class_resource.rst 19 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/Resource.xml.
  6. .. _class_Resource:
  7. Resource
  8. ========
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`Animation<class_Animation>`, :ref:`AnimationLibrary<class_AnimationLibrary>`, :ref:`AnimationNode<class_AnimationNode>`, :ref:`AnimationNodeStateMachinePlayback<class_AnimationNodeStateMachinePlayback>`, :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>`, :ref:`AudioBusLayout<class_AudioBusLayout>`, :ref:`AudioEffect<class_AudioEffect>`, :ref:`AudioStream<class_AudioStream>`, :ref:`BitMap<class_BitMap>`, :ref:`BoneMap<class_BoneMap>`, :ref:`ButtonGroup<class_ButtonGroup>`, :ref:`CameraAttributes<class_CameraAttributes>`, :ref:`CryptoKey<class_CryptoKey>`, :ref:`Curve<class_Curve>`, :ref:`Curve2D<class_Curve2D>`, :ref:`Curve3D<class_Curve3D>`, :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`, :ref:`EditorSettings<class_EditorSettings>`, :ref:`Environment<class_Environment>`, :ref:`Font<class_Font>`, :ref:`GDExtension<class_GDExtension>`, :ref:`GLTFAccessor<class_GLTFAccessor>`, :ref:`GLTFAnimation<class_GLTFAnimation>`, :ref:`GLTFBufferView<class_GLTFBufferView>`, :ref:`GLTFCamera<class_GLTFCamera>`, :ref:`GLTFDocument<class_GLTFDocument>`, :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>`, :ref:`GLTFLight<class_GLTFLight>`, :ref:`GLTFMesh<class_GLTFMesh>`, :ref:`GLTFNode<class_GLTFNode>`, :ref:`GLTFPhysicsBody<class_GLTFPhysicsBody>`, :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>`, :ref:`GLTFSkeleton<class_GLTFSkeleton>`, :ref:`GLTFSkin<class_GLTFSkin>`, :ref:`GLTFSpecGloss<class_GLTFSpecGloss>`, :ref:`GLTFState<class_GLTFState>`, :ref:`GLTFTexture<class_GLTFTexture>`, :ref:`GLTFTextureSampler<class_GLTFTextureSampler>`, :ref:`Gradient<class_Gradient>`, :ref:`Image<class_Image>`, :ref:`ImporterMesh<class_ImporterMesh>`, :ref:`InputEvent<class_InputEvent>`, :ref:`JSON<class_JSON>`, :ref:`LabelSettings<class_LabelSettings>`, :ref:`LightmapGIData<class_LightmapGIData>`, :ref:`Material<class_Material>`, :ref:`Mesh<class_Mesh>`, :ref:`MeshLibrary<class_MeshLibrary>`, :ref:`MissingResource<class_MissingResource>`, :ref:`MultiMesh<class_MultiMesh>`, :ref:`NavigationMesh<class_NavigationMesh>`, :ref:`NavigationMeshSourceGeometryData2D<class_NavigationMeshSourceGeometryData2D>`, :ref:`NavigationMeshSourceGeometryData3D<class_NavigationMeshSourceGeometryData3D>`, :ref:`NavigationPolygon<class_NavigationPolygon>`, :ref:`Noise<class_Noise>`, :ref:`Occluder3D<class_Occluder3D>`, :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`, :ref:`OggPacketSequence<class_OggPacketSequence>`, :ref:`OpenXRAction<class_OpenXRAction>`, :ref:`OpenXRActionMap<class_OpenXRActionMap>`, :ref:`OpenXRActionSet<class_OpenXRActionSet>`, :ref:`OpenXRInteractionProfile<class_OpenXRInteractionProfile>`, :ref:`OpenXRIPBinding<class_OpenXRIPBinding>`, :ref:`PackedDataContainer<class_PackedDataContainer>`, :ref:`PackedScene<class_PackedScene>`, :ref:`PhysicsMaterial<class_PhysicsMaterial>`, :ref:`PolygonPathFinder<class_PolygonPathFinder>`, :ref:`RDShaderFile<class_RDShaderFile>`, :ref:`RDShaderSPIRV<class_RDShaderSPIRV>`, :ref:`RichTextEffect<class_RichTextEffect>`, :ref:`SceneReplicationConfig<class_SceneReplicationConfig>`, :ref:`Script<class_Script>`, :ref:`Shader<class_Shader>`, :ref:`ShaderInclude<class_ShaderInclude>`, :ref:`Shape2D<class_Shape2D>`, :ref:`Shape3D<class_Shape3D>`, :ref:`Shortcut<class_Shortcut>`, :ref:`SkeletonModification2D<class_SkeletonModification2D>`, :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`, :ref:`SkeletonProfile<class_SkeletonProfile>`, :ref:`Skin<class_Skin>`, :ref:`Sky<class_Sky>`, :ref:`SpriteFrames<class_SpriteFrames>`, :ref:`StyleBox<class_StyleBox>`, :ref:`SyntaxHighlighter<class_SyntaxHighlighter>`, :ref:`Texture<class_Texture>`, :ref:`Theme<class_Theme>`, :ref:`TileMapPattern<class_TileMapPattern>`, :ref:`TileSet<class_TileSet>`, :ref:`TileSetSource<class_TileSetSource>`, :ref:`Translation<class_Translation>`, :ref:`VideoStream<class_VideoStream>`, :ref:`VideoStreamPlayback<class_VideoStreamPlayback>`, :ref:`VisualShaderNode<class_VisualShaderNode>`, :ref:`VoxelGIData<class_VoxelGIData>`, :ref:`World2D<class_World2D>`, :ref:`World3D<class_World3D>`, :ref:`X509Certificate<class_X509Certificate>`
  11. Base class for serializable objects.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from :ref:`RefCounted<class_RefCounted>`, resources are reference-counted and freed when no longer in use. They can also be nested within other resources, and saved on disk. Once loaded from disk, further attempts to load a resource by :ref:`resource_path<class_Resource_property_resource_path>` returns the same reference. :ref:`PackedScene<class_PackedScene>`, one of the most common :ref:`Object<class_Object>`\ s in a Godot project, is also a resource, uniquely capable of storing and instantiating the :ref:`Node<class_Node>`\ s it contains as many times as desired.
  16. In GDScript, resources can loaded from disk by their :ref:`resource_path<class_Resource_property_resource_path>` using :ref:`@GDScript.load<class_@GDScript_method_load>` or :ref:`@GDScript.preload<class_@GDScript_method_preload>`.
  17. \ **Note:** In C#, resources will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free resources that are no longer in use. This means that unused resources will linger on for a while before being removed.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Resources <../tutorials/scripting/resources>`
  22. - :doc:`When and how to avoid using nodes for everything <../tutorials/best_practices/node_alternatives>`
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +-----------------------------+---------------------------------------------------------------------------------+-----------+
  29. | :ref:`bool<class_bool>` | :ref:`resource_local_to_scene<class_Resource_property_resource_local_to_scene>` | ``false`` |
  30. +-----------------------------+---------------------------------------------------------------------------------+-----------+
  31. | :ref:`String<class_String>` | :ref:`resource_name<class_Resource_property_resource_name>` | ``""`` |
  32. +-----------------------------+---------------------------------------------------------------------------------+-----------+
  33. | :ref:`String<class_String>` | :ref:`resource_path<class_Resource_property_resource_path>` | ``""`` |
  34. +-----------------------------+---------------------------------------------------------------------------------+-----------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`RID<class_RID>` | :ref:`_get_rid<class_Resource_private_method__get_rid>` **(** **)** |virtual| |
  42. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`_setup_local_to_scene<class_Resource_private_method__setup_local_to_scene>` **(** **)** |virtual| |
  44. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Resource<class_Resource>` | :ref:`duplicate<class_Resource_method_duplicate>` **(** :ref:`bool<class_bool>` subresources=false **)** |const| |
  46. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`emit_changed<class_Resource_method_emit_changed>` **(** **)** |
  48. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Node<class_Node>` | :ref:`get_local_scene<class_Resource_method_get_local_scene>` **(** **)** |const| |
  50. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`RID<class_RID>` | :ref:`get_rid<class_Resource_method_get_rid>` **(** **)** |const| |
  52. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`setup_local_to_scene<class_Resource_method_setup_local_to_scene>` **(** **)** |
  54. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`take_over_path<class_Resource_method_take_over_path>` **(** :ref:`String<class_String>` path **)** |
  56. +---------------------------------+------------------------------------------------------------------------------------------------------------------+
  57. .. rst-class:: classref-section-separator
  58. ----
  59. .. rst-class:: classref-descriptions-group
  60. Signals
  61. -------
  62. .. _class_Resource_signal_changed:
  63. .. rst-class:: classref-signal
  64. **changed** **(** **)**
  65. Emitted when the resource changes, usually when one of its properties is modified. See also :ref:`emit_changed<class_Resource_method_emit_changed>`.
  66. \ **Note:** This signal is not emitted automatically for properties of custom resources. If necessary, a setter needs to be created to emit the signal.
  67. .. rst-class:: classref-item-separator
  68. ----
  69. .. _class_Resource_signal_setup_local_to_scene_requested:
  70. .. rst-class:: classref-signal
  71. **setup_local_to_scene_requested** **(** **)**
  72. Emitted by a newly duplicated resource with :ref:`resource_local_to_scene<class_Resource_property_resource_local_to_scene>` set to ``true``.
  73. \ *Deprecated.* This signal is only emitted when the resource is created. Override :ref:`_setup_local_to_scene<class_Resource_private_method__setup_local_to_scene>` instead.
  74. .. rst-class:: classref-section-separator
  75. ----
  76. .. rst-class:: classref-descriptions-group
  77. Property Descriptions
  78. ---------------------
  79. .. _class_Resource_property_resource_local_to_scene:
  80. .. rst-class:: classref-property
  81. :ref:`bool<class_bool>` **resource_local_to_scene** = ``false``
  82. .. rst-class:: classref-property-setget
  83. - void **set_local_to_scene** **(** :ref:`bool<class_bool>` value **)**
  84. - :ref:`bool<class_bool>` **is_local_to_scene** **(** **)**
  85. If ``true``, the resource is duplicated for each instance of all scenes using it. At run-time, the resource can be modified in one scene without affecting other instances (see :ref:`PackedScene.instantiate<class_PackedScene_method_instantiate>`).
  86. \ **Note:** Changing this property at run-time has no effect on already created duplicate resources.
  87. .. rst-class:: classref-item-separator
  88. ----
  89. .. _class_Resource_property_resource_name:
  90. .. rst-class:: classref-property
  91. :ref:`String<class_String>` **resource_name** = ``""``
  92. .. rst-class:: classref-property-setget
  93. - void **set_name** **(** :ref:`String<class_String>` value **)**
  94. - :ref:`String<class_String>` **get_name** **(** **)**
  95. An optional name for this resource. When defined, its value is displayed to represent the resource in the Inspector dock. For built-in scripts, the name is displayed as part of the tab name in the script editor.
  96. \ **Note:** Some resource formats do not support resource names. You can still set the name in the editor or via code, but it will be lost when the resource is reloaded. For example, only built-in scripts can have a resource name, while scripts stored in separate files cannot.
  97. .. rst-class:: classref-item-separator
  98. ----
  99. .. _class_Resource_property_resource_path:
  100. .. rst-class:: classref-property
  101. :ref:`String<class_String>` **resource_path** = ``""``
  102. .. rst-class:: classref-property-setget
  103. - void **set_path** **(** :ref:`String<class_String>` value **)**
  104. - :ref:`String<class_String>` **get_path** **(** **)**
  105. The unique path to this resource. If it has been saved to disk, the value will be its filepath. If the resource is exclusively contained within a scene, the value will be the :ref:`PackedScene<class_PackedScene>`'s filepath, followed by a unique identifier.
  106. \ **Note:** Setting this property manually may fail if a resource with the same path has already been previously loaded. If necessary, use :ref:`take_over_path<class_Resource_method_take_over_path>`.
  107. .. rst-class:: classref-section-separator
  108. ----
  109. .. rst-class:: classref-descriptions-group
  110. Method Descriptions
  111. -------------------
  112. .. _class_Resource_private_method__get_rid:
  113. .. rst-class:: classref-method
  114. :ref:`RID<class_RID>` **_get_rid** **(** **)** |virtual|
  115. Override this method to return a custom :ref:`RID<class_RID>` when :ref:`get_rid<class_Resource_method_get_rid>` is called.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_Resource_private_method__setup_local_to_scene:
  119. .. rst-class:: classref-method
  120. void **_setup_local_to_scene** **(** **)** |virtual|
  121. Override this method to customize the newly duplicated resource created from :ref:`PackedScene.instantiate<class_PackedScene_method_instantiate>`, if the original's :ref:`resource_local_to_scene<class_Resource_property_resource_local_to_scene>` is set to ``true``.
  122. \ **Example:** Set a random ``damage`` value to every local resource from an instantiated scene.
  123. ::
  124. extends Resource
  125. var damage = 0
  126. func _setup_local_to_scene():
  127. damage = randi_range(10, 40)
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _class_Resource_method_duplicate:
  131. .. rst-class:: classref-method
  132. :ref:`Resource<class_Resource>` **duplicate** **(** :ref:`bool<class_bool>` subresources=false **)** |const|
  133. Duplicates this resource, returning a new resource with its ``export``\ ed or :ref:`@GlobalScope.PROPERTY_USAGE_STORAGE<class_@GlobalScope_constant_PROPERTY_USAGE_STORAGE>` properties copied from the original.
  134. If ``subresources`` is ``false``, a shallow copy is returned; nested resources within subresources are not duplicated and are shared from the original resource. If ``subresources`` is ``true``, a deep copy is returned; nested subresources will be duplicated and are not shared.
  135. Subresource properties with the :ref:`@GlobalScope.PROPERTY_USAGE_ALWAYS_DUPLICATE<class_@GlobalScope_constant_PROPERTY_USAGE_ALWAYS_DUPLICATE>` flag are always duplicated even with ``subresources`` set to ``false``, and properties with the :ref:`@GlobalScope.PROPERTY_USAGE_NEVER_DUPLICATE<class_@GlobalScope_constant_PROPERTY_USAGE_NEVER_DUPLICATE>` flag are never duplicated even with ``subresources`` set to ``true``.
  136. \ **Note:** For custom resources, this method will fail if :ref:`Object._init<class_Object_private_method__init>` has been defined with required parameters.
  137. .. rst-class:: classref-item-separator
  138. ----
  139. .. _class_Resource_method_emit_changed:
  140. .. rst-class:: classref-method
  141. void **emit_changed** **(** **)**
  142. Emits the :ref:`changed<class_Resource_signal_changed>` signal. This method is called automatically for some built-in resources.
  143. \ **Note:** For custom resources, it's recommended to call this method whenever a meaningful change occurs, such as a modified property. This ensures that custom :ref:`Object<class_Object>`\ s depending on the resource are properly updated.
  144. ::
  145. var damage:
  146. set(new_value):
  147. if damage != new_value:
  148. damage = new_value
  149. emit_changed()
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_Resource_method_get_local_scene:
  153. .. rst-class:: classref-method
  154. :ref:`Node<class_Node>` **get_local_scene** **(** **)** |const|
  155. If :ref:`resource_local_to_scene<class_Resource_property_resource_local_to_scene>` is set to ``true`` and the resource has been loaded from a :ref:`PackedScene<class_PackedScene>` instantiation, returns the root :ref:`Node<class_Node>` of the scene where this resource is used. Otherwise, returns ``null``.
  156. .. rst-class:: classref-item-separator
  157. ----
  158. .. _class_Resource_method_get_rid:
  159. .. rst-class:: classref-method
  160. :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
  161. Returns the :ref:`RID<class_RID>` of this resource (or an empty RID). Many resources (such as :ref:`Texture2D<class_Texture2D>`, :ref:`Mesh<class_Mesh>`, and so on) are high-level abstractions of resources stored in a specialized server (:ref:`DisplayServer<class_DisplayServer>`, :ref:`RenderingServer<class_RenderingServer>`, etc.), so this function will return the original :ref:`RID<class_RID>`.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _class_Resource_method_setup_local_to_scene:
  165. .. rst-class:: classref-method
  166. void **setup_local_to_scene** **(** **)**
  167. Calls :ref:`_setup_local_to_scene<class_Resource_private_method__setup_local_to_scene>`. If :ref:`resource_local_to_scene<class_Resource_property_resource_local_to_scene>` is set to ``true``, this method is automatically called from :ref:`PackedScene.instantiate<class_PackedScene_method_instantiate>` by the newly duplicated resource within the scene instance.
  168. \ *Deprecated.* This method should only be called internally. Override :ref:`_setup_local_to_scene<class_Resource_private_method__setup_local_to_scene>` instead.
  169. .. rst-class:: classref-item-separator
  170. ----
  171. .. _class_Resource_method_take_over_path:
  172. .. rst-class:: classref-method
  173. void **take_over_path** **(** :ref:`String<class_String>` path **)**
  174. Sets the :ref:`resource_path<class_Resource_property_resource_path>` to ``path``, potentially overriding an existing cache entry for this path. Further attempts to load an overridden resource by path will instead return this resource.
  175. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  176. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  177. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  178. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  179. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  180. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  181. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`