123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- .. _doc_particle_shader:
- Particle shaders
- ================
- Particle shaders are a special type of shader that runs before the object is
- drawn. They are used for calculating material properties such as color,
- position, and rotation. They are drawn with any regular material for CanvasItem
- or Spatial, depending on whether they are 2D or 3D.
- Particle shaders are unique because they are not used to draw the object itself;
- they are used to calculate particle properties, which are then used by the
- CanvasItem of Spatial shader. They contain two processor functions: ``start()``
- and ``process()``.
- Unlike other shader types, particle shaders keep the data that was output the
- previous frame. Therefore, particle shaders can be used for complex effects that
- take place over multiple frames.
- .. note::
- Particle shaders are only available with GPU-based particle nodes
- (:ref:`class_GPUParticles2D` and :ref:`class_GPUParticles3D`).
- CPU-based particle nodes (:ref:`class_CPUParticles2D` and
- :ref:`class_CPUParticles3D`) are *rendered* on the GPU (which means they can
- use custom CanvasItem or Spatial shaders), but their motion is *simulated*
- on the CPU.
- Render modes
- ^^^^^^^^^^^^
- +-----------------------+----------------------------------------+
- | Render mode | Description |
- +=======================+========================================+
- | **keep_data** | Do not clear previous data on restart. |
- +-----------------------+----------------------------------------+
- | **disable_force** | Disable attractor force. |
- +-----------------------+----------------------------------------+
- | **disable_velocity** | Ignore **VELOCITY** value. |
- +-----------------------+----------------------------------------+
- Built-ins
- ^^^^^^^^^
- Values marked as "in" are read-only. Values marked as "out" are for optional writing and will
- not necessarily contain sensible values. Values marked as "inout" provide a sensible default
- value, and can optionally be written to. Samplers are not subjects of writing and they are
- not marked.
- Global built-ins
- ^^^^^^^^^^^^^^^^
- Global built-ins are available everywhere, including custom functions.
- +-------------------+----------------------------------------------------------------------------------------+
- | Built-in | Description |
- +===================+========================================================================================+
- | in float **TIME** | Global time, in seconds. |
- +-------------------+----------------------------------------------------------------------------------------+
- | in float **PI** | A ``PI`` constant (``3.141592``). |
- | | A ration of circle's circumference to its diameter and amount of radians in half turn. |
- +-------------------+----------------------------------------------------------------------------------------+
- | in float **TAU** | A ``TAU`` constant (``6.283185``). |
- | | An equivalent of ``PI * 2`` and amount of radians in full turn. |
- +-------------------+----------------------------------------------------------------------------------------+
- | in float **E** | A ``E`` constant (``2.718281``). Euler's number and a base of the natural logarithm. |
- +-------------------+----------------------------------------------------------------------------------------+
- Start and Process built-ins
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^
- +---------------------------------+--------------------------------------------------------------------------------+
- | Function | Description |
- +=================================+================================================================================+
- | in float **LIFETIME** | Particle lifetime. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | in float **DELTA** | Delta process time. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | in uint **NUMBER** | Unique number since emission start. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | in uint **INDEX** | Particle index (from total particles). |
- +---------------------------------+--------------------------------------------------------------------------------+
- | in mat4 **EMISSION_TRANSFORM** | Emitter transform (used for non-local systems). |
- +---------------------------------+--------------------------------------------------------------------------------+
- | in uint **RANDOM_SEED** | Random seed used as base for random. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | inout bool **ACTIVE** | ``true`` when the particle is active, can be set ``false``. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | inout vec4 **COLOR** | Particle color, can be written to and accessed in mesh's vertex function. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | inout vec3 **VELOCITY** | Particle velocity, can be modified. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | inout mat4 **TRANSFORM** | Particle transform. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | inout vec4 **CUSTOM** | Custom particle data. Accessible from shader of mesh as **INSTANCE_CUSTOM**. |
- +---------------------------------+--------------------------------------------------------------------------------+
- | inout float **MASS** | Particle mass, intended to be used with attractors. Equals ``1.0`` by default. |
- +---------------------------------+--------------------------------------------------------------------------------+
- .. note:: In order to use the ``COLOR`` variable in a StandardMaterial3D, set ``vertex_color_use_as_albedo``
- to ``true``. In a ShaderMaterial, access it with the ``COLOR`` variable.
- Start built-ins
- ^^^^^^^^^^^^^^^
- +---------------------------------+-------------+
- | Built-in | Description |
- +=================================+=============+
- | in bool **RESTART_POSITION** | |
- +---------------------------------+-------------+
- | in bool **RESTART_ROT_SCALE** | |
- +---------------------------------+-------------+
- | in bool **RESTART_VELOCITY** | |
- +---------------------------------+-------------+
- | in bool **RESTART_COLOR** | |
- +---------------------------------+-------------+
- | in bool **RESTART_CUSTOM** | |
- +---------------------------------+-------------+
- | in bool **RESTART_VELOCITY** | |
- +---------------------------------+-------------+
- Process built-ins
- ^^^^^^^^^^^^^^^^^
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | Built-in | Description |
- +====================================+=========================================================================================================================================+
- | in bool **RESTART** | ``true`` if the current process frame is first for the particle. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in uint **FLAG_EMIT_POSITION** | A flag for using on the last argument of ``emit_subparticle`` function to assign a position to a new particle's transform. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in uint **FLAG_EMIT_ROT_SCALE** | A flag for using on the last argument of ``emit_subparticle`` function to assign the rotation and scale to a new particle's transform. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in uint **FLAG_EMIT_VELOCITY** | A flag for using on the last argument of ``emit_subparticle`` function to assign a velocity to a new particle. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in uint **FLAG_EMIT_COLOR** | A flag for using on the last argument of ``emit_subparticle`` function to assign a color to a new particle. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in uint **FLAG_EMIT_CUSTOM** | A flag for using on the last argument of ``emit_subparticle`` function to assign a custom data vector to a new particle. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in bool **COLLIDED** | ``true`` when the particle has collided with a particle collider. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in vec3 **COLLISION_NORMAL** | A normal of the last collision. If there is no collision detected it is equal to ``vec3(0.0)``. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in float **COLLISION_DEPTH** | A length of normal of the last collision. If there is no collision detected it is equal to ``0.0``. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- | in vec3 **ATTRACTOR_FORCE** | A combined force of the attractors at the moment on that particle. |
- +------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
- Process functions
- ^^^^^^^^^^^^^^^^^
- +--------------------------------------------------------------------------------------------+-----------------------------------------------+
- | Function | Description |
- +============================================================================================+===============================================+
- | bool **emit_subparticle** (mat4 xform, vec3 velocity, vec4 color, vec4 custom, uint flags) | Forces to emit a particle from a sub-emitter. |
- +--------------------------------------------------------------------------------------------+-----------------------------------------------+
|