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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/RenderSceneBuffersConfiguration.xml.
- .. _class_RenderSceneBuffersConfiguration:
- RenderSceneBuffersConfiguration
- ===============================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Configuration object used to setup a :ref:`RenderSceneBuffers<class_RenderSceneBuffers>` object.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a :ref:`RenderSceneBuffers<class_RenderSceneBuffers>` object.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`float<class_float>` | :ref:`fsr_sharpness<class_RenderSceneBuffersConfiguration_property_fsr_sharpness>` | ``0.0`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`Vector2i<class_Vector2i>` | :ref:`internal_size<class_RenderSceneBuffersConfiguration_property_internal_size>` | ``Vector2i(0, 0)`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` | :ref:`msaa_3d<class_RenderSceneBuffersConfiguration_property_msaa_3d>` | ``0`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`RID<class_RID>` | :ref:`render_target<class_RenderSceneBuffersConfiguration_property_render_target>` | ``RID()`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` | :ref:`scaling_3d_mode<class_RenderSceneBuffersConfiguration_property_scaling_3d_mode>` | ``255`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` | :ref:`screen_space_aa<class_RenderSceneBuffersConfiguration_property_screen_space_aa>` | ``0`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`Vector2i<class_Vector2i>` | :ref:`target_size<class_RenderSceneBuffersConfiguration_property_target_size>` | ``Vector2i(0, 0)`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`float<class_float>` | :ref:`texture_mipmap_bias<class_RenderSceneBuffersConfiguration_property_texture_mipmap_bias>` | ``0.0`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- | :ref:`int<class_int>` | :ref:`view_count<class_RenderSceneBuffersConfiguration_property_view_count>` | ``1`` |
- +--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------+--------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_RenderSceneBuffersConfiguration_property_fsr_sharpness:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **fsr_sharpness** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_fsr_sharpness** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_fsr_sharpness** **(** **)**
- FSR Sharpness applicable if FSR upscaling is used.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersConfiguration_property_internal_size:
- .. rst-class:: classref-property
- :ref:`Vector2i<class_Vector2i>` **internal_size** = ``Vector2i(0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_internal_size** **(** :ref:`Vector2i<class_Vector2i>` value **)**
- - :ref:`Vector2i<class_Vector2i>` **get_internal_size** **(** **)**
- The size of the 3D render buffer used for rendering.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersConfiguration_property_msaa_3d:
- .. rst-class:: classref-property
- :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **msaa_3d** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_msaa_3d** **(** :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` value **)**
- - :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **get_msaa_3d** **(** **)**
- The MSAA mode we're using for 3D rendering.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersConfiguration_property_render_target:
- .. rst-class:: classref-property
- :ref:`RID<class_RID>` **render_target** = ``RID()``
- .. rst-class:: classref-property-setget
- - void **set_render_target** **(** :ref:`RID<class_RID>` value **)**
- - :ref:`RID<class_RID>` **get_render_target** **(** **)**
- The render target associated with these buffer.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersConfiguration_property_scaling_3d_mode:
- .. rst-class:: classref-property
- :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **scaling_3d_mode** = ``255``
- .. rst-class:: classref-property-setget
- - void **set_scaling_3d_mode** **(** :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` value **)**
- - :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **get_scaling_3d_mode** **(** **)**
- The requested scaling mode with which we upscale/downscale if :ref:`internal_size<class_RenderSceneBuffersConfiguration_property_internal_size>` and :ref:`target_size<class_RenderSceneBuffersConfiguration_property_target_size>` are not equal.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersConfiguration_property_screen_space_aa:
- .. rst-class:: classref-property
- :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **screen_space_aa** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_screen_space_aa** **(** :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` value **)**
- - :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **get_screen_space_aa** **(** **)**
- The requested screen space AA applied in post processing.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersConfiguration_property_target_size:
- .. rst-class:: classref-property
- :ref:`Vector2i<class_Vector2i>` **target_size** = ``Vector2i(0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_target_size** **(** :ref:`Vector2i<class_Vector2i>` value **)**
- - :ref:`Vector2i<class_Vector2i>` **get_target_size** **(** **)**
- The target (upscale) size if scaling is used.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersConfiguration_property_texture_mipmap_bias:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **texture_mipmap_bias** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_texture_mipmap_bias** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_texture_mipmap_bias** **(** **)**
- Bias applied to mipmaps.
- .. rst-class:: classref-item-separator
- ----
- .. _class_RenderSceneBuffersConfiguration_property_view_count:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **view_count** = ``1``
- .. rst-class:: classref-property-setget
- - void **set_view_count** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_view_count** **(** **)**
- The number of views we're rendering.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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