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- .. _doc_exporting_3d_scenes:
- Exporting 3D scenes
- ===================
- Overview
- --------
- In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
- export as a glTF binary (``.glb`` file) or glTF embedded with textures
- (``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot,
- such as a CSG mesh blockout for a level, export it to clean it up in a
- program such as Blender, and then bring it back into Godot.
- .. note::
- Only Blender 2.83 and newer can import glTF files exported by Godot.
- To export a scene in the editor go to **Scene > Export As... > glTF 2.0 Scene...**
- .. image:: img/gltf_godot_export.png
- Limitations
- -----------
- There are several limitations with glTF export.
- * No support for exporting particles since their implementation varies across engines.
- * ShaderMaterials cannot be exported.
- * No support for exporting 2D scenes.
- .. seealso::
- 3D scenes can be saved at runtime using
- :ref:`runtime file loading and saving <doc_runtime_file_loading_and_saving_3d_scenes>`,
- including from an exported project.
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