit_subparticle`` function to assign a velocity to a new particle. |
  115. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  116. | in uint **FLAG_EMIT_COLOR** | A flag for using on the last argument of ``emit_subparticle`` function to assign a color to a new particle. |
  117. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  118. | in uint **FLAG_EMIT_CUSTOM** | A flag for using on the last argument of ``emit_subparticle`` function to assign a custom data vector to a new particle. |
  119. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  120. | in bool **COLLIDED** | ``true`` when the particle has collided with a particle collider. |
  121. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  122. | in vec3 **COLLISION_NORMAL** | A normal of the last collision. If there is no collision detected it is equal to ``vec3(0.0)``. |
  123. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  124. | in float **COLLISION_DEPTH** | A length of normal of the last collision. If there is no collision detected it is equal to ``0.0``. |
  125. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  126. | in vec3 **ATTRACTOR_FORCE** | A combined force of the attractors at the moment on that particle. |
  127. +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  128. Process functions
  129. ^^^^^^^^^^^^^^^^^
  130. +--------------------------------------------------------------------------------------------+-----------------------------------------------+
  131. | Function | Description |
  132. +============================================================================================+===============================================+
  133. | bool **emit_subparticle** (mat4 xform, vec3 velocity, vec4 color, vec4 custom, uint flags) | Forces to emit a particle from a sub-emitter. |
  134. +--------------------------------------------------------------------------------------------+-----------------------------------------------+