class_softbody3d.rst 23 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/SoftBody3D.xml.
  6. .. _class_SoftBody3D:
  7. SoftBody3D
  8. ==========
  9. **Inherits:** :ref:`MeshInstance3D<class_MeshInstance3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A deformable 3D physics mesh.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
  15. \ **Note:** There are many known bugs in **SoftBody3D**. Therefore, it's not recommended to use them for things that can affect gameplay (such as trampolines).
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`SoftBody <../tutorials/physics/soft_body>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  26. | :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody3D_property_collision_layer>` | ``1`` |
  27. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  28. | :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody3D_property_collision_mask>` | ``1`` |
  29. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  30. | :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody3D_property_damping_coefficient>` | ``0.01`` |
  31. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  32. | :ref:`DisableMode<enum_SoftBody3D_DisableMode>` | :ref:`disable_mode<class_SoftBody3D_property_disable_mode>` | ``0`` |
  33. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  34. | :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody3D_property_drag_coefficient>` | ``0.0`` |
  35. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  36. | :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody3D_property_linear_stiffness>` | ``0.5`` |
  37. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  38. | :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody3D_property_parent_collision_ignore>` | ``NodePath("")`` |
  39. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  40. | :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody3D_property_pressure_coefficient>` | ``0.0`` |
  41. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  42. | :ref:`bool<class_bool>` | :ref:`ray_pickable<class_SoftBody3D_property_ray_pickable>` | ``true`` |
  43. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  44. | :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody3D_property_simulation_precision>` | ``5`` |
  45. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  46. | :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody3D_property_total_mass>` | ``1.0`` |
  47. +-------------------------------------------------+-----------------------------------------------------------------------------------+------------------+
  48. .. rst-class:: classref-reftable-group
  49. Methods
  50. -------
  51. .. table::
  52. :widths: auto
  53. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`add_collision_exception_with<class_SoftBody3D_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  55. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`PhysicsBody3D[]<class_PhysicsBody3D>` | :ref:`get_collision_exceptions<class_SoftBody3D_method_get_collision_exceptions>` **(** **)** |
  57. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_value<class_SoftBody3D_method_get_collision_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  59. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_SoftBody3D_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  61. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`RID<class_RID>` | :ref:`get_physics_rid<class_SoftBody3D_method_get_physics_rid>` **(** **)** |const| |
  63. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Vector3<class_Vector3>` | :ref:`get_point_transform<class_SoftBody3D_method_get_point_transform>` **(** :ref:`int<class_int>` point_index **)** |
  65. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`is_point_pinned<class_SoftBody3D_method_is_point_pinned>` **(** :ref:`int<class_int>` point_index **)** |const| |
  67. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`remove_collision_exception_with<class_SoftBody3D_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  69. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`set_collision_layer_value<class_SoftBody3D_method_set_collision_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  71. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`set_collision_mask_value<class_SoftBody3D_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  73. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`set_point_pinned<class_SoftBody3D_method_set_point_pinned>` **(** :ref:`int<class_int>` point_index, :ref:`bool<class_bool>` pinned, :ref:`NodePath<class_NodePath>` attachment_path=NodePath("") **)** |
  75. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. .. rst-class:: classref-section-separator
  77. ----
  78. .. rst-class:: classref-descriptions-group
  79. Enumerations
  80. ------------
  81. .. _enum_SoftBody3D_DisableMode:
  82. .. rst-class:: classref-enumeration
  83. enum **DisableMode**:
  84. .. _class_SoftBody3D_constant_DISABLE_MODE_REMOVE:
  85. .. rst-class:: classref-enumeration-constant
  86. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **DISABLE_MODE_REMOVE** = ``0``
  87. When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, remove from the physics simulation to stop all physics interactions with this **SoftBody3D**.
  88. Automatically re-added to the physics simulation when the :ref:`Node<class_Node>` is processed again.
  89. .. _class_SoftBody3D_constant_DISABLE_MODE_KEEP_ACTIVE:
  90. .. rst-class:: classref-enumeration-constant
  91. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **DISABLE_MODE_KEEP_ACTIVE** = ``1``
  92. When :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, do not affect the physics simulation.
  93. .. rst-class:: classref-section-separator
  94. ----
  95. .. rst-class:: classref-descriptions-group
  96. Property Descriptions
  97. ---------------------
  98. .. _class_SoftBody3D_property_collision_layer:
  99. .. rst-class:: classref-property
  100. :ref:`int<class_int>` **collision_layer** = ``1``
  101. .. rst-class:: classref-property-setget
  102. - void **set_collision_layer** **(** :ref:`int<class_int>` value **)**
  103. - :ref:`int<class_int>` **get_collision_layer** **(** **)**
  104. The physics layers this SoftBody3D **is in**. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask<class_SoftBody3D_property_collision_mask>`.
  105. \ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_SoftBody3D_property_collision_mask:
  109. .. rst-class:: classref-property
  110. :ref:`int<class_int>` **collision_mask** = ``1``
  111. .. rst-class:: classref-property-setget
  112. - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
  113. - :ref:`int<class_int>` **get_collision_mask** **(** **)**
  114. The physics layers this SoftBody3D **scans**. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer<class_SoftBody3D_property_collision_layer>`.
  115. \ **Note:** Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_SoftBody3D_property_damping_coefficient:
  119. .. rst-class:: classref-property
  120. :ref:`float<class_float>` **damping_coefficient** = ``0.01``
  121. .. rst-class:: classref-property-setget
  122. - void **set_damping_coefficient** **(** :ref:`float<class_float>` value **)**
  123. - :ref:`float<class_float>` **get_damping_coefficient** **(** **)**
  124. The body's damping coefficient. Higher values will slow down the body more noticeably when forces are applied.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_SoftBody3D_property_disable_mode:
  128. .. rst-class:: classref-property
  129. :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **disable_mode** = ``0``
  130. .. rst-class:: classref-property-setget
  131. - void **set_disable_mode** **(** :ref:`DisableMode<enum_SoftBody3D_DisableMode>` value **)**
  132. - :ref:`DisableMode<enum_SoftBody3D_DisableMode>` **get_disable_mode** **(** **)**
  133. Defines the behavior in physics when :ref:`Node.process_mode<class_Node_property_process_mode>` is set to :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`. See :ref:`DisableMode<enum_SoftBody3D_DisableMode>` for more details about the different modes.
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_SoftBody3D_property_drag_coefficient:
  137. .. rst-class:: classref-property
  138. :ref:`float<class_float>` **drag_coefficient** = ``0.0``
  139. .. rst-class:: classref-property-setget
  140. - void **set_drag_coefficient** **(** :ref:`float<class_float>` value **)**
  141. - :ref:`float<class_float>` **get_drag_coefficient** **(** **)**
  142. The body's drag coefficient. Higher values increase this body's air resistance.
  143. \ **Note:** This value is currently unused by Godot's default physics implementation.
  144. .. rst-class:: classref-item-separator
  145. ----
  146. .. _class_SoftBody3D_property_linear_stiffness:
  147. .. rst-class:: classref-property
  148. :ref:`float<class_float>` **linear_stiffness** = ``0.5``
  149. .. rst-class:: classref-property-setget
  150. - void **set_linear_stiffness** **(** :ref:`float<class_float>` value **)**
  151. - :ref:`float<class_float>` **get_linear_stiffness** **(** **)**
  152. Higher values will result in a stiffer body, while lower values will increase the body's ability to bend. The value can be between ``0.0`` and ``1.0`` (inclusive).
  153. .. rst-class:: classref-item-separator
  154. ----
  155. .. _class_SoftBody3D_property_parent_collision_ignore:
  156. .. rst-class:: classref-property
  157. :ref:`NodePath<class_NodePath>` **parent_collision_ignore** = ``NodePath("")``
  158. .. rst-class:: classref-property-setget
  159. - void **set_parent_collision_ignore** **(** :ref:`NodePath<class_NodePath>` value **)**
  160. - :ref:`NodePath<class_NodePath>` **get_parent_collision_ignore** **(** **)**
  161. :ref:`NodePath<class_NodePath>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` this SoftBody3D should avoid clipping.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _class_SoftBody3D_property_pressure_coefficient:
  165. .. rst-class:: classref-property
  166. :ref:`float<class_float>` **pressure_coefficient** = ``0.0``
  167. .. rst-class:: classref-property-setget
  168. - void **set_pressure_coefficient** **(** :ref:`float<class_float>` value **)**
  169. - :ref:`float<class_float>` **get_pressure_coefficient** **(** **)**
  170. The pressure coefficient of this soft body. Simulate pressure build-up from inside this body. Higher values increase the strength of this effect.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_SoftBody3D_property_ray_pickable:
  174. .. rst-class:: classref-property
  175. :ref:`bool<class_bool>` **ray_pickable** = ``true``
  176. .. rst-class:: classref-property-setget
  177. - void **set_ray_pickable** **(** :ref:`bool<class_bool>` value **)**
  178. - :ref:`bool<class_bool>` **is_ray_pickable** **(** **)**
  179. If ``true``, the **SoftBody3D** will respond to :ref:`RayCast3D<class_RayCast3D>`\ s.
  180. .. rst-class:: classref-item-separator
  181. ----
  182. .. _class_SoftBody3D_property_simulation_precision:
  183. .. rst-class:: classref-property
  184. :ref:`int<class_int>` **simulation_precision** = ``5``
  185. .. rst-class:: classref-property-setget
  186. - void **set_simulation_precision** **(** :ref:`int<class_int>` value **)**
  187. - :ref:`int<class_int>` **get_simulation_precision** **(** **)**
  188. Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
  189. .. rst-class:: classref-item-separator
  190. ----
  191. .. _class_SoftBody3D_property_total_mass:
  192. .. rst-class:: classref-property
  193. :ref:`float<class_float>` **total_mass** = ``1.0``
  194. .. rst-class:: classref-property-setget
  195. - void **set_total_mass** **(** :ref:`float<class_float>` value **)**
  196. - :ref:`float<class_float>` **get_total_mass** **(** **)**
  197. The SoftBody3D's mass.
  198. .. rst-class:: classref-section-separator
  199. ----
  200. .. rst-class:: classref-descriptions-group
  201. Method Descriptions
  202. -------------------
  203. .. _class_SoftBody3D_method_add_collision_exception_with:
  204. .. rst-class:: classref-method
  205. void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  206. Adds a body to the list of bodies that this body can't collide with.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_SoftBody3D_method_get_collision_exceptions:
  210. .. rst-class:: classref-method
  211. :ref:`PhysicsBody3D[]<class_PhysicsBody3D>` **get_collision_exceptions** **(** **)**
  212. Returns an array of nodes that were added as collision exceptions for this body.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_SoftBody3D_method_get_collision_layer_value:
  216. .. rst-class:: classref-method
  217. :ref:`bool<class_bool>` **get_collision_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  218. Returns whether or not the specified layer of the :ref:`collision_layer<class_SoftBody3D_property_collision_layer>` is enabled, given a ``layer_number`` between 1 and 32.
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_SoftBody3D_method_get_collision_mask_value:
  222. .. rst-class:: classref-method
  223. :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  224. Returns whether or not the specified layer of the :ref:`collision_mask<class_SoftBody3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  225. .. rst-class:: classref-item-separator
  226. ----
  227. .. _class_SoftBody3D_method_get_physics_rid:
  228. .. rst-class:: classref-method
  229. :ref:`RID<class_RID>` **get_physics_rid** **(** **)** |const|
  230. Returns the internal :ref:`RID<class_RID>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` for this body.
  231. .. rst-class:: classref-item-separator
  232. ----
  233. .. _class_SoftBody3D_method_get_point_transform:
  234. .. rst-class:: classref-method
  235. :ref:`Vector3<class_Vector3>` **get_point_transform** **(** :ref:`int<class_int>` point_index **)**
  236. Returns local translation of a vertex in the surface array.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_SoftBody3D_method_is_point_pinned:
  240. .. rst-class:: classref-method
  241. :ref:`bool<class_bool>` **is_point_pinned** **(** :ref:`int<class_int>` point_index **)** |const|
  242. Returns ``true`` if vertex is set to pinned.
  243. .. rst-class:: classref-item-separator
  244. ----
  245. .. _class_SoftBody3D_method_remove_collision_exception_with:
  246. .. rst-class:: classref-method
  247. void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  248. Removes a body from the list of bodies that this body can't collide with.
  249. .. rst-class:: classref-item-separator
  250. ----
  251. .. _class_SoftBody3D_method_set_collision_layer_value:
  252. .. rst-class:: classref-method
  253. void **set_collision_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  254. Based on ``value``, enables or disables the specified layer in the :ref:`collision_layer<class_SoftBody3D_property_collision_layer>`, given a ``layer_number`` between 1 and 32.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_SoftBody3D_method_set_collision_mask_value:
  258. .. rst-class:: classref-method
  259. void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  260. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_SoftBody3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_SoftBody3D_method_set_point_pinned:
  264. .. rst-class:: classref-method
  265. void **set_point_pinned** **(** :ref:`int<class_int>` point_index, :ref:`bool<class_bool>` pinned, :ref:`NodePath<class_NodePath>` attachment_path=NodePath("") **)**
  266. Sets the pinned state of a surface vertex. When set to ``true``, the optional ``attachment_path`` can define a :ref:`Node3D<class_Node3D>` the pinned vertex will be attached to.
  267. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  268. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  269. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  270. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  271. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  272. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  273. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`