class_tilemaplayer.rst 61 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TileMapLayer.xml.
  6. .. _class_TileMapLayer:
  7. TileMapLayer
  8. ============
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Node for 2D tile-based maps.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Node for 2D tile-based maps. A **TileMapLayer** uses a :ref:`TileSet<class_TileSet>` which contain a list of tiles which are used to create grid-based maps. Unlike the :ref:`TileMap<class_TileMap>` node, which is deprecated, **TileMapLayer** has only one layer of tiles. You can use several **TileMapLayer** to achieve the same result as a :ref:`TileMap<class_TileMap>` node.
  15. For performance reasons, all TileMap updates are batched at the end of a frame. Notably, this means that scene tiles from a :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>` may be initialized after their parent. This is only queued when inside the scene tree.
  16. To force an update earlier on, call :ref:`update_internals()<class_TileMapLayer_method_update_internals>`.
  17. \ **Note:** For performance and compatibility reasons, the coordinates serialized by **TileMapLayer** are limited to 16-bit signed integers, i.e. the range for X and Y coordinates is from ``-32768`` to ``32767``. When saving tile data, tiles outside this range are wrapped.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Using Tilemaps <../tutorials/2d/using_tilemaps>`
  22. - `2D Platformer Demo <https://godotengine.org/asset-library/asset/2727>`__
  23. - `2D Isometric Demo <https://godotengine.org/asset-library/asset/2718>`__
  24. - `2D Hexagonal Demo <https://godotengine.org/asset-library/asset/2717>`__
  25. - `2D Grid-based Navigation with AStarGrid2D Demo <https://godotengine.org/asset-library/asset/2723>`__
  26. - `2D Role Playing Game (RPG) Demo <https://godotengine.org/asset-library/asset/2729>`__
  27. - `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2719>`__
  28. - `2D Dynamic TileMap Layers Demo <https://godotengine.org/asset-library/asset/2713>`__
  29. .. rst-class:: classref-reftable-group
  30. Properties
  31. ----------
  32. .. table::
  33. :widths: auto
  34. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`bool<class_bool>` | :ref:`collision_enabled<class_TileMapLayer_property_collision_enabled>` | ``true`` |
  36. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` | :ref:`collision_visibility_mode<class_TileMapLayer_property_collision_visibility_mode>` | ``0`` |
  38. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`bool<class_bool>` | :ref:`enabled<class_TileMapLayer_property_enabled>` | ``true`` |
  40. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`bool<class_bool>` | :ref:`navigation_enabled<class_TileMapLayer_property_navigation_enabled>` | ``true`` |
  42. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` | :ref:`navigation_visibility_mode<class_TileMapLayer_property_navigation_visibility_mode>` | ``0`` |
  44. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  45. | :ref:`bool<class_bool>` | :ref:`occlusion_enabled<class_TileMapLayer_property_occlusion_enabled>` | ``true`` |
  46. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  47. | :ref:`int<class_int>` | :ref:`rendering_quadrant_size<class_TileMapLayer_property_rendering_quadrant_size>` | ``16`` |
  48. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  49. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`tile_map_data<class_TileMapLayer_property_tile_map_data>` | ``PackedByteArray()`` |
  50. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  51. | :ref:`TileSet<class_TileSet>` | :ref:`tile_set<class_TileMapLayer_property_tile_set>` | |
  52. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  53. | :ref:`bool<class_bool>` | :ref:`use_kinematic_bodies<class_TileMapLayer_property_use_kinematic_bodies>` | ``false`` |
  54. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  55. | :ref:`bool<class_bool>` | :ref:`x_draw_order_reversed<class_TileMapLayer_property_x_draw_order_reversed>` | ``false`` |
  56. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  57. | :ref:`int<class_int>` | :ref:`y_sort_origin<class_TileMapLayer_property_y_sort_origin>` | ``0`` |
  58. +-------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
  59. .. rst-class:: classref-reftable-group
  60. Methods
  61. -------
  62. .. table::
  63. :widths: auto
  64. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`_tile_data_runtime_update<class_TileMapLayer_private_method__tile_data_runtime_update>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, tile_data\: :ref:`TileData<class_TileData>`\ ) |virtual| |
  66. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`_update_cells<class_TileMapLayer_private_method__update_cells>`\ (\ coords\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], forced_cleanup\: :ref:`bool<class_bool>`\ ) |virtual| |
  68. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`bool<class_bool>` | :ref:`_use_tile_data_runtime_update<class_TileMapLayer_private_method__use_tile_data_runtime_update>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |virtual| |
  70. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | |void| | :ref:`clear<class_TileMapLayer_method_clear>`\ (\ ) |
  72. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | |void| | :ref:`erase_cell<class_TileMapLayer_method_erase_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |
  74. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | |void| | :ref:`fix_invalid_tiles<class_TileMapLayer_method_fix_invalid_tiles>`\ (\ ) |
  76. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`int<class_int>` | :ref:`get_cell_alternative_tile<class_TileMapLayer_method_get_cell_alternative_tile>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  78. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_cell_atlas_coords<class_TileMapLayer_method_get_cell_atlas_coords>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  80. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`int<class_int>` | :ref:`get_cell_source_id<class_TileMapLayer_method_get_cell_source_id>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  82. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`TileData<class_TileData>` | :ref:`get_cell_tile_data<class_TileMapLayer_method_get_cell_tile_data>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  84. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_coords_for_body_rid<class_TileMapLayer_method_get_coords_for_body_rid>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
  86. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_TileMapLayer_method_get_navigation_map>`\ (\ ) |const| |
  88. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_neighbor_cell<class_TileMapLayer_method_get_neighbor_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, neighbor\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| |
  90. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`TileMapPattern<class_TileMapPattern>` | :ref:`get_pattern<class_TileMapLayer_method_get_pattern>`\ (\ coords_array\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\]\ ) |
  92. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_surrounding_cells<class_TileMapLayer_method_get_surrounding_cells>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |
  94. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_used_cells<class_TileMapLayer_method_get_used_cells>`\ (\ ) |const| |
  96. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] | :ref:`get_used_cells_by_id<class_TileMapLayer_method_get_used_cells_by_id>`\ (\ source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = -1\ ) |const| |
  98. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`Rect2i<class_Rect2i>` | :ref:`get_used_rect<class_TileMapLayer_method_get_used_rect>`\ (\ ) |const| |
  100. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`bool<class_bool>` | :ref:`has_body_rid<class_TileMapLayer_method_has_body_rid>`\ (\ body\: :ref:`RID<class_RID>`\ ) |const| |
  102. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`bool<class_bool>` | :ref:`is_cell_flipped_h<class_TileMapLayer_method_is_cell_flipped_h>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  104. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`bool<class_bool>` | :ref:`is_cell_flipped_v<class_TileMapLayer_method_is_cell_flipped_v>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  106. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`bool<class_bool>` | :ref:`is_cell_transposed<class_TileMapLayer_method_is_cell_transposed>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  108. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | :ref:`Vector2i<class_Vector2i>` | :ref:`local_to_map<class_TileMapLayer_method_local_to_map>`\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  110. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | :ref:`Vector2i<class_Vector2i>` | :ref:`map_pattern<class_TileMapLayer_method_map_pattern>`\ (\ position_in_tilemap\: :ref:`Vector2i<class_Vector2i>`, coords_in_pattern\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) |
  112. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | :ref:`Vector2<class_Vector2>` | :ref:`map_to_local<class_TileMapLayer_method_map_to_local>`\ (\ map_position\: :ref:`Vector2i<class_Vector2i>`\ ) |const| |
  114. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | |void| | :ref:`notify_runtime_tile_data_update<class_TileMapLayer_method_notify_runtime_tile_data_update>`\ (\ ) |
  116. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | |void| | :ref:`set_cell<class_TileMapLayer_method_set_cell>`\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = 0\ ) |
  118. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | |void| | :ref:`set_cells_terrain_connect<class_TileMapLayer_method_set_cells_terrain_connect>`\ (\ cells\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) |
  120. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | |void| | :ref:`set_cells_terrain_path<class_TileMapLayer_method_set_cells_terrain_path>`\ (\ path\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) |
  122. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | |void| | :ref:`set_navigation_map<class_TileMapLayer_method_set_navigation_map>`\ (\ map\: :ref:`RID<class_RID>`\ ) |
  124. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | |void| | :ref:`set_pattern<class_TileMapLayer_method_set_pattern>`\ (\ position\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) |
  126. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | |void| | :ref:`update_internals<class_TileMapLayer_method_update_internals>`\ (\ ) |
  128. +--------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. .. rst-class:: classref-section-separator
  130. ----
  131. .. rst-class:: classref-descriptions-group
  132. Signals
  133. -------
  134. .. _class_TileMapLayer_signal_changed:
  135. .. rst-class:: classref-signal
  136. **changed**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_signal_changed>`
  137. Emitted when this **TileMapLayer**'s properties changes. This includes modified cells, properties, or changes made to its assigned :ref:`TileSet<class_TileSet>`.
  138. \ **Note:** This signal may be emitted very often when batch-modifying a **TileMapLayer**. Avoid executing complex processing in a connected function, and consider delaying it to the end of the frame instead (i.e. calling :ref:`Object.call_deferred()<class_Object_method_call_deferred>`).
  139. .. rst-class:: classref-section-separator
  140. ----
  141. .. rst-class:: classref-descriptions-group
  142. Enumerations
  143. ------------
  144. .. _enum_TileMapLayer_DebugVisibilityMode:
  145. .. rst-class:: classref-enumeration
  146. enum **DebugVisibilityMode**: :ref:`๐Ÿ”—<enum_TileMapLayer_DebugVisibilityMode>`
  147. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT:
  148. .. rst-class:: classref-enumeration-constant
  149. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_DEFAULT** = ``0``
  150. Hide the collisions or navigation debug shapes in the editor, and use the debug settings to determine their visibility in game (i.e. :ref:`SceneTree.debug_collisions_hint<class_SceneTree_property_debug_collisions_hint>` or :ref:`SceneTree.debug_navigation_hint<class_SceneTree_property_debug_navigation_hint>`).
  151. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_FORCE_HIDE:
  152. .. rst-class:: classref-enumeration-constant
  153. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_FORCE_HIDE** = ``2``
  154. Always hide the collisions or navigation debug shapes.
  155. .. _class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_FORCE_SHOW:
  156. .. rst-class:: classref-enumeration-constant
  157. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **DEBUG_VISIBILITY_MODE_FORCE_SHOW** = ``1``
  158. Always show the collisions or navigation debug shapes.
  159. .. rst-class:: classref-section-separator
  160. ----
  161. .. rst-class:: classref-descriptions-group
  162. Property Descriptions
  163. ---------------------
  164. .. _class_TileMapLayer_property_collision_enabled:
  165. .. rst-class:: classref-property
  166. :ref:`bool<class_bool>` **collision_enabled** = ``true`` :ref:`๐Ÿ”—<class_TileMapLayer_property_collision_enabled>`
  167. .. rst-class:: classref-property-setget
  168. - |void| **set_collision_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  169. - :ref:`bool<class_bool>` **is_collision_enabled**\ (\ )
  170. Enable or disable collisions.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_TileMapLayer_property_collision_visibility_mode:
  174. .. rst-class:: classref-property
  175. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **collision_visibility_mode** = ``0`` :ref:`๐Ÿ”—<class_TileMapLayer_property_collision_visibility_mode>`
  176. .. rst-class:: classref-property-setget
  177. - |void| **set_collision_visibility_mode**\ (\ value\: :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>`\ )
  178. - :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **get_collision_visibility_mode**\ (\ )
  179. Show or hide the **TileMapLayer**'s collision shapes. If set to :ref:`DEBUG_VISIBILITY_MODE_DEFAULT<class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT>`, this depends on the show collision debug settings.
  180. .. rst-class:: classref-item-separator
  181. ----
  182. .. _class_TileMapLayer_property_enabled:
  183. .. rst-class:: classref-property
  184. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`๐Ÿ”—<class_TileMapLayer_property_enabled>`
  185. .. rst-class:: classref-property-setget
  186. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  187. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  188. If ``false``, disables this **TileMapLayer** completely (rendering, collision, navigation, scene tiles, etc.)
  189. .. rst-class:: classref-item-separator
  190. ----
  191. .. _class_TileMapLayer_property_navigation_enabled:
  192. .. rst-class:: classref-property
  193. :ref:`bool<class_bool>` **navigation_enabled** = ``true`` :ref:`๐Ÿ”—<class_TileMapLayer_property_navigation_enabled>`
  194. .. rst-class:: classref-property-setget
  195. - |void| **set_navigation_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  196. - :ref:`bool<class_bool>` **is_navigation_enabled**\ (\ )
  197. If ``true``, navigation regions are enabled.
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_TileMapLayer_property_navigation_visibility_mode:
  201. .. rst-class:: classref-property
  202. :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **navigation_visibility_mode** = ``0`` :ref:`๐Ÿ”—<class_TileMapLayer_property_navigation_visibility_mode>`
  203. .. rst-class:: classref-property-setget
  204. - |void| **set_navigation_visibility_mode**\ (\ value\: :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>`\ )
  205. - :ref:`DebugVisibilityMode<enum_TileMapLayer_DebugVisibilityMode>` **get_navigation_visibility_mode**\ (\ )
  206. Show or hide the **TileMapLayer**'s navigation meshes. If set to :ref:`DEBUG_VISIBILITY_MODE_DEFAULT<class_TileMapLayer_constant_DEBUG_VISIBILITY_MODE_DEFAULT>`, this depends on the show navigation debug settings.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_TileMapLayer_property_occlusion_enabled:
  210. .. rst-class:: classref-property
  211. :ref:`bool<class_bool>` **occlusion_enabled** = ``true`` :ref:`๐Ÿ”—<class_TileMapLayer_property_occlusion_enabled>`
  212. .. rst-class:: classref-property-setget
  213. - |void| **set_occlusion_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  214. - :ref:`bool<class_bool>` **is_occlusion_enabled**\ (\ )
  215. Enable or disable light occlusion.
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_TileMapLayer_property_rendering_quadrant_size:
  219. .. rst-class:: classref-property
  220. :ref:`int<class_int>` **rendering_quadrant_size** = ``16`` :ref:`๐Ÿ”—<class_TileMapLayer_property_rendering_quadrant_size>`
  221. .. rst-class:: classref-property-setget
  222. - |void| **set_rendering_quadrant_size**\ (\ value\: :ref:`int<class_int>`\ )
  223. - :ref:`int<class_int>` **get_rendering_quadrant_size**\ (\ )
  224. The **TileMapLayer**'s quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. :ref:`rendering_quadrant_size<class_TileMapLayer_property_rendering_quadrant_size>` defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together ``16 * 16 = 256`` tiles.
  225. The quadrant size does not apply on a Y-sorted **TileMapLayer**, as tiles are grouped by Y position instead in that case.
  226. \ **Note:** As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the **TileMapLayer**'s local coordinate system.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_TileMapLayer_property_tile_map_data:
  230. .. rst-class:: classref-property
  231. :ref:`PackedByteArray<class_PackedByteArray>` **tile_map_data** = ``PackedByteArray()`` :ref:`๐Ÿ”—<class_TileMapLayer_property_tile_map_data>`
  232. .. rst-class:: classref-property-setget
  233. - |void| **set_tile_map_data_from_array**\ (\ value\: :ref:`PackedByteArray<class_PackedByteArray>`\ )
  234. - :ref:`PackedByteArray<class_PackedByteArray>` **get_tile_map_data_as_array**\ (\ )
  235. The raw tile map data as a byte array.
  236. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedByteArray<class_PackedByteArray>` for more details.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_TileMapLayer_property_tile_set:
  240. .. rst-class:: classref-property
  241. :ref:`TileSet<class_TileSet>` **tile_set** :ref:`๐Ÿ”—<class_TileMapLayer_property_tile_set>`
  242. .. rst-class:: classref-property-setget
  243. - |void| **set_tile_set**\ (\ value\: :ref:`TileSet<class_TileSet>`\ )
  244. - :ref:`TileSet<class_TileSet>` **get_tile_set**\ (\ )
  245. The :ref:`TileSet<class_TileSet>` used by this layer. The textures, collisions, and additional behavior of all available tiles are stored here.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_TileMapLayer_property_use_kinematic_bodies:
  249. .. rst-class:: classref-property
  250. :ref:`bool<class_bool>` **use_kinematic_bodies** = ``false`` :ref:`๐Ÿ”—<class_TileMapLayer_property_use_kinematic_bodies>`
  251. .. rst-class:: classref-property-setget
  252. - |void| **set_use_kinematic_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
  253. - :ref:`bool<class_bool>` **is_using_kinematic_bodies**\ (\ )
  254. If ``true``, this **TileMapLayer** collision shapes will be instantiated as kinematic bodies. This can be needed for moving **TileMapLayer** nodes (i.e. moving platforms).
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_TileMapLayer_property_x_draw_order_reversed:
  258. .. rst-class:: classref-property
  259. :ref:`bool<class_bool>` **x_draw_order_reversed** = ``false`` :ref:`๐Ÿ”—<class_TileMapLayer_property_x_draw_order_reversed>`
  260. .. rst-class:: classref-property-setget
  261. - |void| **set_x_draw_order_reversed**\ (\ value\: :ref:`bool<class_bool>`\ )
  262. - :ref:`bool<class_bool>` **is_x_draw_order_reversed**\ (\ )
  263. If :ref:`CanvasItem.y_sort_enabled<class_CanvasItem_property_y_sort_enabled>` is enabled, setting this to ``true`` will reverse the order the tiles are drawn on the X-axis.
  264. .. rst-class:: classref-item-separator
  265. ----
  266. .. _class_TileMapLayer_property_y_sort_origin:
  267. .. rst-class:: classref-property
  268. :ref:`int<class_int>` **y_sort_origin** = ``0`` :ref:`๐Ÿ”—<class_TileMapLayer_property_y_sort_origin>`
  269. .. rst-class:: classref-property-setget
  270. - |void| **set_y_sort_origin**\ (\ value\: :ref:`int<class_int>`\ )
  271. - :ref:`int<class_int>` **get_y_sort_origin**\ (\ )
  272. This Y-sort origin value is added to each tile's Y-sort origin value. This allows, for example, to fake a different height level. This can be useful for top-down view games.
  273. .. rst-class:: classref-section-separator
  274. ----
  275. .. rst-class:: classref-descriptions-group
  276. Method Descriptions
  277. -------------------
  278. .. _class_TileMapLayer_private_method__tile_data_runtime_update:
  279. .. rst-class:: classref-method
  280. |void| **_tile_data_runtime_update**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, tile_data\: :ref:`TileData<class_TileData>`\ ) |virtual| :ref:`๐Ÿ”—<class_TileMapLayer_private_method__tile_data_runtime_update>`
  281. Called with a :ref:`TileData<class_TileData>` object about to be used internally by the **TileMapLayer**, allowing its modification at runtime.
  282. This method is only called if :ref:`_use_tile_data_runtime_update()<class_TileMapLayer_private_method__use_tile_data_runtime_update>` is implemented and returns ``true`` for the given tile ``coords``.
  283. \ **Warning:** The ``tile_data`` object's sub-resources are the same as the one in the TileSet. Modifying them might impact the whole TileSet. Instead, make sure to duplicate those resources.
  284. \ **Note:** If the properties of ``tile_data`` object should change over time, use :ref:`notify_runtime_tile_data_update()<class_TileMapLayer_method_notify_runtime_tile_data_update>` to notify the **TileMapLayer** it needs an update.
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_TileMapLayer_private_method__update_cells:
  288. .. rst-class:: classref-method
  289. |void| **_update_cells**\ (\ coords\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], forced_cleanup\: :ref:`bool<class_bool>`\ ) |virtual| :ref:`๐Ÿ”—<class_TileMapLayer_private_method__update_cells>`
  290. Called when this **TileMapLayer**'s cells need an internal update. This update may be caused from individual cells being modified or by a change in the :ref:`tile_set<class_TileMapLayer_property_tile_set>` (causing all cells to be queued for an update). The first call to this function is always for initializing all the **TileMapLayer**'s cells. ``coords`` contains the coordinates of all modified cells, roughly in the order they were modified. ``forced_cleanup`` is ``true`` when the **TileMapLayer**'s internals should be fully cleaned up. This is the case when:
  291. - The layer is disabled;
  292. - The layer is not visible;
  293. - :ref:`tile_set<class_TileMapLayer_property_tile_set>` is set to ``null``;
  294. - The node is removed from the tree;
  295. - The node is freed.
  296. Note that any internal update happening while one of these conditions is verified is considered to be a "cleanup". See also :ref:`update_internals()<class_TileMapLayer_method_update_internals>`.
  297. \ **Warning:** Implementing this method may degrade the **TileMapLayer**'s performance.
  298. .. rst-class:: classref-item-separator
  299. ----
  300. .. _class_TileMapLayer_private_method__use_tile_data_runtime_update:
  301. .. rst-class:: classref-method
  302. :ref:`bool<class_bool>` **_use_tile_data_runtime_update**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |virtual| :ref:`๐Ÿ”—<class_TileMapLayer_private_method__use_tile_data_runtime_update>`
  303. Should return ``true`` if the tile at coordinates ``coords`` requires a runtime update.
  304. \ **Warning:** Make sure this function only returns ``true`` when needed. Any tile processed at runtime without a need for it will imply a significant performance penalty.
  305. \ **Note:** If the result of this function should change, use :ref:`notify_runtime_tile_data_update()<class_TileMapLayer_method_notify_runtime_tile_data_update>` to notify the **TileMapLayer** it needs an update.
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_TileMapLayer_method_clear:
  309. .. rst-class:: classref-method
  310. |void| **clear**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_clear>`
  311. Clears all cells.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_TileMapLayer_method_erase_cell:
  315. .. rst-class:: classref-method
  316. |void| **erase_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_erase_cell>`
  317. Erases the cell at coordinates ``coords``.
  318. .. rst-class:: classref-item-separator
  319. ----
  320. .. _class_TileMapLayer_method_fix_invalid_tiles:
  321. .. rst-class:: classref-method
  322. |void| **fix_invalid_tiles**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_fix_invalid_tiles>`
  323. Clears cells containing tiles that do not exist in the :ref:`tile_set<class_TileMapLayer_property_tile_set>`.
  324. .. rst-class:: classref-item-separator
  325. ----
  326. .. _class_TileMapLayer_method_get_cell_alternative_tile:
  327. .. rst-class:: classref-method
  328. :ref:`int<class_int>` **get_cell_alternative_tile**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_cell_alternative_tile>`
  329. Returns the tile alternative ID of the cell at coordinates ``coords``.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_TileMapLayer_method_get_cell_atlas_coords:
  333. .. rst-class:: classref-method
  334. :ref:`Vector2i<class_Vector2i>` **get_cell_atlas_coords**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_cell_atlas_coords>`
  335. Returns the tile atlas coordinates ID of the cell at coordinates ``coords``. Returns ``Vector2i(-1, -1)`` if the cell does not exist.
  336. .. rst-class:: classref-item-separator
  337. ----
  338. .. _class_TileMapLayer_method_get_cell_source_id:
  339. .. rst-class:: classref-method
  340. :ref:`int<class_int>` **get_cell_source_id**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_cell_source_id>`
  341. Returns the tile source ID of the cell at coordinates ``coords``. Returns ``-1`` if the cell does not exist.
  342. .. rst-class:: classref-item-separator
  343. ----
  344. .. _class_TileMapLayer_method_get_cell_tile_data:
  345. .. rst-class:: classref-method
  346. :ref:`TileData<class_TileData>` **get_cell_tile_data**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_cell_tile_data>`
  347. Returns the :ref:`TileData<class_TileData>` object associated with the given cell, or ``null`` if the cell does not exist or is not a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`.
  348. ::
  349. func get_clicked_tile_power():
  350. var clicked_cell = tile_map_layer.local_to_map(tile_map_layer.get_local_mouse_position())
  351. var data = tile_map_layer.get_cell_tile_data(clicked_cell)
  352. if data:
  353. return data.get_custom_data("power")
  354. else:
  355. return 0
  356. .. rst-class:: classref-item-separator
  357. ----
  358. .. _class_TileMapLayer_method_get_coords_for_body_rid:
  359. .. rst-class:: classref-method
  360. :ref:`Vector2i<class_Vector2i>` **get_coords_for_body_rid**\ (\ body\: :ref:`RID<class_RID>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_coords_for_body_rid>`
  361. Returns the coordinates of the tile for given physics body :ref:`RID<class_RID>`. Such an :ref:`RID<class_RID>` can be retrieved from :ref:`KinematicCollision2D.get_collider_rid()<class_KinematicCollision2D_method_get_collider_rid>`, when colliding with a tile.
  362. .. rst-class:: classref-item-separator
  363. ----
  364. .. _class_TileMapLayer_method_get_navigation_map:
  365. .. rst-class:: classref-method
  366. :ref:`RID<class_RID>` **get_navigation_map**\ (\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_navigation_map>`
  367. Returns the :ref:`RID<class_RID>` of the :ref:`NavigationServer2D<class_NavigationServer2D>` navigation used by this **TileMapLayer**.
  368. By default this returns the default :ref:`World2D<class_World2D>` navigation map, unless a custom map was provided using :ref:`set_navigation_map()<class_TileMapLayer_method_set_navigation_map>`.
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_TileMapLayer_method_get_neighbor_cell:
  372. .. rst-class:: classref-method
  373. :ref:`Vector2i<class_Vector2i>` **get_neighbor_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, neighbor\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_neighbor_cell>`
  374. Returns the neighboring cell to the one at coordinates ``coords``, identified by the ``neighbor`` direction. This method takes into account the different layouts a TileMap can take.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_TileMapLayer_method_get_pattern:
  378. .. rst-class:: classref-method
  379. :ref:`TileMapPattern<class_TileMapPattern>` **get_pattern**\ (\ coords_array\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\]\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_get_pattern>`
  380. Creates and returns a new :ref:`TileMapPattern<class_TileMapPattern>` from the given array of cells. See also :ref:`set_pattern()<class_TileMapLayer_method_set_pattern>`.
  381. .. rst-class:: classref-item-separator
  382. ----
  383. .. _class_TileMapLayer_method_get_surrounding_cells:
  384. .. rst-class:: classref-method
  385. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_surrounding_cells**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_get_surrounding_cells>`
  386. Returns the list of all neighboring cells to the one at ``coords``. Any neighboring cell is one that is touching edges, so for a square cell 4 cells would be returned, for a hexagon 6 cells are returned.
  387. .. rst-class:: classref-item-separator
  388. ----
  389. .. _class_TileMapLayer_method_get_used_cells:
  390. .. rst-class:: classref-method
  391. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_used_cells**\ (\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_used_cells>`
  392. Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile. A cell is considered empty if its source identifier equals ``-1``, its atlas coordinate identifier is ``Vector2(-1, -1)`` and its alternative identifier is ``-1``.
  393. .. rst-class:: classref-item-separator
  394. ----
  395. .. _class_TileMapLayer_method_get_used_cells_by_id:
  396. .. rst-class:: classref-method
  397. :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\] **get_used_cells_by_id**\ (\ source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = -1\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_used_cells_by_id>`
  398. Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile. Tiles may be filtered according to their source (``source_id``), their atlas coordinates (``atlas_coords``), or alternative id (``alternative_tile``).
  399. If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default values, this method returns the same result as :ref:`get_used_cells()<class_TileMapLayer_method_get_used_cells>`.
  400. A cell is considered empty if its source identifier equals ``-1``, its atlas coordinate identifier is ``Vector2(-1, -1)`` and its alternative identifier is ``-1``.
  401. .. rst-class:: classref-item-separator
  402. ----
  403. .. _class_TileMapLayer_method_get_used_rect:
  404. .. rst-class:: classref-method
  405. :ref:`Rect2i<class_Rect2i>` **get_used_rect**\ (\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_get_used_rect>`
  406. Returns a rectangle enclosing the used (non-empty) tiles of the map.
  407. .. rst-class:: classref-item-separator
  408. ----
  409. .. _class_TileMapLayer_method_has_body_rid:
  410. .. rst-class:: classref-method
  411. :ref:`bool<class_bool>` **has_body_rid**\ (\ body\: :ref:`RID<class_RID>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_has_body_rid>`
  412. Returns whether the provided ``body`` :ref:`RID<class_RID>` belongs to one of this **TileMapLayer**'s cells.
  413. .. rst-class:: classref-item-separator
  414. ----
  415. .. _class_TileMapLayer_method_is_cell_flipped_h:
  416. .. rst-class:: classref-method
  417. :ref:`bool<class_bool>` **is_cell_flipped_h**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_is_cell_flipped_h>`
  418. Returns ``true`` if the cell at coordinates ``coords`` is flipped horizontally. The result is valid only for atlas sources.
  419. .. rst-class:: classref-item-separator
  420. ----
  421. .. _class_TileMapLayer_method_is_cell_flipped_v:
  422. .. rst-class:: classref-method
  423. :ref:`bool<class_bool>` **is_cell_flipped_v**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_is_cell_flipped_v>`
  424. Returns ``true`` if the cell at coordinates ``coords`` is flipped vertically. The result is valid only for atlas sources.
  425. .. rst-class:: classref-item-separator
  426. ----
  427. .. _class_TileMapLayer_method_is_cell_transposed:
  428. .. rst-class:: classref-method
  429. :ref:`bool<class_bool>` **is_cell_transposed**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_is_cell_transposed>`
  430. Returns ``true`` if the cell at coordinates ``coords`` is transposed. The result is valid only for atlas sources.
  431. .. rst-class:: classref-item-separator
  432. ----
  433. .. _class_TileMapLayer_method_local_to_map:
  434. .. rst-class:: classref-method
  435. :ref:`Vector2i<class_Vector2i>` **local_to_map**\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_local_to_map>`
  436. Returns the map coordinates of the cell containing the given ``local_position``. If ``local_position`` is in global coordinates, consider using :ref:`Node2D.to_local()<class_Node2D_method_to_local>` before passing it to this method. See also :ref:`map_to_local()<class_TileMapLayer_method_map_to_local>`.
  437. .. rst-class:: classref-item-separator
  438. ----
  439. .. _class_TileMapLayer_method_map_pattern:
  440. .. rst-class:: classref-method
  441. :ref:`Vector2i<class_Vector2i>` **map_pattern**\ (\ position_in_tilemap\: :ref:`Vector2i<class_Vector2i>`, coords_in_pattern\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_map_pattern>`
  442. Returns for the given coordinates ``coords_in_pattern`` in a :ref:`TileMapPattern<class_TileMapPattern>` the corresponding cell coordinates if the pattern was pasted at the ``position_in_tilemap`` coordinates (see :ref:`set_pattern()<class_TileMapLayer_method_set_pattern>`). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating ``position_in_tile_map + coords_in_pattern``.
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _class_TileMapLayer_method_map_to_local:
  446. .. rst-class:: classref-method
  447. :ref:`Vector2<class_Vector2>` **map_to_local**\ (\ map_position\: :ref:`Vector2i<class_Vector2i>`\ ) |const| :ref:`๐Ÿ”—<class_TileMapLayer_method_map_to_local>`
  448. Returns the centered position of a cell in the **TileMapLayer**'s local coordinate space. To convert the returned value into global coordinates, use :ref:`Node2D.to_global()<class_Node2D_method_to_global>`. See also :ref:`local_to_map()<class_TileMapLayer_method_local_to_map>`.
  449. \ **Note:** This may not correspond to the visual position of the tile, i.e. it ignores the :ref:`TileData.texture_origin<class_TileData_property_texture_origin>` property of individual tiles.
  450. .. rst-class:: classref-item-separator
  451. ----
  452. .. _class_TileMapLayer_method_notify_runtime_tile_data_update:
  453. .. rst-class:: classref-method
  454. |void| **notify_runtime_tile_data_update**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_notify_runtime_tile_data_update>`
  455. Notifies the **TileMapLayer** node that calls to :ref:`_use_tile_data_runtime_update()<class_TileMapLayer_private_method__use_tile_data_runtime_update>` or :ref:`_tile_data_runtime_update()<class_TileMapLayer_private_method__tile_data_runtime_update>` will lead to different results. This will thus trigger a **TileMapLayer** update.
  456. \ **Warning:** Updating the **TileMapLayer** is computationally expensive and may impact performance. Try to limit the number of calls to this function to avoid unnecessary update.
  457. \ **Note:** This does not trigger a direct update of the **TileMapLayer**, the update will be done at the end of the frame as usual (unless you call :ref:`update_internals()<class_TileMapLayer_method_update_internals>`).
  458. .. rst-class:: classref-item-separator
  459. ----
  460. .. _class_TileMapLayer_method_set_cell:
  461. .. rst-class:: classref-method
  462. |void| **set_cell**\ (\ coords\: :ref:`Vector2i<class_Vector2i>`, source_id\: :ref:`int<class_int>` = -1, atlas_coords\: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile\: :ref:`int<class_int>` = 0\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_cell>`
  463. Sets the tile identifiers for the cell at coordinates ``coords``. Each tile of the :ref:`TileSet<class_TileSet>` is identified using three parts:
  464. - The source identifier ``source_id`` identifies a :ref:`TileSetSource<class_TileSetSource>` identifier. See :ref:`TileSet.set_source_id()<class_TileSet_method_set_source_id>`,
  465. - The atlas coordinate identifier ``atlas_coords`` identifies a tile coordinates in the atlas (if the source is a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`). For :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>` it should always be ``Vector2i(0, 0)``,
  466. - The alternative tile identifier ``alternative_tile`` identifies a tile alternative in the atlas (if the source is a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`), and the scene for a :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>`.
  467. If ``source_id`` is set to ``-1``, ``atlas_coords`` to ``Vector2i(-1, -1)``, or ``alternative_tile`` to ``-1``, the cell will be erased. An erased cell gets **all** its identifiers automatically set to their respective invalid values, namely ``-1``, ``Vector2i(-1, -1)`` and ``-1``.
  468. .. rst-class:: classref-item-separator
  469. ----
  470. .. _class_TileMapLayer_method_set_cells_terrain_connect:
  471. .. rst-class:: classref-method
  472. |void| **set_cells_terrain_connect**\ (\ cells\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_cells_terrain_connect>`
  473. Update all the cells in the ``cells`` coordinates array so that they use the given ``terrain`` for the given ``terrain_set``. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
  474. If ``ignore_empty_terrains`` is ``true``, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
  475. \ **Note:** To work correctly, this method requires the **TileMapLayer**'s TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
  476. .. rst-class:: classref-item-separator
  477. ----
  478. .. _class_TileMapLayer_method_set_cells_terrain_path:
  479. .. rst-class:: classref-method
  480. |void| **set_cells_terrain_path**\ (\ path\: :ref:`Array<class_Array>`\[:ref:`Vector2i<class_Vector2i>`\], terrain_set\: :ref:`int<class_int>`, terrain\: :ref:`int<class_int>`, ignore_empty_terrains\: :ref:`bool<class_bool>` = true\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_cells_terrain_path>`
  481. Update all the cells in the ``path`` coordinates array so that they use the given ``terrain`` for the given ``terrain_set``. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.
  482. If ``ignore_empty_terrains`` is ``true``, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
  483. \ **Note:** To work correctly, this method requires the **TileMapLayer**'s TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
  484. .. rst-class:: classref-item-separator
  485. ----
  486. .. _class_TileMapLayer_method_set_navigation_map:
  487. .. rst-class:: classref-method
  488. |void| **set_navigation_map**\ (\ map\: :ref:`RID<class_RID>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_navigation_map>`
  489. Sets a custom ``map`` as a :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map. If not set, uses the default :ref:`World2D<class_World2D>` navigation map instead.
  490. .. rst-class:: classref-item-separator
  491. ----
  492. .. _class_TileMapLayer_method_set_pattern:
  493. .. rst-class:: classref-method
  494. |void| **set_pattern**\ (\ position\: :ref:`Vector2i<class_Vector2i>`, pattern\: :ref:`TileMapPattern<class_TileMapPattern>`\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_set_pattern>`
  495. Pastes the :ref:`TileMapPattern<class_TileMapPattern>` at the given ``position`` in the tile map. See also :ref:`get_pattern()<class_TileMapLayer_method_get_pattern>`.
  496. .. rst-class:: classref-item-separator
  497. ----
  498. .. _class_TileMapLayer_method_update_internals:
  499. .. rst-class:: classref-method
  500. |void| **update_internals**\ (\ ) :ref:`๐Ÿ”—<class_TileMapLayer_method_update_internals>`
  501. Triggers a direct update of the **TileMapLayer**. Usually, calling this function is not needed, as **TileMapLayer** node updates automatically when one of its properties or cells is modified.
  502. However, for performance reasons, those updates are batched and delayed to the end of the frame. Calling this function will force the **TileMapLayer** to update right away instead.
  503. \ **Warning:** Updating the **TileMapLayer** is computationally expensive and may impact performance. Try to limit the number of updates and how many tiles they impact.
  504. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  505. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  506. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  507. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  508. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  509. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  510. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  511. .. |void| replace:: :abbr:`void (No return value.)`