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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/ResourceImporterTextureAtlas.xml.
- .. _class_ResourceImporterTextureAtlas:
- ResourceImporterTextureAtlas
- ============================
- **Inherits:** :ref:`ResourceImporter<class_ResourceImporter>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Imports a collection of textures from a PNG image into an optimized :ref:`AtlasTexture<class_AtlasTexture>` for 2D rendering.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This imports a collection of textures from a PNG image into an :ref:`AtlasTexture<class_AtlasTexture>` or 2D :ref:`ArrayMesh<class_ArrayMesh>`. This can be used to save memory when importing 2D animations from spritesheets. Texture atlases are only supported in 2D rendering, not 3D. See also :ref:`ResourceImporterTexture<class_ResourceImporterTexture>` and :ref:`ResourceImporterLayeredTexture<class_ResourceImporterLayeredTexture>`.
- \ **Note:** **ResourceImporterTextureAtlas** does not handle importing :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`, which is created using the :ref:`TileSet<class_TileSet>` editor instead.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`String<class_String>` | :ref:`atlas_file<class_ResourceImporterTextureAtlas_property_atlas_file>` | ``""`` |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`crop_to_region<class_ResourceImporterTextureAtlas_property_crop_to_region>` | ``false`` |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`import_mode<class_ResourceImporterTextureAtlas_property_import_mode>` | ``0`` |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`trim_alpha_border_from_region<class_ResourceImporterTextureAtlas_property_trim_alpha_border_from_region>` | ``true`` |
- +-----------------------------+-----------------------------------------------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ResourceImporterTextureAtlas_property_atlas_file:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **atlas_file** = ``""``
- Path to the atlas spritesheet. This *must* be set to valid path to a PNG image. Otherwise, the atlas will fail to import.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ResourceImporterTextureAtlas_property_crop_to_region:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **crop_to_region** = ``false``
- If ``true``, discards empty areas from the atlas. This only affects final sprite positioning, not storage. See also :ref:`trim_alpha_border_from_region<class_ResourceImporterTextureAtlas_property_trim_alpha_border_from_region>`.
- \ **Note:** Only effective if :ref:`import_mode<class_ResourceImporterTextureAtlas_property_import_mode>` is **Region**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ResourceImporterTextureAtlas_property_import_mode:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **import_mode** = ``0``
- **Region:** Imports the atlas in an :ref:`AtlasTexture<class_AtlasTexture>` resource, which is rendered as a rectangle. This is fast to render, but transparent areas still have to be rendered if they can't be trimmed effectively by :ref:`trim_alpha_border_from_region<class_ResourceImporterTextureAtlas_property_trim_alpha_border_from_region>`. This can reduce performance when rendering large sprites on screen.
- \ **Mesh:** Imports the atlas as an :ref:`ArrayMesh<class_ArrayMesh>` resource, keeping the original bitmap visible (but rendered as a polygon). This can be used to reduce fill rate when rendering large transparent sprites, at the cost of slower rendering if there are little to no transparent areas in the sprite.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ResourceImporterTextureAtlas_property_trim_alpha_border_from_region:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **trim_alpha_border_from_region** = ``true``
- If ``true``, trims the region to exclude fully transparent pixels using a clipping rectangle (which is never rotated). This can be used to save memory. See also :ref:`crop_to_region<class_ResourceImporterTextureAtlas_property_crop_to_region>`.
- \ **Note:** Only effective if :ref:`import_mode<class_ResourceImporterTextureAtlas_property_import_mode>` is **Region**.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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