exporting_3d_scenes.rst 1.1 KB

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  1. .. _doc_exporting_3d_scenes:
  2. Exporting 3D scenes
  3. ===================
  4. Overview
  5. --------
  6. In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
  7. export as a glTF binary (``.glb`` file) or glTF embedded with textures
  8. (``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot,
  9. such as a CSG mesh blockout for a level, export it to clean it up in a
  10. program such as Blender, and then bring it back into Godot.
  11. .. note::
  12. Only Blender 2.83 and newer can import glTF files exported by Godot.
  13. To export a scene in the editor go to **Scene > Export As... > glTF 2.0 Scene...**
  14. .. image:: img/gltf_godot_export.png
  15. Limitations
  16. -----------
  17. There are several limitations with glTF export.
  18. * No support for exporting particles since their implementation varies across engines.
  19. * ShaderMaterials cannot be exported.
  20. * No support for exporting 2D scenes.
  21. .. seealso::
  22. 3D scenes can be saved at runtime using
  23. :ref:`runtime file loading and saving <doc_runtime_file_loading_and_saving_3d_scenes>`,
  24. including from an exported project.