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- .. _doc_upgrading_to_godot_4.3:
- Upgrading from Godot 4.2 to Godot 4.3
- =====================================
- For most games and apps made with 4.2 it should be relatively safe to migrate to 4.3.
- This page intends to cover everything you need to pay attention to when migrating
- your project.
- Breaking changes
- ----------------
- If you are migrating from 4.2 to 4.3, the breaking changes listed here might
- affect you. Changes are grouped by areas/systems.
- This article indicates whether each breaking change affects GDScript and whether
- the C# breaking change is *binary compatible* or *source compatible*:
- - **Binary compatible** - Existing binaries will load and execute successfully without
- recompilation, and the run-time behavior won't change.
- - **Source compatible** - Source code will compile successfully without changes when
- upgrading Godot.
- GDExtension
- ^^^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **GDExtension**
- Method ``close_library`` removed |❌| |❌| |❌| `GH-88418`_
- Method ``initialize_library`` removed |❌| |❌| |❌| `GH-88418`_
- Method ``open_library`` removed |❌| |❌| |❌| `GH-88418`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Since it was basically impossible to use these methods in any useful way, these methods have been removed. Use ``GDExtensionManager::load_extension`` and ``GDExtensionManager::unload_extension`` instead to correctly load and unload a GDExtension.
- Animation
- ^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **Animation**
- Method ``position_track_interpolate`` adds a new ``backward`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-86629`_
- Method ``rotation_track_interpolate`` adds a new ``backward`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-86629`_
- Method ``scale_track_interpolate`` adds a new ``backward`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-86629`_
- Method ``blend_shape_track_interpolate`` adds a new ``backward`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-86629`_
- Method ``value_track_interpolate`` adds a new ``backward`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-86629`_
- Method ``track_find_key`` adds a new ``limit`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-86661`_
- Method ``track_find_key`` adds a new ``backward`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-92861`_
- **AnimationMixer**
- Method ``_post_process_key_value`` changes ``object`` parameter type from ``Object`` to ``uint64`` |✔️| |❌| |❌| `GH-86687`_
- **Skeleton3D**
- Method ``add_bone`` changes return type from ``void`` to ``int32`` |✔️| |❌| |✔️| `GH-88791`_
- Signal ``bone_pose_changed`` replaced by ``skeleton_updated`` |❌| |❌| |❌| `GH-90575`_
- **BoneAttachment3D**
- Method ``on_bone_pose_update`` replaced by ``on_skeleton_update`` |✔️| |✔️ with compat| |✔️ with compat| `GH-90575`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- GUI nodes
- ^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **AcceptDialog**
- Method ``register_text_enter`` changes parameter ``line_edit`` type from ``Control`` to ``LineEdit`` |✔️| |✔️ with compat| |✔️ with compat| `GH-89419`_
- Method ``remove_button`` changes parameter ``button`` type from ``Control`` to ``Button`` |✔️| |✔️ with compat| |✔️ with compat| `GH-89419`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Physics
- ^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **PhysicsShapeQueryParameters3D**
- Property ``motion`` changes type from ``Vector2`` to ``Vector3`` |❌| |❌| |❌| `GH-85393`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- .. note::
- In C#, the enum ``PhysicsServer3D.G6DofJointAxisFlag`` breaks compatibility because of the way the bindings generator
- detects the enum prefix. New members were added in `GH-89851`_ to the enum that caused the enum members to be renamed.
- Rendering
- ^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **RenderingDevice**
- Enum field ``FinalAction.FINAL_ACTION_CONTINUE`` changes value from ``2`` to ``0`` |✔️| |❌| |❌| `GH-84976`_
- Enum field ``InitialAction.INITIAL_ACTION_CLEAR`` changes value from ``0`` to ``1`` |✔️| |❌| |❌| `GH-84976`_
- Enum field ``InitialAction.INITIAL_ACTION_CLEAR_REGION_CONTINUE`` changes value from ``2`` to ``1`` |✔️| |❌| |❌| `GH-84976`_
- Enum field ``InitialAction.INITIAL_ACTION_CONTINUE`` changes value from ``5`` to ``0`` |✔️| |❌| |❌| `GH-84976`_
- Enum field ``InitialAction.INITIAL_ACTION_DROP`` changes value from ``4`` to ``2`` |✔️| |❌| |❌| `GH-84976`_
- Enum field ``InitialAction.INITIAL_ACTION_KEEP`` changes value from ``3`` to ``0`` |✔️| |❌| |❌| `GH-84976`_
- Method ``buffer_clear`` removes ``post_barrier`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``buffer_update`` removes ``post_barrier`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``compute_list_begin`` removes ``allow_draw_overlap`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``compute_list_end`` removes ``post_barrier`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``draw_list_begin`` removes ``storage_textures`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``draw_list_end`` removes ``post_barrier`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``texture_clear`` removes ``post_barrier`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``texture_copy`` removes ``post_barrier`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``texture_resolve_multisample`` removes ``post_barrier`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- Method ``texture_update`` removes ``post_barrier`` parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-84976`_
- **RenderingServer**
- Method ``environment_set_fog`` adds a new ``fog_mode`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-84792`_
- **RenderSceneBuffersRD**
- Method ``get_color_layer`` adds a new ``msaa`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-80214`_
- Method ``get_depth_layer`` adds a new ``msaa`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-80214`_
- Method ``get_velocity_layer`` adds a new ``msaa`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-80214`_
- Method ``get_color_texture`` adds a new ``msaa`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-80214`_
- Method ``get_depth_texture`` adds a new ``msaa`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-80214`_
- Method ``get_velocity_texture`` adds a new ``msaa`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-80214`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- .. note::
- While the values of the enum fields in ``RenderingDevice.InitialAction`` and ``RenderingDevice.FinalAction`` changed,
- the only method that consumed them (``draw_list_begin``) added a compatibility method which supports the old values.
- So in practice it doesn't break compatibility.
- .. note::
- In C#, the enum ``RenderingDevice.DriverResource`` breaks compatibility because of the way the bindings generator
- detects the enum prefix. New members were added in `GH-83452`_ to the enum that caused the enum members to be
- renamed.
- Text
- ^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **Font**
- Method ``find_variation`` adds a new ``baseline_offset`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-87668`_
- **RichTextLabel**
- Method ``push_meta`` adds a new ``underline_mode`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-89024`_
- **TextServer**
- Method ``shaped_text_get_word_breaks`` adds a new optional ``skip_grapheme_flags`` parameter |✔️| |✔️ with compat| |✔️| `GH-90732`_
- **TextServerExtension**
- Method ``_shaped_text_get_word_breaks`` adds a new ``skip_grapheme_flags`` parameter |❌| |❌| |❌| `GH-90732`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Audio
- ^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **AudioStreamPlaybackPolyphonic**
- Method ``play_stream`` adds new ``playback_type``, and ``bus`` optional parameters |✔️| |✔️ with compat| |✔️| `GH-91382`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Navigation
- ^^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **AStar2D**
- Method ``get_id_path`` adds new ``allow_partial_path`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-88047`_
- Method ``get_point_path`` adds new ``allow_partial_path`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-88047`_
- **AStar3D**
- Method ``get_id_path`` adds new ``allow_partial_path`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-88047`_
- Method ``get_point_path`` adds new ``allow_partial_path`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-88047`_
- **AStarGrid2D**
- Method ``get_id_path`` adds new ``allow_partial_path`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-88047`_
- Method ``get_point_path`` adds new ``allow_partial_path`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-88047`_
- **NavigationRegion2D**
- Property ``avoidance_layers`` removed |❌| |❌| |❌| `GH-90747`_
- Property ``constrain_avoidance`` removed |❌| |❌| |❌| `GH-90747`_
- Method ``get_avoidance_layer_value`` removed |❌| |❌| |❌| `GH-90747`_
- Method ``set_avoidance_layer_value`` removed |❌| |❌| |❌| `GH-90747`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- .. note::
- The constrain avoidance feature in ``NavigationRegion2D`` was experimental and has been discontinued with no
- replacement.
- TileMap
- ^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **TileData**
- Method ``get_navigation_polygon`` adds new ``flip_h``, ``flip_v``, and ``transpose`` optional parameters |✔️| |✔️ with compat| |✔️| `GH-84660`_
- Method ``get_occluder`` adds new ``flip_h``, ``flip_v``, and ``transpose`` optional parameters |✔️| |✔️ with compat| |✔️| `GH-84660`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- XR
- ^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **WebXRInterface**
- Method ``get_input_source_tracker`` changes return type from ``XRPositionalTracker`` to ``XRControllerTracker`` |✔️| |❌| |✔️| `GH-90645`_
- **XRServer**
- Method ``get_tracker`` changes return type from ``XRPositionalTracker`` to ``XRTracker`` |✔️| |❌| |❌| `GH-90645`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Editor plugins
- ^^^^^^^^^^^^^^
- ======================================================================================================================== =================== ==================== ==================== ===========
- Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
- ======================================================================================================================== =================== ==================== ==================== ===========
- **EditorInspectorPlugin**
- Method ``add_property_editor`` adds a new ``label`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-92322`_
- **EditorPlugin**
- Method ``add_control_to_bottom_panel`` adds a new ``shortcut`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-88081`_
- Method ``add_control_to_dock`` adds a new ``shortcut`` optional parameter |✔️| |✔️ with compat| |✔️| `GH-88081`_
- **EditorSceneFormatImporterFBX**
- Type renamed to ``EditorSceneFormatImporterFBX2GLTF`` |❌| |❌| |❌| `GH-81746`_
- ======================================================================================================================== =================== ==================== ==================== ===========
- Behavior changes
- ----------------
- In 4.3 some behavior changes have been introduced, which might require you to adjust your project.
- Core
- ^^^^
- .. note::
- Binary serialization was modified to fix some issues with the serialization of scripted Objects and typed Arrays (`GH-78219`_).
- This breaks compat with script encoding/decoding.
- .. note::
- ``PackedByteArray`` is now able to use a more compact base64 encoding for storage. But the trade-off is that it breaks
- compatibility, meaning that older versions of Godot may not be able to open resources saved by 4.3 (`GH-89186`_).
- To maximize compatibility, this new storage format will only be enabled for resources and scenes that contain large
- PackedByteArrays for now. Support for this new format will also be added in patch updates for older versions of Godot.
- Once all supported Godot versions are able to read the new format, we will gradually retire the compatibility measures
- and have all resources and scenes use the new storage format.
- .. note::
- In C#, the ``Transform3D.InterpolateWith`` implementation was fixed to use the right order of operations, applying the rotation before the scale (`GH-89843`_).
- .. note::
- In C#, the ``Aabb.GetSupport`` implementation was fixed to properly return the support vector (`GH-88919`_).
- .. note::
- In C#, the Variant types' ``ToString`` implementation now defaults to using the ``InvariantCulture`` (`GH-89547`_)
- which means ``Vector2(1.2, 3.4)`` is formatted using ``.`` as the decimal separator independently of the language
- of the operating system that the program is running on.
- Animation
- ^^^^^^^^^
- .. note::
- ``AnimationMixer`` replaced its Capture mode with a new Capture feature that works much better than the old one,
- this replaces the existing cache (`GH-86715`_).
- .. note::
- ``AnimationNode`` has a reworked process for retrieving the semantic time info. This ensures that time-related
- behavior works as expected, but changes the blending behavior. Implementors of the ``_process`` virtual method
- should also note that this method is now deprecated and will be replaced by a new one in the future (`GH-87171`_).
- More information about the changes to Animation can be found in the
- `Migrating Animations from Godot 4.0 to 4.3 <https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3>`__
- article.
- GUI nodes
- ^^^^^^^^^
- .. note::
- The default font outline color was changed from white to black (`GH-54641`_).
- .. note::
- The ``auto_translate`` property is deprecated in favor of the ``auto_translate_mode`` property which is now in ``Node`` (`GH-87530`_).
- The default value for ``auto_translate_mode`` is ``AUTO_TRANSLATE_INHERIT``, which means nodes inherit the ``auto_translate_mode`` value
- from their parent. This means, existing nodes with the ``auto_translate`` property set to ``true`` may no longer be translated if they
- are children of a node with the ``auto_translate`` property set to ``false``.
- Multiplayer
- ^^^^^^^^^^^
- .. note::
- The ``SceneMultiplayer`` caching protocol was changed to send the received ID instead of the Node path when sending a node removal confirmation packet (`GH-90027`_).
- This is a breaking change for the high-level multiplayer protocol making it incompatible with previous Godot versions.
- Upgrade both your server and client versions to Godot 4.3 to handle this change gracefully.
-
- Note that high-level multiplayer facilities are only ever meant to be compatible with server and client using the same Godot version. It is recommended to implement some kind of version checking.
- Rendering
- ^^^^^^^^^
- .. note::
- Decals now convert the modulate color from an sRGB color to a linear color, like all other inputs, to ensure proper
- blending (`GH-89849`_). Existing projects that were using the decal's modulate property will notice a change in
- their visuals.
- .. note::
- The reverse Z depth buffer technique is now implemented. This may break compatibility for some shaders.
- Read the `Introducing Reverse Z (AKA I'm sorry for breaking your shader) <https://godotengine.org/article/introducing-reverse-z/>`__
- article for more information and guidance on how to fix common scenarios.
- TileMap
- ^^^^^^^
- .. note::
- ``TileMap`` layers were moved to individual nodes (`GH-87379`_ and `GH-89179`_).
- Android
- ^^^^^^^
- .. note::
- Android permissions are no longer requested automatically because it goes against the recommended best practices (`GH-87080`_).
- Use the ``request_permission`` method in ``OS`` and the ``on_request_permissions_result`` signal on ``MainLoop`` to request
- permissions and wait for the user response.
- .. |❌| replace:: :abbr:`❌ (This API breaks compatibility.)`
- .. |✔️| replace:: :abbr:`✔️ (This API does not break compatibility.)`
- .. |✔️ with compat| replace:: :abbr:`✔️ (This API does not break compatibility. A compatibility method was added.)`
- .. _GH-54641: https://github.com/godotengine/godot/pull/54641
- .. _GH-78219: https://github.com/godotengine/godot/pull/78219
- .. _GH-80214: https://github.com/godotengine/godot/pull/80214
- .. _GH-81746: https://github.com/godotengine/godot/pull/81746
- .. _GH-83452: https://github.com/godotengine/godot/pull/83452
- .. _GH-84660: https://github.com/godotengine/godot/pull/84660
- .. _GH-84792: https://github.com/godotengine/godot/pull/84792
- .. _GH-84976: https://github.com/godotengine/godot/pull/84976
- .. _GH-85393: https://github.com/godotengine/godot/pull/85393
- .. _GH-86629: https://github.com/godotengine/godot/pull/86629
- .. _GH-86661: https://github.com/godotengine/godot/pull/86661
- .. _GH-86687: https://github.com/godotengine/godot/pull/86687
- .. _GH-86715: https://github.com/godotengine/godot/pull/86715
- .. _GH-87080: https://github.com/godotengine/godot/pull/87080
- .. _GH-87171: https://github.com/godotengine/godot/pull/87171
- .. _GH-87379: https://github.com/godotengine/godot/pull/87379
- .. _GH-87530: https://github.com/godotengine/godot/pull/87530
- .. _GH-87668: https://github.com/godotengine/godot/pull/87668
- .. _GH-87888: https://github.com/godotengine/godot/pull/87888
- .. _GH-88047: https://github.com/godotengine/godot/pull/88047
- .. _GH-88081: https://github.com/godotengine/godot/pull/88081
- .. _GH-88418: https://github.com/godotengine/godot/pull/88418
- .. _GH-88791: https://github.com/godotengine/godot/pull/88791
- .. _GH-88919: https://github.com/godotengine/godot/pull/88919
- .. _GH-89024: https://github.com/godotengine/godot/pull/89024
- .. _GH-89179: https://github.com/godotengine/godot/pull/89179
- .. _GH-89186: https://github.com/godotengine/godot/pull/89186
- .. _GH-89419: https://github.com/godotengine/godot/pull/89419
- .. _GH-89547: https://github.com/godotengine/godot/pull/89547
- .. _GH-89843: https://github.com/godotengine/godot/pull/89843
- .. _GH-89849: https://github.com/godotengine/godot/pull/89849
- .. _GH-89851: https://github.com/godotengine/godot/pull/89851
- .. _GH-90027: https://github.com/godotengine/godot/pull/90027
- .. _GH-90575: https://github.com/godotengine/godot/pull/90575
- .. _GH-90645: https://github.com/godotengine/godot/pull/90645
- .. _GH-90732: https://github.com/godotengine/godot/pull/90732
- .. _GH-90747: https://github.com/godotengine/godot/pull/90747
- .. _GH-91382: https://github.com/godotengine/godot/pull/91382
- .. _GH-92322: https://github.com/godotengine/godot/pull/92322
- .. _GH-92861: https://github.com/godotengine/godot/pull/92861
|