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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeTexture.xml.
- .. _class_VisualShaderNodeTexture:
- VisualShaderNodeTexture
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Performs a 2D texture lookup within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` | ``0`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- | :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` | ``0`` |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeTexture_Source:
- .. rst-class:: classref-enumeration
- enum **Source**:
- .. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_TEXTURE** = ``0``
- Use the texture given as an argument for this function.
- .. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_SCREEN** = ``1``
- Use the current viewport's texture as the source.
- .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_2D_TEXTURE** = ``2``
- Use the texture from this shader's texture built-in (e.g. a texture of a :ref:`Sprite2D<class_Sprite2D>`).
- .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_2D_NORMAL** = ``3``
- Use the texture from this shader's normal map built-in.
- .. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_DEPTH** = ``4``
- Use the depth texture captured during the depth prepass. Only available when the depth prepass is used (i.e. in spatial shaders and in the forward_plus or gl_compatibility renderers).
- .. _class_VisualShaderNodeTexture_constant_SOURCE_PORT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_PORT** = ``5``
- Use the texture provided in the input port for this function.
- .. _class_VisualShaderNodeTexture_constant_SOURCE_3D_NORMAL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_3D_NORMAL** = ``6``
- Use the normal buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
- .. _class_VisualShaderNodeTexture_constant_SOURCE_ROUGHNESS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_ROUGHNESS** = ``7``
- Use the roughness buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
- .. _class_VisualShaderNodeTexture_constant_SOURCE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_MAX** = ``8``
- Represents the size of the :ref:`Source<enum_VisualShaderNodeTexture_Source>` enum.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_VisualShaderNodeTexture_TextureType:
- .. rst-class:: classref-enumeration
- enum **TextureType**:
- .. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
- .. rst-class:: classref-enumeration-constant
- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_DATA** = ``0``
- No hints are added to the uniform declaration.
- .. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
- .. rst-class:: classref-enumeration-constant
- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_COLOR** = ``1``
- Adds ``source_color`` as hint to the uniform declaration for proper sRGB to linear conversion.
- .. _class_VisualShaderNodeTexture_constant_TYPE_NORMAL_MAP:
- .. rst-class:: classref-enumeration-constant
- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_NORMAL_MAP** = ``2``
- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
- .. _class_VisualShaderNodeTexture_constant_TYPE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_MAX** = ``3``
- Represents the size of the :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTexture_property_source:
- .. rst-class:: classref-property
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_source** **(** :ref:`Source<enum_VisualShaderNodeTexture_Source>` value **)**
- - :ref:`Source<enum_VisualShaderNodeTexture_Source>` **get_source** **(** **)**
- Determines the source for the lookup. See :ref:`Source<enum_VisualShaderNodeTexture_Source>` for options.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeTexture_property_texture:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **texture**
- .. rst-class:: classref-property-setget
- - void **set_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
- - :ref:`Texture2D<class_Texture2D>` **get_texture** **(** **)**
- The source texture, if needed for the selected :ref:`source<class_VisualShaderNodeTexture_property_source>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeTexture_property_texture_type:
- .. rst-class:: classref-property
- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_texture_type** **(** :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` value **)**
- - :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **get_texture_type** **(** **)**
- Specifies the type of the texture if :ref:`source<class_VisualShaderNodeTexture_property_source>` is set to :ref:`SOURCE_TEXTURE<class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE>`. See :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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