class_renderingserver.rst 1.1 MB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/RenderingServer.xml.
  6. .. _class_RenderingServer:
  7. RenderingServer
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Server for anything visible.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The rendering server is the API backend for everything visible. The whole scene system mounts on it to display. The rendering server is completely opaque: the internals are entirely implementation-specific and cannot be accessed.
  15. The rendering server can be used to bypass the scene/:ref:`Node<class_Node>` system entirely. This can improve performance in cases where the scene system is the bottleneck, but won't improve performance otherwise (for instance, if the GPU is already fully utilized).
  16. Resources are created using the ``*_create`` functions. These functions return :ref:`RID<class_RID>`\ s which are not references to the objects themselves, but opaque *pointers* towards these objects.
  17. All objects are drawn to a viewport. You can use the :ref:`Viewport<class_Viewport>` attached to the :ref:`SceneTree<class_SceneTree>` or you can create one yourself with :ref:`viewport_create<class_RenderingServer_method_viewport_create>`. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using :ref:`viewport_set_scenario<class_RenderingServer_method_viewport_set_scenario>` or :ref:`viewport_attach_canvas<class_RenderingServer_method_viewport_attach_canvas>`.
  18. \ **Scenarios:** In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any :ref:`Node3D<class_Node3D>` node with :ref:`Node3D.get_world_3d<class_Node3D_method_get_world_3d>`. Otherwise, a scenario can be created with :ref:`scenario_create<class_RenderingServer_method_scenario_create>`.
  19. Similarly, in 2D, a canvas is needed to draw all canvas items.
  20. \ **3D:** In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>`. The instance must also be attached to the scenario using :ref:`instance_set_scenario<class_RenderingServer_method_instance_set_scenario>` in order to be visible. RenderingServer methods that don't have a prefix are usually 3D-specific (but not always).
  21. \ **2D:** In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. 2D-specific RenderingServer methods generally start with ``canvas_*``.
  22. \ **Headless mode:** Starting the engine with the ``--headless`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` disables all rendering and window management functions. Most functions from **RenderingServer** will return dummy values in this case.
  23. .. rst-class:: classref-introduction-group
  24. Tutorials
  25. ---------
  26. - :doc:`Optimization using Servers <../tutorials/performance/using_servers>`
  27. .. rst-class:: classref-reftable-group
  28. Properties
  29. ----------
  30. .. table::
  31. :widths: auto
  32. +-------------------------+--------------------------------------------------------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`render_loop_enabled<class_RenderingServer_property_render_loop_enabled>` |
  34. +-------------------------+--------------------------------------------------------------------------------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Image[]<class_Image>` | :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>` **(** :ref:`RID<class_RID>` base, :ref:`RID[]<class_RID>` material_overrides, :ref:`Vector2i<class_Vector2i>` image_size **)** |
  42. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`call_on_render_thread<class_RenderingServer_method_call_on_render_thread>` **(** :ref:`Callable<class_Callable>` callable **)** |
  44. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`RID<class_RID>` | :ref:`camera_attributes_create<class_RenderingServer_method_camera_attributes_create>` **(** **)** |
  46. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`camera_attributes_set_auto_exposure<class_RenderingServer_method_camera_attributes_set_auto_exposure>` **(** :ref:`RID<class_RID>` camera_attributes, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` min_sensitivity, :ref:`float<class_float>` max_sensitivity, :ref:`float<class_float>` speed, :ref:`float<class_float>` scale **)** |
  48. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`camera_attributes_set_dof_blur<class_RenderingServer_method_camera_attributes_set_dof_blur>` **(** :ref:`RID<class_RID>` camera_attributes, :ref:`bool<class_bool>` far_enable, :ref:`float<class_float>` far_distance, :ref:`float<class_float>` far_transition, :ref:`bool<class_bool>` near_enable, :ref:`float<class_float>` near_distance, :ref:`float<class_float>` near_transition, :ref:`float<class_float>` amount **)** |
  50. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`camera_attributes_set_dof_blur_bokeh_shape<class_RenderingServer_method_camera_attributes_set_dof_blur_bokeh_shape>` **(** :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` shape **)** |
  52. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`camera_attributes_set_dof_blur_quality<class_RenderingServer_method_camera_attributes_set_dof_blur_quality>` **(** :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` quality, :ref:`bool<class_bool>` use_jitter **)** |
  54. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`camera_attributes_set_exposure<class_RenderingServer_method_camera_attributes_set_exposure>` **(** :ref:`RID<class_RID>` camera_attributes, :ref:`float<class_float>` multiplier, :ref:`float<class_float>` normalization **)** |
  56. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`RID<class_RID>` | :ref:`camera_create<class_RenderingServer_method_camera_create>` **(** **)** |
  58. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`camera_set_camera_attributes<class_RenderingServer_method_camera_set_camera_attributes>` **(** :ref:`RID<class_RID>` camera, :ref:`RID<class_RID>` effects **)** |
  60. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`camera_set_cull_mask<class_RenderingServer_method_camera_set_cull_mask>` **(** :ref:`RID<class_RID>` camera, :ref:`int<class_int>` layers **)** |
  62. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`camera_set_environment<class_RenderingServer_method_camera_set_environment>` **(** :ref:`RID<class_RID>` camera, :ref:`RID<class_RID>` env **)** |
  64. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`camera_set_frustum<class_RenderingServer_method_camera_set_frustum>` **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  66. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`camera_set_orthogonal<class_RenderingServer_method_camera_set_orthogonal>` **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  68. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`camera_set_perspective<class_RenderingServer_method_camera_set_perspective>` **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` fovy_degrees, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  70. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`camera_set_transform<class_RenderingServer_method_camera_set_transform>` **(** :ref:`RID<class_RID>` camera, :ref:`Transform3D<class_Transform3D>` transform **)** |
  72. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`camera_set_use_vertical_aspect<class_RenderingServer_method_camera_set_use_vertical_aspect>` **(** :ref:`RID<class_RID>` camera, :ref:`bool<class_bool>` enable **)** |
  74. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`RID<class_RID>` | :ref:`canvas_create<class_RenderingServer_method_canvas_create>` **(** **)** |
  76. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`canvas_item_add_animation_slice<class_RenderingServer_method_canvas_item_add_animation_slice>` **(** :ref:`RID<class_RID>` item, :ref:`float<class_float>` animation_length, :ref:`float<class_float>` slice_begin, :ref:`float<class_float>` slice_end, :ref:`float<class_float>` offset=0.0 **)** |
  78. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`canvas_item_add_circle<class_RenderingServer_method_canvas_item_add_circle>` **(** :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` pos, :ref:`float<class_float>` radius, :ref:`Color<class_Color>` color **)** |
  80. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`canvas_item_add_clip_ignore<class_RenderingServer_method_canvas_item_add_clip_ignore>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` ignore **)** |
  82. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`canvas_item_add_lcd_texture_rect_region<class_RenderingServer_method_canvas_item_add_lcd_texture_rect_region>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate **)** |
  84. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`canvas_item_add_line<class_RenderingServer_method_canvas_item_add_line>` **(** :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=-1.0, :ref:`bool<class_bool>` antialiased=false **)** |
  86. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`canvas_item_add_mesh<class_RenderingServer_method_canvas_item_add_mesh>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` mesh, :ref:`Transform2D<class_Transform2D>` transform=Transform2D(1, 0, 0, 1, 0, 0), :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`RID<class_RID>` texture=RID() **)** |
  88. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`canvas_item_add_msdf_texture_rect_region<class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`int<class_int>` outline_size=0, :ref:`float<class_float>` px_range=1.0, :ref:`float<class_float>` scale=1.0 **)** |
  90. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`canvas_item_add_multiline<class_RenderingServer_method_canvas_item_add_multiline>` **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`float<class_float>` width=-1.0 **)** |
  92. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`canvas_item_add_multimesh<class_RenderingServer_method_canvas_item_add_multimesh>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` mesh, :ref:`RID<class_RID>` texture=RID() **)** |
  94. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`canvas_item_add_nine_patch<class_RenderingServer_method_canvas_item_add_nine_patch>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` source, :ref:`RID<class_RID>` texture, :ref:`Vector2<class_Vector2>` topleft, :ref:`Vector2<class_Vector2>` bottomright, :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` x_axis_mode=0, :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` y_axis_mode=0, :ref:`bool<class_bool>` draw_center=true, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1) **)** |
  96. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | void | :ref:`canvas_item_add_particles<class_RenderingServer_method_canvas_item_add_particles>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` texture **)** |
  98. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | void | :ref:`canvas_item_add_polygon<class_RenderingServer_method_canvas_item_add_polygon>` **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array(), :ref:`RID<class_RID>` texture=RID() **)** |
  100. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | void | :ref:`canvas_item_add_polyline<class_RenderingServer_method_canvas_item_add_polyline>` **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`float<class_float>` width=-1.0, :ref:`bool<class_bool>` antialiased=false **)** |
  102. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | void | :ref:`canvas_item_add_primitive<class_RenderingServer_method_canvas_item_add_primitive>` **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs, :ref:`RID<class_RID>` texture **)** |
  104. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`canvas_item_add_rect<class_RenderingServer_method_canvas_item_add_rect>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Color<class_Color>` color **)** |
  106. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | void | :ref:`canvas_item_add_set_transform<class_RenderingServer_method_canvas_item_add_set_transform>` **(** :ref:`RID<class_RID>` item, :ref:`Transform2D<class_Transform2D>` transform **)** |
  108. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`canvas_item_add_texture_rect<class_RenderingServer_method_canvas_item_add_texture_rect>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` tile=false, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false **)** |
  110. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | void | :ref:`canvas_item_add_texture_rect_region<class_RenderingServer_method_canvas_item_add_texture_rect_region>` **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false, :ref:`bool<class_bool>` clip_uv=true **)** |
  112. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | void | :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>` **(** :ref:`RID<class_RID>` item, :ref:`PackedInt32Array<class_PackedInt32Array>` indices, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array(), :ref:`PackedInt32Array<class_PackedInt32Array>` bones=PackedInt32Array(), :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights=PackedFloat32Array(), :ref:`RID<class_RID>` texture=RID(), :ref:`int<class_int>` count=-1 **)** |
  114. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | void | :ref:`canvas_item_clear<class_RenderingServer_method_canvas_item_clear>` **(** :ref:`RID<class_RID>` item **)** |
  116. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | :ref:`RID<class_RID>` | :ref:`canvas_item_create<class_RenderingServer_method_canvas_item_create>` **(** **)** |
  118. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | void | :ref:`canvas_item_set_canvas_group_mode<class_RenderingServer_method_canvas_item_set_canvas_group_mode>` **(** :ref:`RID<class_RID>` item, :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` mode, :ref:`float<class_float>` clear_margin=5.0, :ref:`bool<class_bool>` fit_empty=false, :ref:`float<class_float>` fit_margin=0.0, :ref:`bool<class_bool>` blur_mipmaps=false **)** |
  120. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | void | :ref:`canvas_item_set_clip<class_RenderingServer_method_canvas_item_set_clip>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` clip **)** |
  122. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | void | :ref:`canvas_item_set_copy_to_backbuffer<class_RenderingServer_method_canvas_item_set_copy_to_backbuffer>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled, :ref:`Rect2<class_Rect2>` rect **)** |
  124. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | void | :ref:`canvas_item_set_custom_rect<class_RenderingServer_method_canvas_item_set_custom_rect>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` use_custom_rect, :ref:`Rect2<class_Rect2>` rect=Rect2(0, 0, 0, 0) **)** |
  126. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | void | :ref:`canvas_item_set_default_texture_filter<class_RenderingServer_method_canvas_item_set_default_texture_filter>` **(** :ref:`RID<class_RID>` item, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)** |
  128. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | void | :ref:`canvas_item_set_default_texture_repeat<class_RenderingServer_method_canvas_item_set_default_texture_repeat>` **(** :ref:`RID<class_RID>` item, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)** |
  130. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | void | :ref:`canvas_item_set_distance_field_mode<class_RenderingServer_method_canvas_item_set_distance_field_mode>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
  132. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | void | :ref:`canvas_item_set_draw_behind_parent<class_RenderingServer_method_canvas_item_set_draw_behind_parent>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
  134. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | void | :ref:`canvas_item_set_draw_index<class_RenderingServer_method_canvas_item_set_draw_index>` **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` index **)** |
  136. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | void | :ref:`canvas_item_set_light_mask<class_RenderingServer_method_canvas_item_set_light_mask>` **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` mask **)** |
  138. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | void | :ref:`canvas_item_set_material<class_RenderingServer_method_canvas_item_set_material>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` material **)** |
  140. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | void | :ref:`canvas_item_set_modulate<class_RenderingServer_method_canvas_item_set_modulate>` **(** :ref:`RID<class_RID>` item, :ref:`Color<class_Color>` color **)** |
  142. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | void | :ref:`canvas_item_set_parent<class_RenderingServer_method_canvas_item_set_parent>` **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` parent **)** |
  144. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | void | :ref:`canvas_item_set_self_modulate<class_RenderingServer_method_canvas_item_set_self_modulate>` **(** :ref:`RID<class_RID>` item, :ref:`Color<class_Color>` color **)** |
  146. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | void | :ref:`canvas_item_set_sort_children_by_y<class_RenderingServer_method_canvas_item_set_sort_children_by_y>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
  148. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | void | :ref:`canvas_item_set_transform<class_RenderingServer_method_canvas_item_set_transform>` **(** :ref:`RID<class_RID>` item, :ref:`Transform2D<class_Transform2D>` transform **)** |
  150. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | void | :ref:`canvas_item_set_use_parent_material<class_RenderingServer_method_canvas_item_set_use_parent_material>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
  152. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | void | :ref:`canvas_item_set_visibility_layer<class_RenderingServer_method_canvas_item_set_visibility_layer>` **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` visibility_layer **)** |
  154. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | void | :ref:`canvas_item_set_visibility_notifier<class_RenderingServer_method_canvas_item_set_visibility_notifier>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enable, :ref:`Rect2<class_Rect2>` area, :ref:`Callable<class_Callable>` enter_callable, :ref:`Callable<class_Callable>` exit_callable **)** |
  156. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. | void | :ref:`canvas_item_set_visible<class_RenderingServer_method_canvas_item_set_visible>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` visible **)** |
  158. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  159. | void | :ref:`canvas_item_set_z_as_relative_to_parent<class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent>` **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)** |
  160. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  161. | void | :ref:`canvas_item_set_z_index<class_RenderingServer_method_canvas_item_set_z_index>` **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` z_index **)** |
  162. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  163. | void | :ref:`canvas_light_attach_to_canvas<class_RenderingServer_method_canvas_light_attach_to_canvas>` **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` canvas **)** |
  164. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  165. | :ref:`RID<class_RID>` | :ref:`canvas_light_create<class_RenderingServer_method_canvas_light_create>` **(** **)** |
  166. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  167. | void | :ref:`canvas_light_occluder_attach_to_canvas<class_RenderingServer_method_canvas_light_occluder_attach_to_canvas>` **(** :ref:`RID<class_RID>` occluder, :ref:`RID<class_RID>` canvas **)** |
  168. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  169. | :ref:`RID<class_RID>` | :ref:`canvas_light_occluder_create<class_RenderingServer_method_canvas_light_occluder_create>` **(** **)** |
  170. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  171. | void | :ref:`canvas_light_occluder_set_as_sdf_collision<class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision>` **(** :ref:`RID<class_RID>` occluder, :ref:`bool<class_bool>` enable **)** |
  172. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  173. | void | :ref:`canvas_light_occluder_set_enabled<class_RenderingServer_method_canvas_light_occluder_set_enabled>` **(** :ref:`RID<class_RID>` occluder, :ref:`bool<class_bool>` enabled **)** |
  174. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  175. | void | :ref:`canvas_light_occluder_set_light_mask<class_RenderingServer_method_canvas_light_occluder_set_light_mask>` **(** :ref:`RID<class_RID>` occluder, :ref:`int<class_int>` mask **)** |
  176. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  177. | void | :ref:`canvas_light_occluder_set_polygon<class_RenderingServer_method_canvas_light_occluder_set_polygon>` **(** :ref:`RID<class_RID>` occluder, :ref:`RID<class_RID>` polygon **)** |
  178. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  179. | void | :ref:`canvas_light_occluder_set_transform<class_RenderingServer_method_canvas_light_occluder_set_transform>` **(** :ref:`RID<class_RID>` occluder, :ref:`Transform2D<class_Transform2D>` transform **)** |
  180. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  181. | void | :ref:`canvas_light_set_blend_mode<class_RenderingServer_method_canvas_light_set_blend_mode>` **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` mode **)** |
  182. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  183. | void | :ref:`canvas_light_set_color<class_RenderingServer_method_canvas_light_set_color>` **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)** |
  184. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  185. | void | :ref:`canvas_light_set_enabled<class_RenderingServer_method_canvas_light_set_enabled>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)** |
  186. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  187. | void | :ref:`canvas_light_set_energy<class_RenderingServer_method_canvas_light_set_energy>` **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` energy **)** |
  188. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  189. | void | :ref:`canvas_light_set_height<class_RenderingServer_method_canvas_light_set_height>` **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` height **)** |
  190. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  191. | void | :ref:`canvas_light_set_item_cull_mask<class_RenderingServer_method_canvas_light_set_item_cull_mask>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)** |
  192. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  193. | void | :ref:`canvas_light_set_item_shadow_cull_mask<class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)** |
  194. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  195. | void | :ref:`canvas_light_set_layer_range<class_RenderingServer_method_canvas_light_set_layer_range>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` min_layer, :ref:`int<class_int>` max_layer **)** |
  196. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  197. | void | :ref:`canvas_light_set_mode<class_RenderingServer_method_canvas_light_set_mode>` **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` mode **)** |
  198. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  199. | void | :ref:`canvas_light_set_shadow_color<class_RenderingServer_method_canvas_light_set_shadow_color>` **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)** |
  200. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  201. | void | :ref:`canvas_light_set_shadow_enabled<class_RenderingServer_method_canvas_light_set_shadow_enabled>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)** |
  202. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  203. | void | :ref:`canvas_light_set_shadow_filter<class_RenderingServer_method_canvas_light_set_shadow_filter>` **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` filter **)** |
  204. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  205. | void | :ref:`canvas_light_set_shadow_smooth<class_RenderingServer_method_canvas_light_set_shadow_smooth>` **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` smooth **)** |
  206. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  207. | void | :ref:`canvas_light_set_texture<class_RenderingServer_method_canvas_light_set_texture>` **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` texture **)** |
  208. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  209. | void | :ref:`canvas_light_set_texture_offset<class_RenderingServer_method_canvas_light_set_texture_offset>` **(** :ref:`RID<class_RID>` light, :ref:`Vector2<class_Vector2>` offset **)** |
  210. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  211. | void | :ref:`canvas_light_set_texture_scale<class_RenderingServer_method_canvas_light_set_texture_scale>` **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` scale **)** |
  212. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  213. | void | :ref:`canvas_light_set_transform<class_RenderingServer_method_canvas_light_set_transform>` **(** :ref:`RID<class_RID>` light, :ref:`Transform2D<class_Transform2D>` transform **)** |
  214. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  215. | void | :ref:`canvas_light_set_z_range<class_RenderingServer_method_canvas_light_set_z_range>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` min_z, :ref:`int<class_int>` max_z **)** |
  216. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  217. | :ref:`RID<class_RID>` | :ref:`canvas_occluder_polygon_create<class_RenderingServer_method_canvas_occluder_polygon_create>` **(** **)** |
  218. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  219. | void | :ref:`canvas_occluder_polygon_set_cull_mode<class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode>` **(** :ref:`RID<class_RID>` occluder_polygon, :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` mode **)** |
  220. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  221. | void | :ref:`canvas_occluder_polygon_set_shape<class_RenderingServer_method_canvas_occluder_polygon_set_shape>` **(** :ref:`RID<class_RID>` occluder_polygon, :ref:`PackedVector2Array<class_PackedVector2Array>` shape, :ref:`bool<class_bool>` closed **)** |
  222. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  223. | void | :ref:`canvas_set_disable_scale<class_RenderingServer_method_canvas_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
  224. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  225. | void | :ref:`canvas_set_item_mirroring<class_RenderingServer_method_canvas_set_item_mirroring>` **(** :ref:`RID<class_RID>` canvas, :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` mirroring **)** |
  226. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  227. | void | :ref:`canvas_set_modulate<class_RenderingServer_method_canvas_set_modulate>` **(** :ref:`RID<class_RID>` canvas, :ref:`Color<class_Color>` color **)** |
  228. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  229. | void | :ref:`canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` **(** :ref:`int<class_int>` size **)** |
  230. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  231. | :ref:`RID<class_RID>` | :ref:`canvas_texture_create<class_RenderingServer_method_canvas_texture_create>` **(** **)** |
  232. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  233. | void | :ref:`canvas_texture_set_channel<class_RenderingServer_method_canvas_texture_set_channel>` **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` channel, :ref:`RID<class_RID>` texture **)** |
  234. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  235. | void | :ref:`canvas_texture_set_shading_parameters<class_RenderingServer_method_canvas_texture_set_shading_parameters>` **(** :ref:`RID<class_RID>` canvas_texture, :ref:`Color<class_Color>` base_color, :ref:`float<class_float>` shininess **)** |
  236. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  237. | void | :ref:`canvas_texture_set_texture_filter<class_RenderingServer_method_canvas_texture_set_texture_filter>` **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)** |
  238. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  239. | void | :ref:`canvas_texture_set_texture_repeat<class_RenderingServer_method_canvas_texture_set_texture_repeat>` **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)** |
  240. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  241. | :ref:`RenderingDevice<class_RenderingDevice>` | :ref:`create_local_rendering_device<class_RenderingServer_method_create_local_rendering_device>` **(** **)** |const| |
  242. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  243. | :ref:`Rect2<class_Rect2>` | :ref:`debug_canvas_item_get_rect<class_RenderingServer_method_debug_canvas_item_get_rect>` **(** :ref:`RID<class_RID>` item **)** |
  244. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  245. | :ref:`RID<class_RID>` | :ref:`decal_create<class_RenderingServer_method_decal_create>` **(** **)** |
  246. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  247. | void | :ref:`decal_set_albedo_mix<class_RenderingServer_method_decal_set_albedo_mix>` **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` albedo_mix **)** |
  248. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  249. | void | :ref:`decal_set_cull_mask<class_RenderingServer_method_decal_set_cull_mask>` **(** :ref:`RID<class_RID>` decal, :ref:`int<class_int>` mask **)** |
  250. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  251. | void | :ref:`decal_set_distance_fade<class_RenderingServer_method_decal_set_distance_fade>` **(** :ref:`RID<class_RID>` decal, :ref:`bool<class_bool>` enabled, :ref:`float<class_float>` begin, :ref:`float<class_float>` length **)** |
  252. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  253. | void | :ref:`decal_set_emission_energy<class_RenderingServer_method_decal_set_emission_energy>` **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` energy **)** |
  254. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  255. | void | :ref:`decal_set_fade<class_RenderingServer_method_decal_set_fade>` **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` above, :ref:`float<class_float>` below **)** |
  256. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  257. | void | :ref:`decal_set_modulate<class_RenderingServer_method_decal_set_modulate>` **(** :ref:`RID<class_RID>` decal, :ref:`Color<class_Color>` color **)** |
  258. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  259. | void | :ref:`decal_set_normal_fade<class_RenderingServer_method_decal_set_normal_fade>` **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` fade **)** |
  260. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  261. | void | :ref:`decal_set_size<class_RenderingServer_method_decal_set_size>` **(** :ref:`RID<class_RID>` decal, :ref:`Vector3<class_Vector3>` size **)** |
  262. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  263. | void | :ref:`decal_set_texture<class_RenderingServer_method_decal_set_texture>` **(** :ref:`RID<class_RID>` decal, :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` type, :ref:`RID<class_RID>` texture **)** |
  264. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  265. | void | :ref:`decals_set_filter<class_RenderingServer_method_decals_set_filter>` **(** :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` filter **)** |
  266. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  267. | :ref:`RID<class_RID>` | :ref:`directional_light_create<class_RenderingServer_method_directional_light_create>` **(** **)** |
  268. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  269. | void | :ref:`directional_shadow_atlas_set_size<class_RenderingServer_method_directional_shadow_atlas_set_size>` **(** :ref:`int<class_int>` size, :ref:`bool<class_bool>` is_16bits **)** |
  270. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  271. | void | :ref:`directional_soft_shadow_filter_set_quality<class_RenderingServer_method_directional_soft_shadow_filter_set_quality>` **(** :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` quality **)** |
  272. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  273. | :ref:`Image<class_Image>` | :ref:`environment_bake_panorama<class_RenderingServer_method_environment_bake_panorama>` **(** :ref:`RID<class_RID>` environment, :ref:`bool<class_bool>` bake_irradiance, :ref:`Vector2i<class_Vector2i>` size **)** |
  274. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  275. | :ref:`RID<class_RID>` | :ref:`environment_create<class_RenderingServer_method_environment_create>` **(** **)** |
  276. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  277. | void | :ref:`environment_glow_set_use_bicubic_upscale<class_RenderingServer_method_environment_glow_set_use_bicubic_upscale>` **(** :ref:`bool<class_bool>` enable **)** |
  278. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  279. | void | :ref:`environment_set_adjustment<class_RenderingServer_method_environment_set_adjustment>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` brightness, :ref:`float<class_float>` contrast, :ref:`float<class_float>` saturation, :ref:`bool<class_bool>` use_1d_color_correction, :ref:`RID<class_RID>` color_correction **)** |
  280. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  281. | void | :ref:`environment_set_ambient_light<class_RenderingServer_method_environment_set_ambient_light>` **(** :ref:`RID<class_RID>` env, :ref:`Color<class_Color>` color, :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` ambient=0, :ref:`float<class_float>` energy=1.0, :ref:`float<class_float>` sky_contibution=0.0, :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` reflection_source=0 **)** |
  282. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  283. | void | :ref:`environment_set_background<class_RenderingServer_method_environment_set_background>` **(** :ref:`RID<class_RID>` env, :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` bg **)** |
  284. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  285. | void | :ref:`environment_set_bg_color<class_RenderingServer_method_environment_set_bg_color>` **(** :ref:`RID<class_RID>` env, :ref:`Color<class_Color>` color **)** |
  286. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  287. | void | :ref:`environment_set_bg_energy<class_RenderingServer_method_environment_set_bg_energy>` **(** :ref:`RID<class_RID>` env, :ref:`float<class_float>` multiplier, :ref:`float<class_float>` exposure_value **)** |
  288. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  289. | void | :ref:`environment_set_canvas_max_layer<class_RenderingServer_method_environment_set_canvas_max_layer>` **(** :ref:`RID<class_RID>` env, :ref:`int<class_int>` max_layer **)** |
  290. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  291. | void | :ref:`environment_set_fog<class_RenderingServer_method_environment_set_fog>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`Color<class_Color>` light_color, :ref:`float<class_float>` light_energy, :ref:`float<class_float>` sun_scatter, :ref:`float<class_float>` density, :ref:`float<class_float>` height, :ref:`float<class_float>` height_density, :ref:`float<class_float>` aerial_perspective, :ref:`float<class_float>` sky_affect **)** |
  292. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  293. | void | :ref:`environment_set_glow<class_RenderingServer_method_environment_set_glow>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`PackedFloat32Array<class_PackedFloat32Array>` levels, :ref:`float<class_float>` intensity, :ref:`float<class_float>` strength, :ref:`float<class_float>` mix, :ref:`float<class_float>` bloom_threshold, :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` blend_mode, :ref:`float<class_float>` hdr_bleed_threshold, :ref:`float<class_float>` hdr_bleed_scale, :ref:`float<class_float>` hdr_luminance_cap, :ref:`float<class_float>` glow_map_strength, :ref:`RID<class_RID>` glow_map **)** |
  294. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  295. | void | :ref:`environment_set_sdfgi<class_RenderingServer_method_environment_set_sdfgi>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` cascades, :ref:`float<class_float>` min_cell_size, :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` y_scale, :ref:`bool<class_bool>` use_occlusion, :ref:`float<class_float>` bounce_feedback, :ref:`bool<class_bool>` read_sky, :ref:`float<class_float>` energy, :ref:`float<class_float>` normal_bias, :ref:`float<class_float>` probe_bias **)** |
  296. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  297. | void | :ref:`environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` **(** :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` frames **)** |
  298. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  299. | void | :ref:`environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` **(** :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` frames **)** |
  300. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  301. | void | :ref:`environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` **(** :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` ray_count **)** |
  302. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  303. | void | :ref:`environment_set_sky<class_RenderingServer_method_environment_set_sky>` **(** :ref:`RID<class_RID>` env, :ref:`RID<class_RID>` sky **)** |
  304. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  305. | void | :ref:`environment_set_sky_custom_fov<class_RenderingServer_method_environment_set_sky_custom_fov>` **(** :ref:`RID<class_RID>` env, :ref:`float<class_float>` scale **)** |
  306. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  307. | void | :ref:`environment_set_sky_orientation<class_RenderingServer_method_environment_set_sky_orientation>` **(** :ref:`RID<class_RID>` env, :ref:`Basis<class_Basis>` orientation **)** |
  308. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  309. | void | :ref:`environment_set_ssao<class_RenderingServer_method_environment_set_ssao>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` radius, :ref:`float<class_float>` intensity, :ref:`float<class_float>` power, :ref:`float<class_float>` detail, :ref:`float<class_float>` horizon, :ref:`float<class_float>` sharpness, :ref:`float<class_float>` light_affect, :ref:`float<class_float>` ao_channel_affect **)** |
  310. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  311. | void | :ref:`environment_set_ssao_quality<class_RenderingServer_method_environment_set_ssao_quality>` **(** :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` quality, :ref:`bool<class_bool>` half_size, :ref:`float<class_float>` adaptive_target, :ref:`int<class_int>` blur_passes, :ref:`float<class_float>` fadeout_from, :ref:`float<class_float>` fadeout_to **)** |
  312. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  313. | void | :ref:`environment_set_ssil_quality<class_RenderingServer_method_environment_set_ssil_quality>` **(** :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` quality, :ref:`bool<class_bool>` half_size, :ref:`float<class_float>` adaptive_target, :ref:`int<class_int>` blur_passes, :ref:`float<class_float>` fadeout_from, :ref:`float<class_float>` fadeout_to **)** |
  314. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  315. | void | :ref:`environment_set_ssr<class_RenderingServer_method_environment_set_ssr>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` max_steps, :ref:`float<class_float>` fade_in, :ref:`float<class_float>` fade_out, :ref:`float<class_float>` depth_tolerance **)** |
  316. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  317. | void | :ref:`environment_set_ssr_roughness_quality<class_RenderingServer_method_environment_set_ssr_roughness_quality>` **(** :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` quality **)** |
  318. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  319. | void | :ref:`environment_set_tonemap<class_RenderingServer_method_environment_set_tonemap>` **(** :ref:`RID<class_RID>` env, :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` tone_mapper, :ref:`float<class_float>` exposure, :ref:`float<class_float>` white **)** |
  320. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  321. | void | :ref:`environment_set_volumetric_fog<class_RenderingServer_method_environment_set_volumetric_fog>` **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` density, :ref:`Color<class_Color>` albedo, :ref:`Color<class_Color>` emission, :ref:`float<class_float>` emission_energy, :ref:`float<class_float>` anisotropy, :ref:`float<class_float>` length, :ref:`float<class_float>` p_detail_spread, :ref:`float<class_float>` gi_inject, :ref:`bool<class_bool>` temporal_reprojection, :ref:`float<class_float>` temporal_reprojection_amount, :ref:`float<class_float>` ambient_inject, :ref:`float<class_float>` sky_affect **)** |
  322. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  323. | void | :ref:`environment_set_volumetric_fog_filter_active<class_RenderingServer_method_environment_set_volumetric_fog_filter_active>` **(** :ref:`bool<class_bool>` active **)** |
  324. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  325. | void | :ref:`environment_set_volumetric_fog_volume_size<class_RenderingServer_method_environment_set_volumetric_fog_volume_size>` **(** :ref:`int<class_int>` size, :ref:`int<class_int>` depth **)** |
  326. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  327. | :ref:`RID<class_RID>` | :ref:`fog_volume_create<class_RenderingServer_method_fog_volume_create>` **(** **)** |
  328. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  329. | void | :ref:`fog_volume_set_material<class_RenderingServer_method_fog_volume_set_material>` **(** :ref:`RID<class_RID>` fog_volume, :ref:`RID<class_RID>` material **)** |
  330. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  331. | void | :ref:`fog_volume_set_shape<class_RenderingServer_method_fog_volume_set_shape>` **(** :ref:`RID<class_RID>` fog_volume, :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` shape **)** |
  332. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  333. | void | :ref:`fog_volume_set_size<class_RenderingServer_method_fog_volume_set_size>` **(** :ref:`RID<class_RID>` fog_volume, :ref:`Vector3<class_Vector3>` size **)** |
  334. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  335. | void | :ref:`force_draw<class_RenderingServer_method_force_draw>` **(** :ref:`bool<class_bool>` swap_buffers=true, :ref:`float<class_float>` frame_step=0.0 **)** |
  336. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  337. | void | :ref:`force_sync<class_RenderingServer_method_force_sync>` **(** **)** |
  338. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  339. | void | :ref:`free_rid<class_RenderingServer_method_free_rid>` **(** :ref:`RID<class_RID>` rid **)** |
  340. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  341. | :ref:`Color<class_Color>` | :ref:`get_default_clear_color<class_RenderingServer_method_get_default_clear_color>` **(** **)** |
  342. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  343. | :ref:`float<class_float>` | :ref:`get_frame_setup_time_cpu<class_RenderingServer_method_get_frame_setup_time_cpu>` **(** **)** |const| |
  344. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  345. | :ref:`RenderingDevice<class_RenderingDevice>` | :ref:`get_rendering_device<class_RenderingServer_method_get_rendering_device>` **(** **)** |const| |
  346. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  347. | :ref:`int<class_int>` | :ref:`get_rendering_info<class_RenderingServer_method_get_rendering_info>` **(** :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` info **)** |
  348. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  349. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_shader_parameter_list<class_RenderingServer_method_get_shader_parameter_list>` **(** :ref:`RID<class_RID>` shader **)** |const| |
  350. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  351. | :ref:`RID<class_RID>` | :ref:`get_test_cube<class_RenderingServer_method_get_test_cube>` **(** **)** |
  352. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  353. | :ref:`RID<class_RID>` | :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>` **(** **)** |
  354. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  355. | :ref:`String<class_String>` | :ref:`get_video_adapter_api_version<class_RenderingServer_method_get_video_adapter_api_version>` **(** **)** |const| |
  356. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  357. | :ref:`String<class_String>` | :ref:`get_video_adapter_name<class_RenderingServer_method_get_video_adapter_name>` **(** **)** |const| |
  358. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  359. | :ref:`DeviceType<enum_RenderingDevice_DeviceType>` | :ref:`get_video_adapter_type<class_RenderingServer_method_get_video_adapter_type>` **(** **)** |const| |
  360. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  361. | :ref:`String<class_String>` | :ref:`get_video_adapter_vendor<class_RenderingServer_method_get_video_adapter_vendor>` **(** **)** |const| |
  362. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  363. | :ref:`RID<class_RID>` | :ref:`get_white_texture<class_RenderingServer_method_get_white_texture>` **(** **)** |
  364. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  365. | void | :ref:`gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` **(** :ref:`bool<class_bool>` half_resolution **)** |
  366. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  367. | void | :ref:`global_shader_parameter_add<class_RenderingServer_method_global_shader_parameter_add>` **(** :ref:`StringName<class_StringName>` name, :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` type, :ref:`Variant<class_Variant>` default_value **)** |
  368. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  369. | :ref:`Variant<class_Variant>` | :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  370. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  371. | :ref:`StringName[]<class_StringName>` | :ref:`global_shader_parameter_get_list<class_RenderingServer_method_global_shader_parameter_get_list>` **(** **)** |const| |
  372. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  373. | :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` | :ref:`global_shader_parameter_get_type<class_RenderingServer_method_global_shader_parameter_get_type>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  374. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  375. | void | :ref:`global_shader_parameter_remove<class_RenderingServer_method_global_shader_parameter_remove>` **(** :ref:`StringName<class_StringName>` name **)** |
  376. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  377. | void | :ref:`global_shader_parameter_set<class_RenderingServer_method_global_shader_parameter_set>` **(** :ref:`StringName<class_StringName>` name, :ref:`Variant<class_Variant>` value **)** |
  378. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  379. | void | :ref:`global_shader_parameter_set_override<class_RenderingServer_method_global_shader_parameter_set_override>` **(** :ref:`StringName<class_StringName>` name, :ref:`Variant<class_Variant>` value **)** |
  380. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  381. | :ref:`bool<class_bool>` | :ref:`has_changed<class_RenderingServer_method_has_changed>` **(** **)** |const| |
  382. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  383. | :ref:`bool<class_bool>` | :ref:`has_feature<class_RenderingServer_method_has_feature>` **(** :ref:`Features<enum_RenderingServer_Features>` feature **)** |const| |
  384. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  385. | :ref:`bool<class_bool>` | :ref:`has_os_feature<class_RenderingServer_method_has_os_feature>` **(** :ref:`String<class_String>` feature **)** |const| |
  386. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  387. | void | :ref:`instance_attach_object_instance_id<class_RenderingServer_method_instance_attach_object_instance_id>` **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` id **)** |
  388. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  389. | void | :ref:`instance_attach_skeleton<class_RenderingServer_method_instance_attach_skeleton>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` skeleton **)** |
  390. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  391. | :ref:`RID<class_RID>` | :ref:`instance_create<class_RenderingServer_method_instance_create>` **(** **)** |
  392. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  393. | :ref:`RID<class_RID>` | :ref:`instance_create2<class_RenderingServer_method_instance_create2>` **(** :ref:`RID<class_RID>` base, :ref:`RID<class_RID>` scenario **)** |
  394. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  395. | :ref:`Variant<class_Variant>` | :ref:`instance_geometry_get_shader_parameter<class_RenderingServer_method_instance_geometry_get_shader_parameter>` **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter **)** |const| |
  396. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  397. | :ref:`Variant<class_Variant>` | :ref:`instance_geometry_get_shader_parameter_default_value<class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value>` **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter **)** |const| |
  398. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  399. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`instance_geometry_get_shader_parameter_list<class_RenderingServer_method_instance_geometry_get_shader_parameter_list>` **(** :ref:`RID<class_RID>` instance **)** |const| |
  400. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  401. | void | :ref:`instance_geometry_set_cast_shadows_setting<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>` **(** :ref:`RID<class_RID>` instance, :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` shadow_casting_setting **)** |
  402. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  403. | void | :ref:`instance_geometry_set_flag<class_RenderingServer_method_instance_geometry_set_flag>` **(** :ref:`RID<class_RID>` instance, :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` flag, :ref:`bool<class_bool>` enabled **)** |
  404. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  405. | void | :ref:`instance_geometry_set_lightmap<class_RenderingServer_method_instance_geometry_set_lightmap>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` lightmap, :ref:`Rect2<class_Rect2>` lightmap_uv_scale, :ref:`int<class_int>` lightmap_slice **)** |
  406. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  407. | void | :ref:`instance_geometry_set_lod_bias<class_RenderingServer_method_instance_geometry_set_lod_bias>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` lod_bias **)** |
  408. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  409. | void | :ref:`instance_geometry_set_material_overlay<class_RenderingServer_method_instance_geometry_set_material_overlay>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` material **)** |
  410. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  411. | void | :ref:`instance_geometry_set_material_override<class_RenderingServer_method_instance_geometry_set_material_override>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` material **)** |
  412. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  413. | void | :ref:`instance_geometry_set_shader_parameter<class_RenderingServer_method_instance_geometry_set_shader_parameter>` **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter, :ref:`Variant<class_Variant>` value **)** |
  414. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  415. | void | :ref:`instance_geometry_set_transparency<class_RenderingServer_method_instance_geometry_set_transparency>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` transparency **)** |
  416. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  417. | void | :ref:`instance_geometry_set_visibility_range<class_RenderingServer_method_instance_geometry_set_visibility_range>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`float<class_float>` min_margin, :ref:`float<class_float>` max_margin, :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` fade_mode **)** |
  418. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  419. | void | :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` base **)** |
  420. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  421. | void | :ref:`instance_set_blend_shape_weight<class_RenderingServer_method_instance_set_blend_shape_weight>` **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` shape, :ref:`float<class_float>` weight **)** |
  422. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  423. | void | :ref:`instance_set_custom_aabb<class_RenderingServer_method_instance_set_custom_aabb>` **(** :ref:`RID<class_RID>` instance, :ref:`AABB<class_AABB>` aabb **)** |
  424. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  425. | void | :ref:`instance_set_extra_visibility_margin<class_RenderingServer_method_instance_set_extra_visibility_margin>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` margin **)** |
  426. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  427. | void | :ref:`instance_set_ignore_culling<class_RenderingServer_method_instance_set_ignore_culling>` **(** :ref:`RID<class_RID>` instance, :ref:`bool<class_bool>` enabled **)** |
  428. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  429. | void | :ref:`instance_set_layer_mask<class_RenderingServer_method_instance_set_layer_mask>` **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` mask **)** |
  430. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  431. | void | :ref:`instance_set_pivot_data<class_RenderingServer_method_instance_set_pivot_data>` **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` sorting_offset, :ref:`bool<class_bool>` use_aabb_center **)** |
  432. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  433. | void | :ref:`instance_set_scenario<class_RenderingServer_method_instance_set_scenario>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` scenario **)** |
  434. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  435. | void | :ref:`instance_set_surface_override_material<class_RenderingServer_method_instance_set_surface_override_material>` **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` surface, :ref:`RID<class_RID>` material **)** |
  436. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  437. | void | :ref:`instance_set_transform<class_RenderingServer_method_instance_set_transform>` **(** :ref:`RID<class_RID>` instance, :ref:`Transform3D<class_Transform3D>` transform **)** |
  438. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  439. | void | :ref:`instance_set_visibility_parent<class_RenderingServer_method_instance_set_visibility_parent>` **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` parent **)** |
  440. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  441. | void | :ref:`instance_set_visible<class_RenderingServer_method_instance_set_visible>` **(** :ref:`RID<class_RID>` instance, :ref:`bool<class_bool>` visible **)** |
  442. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  443. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>` **(** :ref:`AABB<class_AABB>` aabb, :ref:`RID<class_RID>` scenario=RID() **)** |const| |
  444. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  445. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>` **(** :ref:`Plane[]<class_Plane>` convex, :ref:`RID<class_RID>` scenario=RID() **)** |const| |
  446. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  447. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>` **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`RID<class_RID>` scenario=RID() **)** |const| |
  448. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  449. | void | :ref:`light_directional_set_blend_splits<class_RenderingServer_method_light_directional_set_blend_splits>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)** |
  450. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  451. | void | :ref:`light_directional_set_shadow_mode<class_RenderingServer_method_light_directional_set_shadow_mode>` **(** :ref:`RID<class_RID>` light, :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` mode **)** |
  452. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  453. | void | :ref:`light_directional_set_sky_mode<class_RenderingServer_method_light_directional_set_sky_mode>` **(** :ref:`RID<class_RID>` light, :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` mode **)** |
  454. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  455. | void | :ref:`light_omni_set_shadow_mode<class_RenderingServer_method_light_omni_set_shadow_mode>` **(** :ref:`RID<class_RID>` light, :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` mode **)** |
  456. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  457. | void | :ref:`light_projectors_set_filter<class_RenderingServer_method_light_projectors_set_filter>` **(** :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` filter **)** |
  458. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  459. | void | :ref:`light_set_bake_mode<class_RenderingServer_method_light_set_bake_mode>` **(** :ref:`RID<class_RID>` light, :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` bake_mode **)** |
  460. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  461. | void | :ref:`light_set_color<class_RenderingServer_method_light_set_color>` **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)** |
  462. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  463. | void | :ref:`light_set_cull_mask<class_RenderingServer_method_light_set_cull_mask>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)** |
  464. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  465. | void | :ref:`light_set_distance_fade<class_RenderingServer_method_light_set_distance_fade>` **(** :ref:`RID<class_RID>` decal, :ref:`bool<class_bool>` enabled, :ref:`float<class_float>` begin, :ref:`float<class_float>` shadow, :ref:`float<class_float>` length **)** |
  466. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  467. | void | :ref:`light_set_max_sdfgi_cascade<class_RenderingServer_method_light_set_max_sdfgi_cascade>` **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` cascade **)** |
  468. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  469. | void | :ref:`light_set_negative<class_RenderingServer_method_light_set_negative>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)** |
  470. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  471. | void | :ref:`light_set_param<class_RenderingServer_method_light_set_param>` **(** :ref:`RID<class_RID>` light, :ref:`LightParam<enum_RenderingServer_LightParam>` param, :ref:`float<class_float>` value **)** |
  472. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  473. | void | :ref:`light_set_projector<class_RenderingServer_method_light_set_projector>` **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` texture **)** |
  474. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  475. | void | :ref:`light_set_reverse_cull_face_mode<class_RenderingServer_method_light_set_reverse_cull_face_mode>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)** |
  476. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  477. | void | :ref:`light_set_shadow<class_RenderingServer_method_light_set_shadow>` **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)** |
  478. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  479. | :ref:`RID<class_RID>` | :ref:`lightmap_create<class_RenderingServer_method_lightmap_create>` **(** **)** |
  480. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  481. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`lightmap_get_probe_capture_bsp_tree<class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree>` **(** :ref:`RID<class_RID>` lightmap **)** |const| |
  482. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  483. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`lightmap_get_probe_capture_points<class_RenderingServer_method_lightmap_get_probe_capture_points>` **(** :ref:`RID<class_RID>` lightmap **)** |const| |
  484. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  485. | :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`lightmap_get_probe_capture_sh<class_RenderingServer_method_lightmap_get_probe_capture_sh>` **(** :ref:`RID<class_RID>` lightmap **)** |const| |
  486. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  487. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`lightmap_get_probe_capture_tetrahedra<class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra>` **(** :ref:`RID<class_RID>` lightmap **)** |const| |
  488. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  489. | void | :ref:`lightmap_set_baked_exposure_normalization<class_RenderingServer_method_lightmap_set_baked_exposure_normalization>` **(** :ref:`RID<class_RID>` lightmap, :ref:`float<class_float>` baked_exposure **)** |
  490. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  491. | void | :ref:`lightmap_set_probe_bounds<class_RenderingServer_method_lightmap_set_probe_bounds>` **(** :ref:`RID<class_RID>` lightmap, :ref:`AABB<class_AABB>` bounds **)** |
  492. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  493. | void | :ref:`lightmap_set_probe_capture_data<class_RenderingServer_method_lightmap_set_probe_capture_data>` **(** :ref:`RID<class_RID>` lightmap, :ref:`PackedVector3Array<class_PackedVector3Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` point_sh, :ref:`PackedInt32Array<class_PackedInt32Array>` tetrahedra, :ref:`PackedInt32Array<class_PackedInt32Array>` bsp_tree **)** |
  494. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  495. | void | :ref:`lightmap_set_probe_capture_update_speed<class_RenderingServer_method_lightmap_set_probe_capture_update_speed>` **(** :ref:`float<class_float>` speed **)** |
  496. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  497. | void | :ref:`lightmap_set_probe_interior<class_RenderingServer_method_lightmap_set_probe_interior>` **(** :ref:`RID<class_RID>` lightmap, :ref:`bool<class_bool>` interior **)** |
  498. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  499. | void | :ref:`lightmap_set_textures<class_RenderingServer_method_lightmap_set_textures>` **(** :ref:`RID<class_RID>` lightmap, :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` uses_sh **)** |
  500. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  501. | :ref:`RID<class_RID>` | :ref:`make_sphere_mesh<class_RenderingServer_method_make_sphere_mesh>` **(** :ref:`int<class_int>` latitudes, :ref:`int<class_int>` longitudes, :ref:`float<class_float>` radius **)** |
  502. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  503. | :ref:`RID<class_RID>` | :ref:`material_create<class_RenderingServer_method_material_create>` **(** **)** |
  504. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  505. | :ref:`Variant<class_Variant>` | :ref:`material_get_param<class_RenderingServer_method_material_get_param>` **(** :ref:`RID<class_RID>` material, :ref:`StringName<class_StringName>` parameter **)** |const| |
  506. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  507. | void | :ref:`material_set_next_pass<class_RenderingServer_method_material_set_next_pass>` **(** :ref:`RID<class_RID>` material, :ref:`RID<class_RID>` next_material **)** |
  508. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  509. | void | :ref:`material_set_param<class_RenderingServer_method_material_set_param>` **(** :ref:`RID<class_RID>` material, :ref:`StringName<class_StringName>` parameter, :ref:`Variant<class_Variant>` value **)** |
  510. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  511. | void | :ref:`material_set_render_priority<class_RenderingServer_method_material_set_render_priority>` **(** :ref:`RID<class_RID>` material, :ref:`int<class_int>` priority **)** |
  512. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  513. | void | :ref:`material_set_shader<class_RenderingServer_method_material_set_shader>` **(** :ref:`RID<class_RID>` shader_material, :ref:`RID<class_RID>` shader **)** |
  514. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  515. | void | :ref:`mesh_add_surface<class_RenderingServer_method_mesh_add_surface>` **(** :ref:`RID<class_RID>` mesh, :ref:`Dictionary<class_Dictionary>` surface **)** |
  516. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  517. | void | :ref:`mesh_add_surface_from_arrays<class_RenderingServer_method_mesh_add_surface_from_arrays>` **(** :ref:`RID<class_RID>` mesh, :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` primitive, :ref:`Array<class_Array>` arrays, :ref:`Array<class_Array>` blend_shapes=[], :ref:`Dictionary<class_Dictionary>` lods={}, |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> compress_format=0 **)** |
  518. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  519. | void | :ref:`mesh_clear<class_RenderingServer_method_mesh_clear>` **(** :ref:`RID<class_RID>` mesh **)** |
  520. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  521. | :ref:`RID<class_RID>` | :ref:`mesh_create<class_RenderingServer_method_mesh_create>` **(** **)** |
  522. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  523. | :ref:`RID<class_RID>` | :ref:`mesh_create_from_surfaces<class_RenderingServer_method_mesh_create_from_surfaces>` **(** :ref:`Dictionary[]<class_Dictionary>` surfaces, :ref:`int<class_int>` blend_shape_count=0 **)** |
  524. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  525. | :ref:`int<class_int>` | :ref:`mesh_get_blend_shape_count<class_RenderingServer_method_mesh_get_blend_shape_count>` **(** :ref:`RID<class_RID>` mesh **)** |const| |
  526. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  527. | :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` | :ref:`mesh_get_blend_shape_mode<class_RenderingServer_method_mesh_get_blend_shape_mode>` **(** :ref:`RID<class_RID>` mesh **)** |const| |
  528. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  529. | :ref:`AABB<class_AABB>` | :ref:`mesh_get_custom_aabb<class_RenderingServer_method_mesh_get_custom_aabb>` **(** :ref:`RID<class_RID>` mesh **)** |const| |
  530. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  531. | :ref:`Dictionary<class_Dictionary>` | :ref:`mesh_get_surface<class_RenderingServer_method_mesh_get_surface>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |
  532. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  533. | :ref:`int<class_int>` | :ref:`mesh_get_surface_count<class_RenderingServer_method_mesh_get_surface_count>` **(** :ref:`RID<class_RID>` mesh **)** |const| |
  534. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  535. | void | :ref:`mesh_set_blend_shape_mode<class_RenderingServer_method_mesh_set_blend_shape_mode>` **(** :ref:`RID<class_RID>` mesh, :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` mode **)** |
  536. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  537. | void | :ref:`mesh_set_custom_aabb<class_RenderingServer_method_mesh_set_custom_aabb>` **(** :ref:`RID<class_RID>` mesh, :ref:`AABB<class_AABB>` aabb **)** |
  538. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  539. | void | :ref:`mesh_set_shadow_mesh<class_RenderingServer_method_mesh_set_shadow_mesh>` **(** :ref:`RID<class_RID>` mesh, :ref:`RID<class_RID>` shadow_mesh **)** |
  540. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  541. | :ref:`Array<class_Array>` | :ref:`mesh_surface_get_arrays<class_RenderingServer_method_mesh_surface_get_arrays>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const| |
  542. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  543. | :ref:`Array[]<class_Array>` | :ref:`mesh_surface_get_blend_shape_arrays<class_RenderingServer_method_mesh_surface_get_blend_shape_arrays>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const| |
  544. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  545. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_attribute_stride<class_RenderingServer_method_mesh_surface_get_format_attribute_stride>` **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count **)** |const| |
  546. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  547. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_normal_tangent_stride<class_RenderingServer_method_mesh_surface_get_format_normal_tangent_stride>` **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count **)** |const| |
  548. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  549. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_offset<class_RenderingServer_method_mesh_surface_get_format_offset>` **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count, :ref:`int<class_int>` array_index **)** |const| |
  550. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  551. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_skin_stride<class_RenderingServer_method_mesh_surface_get_format_skin_stride>` **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count **)** |const| |
  552. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  553. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_vertex_stride<class_RenderingServer_method_mesh_surface_get_format_vertex_stride>` **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count **)** |const| |
  554. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  555. | :ref:`RID<class_RID>` | :ref:`mesh_surface_get_material<class_RenderingServer_method_mesh_surface_get_material>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const| |
  556. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  557. | void | :ref:`mesh_surface_set_material<class_RenderingServer_method_mesh_surface_set_material>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`RID<class_RID>` material **)** |
  558. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  559. | void | :ref:`mesh_surface_update_attribute_region<class_RenderingServer_method_mesh_surface_update_attribute_region>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)** |
  560. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  561. | void | :ref:`mesh_surface_update_skin_region<class_RenderingServer_method_mesh_surface_update_skin_region>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)** |
  562. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  563. | void | :ref:`mesh_surface_update_vertex_region<class_RenderingServer_method_mesh_surface_update_vertex_region>` **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)** |
  564. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  565. | void | :ref:`multimesh_allocate_data<class_RenderingServer_method_multimesh_allocate_data>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` instances, :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` transform_format, :ref:`bool<class_bool>` color_format=false, :ref:`bool<class_bool>` custom_data_format=false **)** |
  566. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  567. | :ref:`RID<class_RID>` | :ref:`multimesh_create<class_RenderingServer_method_multimesh_create>` **(** **)** |
  568. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  569. | :ref:`AABB<class_AABB>` | :ref:`multimesh_get_aabb<class_RenderingServer_method_multimesh_get_aabb>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
  570. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  571. | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`multimesh_get_buffer<class_RenderingServer_method_multimesh_get_buffer>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
  572. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  573. | :ref:`int<class_int>` | :ref:`multimesh_get_instance_count<class_RenderingServer_method_multimesh_get_instance_count>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
  574. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  575. | :ref:`RID<class_RID>` | :ref:`multimesh_get_mesh<class_RenderingServer_method_multimesh_get_mesh>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
  576. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  577. | :ref:`int<class_int>` | :ref:`multimesh_get_visible_instances<class_RenderingServer_method_multimesh_get_visible_instances>` **(** :ref:`RID<class_RID>` multimesh **)** |const| |
  578. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  579. | :ref:`Color<class_Color>` | :ref:`multimesh_instance_get_color<class_RenderingServer_method_multimesh_instance_get_color>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const| |
  580. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  581. | :ref:`Color<class_Color>` | :ref:`multimesh_instance_get_custom_data<class_RenderingServer_method_multimesh_instance_get_custom_data>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const| |
  582. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  583. | :ref:`Transform3D<class_Transform3D>` | :ref:`multimesh_instance_get_transform<class_RenderingServer_method_multimesh_instance_get_transform>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const| |
  584. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  585. | :ref:`Transform2D<class_Transform2D>` | :ref:`multimesh_instance_get_transform_2d<class_RenderingServer_method_multimesh_instance_get_transform_2d>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const| |
  586. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  587. | void | :ref:`multimesh_instance_set_color<class_RenderingServer_method_multimesh_instance_set_color>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_Color>` color **)** |
  588. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  589. | void | :ref:`multimesh_instance_set_custom_data<class_RenderingServer_method_multimesh_instance_set_custom_data>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_Color>` custom_data **)** |
  590. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  591. | void | :ref:`multimesh_instance_set_transform<class_RenderingServer_method_multimesh_instance_set_transform>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Transform3D<class_Transform3D>` transform **)** |
  592. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  593. | void | :ref:`multimesh_instance_set_transform_2d<class_RenderingServer_method_multimesh_instance_set_transform_2d>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Transform2D<class_Transform2D>` transform **)** |
  594. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  595. | void | :ref:`multimesh_set_buffer<class_RenderingServer_method_multimesh_set_buffer>` **(** :ref:`RID<class_RID>` multimesh, :ref:`PackedFloat32Array<class_PackedFloat32Array>` buffer **)** |
  596. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  597. | void | :ref:`multimesh_set_mesh<class_RenderingServer_method_multimesh_set_mesh>` **(** :ref:`RID<class_RID>` multimesh, :ref:`RID<class_RID>` mesh **)** |
  598. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  599. | void | :ref:`multimesh_set_visible_instances<class_RenderingServer_method_multimesh_set_visible_instances>` **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` visible **)** |
  600. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  601. | :ref:`RID<class_RID>` | :ref:`occluder_create<class_RenderingServer_method_occluder_create>` **(** **)** |
  602. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  603. | void | :ref:`occluder_set_mesh<class_RenderingServer_method_occluder_set_mesh>` **(** :ref:`RID<class_RID>` occluder, :ref:`PackedVector3Array<class_PackedVector3Array>` vertices, :ref:`PackedInt32Array<class_PackedInt32Array>` indices **)** |
  604. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  605. | :ref:`RID<class_RID>` | :ref:`omni_light_create<class_RenderingServer_method_omni_light_create>` **(** **)** |
  606. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  607. | :ref:`RID<class_RID>` | :ref:`particles_collision_create<class_RenderingServer_method_particles_collision_create>` **(** **)** |
  608. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  609. | void | :ref:`particles_collision_height_field_update<class_RenderingServer_method_particles_collision_height_field_update>` **(** :ref:`RID<class_RID>` particles_collision **)** |
  610. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  611. | void | :ref:`particles_collision_set_attractor_attenuation<class_RenderingServer_method_particles_collision_set_attractor_attenuation>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` curve **)** |
  612. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  613. | void | :ref:`particles_collision_set_attractor_directionality<class_RenderingServer_method_particles_collision_set_attractor_directionality>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` amount **)** |
  614. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  615. | void | :ref:`particles_collision_set_attractor_strength<class_RenderingServer_method_particles_collision_set_attractor_strength>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` strength **)** |
  616. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  617. | void | :ref:`particles_collision_set_box_extents<class_RenderingServer_method_particles_collision_set_box_extents>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`Vector3<class_Vector3>` extents **)** |
  618. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  619. | void | :ref:`particles_collision_set_collision_type<class_RenderingServer_method_particles_collision_set_collision_type>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` type **)** |
  620. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  621. | void | :ref:`particles_collision_set_cull_mask<class_RenderingServer_method_particles_collision_set_cull_mask>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`int<class_int>` mask **)** |
  622. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  623. | void | :ref:`particles_collision_set_field_texture<class_RenderingServer_method_particles_collision_set_field_texture>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`RID<class_RID>` texture **)** |
  624. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  625. | void | :ref:`particles_collision_set_height_field_resolution<class_RenderingServer_method_particles_collision_set_height_field_resolution>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` resolution **)** |
  626. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  627. | void | :ref:`particles_collision_set_sphere_radius<class_RenderingServer_method_particles_collision_set_sphere_radius>` **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` radius **)** |
  628. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  629. | :ref:`RID<class_RID>` | :ref:`particles_create<class_RenderingServer_method_particles_create>` **(** **)** |
  630. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  631. | void | :ref:`particles_emit<class_RenderingServer_method_particles_emit>` **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` emit_flags **)** |
  632. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  633. | :ref:`AABB<class_AABB>` | :ref:`particles_get_current_aabb<class_RenderingServer_method_particles_get_current_aabb>` **(** :ref:`RID<class_RID>` particles **)** |
  634. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  635. | :ref:`bool<class_bool>` | :ref:`particles_get_emitting<class_RenderingServer_method_particles_get_emitting>` **(** :ref:`RID<class_RID>` particles **)** |
  636. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  637. | :ref:`bool<class_bool>` | :ref:`particles_is_inactive<class_RenderingServer_method_particles_is_inactive>` **(** :ref:`RID<class_RID>` particles **)** |
  638. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  639. | void | :ref:`particles_request_process<class_RenderingServer_method_particles_request_process>` **(** :ref:`RID<class_RID>` particles **)** |
  640. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  641. | void | :ref:`particles_restart<class_RenderingServer_method_particles_restart>` **(** :ref:`RID<class_RID>` particles **)** |
  642. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  643. | void | :ref:`particles_set_amount<class_RenderingServer_method_particles_set_amount>` **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` amount **)** |
  644. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  645. | void | :ref:`particles_set_amount_ratio<class_RenderingServer_method_particles_set_amount_ratio>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)** |
  646. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  647. | void | :ref:`particles_set_collision_base_size<class_RenderingServer_method_particles_set_collision_base_size>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` size **)** |
  648. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  649. | void | :ref:`particles_set_custom_aabb<class_RenderingServer_method_particles_set_custom_aabb>` **(** :ref:`RID<class_RID>` particles, :ref:`AABB<class_AABB>` aabb **)** |
  650. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  651. | void | :ref:`particles_set_draw_order<class_RenderingServer_method_particles_set_draw_order>` **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` order **)** |
  652. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  653. | void | :ref:`particles_set_draw_pass_mesh<class_RenderingServer_method_particles_set_draw_pass_mesh>` **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` pass, :ref:`RID<class_RID>` mesh **)** |
  654. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  655. | void | :ref:`particles_set_draw_passes<class_RenderingServer_method_particles_set_draw_passes>` **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` count **)** |
  656. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  657. | void | :ref:`particles_set_emission_transform<class_RenderingServer_method_particles_set_emission_transform>` **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D<class_Transform3D>` transform **)** |
  658. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  659. | void | :ref:`particles_set_emitter_velocity<class_RenderingServer_method_particles_set_emitter_velocity>` **(** :ref:`RID<class_RID>` particles, :ref:`Vector3<class_Vector3>` velocity **)** |
  660. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  661. | void | :ref:`particles_set_emitting<class_RenderingServer_method_particles_set_emitting>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` emitting **)** |
  662. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  663. | void | :ref:`particles_set_explosiveness_ratio<class_RenderingServer_method_particles_set_explosiveness_ratio>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)** |
  664. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  665. | void | :ref:`particles_set_fixed_fps<class_RenderingServer_method_particles_set_fixed_fps>` **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` fps **)** |
  666. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  667. | void | :ref:`particles_set_fractional_delta<class_RenderingServer_method_particles_set_fractional_delta>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)** |
  668. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  669. | void | :ref:`particles_set_interp_to_end<class_RenderingServer_method_particles_set_interp_to_end>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` factor **)** |
  670. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  671. | void | :ref:`particles_set_interpolate<class_RenderingServer_method_particles_set_interpolate>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)** |
  672. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  673. | void | :ref:`particles_set_lifetime<class_RenderingServer_method_particles_set_lifetime>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` lifetime **)** |
  674. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  675. | void | :ref:`particles_set_mode<class_RenderingServer_method_particles_set_mode>` **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` mode **)** |
  676. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  677. | void | :ref:`particles_set_one_shot<class_RenderingServer_method_particles_set_one_shot>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` one_shot **)** |
  678. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  679. | void | :ref:`particles_set_pre_process_time<class_RenderingServer_method_particles_set_pre_process_time>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` time **)** |
  680. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  681. | void | :ref:`particles_set_process_material<class_RenderingServer_method_particles_set_process_material>` **(** :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` material **)** |
  682. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  683. | void | :ref:`particles_set_randomness_ratio<class_RenderingServer_method_particles_set_randomness_ratio>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)** |
  684. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  685. | void | :ref:`particles_set_speed_scale<class_RenderingServer_method_particles_set_speed_scale>` **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` scale **)** |
  686. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  687. | void | :ref:`particles_set_subemitter<class_RenderingServer_method_particles_set_subemitter>` **(** :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` subemitter_particles **)** |
  688. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  689. | void | :ref:`particles_set_trail_bind_poses<class_RenderingServer_method_particles_set_trail_bind_poses>` **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D[]<class_Transform3D>` bind_poses **)** |
  690. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  691. | void | :ref:`particles_set_trails<class_RenderingServer_method_particles_set_trails>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` length_sec **)** |
  692. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  693. | void | :ref:`particles_set_transform_align<class_RenderingServer_method_particles_set_transform_align>` **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` align **)** |
  694. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  695. | void | :ref:`particles_set_use_local_coordinates<class_RenderingServer_method_particles_set_use_local_coordinates>` **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)** |
  696. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  697. | void | :ref:`positional_soft_shadow_filter_set_quality<class_RenderingServer_method_positional_soft_shadow_filter_set_quality>` **(** :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` quality **)** |
  698. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  699. | :ref:`RID<class_RID>` | :ref:`reflection_probe_create<class_RenderingServer_method_reflection_probe_create>` **(** **)** |
  700. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  701. | void | :ref:`reflection_probe_set_ambient_color<class_RenderingServer_method_reflection_probe_set_ambient_color>` **(** :ref:`RID<class_RID>` probe, :ref:`Color<class_Color>` color **)** |
  702. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  703. | void | :ref:`reflection_probe_set_ambient_energy<class_RenderingServer_method_reflection_probe_set_ambient_energy>` **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` energy **)** |
  704. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  705. | void | :ref:`reflection_probe_set_ambient_mode<class_RenderingServer_method_reflection_probe_set_ambient_mode>` **(** :ref:`RID<class_RID>` probe, :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` mode **)** |
  706. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  707. | void | :ref:`reflection_probe_set_as_interior<class_RenderingServer_method_reflection_probe_set_as_interior>` **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)** |
  708. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  709. | void | :ref:`reflection_probe_set_cull_mask<class_RenderingServer_method_reflection_probe_set_cull_mask>` **(** :ref:`RID<class_RID>` probe, :ref:`int<class_int>` layers **)** |
  710. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  711. | void | :ref:`reflection_probe_set_enable_box_projection<class_RenderingServer_method_reflection_probe_set_enable_box_projection>` **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)** |
  712. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  713. | void | :ref:`reflection_probe_set_enable_shadows<class_RenderingServer_method_reflection_probe_set_enable_shadows>` **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)** |
  714. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  715. | void | :ref:`reflection_probe_set_intensity<class_RenderingServer_method_reflection_probe_set_intensity>` **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` intensity **)** |
  716. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  717. | void | :ref:`reflection_probe_set_max_distance<class_RenderingServer_method_reflection_probe_set_max_distance>` **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` distance **)** |
  718. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  719. | void | :ref:`reflection_probe_set_mesh_lod_threshold<class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold>` **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` pixels **)** |
  720. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  721. | void | :ref:`reflection_probe_set_origin_offset<class_RenderingServer_method_reflection_probe_set_origin_offset>` **(** :ref:`RID<class_RID>` probe, :ref:`Vector3<class_Vector3>` offset **)** |
  722. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  723. | void | :ref:`reflection_probe_set_resolution<class_RenderingServer_method_reflection_probe_set_resolution>` **(** :ref:`RID<class_RID>` probe, :ref:`int<class_int>` resolution **)** |
  724. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  725. | void | :ref:`reflection_probe_set_size<class_RenderingServer_method_reflection_probe_set_size>` **(** :ref:`RID<class_RID>` probe, :ref:`Vector3<class_Vector3>` size **)** |
  726. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  727. | void | :ref:`reflection_probe_set_update_mode<class_RenderingServer_method_reflection_probe_set_update_mode>` **(** :ref:`RID<class_RID>` probe, :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` mode **)** |
  728. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  729. | void | :ref:`request_frame_drawn_callback<class_RenderingServer_method_request_frame_drawn_callback>` **(** :ref:`Callable<class_Callable>` callable **)** |
  730. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  731. | :ref:`RID<class_RID>` | :ref:`scenario_create<class_RenderingServer_method_scenario_create>` **(** **)** |
  732. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  733. | void | :ref:`scenario_set_camera_attributes<class_RenderingServer_method_scenario_set_camera_attributes>` **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` effects **)** |
  734. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  735. | void | :ref:`scenario_set_environment<class_RenderingServer_method_scenario_set_environment>` **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` environment **)** |
  736. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  737. | void | :ref:`scenario_set_fallback_environment<class_RenderingServer_method_scenario_set_fallback_environment>` **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` environment **)** |
  738. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  739. | void | :ref:`screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` **(** :ref:`bool<class_bool>` enable, :ref:`float<class_float>` amount, :ref:`float<class_float>` limit **)** |
  740. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  741. | void | :ref:`set_boot_image<class_RenderingServer_method_set_boot_image>` **(** :ref:`Image<class_Image>` image, :ref:`Color<class_Color>` color, :ref:`bool<class_bool>` scale, :ref:`bool<class_bool>` use_filter=true **)** |
  742. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  743. | void | :ref:`set_debug_generate_wireframes<class_RenderingServer_method_set_debug_generate_wireframes>` **(** :ref:`bool<class_bool>` generate **)** |
  744. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  745. | void | :ref:`set_default_clear_color<class_RenderingServer_method_set_default_clear_color>` **(** :ref:`Color<class_Color>` color **)** |
  746. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  747. | :ref:`RID<class_RID>` | :ref:`shader_create<class_RenderingServer_method_shader_create>` **(** **)** |
  748. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  749. | :ref:`String<class_String>` | :ref:`shader_get_code<class_RenderingServer_method_shader_get_code>` **(** :ref:`RID<class_RID>` shader **)** |const| |
  750. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  751. | :ref:`RID<class_RID>` | :ref:`shader_get_default_texture_parameter<class_RenderingServer_method_shader_get_default_texture_parameter>` **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` name, :ref:`int<class_int>` index=0 **)** |const| |
  752. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  753. | :ref:`Variant<class_Variant>` | :ref:`shader_get_parameter_default<class_RenderingServer_method_shader_get_parameter_default>` **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` name **)** |const| |
  754. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  755. | void | :ref:`shader_set_code<class_RenderingServer_method_shader_set_code>` **(** :ref:`RID<class_RID>` shader, :ref:`String<class_String>` code **)** |
  756. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  757. | void | :ref:`shader_set_default_texture_parameter<class_RenderingServer_method_shader_set_default_texture_parameter>` **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` name, :ref:`RID<class_RID>` texture, :ref:`int<class_int>` index=0 **)** |
  758. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  759. | void | :ref:`shader_set_path_hint<class_RenderingServer_method_shader_set_path_hint>` **(** :ref:`RID<class_RID>` shader, :ref:`String<class_String>` path **)** |
  760. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  761. | void | :ref:`skeleton_allocate_data<class_RenderingServer_method_skeleton_allocate_data>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bones, :ref:`bool<class_bool>` is_2d_skeleton=false **)** |
  762. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  763. | :ref:`Transform3D<class_Transform3D>` | :ref:`skeleton_bone_get_transform<class_RenderingServer_method_skeleton_bone_get_transform>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone **)** |const| |
  764. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  765. | :ref:`Transform2D<class_Transform2D>` | :ref:`skeleton_bone_get_transform_2d<class_RenderingServer_method_skeleton_bone_get_transform_2d>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone **)** |const| |
  766. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  767. | void | :ref:`skeleton_bone_set_transform<class_RenderingServer_method_skeleton_bone_set_transform>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform3D<class_Transform3D>` transform **)** |
  768. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  769. | void | :ref:`skeleton_bone_set_transform_2d<class_RenderingServer_method_skeleton_bone_set_transform_2d>` **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform2D<class_Transform2D>` transform **)** |
  770. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  771. | :ref:`RID<class_RID>` | :ref:`skeleton_create<class_RenderingServer_method_skeleton_create>` **(** **)** |
  772. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  773. | :ref:`int<class_int>` | :ref:`skeleton_get_bone_count<class_RenderingServer_method_skeleton_get_bone_count>` **(** :ref:`RID<class_RID>` skeleton **)** |const| |
  774. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  775. | void | :ref:`skeleton_set_base_transform_2d<class_RenderingServer_method_skeleton_set_base_transform_2d>` **(** :ref:`RID<class_RID>` skeleton, :ref:`Transform2D<class_Transform2D>` base_transform **)** |
  776. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  777. | :ref:`Image<class_Image>` | :ref:`sky_bake_panorama<class_RenderingServer_method_sky_bake_panorama>` **(** :ref:`RID<class_RID>` sky, :ref:`float<class_float>` energy, :ref:`bool<class_bool>` bake_irradiance, :ref:`Vector2i<class_Vector2i>` size **)** |
  778. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  779. | :ref:`RID<class_RID>` | :ref:`sky_create<class_RenderingServer_method_sky_create>` **(** **)** |
  780. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  781. | void | :ref:`sky_set_material<class_RenderingServer_method_sky_set_material>` **(** :ref:`RID<class_RID>` sky, :ref:`RID<class_RID>` material **)** |
  782. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  783. | void | :ref:`sky_set_mode<class_RenderingServer_method_sky_set_mode>` **(** :ref:`RID<class_RID>` sky, :ref:`SkyMode<enum_RenderingServer_SkyMode>` mode **)** |
  784. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  785. | void | :ref:`sky_set_radiance_size<class_RenderingServer_method_sky_set_radiance_size>` **(** :ref:`RID<class_RID>` sky, :ref:`int<class_int>` radiance_size **)** |
  786. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  787. | :ref:`RID<class_RID>` | :ref:`spot_light_create<class_RenderingServer_method_spot_light_create>` **(** **)** |
  788. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  789. | void | :ref:`sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` **(** :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` quality **)** |
  790. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  791. | void | :ref:`sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` **(** :ref:`float<class_float>` scale, :ref:`float<class_float>` depth_scale **)** |
  792. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  793. | :ref:`RID<class_RID>` | :ref:`texture_2d_create<class_RenderingServer_method_texture_2d_create>` **(** :ref:`Image<class_Image>` image **)** |
  794. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  795. | :ref:`Image<class_Image>` | :ref:`texture_2d_get<class_RenderingServer_method_texture_2d_get>` **(** :ref:`RID<class_RID>` texture **)** |const| |
  796. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  797. | :ref:`Image<class_Image>` | :ref:`texture_2d_layer_get<class_RenderingServer_method_texture_2d_layer_get>` **(** :ref:`RID<class_RID>` texture, :ref:`int<class_int>` layer **)** |const| |
  798. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  799. | :ref:`RID<class_RID>` | :ref:`texture_2d_layered_create<class_RenderingServer_method_texture_2d_layered_create>` **(** :ref:`Image[]<class_Image>` layers, :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layered_type **)** |
  800. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  801. | :ref:`RID<class_RID>` | :ref:`texture_2d_layered_placeholder_create<class_RenderingServer_method_texture_2d_layered_placeholder_create>` **(** :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layered_type **)** |
  802. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  803. | :ref:`RID<class_RID>` | :ref:`texture_2d_placeholder_create<class_RenderingServer_method_texture_2d_placeholder_create>` **(** **)** |
  804. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  805. | void | :ref:`texture_2d_update<class_RenderingServer_method_texture_2d_update>` **(** :ref:`RID<class_RID>` texture, :ref:`Image<class_Image>` image, :ref:`int<class_int>` layer **)** |
  806. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  807. | :ref:`RID<class_RID>` | :ref:`texture_3d_create<class_RenderingServer_method_texture_3d_create>` **(** :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`bool<class_bool>` mipmaps, :ref:`Image[]<class_Image>` data **)** |
  808. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  809. | :ref:`Image[]<class_Image>` | :ref:`texture_3d_get<class_RenderingServer_method_texture_3d_get>` **(** :ref:`RID<class_RID>` texture **)** |const| |
  810. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  811. | :ref:`RID<class_RID>` | :ref:`texture_3d_placeholder_create<class_RenderingServer_method_texture_3d_placeholder_create>` **(** **)** |
  812. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  813. | void | :ref:`texture_3d_update<class_RenderingServer_method_texture_3d_update>` **(** :ref:`RID<class_RID>` texture, :ref:`Image[]<class_Image>` data **)** |
  814. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  815. | :ref:`Format<enum_Image_Format>` | :ref:`texture_get_format<class_RenderingServer_method_texture_get_format>` **(** :ref:`RID<class_RID>` texture **)** |const| |
  816. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  817. | :ref:`int<class_int>` | :ref:`texture_get_native_handle<class_RenderingServer_method_texture_get_native_handle>` **(** :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` srgb=false **)** |const| |
  818. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  819. | :ref:`String<class_String>` | :ref:`texture_get_path<class_RenderingServer_method_texture_get_path>` **(** :ref:`RID<class_RID>` texture **)** |const| |
  820. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  821. | :ref:`RID<class_RID>` | :ref:`texture_get_rd_texture<class_RenderingServer_method_texture_get_rd_texture>` **(** :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` srgb=false **)** |const| |
  822. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  823. | :ref:`RID<class_RID>` | :ref:`texture_proxy_create<class_RenderingServer_method_texture_proxy_create>` **(** :ref:`RID<class_RID>` base **)** |
  824. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  825. | void | :ref:`texture_proxy_update<class_RenderingServer_method_texture_proxy_update>` **(** :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` proxy_to **)** |
  826. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  827. | :ref:`RID<class_RID>` | :ref:`texture_rd_create<class_RenderingServer_method_texture_rd_create>` **(** :ref:`RID<class_RID>` rd_texture, :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layer_type=0 **)** |
  828. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  829. | void | :ref:`texture_replace<class_RenderingServer_method_texture_replace>` **(** :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` by_texture **)** |
  830. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  831. | void | :ref:`texture_set_force_redraw_if_visible<class_RenderingServer_method_texture_set_force_redraw_if_visible>` **(** :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` enable **)** |
  832. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  833. | void | :ref:`texture_set_path<class_RenderingServer_method_texture_set_path>` **(** :ref:`RID<class_RID>` texture, :ref:`String<class_String>` path **)** |
  834. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  835. | void | :ref:`texture_set_size_override<class_RenderingServer_method_texture_set_size_override>` **(** :ref:`RID<class_RID>` texture, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)** |
  836. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  837. | void | :ref:`viewport_attach_camera<class_RenderingServer_method_viewport_attach_camera>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` camera **)** |
  838. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  839. | void | :ref:`viewport_attach_canvas<class_RenderingServer_method_viewport_attach_canvas>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas **)** |
  840. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  841. | void | :ref:`viewport_attach_to_screen<class_RenderingServer_method_viewport_attach_to_screen>` **(** :ref:`RID<class_RID>` viewport, :ref:`Rect2<class_Rect2>` rect=Rect2(0, 0, 0, 0), :ref:`int<class_int>` screen=0 **)** |
  842. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  843. | :ref:`RID<class_RID>` | :ref:`viewport_create<class_RenderingServer_method_viewport_create>` **(** **)** |
  844. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  845. | :ref:`float<class_float>` | :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>` **(** :ref:`RID<class_RID>` viewport **)** |const| |
  846. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  847. | :ref:`float<class_float>` | :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>` **(** :ref:`RID<class_RID>` viewport **)** |const| |
  848. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  849. | :ref:`int<class_int>` | :ref:`viewport_get_render_info<class_RenderingServer_method_viewport_get_render_info>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` type, :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` info **)** |
  850. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  851. | :ref:`RID<class_RID>` | :ref:`viewport_get_render_target<class_RenderingServer_method_viewport_get_render_target>` **(** :ref:`RID<class_RID>` viewport **)** |const| |
  852. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  853. | :ref:`RID<class_RID>` | :ref:`viewport_get_texture<class_RenderingServer_method_viewport_get_texture>` **(** :ref:`RID<class_RID>` viewport **)** |const| |
  854. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  855. | void | :ref:`viewport_remove_canvas<class_RenderingServer_method_viewport_remove_canvas>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas **)** |
  856. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  857. | void | :ref:`viewport_set_active<class_RenderingServer_method_viewport_set_active>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` active **)** |
  858. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  859. | void | :ref:`viewport_set_canvas_cull_mask<class_RenderingServer_method_viewport_set_canvas_cull_mask>` **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` canvas_cull_mask **)** |
  860. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  861. | void | :ref:`viewport_set_canvas_stacking<class_RenderingServer_method_viewport_set_canvas_stacking>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`int<class_int>` layer, :ref:`int<class_int>` sublayer **)** |
  862. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  863. | void | :ref:`viewport_set_canvas_transform<class_RenderingServer_method_viewport_set_canvas_transform>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`Transform2D<class_Transform2D>` offset **)** |
  864. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  865. | void | :ref:`viewport_set_clear_mode<class_RenderingServer_method_viewport_set_clear_mode>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` clear_mode **)** |
  866. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  867. | void | :ref:`viewport_set_debug_draw<class_RenderingServer_method_viewport_set_debug_draw>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` draw **)** |
  868. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  869. | void | :ref:`viewport_set_default_canvas_item_texture_filter<class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter>` **(** :ref:`RID<class_RID>` viewport, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)** |
  870. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  871. | void | :ref:`viewport_set_default_canvas_item_texture_repeat<class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat>` **(** :ref:`RID<class_RID>` viewport, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)** |
  872. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  873. | void | :ref:`viewport_set_disable_2d<class_RenderingServer_method_viewport_set_disable_2d>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disable **)** |
  874. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  875. | void | :ref:`viewport_set_disable_3d<class_RenderingServer_method_viewport_set_disable_3d>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disable **)** |
  876. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  877. | void | :ref:`viewport_set_environment_mode<class_RenderingServer_method_viewport_set_environment_mode>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` mode **)** |
  878. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  879. | void | :ref:`viewport_set_fsr_sharpness<class_RenderingServer_method_viewport_set_fsr_sharpness>` **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` sharpness **)** |
  880. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  881. | void | :ref:`viewport_set_global_canvas_transform<class_RenderingServer_method_viewport_set_global_canvas_transform>` **(** :ref:`RID<class_RID>` viewport, :ref:`Transform2D<class_Transform2D>` transform **)** |
  882. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  883. | void | :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)** |
  884. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  885. | void | :ref:`viewport_set_msaa_2d<class_RenderingServer_method_viewport_set_msaa_2d>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` msaa **)** |
  886. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  887. | void | :ref:`viewport_set_msaa_3d<class_RenderingServer_method_viewport_set_msaa_3d>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` msaa **)** |
  888. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  889. | void | :ref:`viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>` **(** :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` quality **)** |
  890. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  891. | void | :ref:`viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>` **(** :ref:`int<class_int>` rays_per_thread **)** |
  892. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  893. | void | :ref:`viewport_set_parent_viewport<class_RenderingServer_method_viewport_set_parent_viewport>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` parent_viewport **)** |
  894. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  895. | void | :ref:`viewport_set_positional_shadow_atlas_quadrant_subdivision<class_RenderingServer_method_viewport_set_positional_shadow_atlas_quadrant_subdivision>` **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` quadrant, :ref:`int<class_int>` subdivision **)** |
  896. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  897. | void | :ref:`viewport_set_positional_shadow_atlas_size<class_RenderingServer_method_viewport_set_positional_shadow_atlas_size>` **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` size, :ref:`bool<class_bool>` use_16_bits=false **)** |
  898. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  899. | void | :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
  900. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  901. | void | :ref:`viewport_set_scaling_3d_mode<class_RenderingServer_method_viewport_set_scaling_3d_mode>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` scaling_3d_mode **)** |
  902. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  903. | void | :ref:`viewport_set_scaling_3d_scale<class_RenderingServer_method_viewport_set_scaling_3d_scale>` **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` scale **)** |
  904. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  905. | void | :ref:`viewport_set_scenario<class_RenderingServer_method_viewport_set_scenario>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` scenario **)** |
  906. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  907. | void | :ref:`viewport_set_screen_space_aa<class_RenderingServer_method_viewport_set_screen_space_aa>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` mode **)** |
  908. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  909. | void | :ref:`viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` oversize, :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` scale **)** |
  910. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  911. | void | :ref:`viewport_set_size<class_RenderingServer_method_viewport_set_size>` **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)** |
  912. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  913. | void | :ref:`viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
  914. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  915. | void | :ref:`viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
  916. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  917. | void | :ref:`viewport_set_texture_mipmap_bias<class_RenderingServer_method_viewport_set_texture_mipmap_bias>` **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` mipmap_bias **)** |
  918. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  919. | void | :ref:`viewport_set_transparent_background<class_RenderingServer_method_viewport_set_transparent_background>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
  920. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  921. | void | :ref:`viewport_set_update_mode<class_RenderingServer_method_viewport_set_update_mode>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` update_mode **)** |
  922. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  923. | void | :ref:`viewport_set_use_debanding<class_RenderingServer_method_viewport_set_use_debanding>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)** |
  924. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  925. | void | :ref:`viewport_set_use_hdr_2d<class_RenderingServer_method_viewport_set_use_hdr_2d>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)** |
  926. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  927. | void | :ref:`viewport_set_use_occlusion_culling<class_RenderingServer_method_viewport_set_use_occlusion_culling>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)** |
  928. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  929. | void | :ref:`viewport_set_use_taa<class_RenderingServer_method_viewport_set_use_taa>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)** |
  930. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  931. | void | :ref:`viewport_set_use_xr<class_RenderingServer_method_viewport_set_use_xr>` **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` use_xr **)** |
  932. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  933. | void | :ref:`viewport_set_vrs_mode<class_RenderingServer_method_viewport_set_vrs_mode>` **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` mode **)** |
  934. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  935. | void | :ref:`viewport_set_vrs_texture<class_RenderingServer_method_viewport_set_vrs_texture>` **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` texture **)** |
  936. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  937. | :ref:`RID<class_RID>` | :ref:`visibility_notifier_create<class_RenderingServer_method_visibility_notifier_create>` **(** **)** |
  938. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  939. | void | :ref:`visibility_notifier_set_aabb<class_RenderingServer_method_visibility_notifier_set_aabb>` **(** :ref:`RID<class_RID>` notifier, :ref:`AABB<class_AABB>` aabb **)** |
  940. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  941. | void | :ref:`visibility_notifier_set_callbacks<class_RenderingServer_method_visibility_notifier_set_callbacks>` **(** :ref:`RID<class_RID>` notifier, :ref:`Callable<class_Callable>` enter_callable, :ref:`Callable<class_Callable>` exit_callable **)** |
  942. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  943. | void | :ref:`voxel_gi_allocate_data<class_RenderingServer_method_voxel_gi_allocate_data>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`Transform3D<class_Transform3D>` to_cell_xform, :ref:`AABB<class_AABB>` aabb, :ref:`Vector3i<class_Vector3i>` octree_size, :ref:`PackedByteArray<class_PackedByteArray>` octree_cells, :ref:`PackedByteArray<class_PackedByteArray>` data_cells, :ref:`PackedByteArray<class_PackedByteArray>` distance_field, :ref:`PackedInt32Array<class_PackedInt32Array>` level_counts **)** |
  944. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  945. | :ref:`RID<class_RID>` | :ref:`voxel_gi_create<class_RenderingServer_method_voxel_gi_create>` **(** **)** |
  946. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  947. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_data_cells<class_RenderingServer_method_voxel_gi_get_data_cells>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
  948. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  949. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_distance_field<class_RenderingServer_method_voxel_gi_get_distance_field>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
  950. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  951. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`voxel_gi_get_level_counts<class_RenderingServer_method_voxel_gi_get_level_counts>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
  952. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  953. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_octree_cells<class_RenderingServer_method_voxel_gi_get_octree_cells>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
  954. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  955. | :ref:`Vector3i<class_Vector3i>` | :ref:`voxel_gi_get_octree_size<class_RenderingServer_method_voxel_gi_get_octree_size>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
  956. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  957. | :ref:`Transform3D<class_Transform3D>` | :ref:`voxel_gi_get_to_cell_xform<class_RenderingServer_method_voxel_gi_get_to_cell_xform>` **(** :ref:`RID<class_RID>` voxel_gi **)** |const| |
  958. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  959. | void | :ref:`voxel_gi_set_baked_exposure_normalization<class_RenderingServer_method_voxel_gi_set_baked_exposure_normalization>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` baked_exposure **)** |
  960. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  961. | void | :ref:`voxel_gi_set_bias<class_RenderingServer_method_voxel_gi_set_bias>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` bias **)** |
  962. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  963. | void | :ref:`voxel_gi_set_dynamic_range<class_RenderingServer_method_voxel_gi_set_dynamic_range>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` range **)** |
  964. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  965. | void | :ref:`voxel_gi_set_energy<class_RenderingServer_method_voxel_gi_set_energy>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` energy **)** |
  966. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  967. | void | :ref:`voxel_gi_set_interior<class_RenderingServer_method_voxel_gi_set_interior>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`bool<class_bool>` enable **)** |
  968. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  969. | void | :ref:`voxel_gi_set_normal_bias<class_RenderingServer_method_voxel_gi_set_normal_bias>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` bias **)** |
  970. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  971. | void | :ref:`voxel_gi_set_propagation<class_RenderingServer_method_voxel_gi_set_propagation>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` amount **)** |
  972. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  973. | void | :ref:`voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` **(** :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` quality **)** |
  974. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  975. | void | :ref:`voxel_gi_set_use_two_bounces<class_RenderingServer_method_voxel_gi_set_use_two_bounces>` **(** :ref:`RID<class_RID>` voxel_gi, :ref:`bool<class_bool>` enable **)** |
  976. +----------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  977. .. rst-class:: classref-section-separator
  978. ----
  979. .. rst-class:: classref-descriptions-group
  980. Signals
  981. -------
  982. .. _class_RenderingServer_signal_frame_post_draw:
  983. .. rst-class:: classref-signal
  984. **frame_post_draw** **(** **)**
  985. Emitted at the end of the frame, after the RenderingServer has finished updating all the Viewports.
  986. .. rst-class:: classref-item-separator
  987. ----
  988. .. _class_RenderingServer_signal_frame_pre_draw:
  989. .. rst-class:: classref-signal
  990. **frame_pre_draw** **(** **)**
  991. Emitted at the beginning of the frame, before the RenderingServer updates all the Viewports.
  992. .. rst-class:: classref-section-separator
  993. ----
  994. .. rst-class:: classref-descriptions-group
  995. Enumerations
  996. ------------
  997. .. _enum_RenderingServer_TextureLayeredType:
  998. .. rst-class:: classref-enumeration
  999. enum **TextureLayeredType**:
  1000. .. _class_RenderingServer_constant_TEXTURE_LAYERED_2D_ARRAY:
  1001. .. rst-class:: classref-enumeration-constant
  1002. :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_2D_ARRAY** = ``0``
  1003. Array of 2-dimensional textures (see :ref:`Texture2DArray<class_Texture2DArray>`).
  1004. .. _class_RenderingServer_constant_TEXTURE_LAYERED_CUBEMAP:
  1005. .. rst-class:: classref-enumeration-constant
  1006. :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_CUBEMAP** = ``1``
  1007. Cubemap texture (see :ref:`Cubemap<class_Cubemap>`).
  1008. .. _class_RenderingServer_constant_TEXTURE_LAYERED_CUBEMAP_ARRAY:
  1009. .. rst-class:: classref-enumeration-constant
  1010. :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_CUBEMAP_ARRAY** = ``2``
  1011. Array of cubemap textures (see :ref:`CubemapArray<class_CubemapArray>`).
  1012. .. rst-class:: classref-item-separator
  1013. ----
  1014. .. _enum_RenderingServer_CubeMapLayer:
  1015. .. rst-class:: classref-enumeration
  1016. enum **CubeMapLayer**:
  1017. .. _class_RenderingServer_constant_CUBEMAP_LAYER_LEFT:
  1018. .. rst-class:: classref-enumeration-constant
  1019. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_LEFT** = ``0``
  1020. Left face of a :ref:`Cubemap<class_Cubemap>`.
  1021. .. _class_RenderingServer_constant_CUBEMAP_LAYER_RIGHT:
  1022. .. rst-class:: classref-enumeration-constant
  1023. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_RIGHT** = ``1``
  1024. Right face of a :ref:`Cubemap<class_Cubemap>`.
  1025. .. _class_RenderingServer_constant_CUBEMAP_LAYER_BOTTOM:
  1026. .. rst-class:: classref-enumeration-constant
  1027. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_BOTTOM** = ``2``
  1028. Bottom face of a :ref:`Cubemap<class_Cubemap>`.
  1029. .. _class_RenderingServer_constant_CUBEMAP_LAYER_TOP:
  1030. .. rst-class:: classref-enumeration-constant
  1031. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_TOP** = ``3``
  1032. Top face of a :ref:`Cubemap<class_Cubemap>`.
  1033. .. _class_RenderingServer_constant_CUBEMAP_LAYER_FRONT:
  1034. .. rst-class:: classref-enumeration-constant
  1035. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_FRONT** = ``4``
  1036. Front face of a :ref:`Cubemap<class_Cubemap>`.
  1037. .. _class_RenderingServer_constant_CUBEMAP_LAYER_BACK:
  1038. .. rst-class:: classref-enumeration-constant
  1039. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_BACK** = ``5``
  1040. Back face of a :ref:`Cubemap<class_Cubemap>`.
  1041. .. rst-class:: classref-item-separator
  1042. ----
  1043. .. _enum_RenderingServer_ShaderMode:
  1044. .. rst-class:: classref-enumeration
  1045. enum **ShaderMode**:
  1046. .. _class_RenderingServer_constant_SHADER_SPATIAL:
  1047. .. rst-class:: classref-enumeration-constant
  1048. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_SPATIAL** = ``0``
  1049. Shader is a 3D shader.
  1050. .. _class_RenderingServer_constant_SHADER_CANVAS_ITEM:
  1051. .. rst-class:: classref-enumeration-constant
  1052. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_CANVAS_ITEM** = ``1``
  1053. Shader is a 2D shader.
  1054. .. _class_RenderingServer_constant_SHADER_PARTICLES:
  1055. .. rst-class:: classref-enumeration-constant
  1056. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_PARTICLES** = ``2``
  1057. Shader is a particle shader (can be used in both 2D and 3D).
  1058. .. _class_RenderingServer_constant_SHADER_SKY:
  1059. .. rst-class:: classref-enumeration-constant
  1060. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_SKY** = ``3``
  1061. Shader is a 3D sky shader.
  1062. .. _class_RenderingServer_constant_SHADER_FOG:
  1063. .. rst-class:: classref-enumeration-constant
  1064. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_FOG** = ``4``
  1065. Shader is a 3D fog shader.
  1066. .. _class_RenderingServer_constant_SHADER_MAX:
  1067. .. rst-class:: classref-enumeration-constant
  1068. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_MAX** = ``5``
  1069. Represents the size of the :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` enum.
  1070. .. rst-class:: classref-item-separator
  1071. ----
  1072. .. _enum_RenderingServer_ArrayType:
  1073. .. rst-class:: classref-enumeration
  1074. enum **ArrayType**:
  1075. .. _class_RenderingServer_constant_ARRAY_VERTEX:
  1076. .. rst-class:: classref-enumeration-constant
  1077. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_VERTEX** = ``0``
  1078. Array is a vertex position array.
  1079. .. _class_RenderingServer_constant_ARRAY_NORMAL:
  1080. .. rst-class:: classref-enumeration-constant
  1081. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_NORMAL** = ``1``
  1082. Array is a normal array.
  1083. .. _class_RenderingServer_constant_ARRAY_TANGENT:
  1084. .. rst-class:: classref-enumeration-constant
  1085. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TANGENT** = ``2``
  1086. Array is a tangent array.
  1087. .. _class_RenderingServer_constant_ARRAY_COLOR:
  1088. .. rst-class:: classref-enumeration-constant
  1089. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_COLOR** = ``3``
  1090. Array is a vertex color array.
  1091. .. _class_RenderingServer_constant_ARRAY_TEX_UV:
  1092. .. rst-class:: classref-enumeration-constant
  1093. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TEX_UV** = ``4``
  1094. Array is a UV coordinates array.
  1095. .. _class_RenderingServer_constant_ARRAY_TEX_UV2:
  1096. .. rst-class:: classref-enumeration-constant
  1097. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TEX_UV2** = ``5``
  1098. Array is a UV coordinates array for the second set of UV coordinates.
  1099. .. _class_RenderingServer_constant_ARRAY_CUSTOM0:
  1100. .. rst-class:: classref-enumeration-constant
  1101. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM0** = ``6``
  1102. Array is a custom data array for the first set of custom data.
  1103. .. _class_RenderingServer_constant_ARRAY_CUSTOM1:
  1104. .. rst-class:: classref-enumeration-constant
  1105. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM1** = ``7``
  1106. Array is a custom data array for the second set of custom data.
  1107. .. _class_RenderingServer_constant_ARRAY_CUSTOM2:
  1108. .. rst-class:: classref-enumeration-constant
  1109. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM2** = ``8``
  1110. Array is a custom data array for the third set of custom data.
  1111. .. _class_RenderingServer_constant_ARRAY_CUSTOM3:
  1112. .. rst-class:: classref-enumeration-constant
  1113. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM3** = ``9``
  1114. Array is a custom data array for the fourth set of custom data.
  1115. .. _class_RenderingServer_constant_ARRAY_BONES:
  1116. .. rst-class:: classref-enumeration-constant
  1117. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_BONES** = ``10``
  1118. Array contains bone information.
  1119. .. _class_RenderingServer_constant_ARRAY_WEIGHTS:
  1120. .. rst-class:: classref-enumeration-constant
  1121. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_WEIGHTS** = ``11``
  1122. Array is weight information.
  1123. .. _class_RenderingServer_constant_ARRAY_INDEX:
  1124. .. rst-class:: classref-enumeration-constant
  1125. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_INDEX** = ``12``
  1126. Array is an index array.
  1127. .. _class_RenderingServer_constant_ARRAY_MAX:
  1128. .. rst-class:: classref-enumeration-constant
  1129. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_MAX** = ``13``
  1130. Represents the size of the :ref:`ArrayType<enum_RenderingServer_ArrayType>` enum.
  1131. .. rst-class:: classref-item-separator
  1132. ----
  1133. .. _enum_RenderingServer_ArrayCustomFormat:
  1134. .. rst-class:: classref-enumeration
  1135. enum **ArrayCustomFormat**:
  1136. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA8_UNORM:
  1137. .. rst-class:: classref-enumeration-constant
  1138. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA8_UNORM** = ``0``
  1139. Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, unsigned floating-point in the ``[0.0, 1.0]`` range.
  1140. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA8_SNORM:
  1141. .. rst-class:: classref-enumeration-constant
  1142. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA8_SNORM** = ``1``
  1143. Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, signed floating-point in the ``[-1.0, 1.0]`` range.
  1144. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RG_HALF:
  1145. .. rst-class:: classref-enumeration-constant
  1146. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RG_HALF** = ``2``
  1147. Custom data array contains 16-bit-per-channel red/green color data. Values are floating-point in half precision.
  1148. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA_HALF:
  1149. .. rst-class:: classref-enumeration-constant
  1150. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA_HALF** = ``3``
  1151. Custom data array contains 16-bit-per-channel red/green/blue/alpha color data. Values are floating-point in half precision.
  1152. .. _class_RenderingServer_constant_ARRAY_CUSTOM_R_FLOAT:
  1153. .. rst-class:: classref-enumeration-constant
  1154. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_R_FLOAT** = ``4``
  1155. Custom data array contains 32-bit-per-channel red color data. Values are floating-point in single precision.
  1156. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RG_FLOAT:
  1157. .. rst-class:: classref-enumeration-constant
  1158. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RG_FLOAT** = ``5``
  1159. Custom data array contains 32-bit-per-channel red/green color data. Values are floating-point in single precision.
  1160. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGB_FLOAT:
  1161. .. rst-class:: classref-enumeration-constant
  1162. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGB_FLOAT** = ``6``
  1163. Custom data array contains 32-bit-per-channel red/green/blue color data. Values are floating-point in single precision.
  1164. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA_FLOAT:
  1165. .. rst-class:: classref-enumeration-constant
  1166. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA_FLOAT** = ``7``
  1167. Custom data array contains 32-bit-per-channel red/green/blue/alpha color data. Values are floating-point in single precision.
  1168. .. _class_RenderingServer_constant_ARRAY_CUSTOM_MAX:
  1169. .. rst-class:: classref-enumeration-constant
  1170. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_MAX** = ``8``
  1171. Represents the size of the :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` enum.
  1172. .. rst-class:: classref-item-separator
  1173. ----
  1174. .. _enum_RenderingServer_ArrayFormat:
  1175. .. rst-class:: classref-enumeration
  1176. flags **ArrayFormat**:
  1177. .. _class_RenderingServer_constant_ARRAY_FORMAT_VERTEX:
  1178. .. rst-class:: classref-enumeration-constant
  1179. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_VERTEX** = ``1``
  1180. Flag used to mark a vertex position array.
  1181. .. _class_RenderingServer_constant_ARRAY_FORMAT_NORMAL:
  1182. .. rst-class:: classref-enumeration-constant
  1183. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_NORMAL** = ``2``
  1184. Flag used to mark a normal array.
  1185. .. _class_RenderingServer_constant_ARRAY_FORMAT_TANGENT:
  1186. .. rst-class:: classref-enumeration-constant
  1187. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TANGENT** = ``4``
  1188. Flag used to mark a tangent array.
  1189. .. _class_RenderingServer_constant_ARRAY_FORMAT_COLOR:
  1190. .. rst-class:: classref-enumeration-constant
  1191. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_COLOR** = ``8``
  1192. Flag used to mark a vertex color array.
  1193. .. _class_RenderingServer_constant_ARRAY_FORMAT_TEX_UV:
  1194. .. rst-class:: classref-enumeration-constant
  1195. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TEX_UV** = ``16``
  1196. Flag used to mark a UV coordinates array.
  1197. .. _class_RenderingServer_constant_ARRAY_FORMAT_TEX_UV2:
  1198. .. rst-class:: classref-enumeration-constant
  1199. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TEX_UV2** = ``32``
  1200. Flag used to mark a UV coordinates array for the second UV coordinates.
  1201. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM0:
  1202. .. rst-class:: classref-enumeration-constant
  1203. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM0** = ``64``
  1204. Flag used to mark an array of custom per-vertex data for the first set of custom data.
  1205. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM1:
  1206. .. rst-class:: classref-enumeration-constant
  1207. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM1** = ``128``
  1208. Flag used to mark an array of custom per-vertex data for the second set of custom data.
  1209. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM2:
  1210. .. rst-class:: classref-enumeration-constant
  1211. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM2** = ``256``
  1212. Flag used to mark an array of custom per-vertex data for the third set of custom data.
  1213. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM3:
  1214. .. rst-class:: classref-enumeration-constant
  1215. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM3** = ``512``
  1216. Flag used to mark an array of custom per-vertex data for the fourth set of custom data.
  1217. .. _class_RenderingServer_constant_ARRAY_FORMAT_BONES:
  1218. .. rst-class:: classref-enumeration-constant
  1219. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_BONES** = ``1024``
  1220. Flag used to mark a bone information array.
  1221. .. _class_RenderingServer_constant_ARRAY_FORMAT_WEIGHTS:
  1222. .. rst-class:: classref-enumeration-constant
  1223. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_WEIGHTS** = ``2048``
  1224. Flag used to mark a weights array.
  1225. .. _class_RenderingServer_constant_ARRAY_FORMAT_INDEX:
  1226. .. rst-class:: classref-enumeration-constant
  1227. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_INDEX** = ``4096``
  1228. Flag used to mark an index array.
  1229. .. _class_RenderingServer_constant_ARRAY_FORMAT_BLEND_SHAPE_MASK:
  1230. .. rst-class:: classref-enumeration-constant
  1231. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_BLEND_SHAPE_MASK** = ``7``
  1232. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_BASE:
  1233. .. rst-class:: classref-enumeration-constant
  1234. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_BASE** = ``13``
  1235. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_BITS:
  1236. .. rst-class:: classref-enumeration-constant
  1237. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_BITS** = ``3``
  1238. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM0_SHIFT:
  1239. .. rst-class:: classref-enumeration-constant
  1240. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM0_SHIFT** = ``13``
  1241. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM1_SHIFT:
  1242. .. rst-class:: classref-enumeration-constant
  1243. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM1_SHIFT** = ``16``
  1244. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM2_SHIFT:
  1245. .. rst-class:: classref-enumeration-constant
  1246. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM2_SHIFT** = ``19``
  1247. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM3_SHIFT:
  1248. .. rst-class:: classref-enumeration-constant
  1249. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM3_SHIFT** = ``22``
  1250. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_MASK:
  1251. .. rst-class:: classref-enumeration-constant
  1252. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_MASK** = ``7``
  1253. .. _class_RenderingServer_constant_ARRAY_COMPRESS_FLAGS_BASE:
  1254. .. rst-class:: classref-enumeration-constant
  1255. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_COMPRESS_FLAGS_BASE** = ``25``
  1256. .. _class_RenderingServer_constant_ARRAY_FLAG_USE_2D_VERTICES:
  1257. .. rst-class:: classref-enumeration-constant
  1258. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_2D_VERTICES** = ``33554432``
  1259. Flag used to mark that the array contains 2D vertices.
  1260. .. _class_RenderingServer_constant_ARRAY_FLAG_USE_DYNAMIC_UPDATE:
  1261. .. rst-class:: classref-enumeration-constant
  1262. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_DYNAMIC_UPDATE** = ``67108864``
  1263. .. _class_RenderingServer_constant_ARRAY_FLAG_USE_8_BONE_WEIGHTS:
  1264. .. rst-class:: classref-enumeration-constant
  1265. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_8_BONE_WEIGHTS** = ``134217728``
  1266. Flag used to mark that the array uses 8 bone weights instead of 4.
  1267. .. _class_RenderingServer_constant_ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY:
  1268. .. rst-class:: classref-enumeration-constant
  1269. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY** = ``268435456``
  1270. Flag used to mark that the mesh does not have a vertex array and instead will infer vertex positions in the shader using indices and other information.
  1271. .. _class_RenderingServer_constant_ARRAY_FLAG_COMPRESS_ATTRIBUTES:
  1272. .. rst-class:: classref-enumeration-constant
  1273. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_COMPRESS_ATTRIBUTES** = ``536870912``
  1274. Flag used to mark that a mesh is using compressed attributes (vertices, normals, tangents, UVs). When this form of compression is enabled, vertex positions will be packed into an RGBA16UNORM attribute and scaled in the vertex shader. The normal and tangent will be packed into an RG16UNORM representing an axis, and a 16-bit float stored in the A-channel of the vertex. UVs will use 16-bit normalized floats instead of full 32-bit signed floats. When using this compression mode you must use either vertices, normals, and tangents or only vertices. You cannot use normals without tangents. Importers will automatically enable this compression if they can.
  1275. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_BASE:
  1276. .. rst-class:: classref-enumeration-constant
  1277. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_BASE** = ``35``
  1278. Flag used to mark the start of the bits used to store the mesh version.
  1279. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_SHIFT:
  1280. .. rst-class:: classref-enumeration-constant
  1281. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_SHIFT** = ``35``
  1282. Flag used to shift a mesh format int to bring the version into the lowest digits.
  1283. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_1:
  1284. .. rst-class:: classref-enumeration-constant
  1285. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_1** = ``0``
  1286. Flag used to record the format used by prior mesh versions before the introduction of a version.
  1287. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_2:
  1288. .. rst-class:: classref-enumeration-constant
  1289. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_2** = ``34359738368``
  1290. Flag used to record the second iteration of the mesh version flag. The primary difference between this and :ref:`ARRAY_FLAG_FORMAT_VERSION_1<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_1>` is that this version supports :ref:`ARRAY_FLAG_COMPRESS_ATTRIBUTES<class_RenderingServer_constant_ARRAY_FLAG_COMPRESS_ATTRIBUTES>` and in this version vertex positions are de-interleaved from normals and tangents.
  1291. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_CURRENT_VERSION:
  1292. .. rst-class:: classref-enumeration-constant
  1293. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_CURRENT_VERSION** = ``34359738368``
  1294. Flag used to record the current version that the engine expects. Currently this is the same as :ref:`ARRAY_FLAG_FORMAT_VERSION_2<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_2>`.
  1295. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_MASK:
  1296. .. rst-class:: classref-enumeration-constant
  1297. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_MASK** = ``255``
  1298. Flag used to isolate the bits used for mesh version after using :ref:`ARRAY_FLAG_FORMAT_VERSION_SHIFT<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_SHIFT>` to shift them into place.
  1299. .. rst-class:: classref-item-separator
  1300. ----
  1301. .. _enum_RenderingServer_PrimitiveType:
  1302. .. rst-class:: classref-enumeration
  1303. enum **PrimitiveType**:
  1304. .. _class_RenderingServer_constant_PRIMITIVE_POINTS:
  1305. .. rst-class:: classref-enumeration-constant
  1306. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_POINTS** = ``0``
  1307. Primitive to draw consists of points.
  1308. .. _class_RenderingServer_constant_PRIMITIVE_LINES:
  1309. .. rst-class:: classref-enumeration-constant
  1310. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_LINES** = ``1``
  1311. Primitive to draw consists of lines.
  1312. .. _class_RenderingServer_constant_PRIMITIVE_LINE_STRIP:
  1313. .. rst-class:: classref-enumeration-constant
  1314. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_LINE_STRIP** = ``2``
  1315. Primitive to draw consists of a line strip from start to end.
  1316. .. _class_RenderingServer_constant_PRIMITIVE_TRIANGLES:
  1317. .. rst-class:: classref-enumeration-constant
  1318. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_TRIANGLES** = ``3``
  1319. Primitive to draw consists of triangles.
  1320. .. _class_RenderingServer_constant_PRIMITIVE_TRIANGLE_STRIP:
  1321. .. rst-class:: classref-enumeration-constant
  1322. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_TRIANGLE_STRIP** = ``4``
  1323. Primitive to draw consists of a triangle strip (the last 3 vertices are always combined to make a triangle).
  1324. .. _class_RenderingServer_constant_PRIMITIVE_MAX:
  1325. .. rst-class:: classref-enumeration-constant
  1326. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_MAX** = ``5``
  1327. Represents the size of the :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` enum.
  1328. .. rst-class:: classref-item-separator
  1329. ----
  1330. .. _enum_RenderingServer_BlendShapeMode:
  1331. .. rst-class:: classref-enumeration
  1332. enum **BlendShapeMode**:
  1333. .. _class_RenderingServer_constant_BLEND_SHAPE_MODE_NORMALIZED:
  1334. .. rst-class:: classref-enumeration-constant
  1335. :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **BLEND_SHAPE_MODE_NORMALIZED** = ``0``
  1336. Blend shapes are normalized.
  1337. .. _class_RenderingServer_constant_BLEND_SHAPE_MODE_RELATIVE:
  1338. .. rst-class:: classref-enumeration-constant
  1339. :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **BLEND_SHAPE_MODE_RELATIVE** = ``1``
  1340. Blend shapes are relative to base weight.
  1341. .. rst-class:: classref-item-separator
  1342. ----
  1343. .. _enum_RenderingServer_MultimeshTransformFormat:
  1344. .. rst-class:: classref-enumeration
  1345. enum **MultimeshTransformFormat**:
  1346. .. _class_RenderingServer_constant_MULTIMESH_TRANSFORM_2D:
  1347. .. rst-class:: classref-enumeration-constant
  1348. :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` **MULTIMESH_TRANSFORM_2D** = ``0``
  1349. Use :ref:`Transform2D<class_Transform2D>` to store MultiMesh transform.
  1350. .. _class_RenderingServer_constant_MULTIMESH_TRANSFORM_3D:
  1351. .. rst-class:: classref-enumeration-constant
  1352. :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` **MULTIMESH_TRANSFORM_3D** = ``1``
  1353. Use :ref:`Transform3D<class_Transform3D>` to store MultiMesh transform.
  1354. .. rst-class:: classref-item-separator
  1355. ----
  1356. .. _enum_RenderingServer_LightProjectorFilter:
  1357. .. rst-class:: classref-enumeration
  1358. enum **LightProjectorFilter**:
  1359. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST:
  1360. .. rst-class:: classref-enumeration-constant
  1361. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST** = ``0``
  1362. Nearest-neighbor filter for light projectors (use for pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps.
  1363. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR:
  1364. .. rst-class:: classref-enumeration-constant
  1365. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR** = ``1``
  1366. Linear filter for light projectors (use for non-pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as using mipmaps.
  1367. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS:
  1368. .. rst-class:: classref-enumeration-constant
  1369. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS** = ``2``
  1370. Nearest-neighbor filter for light projectors (use for pixel art light projectors). Isotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
  1371. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS:
  1372. .. rst-class:: classref-enumeration-constant
  1373. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS** = ``3``
  1374. Linear filter for light projectors (use for non-pixel art light projectors). Isotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
  1375. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC:
  1376. .. rst-class:: classref-enumeration-constant
  1377. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC** = ``4``
  1378. Nearest-neighbor filter for light projectors (use for pixel art light projectors). Anisotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  1379. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC:
  1380. .. rst-class:: classref-enumeration-constant
  1381. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC** = ``5``
  1382. Linear filter for light projectors (use for non-pixel art light projectors). Anisotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  1383. .. rst-class:: classref-item-separator
  1384. ----
  1385. .. _enum_RenderingServer_LightType:
  1386. .. rst-class:: classref-enumeration
  1387. enum **LightType**:
  1388. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL:
  1389. .. rst-class:: classref-enumeration-constant
  1390. :ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_DIRECTIONAL** = ``0``
  1391. Directional (sun/moon) light (see :ref:`DirectionalLight3D<class_DirectionalLight3D>`).
  1392. .. _class_RenderingServer_constant_LIGHT_OMNI:
  1393. .. rst-class:: classref-enumeration-constant
  1394. :ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_OMNI** = ``1``
  1395. Omni light (see :ref:`OmniLight3D<class_OmniLight3D>`).
  1396. .. _class_RenderingServer_constant_LIGHT_SPOT:
  1397. .. rst-class:: classref-enumeration-constant
  1398. :ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_SPOT** = ``2``
  1399. Spot light (see :ref:`SpotLight3D<class_SpotLight3D>`).
  1400. .. rst-class:: classref-item-separator
  1401. ----
  1402. .. _enum_RenderingServer_LightParam:
  1403. .. rst-class:: classref-enumeration
  1404. enum **LightParam**:
  1405. .. _class_RenderingServer_constant_LIGHT_PARAM_ENERGY:
  1406. .. rst-class:: classref-enumeration-constant
  1407. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_ENERGY** = ``0``
  1408. The light's energy multiplier.
  1409. .. _class_RenderingServer_constant_LIGHT_PARAM_INDIRECT_ENERGY:
  1410. .. rst-class:: classref-enumeration-constant
  1411. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_INDIRECT_ENERGY** = ``1``
  1412. The light's indirect energy multiplier (final indirect energy is :ref:`LIGHT_PARAM_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_ENERGY>` \* :ref:`LIGHT_PARAM_INDIRECT_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_INDIRECT_ENERGY>`).
  1413. .. _class_RenderingServer_constant_LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY:
  1414. .. rst-class:: classref-enumeration-constant
  1415. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY** = ``2``
  1416. The light's volumetric fog energy multiplier (final volumetric fog energy is :ref:`LIGHT_PARAM_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_ENERGY>` \* :ref:`LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY>`).
  1417. .. _class_RenderingServer_constant_LIGHT_PARAM_SPECULAR:
  1418. .. rst-class:: classref-enumeration-constant
  1419. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPECULAR** = ``3``
  1420. The light's influence on specularity.
  1421. .. _class_RenderingServer_constant_LIGHT_PARAM_RANGE:
  1422. .. rst-class:: classref-enumeration-constant
  1423. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_RANGE** = ``4``
  1424. The light's range.
  1425. .. _class_RenderingServer_constant_LIGHT_PARAM_SIZE:
  1426. .. rst-class:: classref-enumeration-constant
  1427. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SIZE** = ``5``
  1428. The size of the light when using spot light or omni light. The angular size of the light when using directional light.
  1429. .. _class_RenderingServer_constant_LIGHT_PARAM_ATTENUATION:
  1430. .. rst-class:: classref-enumeration-constant
  1431. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_ATTENUATION** = ``6``
  1432. The light's attenuation.
  1433. .. _class_RenderingServer_constant_LIGHT_PARAM_SPOT_ANGLE:
  1434. .. rst-class:: classref-enumeration-constant
  1435. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPOT_ANGLE** = ``7``
  1436. The spotlight's angle.
  1437. .. _class_RenderingServer_constant_LIGHT_PARAM_SPOT_ATTENUATION:
  1438. .. rst-class:: classref-enumeration-constant
  1439. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPOT_ATTENUATION** = ``8``
  1440. The spotlight's attenuation.
  1441. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  1442. .. rst-class:: classref-enumeration-constant
  1443. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_MAX_DISTANCE** = ``9``
  1444. The maximum distance for shadow splits. Increasing this value will make directional shadows visible from further away, at the cost of lower overall shadow detail and performance (since more objects need to be included in the directional shadow rendering).
  1445. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  1446. .. rst-class:: classref-enumeration-constant
  1447. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET** = ``10``
  1448. Proportion of shadow atlas occupied by the first split.
  1449. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  1450. .. rst-class:: classref-enumeration-constant
  1451. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET** = ``11``
  1452. Proportion of shadow atlas occupied by the second split.
  1453. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  1454. .. rst-class:: classref-enumeration-constant
  1455. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET** = ``12``
  1456. Proportion of shadow atlas occupied by the third split. The fourth split occupies the rest.
  1457. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_FADE_START:
  1458. .. rst-class:: classref-enumeration-constant
  1459. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_FADE_START** = ``13``
  1460. Proportion of shadow max distance where the shadow will start to fade out.
  1461. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  1462. .. rst-class:: classref-enumeration-constant
  1463. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_NORMAL_BIAS** = ``14``
  1464. Normal bias used to offset shadow lookup by object normal. Can be used to fix self-shadowing artifacts.
  1465. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_BIAS:
  1466. .. rst-class:: classref-enumeration-constant
  1467. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_BIAS** = ``15``
  1468. Bias the shadow lookup to fix self-shadowing artifacts.
  1469. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  1470. .. rst-class:: classref-enumeration-constant
  1471. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_PANCAKE_SIZE** = ``16``
  1472. Sets the size of the directional shadow pancake. The pancake offsets the start of the shadow's camera frustum to provide a higher effective depth resolution for the shadow. However, a high pancake size can cause artifacts in the shadows of large objects that are close to the edge of the frustum. Reducing the pancake size can help. Setting the size to ``0`` turns off the pancaking effect.
  1473. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_OPACITY:
  1474. .. rst-class:: classref-enumeration-constant
  1475. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_OPACITY** = ``17``
  1476. The light's shadow opacity. Values lower than ``1.0`` make the light appear through shadows. This can be used to fake global illumination at a low performance cost.
  1477. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_BLUR:
  1478. .. rst-class:: classref-enumeration-constant
  1479. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_BLUR** = ``18``
  1480. Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
  1481. .. _class_RenderingServer_constant_LIGHT_PARAM_TRANSMITTANCE_BIAS:
  1482. .. rst-class:: classref-enumeration-constant
  1483. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_TRANSMITTANCE_BIAS** = ``19``
  1484. .. _class_RenderingServer_constant_LIGHT_PARAM_INTENSITY:
  1485. .. rst-class:: classref-enumeration-constant
  1486. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_INTENSITY** = ``20``
  1487. Constant representing the intensity of the light, measured in Lumens when dealing with a :ref:`SpotLight3D<class_SpotLight3D>` or :ref:`OmniLight3D<class_OmniLight3D>`, or measured in Lux with a :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Only used when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is ``true``.
  1488. .. _class_RenderingServer_constant_LIGHT_PARAM_MAX:
  1489. .. rst-class:: classref-enumeration-constant
  1490. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_MAX** = ``21``
  1491. Represents the size of the :ref:`LightParam<enum_RenderingServer_LightParam>` enum.
  1492. .. rst-class:: classref-item-separator
  1493. ----
  1494. .. _enum_RenderingServer_LightBakeMode:
  1495. .. rst-class:: classref-enumeration
  1496. enum **LightBakeMode**:
  1497. .. _class_RenderingServer_constant_LIGHT_BAKE_DISABLED:
  1498. .. rst-class:: classref-enumeration-constant
  1499. :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_DISABLED** = ``0``
  1500. Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights.
  1501. .. _class_RenderingServer_constant_LIGHT_BAKE_STATIC:
  1502. .. rst-class:: classref-enumeration-constant
  1503. :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_STATIC** = ``1``
  1504. Light is taken into account in static baking (:ref:`VoxelGI<class_VoxelGI>`, :ref:`LightmapGI<class_LightmapGI>`, SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`)). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off.
  1505. .. _class_RenderingServer_constant_LIGHT_BAKE_DYNAMIC:
  1506. .. rst-class:: classref-enumeration-constant
  1507. :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_DYNAMIC** = ``2``
  1508. Light is taken into account in dynamic baking (:ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to :ref:`LIGHT_BAKE_STATIC<class_RenderingServer_constant_LIGHT_BAKE_STATIC>`. This has a greater performance cost compared to :ref:`LIGHT_BAKE_STATIC<class_RenderingServer_constant_LIGHT_BAKE_STATIC>`. When using SDFGI, the update speed of dynamic lights is affected by :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  1509. .. rst-class:: classref-item-separator
  1510. ----
  1511. .. _enum_RenderingServer_LightOmniShadowMode:
  1512. .. rst-class:: classref-enumeration
  1513. enum **LightOmniShadowMode**:
  1514. .. _class_RenderingServer_constant_LIGHT_OMNI_SHADOW_DUAL_PARABOLOID:
  1515. .. rst-class:: classref-enumeration-constant
  1516. :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` **LIGHT_OMNI_SHADOW_DUAL_PARABOLOID** = ``0``
  1517. Use a dual paraboloid shadow map for omni lights.
  1518. .. _class_RenderingServer_constant_LIGHT_OMNI_SHADOW_CUBE:
  1519. .. rst-class:: classref-enumeration-constant
  1520. :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` **LIGHT_OMNI_SHADOW_CUBE** = ``1``
  1521. Use a cubemap shadow map for omni lights. Slower but better quality than dual paraboloid.
  1522. .. rst-class:: classref-item-separator
  1523. ----
  1524. .. _enum_RenderingServer_LightDirectionalShadowMode:
  1525. .. rst-class:: classref-enumeration
  1526. enum **LightDirectionalShadowMode**:
  1527. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
  1528. .. rst-class:: classref-enumeration-constant
  1529. :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL** = ``0``
  1530. Use orthogonal shadow projection for directional light.
  1531. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
  1532. .. rst-class:: classref-enumeration-constant
  1533. :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS** = ``1``
  1534. Use 2 splits for shadow projection when using directional light.
  1535. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
  1536. .. rst-class:: classref-enumeration-constant
  1537. :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS** = ``2``
  1538. Use 4 splits for shadow projection when using directional light.
  1539. .. rst-class:: classref-item-separator
  1540. ----
  1541. .. _enum_RenderingServer_LightDirectionalSkyMode:
  1542. .. rst-class:: classref-enumeration
  1543. enum **LightDirectionalSkyMode**:
  1544. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY:
  1545. .. rst-class:: classref-enumeration-constant
  1546. :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY** = ``0``
  1547. Use DirectionalLight3D in both sky rendering and scene lighting.
  1548. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY:
  1549. .. rst-class:: classref-enumeration-constant
  1550. :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY** = ``1``
  1551. Only use DirectionalLight3D in scene lighting.
  1552. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY:
  1553. .. rst-class:: classref-enumeration-constant
  1554. :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY** = ``2``
  1555. Only use DirectionalLight3D in sky rendering.
  1556. .. rst-class:: classref-item-separator
  1557. ----
  1558. .. _enum_RenderingServer_ShadowQuality:
  1559. .. rst-class:: classref-enumeration
  1560. enum **ShadowQuality**:
  1561. .. _class_RenderingServer_constant_SHADOW_QUALITY_HARD:
  1562. .. rst-class:: classref-enumeration-constant
  1563. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_HARD** = ``0``
  1564. Lowest shadow filtering quality (fastest). Soft shadows are not available with this quality setting, which means the :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` property is ignored if :ref:`Light3D.light_size<class_Light3D_property_light_size>` and :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``.
  1565. \ **Note:** The variable shadow blur performed by :ref:`Light3D.light_size<class_Light3D_property_light_size>` and :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is still effective when using hard shadow filtering. In this case, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` *is* taken into account. However, the results will not be blurred, instead the blur amount is treated as a maximum radius for the penumbra.
  1566. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_VERY_LOW:
  1567. .. rst-class:: classref-enumeration-constant
  1568. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_VERY_LOW** = ``1``
  1569. Very low shadow filtering quality (faster). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 0.75× to avoid introducing too much noise. This division only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
  1570. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_LOW:
  1571. .. rst-class:: classref-enumeration-constant
  1572. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_LOW** = ``2``
  1573. Low shadow filtering quality (fast).
  1574. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_MEDIUM:
  1575. .. rst-class:: classref-enumeration-constant
  1576. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_MEDIUM** = ``3``
  1577. Medium low shadow filtering quality (average).
  1578. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_HIGH:
  1579. .. rst-class:: classref-enumeration-constant
  1580. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_HIGH** = ``4``
  1581. High low shadow filtering quality (slow). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 1.5× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
  1582. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_ULTRA:
  1583. .. rst-class:: classref-enumeration-constant
  1584. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_ULTRA** = ``5``
  1585. Highest low shadow filtering quality (slowest). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 2× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
  1586. .. _class_RenderingServer_constant_SHADOW_QUALITY_MAX:
  1587. .. rst-class:: classref-enumeration-constant
  1588. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_MAX** = ``6``
  1589. Represents the size of the :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` enum.
  1590. .. rst-class:: classref-item-separator
  1591. ----
  1592. .. _enum_RenderingServer_ReflectionProbeUpdateMode:
  1593. .. rst-class:: classref-enumeration
  1594. enum **ReflectionProbeUpdateMode**:
  1595. .. _class_RenderingServer_constant_REFLECTION_PROBE_UPDATE_ONCE:
  1596. .. rst-class:: classref-enumeration-constant
  1597. :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` **REFLECTION_PROBE_UPDATE_ONCE** = ``0``
  1598. Reflection probe will update reflections once and then stop.
  1599. .. _class_RenderingServer_constant_REFLECTION_PROBE_UPDATE_ALWAYS:
  1600. .. rst-class:: classref-enumeration-constant
  1601. :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` **REFLECTION_PROBE_UPDATE_ALWAYS** = ``1``
  1602. Reflection probe will update each frame. This mode is necessary to capture moving objects.
  1603. .. rst-class:: classref-item-separator
  1604. ----
  1605. .. _enum_RenderingServer_ReflectionProbeAmbientMode:
  1606. .. rst-class:: classref-enumeration
  1607. enum **ReflectionProbeAmbientMode**:
  1608. .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_DISABLED:
  1609. .. rst-class:: classref-enumeration-constant
  1610. :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_DISABLED** = ``0``
  1611. Do not apply any ambient lighting inside the reflection probe's box defined by its size.
  1612. .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_ENVIRONMENT:
  1613. .. rst-class:: classref-enumeration-constant
  1614. :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_ENVIRONMENT** = ``1``
  1615. Apply automatically-sourced environment lighting inside the reflection probe's box defined by its size.
  1616. .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_COLOR:
  1617. .. rst-class:: classref-enumeration-constant
  1618. :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_COLOR** = ``2``
  1619. Apply custom ambient lighting inside the reflection probe's box defined by its size. See :ref:`reflection_probe_set_ambient_color<class_RenderingServer_method_reflection_probe_set_ambient_color>` and :ref:`reflection_probe_set_ambient_energy<class_RenderingServer_method_reflection_probe_set_ambient_energy>`.
  1620. .. rst-class:: classref-item-separator
  1621. ----
  1622. .. _enum_RenderingServer_DecalTexture:
  1623. .. rst-class:: classref-enumeration
  1624. enum **DecalTexture**:
  1625. .. _class_RenderingServer_constant_DECAL_TEXTURE_ALBEDO:
  1626. .. rst-class:: classref-enumeration-constant
  1627. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_ALBEDO** = ``0``
  1628. Albedo texture slot in a decal (:ref:`Decal.texture_albedo<class_Decal_property_texture_albedo>`).
  1629. .. _class_RenderingServer_constant_DECAL_TEXTURE_NORMAL:
  1630. .. rst-class:: classref-enumeration-constant
  1631. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_NORMAL** = ``1``
  1632. Normal map texture slot in a decal (:ref:`Decal.texture_normal<class_Decal_property_texture_normal>`).
  1633. .. _class_RenderingServer_constant_DECAL_TEXTURE_ORM:
  1634. .. rst-class:: classref-enumeration-constant
  1635. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_ORM** = ``2``
  1636. Occlusion/Roughness/Metallic texture slot in a decal (:ref:`Decal.texture_orm<class_Decal_property_texture_orm>`).
  1637. .. _class_RenderingServer_constant_DECAL_TEXTURE_EMISSION:
  1638. .. rst-class:: classref-enumeration-constant
  1639. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_EMISSION** = ``3``
  1640. Emission texture slot in a decal (:ref:`Decal.texture_emission<class_Decal_property_texture_emission>`).
  1641. .. _class_RenderingServer_constant_DECAL_TEXTURE_MAX:
  1642. .. rst-class:: classref-enumeration-constant
  1643. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_MAX** = ``4``
  1644. Represents the size of the :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` enum.
  1645. .. rst-class:: classref-item-separator
  1646. ----
  1647. .. _enum_RenderingServer_DecalFilter:
  1648. .. rst-class:: classref-enumeration
  1649. enum **DecalFilter**:
  1650. .. _class_RenderingServer_constant_DECAL_FILTER_NEAREST:
  1651. .. rst-class:: classref-enumeration-constant
  1652. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST** = ``0``
  1653. Nearest-neighbor filter for decals (use for pixel art decals). No mipmaps are used for rendering, which means decals at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps.
  1654. .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR:
  1655. .. rst-class:: classref-enumeration-constant
  1656. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR** = ``1``
  1657. Linear filter for decals (use for non-pixel art decals). No mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as using mipmaps.
  1658. .. _class_RenderingServer_constant_DECAL_FILTER_NEAREST_MIPMAPS:
  1659. .. rst-class:: classref-enumeration-constant
  1660. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST_MIPMAPS** = ``2``
  1661. Nearest-neighbor filter for decals (use for pixel art decals). Isotropic mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
  1662. .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR_MIPMAPS:
  1663. .. rst-class:: classref-enumeration-constant
  1664. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR_MIPMAPS** = ``3``
  1665. Linear filter for decals (use for non-pixel art decals). Isotropic mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
  1666. .. _class_RenderingServer_constant_DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC:
  1667. .. rst-class:: classref-enumeration-constant
  1668. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC** = ``4``
  1669. Nearest-neighbor filter for decals (use for pixel art decals). Anisotropic mipmaps are used for rendering, which means decals at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  1670. .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC:
  1671. .. rst-class:: classref-enumeration-constant
  1672. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC** = ``5``
  1673. Linear filter for decals (use for non-pixel art decals). Anisotropic mipmaps are used for rendering, which means decals at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  1674. .. rst-class:: classref-item-separator
  1675. ----
  1676. .. _enum_RenderingServer_VoxelGIQuality:
  1677. .. rst-class:: classref-enumeration
  1678. enum **VoxelGIQuality**:
  1679. .. _class_RenderingServer_constant_VOXEL_GI_QUALITY_LOW:
  1680. .. rst-class:: classref-enumeration-constant
  1681. :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` **VOXEL_GI_QUALITY_LOW** = ``0``
  1682. Low :ref:`VoxelGI<class_VoxelGI>` rendering quality using 4 cones.
  1683. .. _class_RenderingServer_constant_VOXEL_GI_QUALITY_HIGH:
  1684. .. rst-class:: classref-enumeration-constant
  1685. :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` **VOXEL_GI_QUALITY_HIGH** = ``1``
  1686. High :ref:`VoxelGI<class_VoxelGI>` rendering quality using 6 cones.
  1687. .. rst-class:: classref-item-separator
  1688. ----
  1689. .. _enum_RenderingServer_ParticlesMode:
  1690. .. rst-class:: classref-enumeration
  1691. enum **ParticlesMode**:
  1692. .. _class_RenderingServer_constant_PARTICLES_MODE_2D:
  1693. .. rst-class:: classref-enumeration-constant
  1694. :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` **PARTICLES_MODE_2D** = ``0``
  1695. 2D particles.
  1696. .. _class_RenderingServer_constant_PARTICLES_MODE_3D:
  1697. .. rst-class:: classref-enumeration-constant
  1698. :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` **PARTICLES_MODE_3D** = ``1``
  1699. 3D particles.
  1700. .. rst-class:: classref-item-separator
  1701. ----
  1702. .. _enum_RenderingServer_ParticlesTransformAlign:
  1703. .. rst-class:: classref-enumeration
  1704. enum **ParticlesTransformAlign**:
  1705. .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_DISABLED:
  1706. .. rst-class:: classref-enumeration-constant
  1707. :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_DISABLED** = ``0``
  1708. .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD:
  1709. .. rst-class:: classref-enumeration-constant
  1710. :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
  1711. .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY:
  1712. .. rst-class:: classref-enumeration-constant
  1713. :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
  1714. .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
  1715. .. rst-class:: classref-enumeration-constant
  1716. :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
  1717. .. rst-class:: classref-item-separator
  1718. ----
  1719. .. _enum_RenderingServer_ParticlesDrawOrder:
  1720. .. rst-class:: classref-enumeration
  1721. enum **ParticlesDrawOrder**:
  1722. .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_INDEX:
  1723. .. rst-class:: classref-enumeration-constant
  1724. :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_INDEX** = ``0``
  1725. Draw particles in the order that they appear in the particles array.
  1726. .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_LIFETIME:
  1727. .. rst-class:: classref-enumeration-constant
  1728. :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_LIFETIME** = ``1``
  1729. Sort particles based on their lifetime. In other words, the particle with the highest lifetime is drawn at the front.
  1730. .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_REVERSE_LIFETIME:
  1731. .. rst-class:: classref-enumeration-constant
  1732. :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_REVERSE_LIFETIME** = ``2``
  1733. Sort particles based on the inverse of their lifetime. In other words, the particle with the lowest lifetime is drawn at the front.
  1734. .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_VIEW_DEPTH:
  1735. .. rst-class:: classref-enumeration-constant
  1736. :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_VIEW_DEPTH** = ``3``
  1737. Sort particles based on their distance to the camera.
  1738. .. rst-class:: classref-item-separator
  1739. ----
  1740. .. _enum_RenderingServer_ParticlesCollisionType:
  1741. .. rst-class:: classref-enumeration
  1742. enum **ParticlesCollisionType**:
  1743. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  1744. .. rst-class:: classref-enumeration-constant
  1745. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT** = ``0``
  1746. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_BOX_ATTRACT:
  1747. .. rst-class:: classref-enumeration-constant
  1748. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_BOX_ATTRACT** = ``1``
  1749. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT:
  1750. .. rst-class:: classref-enumeration-constant
  1751. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT** = ``2``
  1752. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE:
  1753. .. rst-class:: classref-enumeration-constant
  1754. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE** = ``3``
  1755. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_BOX_COLLIDE:
  1756. .. rst-class:: classref-enumeration-constant
  1757. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_BOX_COLLIDE** = ``4``
  1758. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SDF_COLLIDE:
  1759. .. rst-class:: classref-enumeration-constant
  1760. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SDF_COLLIDE** = ``5``
  1761. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE:
  1762. .. rst-class:: classref-enumeration-constant
  1763. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE** = ``6``
  1764. .. rst-class:: classref-item-separator
  1765. ----
  1766. .. _enum_RenderingServer_ParticlesCollisionHeightfieldResolution:
  1767. .. rst-class:: classref-enumeration
  1768. enum **ParticlesCollisionHeightfieldResolution**:
  1769. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256:
  1770. .. rst-class:: classref-enumeration-constant
  1771. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256** = ``0``
  1772. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512:
  1773. .. rst-class:: classref-enumeration-constant
  1774. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512** = ``1``
  1775. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024:
  1776. .. rst-class:: classref-enumeration-constant
  1777. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024** = ``2``
  1778. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048:
  1779. .. rst-class:: classref-enumeration-constant
  1780. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048** = ``3``
  1781. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096:
  1782. .. rst-class:: classref-enumeration-constant
  1783. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096** = ``4``
  1784. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192:
  1785. .. rst-class:: classref-enumeration-constant
  1786. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192** = ``5``
  1787. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX:
  1788. .. rst-class:: classref-enumeration-constant
  1789. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX** = ``6``
  1790. Represents the size of the :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` enum.
  1791. .. rst-class:: classref-item-separator
  1792. ----
  1793. .. _enum_RenderingServer_FogVolumeShape:
  1794. .. rst-class:: classref-enumeration
  1795. enum **FogVolumeShape**:
  1796. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID:
  1797. .. rst-class:: classref-enumeration-constant
  1798. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_ELLIPSOID** = ``0``
  1799. :ref:`FogVolume<class_FogVolume>` will be shaped like an ellipsoid (stretched sphere).
  1800. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE:
  1801. .. rst-class:: classref-enumeration-constant
  1802. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_CONE** = ``1``
  1803. :ref:`FogVolume<class_FogVolume>` will be shaped like a cone pointing upwards (in local coordinates). The cone's angle is set automatically to fill the size. The cone will be adjusted to fit within the size. Rotate the :ref:`FogVolume<class_FogVolume>` node to reorient the cone. Non-uniform scaling via size is not supported (scale the :ref:`FogVolume<class_FogVolume>` node instead).
  1804. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER:
  1805. .. rst-class:: classref-enumeration-constant
  1806. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_CYLINDER** = ``2``
  1807. :ref:`FogVolume<class_FogVolume>` will be shaped like an upright cylinder (in local coordinates). Rotate the :ref:`FogVolume<class_FogVolume>` node to reorient the cylinder. The cylinder will be adjusted to fit within the size. Non-uniform scaling via size is not supported (scale the :ref:`FogVolume<class_FogVolume>` node instead).
  1808. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX:
  1809. .. rst-class:: classref-enumeration-constant
  1810. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_BOX** = ``3``
  1811. :ref:`FogVolume<class_FogVolume>` will be shaped like a box.
  1812. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD:
  1813. .. rst-class:: classref-enumeration-constant
  1814. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_WORLD** = ``4``
  1815. :ref:`FogVolume<class_FogVolume>` will have no shape, will cover the whole world and will not be culled.
  1816. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_MAX:
  1817. .. rst-class:: classref-enumeration-constant
  1818. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_MAX** = ``5``
  1819. Represents the size of the :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` enum.
  1820. .. rst-class:: classref-item-separator
  1821. ----
  1822. .. _enum_RenderingServer_ViewportScaling3DMode:
  1823. .. rst-class:: classref-enumeration
  1824. enum **ViewportScaling3DMode**:
  1825. .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_BILINEAR:
  1826. .. rst-class:: classref-enumeration-constant
  1827. :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_BILINEAR** = ``0``
  1828. Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling.
  1829. .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_FSR:
  1830. .. rst-class:: classref-enumeration-constant
  1831. :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_FSR** = ``1``
  1832. Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling.
  1833. .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_FSR2:
  1834. .. rst-class:: classref-enumeration-constant
  1835. :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_FSR2** = ``2``
  1836. Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR2. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` will use FSR2 at native resolution as a TAA solution.
  1837. .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_MAX:
  1838. .. rst-class:: classref-enumeration-constant
  1839. :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_MAX** = ``3``
  1840. Represents the size of the :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` enum.
  1841. .. rst-class:: classref-item-separator
  1842. ----
  1843. .. _enum_RenderingServer_ViewportUpdateMode:
  1844. .. rst-class:: classref-enumeration
  1845. enum **ViewportUpdateMode**:
  1846. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_DISABLED:
  1847. .. rst-class:: classref-enumeration-constant
  1848. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_DISABLED** = ``0``
  1849. Do not update the viewport's render target.
  1850. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_ONCE:
  1851. .. rst-class:: classref-enumeration-constant
  1852. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_ONCE** = ``1``
  1853. Update the viewport's render target once, then switch to :ref:`VIEWPORT_UPDATE_DISABLED<class_RenderingServer_constant_VIEWPORT_UPDATE_DISABLED>`.
  1854. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_WHEN_VISIBLE:
  1855. .. rst-class:: classref-enumeration-constant
  1856. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_WHEN_VISIBLE** = ``2``
  1857. Update the viewport's render target only when it is visible. This is the default value.
  1858. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE:
  1859. .. rst-class:: classref-enumeration-constant
  1860. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE** = ``3``
  1861. Update the viewport's render target only when its parent is visible.
  1862. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_ALWAYS:
  1863. .. rst-class:: classref-enumeration-constant
  1864. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_ALWAYS** = ``4``
  1865. Always update the viewport's render target.
  1866. .. rst-class:: classref-item-separator
  1867. ----
  1868. .. _enum_RenderingServer_ViewportClearMode:
  1869. .. rst-class:: classref-enumeration
  1870. enum **ViewportClearMode**:
  1871. .. _class_RenderingServer_constant_VIEWPORT_CLEAR_ALWAYS:
  1872. .. rst-class:: classref-enumeration-constant
  1873. :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_ALWAYS** = ``0``
  1874. Always clear the viewport's render target before drawing.
  1875. .. _class_RenderingServer_constant_VIEWPORT_CLEAR_NEVER:
  1876. .. rst-class:: classref-enumeration-constant
  1877. :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_NEVER** = ``1``
  1878. Never clear the viewport's render target.
  1879. .. _class_RenderingServer_constant_VIEWPORT_CLEAR_ONLY_NEXT_FRAME:
  1880. .. rst-class:: classref-enumeration-constant
  1881. :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_ONLY_NEXT_FRAME** = ``2``
  1882. Clear the viewport's render target on the next frame, then switch to :ref:`VIEWPORT_CLEAR_NEVER<class_RenderingServer_constant_VIEWPORT_CLEAR_NEVER>`.
  1883. .. rst-class:: classref-item-separator
  1884. ----
  1885. .. _enum_RenderingServer_ViewportEnvironmentMode:
  1886. .. rst-class:: classref-enumeration
  1887. enum **ViewportEnvironmentMode**:
  1888. .. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_DISABLED:
  1889. .. rst-class:: classref-enumeration-constant
  1890. :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_DISABLED** = ``0``
  1891. Disable rendering of 3D environment over 2D canvas.
  1892. .. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED:
  1893. .. rst-class:: classref-enumeration-constant
  1894. :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_ENABLED** = ``1``
  1895. Enable rendering of 3D environment over 2D canvas.
  1896. .. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT:
  1897. .. rst-class:: classref-enumeration-constant
  1898. :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_INHERIT** = ``2``
  1899. Inherit enable/disable value from parent. If the topmost parent is also set to :ref:`VIEWPORT_ENVIRONMENT_INHERIT<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT>`, then this has the same behavior as :ref:`VIEWPORT_ENVIRONMENT_ENABLED<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED>`.
  1900. .. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_MAX:
  1901. .. rst-class:: classref-enumeration-constant
  1902. :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_MAX** = ``3``
  1903. Represents the size of the :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` enum.
  1904. .. rst-class:: classref-item-separator
  1905. ----
  1906. .. _enum_RenderingServer_ViewportSDFOversize:
  1907. .. rst-class:: classref-enumeration
  1908. enum **ViewportSDFOversize**:
  1909. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_100_PERCENT:
  1910. .. rst-class:: classref-enumeration-constant
  1911. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_100_PERCENT** = ``0``
  1912. Do not oversize the 2D signed distance field. Occluders may disappear when touching the viewport's edges, and :ref:`GPUParticles3D<class_GPUParticles3D>` collision may stop working earlier than intended. This has the lowest GPU requirements.
  1913. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_120_PERCENT:
  1914. .. rst-class:: classref-enumeration-constant
  1915. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_120_PERCENT** = ``1``
  1916. 2D signed distance field covers 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  1917. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_150_PERCENT:
  1918. .. rst-class:: classref-enumeration-constant
  1919. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_150_PERCENT** = ``2``
  1920. 2D signed distance field covers 50% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  1921. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_200_PERCENT:
  1922. .. rst-class:: classref-enumeration-constant
  1923. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_200_PERCENT** = ``3``
  1924. 2D signed distance field covers 100% of the viewport's size outside the viewport on each side (top, right, bottom, left). This has the highest GPU requirements.
  1925. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_MAX:
  1926. .. rst-class:: classref-enumeration-constant
  1927. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_MAX** = ``4``
  1928. Represents the size of the :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` enum.
  1929. .. rst-class:: classref-item-separator
  1930. ----
  1931. .. _enum_RenderingServer_ViewportSDFScale:
  1932. .. rst-class:: classref-enumeration
  1933. enum **ViewportSDFScale**:
  1934. .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_100_PERCENT:
  1935. .. rst-class:: classref-enumeration-constant
  1936. :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_100_PERCENT** = ``0``
  1937. Full resolution 2D signed distance field scale. This has the highest GPU requirements.
  1938. .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_50_PERCENT:
  1939. .. rst-class:: classref-enumeration-constant
  1940. :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_50_PERCENT** = ``1``
  1941. Half resolution 2D signed distance field scale on each axis (25% of the viewport pixel count).
  1942. .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_25_PERCENT:
  1943. .. rst-class:: classref-enumeration-constant
  1944. :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_25_PERCENT** = ``2``
  1945. Quarter resolution 2D signed distance field scale on each axis (6.25% of the viewport pixel count). This has the lowest GPU requirements.
  1946. .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_MAX:
  1947. .. rst-class:: classref-enumeration-constant
  1948. :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_MAX** = ``3``
  1949. Represents the size of the :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` enum.
  1950. .. rst-class:: classref-item-separator
  1951. ----
  1952. .. _enum_RenderingServer_ViewportMSAA:
  1953. .. rst-class:: classref-enumeration
  1954. enum **ViewportMSAA**:
  1955. .. _class_RenderingServer_constant_VIEWPORT_MSAA_DISABLED:
  1956. .. rst-class:: classref-enumeration-constant
  1957. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_DISABLED** = ``0``
  1958. Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting.
  1959. .. _class_RenderingServer_constant_VIEWPORT_MSAA_2X:
  1960. .. rst-class:: classref-enumeration-constant
  1961. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_2X** = ``1``
  1962. Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance.
  1963. .. _class_RenderingServer_constant_VIEWPORT_MSAA_4X:
  1964. .. rst-class:: classref-enumeration-constant
  1965. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_4X** = ``2``
  1966. Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance.
  1967. .. _class_RenderingServer_constant_VIEWPORT_MSAA_8X:
  1968. .. rst-class:: classref-enumeration-constant
  1969. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_8X** = ``3``
  1970. Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware.
  1971. .. _class_RenderingServer_constant_VIEWPORT_MSAA_MAX:
  1972. .. rst-class:: classref-enumeration-constant
  1973. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_MAX** = ``4``
  1974. Represents the size of the :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` enum.
  1975. .. rst-class:: classref-item-separator
  1976. ----
  1977. .. _enum_RenderingServer_ViewportScreenSpaceAA:
  1978. .. rst-class:: classref-enumeration
  1979. enum **ViewportScreenSpaceAA**:
  1980. .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_DISABLED:
  1981. .. rst-class:: classref-enumeration-constant
  1982. :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_DISABLED** = ``0``
  1983. Do not perform any antialiasing in the full screen post-process.
  1984. .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_FXAA:
  1985. .. rst-class:: classref-enumeration-constant
  1986. :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_FXAA** = ``1``
  1987. Use fast approximate antialiasing. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
  1988. .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_MAX:
  1989. .. rst-class:: classref-enumeration-constant
  1990. :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_MAX** = ``2``
  1991. Represents the size of the :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` enum.
  1992. .. rst-class:: classref-item-separator
  1993. ----
  1994. .. _enum_RenderingServer_ViewportOcclusionCullingBuildQuality:
  1995. .. rst-class:: classref-enumeration
  1996. enum **ViewportOcclusionCullingBuildQuality**:
  1997. .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW:
  1998. .. rst-class:: classref-enumeration-constant
  1999. :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW** = ``0``
  2000. Low occlusion culling BVH build quality (as defined by Embree). Results in the lowest CPU usage, but least effective culling.
  2001. .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM:
  2002. .. rst-class:: classref-enumeration-constant
  2003. :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM** = ``1``
  2004. Medium occlusion culling BVH build quality (as defined by Embree).
  2005. .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH:
  2006. .. rst-class:: classref-enumeration-constant
  2007. :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH** = ``2``
  2008. High occlusion culling BVH build quality (as defined by Embree). Results in the highest CPU usage, but most effective culling.
  2009. .. rst-class:: classref-item-separator
  2010. ----
  2011. .. _enum_RenderingServer_ViewportRenderInfo:
  2012. .. rst-class:: classref-enumeration
  2013. enum **ViewportRenderInfo**:
  2014. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME:
  2015. .. rst-class:: classref-enumeration-constant
  2016. :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME** = ``0``
  2017. Number of objects drawn in a single frame.
  2018. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME:
  2019. .. rst-class:: classref-enumeration-constant
  2020. :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME** = ``1``
  2021. Number of points, lines, or triangles drawn in a single frame.
  2022. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME:
  2023. .. rst-class:: classref-enumeration-constant
  2024. :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME** = ``2``
  2025. Number of draw calls during this frame.
  2026. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_MAX:
  2027. .. rst-class:: classref-enumeration-constant
  2028. :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_MAX** = ``3``
  2029. Represents the size of the :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` enum.
  2030. .. rst-class:: classref-item-separator
  2031. ----
  2032. .. _enum_RenderingServer_ViewportRenderInfoType:
  2033. .. rst-class:: classref-enumeration
  2034. enum **ViewportRenderInfoType**:
  2035. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_VISIBLE:
  2036. .. rst-class:: classref-enumeration-constant
  2037. :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_VISIBLE** = ``0``
  2038. Visible render pass (excluding shadows).
  2039. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_SHADOW:
  2040. .. rst-class:: classref-enumeration-constant
  2041. :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_SHADOW** = ``1``
  2042. Shadow render pass. Objects will be rendered several times depending on the number of amounts of lights with shadows and the number of directional shadow splits.
  2043. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_MAX:
  2044. .. rst-class:: classref-enumeration-constant
  2045. :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_MAX** = ``2``
  2046. Represents the size of the :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` enum.
  2047. .. rst-class:: classref-item-separator
  2048. ----
  2049. .. _enum_RenderingServer_ViewportDebugDraw:
  2050. .. rst-class:: classref-enumeration
  2051. enum **ViewportDebugDraw**:
  2052. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DISABLED:
  2053. .. rst-class:: classref-enumeration-constant
  2054. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DISABLED** = ``0``
  2055. Debug draw is disabled. Default setting.
  2056. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_UNSHADED:
  2057. .. rst-class:: classref-enumeration-constant
  2058. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_UNSHADED** = ``1``
  2059. Objects are displayed without light information.
  2060. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_LIGHTING:
  2061. .. rst-class:: classref-enumeration-constant
  2062. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_LIGHTING** = ``2``
  2063. Objects are displayed with only light information.
  2064. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_OVERDRAW:
  2065. .. rst-class:: classref-enumeration-constant
  2066. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_OVERDRAW** = ``3``
  2067. Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw (represented by brighter colors) means you are wasting performance on drawing pixels that are being hidden behind others.
  2068. \ **Note:** When using this debug draw mode, custom shaders will be ignored. This means vertex displacement won't be visible anymore.
  2069. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_WIREFRAME:
  2070. .. rst-class:: classref-enumeration-constant
  2071. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_WIREFRAME** = ``4``
  2072. Debug draw draws objects in wireframe.
  2073. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER:
  2074. .. rst-class:: classref-enumeration-constant
  2075. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER** = ``5``
  2076. Normal buffer is drawn instead of regular scene so you can see the per-pixel normals that will be used by post-processing effects.
  2077. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO:
  2078. .. rst-class:: classref-enumeration-constant
  2079. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO** = ``6``
  2080. Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  2081. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING:
  2082. .. rst-class:: classref-enumeration-constant
  2083. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING** = ``7``
  2084. Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  2085. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION:
  2086. .. rst-class:: classref-enumeration-constant
  2087. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION** = ``8``
  2088. Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s.
  2089. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS:
  2090. .. rst-class:: classref-enumeration-constant
  2091. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS** = ``9``
  2092. Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the :ref:`Viewport<class_Viewport>`.
  2093. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
  2094. .. rst-class:: classref-enumeration-constant
  2095. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = ``10``
  2096. Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the :ref:`Viewport<class_Viewport>`.
  2097. The slice of the camera frustum related to the shadow map cascade is superimposed to visualize coverage. The color of each slice matches the colors used for :ref:`VIEWPORT_DEBUG_DRAW_PSSM_SPLITS<class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_PSSM_SPLITS>`. When shadow cascades are blended the overlap is taken into account when drawing the frustum slices.
  2098. The last cascade shows all frustum slices to illustrate the coverage of all slices.
  2099. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE:
  2100. .. rst-class:: classref-enumeration-constant
  2101. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE** = ``11``
  2102. Draws the estimated scene luminance. This is a 1×1 texture that is generated when autoexposure is enabled to control the scene's exposure.
  2103. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SSAO:
  2104. .. rst-class:: classref-enumeration-constant
  2105. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SSAO** = ``12``
  2106. Draws the screen space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  2107. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SSIL:
  2108. .. rst-class:: classref-enumeration-constant
  2109. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SSIL** = ``13``
  2110. Draws the screen space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  2111. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_PSSM_SPLITS:
  2112. .. rst-class:: classref-enumeration-constant
  2113. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_PSSM_SPLITS** = ``14``
  2114. Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order they will be colored red, green, blue, yellow.
  2115. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DECAL_ATLAS:
  2116. .. rst-class:: classref-enumeration-constant
  2117. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DECAL_ATLAS** = ``15``
  2118. Draws the decal atlas that stores decal textures from :ref:`Decal<class_Decal>`\ s.
  2119. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SDFGI:
  2120. .. rst-class:: classref-enumeration-constant
  2121. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SDFGI** = ``16``
  2122. Draws SDFGI cascade data. This is the data structure that is used to bounce lighting against and create reflections.
  2123. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SDFGI_PROBES:
  2124. .. rst-class:: classref-enumeration-constant
  2125. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SDFGI_PROBES** = ``17``
  2126. Draws SDFGI probe data. This is the data structure that is used to give indirect lighting dynamic objects moving within the scene.
  2127. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_GI_BUFFER:
  2128. .. rst-class:: classref-enumeration-constant
  2129. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_GI_BUFFER** = ``18``
  2130. Draws the global illumination buffer (:ref:`VoxelGI<class_VoxelGI>` or SDFGI).
  2131. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DISABLE_LOD:
  2132. .. rst-class:: classref-enumeration-constant
  2133. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DISABLE_LOD** = ``19``
  2134. Disable mesh LOD. All meshes are drawn with full detail, which can be used to compare performance.
  2135. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
  2136. .. rst-class:: classref-enumeration-constant
  2137. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = ``20``
  2138. Draws the :ref:`OmniLight3D<class_OmniLight3D>` cluster. Clustering determines where lights are positioned in screen-space, which allows the engine to only process these portions of the screen for lighting.
  2139. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
  2140. .. rst-class:: classref-enumeration-constant
  2141. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = ``21``
  2142. Draws the :ref:`SpotLight3D<class_SpotLight3D>` cluster. Clustering determines where lights are positioned in screen-space, which allows the engine to only process these portions of the screen for lighting.
  2143. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS:
  2144. .. rst-class:: classref-enumeration-constant
  2145. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS** = ``22``
  2146. Draws the :ref:`Decal<class_Decal>` cluster. Clustering determines where decals are positioned in screen-space, which allows the engine to only process these portions of the screen for decals.
  2147. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
  2148. .. rst-class:: classref-enumeration-constant
  2149. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = ``23``
  2150. Draws the :ref:`ReflectionProbe<class_ReflectionProbe>` cluster. Clustering determines where reflection probes are positioned in screen-space, which allows the engine to only process these portions of the screen for reflection probes.
  2151. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_OCCLUDERS:
  2152. .. rst-class:: classref-enumeration-constant
  2153. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_OCCLUDERS** = ``24``
  2154. Draws the occlusion culling buffer. This low-resolution occlusion culling buffer is rasterized on the CPU and is used to check whether instances are occluded by other objects.
  2155. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_MOTION_VECTORS:
  2156. .. rst-class:: classref-enumeration-constant
  2157. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_MOTION_VECTORS** = ``25``
  2158. Draws the motion vectors buffer. This is used by temporal antialiasing to correct for motion that occurs during gameplay.
  2159. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER:
  2160. .. rst-class:: classref-enumeration-constant
  2161. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER** = ``26``
  2162. Internal buffer is drawn instead of regular scene so you can see the per-pixel output that will be used by post-processing effects.
  2163. .. rst-class:: classref-item-separator
  2164. ----
  2165. .. _enum_RenderingServer_ViewportVRSMode:
  2166. .. rst-class:: classref-enumeration
  2167. enum **ViewportVRSMode**:
  2168. .. _class_RenderingServer_constant_VIEWPORT_VRS_DISABLED:
  2169. .. rst-class:: classref-enumeration-constant
  2170. :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_DISABLED** = ``0``
  2171. Variable rate shading is disabled.
  2172. .. _class_RenderingServer_constant_VIEWPORT_VRS_TEXTURE:
  2173. .. rst-class:: classref-enumeration-constant
  2174. :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_TEXTURE** = ``1``
  2175. Variable rate shading uses a texture. Note, for stereoscopic use a texture atlas with a texture for each view.
  2176. .. _class_RenderingServer_constant_VIEWPORT_VRS_XR:
  2177. .. rst-class:: classref-enumeration-constant
  2178. :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_XR** = ``2``
  2179. Variable rate shading texture is supplied by the primary :ref:`XRInterface<class_XRInterface>`.
  2180. .. _class_RenderingServer_constant_VIEWPORT_VRS_MAX:
  2181. .. rst-class:: classref-enumeration-constant
  2182. :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_MAX** = ``3``
  2183. Represents the size of the :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` enum.
  2184. .. rst-class:: classref-item-separator
  2185. ----
  2186. .. _enum_RenderingServer_SkyMode:
  2187. .. rst-class:: classref-enumeration
  2188. enum **SkyMode**:
  2189. .. _class_RenderingServer_constant_SKY_MODE_AUTOMATIC:
  2190. .. rst-class:: classref-enumeration-constant
  2191. :ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_AUTOMATIC** = ``0``
  2192. Automatically selects the appropriate process mode based on your sky shader. If your shader uses ``TIME`` or ``POSITION``, this will use :ref:`SKY_MODE_REALTIME<class_RenderingServer_constant_SKY_MODE_REALTIME>`. If your shader uses any of the ``LIGHT_*`` variables or any custom uniforms, this uses :ref:`SKY_MODE_INCREMENTAL<class_RenderingServer_constant_SKY_MODE_INCREMENTAL>`. Otherwise, this defaults to :ref:`SKY_MODE_QUALITY<class_RenderingServer_constant_SKY_MODE_QUALITY>`.
  2193. .. _class_RenderingServer_constant_SKY_MODE_QUALITY:
  2194. .. rst-class:: classref-enumeration-constant
  2195. :ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_QUALITY** = ``1``
  2196. Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than :ref:`SKY_MODE_REALTIME<class_RenderingServer_constant_SKY_MODE_REALTIME>` but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing :ref:`ProjectSettings.rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`.
  2197. .. _class_RenderingServer_constant_SKY_MODE_INCREMENTAL:
  2198. .. rst-class:: classref-enumeration-constant
  2199. :ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_INCREMENTAL** = ``2``
  2200. Uses the same high quality importance sampling to process the radiance map as :ref:`SKY_MODE_QUALITY<class_RenderingServer_constant_SKY_MODE_QUALITY>`, but updates over several frames. The number of frames is determined by :ref:`ProjectSettings.rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>`. Use this when you need highest quality radiance maps, but have a sky that updates slowly.
  2201. .. _class_RenderingServer_constant_SKY_MODE_REALTIME:
  2202. .. rst-class:: classref-enumeration-constant
  2203. :ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_REALTIME** = ``3``
  2204. Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times. If you need better quality, but still need to update the sky every frame, consider turning on :ref:`ProjectSettings.rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>`.
  2205. \ **Note:** The fast filtering algorithm is limited to 256×256 cubemaps, so :ref:`sky_set_radiance_size<class_RenderingServer_method_sky_set_radiance_size>` must be set to ``256``. Otherwise, a warning is printed and the overridden radiance size is ignored.
  2206. .. rst-class:: classref-item-separator
  2207. ----
  2208. .. _enum_RenderingServer_EnvironmentBG:
  2209. .. rst-class:: classref-enumeration
  2210. enum **EnvironmentBG**:
  2211. .. _class_RenderingServer_constant_ENV_BG_CLEAR_COLOR:
  2212. .. rst-class:: classref-enumeration-constant
  2213. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CLEAR_COLOR** = ``0``
  2214. Use the clear color as background.
  2215. .. _class_RenderingServer_constant_ENV_BG_COLOR:
  2216. .. rst-class:: classref-enumeration-constant
  2217. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_COLOR** = ``1``
  2218. Use a specified color as the background.
  2219. .. _class_RenderingServer_constant_ENV_BG_SKY:
  2220. .. rst-class:: classref-enumeration-constant
  2221. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_SKY** = ``2``
  2222. Use a sky resource for the background.
  2223. .. _class_RenderingServer_constant_ENV_BG_CANVAS:
  2224. .. rst-class:: classref-enumeration-constant
  2225. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CANVAS** = ``3``
  2226. Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world.
  2227. .. _class_RenderingServer_constant_ENV_BG_KEEP:
  2228. .. rst-class:: classref-enumeration-constant
  2229. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_KEEP** = ``4``
  2230. Do not clear the background, use whatever was rendered last frame as the background.
  2231. .. _class_RenderingServer_constant_ENV_BG_CAMERA_FEED:
  2232. .. rst-class:: classref-enumeration-constant
  2233. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CAMERA_FEED** = ``5``
  2234. Displays a camera feed in the background.
  2235. .. _class_RenderingServer_constant_ENV_BG_MAX:
  2236. .. rst-class:: classref-enumeration-constant
  2237. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_MAX** = ``6``
  2238. Represents the size of the :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` enum.
  2239. .. rst-class:: classref-item-separator
  2240. ----
  2241. .. _enum_RenderingServer_EnvironmentAmbientSource:
  2242. .. rst-class:: classref-enumeration
  2243. enum **EnvironmentAmbientSource**:
  2244. .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_BG:
  2245. .. rst-class:: classref-enumeration-constant
  2246. :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_BG** = ``0``
  2247. Gather ambient light from whichever source is specified as the background.
  2248. .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_DISABLED:
  2249. .. rst-class:: classref-enumeration-constant
  2250. :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_DISABLED** = ``1``
  2251. Disable ambient light.
  2252. .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_COLOR:
  2253. .. rst-class:: classref-enumeration-constant
  2254. :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_COLOR** = ``2``
  2255. Specify a specific :ref:`Color<class_Color>` for ambient light.
  2256. .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_SKY:
  2257. .. rst-class:: classref-enumeration-constant
  2258. :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_SKY** = ``3``
  2259. Gather ambient light from the :ref:`Sky<class_Sky>` regardless of what the background is.
  2260. .. rst-class:: classref-item-separator
  2261. ----
  2262. .. _enum_RenderingServer_EnvironmentReflectionSource:
  2263. .. rst-class:: classref-enumeration
  2264. enum **EnvironmentReflectionSource**:
  2265. .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_BG:
  2266. .. rst-class:: classref-enumeration-constant
  2267. :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_BG** = ``0``
  2268. Use the background for reflections.
  2269. .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_DISABLED:
  2270. .. rst-class:: classref-enumeration-constant
  2271. :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_DISABLED** = ``1``
  2272. Disable reflections.
  2273. .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_SKY:
  2274. .. rst-class:: classref-enumeration-constant
  2275. :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_SKY** = ``2``
  2276. Use the :ref:`Sky<class_Sky>` for reflections regardless of what the background is.
  2277. .. rst-class:: classref-item-separator
  2278. ----
  2279. .. _enum_RenderingServer_EnvironmentGlowBlendMode:
  2280. .. rst-class:: classref-enumeration
  2281. enum **EnvironmentGlowBlendMode**:
  2282. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_ADDITIVE:
  2283. .. rst-class:: classref-enumeration-constant
  2284. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_ADDITIVE** = ``0``
  2285. Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
  2286. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_SCREEN:
  2287. .. rst-class:: classref-enumeration-constant
  2288. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_SCREEN** = ``1``
  2289. Screen glow blending mode. Increases brightness, used frequently with bloom.
  2290. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_SOFTLIGHT:
  2291. .. rst-class:: classref-enumeration-constant
  2292. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_SOFTLIGHT** = ``2``
  2293. Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).
  2294. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_REPLACE:
  2295. .. rst-class:: classref-enumeration-constant
  2296. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_REPLACE** = ``3``
  2297. Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.
  2298. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_MIX:
  2299. .. rst-class:: classref-enumeration-constant
  2300. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_MIX** = ``4``
  2301. Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
  2302. .. rst-class:: classref-item-separator
  2303. ----
  2304. .. _enum_RenderingServer_EnvironmentToneMapper:
  2305. .. rst-class:: classref-enumeration
  2306. enum **EnvironmentToneMapper**:
  2307. .. _class_RenderingServer_constant_ENV_TONE_MAPPER_LINEAR:
  2308. .. rst-class:: classref-enumeration-constant
  2309. :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_LINEAR** = ``0``
  2310. Output color as they came in. This can cause bright lighting to look blown out, with noticeable clipping in the output colors.
  2311. .. _class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD:
  2312. .. rst-class:: classref-enumeration-constant
  2313. :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_REINHARD** = ``1``
  2314. Use the Reinhard tonemapper. Performs a variation on rendered pixels' colors by this formula: ``color = color / (1 + color)``. This avoids clipping bright highlights, but the resulting image can look a bit dull.
  2315. .. _class_RenderingServer_constant_ENV_TONE_MAPPER_FILMIC:
  2316. .. rst-class:: classref-enumeration-constant
  2317. :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_FILMIC** = ``2``
  2318. Use the filmic tonemapper. This avoids clipping bright highlights, with a resulting image that usually looks more vivid than :ref:`ENV_TONE_MAPPER_REINHARD<class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD>`.
  2319. .. _class_RenderingServer_constant_ENV_TONE_MAPPER_ACES:
  2320. .. rst-class:: classref-enumeration-constant
  2321. :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_ACES** = ``3``
  2322. Use the Academy Color Encoding System tonemapper. ACES is slightly more expensive than other options, but it handles bright lighting in a more realistic fashion by desaturating it as it becomes brighter. ACES typically has a more contrasted output compared to :ref:`ENV_TONE_MAPPER_REINHARD<class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD>` and :ref:`ENV_TONE_MAPPER_FILMIC<class_RenderingServer_constant_ENV_TONE_MAPPER_FILMIC>`.
  2323. \ **Note:** This tonemapping operator is called "ACES Fitted" in Godot 3.x.
  2324. .. rst-class:: classref-item-separator
  2325. ----
  2326. .. _enum_RenderingServer_EnvironmentSSRRoughnessQuality:
  2327. .. rst-class:: classref-enumeration
  2328. enum **EnvironmentSSRRoughnessQuality**:
  2329. .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_DISABLED:
  2330. .. rst-class:: classref-enumeration-constant
  2331. :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_DISABLED** = ``0``
  2332. Lowest quality of roughness filter for screen-space reflections. Rough materials will not have blurrier screen-space reflections compared to smooth (non-rough) materials. This is the fastest option.
  2333. .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_LOW:
  2334. .. rst-class:: classref-enumeration-constant
  2335. :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_LOW** = ``1``
  2336. Low quality of roughness filter for screen-space reflections.
  2337. .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_MEDIUM:
  2338. .. rst-class:: classref-enumeration-constant
  2339. :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_MEDIUM** = ``2``
  2340. Medium quality of roughness filter for screen-space reflections.
  2341. .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_HIGH:
  2342. .. rst-class:: classref-enumeration-constant
  2343. :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_HIGH** = ``3``
  2344. High quality of roughness filter for screen-space reflections. This is the slowest option.
  2345. .. rst-class:: classref-item-separator
  2346. ----
  2347. .. _enum_RenderingServer_EnvironmentSSAOQuality:
  2348. .. rst-class:: classref-enumeration
  2349. enum **EnvironmentSSAOQuality**:
  2350. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_VERY_LOW:
  2351. .. rst-class:: classref-enumeration-constant
  2352. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_VERY_LOW** = ``0``
  2353. Lowest quality of screen-space ambient occlusion.
  2354. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_LOW:
  2355. .. rst-class:: classref-enumeration-constant
  2356. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_LOW** = ``1``
  2357. Low quality screen-space ambient occlusion.
  2358. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_MEDIUM:
  2359. .. rst-class:: classref-enumeration-constant
  2360. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_MEDIUM** = ``2``
  2361. Medium quality screen-space ambient occlusion.
  2362. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_HIGH:
  2363. .. rst-class:: classref-enumeration-constant
  2364. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_HIGH** = ``3``
  2365. High quality screen-space ambient occlusion.
  2366. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_ULTRA:
  2367. .. rst-class:: classref-enumeration-constant
  2368. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_ULTRA** = ``4``
  2369. Highest quality screen-space ambient occlusion. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
  2370. .. rst-class:: classref-item-separator
  2371. ----
  2372. .. _enum_RenderingServer_EnvironmentSSILQuality:
  2373. .. rst-class:: classref-enumeration
  2374. enum **EnvironmentSSILQuality**:
  2375. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_VERY_LOW:
  2376. .. rst-class:: classref-enumeration-constant
  2377. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_VERY_LOW** = ``0``
  2378. Lowest quality of screen-space indirect lighting.
  2379. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_LOW:
  2380. .. rst-class:: classref-enumeration-constant
  2381. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_LOW** = ``1``
  2382. Low quality screen-space indirect lighting.
  2383. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_MEDIUM:
  2384. .. rst-class:: classref-enumeration-constant
  2385. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_MEDIUM** = ``2``
  2386. High quality screen-space indirect lighting.
  2387. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_HIGH:
  2388. .. rst-class:: classref-enumeration-constant
  2389. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_HIGH** = ``3``
  2390. High quality screen-space indirect lighting.
  2391. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_ULTRA:
  2392. .. rst-class:: classref-enumeration-constant
  2393. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_ULTRA** = ``4``
  2394. Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
  2395. .. rst-class:: classref-item-separator
  2396. ----
  2397. .. _enum_RenderingServer_EnvironmentSDFGIYScale:
  2398. .. rst-class:: classref-enumeration
  2399. enum **EnvironmentSDFGIYScale**:
  2400. .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_50_PERCENT:
  2401. .. rst-class:: classref-enumeration-constant
  2402. :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_50_PERCENT** = ``0``
  2403. Use 50% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be twice as short as they are wide. This allows providing increased GI detail and reduced light leaking with thin floors and ceilings. This is usually the best choice for scenes that don't feature much verticality.
  2404. .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_75_PERCENT:
  2405. .. rst-class:: classref-enumeration-constant
  2406. :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_75_PERCENT** = ``1``
  2407. Use 75% scale for SDFGI on the Y (vertical) axis. This is a balance between the 50% and 100% SDFGI Y scales.
  2408. .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_100_PERCENT:
  2409. .. rst-class:: classref-enumeration-constant
  2410. :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_100_PERCENT** = ``2``
  2411. Use 100% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be as tall as they are wide. This is usually the best choice for highly vertical scenes. The downside is that light leaking may become more noticeable with thin floors and ceilings.
  2412. .. rst-class:: classref-item-separator
  2413. ----
  2414. .. _enum_RenderingServer_EnvironmentSDFGIRayCount:
  2415. .. rst-class:: classref-enumeration
  2416. enum **EnvironmentSDFGIRayCount**:
  2417. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_4:
  2418. .. rst-class:: classref-enumeration-constant
  2419. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_4** = ``0``
  2420. Throw 4 rays per frame when converging SDFGI. This has the lowest GPU requirements, but creates the most noisy result.
  2421. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_8:
  2422. .. rst-class:: classref-enumeration-constant
  2423. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_8** = ``1``
  2424. Throw 8 rays per frame when converging SDFGI.
  2425. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_16:
  2426. .. rst-class:: classref-enumeration-constant
  2427. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_16** = ``2``
  2428. Throw 16 rays per frame when converging SDFGI.
  2429. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_32:
  2430. .. rst-class:: classref-enumeration-constant
  2431. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_32** = ``3``
  2432. Throw 32 rays per frame when converging SDFGI.
  2433. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_64:
  2434. .. rst-class:: classref-enumeration-constant
  2435. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_64** = ``4``
  2436. Throw 64 rays per frame when converging SDFGI.
  2437. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_96:
  2438. .. rst-class:: classref-enumeration-constant
  2439. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_96** = ``5``
  2440. Throw 96 rays per frame when converging SDFGI. This has high GPU requirements.
  2441. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_128:
  2442. .. rst-class:: classref-enumeration-constant
  2443. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_128** = ``6``
  2444. Throw 128 rays per frame when converging SDFGI. This has very high GPU requirements, but creates the least noisy result.
  2445. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_MAX:
  2446. .. rst-class:: classref-enumeration-constant
  2447. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_MAX** = ``7``
  2448. Represents the size of the :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` enum.
  2449. .. rst-class:: classref-item-separator
  2450. ----
  2451. .. _enum_RenderingServer_EnvironmentSDFGIFramesToConverge:
  2452. .. rst-class:: classref-enumeration
  2453. enum **EnvironmentSDFGIFramesToConverge**:
  2454. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_5_FRAMES:
  2455. .. rst-class:: classref-enumeration-constant
  2456. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_5_FRAMES** = ``0``
  2457. Converge SDFGI over 5 frames. This is the most responsive, but creates the most noisy result with a given ray count.
  2458. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_10_FRAMES:
  2459. .. rst-class:: classref-enumeration-constant
  2460. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_10_FRAMES** = ``1``
  2461. Configure SDFGI to fully converge over 10 frames.
  2462. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_15_FRAMES:
  2463. .. rst-class:: classref-enumeration-constant
  2464. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_15_FRAMES** = ``2``
  2465. Configure SDFGI to fully converge over 15 frames.
  2466. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_20_FRAMES:
  2467. .. rst-class:: classref-enumeration-constant
  2468. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_20_FRAMES** = ``3``
  2469. Configure SDFGI to fully converge over 20 frames.
  2470. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_25_FRAMES:
  2471. .. rst-class:: classref-enumeration-constant
  2472. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_25_FRAMES** = ``4``
  2473. Configure SDFGI to fully converge over 25 frames.
  2474. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_30_FRAMES:
  2475. .. rst-class:: classref-enumeration-constant
  2476. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_30_FRAMES** = ``5``
  2477. Configure SDFGI to fully converge over 30 frames. This is the least responsive, but creates the least noisy result with a given ray count.
  2478. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_MAX:
  2479. .. rst-class:: classref-enumeration-constant
  2480. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_MAX** = ``6``
  2481. Represents the size of the :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` enum.
  2482. .. rst-class:: classref-item-separator
  2483. ----
  2484. .. _enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight:
  2485. .. rst-class:: classref-enumeration
  2486. enum **EnvironmentSDFGIFramesToUpdateLight**:
  2487. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME:
  2488. .. rst-class:: classref-enumeration-constant
  2489. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME** = ``0``
  2490. Update indirect light from dynamic lights in SDFGI over 1 frame. This is the most responsive, but has the highest GPU requirements.
  2491. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES:
  2492. .. rst-class:: classref-enumeration-constant
  2493. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES** = ``1``
  2494. Update indirect light from dynamic lights in SDFGI over 2 frames.
  2495. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES:
  2496. .. rst-class:: classref-enumeration-constant
  2497. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES** = ``2``
  2498. Update indirect light from dynamic lights in SDFGI over 4 frames.
  2499. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES:
  2500. .. rst-class:: classref-enumeration-constant
  2501. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES** = ``3``
  2502. Update indirect light from dynamic lights in SDFGI over 8 frames.
  2503. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES:
  2504. .. rst-class:: classref-enumeration-constant
  2505. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES** = ``4``
  2506. Update indirect light from dynamic lights in SDFGI over 16 frames. This is the least responsive, but has the lowest GPU requirements.
  2507. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_MAX:
  2508. .. rst-class:: classref-enumeration-constant
  2509. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_MAX** = ``5``
  2510. Represents the size of the :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` enum.
  2511. .. rst-class:: classref-item-separator
  2512. ----
  2513. .. _enum_RenderingServer_SubSurfaceScatteringQuality:
  2514. .. rst-class:: classref-enumeration
  2515. enum **SubSurfaceScatteringQuality**:
  2516. .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_DISABLED:
  2517. .. rst-class:: classref-enumeration-constant
  2518. :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_DISABLED** = ``0``
  2519. Disables subsurface scattering entirely, even on materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``. This has the lowest GPU requirements.
  2520. .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_LOW:
  2521. .. rst-class:: classref-enumeration-constant
  2522. :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_LOW** = ``1``
  2523. Low subsurface scattering quality.
  2524. .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_MEDIUM:
  2525. .. rst-class:: classref-enumeration-constant
  2526. :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_MEDIUM** = ``2``
  2527. Medium subsurface scattering quality.
  2528. .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_HIGH:
  2529. .. rst-class:: classref-enumeration-constant
  2530. :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_HIGH** = ``3``
  2531. High subsurface scattering quality. This has the highest GPU requirements.
  2532. .. rst-class:: classref-item-separator
  2533. ----
  2534. .. _enum_RenderingServer_DOFBokehShape:
  2535. .. rst-class:: classref-enumeration
  2536. enum **DOFBokehShape**:
  2537. .. _class_RenderingServer_constant_DOF_BOKEH_BOX:
  2538. .. rst-class:: classref-enumeration-constant
  2539. :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_BOX** = ``0``
  2540. Calculate the DOF blur using a box filter. The fastest option, but results in obvious lines in blur pattern.
  2541. .. _class_RenderingServer_constant_DOF_BOKEH_HEXAGON:
  2542. .. rst-class:: classref-enumeration-constant
  2543. :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_HEXAGON** = ``1``
  2544. Calculates DOF blur using a hexagon shaped filter.
  2545. .. _class_RenderingServer_constant_DOF_BOKEH_CIRCLE:
  2546. .. rst-class:: classref-enumeration-constant
  2547. :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_CIRCLE** = ``2``
  2548. Calculates DOF blur using a circle shaped filter. Best quality and most realistic, but slowest. Use only for areas where a lot of performance can be dedicated to post-processing (e.g. cutscenes).
  2549. .. rst-class:: classref-item-separator
  2550. ----
  2551. .. _enum_RenderingServer_DOFBlurQuality:
  2552. .. rst-class:: classref-enumeration
  2553. enum **DOFBlurQuality**:
  2554. .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_VERY_LOW:
  2555. .. rst-class:: classref-enumeration-constant
  2556. :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_VERY_LOW** = ``0``
  2557. Lowest quality DOF blur. This is the fastest setting, but you may be able to see filtering artifacts.
  2558. .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_LOW:
  2559. .. rst-class:: classref-enumeration-constant
  2560. :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_LOW** = ``1``
  2561. Low quality DOF blur.
  2562. .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_MEDIUM:
  2563. .. rst-class:: classref-enumeration-constant
  2564. :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_MEDIUM** = ``2``
  2565. Medium quality DOF blur.
  2566. .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_HIGH:
  2567. .. rst-class:: classref-enumeration-constant
  2568. :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_HIGH** = ``3``
  2569. Highest quality DOF blur. Results in the smoothest looking blur by taking the most samples, but is also significantly slower.
  2570. .. rst-class:: classref-item-separator
  2571. ----
  2572. .. _enum_RenderingServer_InstanceType:
  2573. .. rst-class:: classref-enumeration
  2574. enum **InstanceType**:
  2575. .. _class_RenderingServer_constant_INSTANCE_NONE:
  2576. .. rst-class:: classref-enumeration-constant
  2577. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_NONE** = ``0``
  2578. The instance does not have a type.
  2579. .. _class_RenderingServer_constant_INSTANCE_MESH:
  2580. .. rst-class:: classref-enumeration-constant
  2581. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MESH** = ``1``
  2582. The instance is a mesh.
  2583. .. _class_RenderingServer_constant_INSTANCE_MULTIMESH:
  2584. .. rst-class:: classref-enumeration-constant
  2585. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MULTIMESH** = ``2``
  2586. The instance is a multimesh.
  2587. .. _class_RenderingServer_constant_INSTANCE_PARTICLES:
  2588. .. rst-class:: classref-enumeration-constant
  2589. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_PARTICLES** = ``3``
  2590. The instance is a particle emitter.
  2591. .. _class_RenderingServer_constant_INSTANCE_PARTICLES_COLLISION:
  2592. .. rst-class:: classref-enumeration-constant
  2593. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_PARTICLES_COLLISION** = ``4``
  2594. The instance is a GPUParticles collision shape.
  2595. .. _class_RenderingServer_constant_INSTANCE_LIGHT:
  2596. .. rst-class:: classref-enumeration-constant
  2597. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_LIGHT** = ``5``
  2598. The instance is a light.
  2599. .. _class_RenderingServer_constant_INSTANCE_REFLECTION_PROBE:
  2600. .. rst-class:: classref-enumeration-constant
  2601. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_REFLECTION_PROBE** = ``6``
  2602. The instance is a reflection probe.
  2603. .. _class_RenderingServer_constant_INSTANCE_DECAL:
  2604. .. rst-class:: classref-enumeration-constant
  2605. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_DECAL** = ``7``
  2606. The instance is a decal.
  2607. .. _class_RenderingServer_constant_INSTANCE_VOXEL_GI:
  2608. .. rst-class:: classref-enumeration-constant
  2609. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_VOXEL_GI** = ``8``
  2610. The instance is a VoxelGI.
  2611. .. _class_RenderingServer_constant_INSTANCE_LIGHTMAP:
  2612. .. rst-class:: classref-enumeration-constant
  2613. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_LIGHTMAP** = ``9``
  2614. The instance is a lightmap.
  2615. .. _class_RenderingServer_constant_INSTANCE_OCCLUDER:
  2616. .. rst-class:: classref-enumeration-constant
  2617. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_OCCLUDER** = ``10``
  2618. The instance is an occlusion culling occluder.
  2619. .. _class_RenderingServer_constant_INSTANCE_VISIBLITY_NOTIFIER:
  2620. .. rst-class:: classref-enumeration-constant
  2621. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_VISIBLITY_NOTIFIER** = ``11``
  2622. The instance is a visible on-screen notifier.
  2623. .. _class_RenderingServer_constant_INSTANCE_FOG_VOLUME:
  2624. .. rst-class:: classref-enumeration-constant
  2625. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_FOG_VOLUME** = ``12``
  2626. The instance is a fog volume.
  2627. .. _class_RenderingServer_constant_INSTANCE_MAX:
  2628. .. rst-class:: classref-enumeration-constant
  2629. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MAX** = ``13``
  2630. Represents the size of the :ref:`InstanceType<enum_RenderingServer_InstanceType>` enum.
  2631. .. _class_RenderingServer_constant_INSTANCE_GEOMETRY_MASK:
  2632. .. rst-class:: classref-enumeration-constant
  2633. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_GEOMETRY_MASK** = ``14``
  2634. A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
  2635. .. rst-class:: classref-item-separator
  2636. ----
  2637. .. _enum_RenderingServer_InstanceFlags:
  2638. .. rst-class:: classref-enumeration
  2639. enum **InstanceFlags**:
  2640. .. _class_RenderingServer_constant_INSTANCE_FLAG_USE_BAKED_LIGHT:
  2641. .. rst-class:: classref-enumeration-constant
  2642. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_USE_BAKED_LIGHT** = ``0``
  2643. Allows the instance to be used in baked lighting.
  2644. .. _class_RenderingServer_constant_INSTANCE_FLAG_USE_DYNAMIC_GI:
  2645. .. rst-class:: classref-enumeration-constant
  2646. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_USE_DYNAMIC_GI** = ``1``
  2647. Allows the instance to be used with dynamic global illumination.
  2648. .. _class_RenderingServer_constant_INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE:
  2649. .. rst-class:: classref-enumeration-constant
  2650. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE** = ``2``
  2651. When set, manually requests to draw geometry on next frame.
  2652. .. _class_RenderingServer_constant_INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING:
  2653. .. rst-class:: classref-enumeration-constant
  2654. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING** = ``3``
  2655. Always draw, even if the instance would be culled by occlusion culling. Does not affect view frustum culling.
  2656. .. _class_RenderingServer_constant_INSTANCE_FLAG_MAX:
  2657. .. rst-class:: classref-enumeration-constant
  2658. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_MAX** = ``4``
  2659. Represents the size of the :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` enum.
  2660. .. rst-class:: classref-item-separator
  2661. ----
  2662. .. _enum_RenderingServer_ShadowCastingSetting:
  2663. .. rst-class:: classref-enumeration
  2664. enum **ShadowCastingSetting**:
  2665. .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_OFF:
  2666. .. rst-class:: classref-enumeration-constant
  2667. :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_OFF** = ``0``
  2668. Disable shadows from this instance.
  2669. .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_ON:
  2670. .. rst-class:: classref-enumeration-constant
  2671. :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_ON** = ``1``
  2672. Cast shadows from this instance.
  2673. .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_DOUBLE_SIDED:
  2674. .. rst-class:: classref-enumeration-constant
  2675. :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_DOUBLE_SIDED** = ``2``
  2676. Disable backface culling when rendering the shadow of the object. This is slightly slower but may result in more correct shadows.
  2677. .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_SHADOWS_ONLY:
  2678. .. rst-class:: classref-enumeration-constant
  2679. :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_SHADOWS_ONLY** = ``3``
  2680. Only render the shadows from the object. The object itself will not be drawn.
  2681. .. rst-class:: classref-item-separator
  2682. ----
  2683. .. _enum_RenderingServer_VisibilityRangeFadeMode:
  2684. .. rst-class:: classref-enumeration
  2685. enum **VisibilityRangeFadeMode**:
  2686. .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_DISABLED:
  2687. .. rst-class:: classref-enumeration-constant
  2688. :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_DISABLED** = ``0``
  2689. Disable visibility range fading for the given instance.
  2690. .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_SELF:
  2691. .. rst-class:: classref-enumeration-constant
  2692. :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_SELF** = ``1``
  2693. Fade-out the given instance when it approaches its visibility range limits.
  2694. .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_DEPENDENCIES:
  2695. .. rst-class:: classref-enumeration-constant
  2696. :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_DEPENDENCIES** = ``2``
  2697. Fade-in the given instance's dependencies when reaching its visibility range limits.
  2698. .. rst-class:: classref-item-separator
  2699. ----
  2700. .. _enum_RenderingServer_BakeChannels:
  2701. .. rst-class:: classref-enumeration
  2702. enum **BakeChannels**:
  2703. .. _class_RenderingServer_constant_BAKE_CHANNEL_ALBEDO_ALPHA:
  2704. .. rst-class:: classref-enumeration-constant
  2705. :ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_ALBEDO_ALPHA** = ``0``
  2706. Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains albedo color in the ``.rgb`` channels and alpha in the ``.a`` channel.
  2707. .. _class_RenderingServer_constant_BAKE_CHANNEL_NORMAL:
  2708. .. rst-class:: classref-enumeration-constant
  2709. :ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_NORMAL** = ``1``
  2710. Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains the per-pixel normal of the object in the ``.rgb`` channels and nothing in the ``.a`` channel. The per-pixel normal is encoded as ``normal * 0.5 + 0.5``.
  2711. .. _class_RenderingServer_constant_BAKE_CHANNEL_ORM:
  2712. .. rst-class:: classref-enumeration-constant
  2713. :ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_ORM** = ``2``
  2714. Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains ambient occlusion (from material and decals only) in the ``.r`` channel, roughness in the ``.g`` channel, metallic in the ``.b`` channel and sub surface scattering amount in the ``.a`` channel.
  2715. .. _class_RenderingServer_constant_BAKE_CHANNEL_EMISSION:
  2716. .. rst-class:: classref-enumeration-constant
  2717. :ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_EMISSION** = ``3``
  2718. Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBAH<class_Image_constant_FORMAT_RGBAH>` and contains emission color in the ``.rgb`` channels and nothing in the ``.a`` channel.
  2719. .. rst-class:: classref-item-separator
  2720. ----
  2721. .. _enum_RenderingServer_CanvasTextureChannel:
  2722. .. rst-class:: classref-enumeration
  2723. enum **CanvasTextureChannel**:
  2724. .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_DIFFUSE:
  2725. .. rst-class:: classref-enumeration-constant
  2726. :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_DIFFUSE** = ``0``
  2727. Diffuse canvas texture (:ref:`CanvasTexture.diffuse_texture<class_CanvasTexture_property_diffuse_texture>`).
  2728. .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_NORMAL:
  2729. .. rst-class:: classref-enumeration-constant
  2730. :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_NORMAL** = ``1``
  2731. Normal map canvas texture (:ref:`CanvasTexture.normal_texture<class_CanvasTexture_property_normal_texture>`).
  2732. .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_SPECULAR:
  2733. .. rst-class:: classref-enumeration-constant
  2734. :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_SPECULAR** = ``2``
  2735. Specular map canvas texture (:ref:`CanvasTexture.specular_texture<class_CanvasTexture_property_specular_texture>`).
  2736. .. rst-class:: classref-item-separator
  2737. ----
  2738. .. _enum_RenderingServer_NinePatchAxisMode:
  2739. .. rst-class:: classref-enumeration
  2740. enum **NinePatchAxisMode**:
  2741. .. _class_RenderingServer_constant_NINE_PATCH_STRETCH:
  2742. .. rst-class:: classref-enumeration-constant
  2743. :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_STRETCH** = ``0``
  2744. The nine patch gets stretched where needed.
  2745. .. _class_RenderingServer_constant_NINE_PATCH_TILE:
  2746. .. rst-class:: classref-enumeration-constant
  2747. :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_TILE** = ``1``
  2748. The nine patch gets filled with tiles where needed.
  2749. .. _class_RenderingServer_constant_NINE_PATCH_TILE_FIT:
  2750. .. rst-class:: classref-enumeration-constant
  2751. :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_TILE_FIT** = ``2``
  2752. The nine patch gets filled with tiles where needed and stretches them a bit if needed.
  2753. .. rst-class:: classref-item-separator
  2754. ----
  2755. .. _enum_RenderingServer_CanvasItemTextureFilter:
  2756. .. rst-class:: classref-enumeration
  2757. enum **CanvasItemTextureFilter**:
  2758. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_DEFAULT:
  2759. .. rst-class:: classref-enumeration-constant
  2760. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_DEFAULT** = ``0``
  2761. Uses the default filter mode for this :ref:`Viewport<class_Viewport>`.
  2762. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
  2763. .. rst-class:: classref-enumeration-constant
  2764. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = ``1``
  2765. The texture filter reads from the nearest pixel only. This makes the texture look pixelated from up close, and grainy from a distance (due to mipmaps not being sampled).
  2766. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
  2767. .. rst-class:: classref-enumeration-constant
  2768. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = ``2``
  2769. The texture filter blends between the nearest 4 pixels. This makes the texture look smooth from up close, and grainy from a distance (due to mipmaps not being sampled).
  2770. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  2771. .. rst-class:: classref-enumeration-constant
  2772. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``3``
  2773. The texture filter reads from the nearest pixel and blends between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look pixelated from up close, and smooth from a distance.
  2774. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
  2775. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  2776. .. rst-class:: classref-enumeration-constant
  2777. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``4``
  2778. The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look smooth from up close, and smooth from a distance.
  2779. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
  2780. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
  2781. .. rst-class:: classref-enumeration-constant
  2782. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC** = ``5``
  2783. The texture filter reads from the nearest pixel and blends between 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``) based on the angle between the surface and the camera view. This makes the texture look pixelated from up close, and smooth from a distance. Anisotropic filtering improves texture quality on surfaces that are almost in line with the camera, but is slightly slower. The anisotropic filtering level can be changed by adjusting :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  2784. \ **Note:** This texture filter is rarely useful in 2D projects. :ref:`CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS<class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS>` is usually more appropriate in this case.
  2785. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
  2786. .. rst-class:: classref-enumeration-constant
  2787. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC** = ``6``
  2788. The texture filter blends between the nearest 4 pixels and blends between 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``) based on the angle between the surface and the camera view. This makes the texture look smooth from up close, and smooth from a distance. Anisotropic filtering improves texture quality on surfaces that are almost in line with the camera, but is slightly slower. The anisotropic filtering level can be changed by adjusting :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  2789. \ **Note:** This texture filter is rarely useful in 2D projects. :ref:`CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS<class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS>` is usually more appropriate in this case.
  2790. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_MAX:
  2791. .. rst-class:: classref-enumeration-constant
  2792. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_MAX** = ``7``
  2793. Max value for :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` enum.
  2794. .. rst-class:: classref-item-separator
  2795. ----
  2796. .. _enum_RenderingServer_CanvasItemTextureRepeat:
  2797. .. rst-class:: classref-enumeration
  2798. enum **CanvasItemTextureRepeat**:
  2799. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT:
  2800. .. rst-class:: classref-enumeration-constant
  2801. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT** = ``0``
  2802. Uses the default repeat mode for this :ref:`Viewport<class_Viewport>`.
  2803. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
  2804. .. rst-class:: classref-enumeration-constant
  2805. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = ``1``
  2806. Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
  2807. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
  2808. .. rst-class:: classref-enumeration-constant
  2809. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = ``2``
  2810. Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
  2811. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
  2812. .. rst-class:: classref-enumeration-constant
  2813. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = ``3``
  2814. Flip the texture when repeating so that the edge lines up instead of abruptly changing.
  2815. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_MAX:
  2816. .. rst-class:: classref-enumeration-constant
  2817. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_MAX** = ``4``
  2818. Max value for :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` enum.
  2819. .. rst-class:: classref-item-separator
  2820. ----
  2821. .. _enum_RenderingServer_CanvasGroupMode:
  2822. .. rst-class:: classref-enumeration
  2823. enum **CanvasGroupMode**:
  2824. .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_DISABLED:
  2825. .. rst-class:: classref-enumeration-constant
  2826. :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_DISABLED** = ``0``
  2827. Child draws over parent and is not clipped.
  2828. .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_CLIP_ONLY:
  2829. .. rst-class:: classref-enumeration-constant
  2830. :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_CLIP_ONLY** = ``1``
  2831. Parent is used for the purposes of clipping only. Child is clipped to the parent's visible area, parent is not drawn.
  2832. .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_CLIP_AND_DRAW:
  2833. .. rst-class:: classref-enumeration-constant
  2834. :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_CLIP_AND_DRAW** = ``2``
  2835. Parent is used for clipping child, but parent is also drawn underneath child as normal before clipping child to its visible area.
  2836. .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_TRANSPARENT:
  2837. .. rst-class:: classref-enumeration-constant
  2838. :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_TRANSPARENT** = ``3``
  2839. .. rst-class:: classref-item-separator
  2840. ----
  2841. .. _enum_RenderingServer_CanvasLightMode:
  2842. .. rst-class:: classref-enumeration
  2843. enum **CanvasLightMode**:
  2844. .. _class_RenderingServer_constant_CANVAS_LIGHT_MODE_POINT:
  2845. .. rst-class:: classref-enumeration-constant
  2846. :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` **CANVAS_LIGHT_MODE_POINT** = ``0``
  2847. 2D point light (see :ref:`PointLight2D<class_PointLight2D>`).
  2848. .. _class_RenderingServer_constant_CANVAS_LIGHT_MODE_DIRECTIONAL:
  2849. .. rst-class:: classref-enumeration-constant
  2850. :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` **CANVAS_LIGHT_MODE_DIRECTIONAL** = ``1``
  2851. 2D directional (sun/moon) light (see :ref:`DirectionalLight2D<class_DirectionalLight2D>`).
  2852. .. rst-class:: classref-item-separator
  2853. ----
  2854. .. _enum_RenderingServer_CanvasLightBlendMode:
  2855. .. rst-class:: classref-enumeration
  2856. enum **CanvasLightBlendMode**:
  2857. .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_ADD:
  2858. .. rst-class:: classref-enumeration-constant
  2859. :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_ADD** = ``0``
  2860. Adds light color additive to the canvas.
  2861. .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_SUB:
  2862. .. rst-class:: classref-enumeration-constant
  2863. :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_SUB** = ``1``
  2864. Adds light color subtractive to the canvas.
  2865. .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_MIX:
  2866. .. rst-class:: classref-enumeration-constant
  2867. :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_MIX** = ``2``
  2868. The light adds color depending on transparency.
  2869. .. rst-class:: classref-item-separator
  2870. ----
  2871. .. _enum_RenderingServer_CanvasLightShadowFilter:
  2872. .. rst-class:: classref-enumeration
  2873. enum **CanvasLightShadowFilter**:
  2874. .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_NONE:
  2875. .. rst-class:: classref-enumeration-constant
  2876. :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_NONE** = ``0``
  2877. Do not apply a filter to canvas light shadows.
  2878. .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_PCF5:
  2879. .. rst-class:: classref-enumeration-constant
  2880. :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_PCF5** = ``1``
  2881. Use PCF5 filtering to filter canvas light shadows.
  2882. .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_PCF13:
  2883. .. rst-class:: classref-enumeration-constant
  2884. :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_PCF13** = ``2``
  2885. Use PCF13 filtering to filter canvas light shadows.
  2886. .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_MAX:
  2887. .. rst-class:: classref-enumeration-constant
  2888. :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_MAX** = ``3``
  2889. Max value of the :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` enum.
  2890. .. rst-class:: classref-item-separator
  2891. ----
  2892. .. _enum_RenderingServer_CanvasOccluderPolygonCullMode:
  2893. .. rst-class:: classref-enumeration
  2894. enum **CanvasOccluderPolygonCullMode**:
  2895. .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_DISABLED:
  2896. .. rst-class:: classref-enumeration-constant
  2897. :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_DISABLED** = ``0``
  2898. Culling of the canvas occluder is disabled.
  2899. .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE:
  2900. .. rst-class:: classref-enumeration-constant
  2901. :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE** = ``1``
  2902. Culling of the canvas occluder is clockwise.
  2903. .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE:
  2904. .. rst-class:: classref-enumeration-constant
  2905. :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE** = ``2``
  2906. Culling of the canvas occluder is counterclockwise.
  2907. .. rst-class:: classref-item-separator
  2908. ----
  2909. .. _enum_RenderingServer_GlobalShaderParameterType:
  2910. .. rst-class:: classref-enumeration
  2911. enum **GlobalShaderParameterType**:
  2912. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BOOL:
  2913. .. rst-class:: classref-enumeration-constant
  2914. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BOOL** = ``0``
  2915. Boolean global shader parameter (``global uniform bool ...``).
  2916. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC2:
  2917. .. rst-class:: classref-enumeration-constant
  2918. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC2** = ``1``
  2919. 2-dimensional boolean vector global shader parameter (``global uniform bvec2 ...``).
  2920. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC3:
  2921. .. rst-class:: classref-enumeration-constant
  2922. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC3** = ``2``
  2923. 3-dimensional boolean vector global shader parameter (``global uniform bvec3 ...``).
  2924. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC4:
  2925. .. rst-class:: classref-enumeration-constant
  2926. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC4** = ``3``
  2927. 4-dimensional boolean vector global shader parameter (``global uniform bvec4 ...``).
  2928. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_INT:
  2929. .. rst-class:: classref-enumeration-constant
  2930. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_INT** = ``4``
  2931. Integer global shader parameter (``global uniform int ...``).
  2932. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC2:
  2933. .. rst-class:: classref-enumeration-constant
  2934. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC2** = ``5``
  2935. 2-dimensional integer vector global shader parameter (``global uniform ivec2 ...``).
  2936. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC3:
  2937. .. rst-class:: classref-enumeration-constant
  2938. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC3** = ``6``
  2939. 3-dimensional integer vector global shader parameter (``global uniform ivec3 ...``).
  2940. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC4:
  2941. .. rst-class:: classref-enumeration-constant
  2942. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC4** = ``7``
  2943. 4-dimensional integer vector global shader parameter (``global uniform ivec4 ...``).
  2944. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_RECT2I:
  2945. .. rst-class:: classref-enumeration-constant
  2946. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_RECT2I** = ``8``
  2947. 2-dimensional integer rectangle global shader parameter (``global uniform ivec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_IVEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC4>` in shader code, but exposed as a :ref:`Rect2i<class_Rect2i>` in the editor UI.
  2948. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UINT:
  2949. .. rst-class:: classref-enumeration-constant
  2950. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UINT** = ``9``
  2951. Unsigned integer global shader parameter (``global uniform uint ...``).
  2952. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC2:
  2953. .. rst-class:: classref-enumeration-constant
  2954. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC2** = ``10``
  2955. 2-dimensional unsigned integer vector global shader parameter (``global uniform uvec2 ...``).
  2956. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC3:
  2957. .. rst-class:: classref-enumeration-constant
  2958. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC3** = ``11``
  2959. 3-dimensional unsigned integer vector global shader parameter (``global uniform uvec3 ...``).
  2960. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC4:
  2961. .. rst-class:: classref-enumeration-constant
  2962. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC4** = ``12``
  2963. 4-dimensional unsigned integer vector global shader parameter (``global uniform uvec4 ...``).
  2964. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_FLOAT:
  2965. .. rst-class:: classref-enumeration-constant
  2966. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_FLOAT** = ``13``
  2967. Single-precision floating-point global shader parameter (``global uniform float ...``).
  2968. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC2:
  2969. .. rst-class:: classref-enumeration-constant
  2970. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC2** = ``14``
  2971. 2-dimensional floating-point vector global shader parameter (``global uniform vec2 ...``).
  2972. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC3:
  2973. .. rst-class:: classref-enumeration-constant
  2974. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC3** = ``15``
  2975. 3-dimensional floating-point vector global shader parameter (``global uniform vec3 ...``).
  2976. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4:
  2977. .. rst-class:: classref-enumeration-constant
  2978. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC4** = ``16``
  2979. 4-dimensional floating-point vector global shader parameter (``global uniform vec4 ...``).
  2980. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_COLOR:
  2981. .. rst-class:: classref-enumeration-constant
  2982. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_COLOR** = ``17``
  2983. Color global shader parameter (``global uniform vec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_VEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4>` in shader code, but exposed as a :ref:`Color<class_Color>` in the editor UI.
  2984. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_RECT2:
  2985. .. rst-class:: classref-enumeration-constant
  2986. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_RECT2** = ``18``
  2987. 2-dimensional floating-point rectangle global shader parameter (``global uniform vec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_VEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4>` in shader code, but exposed as a :ref:`Rect2<class_Rect2>` in the editor UI.
  2988. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT2:
  2989. .. rst-class:: classref-enumeration-constant
  2990. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT2** = ``19``
  2991. 2×2 matrix global shader parameter (``global uniform mat2 ...``). Exposed as a :ref:`PackedInt32Array<class_PackedInt32Array>` in the editor UI.
  2992. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT3:
  2993. .. rst-class:: classref-enumeration-constant
  2994. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT3** = ``20``
  2995. 3×3 matrix global shader parameter (``global uniform mat3 ...``). Exposed as a :ref:`Basis<class_Basis>` in the editor UI.
  2996. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT4:
  2997. .. rst-class:: classref-enumeration-constant
  2998. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT4** = ``21``
  2999. 4×4 matrix global shader parameter (``global uniform mat4 ...``). Exposed as a :ref:`Projection<class_Projection>` in the editor UI.
  3000. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_TRANSFORM_2D:
  3001. .. rst-class:: classref-enumeration-constant
  3002. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_TRANSFORM_2D** = ``22``
  3003. 2-dimensional transform global shader parameter (``global uniform mat2x3 ...``). Exposed as a :ref:`Transform2D<class_Transform2D>` in the editor UI.
  3004. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_TRANSFORM:
  3005. .. rst-class:: classref-enumeration-constant
  3006. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_TRANSFORM** = ``23``
  3007. 3-dimensional transform global shader parameter (``global uniform mat3x4 ...``). Exposed as a :ref:`Transform3D<class_Transform3D>` in the editor UI.
  3008. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER2D:
  3009. .. rst-class:: classref-enumeration-constant
  3010. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER2D** = ``24``
  3011. 2D sampler global shader parameter (``global uniform sampler2D ...``). Exposed as a :ref:`Texture2D<class_Texture2D>` in the editor UI.
  3012. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
  3013. .. rst-class:: classref-enumeration-constant
  3014. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER2DARRAY** = ``25``
  3015. 2D sampler array global shader parameter (``global uniform sampler2DArray ...``). Exposed as a :ref:`Texture2DArray<class_Texture2DArray>` in the editor UI.
  3016. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER3D:
  3017. .. rst-class:: classref-enumeration-constant
  3018. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER3D** = ``26``
  3019. 3D sampler global shader parameter (``global uniform sampler3D ...``). Exposed as a :ref:`Texture3D<class_Texture3D>` in the editor UI.
  3020. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLERCUBE:
  3021. .. rst-class:: classref-enumeration-constant
  3022. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLERCUBE** = ``27``
  3023. Cubemap sampler global shader parameter (``global uniform samplerCube ...``). Exposed as a :ref:`Cubemap<class_Cubemap>` in the editor UI.
  3024. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAX:
  3025. .. rst-class:: classref-enumeration-constant
  3026. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAX** = ``28``
  3027. Represents the size of the :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` enum.
  3028. .. rst-class:: classref-item-separator
  3029. ----
  3030. .. _enum_RenderingServer_RenderingInfo:
  3031. .. rst-class:: classref-enumeration
  3032. enum **RenderingInfo**:
  3033. .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME:
  3034. .. rst-class:: classref-enumeration-constant
  3035. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME** = ``0``
  3036. Number of objects rendered in the current 3D scene. This varies depending on camera position and rotation.
  3037. .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME:
  3038. .. rst-class:: classref-enumeration-constant
  3039. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME** = ``1``
  3040. Number of points, lines, or triangles rendered in the current 3D scene. This varies depending on camera position and rotation.
  3041. .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME:
  3042. .. rst-class:: classref-enumeration-constant
  3043. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME** = ``2``
  3044. Number of draw calls performed to render in the current 3D scene. This varies depending on camera position and rotation.
  3045. .. _class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED:
  3046. .. rst-class:: classref-enumeration-constant
  3047. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TEXTURE_MEM_USED** = ``3``
  3048. Texture memory used (in bytes).
  3049. .. _class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED:
  3050. .. rst-class:: classref-enumeration-constant
  3051. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_BUFFER_MEM_USED** = ``4``
  3052. Buffer memory used (in bytes). This includes vertex data, uniform buffers, and many miscellaneous buffer types used internally.
  3053. .. _class_RenderingServer_constant_RENDERING_INFO_VIDEO_MEM_USED:
  3054. .. rst-class:: classref-enumeration-constant
  3055. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_VIDEO_MEM_USED** = ``5``
  3056. Video memory used (in bytes). When using the Forward+ or mobile rendering backends, this is always greater than the sum of :ref:`RENDERING_INFO_TEXTURE_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED>` and :ref:`RENDERING_INFO_BUFFER_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED>`, since there is miscellaneous data not accounted for by those two metrics. When using the GL Compatibility backend, this is equal to the sum of :ref:`RENDERING_INFO_TEXTURE_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED>` and :ref:`RENDERING_INFO_BUFFER_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED>`.
  3057. .. rst-class:: classref-item-separator
  3058. ----
  3059. .. _enum_RenderingServer_Features:
  3060. .. rst-class:: classref-enumeration
  3061. enum **Features**:
  3062. .. _class_RenderingServer_constant_FEATURE_SHADERS:
  3063. .. rst-class:: classref-enumeration-constant
  3064. :ref:`Features<enum_RenderingServer_Features>` **FEATURE_SHADERS** = ``0``
  3065. Hardware supports shaders. This enum is currently unused in Godot 3.x.
  3066. .. _class_RenderingServer_constant_FEATURE_MULTITHREADED:
  3067. .. rst-class:: classref-enumeration-constant
  3068. :ref:`Features<enum_RenderingServer_Features>` **FEATURE_MULTITHREADED** = ``1``
  3069. Hardware supports multithreading. This enum is currently unused in Godot 3.x.
  3070. .. rst-class:: classref-section-separator
  3071. ----
  3072. .. rst-class:: classref-descriptions-group
  3073. Constants
  3074. ---------
  3075. .. _class_RenderingServer_constant_NO_INDEX_ARRAY:
  3076. .. rst-class:: classref-constant
  3077. **NO_INDEX_ARRAY** = ``-1``
  3078. Marks an error that shows that the index array is empty.
  3079. .. _class_RenderingServer_constant_ARRAY_WEIGHTS_SIZE:
  3080. .. rst-class:: classref-constant
  3081. **ARRAY_WEIGHTS_SIZE** = ``4``
  3082. Number of weights/bones per vertex.
  3083. .. _class_RenderingServer_constant_CANVAS_ITEM_Z_MIN:
  3084. .. rst-class:: classref-constant
  3085. **CANVAS_ITEM_Z_MIN** = ``-4096``
  3086. The minimum Z-layer for canvas items.
  3087. .. _class_RenderingServer_constant_CANVAS_ITEM_Z_MAX:
  3088. .. rst-class:: classref-constant
  3089. **CANVAS_ITEM_Z_MAX** = ``4096``
  3090. The maximum Z-layer for canvas items.
  3091. .. _class_RenderingServer_constant_MAX_GLOW_LEVELS:
  3092. .. rst-class:: classref-constant
  3093. **MAX_GLOW_LEVELS** = ``7``
  3094. The maximum number of glow levels that can be used with the glow post-processing effect.
  3095. .. _class_RenderingServer_constant_MAX_CURSORS:
  3096. .. rst-class:: classref-constant
  3097. **MAX_CURSORS** = ``8``
  3098. *Deprecated.* This constant is unused internally.
  3099. .. _class_RenderingServer_constant_MAX_2D_DIRECTIONAL_LIGHTS:
  3100. .. rst-class:: classref-constant
  3101. **MAX_2D_DIRECTIONAL_LIGHTS** = ``8``
  3102. The maximum number of directional lights that can be rendered at a given time in 2D.
  3103. .. _class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MIN:
  3104. .. rst-class:: classref-constant
  3105. **MATERIAL_RENDER_PRIORITY_MIN** = ``-128``
  3106. The minimum renderpriority of all materials.
  3107. .. _class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MAX:
  3108. .. rst-class:: classref-constant
  3109. **MATERIAL_RENDER_PRIORITY_MAX** = ``127``
  3110. The maximum renderpriority of all materials.
  3111. .. _class_RenderingServer_constant_ARRAY_CUSTOM_COUNT:
  3112. .. rst-class:: classref-constant
  3113. **ARRAY_CUSTOM_COUNT** = ``4``
  3114. The number of custom data arrays available (:ref:`ARRAY_CUSTOM0<class_RenderingServer_constant_ARRAY_CUSTOM0>`, :ref:`ARRAY_CUSTOM1<class_RenderingServer_constant_ARRAY_CUSTOM1>`, :ref:`ARRAY_CUSTOM2<class_RenderingServer_constant_ARRAY_CUSTOM2>`, :ref:`ARRAY_CUSTOM3<class_RenderingServer_constant_ARRAY_CUSTOM3>`).
  3115. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_POSITION:
  3116. .. rst-class:: classref-constant
  3117. **PARTICLES_EMIT_FLAG_POSITION** = ``1``
  3118. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_ROTATION_SCALE:
  3119. .. rst-class:: classref-constant
  3120. **PARTICLES_EMIT_FLAG_ROTATION_SCALE** = ``2``
  3121. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_VELOCITY:
  3122. .. rst-class:: classref-constant
  3123. **PARTICLES_EMIT_FLAG_VELOCITY** = ``4``
  3124. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_COLOR:
  3125. .. rst-class:: classref-constant
  3126. **PARTICLES_EMIT_FLAG_COLOR** = ``8``
  3127. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_CUSTOM:
  3128. .. rst-class:: classref-constant
  3129. **PARTICLES_EMIT_FLAG_CUSTOM** = ``16``
  3130. .. rst-class:: classref-section-separator
  3131. ----
  3132. .. rst-class:: classref-descriptions-group
  3133. Property Descriptions
  3134. ---------------------
  3135. .. _class_RenderingServer_property_render_loop_enabled:
  3136. .. rst-class:: classref-property
  3137. :ref:`bool<class_bool>` **render_loop_enabled**
  3138. .. rst-class:: classref-property-setget
  3139. - void **set_render_loop_enabled** **(** :ref:`bool<class_bool>` value **)**
  3140. - :ref:`bool<class_bool>` **is_render_loop_enabled** **(** **)**
  3141. If ``false``, disables rendering completely, but the engine logic is still being processed. You can call :ref:`force_draw<class_RenderingServer_method_force_draw>` to draw a frame even with rendering disabled.
  3142. .. rst-class:: classref-section-separator
  3143. ----
  3144. .. rst-class:: classref-descriptions-group
  3145. Method Descriptions
  3146. -------------------
  3147. .. _class_RenderingServer_method_bake_render_uv2:
  3148. .. rst-class:: classref-method
  3149. :ref:`Image[]<class_Image>` **bake_render_uv2** **(** :ref:`RID<class_RID>` base, :ref:`RID[]<class_RID>` material_overrides, :ref:`Vector2i<class_Vector2i>` image_size **)**
  3150. Bakes the material data of the Mesh passed in the ``base`` parameter with optional ``material_overrides`` to a set of :ref:`Image<class_Image>`\ s of size ``image_size``. Returns an array of :ref:`Image<class_Image>`\ s containing material properties as specified in :ref:`BakeChannels<enum_RenderingServer_BakeChannels>`.
  3151. .. rst-class:: classref-item-separator
  3152. ----
  3153. .. _class_RenderingServer_method_call_on_render_thread:
  3154. .. rst-class:: classref-method
  3155. void **call_on_render_thread** **(** :ref:`Callable<class_Callable>` callable **)**
  3156. As the RenderingServer actual logic may run on an separate thread, accessing its internals from the main (or any other) thread will result in errors. To make it easier to run code that can safely access the rendering internals (such as :ref:`RenderingDevice<class_RenderingDevice>` and similar RD classes), push a callable via this function so it will be executed on the render thread.
  3157. .. rst-class:: classref-item-separator
  3158. ----
  3159. .. _class_RenderingServer_method_camera_attributes_create:
  3160. .. rst-class:: classref-method
  3161. :ref:`RID<class_RID>` **camera_attributes_create** **(** **)**
  3162. Creates a camera attributes object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``camera_attributes_`` RenderingServer functions.
  3163. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3164. \ **Note:** The equivalent resource is :ref:`CameraAttributes<class_CameraAttributes>`.
  3165. .. rst-class:: classref-item-separator
  3166. ----
  3167. .. _class_RenderingServer_method_camera_attributes_set_auto_exposure:
  3168. .. rst-class:: classref-method
  3169. void **camera_attributes_set_auto_exposure** **(** :ref:`RID<class_RID>` camera_attributes, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` min_sensitivity, :ref:`float<class_float>` max_sensitivity, :ref:`float<class_float>` speed, :ref:`float<class_float>` scale **)**
  3170. Sets the parameters to use with the auto-exposure effect. These parameters take on the same meaning as their counterparts in :ref:`CameraAttributes<class_CameraAttributes>` and :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`.
  3171. .. rst-class:: classref-item-separator
  3172. ----
  3173. .. _class_RenderingServer_method_camera_attributes_set_dof_blur:
  3174. .. rst-class:: classref-method
  3175. void **camera_attributes_set_dof_blur** **(** :ref:`RID<class_RID>` camera_attributes, :ref:`bool<class_bool>` far_enable, :ref:`float<class_float>` far_distance, :ref:`float<class_float>` far_transition, :ref:`bool<class_bool>` near_enable, :ref:`float<class_float>` near_distance, :ref:`float<class_float>` near_transition, :ref:`float<class_float>` amount **)**
  3176. Sets the parameters to use with the DOF blur effect. These parameters take on the same meaning as their counterparts in :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`.
  3177. .. rst-class:: classref-item-separator
  3178. ----
  3179. .. _class_RenderingServer_method_camera_attributes_set_dof_blur_bokeh_shape:
  3180. .. rst-class:: classref-method
  3181. void **camera_attributes_set_dof_blur_bokeh_shape** **(** :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` shape **)**
  3182. Sets the shape of the DOF bokeh pattern. Different shapes may be used to achieve artistic effect, or to meet performance targets. For more detail on available options see :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>`.
  3183. .. rst-class:: classref-item-separator
  3184. ----
  3185. .. _class_RenderingServer_method_camera_attributes_set_dof_blur_quality:
  3186. .. rst-class:: classref-method
  3187. void **camera_attributes_set_dof_blur_quality** **(** :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` quality, :ref:`bool<class_bool>` use_jitter **)**
  3188. Sets the quality level of the DOF blur effect to one of the options in :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>`. ``use_jitter`` can be used to jitter samples taken during the blur pass to hide artifacts at the cost of looking more fuzzy.
  3189. .. rst-class:: classref-item-separator
  3190. ----
  3191. .. _class_RenderingServer_method_camera_attributes_set_exposure:
  3192. .. rst-class:: classref-method
  3193. void **camera_attributes_set_exposure** **(** :ref:`RID<class_RID>` camera_attributes, :ref:`float<class_float>` multiplier, :ref:`float<class_float>` normalization **)**
  3194. Sets the exposure values that will be used by the renderers. The normalization amount is used to bake a given Exposure Value (EV) into rendering calculations to reduce the dynamic range of the scene.
  3195. The normalization factor can be calculated from exposure value (EV100) as follows:
  3196. ::
  3197. func get_exposure_normalization(float ev100):
  3198. return 1.0 / (pow(2.0, ev100) * 1.2)
  3199. The exposure value can be calculated from aperture (in f-stops), shutter speed (in seconds), and sensitivity (in ISO) as follows:
  3200. ::
  3201. func get_exposure(float aperture, float shutter_speed, float sensitivity):
  3202. return log2((aperture * aperture) / shutterSpeed * (100.0 / sensitivity))
  3203. .. rst-class:: classref-item-separator
  3204. ----
  3205. .. _class_RenderingServer_method_camera_create:
  3206. .. rst-class:: classref-method
  3207. :ref:`RID<class_RID>` **camera_create** **(** **)**
  3208. Creates a 3D camera and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``camera_*`` RenderingServer functions.
  3209. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3210. \ **Note:** The equivalent node is :ref:`Camera3D<class_Camera3D>`.
  3211. .. rst-class:: classref-item-separator
  3212. ----
  3213. .. _class_RenderingServer_method_camera_set_camera_attributes:
  3214. .. rst-class:: classref-method
  3215. void **camera_set_camera_attributes** **(** :ref:`RID<class_RID>` camera, :ref:`RID<class_RID>` effects **)**
  3216. Sets the camera_attributes created with :ref:`camera_attributes_create<class_RenderingServer_method_camera_attributes_create>` to the given camera.
  3217. .. rst-class:: classref-item-separator
  3218. ----
  3219. .. _class_RenderingServer_method_camera_set_cull_mask:
  3220. .. rst-class:: classref-method
  3221. void **camera_set_cull_mask** **(** :ref:`RID<class_RID>` camera, :ref:`int<class_int>` layers **)**
  3222. Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to :ref:`Camera3D.cull_mask<class_Camera3D_property_cull_mask>`.
  3223. .. rst-class:: classref-item-separator
  3224. ----
  3225. .. _class_RenderingServer_method_camera_set_environment:
  3226. .. rst-class:: classref-method
  3227. void **camera_set_environment** **(** :ref:`RID<class_RID>` camera, :ref:`RID<class_RID>` env **)**
  3228. Sets the environment used by this camera. Equivalent to :ref:`Camera3D.environment<class_Camera3D_property_environment>`.
  3229. .. rst-class:: classref-item-separator
  3230. ----
  3231. .. _class_RenderingServer_method_camera_set_frustum:
  3232. .. rst-class:: classref-method
  3233. void **camera_set_frustum** **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  3234. Sets camera to use frustum projection. This mode allows adjusting the ``offset`` argument to create "tilted frustum" effects.
  3235. .. rst-class:: classref-item-separator
  3236. ----
  3237. .. _class_RenderingServer_method_camera_set_orthogonal:
  3238. .. rst-class:: classref-method
  3239. void **camera_set_orthogonal** **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  3240. Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
  3241. .. rst-class:: classref-item-separator
  3242. ----
  3243. .. _class_RenderingServer_method_camera_set_perspective:
  3244. .. rst-class:: classref-method
  3245. void **camera_set_perspective** **(** :ref:`RID<class_RID>` camera, :ref:`float<class_float>` fovy_degrees, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  3246. Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away.
  3247. .. rst-class:: classref-item-separator
  3248. ----
  3249. .. _class_RenderingServer_method_camera_set_transform:
  3250. .. rst-class:: classref-method
  3251. void **camera_set_transform** **(** :ref:`RID<class_RID>` camera, :ref:`Transform3D<class_Transform3D>` transform **)**
  3252. Sets :ref:`Transform3D<class_Transform3D>` of camera.
  3253. .. rst-class:: classref-item-separator
  3254. ----
  3255. .. _class_RenderingServer_method_camera_set_use_vertical_aspect:
  3256. .. rst-class:: classref-method
  3257. void **camera_set_use_vertical_aspect** **(** :ref:`RID<class_RID>` camera, :ref:`bool<class_bool>` enable **)**
  3258. If ``true``, preserves the horizontal aspect ratio which is equivalent to :ref:`Camera3D.KEEP_WIDTH<class_Camera3D_constant_KEEP_WIDTH>`. If ``false``, preserves the vertical aspect ratio which is equivalent to :ref:`Camera3D.KEEP_HEIGHT<class_Camera3D_constant_KEEP_HEIGHT>`.
  3259. .. rst-class:: classref-item-separator
  3260. ----
  3261. .. _class_RenderingServer_method_canvas_create:
  3262. .. rst-class:: classref-method
  3263. :ref:`RID<class_RID>` **canvas_create** **(** **)**
  3264. Creates a canvas and returns the assigned :ref:`RID<class_RID>`. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_*`` RenderingServer functions.
  3265. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3266. Canvas has no :ref:`Resource<class_Resource>` or :ref:`Node<class_Node>` equivalent.
  3267. .. rst-class:: classref-item-separator
  3268. ----
  3269. .. _class_RenderingServer_method_canvas_item_add_animation_slice:
  3270. .. rst-class:: classref-method
  3271. void **canvas_item_add_animation_slice** **(** :ref:`RID<class_RID>` item, :ref:`float<class_float>` animation_length, :ref:`float<class_float>` slice_begin, :ref:`float<class_float>` slice_end, :ref:`float<class_float>` offset=0.0 **)**
  3272. Subsequent drawing commands will be ignored unless they fall within the specified animation slice. This is a faster way to implement animations that loop on background rather than redrawing constantly.
  3273. .. rst-class:: classref-item-separator
  3274. ----
  3275. .. _class_RenderingServer_method_canvas_item_add_circle:
  3276. .. rst-class:: classref-method
  3277. void **canvas_item_add_circle** **(** :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` pos, :ref:`float<class_float>` radius, :ref:`Color<class_Color>` color **)**
  3278. Draws a circle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_circle<class_CanvasItem_method_draw_circle>`.
  3279. .. rst-class:: classref-item-separator
  3280. ----
  3281. .. _class_RenderingServer_method_canvas_item_add_clip_ignore:
  3282. .. rst-class:: classref-method
  3283. void **canvas_item_add_clip_ignore** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` ignore **)**
  3284. If ``ignore`` is ``true``, ignore clipping on items drawn with this canvas item until this is called again with ``ignore`` set to false.
  3285. .. rst-class:: classref-item-separator
  3286. ----
  3287. .. _class_RenderingServer_method_canvas_item_add_lcd_texture_rect_region:
  3288. .. rst-class:: classref-method
  3289. void **canvas_item_add_lcd_texture_rect_region** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate **)**
  3290. See also :ref:`CanvasItem.draw_lcd_texture_rect_region<class_CanvasItem_method_draw_lcd_texture_rect_region>`.
  3291. .. rst-class:: classref-item-separator
  3292. ----
  3293. .. _class_RenderingServer_method_canvas_item_add_line:
  3294. .. rst-class:: classref-method
  3295. void **canvas_item_add_line** **(** :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=-1.0, :ref:`bool<class_bool>` antialiased=false **)**
  3296. Draws a line on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_line<class_CanvasItem_method_draw_line>`.
  3297. .. rst-class:: classref-item-separator
  3298. ----
  3299. .. _class_RenderingServer_method_canvas_item_add_mesh:
  3300. .. rst-class:: classref-method
  3301. void **canvas_item_add_mesh** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` mesh, :ref:`Transform2D<class_Transform2D>` transform=Transform2D(1, 0, 0, 1, 0, 0), :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`RID<class_RID>` texture=RID() **)**
  3302. Draws a mesh created with :ref:`mesh_create<class_RenderingServer_method_mesh_create>` with given ``transform``, ``modulate`` color, and ``texture``. This is used internally by :ref:`MeshInstance2D<class_MeshInstance2D>`.
  3303. .. rst-class:: classref-item-separator
  3304. ----
  3305. .. _class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region:
  3306. .. rst-class:: classref-method
  3307. void **canvas_item_add_msdf_texture_rect_region** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`int<class_int>` outline_size=0, :ref:`float<class_float>` px_range=1.0, :ref:`float<class_float>` scale=1.0 **)**
  3308. See also :ref:`CanvasItem.draw_msdf_texture_rect_region<class_CanvasItem_method_draw_msdf_texture_rect_region>`.
  3309. .. rst-class:: classref-item-separator
  3310. ----
  3311. .. _class_RenderingServer_method_canvas_item_add_multiline:
  3312. .. rst-class:: classref-method
  3313. void **canvas_item_add_multiline** **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`float<class_float>` width=-1.0 **)**
  3314. Draws a 2D multiline on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_multiline<class_CanvasItem_method_draw_multiline>` and :ref:`CanvasItem.draw_multiline_colors<class_CanvasItem_method_draw_multiline_colors>`.
  3315. .. rst-class:: classref-item-separator
  3316. ----
  3317. .. _class_RenderingServer_method_canvas_item_add_multimesh:
  3318. .. rst-class:: classref-method
  3319. void **canvas_item_add_multimesh** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` mesh, :ref:`RID<class_RID>` texture=RID() **)**
  3320. Draws a 2D :ref:`MultiMesh<class_MultiMesh>` on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_multimesh<class_CanvasItem_method_draw_multimesh>`.
  3321. .. rst-class:: classref-item-separator
  3322. ----
  3323. .. _class_RenderingServer_method_canvas_item_add_nine_patch:
  3324. .. rst-class:: classref-method
  3325. void **canvas_item_add_nine_patch** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` source, :ref:`RID<class_RID>` texture, :ref:`Vector2<class_Vector2>` topleft, :ref:`Vector2<class_Vector2>` bottomright, :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` x_axis_mode=0, :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` y_axis_mode=0, :ref:`bool<class_bool>` draw_center=true, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1) **)**
  3326. Draws a nine-patch rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`.
  3327. .. rst-class:: classref-item-separator
  3328. ----
  3329. .. _class_RenderingServer_method_canvas_item_add_particles:
  3330. .. rst-class:: classref-method
  3331. void **canvas_item_add_particles** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` texture **)**
  3332. Draws particles on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`.
  3333. .. rst-class:: classref-item-separator
  3334. ----
  3335. .. _class_RenderingServer_method_canvas_item_add_polygon:
  3336. .. rst-class:: classref-method
  3337. void **canvas_item_add_polygon** **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array(), :ref:`RID<class_RID>` texture=RID() **)**
  3338. Draws a 2D polygon on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. If you need more flexibility (such as being able to use bones), use :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>` instead. See also :ref:`CanvasItem.draw_polygon<class_CanvasItem_method_draw_polygon>`.
  3339. .. rst-class:: classref-item-separator
  3340. ----
  3341. .. _class_RenderingServer_method_canvas_item_add_polyline:
  3342. .. rst-class:: classref-method
  3343. void **canvas_item_add_polyline** **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`float<class_float>` width=-1.0, :ref:`bool<class_bool>` antialiased=false **)**
  3344. Draws a 2D polyline on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_polyline<class_CanvasItem_method_draw_polyline>` and :ref:`CanvasItem.draw_polyline_colors<class_CanvasItem_method_draw_polyline_colors>`.
  3345. .. rst-class:: classref-item-separator
  3346. ----
  3347. .. _class_RenderingServer_method_canvas_item_add_primitive:
  3348. .. rst-class:: classref-method
  3349. void **canvas_item_add_primitive** **(** :ref:`RID<class_RID>` item, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs, :ref:`RID<class_RID>` texture **)**
  3350. Draws a 2D primitive on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_primitive<class_CanvasItem_method_draw_primitive>`.
  3351. .. rst-class:: classref-item-separator
  3352. ----
  3353. .. _class_RenderingServer_method_canvas_item_add_rect:
  3354. .. rst-class:: classref-method
  3355. void **canvas_item_add_rect** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`Color<class_Color>` color **)**
  3356. Draws a rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_rect<class_CanvasItem_method_draw_rect>`.
  3357. .. rst-class:: classref-item-separator
  3358. ----
  3359. .. _class_RenderingServer_method_canvas_item_add_set_transform:
  3360. .. rst-class:: classref-method
  3361. void **canvas_item_add_set_transform** **(** :ref:`RID<class_RID>` item, :ref:`Transform2D<class_Transform2D>` transform **)**
  3362. Sets a :ref:`Transform2D<class_Transform2D>` that will be used to transform subsequent canvas item commands.
  3363. .. rst-class:: classref-item-separator
  3364. ----
  3365. .. _class_RenderingServer_method_canvas_item_add_texture_rect:
  3366. .. rst-class:: classref-method
  3367. void **canvas_item_add_texture_rect** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` tile=false, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false **)**
  3368. Draws a 2D textured rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_texture_rect<class_CanvasItem_method_draw_texture_rect>` and :ref:`Texture2D.draw_rect<class_Texture2D_method_draw_rect>`.
  3369. .. rst-class:: classref-item-separator
  3370. ----
  3371. .. _class_RenderingServer_method_canvas_item_add_texture_rect_region:
  3372. .. rst-class:: classref-method
  3373. void **canvas_item_add_texture_rect_region** **(** :ref:`RID<class_RID>` item, :ref:`Rect2<class_Rect2>` rect, :ref:`RID<class_RID>` texture, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false, :ref:`bool<class_bool>` clip_uv=true **)**
  3374. Draws the specified region of a 2D textured rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_texture_rect_region<class_CanvasItem_method_draw_texture_rect_region>` and :ref:`Texture2D.draw_rect_region<class_Texture2D_method_draw_rect_region>`.
  3375. .. rst-class:: classref-item-separator
  3376. ----
  3377. .. _class_RenderingServer_method_canvas_item_add_triangle_array:
  3378. .. rst-class:: classref-method
  3379. void **canvas_item_add_triangle_array** **(** :ref:`RID<class_RID>` item, :ref:`PackedInt32Array<class_PackedInt32Array>` indices, :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array(), :ref:`PackedInt32Array<class_PackedInt32Array>` bones=PackedInt32Array(), :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights=PackedFloat32Array(), :ref:`RID<class_RID>` texture=RID(), :ref:`int<class_int>` count=-1 **)**
  3380. Draws a triangle array on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. This is internally used by :ref:`Line2D<class_Line2D>` and :ref:`StyleBoxFlat<class_StyleBoxFlat>` for rendering. :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>` is highly flexible, but more complex to use than :ref:`canvas_item_add_polygon<class_RenderingServer_method_canvas_item_add_polygon>`.
  3381. \ **Note:** ``count`` is unused and can be left unspecified.
  3382. .. rst-class:: classref-item-separator
  3383. ----
  3384. .. _class_RenderingServer_method_canvas_item_clear:
  3385. .. rst-class:: classref-method
  3386. void **canvas_item_clear** **(** :ref:`RID<class_RID>` item **)**
  3387. Clears the :ref:`CanvasItem<class_CanvasItem>` and removes all commands in it.
  3388. .. rst-class:: classref-item-separator
  3389. ----
  3390. .. _class_RenderingServer_method_canvas_item_create:
  3391. .. rst-class:: classref-method
  3392. :ref:`RID<class_RID>` **canvas_item_create** **(** **)**
  3393. Creates a new CanvasItem instance and returns its :ref:`RID<class_RID>`. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_item_*`` RenderingServer functions.
  3394. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3395. \ **Note:** The equivalent node is :ref:`CanvasItem<class_CanvasItem>`.
  3396. .. rst-class:: classref-item-separator
  3397. ----
  3398. .. _class_RenderingServer_method_canvas_item_set_canvas_group_mode:
  3399. .. rst-class:: classref-method
  3400. void **canvas_item_set_canvas_group_mode** **(** :ref:`RID<class_RID>` item, :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` mode, :ref:`float<class_float>` clear_margin=5.0, :ref:`bool<class_bool>` fit_empty=false, :ref:`float<class_float>` fit_margin=0.0, :ref:`bool<class_bool>` blur_mipmaps=false **)**
  3401. Sets the canvas group mode used during 2D rendering for the canvas item specified by the ``item`` RID. For faster but more limited clipping, use :ref:`canvas_item_set_clip<class_RenderingServer_method_canvas_item_set_clip>` instead.
  3402. \ **Note:** The equivalent node functionality is found in :ref:`CanvasGroup<class_CanvasGroup>` and :ref:`CanvasItem.clip_children<class_CanvasItem_property_clip_children>`.
  3403. .. rst-class:: classref-item-separator
  3404. ----
  3405. .. _class_RenderingServer_method_canvas_item_set_clip:
  3406. .. rst-class:: classref-method
  3407. void **canvas_item_set_clip** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` clip **)**
  3408. If ``clip`` is ``true``, makes the canvas item specified by the ``item`` RID not draw anything outside of its rect's coordinates. This clipping is fast, but works only with axis-aligned rectangles. This means that rotation is ignored by the clipping rectangle. For more advanced clipping shapes, use :ref:`canvas_item_set_canvas_group_mode<class_RenderingServer_method_canvas_item_set_canvas_group_mode>` instead.
  3409. \ **Note:** The equivalent node functionality is found in :ref:`Label.clip_text<class_Label_property_clip_text>`, :ref:`RichTextLabel<class_RichTextLabel>` (always enabled) and more.
  3410. .. rst-class:: classref-item-separator
  3411. ----
  3412. .. _class_RenderingServer_method_canvas_item_set_copy_to_backbuffer:
  3413. .. rst-class:: classref-method
  3414. void **canvas_item_set_copy_to_backbuffer** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled, :ref:`Rect2<class_Rect2>` rect **)**
  3415. Sets the :ref:`CanvasItem<class_CanvasItem>` to copy a rect to the backbuffer.
  3416. .. rst-class:: classref-item-separator
  3417. ----
  3418. .. _class_RenderingServer_method_canvas_item_set_custom_rect:
  3419. .. rst-class:: classref-method
  3420. void **canvas_item_set_custom_rect** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` use_custom_rect, :ref:`Rect2<class_Rect2>` rect=Rect2(0, 0, 0, 0) **)**
  3421. If ``use_custom_rect`` is ``true``, sets the custom visibility rectangle (used for culling) to ``rect`` for the canvas item specified by ``item``. Setting a custom visibility rect can reduce CPU load when drawing lots of 2D instances. If ``use_custom_rect`` is ``false``, automatically computes a visibility rectangle based on the canvas item's draw commands.
  3422. .. rst-class:: classref-item-separator
  3423. ----
  3424. .. _class_RenderingServer_method_canvas_item_set_default_texture_filter:
  3425. .. rst-class:: classref-method
  3426. void **canvas_item_set_default_texture_filter** **(** :ref:`RID<class_RID>` item, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)**
  3427. Sets the default texture filter mode for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>`.
  3428. .. rst-class:: classref-item-separator
  3429. ----
  3430. .. _class_RenderingServer_method_canvas_item_set_default_texture_repeat:
  3431. .. rst-class:: classref-method
  3432. void **canvas_item_set_default_texture_repeat** **(** :ref:`RID<class_RID>` item, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)**
  3433. Sets the default texture repeat mode for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.texture_repeat<class_CanvasItem_property_texture_repeat>`.
  3434. .. rst-class:: classref-item-separator
  3435. ----
  3436. .. _class_RenderingServer_method_canvas_item_set_distance_field_mode:
  3437. .. rst-class:: classref-method
  3438. void **canvas_item_set_distance_field_mode** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
  3439. If ``enabled`` is ``true``, enables multichannel signed distance field rendering mode for the canvas item specified by the ``item`` RID. This is meant to be used for font rendering, or with specially generated images using `msdfgen <https://github.com/Chlumsky/msdfgen>`__.
  3440. .. rst-class:: classref-item-separator
  3441. ----
  3442. .. _class_RenderingServer_method_canvas_item_set_draw_behind_parent:
  3443. .. rst-class:: classref-method
  3444. void **canvas_item_set_draw_behind_parent** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
  3445. If ``enabled`` is ``true``, draws the canvas item specified by the ``item`` RID behind its parent. Equivalent to :ref:`CanvasItem.show_behind_parent<class_CanvasItem_property_show_behind_parent>`.
  3446. .. rst-class:: classref-item-separator
  3447. ----
  3448. .. _class_RenderingServer_method_canvas_item_set_draw_index:
  3449. .. rst-class:: classref-method
  3450. void **canvas_item_set_draw_index** **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` index **)**
  3451. Sets the index for the :ref:`CanvasItem<class_CanvasItem>`.
  3452. .. rst-class:: classref-item-separator
  3453. ----
  3454. .. _class_RenderingServer_method_canvas_item_set_light_mask:
  3455. .. rst-class:: classref-method
  3456. void **canvas_item_set_light_mask** **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` mask **)**
  3457. Sets the light ``mask`` for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.light_mask<class_CanvasItem_property_light_mask>`.
  3458. .. rst-class:: classref-item-separator
  3459. ----
  3460. .. _class_RenderingServer_method_canvas_item_set_material:
  3461. .. rst-class:: classref-method
  3462. void **canvas_item_set_material** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` material **)**
  3463. Sets a new ``material`` to the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.material<class_CanvasItem_property_material>`.
  3464. .. rst-class:: classref-item-separator
  3465. ----
  3466. .. _class_RenderingServer_method_canvas_item_set_modulate:
  3467. .. rst-class:: classref-method
  3468. void **canvas_item_set_modulate** **(** :ref:`RID<class_RID>` item, :ref:`Color<class_Color>` color **)**
  3469. Multiplies the color of the canvas item specified by the ``item`` RID, while affecting its children. See also :ref:`canvas_item_set_self_modulate<class_RenderingServer_method_canvas_item_set_self_modulate>`. Equivalent to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`.
  3470. .. rst-class:: classref-item-separator
  3471. ----
  3472. .. _class_RenderingServer_method_canvas_item_set_parent:
  3473. .. rst-class:: classref-method
  3474. void **canvas_item_set_parent** **(** :ref:`RID<class_RID>` item, :ref:`RID<class_RID>` parent **)**
  3475. Sets a parent :ref:`CanvasItem<class_CanvasItem>` to the :ref:`CanvasItem<class_CanvasItem>`. The item will inherit transform, modulation and visibility from its parent, like :ref:`CanvasItem<class_CanvasItem>` nodes in the scene tree.
  3476. .. rst-class:: classref-item-separator
  3477. ----
  3478. .. _class_RenderingServer_method_canvas_item_set_self_modulate:
  3479. .. rst-class:: classref-method
  3480. void **canvas_item_set_self_modulate** **(** :ref:`RID<class_RID>` item, :ref:`Color<class_Color>` color **)**
  3481. Multiplies the color of the canvas item specified by the ``item`` RID, without affecting its children. See also :ref:`canvas_item_set_modulate<class_RenderingServer_method_canvas_item_set_modulate>`. Equivalent to :ref:`CanvasItem.self_modulate<class_CanvasItem_property_self_modulate>`.
  3482. .. rst-class:: classref-item-separator
  3483. ----
  3484. .. _class_RenderingServer_method_canvas_item_set_sort_children_by_y:
  3485. .. rst-class:: classref-method
  3486. void **canvas_item_set_sort_children_by_y** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
  3487. If ``enabled`` is ``true``, child nodes with the lowest Y position are drawn before those with a higher Y position. Y-sorting only affects children that inherit from the canvas item specified by the ``item`` RID, not the canvas item itself. Equivalent to :ref:`CanvasItem.y_sort_enabled<class_CanvasItem_property_y_sort_enabled>`.
  3488. .. rst-class:: classref-item-separator
  3489. ----
  3490. .. _class_RenderingServer_method_canvas_item_set_transform:
  3491. .. rst-class:: classref-method
  3492. void **canvas_item_set_transform** **(** :ref:`RID<class_RID>` item, :ref:`Transform2D<class_Transform2D>` transform **)**
  3493. Sets the ``transform`` of the canvas item specified by the ``item`` RID. This affects where and how the item will be drawn. Child canvas items' transforms are multiplied by their parent's transform. Equivalent to :ref:`Node2D.transform<class_Node2D_property_transform>`.
  3494. .. rst-class:: classref-item-separator
  3495. ----
  3496. .. _class_RenderingServer_method_canvas_item_set_use_parent_material:
  3497. .. rst-class:: classref-method
  3498. void **canvas_item_set_use_parent_material** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
  3499. Sets if the :ref:`CanvasItem<class_CanvasItem>` uses its parent's material.
  3500. .. rst-class:: classref-item-separator
  3501. ----
  3502. .. _class_RenderingServer_method_canvas_item_set_visibility_layer:
  3503. .. rst-class:: classref-method
  3504. void **canvas_item_set_visibility_layer** **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` visibility_layer **)**
  3505. Sets the rendering visibility layer associated with this :ref:`CanvasItem<class_CanvasItem>`. Only :ref:`Viewport<class_Viewport>` nodes with a matching rendering mask will render this :ref:`CanvasItem<class_CanvasItem>`.
  3506. .. rst-class:: classref-item-separator
  3507. ----
  3508. .. _class_RenderingServer_method_canvas_item_set_visibility_notifier:
  3509. .. rst-class:: classref-method
  3510. void **canvas_item_set_visibility_notifier** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enable, :ref:`Rect2<class_Rect2>` area, :ref:`Callable<class_Callable>` enter_callable, :ref:`Callable<class_Callable>` exit_callable **)**
  3511. Sets the given :ref:`CanvasItem<class_CanvasItem>` as visibility notifier. ``area`` defines the area of detecting visibility. ``enter_callable`` is called when the :ref:`CanvasItem<class_CanvasItem>` enters the screen, ``exit_callable`` is called when the :ref:`CanvasItem<class_CanvasItem>` exits the screen. If ``enable`` is ``false``, the item will no longer function as notifier.
  3512. This method can be used to manually mimic :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`.
  3513. .. rst-class:: classref-item-separator
  3514. ----
  3515. .. _class_RenderingServer_method_canvas_item_set_visible:
  3516. .. rst-class:: classref-method
  3517. void **canvas_item_set_visible** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` visible **)**
  3518. Sets the visibility of the :ref:`CanvasItem<class_CanvasItem>`.
  3519. .. rst-class:: classref-item-separator
  3520. ----
  3521. .. _class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent:
  3522. .. rst-class:: classref-method
  3523. void **canvas_item_set_z_as_relative_to_parent** **(** :ref:`RID<class_RID>` item, :ref:`bool<class_bool>` enabled **)**
  3524. If this is enabled, the Z index of the parent will be added to the children's Z index.
  3525. .. rst-class:: classref-item-separator
  3526. ----
  3527. .. _class_RenderingServer_method_canvas_item_set_z_index:
  3528. .. rst-class:: classref-method
  3529. void **canvas_item_set_z_index** **(** :ref:`RID<class_RID>` item, :ref:`int<class_int>` z_index **)**
  3530. Sets the :ref:`CanvasItem<class_CanvasItem>`'s Z index, i.e. its draw order (lower indexes are drawn first).
  3531. .. rst-class:: classref-item-separator
  3532. ----
  3533. .. _class_RenderingServer_method_canvas_light_attach_to_canvas:
  3534. .. rst-class:: classref-method
  3535. void **canvas_light_attach_to_canvas** **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` canvas **)**
  3536. Attaches the canvas light to the canvas. Removes it from its previous canvas.
  3537. .. rst-class:: classref-item-separator
  3538. ----
  3539. .. _class_RenderingServer_method_canvas_light_create:
  3540. .. rst-class:: classref-method
  3541. :ref:`RID<class_RID>` **canvas_light_create** **(** **)**
  3542. Creates a canvas light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_light_*`` RenderingServer functions.
  3543. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3544. \ **Note:** The equivalent node is :ref:`Light2D<class_Light2D>`.
  3545. .. rst-class:: classref-item-separator
  3546. ----
  3547. .. _class_RenderingServer_method_canvas_light_occluder_attach_to_canvas:
  3548. .. rst-class:: classref-method
  3549. void **canvas_light_occluder_attach_to_canvas** **(** :ref:`RID<class_RID>` occluder, :ref:`RID<class_RID>` canvas **)**
  3550. Attaches a light occluder to the canvas. Removes it from its previous canvas.
  3551. .. rst-class:: classref-item-separator
  3552. ----
  3553. .. _class_RenderingServer_method_canvas_light_occluder_create:
  3554. .. rst-class:: classref-method
  3555. :ref:`RID<class_RID>` **canvas_light_occluder_create** **(** **)**
  3556. Creates a light occluder and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_light_occluder_*`` RenderingServer functions.
  3557. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3558. \ **Note:** The equivalent node is :ref:`LightOccluder2D<class_LightOccluder2D>`.
  3559. .. rst-class:: classref-item-separator
  3560. ----
  3561. .. _class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision:
  3562. .. rst-class:: classref-method
  3563. void **canvas_light_occluder_set_as_sdf_collision** **(** :ref:`RID<class_RID>` occluder, :ref:`bool<class_bool>` enable **)**
  3564. .. container:: contribute
  3565. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3566. .. rst-class:: classref-item-separator
  3567. ----
  3568. .. _class_RenderingServer_method_canvas_light_occluder_set_enabled:
  3569. .. rst-class:: classref-method
  3570. void **canvas_light_occluder_set_enabled** **(** :ref:`RID<class_RID>` occluder, :ref:`bool<class_bool>` enabled **)**
  3571. Enables or disables light occluder.
  3572. .. rst-class:: classref-item-separator
  3573. ----
  3574. .. _class_RenderingServer_method_canvas_light_occluder_set_light_mask:
  3575. .. rst-class:: classref-method
  3576. void **canvas_light_occluder_set_light_mask** **(** :ref:`RID<class_RID>` occluder, :ref:`int<class_int>` mask **)**
  3577. The light mask. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
  3578. .. rst-class:: classref-item-separator
  3579. ----
  3580. .. _class_RenderingServer_method_canvas_light_occluder_set_polygon:
  3581. .. rst-class:: classref-method
  3582. void **canvas_light_occluder_set_polygon** **(** :ref:`RID<class_RID>` occluder, :ref:`RID<class_RID>` polygon **)**
  3583. Sets a light occluder's polygon.
  3584. .. rst-class:: classref-item-separator
  3585. ----
  3586. .. _class_RenderingServer_method_canvas_light_occluder_set_transform:
  3587. .. rst-class:: classref-method
  3588. void **canvas_light_occluder_set_transform** **(** :ref:`RID<class_RID>` occluder, :ref:`Transform2D<class_Transform2D>` transform **)**
  3589. Sets a light occluder's :ref:`Transform2D<class_Transform2D>`.
  3590. .. rst-class:: classref-item-separator
  3591. ----
  3592. .. _class_RenderingServer_method_canvas_light_set_blend_mode:
  3593. .. rst-class:: classref-method
  3594. void **canvas_light_set_blend_mode** **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` mode **)**
  3595. Sets the blend mode for the given canvas light. See :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` for options. Equivalent to :ref:`Light2D.blend_mode<class_Light2D_property_blend_mode>`.
  3596. .. rst-class:: classref-item-separator
  3597. ----
  3598. .. _class_RenderingServer_method_canvas_light_set_color:
  3599. .. rst-class:: classref-method
  3600. void **canvas_light_set_color** **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)**
  3601. Sets the color for a light.
  3602. .. rst-class:: classref-item-separator
  3603. ----
  3604. .. _class_RenderingServer_method_canvas_light_set_enabled:
  3605. .. rst-class:: classref-method
  3606. void **canvas_light_set_enabled** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
  3607. Enables or disables a canvas light.
  3608. .. rst-class:: classref-item-separator
  3609. ----
  3610. .. _class_RenderingServer_method_canvas_light_set_energy:
  3611. .. rst-class:: classref-method
  3612. void **canvas_light_set_energy** **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` energy **)**
  3613. Sets a canvas light's energy.
  3614. .. rst-class:: classref-item-separator
  3615. ----
  3616. .. _class_RenderingServer_method_canvas_light_set_height:
  3617. .. rst-class:: classref-method
  3618. void **canvas_light_set_height** **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` height **)**
  3619. Sets a canvas light's height.
  3620. .. rst-class:: classref-item-separator
  3621. ----
  3622. .. _class_RenderingServer_method_canvas_light_set_item_cull_mask:
  3623. .. rst-class:: classref-method
  3624. void **canvas_light_set_item_cull_mask** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)**
  3625. The light mask. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
  3626. .. rst-class:: classref-item-separator
  3627. ----
  3628. .. _class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask:
  3629. .. rst-class:: classref-method
  3630. void **canvas_light_set_item_shadow_cull_mask** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)**
  3631. The binary mask used to determine which layers this canvas light's shadows affects. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
  3632. .. rst-class:: classref-item-separator
  3633. ----
  3634. .. _class_RenderingServer_method_canvas_light_set_layer_range:
  3635. .. rst-class:: classref-method
  3636. void **canvas_light_set_layer_range** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` min_layer, :ref:`int<class_int>` max_layer **)**
  3637. The layer range that gets rendered with this light.
  3638. .. rst-class:: classref-item-separator
  3639. ----
  3640. .. _class_RenderingServer_method_canvas_light_set_mode:
  3641. .. rst-class:: classref-method
  3642. void **canvas_light_set_mode** **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` mode **)**
  3643. The mode of the light, see :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` constants.
  3644. .. rst-class:: classref-item-separator
  3645. ----
  3646. .. _class_RenderingServer_method_canvas_light_set_shadow_color:
  3647. .. rst-class:: classref-method
  3648. void **canvas_light_set_shadow_color** **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)**
  3649. Sets the color of the canvas light's shadow.
  3650. .. rst-class:: classref-item-separator
  3651. ----
  3652. .. _class_RenderingServer_method_canvas_light_set_shadow_enabled:
  3653. .. rst-class:: classref-method
  3654. void **canvas_light_set_shadow_enabled** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
  3655. Enables or disables the canvas light's shadow.
  3656. .. rst-class:: classref-item-separator
  3657. ----
  3658. .. _class_RenderingServer_method_canvas_light_set_shadow_filter:
  3659. .. rst-class:: classref-method
  3660. void **canvas_light_set_shadow_filter** **(** :ref:`RID<class_RID>` light, :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` filter **)**
  3661. Sets the canvas light's shadow's filter, see :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` constants.
  3662. .. rst-class:: classref-item-separator
  3663. ----
  3664. .. _class_RenderingServer_method_canvas_light_set_shadow_smooth:
  3665. .. rst-class:: classref-method
  3666. void **canvas_light_set_shadow_smooth** **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` smooth **)**
  3667. Smoothens the shadow. The lower, the smoother.
  3668. .. rst-class:: classref-item-separator
  3669. ----
  3670. .. _class_RenderingServer_method_canvas_light_set_texture:
  3671. .. rst-class:: classref-method
  3672. void **canvas_light_set_texture** **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` texture **)**
  3673. Sets the texture to be used by a :ref:`PointLight2D<class_PointLight2D>`. Equivalent to :ref:`PointLight2D.texture<class_PointLight2D_property_texture>`.
  3674. .. rst-class:: classref-item-separator
  3675. ----
  3676. .. _class_RenderingServer_method_canvas_light_set_texture_offset:
  3677. .. rst-class:: classref-method
  3678. void **canvas_light_set_texture_offset** **(** :ref:`RID<class_RID>` light, :ref:`Vector2<class_Vector2>` offset **)**
  3679. Sets the offset of a :ref:`PointLight2D<class_PointLight2D>`'s texture. Equivalent to :ref:`PointLight2D.offset<class_PointLight2D_property_offset>`.
  3680. .. rst-class:: classref-item-separator
  3681. ----
  3682. .. _class_RenderingServer_method_canvas_light_set_texture_scale:
  3683. .. rst-class:: classref-method
  3684. void **canvas_light_set_texture_scale** **(** :ref:`RID<class_RID>` light, :ref:`float<class_float>` scale **)**
  3685. Sets the scale factor of a :ref:`PointLight2D<class_PointLight2D>`'s texture. Equivalent to :ref:`PointLight2D.texture_scale<class_PointLight2D_property_texture_scale>`.
  3686. .. rst-class:: classref-item-separator
  3687. ----
  3688. .. _class_RenderingServer_method_canvas_light_set_transform:
  3689. .. rst-class:: classref-method
  3690. void **canvas_light_set_transform** **(** :ref:`RID<class_RID>` light, :ref:`Transform2D<class_Transform2D>` transform **)**
  3691. Sets the canvas light's :ref:`Transform2D<class_Transform2D>`.
  3692. .. rst-class:: classref-item-separator
  3693. ----
  3694. .. _class_RenderingServer_method_canvas_light_set_z_range:
  3695. .. rst-class:: classref-method
  3696. void **canvas_light_set_z_range** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` min_z, :ref:`int<class_int>` max_z **)**
  3697. Sets the Z range of objects that will be affected by this light. Equivalent to :ref:`Light2D.range_z_min<class_Light2D_property_range_z_min>` and :ref:`Light2D.range_z_max<class_Light2D_property_range_z_max>`.
  3698. .. rst-class:: classref-item-separator
  3699. ----
  3700. .. _class_RenderingServer_method_canvas_occluder_polygon_create:
  3701. .. rst-class:: classref-method
  3702. :ref:`RID<class_RID>` **canvas_occluder_polygon_create** **(** **)**
  3703. Creates a new light occluder polygon and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_occluder_polygon_*`` RenderingServer functions.
  3704. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3705. \ **Note:** The equivalent resource is :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`.
  3706. .. rst-class:: classref-item-separator
  3707. ----
  3708. .. _class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode:
  3709. .. rst-class:: classref-method
  3710. void **canvas_occluder_polygon_set_cull_mode** **(** :ref:`RID<class_RID>` occluder_polygon, :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` mode **)**
  3711. Sets an occluder polygons cull mode. See :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` constants.
  3712. .. rst-class:: classref-item-separator
  3713. ----
  3714. .. _class_RenderingServer_method_canvas_occluder_polygon_set_shape:
  3715. .. rst-class:: classref-method
  3716. void **canvas_occluder_polygon_set_shape** **(** :ref:`RID<class_RID>` occluder_polygon, :ref:`PackedVector2Array<class_PackedVector2Array>` shape, :ref:`bool<class_bool>` closed **)**
  3717. Sets the shape of the occluder polygon.
  3718. .. rst-class:: classref-item-separator
  3719. ----
  3720. .. _class_RenderingServer_method_canvas_set_disable_scale:
  3721. .. rst-class:: classref-method
  3722. void **canvas_set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
  3723. .. container:: contribute
  3724. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3725. .. rst-class:: classref-item-separator
  3726. ----
  3727. .. _class_RenderingServer_method_canvas_set_item_mirroring:
  3728. .. rst-class:: classref-method
  3729. void **canvas_set_item_mirroring** **(** :ref:`RID<class_RID>` canvas, :ref:`RID<class_RID>` item, :ref:`Vector2<class_Vector2>` mirroring **)**
  3730. A copy of the canvas item will be drawn with a local offset of the mirroring :ref:`Vector2<class_Vector2>`.
  3731. .. rst-class:: classref-item-separator
  3732. ----
  3733. .. _class_RenderingServer_method_canvas_set_modulate:
  3734. .. rst-class:: classref-method
  3735. void **canvas_set_modulate** **(** :ref:`RID<class_RID>` canvas, :ref:`Color<class_Color>` color **)**
  3736. Modulates all colors in the given canvas.
  3737. .. rst-class:: classref-item-separator
  3738. ----
  3739. .. _class_RenderingServer_method_canvas_set_shadow_texture_size:
  3740. .. rst-class:: classref-method
  3741. void **canvas_set_shadow_texture_size** **(** :ref:`int<class_int>` size **)**
  3742. Sets the :ref:`ProjectSettings.rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` to use for :ref:`Light2D<class_Light2D>` shadow rendering (in pixels). The value is rounded up to the nearest power of 2.
  3743. .. rst-class:: classref-item-separator
  3744. ----
  3745. .. _class_RenderingServer_method_canvas_texture_create:
  3746. .. rst-class:: classref-method
  3747. :ref:`RID<class_RID>` **canvas_texture_create** **(** **)**
  3748. Creates a canvas texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_texture_*`` RenderingServer functions.
  3749. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method. See also :ref:`texture_2d_create<class_RenderingServer_method_texture_2d_create>`.
  3750. \ **Note:** The equivalent resource is :ref:`CanvasTexture<class_CanvasTexture>` and is only meant to be used in 2D rendering, not 3D.
  3751. .. rst-class:: classref-item-separator
  3752. ----
  3753. .. _class_RenderingServer_method_canvas_texture_set_channel:
  3754. .. rst-class:: classref-method
  3755. void **canvas_texture_set_channel** **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` channel, :ref:`RID<class_RID>` texture **)**
  3756. Sets the ``channel``'s ``texture`` for the canvas texture specified by the ``canvas_texture`` RID. Equivalent to :ref:`CanvasTexture.diffuse_texture<class_CanvasTexture_property_diffuse_texture>`, :ref:`CanvasTexture.normal_texture<class_CanvasTexture_property_normal_texture>` and :ref:`CanvasTexture.specular_texture<class_CanvasTexture_property_specular_texture>`.
  3757. .. rst-class:: classref-item-separator
  3758. ----
  3759. .. _class_RenderingServer_method_canvas_texture_set_shading_parameters:
  3760. .. rst-class:: classref-method
  3761. void **canvas_texture_set_shading_parameters** **(** :ref:`RID<class_RID>` canvas_texture, :ref:`Color<class_Color>` base_color, :ref:`float<class_float>` shininess **)**
  3762. Sets the ``base_color`` and ``shininess`` to use for the canvas texture specified by the ``canvas_texture`` RID. Equivalent to :ref:`CanvasTexture.specular_color<class_CanvasTexture_property_specular_color>` and :ref:`CanvasTexture.specular_shininess<class_CanvasTexture_property_specular_shininess>`.
  3763. .. rst-class:: classref-item-separator
  3764. ----
  3765. .. _class_RenderingServer_method_canvas_texture_set_texture_filter:
  3766. .. rst-class:: classref-method
  3767. void **canvas_texture_set_texture_filter** **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)**
  3768. Sets the texture ``filter`` mode to use for the canvas texture specified by the ``canvas_texture`` RID.
  3769. .. rst-class:: classref-item-separator
  3770. ----
  3771. .. _class_RenderingServer_method_canvas_texture_set_texture_repeat:
  3772. .. rst-class:: classref-method
  3773. void **canvas_texture_set_texture_repeat** **(** :ref:`RID<class_RID>` canvas_texture, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)**
  3774. Sets the texture ``repeat`` mode to use for the canvas texture specified by the ``canvas_texture`` RID.
  3775. .. rst-class:: classref-item-separator
  3776. ----
  3777. .. _class_RenderingServer_method_create_local_rendering_device:
  3778. .. rst-class:: classref-method
  3779. :ref:`RenderingDevice<class_RenderingDevice>` **create_local_rendering_device** **(** **)** |const|
  3780. Creates a RenderingDevice that can be used to do draw and compute operations on a separate thread. Cannot draw to the screen nor share data with the global RenderingDevice.
  3781. \ **Note:** When using the OpenGL backend or when running in headless mode, this function always returns ``null``.
  3782. .. rst-class:: classref-item-separator
  3783. ----
  3784. .. _class_RenderingServer_method_debug_canvas_item_get_rect:
  3785. .. rst-class:: classref-method
  3786. :ref:`Rect2<class_Rect2>` **debug_canvas_item_get_rect** **(** :ref:`RID<class_RID>` item **)**
  3787. Returns the bounding rectangle for a canvas item in local space, as calculated by the renderer. This bound is used internally for culling.
  3788. \ **Warning:** This function is intended for debugging in the editor, and will pass through and return a zero :ref:`Rect2<class_Rect2>` in exported projects.
  3789. .. rst-class:: classref-item-separator
  3790. ----
  3791. .. _class_RenderingServer_method_decal_create:
  3792. .. rst-class:: classref-method
  3793. :ref:`RID<class_RID>` **decal_create** **(** **)**
  3794. Creates a decal and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``decal_*`` RenderingServer functions.
  3795. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3796. To place in a scene, attach this decal to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  3797. \ **Note:** The equivalent node is :ref:`Decal<class_Decal>`.
  3798. .. rst-class:: classref-item-separator
  3799. ----
  3800. .. _class_RenderingServer_method_decal_set_albedo_mix:
  3801. .. rst-class:: classref-method
  3802. void **decal_set_albedo_mix** **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` albedo_mix **)**
  3803. Sets the ``albedo_mix`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.albedo_mix<class_Decal_property_albedo_mix>`.
  3804. .. rst-class:: classref-item-separator
  3805. ----
  3806. .. _class_RenderingServer_method_decal_set_cull_mask:
  3807. .. rst-class:: classref-method
  3808. void **decal_set_cull_mask** **(** :ref:`RID<class_RID>` decal, :ref:`int<class_int>` mask **)**
  3809. Sets the cull ``mask`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.cull_mask<class_Decal_property_cull_mask>`.
  3810. .. rst-class:: classref-item-separator
  3811. ----
  3812. .. _class_RenderingServer_method_decal_set_distance_fade:
  3813. .. rst-class:: classref-method
  3814. void **decal_set_distance_fade** **(** :ref:`RID<class_RID>` decal, :ref:`bool<class_bool>` enabled, :ref:`float<class_float>` begin, :ref:`float<class_float>` length **)**
  3815. Sets the distance fade parameters in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_begin<class_Decal_property_distance_fade_begin>` and :ref:`Decal.distance_fade_length<class_Decal_property_distance_fade_length>`.
  3816. .. rst-class:: classref-item-separator
  3817. ----
  3818. .. _class_RenderingServer_method_decal_set_emission_energy:
  3819. .. rst-class:: classref-method
  3820. void **decal_set_emission_energy** **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` energy **)**
  3821. Sets the emission ``energy`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.emission_energy<class_Decal_property_emission_energy>`.
  3822. .. rst-class:: classref-item-separator
  3823. ----
  3824. .. _class_RenderingServer_method_decal_set_fade:
  3825. .. rst-class:: classref-method
  3826. void **decal_set_fade** **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` above, :ref:`float<class_float>` below **)**
  3827. Sets the upper fade (``above``) and lower fade (``below``) in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.upper_fade<class_Decal_property_upper_fade>` and :ref:`Decal.lower_fade<class_Decal_property_lower_fade>`.
  3828. .. rst-class:: classref-item-separator
  3829. ----
  3830. .. _class_RenderingServer_method_decal_set_modulate:
  3831. .. rst-class:: classref-method
  3832. void **decal_set_modulate** **(** :ref:`RID<class_RID>` decal, :ref:`Color<class_Color>` color **)**
  3833. Sets the color multiplier in the decal specified by the ``decal`` RID to ``color``. Equivalent to :ref:`Decal.modulate<class_Decal_property_modulate>`.
  3834. .. rst-class:: classref-item-separator
  3835. ----
  3836. .. _class_RenderingServer_method_decal_set_normal_fade:
  3837. .. rst-class:: classref-method
  3838. void **decal_set_normal_fade** **(** :ref:`RID<class_RID>` decal, :ref:`float<class_float>` fade **)**
  3839. Sets the normal ``fade`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.normal_fade<class_Decal_property_normal_fade>`.
  3840. .. rst-class:: classref-item-separator
  3841. ----
  3842. .. _class_RenderingServer_method_decal_set_size:
  3843. .. rst-class:: classref-method
  3844. void **decal_set_size** **(** :ref:`RID<class_RID>` decal, :ref:`Vector3<class_Vector3>` size **)**
  3845. Sets the ``size`` of the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.size<class_Decal_property_size>`.
  3846. .. rst-class:: classref-item-separator
  3847. ----
  3848. .. _class_RenderingServer_method_decal_set_texture:
  3849. .. rst-class:: classref-method
  3850. void **decal_set_texture** **(** :ref:`RID<class_RID>` decal, :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` type, :ref:`RID<class_RID>` texture **)**
  3851. Sets the ``texture`` in the given texture ``type`` slot for the specified decal. Equivalent to :ref:`Decal.set_texture<class_Decal_method_set_texture>`.
  3852. .. rst-class:: classref-item-separator
  3853. ----
  3854. .. _class_RenderingServer_method_decals_set_filter:
  3855. .. rst-class:: classref-method
  3856. void **decals_set_filter** **(** :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` filter **)**
  3857. Sets the texture ``filter`` mode to use when rendering decals. This parameter is global and cannot be set on a per-decal basis.
  3858. .. rst-class:: classref-item-separator
  3859. ----
  3860. .. _class_RenderingServer_method_directional_light_create:
  3861. .. rst-class:: classref-method
  3862. :ref:`RID<class_RID>` **directional_light_create** **(** **)**
  3863. Creates a directional light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
  3864. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3865. To place in a scene, attach this directional light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  3866. \ **Note:** The equivalent node is :ref:`DirectionalLight3D<class_DirectionalLight3D>`.
  3867. .. rst-class:: classref-item-separator
  3868. ----
  3869. .. _class_RenderingServer_method_directional_shadow_atlas_set_size:
  3870. .. rst-class:: classref-method
  3871. void **directional_shadow_atlas_set_size** **(** :ref:`int<class_int>` size, :ref:`bool<class_bool>` is_16bits **)**
  3872. Sets the ``size`` of the directional light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>`. This parameter is global and cannot be set on a per-viewport basis.
  3873. .. rst-class:: classref-item-separator
  3874. ----
  3875. .. _class_RenderingServer_method_directional_soft_shadow_filter_set_quality:
  3876. .. rst-class:: classref-method
  3877. void **directional_soft_shadow_filter_set_quality** **(** :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` quality **)**
  3878. Sets the filter ``quality`` for directional light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>`. This parameter is global and cannot be set on a per-viewport basis.
  3879. .. rst-class:: classref-item-separator
  3880. ----
  3881. .. _class_RenderingServer_method_environment_bake_panorama:
  3882. .. rst-class:: classref-method
  3883. :ref:`Image<class_Image>` **environment_bake_panorama** **(** :ref:`RID<class_RID>` environment, :ref:`bool<class_bool>` bake_irradiance, :ref:`Vector2i<class_Vector2i>` size **)**
  3884. Generates and returns an :ref:`Image<class_Image>` containing the radiance map for the specified ``environment`` RID's sky. This supports built-in sky material and custom sky shaders. If ``bake_irradiance`` is ``true``, the irradiance map is saved instead of the radiance map. The radiance map is used to render reflected light, while the irradiance map is used to render ambient light. See also :ref:`sky_bake_panorama<class_RenderingServer_method_sky_bake_panorama>`.
  3885. \ **Note:** The image is saved in linear color space without any tonemapping performed, which means it will look too dark if viewed directly in an image editor.
  3886. \ **Note:** ``size`` should be a 2:1 aspect ratio for the generated panorama to have square pixels. For radiance maps, there is no point in using a height greater than :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`, as it won't increase detail. Irradiance maps only contain low-frequency data, so there is usually no point in going past a size of 128×64 pixels when saving an irradiance map.
  3887. .. rst-class:: classref-item-separator
  3888. ----
  3889. .. _class_RenderingServer_method_environment_create:
  3890. .. rst-class:: classref-method
  3891. :ref:`RID<class_RID>` **environment_create** **(** **)**
  3892. Creates an environment and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``environment_*`` RenderingServer functions.
  3893. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3894. \ **Note:** The equivalent resource is :ref:`Environment<class_Environment>`.
  3895. .. rst-class:: classref-item-separator
  3896. ----
  3897. .. _class_RenderingServer_method_environment_glow_set_use_bicubic_upscale:
  3898. .. rst-class:: classref-method
  3899. void **environment_glow_set_use_bicubic_upscale** **(** :ref:`bool<class_bool>` enable **)**
  3900. If ``enable`` is ``true``, enables bicubic upscaling for glow which improves quality at the cost of performance. Equivalent to :ref:`ProjectSettings.rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>`.
  3901. .. rst-class:: classref-item-separator
  3902. ----
  3903. .. _class_RenderingServer_method_environment_set_adjustment:
  3904. .. rst-class:: classref-method
  3905. void **environment_set_adjustment** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` brightness, :ref:`float<class_float>` contrast, :ref:`float<class_float>` saturation, :ref:`bool<class_bool>` use_1d_color_correction, :ref:`RID<class_RID>` color_correction **)**
  3906. Sets the values to be used with the "adjustments" post-process effect. See :ref:`Environment<class_Environment>` for more details.
  3907. .. rst-class:: classref-item-separator
  3908. ----
  3909. .. _class_RenderingServer_method_environment_set_ambient_light:
  3910. .. rst-class:: classref-method
  3911. void **environment_set_ambient_light** **(** :ref:`RID<class_RID>` env, :ref:`Color<class_Color>` color, :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` ambient=0, :ref:`float<class_float>` energy=1.0, :ref:`float<class_float>` sky_contibution=0.0, :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` reflection_source=0 **)**
  3912. Sets the values to be used for ambient light rendering. See :ref:`Environment<class_Environment>` for more details.
  3913. .. rst-class:: classref-item-separator
  3914. ----
  3915. .. _class_RenderingServer_method_environment_set_background:
  3916. .. rst-class:: classref-method
  3917. void **environment_set_background** **(** :ref:`RID<class_RID>` env, :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` bg **)**
  3918. Sets the environment's background mode. Equivalent to :ref:`Environment.background_mode<class_Environment_property_background_mode>`.
  3919. .. rst-class:: classref-item-separator
  3920. ----
  3921. .. _class_RenderingServer_method_environment_set_bg_color:
  3922. .. rst-class:: classref-method
  3923. void **environment_set_bg_color** **(** :ref:`RID<class_RID>` env, :ref:`Color<class_Color>` color **)**
  3924. Color displayed for clear areas of the scene. Only effective if using the :ref:`ENV_BG_COLOR<class_RenderingServer_constant_ENV_BG_COLOR>` background mode.
  3925. .. rst-class:: classref-item-separator
  3926. ----
  3927. .. _class_RenderingServer_method_environment_set_bg_energy:
  3928. .. rst-class:: classref-method
  3929. void **environment_set_bg_energy** **(** :ref:`RID<class_RID>` env, :ref:`float<class_float>` multiplier, :ref:`float<class_float>` exposure_value **)**
  3930. Sets the intensity of the background color.
  3931. .. rst-class:: classref-item-separator
  3932. ----
  3933. .. _class_RenderingServer_method_environment_set_canvas_max_layer:
  3934. .. rst-class:: classref-method
  3935. void **environment_set_canvas_max_layer** **(** :ref:`RID<class_RID>` env, :ref:`int<class_int>` max_layer **)**
  3936. Sets the maximum layer to use if using Canvas background mode.
  3937. .. rst-class:: classref-item-separator
  3938. ----
  3939. .. _class_RenderingServer_method_environment_set_fog:
  3940. .. rst-class:: classref-method
  3941. void **environment_set_fog** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`Color<class_Color>` light_color, :ref:`float<class_float>` light_energy, :ref:`float<class_float>` sun_scatter, :ref:`float<class_float>` density, :ref:`float<class_float>` height, :ref:`float<class_float>` height_density, :ref:`float<class_float>` aerial_perspective, :ref:`float<class_float>` sky_affect **)**
  3942. Configures fog for the specified environment RID. See ``fog_*`` properties in :ref:`Environment<class_Environment>` for more information.
  3943. .. rst-class:: classref-item-separator
  3944. ----
  3945. .. _class_RenderingServer_method_environment_set_glow:
  3946. .. rst-class:: classref-method
  3947. void **environment_set_glow** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`PackedFloat32Array<class_PackedFloat32Array>` levels, :ref:`float<class_float>` intensity, :ref:`float<class_float>` strength, :ref:`float<class_float>` mix, :ref:`float<class_float>` bloom_threshold, :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` blend_mode, :ref:`float<class_float>` hdr_bleed_threshold, :ref:`float<class_float>` hdr_bleed_scale, :ref:`float<class_float>` hdr_luminance_cap, :ref:`float<class_float>` glow_map_strength, :ref:`RID<class_RID>` glow_map **)**
  3948. Configures glow for the specified environment RID. See ``glow_*`` properties in :ref:`Environment<class_Environment>` for more information.
  3949. .. rst-class:: classref-item-separator
  3950. ----
  3951. .. _class_RenderingServer_method_environment_set_sdfgi:
  3952. .. rst-class:: classref-method
  3953. void **environment_set_sdfgi** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` cascades, :ref:`float<class_float>` min_cell_size, :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` y_scale, :ref:`bool<class_bool>` use_occlusion, :ref:`float<class_float>` bounce_feedback, :ref:`bool<class_bool>` read_sky, :ref:`float<class_float>` energy, :ref:`float<class_float>` normal_bias, :ref:`float<class_float>` probe_bias **)**
  3954. Configures signed distance field global illumination for the specified environment RID. See ``sdfgi_*`` properties in :ref:`Environment<class_Environment>` for more information.
  3955. .. rst-class:: classref-item-separator
  3956. ----
  3957. .. _class_RenderingServer_method_environment_set_sdfgi_frames_to_converge:
  3958. .. rst-class:: classref-method
  3959. void **environment_set_sdfgi_frames_to_converge** **(** :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` frames **)**
  3960. Sets the number of frames to use for converging signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>`.
  3961. .. rst-class:: classref-item-separator
  3962. ----
  3963. .. _class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light:
  3964. .. rst-class:: classref-method
  3965. void **environment_set_sdfgi_frames_to_update_light** **(** :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` frames **)**
  3966. Sets the update speed for dynamic lights' indirect lighting when computing signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  3967. .. rst-class:: classref-item-separator
  3968. ----
  3969. .. _class_RenderingServer_method_environment_set_sdfgi_ray_count:
  3970. .. rst-class:: classref-method
  3971. void **environment_set_sdfgi_ray_count** **(** :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` ray_count **)**
  3972. Sets the number of rays to throw per frame when computing signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  3973. .. rst-class:: classref-item-separator
  3974. ----
  3975. .. _class_RenderingServer_method_environment_set_sky:
  3976. .. rst-class:: classref-method
  3977. void **environment_set_sky** **(** :ref:`RID<class_RID>` env, :ref:`RID<class_RID>` sky **)**
  3978. Sets the :ref:`Sky<class_Sky>` to be used as the environment's background when using *BGMode* sky. Equivalent to :ref:`Environment.sky<class_Environment_property_sky>`.
  3979. .. rst-class:: classref-item-separator
  3980. ----
  3981. .. _class_RenderingServer_method_environment_set_sky_custom_fov:
  3982. .. rst-class:: classref-method
  3983. void **environment_set_sky_custom_fov** **(** :ref:`RID<class_RID>` env, :ref:`float<class_float>` scale **)**
  3984. Sets a custom field of view for the background :ref:`Sky<class_Sky>`. Equivalent to :ref:`Environment.sky_custom_fov<class_Environment_property_sky_custom_fov>`.
  3985. .. rst-class:: classref-item-separator
  3986. ----
  3987. .. _class_RenderingServer_method_environment_set_sky_orientation:
  3988. .. rst-class:: classref-method
  3989. void **environment_set_sky_orientation** **(** :ref:`RID<class_RID>` env, :ref:`Basis<class_Basis>` orientation **)**
  3990. Sets the rotation of the background :ref:`Sky<class_Sky>` expressed as a :ref:`Basis<class_Basis>`. Equivalent to :ref:`Environment.sky_rotation<class_Environment_property_sky_rotation>`, where the rotation vector is used to construct the :ref:`Basis<class_Basis>`.
  3991. .. rst-class:: classref-item-separator
  3992. ----
  3993. .. _class_RenderingServer_method_environment_set_ssao:
  3994. .. rst-class:: classref-method
  3995. void **environment_set_ssao** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` radius, :ref:`float<class_float>` intensity, :ref:`float<class_float>` power, :ref:`float<class_float>` detail, :ref:`float<class_float>` horizon, :ref:`float<class_float>` sharpness, :ref:`float<class_float>` light_affect, :ref:`float<class_float>` ao_channel_affect **)**
  3996. Sets the variables to be used with the screen-space ambient occlusion (SSAO) post-process effect. See :ref:`Environment<class_Environment>` for more details.
  3997. .. rst-class:: classref-item-separator
  3998. ----
  3999. .. _class_RenderingServer_method_environment_set_ssao_quality:
  4000. .. rst-class:: classref-method
  4001. void **environment_set_ssao_quality** **(** :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` quality, :ref:`bool<class_bool>` half_size, :ref:`float<class_float>` adaptive_target, :ref:`int<class_int>` blur_passes, :ref:`float<class_float>` fadeout_from, :ref:`float<class_float>` fadeout_to **)**
  4002. Sets the quality level of the screen-space ambient occlusion (SSAO) post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4003. .. rst-class:: classref-item-separator
  4004. ----
  4005. .. _class_RenderingServer_method_environment_set_ssil_quality:
  4006. .. rst-class:: classref-method
  4007. void **environment_set_ssil_quality** **(** :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` quality, :ref:`bool<class_bool>` half_size, :ref:`float<class_float>` adaptive_target, :ref:`int<class_int>` blur_passes, :ref:`float<class_float>` fadeout_from, :ref:`float<class_float>` fadeout_to **)**
  4008. Sets the quality level of the screen-space indirect lighting (SSIL) post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4009. .. rst-class:: classref-item-separator
  4010. ----
  4011. .. _class_RenderingServer_method_environment_set_ssr:
  4012. .. rst-class:: classref-method
  4013. void **environment_set_ssr** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`int<class_int>` max_steps, :ref:`float<class_float>` fade_in, :ref:`float<class_float>` fade_out, :ref:`float<class_float>` depth_tolerance **)**
  4014. Sets the variables to be used with the screen-space reflections (SSR) post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4015. .. rst-class:: classref-item-separator
  4016. ----
  4017. .. _class_RenderingServer_method_environment_set_ssr_roughness_quality:
  4018. .. rst-class:: classref-method
  4019. void **environment_set_ssr_roughness_quality** **(** :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` quality **)**
  4020. .. container:: contribute
  4021. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4022. .. rst-class:: classref-item-separator
  4023. ----
  4024. .. _class_RenderingServer_method_environment_set_tonemap:
  4025. .. rst-class:: classref-method
  4026. void **environment_set_tonemap** **(** :ref:`RID<class_RID>` env, :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` tone_mapper, :ref:`float<class_float>` exposure, :ref:`float<class_float>` white **)**
  4027. Sets the variables to be used with the "tonemap" post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4028. .. rst-class:: classref-item-separator
  4029. ----
  4030. .. _class_RenderingServer_method_environment_set_volumetric_fog:
  4031. .. rst-class:: classref-method
  4032. void **environment_set_volumetric_fog** **(** :ref:`RID<class_RID>` env, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` density, :ref:`Color<class_Color>` albedo, :ref:`Color<class_Color>` emission, :ref:`float<class_float>` emission_energy, :ref:`float<class_float>` anisotropy, :ref:`float<class_float>` length, :ref:`float<class_float>` p_detail_spread, :ref:`float<class_float>` gi_inject, :ref:`bool<class_bool>` temporal_reprojection, :ref:`float<class_float>` temporal_reprojection_amount, :ref:`float<class_float>` ambient_inject, :ref:`float<class_float>` sky_affect **)**
  4033. Sets the variables to be used with the volumetric fog post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4034. .. rst-class:: classref-item-separator
  4035. ----
  4036. .. _class_RenderingServer_method_environment_set_volumetric_fog_filter_active:
  4037. .. rst-class:: classref-method
  4038. void **environment_set_volumetric_fog_filter_active** **(** :ref:`bool<class_bool>` active **)**
  4039. Enables filtering of the volumetric fog scattering buffer. This results in much smoother volumes with very few under-sampling artifacts.
  4040. .. rst-class:: classref-item-separator
  4041. ----
  4042. .. _class_RenderingServer_method_environment_set_volumetric_fog_volume_size:
  4043. .. rst-class:: classref-method
  4044. void **environment_set_volumetric_fog_volume_size** **(** :ref:`int<class_int>` size, :ref:`int<class_int>` depth **)**
  4045. Sets the resolution of the volumetric fog's froxel buffer. ``size`` is modified by the screen's aspect ratio and then used to set the width and height of the buffer. While ``depth`` is directly used to set the depth of the buffer.
  4046. .. rst-class:: classref-item-separator
  4047. ----
  4048. .. _class_RenderingServer_method_fog_volume_create:
  4049. .. rst-class:: classref-method
  4050. :ref:`RID<class_RID>` **fog_volume_create** **(** **)**
  4051. Creates a new fog volume and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``fog_volume_*`` RenderingServer functions.
  4052. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4053. \ **Note:** The equivalent node is :ref:`FogVolume<class_FogVolume>`.
  4054. .. rst-class:: classref-item-separator
  4055. ----
  4056. .. _class_RenderingServer_method_fog_volume_set_material:
  4057. .. rst-class:: classref-method
  4058. void **fog_volume_set_material** **(** :ref:`RID<class_RID>` fog_volume, :ref:`RID<class_RID>` material **)**
  4059. Sets the :ref:`Material<class_Material>` of the fog volume. Can be either a :ref:`FogMaterial<class_FogMaterial>` or a custom :ref:`ShaderMaterial<class_ShaderMaterial>`.
  4060. .. rst-class:: classref-item-separator
  4061. ----
  4062. .. _class_RenderingServer_method_fog_volume_set_shape:
  4063. .. rst-class:: classref-method
  4064. void **fog_volume_set_shape** **(** :ref:`RID<class_RID>` fog_volume, :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` shape **)**
  4065. Sets the shape of the fog volume to either :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>`, :ref:`FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>`, :ref:`FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>` or :ref:`FOG_VOLUME_SHAPE_WORLD<class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD>`.
  4066. .. rst-class:: classref-item-separator
  4067. ----
  4068. .. _class_RenderingServer_method_fog_volume_set_size:
  4069. .. rst-class:: classref-method
  4070. void **fog_volume_set_size** **(** :ref:`RID<class_RID>` fog_volume, :ref:`Vector3<class_Vector3>` size **)**
  4071. Sets the size of the fog volume when shape is :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>`, :ref:`FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>` or :ref:`FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>`.
  4072. .. rst-class:: classref-item-separator
  4073. ----
  4074. .. _class_RenderingServer_method_force_draw:
  4075. .. rst-class:: classref-method
  4076. void **force_draw** **(** :ref:`bool<class_bool>` swap_buffers=true, :ref:`float<class_float>` frame_step=0.0 **)**
  4077. Forces redrawing of all viewports at once. Must be called from the main thread.
  4078. .. rst-class:: classref-item-separator
  4079. ----
  4080. .. _class_RenderingServer_method_force_sync:
  4081. .. rst-class:: classref-method
  4082. void **force_sync** **(** **)**
  4083. Forces a synchronization between the CPU and GPU, which may be required in certain cases. Only call this when needed, as CPU-GPU synchronization has a performance cost.
  4084. .. rst-class:: classref-item-separator
  4085. ----
  4086. .. _class_RenderingServer_method_free_rid:
  4087. .. rst-class:: classref-method
  4088. void **free_rid** **(** :ref:`RID<class_RID>` rid **)**
  4089. Tries to free an object in the RenderingServer. To avoid memory leaks, this should be called after using an object as memory management does not occur automatically when using RenderingServer directly.
  4090. .. rst-class:: classref-item-separator
  4091. ----
  4092. .. _class_RenderingServer_method_get_default_clear_color:
  4093. .. rst-class:: classref-method
  4094. :ref:`Color<class_Color>` **get_default_clear_color** **(** **)**
  4095. Returns the default clear color which is used when a specific clear color has not been selected. See also :ref:`set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  4096. .. rst-class:: classref-item-separator
  4097. ----
  4098. .. _class_RenderingServer_method_get_frame_setup_time_cpu:
  4099. .. rst-class:: classref-method
  4100. :ref:`float<class_float>` **get_frame_setup_time_cpu** **(** **)** |const|
  4101. Returns the time taken to setup rendering on the CPU in milliseconds. This value is shared across all viewports and does *not* require :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>` to be enabled on a viewport to be queried. See also :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`.
  4102. .. rst-class:: classref-item-separator
  4103. ----
  4104. .. _class_RenderingServer_method_get_rendering_device:
  4105. .. rst-class:: classref-method
  4106. :ref:`RenderingDevice<class_RenderingDevice>` **get_rendering_device** **(** **)** |const|
  4107. Returns the global RenderingDevice.
  4108. \ **Note:** When using the OpenGL backend or when running in headless mode, this function always returns ``null``.
  4109. .. rst-class:: classref-item-separator
  4110. ----
  4111. .. _class_RenderingServer_method_get_rendering_info:
  4112. .. rst-class:: classref-method
  4113. :ref:`int<class_int>` **get_rendering_info** **(** :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` info **)**
  4114. Returns a statistic about the rendering engine which can be used for performance profiling. See :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` for a list of values that can be queried. See also :ref:`viewport_get_render_info<class_RenderingServer_method_viewport_get_render_info>`, which returns information specific to a viewport.
  4115. \ **Note:** Only 3D rendering is currently taken into account by some of these values, such as the number of draw calls.
  4116. \ **Note:** Rendering information is not available until at least 2 frames have been rendered by the engine. If rendering information is not available, :ref:`get_rendering_info<class_RenderingServer_method_get_rendering_info>` returns ``0``. To print rendering information in ``_ready()`` successfully, use the following:
  4117. ::
  4118. func _ready():
  4119. for _i in 2:
  4120. await get_tree().process_frame
  4121. print(RenderingServer.get_rendering_info(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME))
  4122. .. rst-class:: classref-item-separator
  4123. ----
  4124. .. _class_RenderingServer_method_get_shader_parameter_list:
  4125. .. rst-class:: classref-method
  4126. :ref:`Dictionary[]<class_Dictionary>` **get_shader_parameter_list** **(** :ref:`RID<class_RID>` shader **)** |const|
  4127. Returns the parameters of a shader.
  4128. .. rst-class:: classref-item-separator
  4129. ----
  4130. .. _class_RenderingServer_method_get_test_cube:
  4131. .. rst-class:: classref-method
  4132. :ref:`RID<class_RID>` **get_test_cube** **(** **)**
  4133. Returns the RID of the test cube. This mesh will be created and returned on the first call to :ref:`get_test_cube<class_RenderingServer_method_get_test_cube>`, then it will be cached for subsequent calls. See also :ref:`make_sphere_mesh<class_RenderingServer_method_make_sphere_mesh>`.
  4134. .. rst-class:: classref-item-separator
  4135. ----
  4136. .. _class_RenderingServer_method_get_test_texture:
  4137. .. rst-class:: classref-method
  4138. :ref:`RID<class_RID>` **get_test_texture** **(** **)**
  4139. Returns the RID of a 256×256 texture with a testing pattern on it (in :ref:`Image.FORMAT_RGB8<class_Image_constant_FORMAT_RGB8>` format). This texture will be created and returned on the first call to :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>`, then it will be cached for subsequent calls. See also :ref:`get_white_texture<class_RenderingServer_method_get_white_texture>`.
  4140. Example of getting the test texture and applying it to a :ref:`Sprite2D<class_Sprite2D>` node:
  4141. ::
  4142. var texture_rid = RenderingServer.get_test_texture()
  4143. var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))
  4144. $Sprite2D.texture = texture
  4145. .. rst-class:: classref-item-separator
  4146. ----
  4147. .. _class_RenderingServer_method_get_video_adapter_api_version:
  4148. .. rst-class:: classref-method
  4149. :ref:`String<class_String>` **get_video_adapter_api_version** **(** **)** |const|
  4150. Returns the version of the graphics video adapter *currently in use* (e.g. "1.2.189" for Vulkan, "3.3.0 NVIDIA 510.60.02" for OpenGL). This version may be different from the actual latest version supported by the hardware, as Godot may not always request the latest version. See also :ref:`OS.get_video_adapter_driver_info<class_OS_method_get_video_adapter_driver_info>`.
  4151. \ **Note:** When running a headless or server binary, this function returns an empty string.
  4152. .. rst-class:: classref-item-separator
  4153. ----
  4154. .. _class_RenderingServer_method_get_video_adapter_name:
  4155. .. rst-class:: classref-method
  4156. :ref:`String<class_String>` **get_video_adapter_name** **(** **)** |const|
  4157. Returns the name of the video adapter (e.g. "GeForce GTX 1080/PCIe/SSE2").
  4158. \ **Note:** When running a headless or server binary, this function returns an empty string.
  4159. \ **Note:** On the web platform, some browsers such as Firefox may report a different, fixed GPU name such as "GeForce GTX 980" (regardless of the user's actual GPU model). This is done to make fingerprinting more difficult.
  4160. .. rst-class:: classref-item-separator
  4161. ----
  4162. .. _class_RenderingServer_method_get_video_adapter_type:
  4163. .. rst-class:: classref-method
  4164. :ref:`DeviceType<enum_RenderingDevice_DeviceType>` **get_video_adapter_type** **(** **)** |const|
  4165. Returns the type of the video adapter. Since dedicated graphics cards from a given generation will *usually* be significantly faster than integrated graphics made in the same generation, the device type can be used as a basis for automatic graphics settings adjustment. However, this is not always true, so make sure to provide users with a way to manually override graphics settings.
  4166. \ **Note:** When using the OpenGL backend or when running in headless mode, this function always returns :ref:`RenderingDevice.DEVICE_TYPE_OTHER<class_RenderingDevice_constant_DEVICE_TYPE_OTHER>`.
  4167. .. rst-class:: classref-item-separator
  4168. ----
  4169. .. _class_RenderingServer_method_get_video_adapter_vendor:
  4170. .. rst-class:: classref-method
  4171. :ref:`String<class_String>` **get_video_adapter_vendor** **(** **)** |const|
  4172. Returns the vendor of the video adapter (e.g. "NVIDIA Corporation").
  4173. \ **Note:** When running a headless or server binary, this function returns an empty string.
  4174. .. rst-class:: classref-item-separator
  4175. ----
  4176. .. _class_RenderingServer_method_get_white_texture:
  4177. .. rst-class:: classref-method
  4178. :ref:`RID<class_RID>` **get_white_texture** **(** **)**
  4179. Returns the ID of a 4×4 white texture (in :ref:`Image.FORMAT_RGB8<class_Image_constant_FORMAT_RGB8>` format). This texture will be created and returned on the first call to :ref:`get_white_texture<class_RenderingServer_method_get_white_texture>`, then it will be cached for subsequent calls. See also :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>`.
  4180. Example of getting the white texture and applying it to a :ref:`Sprite2D<class_Sprite2D>` node:
  4181. ::
  4182. var texture_rid = RenderingServer.get_white_texture()
  4183. var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))
  4184. $Sprite2D.texture = texture
  4185. .. rst-class:: classref-item-separator
  4186. ----
  4187. .. _class_RenderingServer_method_gi_set_use_half_resolution:
  4188. .. rst-class:: classref-method
  4189. void **gi_set_use_half_resolution** **(** :ref:`bool<class_bool>` half_resolution **)**
  4190. If ``half_resolution`` is ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution on each axis (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`.
  4191. .. rst-class:: classref-item-separator
  4192. ----
  4193. .. _class_RenderingServer_method_global_shader_parameter_add:
  4194. .. rst-class:: classref-method
  4195. void **global_shader_parameter_add** **(** :ref:`StringName<class_StringName>` name, :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` type, :ref:`Variant<class_Variant>` default_value **)**
  4196. Creates a new global shader uniform.
  4197. \ **Note:** Global shader parameter names are case-sensitive.
  4198. .. rst-class:: classref-item-separator
  4199. ----
  4200. .. _class_RenderingServer_method_global_shader_parameter_get:
  4201. .. rst-class:: classref-method
  4202. :ref:`Variant<class_Variant>` **global_shader_parameter_get** **(** :ref:`StringName<class_StringName>` name **)** |const|
  4203. Returns the value of the global shader uniform specified by ``name``.
  4204. \ **Note:** :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters.
  4205. .. rst-class:: classref-item-separator
  4206. ----
  4207. .. _class_RenderingServer_method_global_shader_parameter_get_list:
  4208. .. rst-class:: classref-method
  4209. :ref:`StringName[]<class_StringName>` **global_shader_parameter_get_list** **(** **)** |const|
  4210. Returns the list of global shader uniform names.
  4211. \ **Note:** :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters.
  4212. .. rst-class:: classref-item-separator
  4213. ----
  4214. .. _class_RenderingServer_method_global_shader_parameter_get_type:
  4215. .. rst-class:: classref-method
  4216. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **global_shader_parameter_get_type** **(** :ref:`StringName<class_StringName>` name **)** |const|
  4217. Returns the type associated to the global shader uniform specified by ``name``.
  4218. \ **Note:** :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters.
  4219. .. rst-class:: classref-item-separator
  4220. ----
  4221. .. _class_RenderingServer_method_global_shader_parameter_remove:
  4222. .. rst-class:: classref-method
  4223. void **global_shader_parameter_remove** **(** :ref:`StringName<class_StringName>` name **)**
  4224. Removes the global shader uniform specified by ``name``.
  4225. .. rst-class:: classref-item-separator
  4226. ----
  4227. .. _class_RenderingServer_method_global_shader_parameter_set:
  4228. .. rst-class:: classref-method
  4229. void **global_shader_parameter_set** **(** :ref:`StringName<class_StringName>` name, :ref:`Variant<class_Variant>` value **)**
  4230. Sets the global shader uniform ``name`` to ``value``.
  4231. .. rst-class:: classref-item-separator
  4232. ----
  4233. .. _class_RenderingServer_method_global_shader_parameter_set_override:
  4234. .. rst-class:: classref-method
  4235. void **global_shader_parameter_set_override** **(** :ref:`StringName<class_StringName>` name, :ref:`Variant<class_Variant>` value **)**
  4236. Overrides the global shader uniform ``name`` with ``value``. Equivalent to the :ref:`ShaderGlobalsOverride<class_ShaderGlobalsOverride>` node.
  4237. .. rst-class:: classref-item-separator
  4238. ----
  4239. .. _class_RenderingServer_method_has_changed:
  4240. .. rst-class:: classref-method
  4241. :ref:`bool<class_bool>` **has_changed** **(** **)** |const|
  4242. Returns ``true`` if changes have been made to the RenderingServer's data. :ref:`force_draw<class_RenderingServer_method_force_draw>` is usually called if this happens.
  4243. .. rst-class:: classref-item-separator
  4244. ----
  4245. .. _class_RenderingServer_method_has_feature:
  4246. .. rst-class:: classref-method
  4247. :ref:`bool<class_bool>` **has_feature** **(** :ref:`Features<enum_RenderingServer_Features>` feature **)** |const|
  4248. Not yet implemented. Always returns ``false``.
  4249. .. rst-class:: classref-item-separator
  4250. ----
  4251. .. _class_RenderingServer_method_has_os_feature:
  4252. .. rst-class:: classref-method
  4253. :ref:`bool<class_bool>` **has_os_feature** **(** :ref:`String<class_String>` feature **)** |const|
  4254. Returns ``true`` if the OS supports a certain ``feature``. Features might be ``s3tc``, ``etc``, and ``etc2``.
  4255. .. rst-class:: classref-item-separator
  4256. ----
  4257. .. _class_RenderingServer_method_instance_attach_object_instance_id:
  4258. .. rst-class:: classref-method
  4259. void **instance_attach_object_instance_id** **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` id **)**
  4260. Attaches a unique Object ID to instance. Object ID must be attached to instance for proper culling with :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>`, :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>`, and :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`.
  4261. .. rst-class:: classref-item-separator
  4262. ----
  4263. .. _class_RenderingServer_method_instance_attach_skeleton:
  4264. .. rst-class:: classref-method
  4265. void **instance_attach_skeleton** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` skeleton **)**
  4266. Attaches a skeleton to an instance. Removes the previous skeleton from the instance.
  4267. .. rst-class:: classref-item-separator
  4268. ----
  4269. .. _class_RenderingServer_method_instance_create:
  4270. .. rst-class:: classref-method
  4271. :ref:`RID<class_RID>` **instance_create** **(** **)**
  4272. Creates a visual instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``instance_*`` RenderingServer functions.
  4273. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4274. An instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, reflection probes and decals need to be associated with an instance to be visible in the scenario using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>`.
  4275. \ **Note:** The equivalent node is :ref:`VisualInstance3D<class_VisualInstance3D>`.
  4276. .. rst-class:: classref-item-separator
  4277. ----
  4278. .. _class_RenderingServer_method_instance_create2:
  4279. .. rst-class:: classref-method
  4280. :ref:`RID<class_RID>` **instance_create2** **(** :ref:`RID<class_RID>` base, :ref:`RID<class_RID>` scenario **)**
  4281. Creates a visual instance, adds it to the RenderingServer, and sets both base and scenario. It can be accessed with the RID that is returned. This RID will be used in all ``instance_*`` RenderingServer functions.
  4282. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method. This is a shorthand for using :ref:`instance_create<class_RenderingServer_method_instance_create>` and setting the base and scenario manually.
  4283. .. rst-class:: classref-item-separator
  4284. ----
  4285. .. _class_RenderingServer_method_instance_geometry_get_shader_parameter:
  4286. .. rst-class:: classref-method
  4287. :ref:`Variant<class_Variant>` **instance_geometry_get_shader_parameter** **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter **)** |const|
  4288. Returns the value of the per-instance shader uniform from the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter<class_GeometryInstance3D_method_get_instance_shader_parameter>`.
  4289. \ **Note:** Per-instance shader parameter names are case-sensitive.
  4290. .. rst-class:: classref-item-separator
  4291. ----
  4292. .. _class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value:
  4293. .. rst-class:: classref-method
  4294. :ref:`Variant<class_Variant>` **instance_geometry_get_shader_parameter_default_value** **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter **)** |const|
  4295. Returns the default value of the per-instance shader uniform from the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter<class_GeometryInstance3D_method_get_instance_shader_parameter>`.
  4296. .. rst-class:: classref-item-separator
  4297. ----
  4298. .. _class_RenderingServer_method_instance_geometry_get_shader_parameter_list:
  4299. .. rst-class:: classref-method
  4300. :ref:`Dictionary[]<class_Dictionary>` **instance_geometry_get_shader_parameter_list** **(** :ref:`RID<class_RID>` instance **)** |const|
  4301. Returns a dictionary of per-instance shader uniform names of the per-instance shader uniform from the specified 3D geometry instance. The returned dictionary is in PropertyInfo format, with the keys ``name``, ``class_name``, ``type``, ``hint``, ``hint_string`` and ``usage``. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter<class_GeometryInstance3D_method_get_instance_shader_parameter>`.
  4302. .. rst-class:: classref-item-separator
  4303. ----
  4304. .. _class_RenderingServer_method_instance_geometry_set_cast_shadows_setting:
  4305. .. rst-class:: classref-method
  4306. void **instance_geometry_set_cast_shadows_setting** **(** :ref:`RID<class_RID>` instance, :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` shadow_casting_setting **)**
  4307. Sets the shadow casting setting to one of :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`. Equivalent to :ref:`GeometryInstance3D.cast_shadow<class_GeometryInstance3D_property_cast_shadow>`.
  4308. .. rst-class:: classref-item-separator
  4309. ----
  4310. .. _class_RenderingServer_method_instance_geometry_set_flag:
  4311. .. rst-class:: classref-method
  4312. void **instance_geometry_set_flag** **(** :ref:`RID<class_RID>` instance, :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` flag, :ref:`bool<class_bool>` enabled **)**
  4313. Sets the flag for a given :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>`. See :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` for more details.
  4314. .. rst-class:: classref-item-separator
  4315. ----
  4316. .. _class_RenderingServer_method_instance_geometry_set_lightmap:
  4317. .. rst-class:: classref-method
  4318. void **instance_geometry_set_lightmap** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` lightmap, :ref:`Rect2<class_Rect2>` lightmap_uv_scale, :ref:`int<class_int>` lightmap_slice **)**
  4319. Sets the lightmap GI instance to use for the specified 3D geometry instance. The lightmap UV scale for the specified instance (equivalent to :ref:`GeometryInstance3D.gi_lightmap_scale<class_GeometryInstance3D_property_gi_lightmap_scale>`) and lightmap atlas slice must also be specified.
  4320. .. rst-class:: classref-item-separator
  4321. ----
  4322. .. _class_RenderingServer_method_instance_geometry_set_lod_bias:
  4323. .. rst-class:: classref-method
  4324. void **instance_geometry_set_lod_bias** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` lod_bias **)**
  4325. Sets the level of detail bias to use when rendering the specified 3D geometry instance. Higher values result in higher detail from further away. Equivalent to :ref:`GeometryInstance3D.lod_bias<class_GeometryInstance3D_property_lod_bias>`.
  4326. .. rst-class:: classref-item-separator
  4327. ----
  4328. .. _class_RenderingServer_method_instance_geometry_set_material_overlay:
  4329. .. rst-class:: classref-method
  4330. void **instance_geometry_set_material_overlay** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` material **)**
  4331. Sets a material that will be rendered for all surfaces on top of active materials for the mesh associated with this instance. Equivalent to :ref:`GeometryInstance3D.material_overlay<class_GeometryInstance3D_property_material_overlay>`.
  4332. .. rst-class:: classref-item-separator
  4333. ----
  4334. .. _class_RenderingServer_method_instance_geometry_set_material_override:
  4335. .. rst-class:: classref-method
  4336. void **instance_geometry_set_material_override** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` material **)**
  4337. Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>`.
  4338. .. rst-class:: classref-item-separator
  4339. ----
  4340. .. _class_RenderingServer_method_instance_geometry_set_shader_parameter:
  4341. .. rst-class:: classref-method
  4342. void **instance_geometry_set_shader_parameter** **(** :ref:`RID<class_RID>` instance, :ref:`StringName<class_StringName>` parameter, :ref:`Variant<class_Variant>` value **)**
  4343. Sets the per-instance shader uniform on the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.set_instance_shader_parameter<class_GeometryInstance3D_method_set_instance_shader_parameter>`.
  4344. .. rst-class:: classref-item-separator
  4345. ----
  4346. .. _class_RenderingServer_method_instance_geometry_set_transparency:
  4347. .. rst-class:: classref-method
  4348. void **instance_geometry_set_transparency** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` transparency **)**
  4349. Sets the transparency for the given geometry instance. Equivalent to :ref:`GeometryInstance3D.transparency<class_GeometryInstance3D_property_transparency>`.
  4350. A transparency of ``0.0`` is fully opaque, while ``1.0`` is fully transparent. Values greater than ``0.0`` (exclusive) will force the geometry's materials to go through the transparent pipeline, which is slower to render and can exhibit rendering issues due to incorrect transparency sorting. However, unlike using a transparent material, setting ``transparency`` to a value greater than ``0.0`` (exclusive) will *not* disable shadow rendering.
  4351. In spatial shaders, ``1.0 - transparency`` is set as the default value of the ``ALPHA`` built-in.
  4352. \ **Note:** ``transparency`` is clamped between ``0.0`` and ``1.0``, so this property cannot be used to make transparent materials more opaque than they originally are.
  4353. .. rst-class:: classref-item-separator
  4354. ----
  4355. .. _class_RenderingServer_method_instance_geometry_set_visibility_range:
  4356. .. rst-class:: classref-method
  4357. void **instance_geometry_set_visibility_range** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` min, :ref:`float<class_float>` max, :ref:`float<class_float>` min_margin, :ref:`float<class_float>` max_margin, :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` fade_mode **)**
  4358. Sets the visibility range values for the given geometry instance. Equivalent to :ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and related properties.
  4359. .. rst-class:: classref-item-separator
  4360. ----
  4361. .. _class_RenderingServer_method_instance_set_base:
  4362. .. rst-class:: classref-method
  4363. void **instance_set_base** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` base **)**
  4364. Sets the base of the instance. A base can be any of the 3D objects that are created in the RenderingServer that can be displayed. For example, any of the light types, mesh, multimesh, particle system, reflection probe, decal, lightmap, voxel GI and visibility notifiers are all types that can be set as the base of an instance in order to be displayed in the scenario.
  4365. .. rst-class:: classref-item-separator
  4366. ----
  4367. .. _class_RenderingServer_method_instance_set_blend_shape_weight:
  4368. .. rst-class:: classref-method
  4369. void **instance_set_blend_shape_weight** **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` shape, :ref:`float<class_float>` weight **)**
  4370. Sets the weight for a given blend shape associated with this instance.
  4371. .. rst-class:: classref-item-separator
  4372. ----
  4373. .. _class_RenderingServer_method_instance_set_custom_aabb:
  4374. .. rst-class:: classref-method
  4375. void **instance_set_custom_aabb** **(** :ref:`RID<class_RID>` instance, :ref:`AABB<class_AABB>` aabb **)**
  4376. Sets a custom AABB to use when culling objects from the view frustum. Equivalent to setting :ref:`GeometryInstance3D.custom_aabb<class_GeometryInstance3D_property_custom_aabb>`.
  4377. .. rst-class:: classref-item-separator
  4378. ----
  4379. .. _class_RenderingServer_method_instance_set_extra_visibility_margin:
  4380. .. rst-class:: classref-method
  4381. void **instance_set_extra_visibility_margin** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` margin **)**
  4382. Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you to avoid culling objects that fall outside the view frustum. Equivalent to :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>`.
  4383. .. rst-class:: classref-item-separator
  4384. ----
  4385. .. _class_RenderingServer_method_instance_set_ignore_culling:
  4386. .. rst-class:: classref-method
  4387. void **instance_set_ignore_culling** **(** :ref:`RID<class_RID>` instance, :ref:`bool<class_bool>` enabled **)**
  4388. If ``true``, ignores both frustum and occlusion culling on the specified 3D geometry instance. This is not the same as :ref:`GeometryInstance3D.ignore_occlusion_culling<class_GeometryInstance3D_property_ignore_occlusion_culling>`, which only ignores occlusion culling and leaves frustum culling intact.
  4389. .. rst-class:: classref-item-separator
  4390. ----
  4391. .. _class_RenderingServer_method_instance_set_layer_mask:
  4392. .. rst-class:: classref-method
  4393. void **instance_set_layer_mask** **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` mask **)**
  4394. Sets the render layers that this instance will be drawn to. Equivalent to :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>`.
  4395. .. rst-class:: classref-item-separator
  4396. ----
  4397. .. _class_RenderingServer_method_instance_set_pivot_data:
  4398. .. rst-class:: classref-method
  4399. void **instance_set_pivot_data** **(** :ref:`RID<class_RID>` instance, :ref:`float<class_float>` sorting_offset, :ref:`bool<class_bool>` use_aabb_center **)**
  4400. Sets the sorting offset and switches between using the bounding box or instance origin for depth sorting.
  4401. .. rst-class:: classref-item-separator
  4402. ----
  4403. .. _class_RenderingServer_method_instance_set_scenario:
  4404. .. rst-class:: classref-method
  4405. void **instance_set_scenario** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` scenario **)**
  4406. Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in.
  4407. .. rst-class:: classref-item-separator
  4408. ----
  4409. .. _class_RenderingServer_method_instance_set_surface_override_material:
  4410. .. rst-class:: classref-method
  4411. void **instance_set_surface_override_material** **(** :ref:`RID<class_RID>` instance, :ref:`int<class_int>` surface, :ref:`RID<class_RID>` material **)**
  4412. Sets the override material of a specific surface. Equivalent to :ref:`MeshInstance3D.set_surface_override_material<class_MeshInstance3D_method_set_surface_override_material>`.
  4413. .. rst-class:: classref-item-separator
  4414. ----
  4415. .. _class_RenderingServer_method_instance_set_transform:
  4416. .. rst-class:: classref-method
  4417. void **instance_set_transform** **(** :ref:`RID<class_RID>` instance, :ref:`Transform3D<class_Transform3D>` transform **)**
  4418. Sets the world space transform of the instance. Equivalent to :ref:`Node3D.global_transform<class_Node3D_property_global_transform>`.
  4419. .. rst-class:: classref-item-separator
  4420. ----
  4421. .. _class_RenderingServer_method_instance_set_visibility_parent:
  4422. .. rst-class:: classref-method
  4423. void **instance_set_visibility_parent** **(** :ref:`RID<class_RID>` instance, :ref:`RID<class_RID>` parent **)**
  4424. Sets the visibility parent for the given instance. Equivalent to :ref:`Node3D.visibility_parent<class_Node3D_property_visibility_parent>`.
  4425. .. rst-class:: classref-item-separator
  4426. ----
  4427. .. _class_RenderingServer_method_instance_set_visible:
  4428. .. rst-class:: classref-method
  4429. void **instance_set_visible** **(** :ref:`RID<class_RID>` instance, :ref:`bool<class_bool>` visible **)**
  4430. Sets whether an instance is drawn or not. Equivalent to :ref:`Node3D.visible<class_Node3D_property_visible>`.
  4431. .. rst-class:: classref-item-separator
  4432. ----
  4433. .. _class_RenderingServer_method_instances_cull_aabb:
  4434. .. rst-class:: classref-method
  4435. :ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_aabb** **(** :ref:`AABB<class_AABB>` aabb, :ref:`RID<class_RID>` scenario=RID() **)** |const|
  4436. Returns an array of object IDs intersecting with the provided AABB. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
  4437. \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
  4438. .. rst-class:: classref-item-separator
  4439. ----
  4440. .. _class_RenderingServer_method_instances_cull_convex:
  4441. .. rst-class:: classref-method
  4442. :ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_convex** **(** :ref:`Plane[]<class_Plane>` convex, :ref:`RID<class_RID>` scenario=RID() **)** |const|
  4443. Returns an array of object IDs intersecting with the provided convex shape. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
  4444. \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
  4445. .. rst-class:: classref-item-separator
  4446. ----
  4447. .. _class_RenderingServer_method_instances_cull_ray:
  4448. .. rst-class:: classref-method
  4449. :ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_ray** **(** :ref:`Vector3<class_Vector3>` from, :ref:`Vector3<class_Vector3>` to, :ref:`RID<class_RID>` scenario=RID() **)** |const|
  4450. Returns an array of object IDs intersecting with the provided 3D ray. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
  4451. \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
  4452. .. rst-class:: classref-item-separator
  4453. ----
  4454. .. _class_RenderingServer_method_light_directional_set_blend_splits:
  4455. .. rst-class:: classref-method
  4456. void **light_directional_set_blend_splits** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)**
  4457. If ``true``, this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to :ref:`DirectionalLight3D.directional_shadow_blend_splits<class_DirectionalLight3D_property_directional_shadow_blend_splits>`.
  4458. .. rst-class:: classref-item-separator
  4459. ----
  4460. .. _class_RenderingServer_method_light_directional_set_shadow_mode:
  4461. .. rst-class:: classref-method
  4462. void **light_directional_set_shadow_mode** **(** :ref:`RID<class_RID>` light, :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` mode **)**
  4463. Sets the shadow mode for this directional light. Equivalent to :ref:`DirectionalLight3D.directional_shadow_mode<class_DirectionalLight3D_property_directional_shadow_mode>`. See :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` for options.
  4464. .. rst-class:: classref-item-separator
  4465. ----
  4466. .. _class_RenderingServer_method_light_directional_set_sky_mode:
  4467. .. rst-class:: classref-method
  4468. void **light_directional_set_sky_mode** **(** :ref:`RID<class_RID>` light, :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` mode **)**
  4469. If ``true``, this light will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon.
  4470. .. rst-class:: classref-item-separator
  4471. ----
  4472. .. _class_RenderingServer_method_light_omni_set_shadow_mode:
  4473. .. rst-class:: classref-method
  4474. void **light_omni_set_shadow_mode** **(** :ref:`RID<class_RID>` light, :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` mode **)**
  4475. Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to :ref:`OmniLight3D.omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>`.
  4476. .. rst-class:: classref-item-separator
  4477. ----
  4478. .. _class_RenderingServer_method_light_projectors_set_filter:
  4479. .. rst-class:: classref-method
  4480. void **light_projectors_set_filter** **(** :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` filter **)**
  4481. Sets the texture filter mode to use when rendering light projectors. This parameter is global and cannot be set on a per-light basis.
  4482. .. rst-class:: classref-item-separator
  4483. ----
  4484. .. _class_RenderingServer_method_light_set_bake_mode:
  4485. .. rst-class:: classref-method
  4486. void **light_set_bake_mode** **(** :ref:`RID<class_RID>` light, :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` bake_mode **)**
  4487. Sets the bake mode to use for the specified 3D light. Equivalent to :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>`.
  4488. .. rst-class:: classref-item-separator
  4489. ----
  4490. .. _class_RenderingServer_method_light_set_color:
  4491. .. rst-class:: classref-method
  4492. void **light_set_color** **(** :ref:`RID<class_RID>` light, :ref:`Color<class_Color>` color **)**
  4493. Sets the color of the light. Equivalent to :ref:`Light3D.light_color<class_Light3D_property_light_color>`.
  4494. .. rst-class:: classref-item-separator
  4495. ----
  4496. .. _class_RenderingServer_method_light_set_cull_mask:
  4497. .. rst-class:: classref-method
  4498. void **light_set_cull_mask** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` mask **)**
  4499. Sets the cull mask for this 3D light. Lights only affect objects in the selected layers. Equivalent to :ref:`Light3D.light_cull_mask<class_Light3D_property_light_cull_mask>`.
  4500. .. rst-class:: classref-item-separator
  4501. ----
  4502. .. _class_RenderingServer_method_light_set_distance_fade:
  4503. .. rst-class:: classref-method
  4504. void **light_set_distance_fade** **(** :ref:`RID<class_RID>` decal, :ref:`bool<class_bool>` enabled, :ref:`float<class_float>` begin, :ref:`float<class_float>` shadow, :ref:`float<class_float>` length **)**
  4505. Sets the distance fade for this 3D light. This acts as a form of level of detail (LOD) and can be used to improve performance. Equivalent to :ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Light3D.distance_fade_begin<class_Light3D_property_distance_fade_begin>`, :ref:`Light3D.distance_fade_shadow<class_Light3D_property_distance_fade_shadow>`, and :ref:`Light3D.distance_fade_length<class_Light3D_property_distance_fade_length>`.
  4506. .. rst-class:: classref-item-separator
  4507. ----
  4508. .. _class_RenderingServer_method_light_set_max_sdfgi_cascade:
  4509. .. rst-class:: classref-method
  4510. void **light_set_max_sdfgi_cascade** **(** :ref:`RID<class_RID>` light, :ref:`int<class_int>` cascade **)**
  4511. Sets the maximum SDFGI cascade in which the 3D light's indirect lighting is rendered. Higher values allow the light to be rendered in SDFGI further away from the camera.
  4512. .. rst-class:: classref-item-separator
  4513. ----
  4514. .. _class_RenderingServer_method_light_set_negative:
  4515. .. rst-class:: classref-method
  4516. void **light_set_negative** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enable **)**
  4517. If ``true``, the 3D light will subtract light instead of adding light. Equivalent to :ref:`Light3D.light_negative<class_Light3D_property_light_negative>`.
  4518. .. rst-class:: classref-item-separator
  4519. ----
  4520. .. _class_RenderingServer_method_light_set_param:
  4521. .. rst-class:: classref-method
  4522. void **light_set_param** **(** :ref:`RID<class_RID>` light, :ref:`LightParam<enum_RenderingServer_LightParam>` param, :ref:`float<class_float>` value **)**
  4523. Sets the specified 3D light parameter. See :ref:`LightParam<enum_RenderingServer_LightParam>` for options. Equivalent to :ref:`Light3D.set_param<class_Light3D_method_set_param>`.
  4524. .. rst-class:: classref-item-separator
  4525. ----
  4526. .. _class_RenderingServer_method_light_set_projector:
  4527. .. rst-class:: classref-method
  4528. void **light_set_projector** **(** :ref:`RID<class_RID>` light, :ref:`RID<class_RID>` texture **)**
  4529. Sets the projector texture to use for the specified 3D light. Equivalent to :ref:`Light3D.light_projector<class_Light3D_property_light_projector>`.
  4530. .. rst-class:: classref-item-separator
  4531. ----
  4532. .. _class_RenderingServer_method_light_set_reverse_cull_face_mode:
  4533. .. rst-class:: classref-method
  4534. void **light_set_reverse_cull_face_mode** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
  4535. If ``true``, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with :ref:`instance_geometry_set_cast_shadows_setting<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>`. Equivalent to :ref:`Light3D.shadow_reverse_cull_face<class_Light3D_property_shadow_reverse_cull_face>`.
  4536. .. rst-class:: classref-item-separator
  4537. ----
  4538. .. _class_RenderingServer_method_light_set_shadow:
  4539. .. rst-class:: classref-method
  4540. void **light_set_shadow** **(** :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` enabled **)**
  4541. If ``true``, light will cast shadows. Equivalent to :ref:`Light3D.shadow_enabled<class_Light3D_property_shadow_enabled>`.
  4542. .. rst-class:: classref-item-separator
  4543. ----
  4544. .. _class_RenderingServer_method_lightmap_create:
  4545. .. rst-class:: classref-method
  4546. :ref:`RID<class_RID>` **lightmap_create** **(** **)**
  4547. Creates a new lightmap global illumination instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``lightmap_*`` RenderingServer functions.
  4548. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4549. \ **Note:** The equivalent node is :ref:`LightmapGI<class_LightmapGI>`.
  4550. .. rst-class:: classref-item-separator
  4551. ----
  4552. .. _class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree:
  4553. .. rst-class:: classref-method
  4554. :ref:`PackedInt32Array<class_PackedInt32Array>` **lightmap_get_probe_capture_bsp_tree** **(** :ref:`RID<class_RID>` lightmap **)** |const|
  4555. .. container:: contribute
  4556. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4557. .. rst-class:: classref-item-separator
  4558. ----
  4559. .. _class_RenderingServer_method_lightmap_get_probe_capture_points:
  4560. .. rst-class:: classref-method
  4561. :ref:`PackedVector3Array<class_PackedVector3Array>` **lightmap_get_probe_capture_points** **(** :ref:`RID<class_RID>` lightmap **)** |const|
  4562. .. container:: contribute
  4563. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4564. .. rst-class:: classref-item-separator
  4565. ----
  4566. .. _class_RenderingServer_method_lightmap_get_probe_capture_sh:
  4567. .. rst-class:: classref-method
  4568. :ref:`PackedColorArray<class_PackedColorArray>` **lightmap_get_probe_capture_sh** **(** :ref:`RID<class_RID>` lightmap **)** |const|
  4569. .. container:: contribute
  4570. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4571. .. rst-class:: classref-item-separator
  4572. ----
  4573. .. _class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra:
  4574. .. rst-class:: classref-method
  4575. :ref:`PackedInt32Array<class_PackedInt32Array>` **lightmap_get_probe_capture_tetrahedra** **(** :ref:`RID<class_RID>` lightmap **)** |const|
  4576. .. container:: contribute
  4577. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4578. .. rst-class:: classref-item-separator
  4579. ----
  4580. .. _class_RenderingServer_method_lightmap_set_baked_exposure_normalization:
  4581. .. rst-class:: classref-method
  4582. void **lightmap_set_baked_exposure_normalization** **(** :ref:`RID<class_RID>` lightmap, :ref:`float<class_float>` baked_exposure **)**
  4583. Used to inform the renderer what exposure normalization value was used while baking the lightmap. This value will be used and modulated at run time to ensure that the lightmap maintains a consistent level of exposure even if the scene-wide exposure normalization is changed at run time. For more information see :ref:`camera_attributes_set_exposure<class_RenderingServer_method_camera_attributes_set_exposure>`.
  4584. .. rst-class:: classref-item-separator
  4585. ----
  4586. .. _class_RenderingServer_method_lightmap_set_probe_bounds:
  4587. .. rst-class:: classref-method
  4588. void **lightmap_set_probe_bounds** **(** :ref:`RID<class_RID>` lightmap, :ref:`AABB<class_AABB>` bounds **)**
  4589. .. container:: contribute
  4590. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4591. .. rst-class:: classref-item-separator
  4592. ----
  4593. .. _class_RenderingServer_method_lightmap_set_probe_capture_data:
  4594. .. rst-class:: classref-method
  4595. void **lightmap_set_probe_capture_data** **(** :ref:`RID<class_RID>` lightmap, :ref:`PackedVector3Array<class_PackedVector3Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` point_sh, :ref:`PackedInt32Array<class_PackedInt32Array>` tetrahedra, :ref:`PackedInt32Array<class_PackedInt32Array>` bsp_tree **)**
  4596. .. container:: contribute
  4597. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4598. .. rst-class:: classref-item-separator
  4599. ----
  4600. .. _class_RenderingServer_method_lightmap_set_probe_capture_update_speed:
  4601. .. rst-class:: classref-method
  4602. void **lightmap_set_probe_capture_update_speed** **(** :ref:`float<class_float>` speed **)**
  4603. .. container:: contribute
  4604. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4605. .. rst-class:: classref-item-separator
  4606. ----
  4607. .. _class_RenderingServer_method_lightmap_set_probe_interior:
  4608. .. rst-class:: classref-method
  4609. void **lightmap_set_probe_interior** **(** :ref:`RID<class_RID>` lightmap, :ref:`bool<class_bool>` interior **)**
  4610. .. container:: contribute
  4611. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4612. .. rst-class:: classref-item-separator
  4613. ----
  4614. .. _class_RenderingServer_method_lightmap_set_textures:
  4615. .. rst-class:: classref-method
  4616. void **lightmap_set_textures** **(** :ref:`RID<class_RID>` lightmap, :ref:`RID<class_RID>` light, :ref:`bool<class_bool>` uses_sh **)**
  4617. Set the textures on the given ``lightmap`` GI instance to the texture array pointed to by the ``light`` RID. If the lightmap texture was baked with :ref:`LightmapGI.directional<class_LightmapGI_property_directional>` set to ``true``, then ``uses_sh`` must also be ``true``.
  4618. .. rst-class:: classref-item-separator
  4619. ----
  4620. .. _class_RenderingServer_method_make_sphere_mesh:
  4621. .. rst-class:: classref-method
  4622. :ref:`RID<class_RID>` **make_sphere_mesh** **(** :ref:`int<class_int>` latitudes, :ref:`int<class_int>` longitudes, :ref:`float<class_float>` radius **)**
  4623. Returns a mesh of a sphere with the given number of horizontal subdivisions, vertical subdivisions and radius. See also :ref:`get_test_cube<class_RenderingServer_method_get_test_cube>`.
  4624. .. rst-class:: classref-item-separator
  4625. ----
  4626. .. _class_RenderingServer_method_material_create:
  4627. .. rst-class:: classref-method
  4628. :ref:`RID<class_RID>` **material_create** **(** **)**
  4629. Creates an empty material and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``material_*`` RenderingServer functions.
  4630. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4631. \ **Note:** The equivalent resource is :ref:`Material<class_Material>`.
  4632. .. rst-class:: classref-item-separator
  4633. ----
  4634. .. _class_RenderingServer_method_material_get_param:
  4635. .. rst-class:: classref-method
  4636. :ref:`Variant<class_Variant>` **material_get_param** **(** :ref:`RID<class_RID>` material, :ref:`StringName<class_StringName>` parameter **)** |const|
  4637. Returns the value of a certain material's parameter.
  4638. .. rst-class:: classref-item-separator
  4639. ----
  4640. .. _class_RenderingServer_method_material_set_next_pass:
  4641. .. rst-class:: classref-method
  4642. void **material_set_next_pass** **(** :ref:`RID<class_RID>` material, :ref:`RID<class_RID>` next_material **)**
  4643. Sets an object's next material.
  4644. .. rst-class:: classref-item-separator
  4645. ----
  4646. .. _class_RenderingServer_method_material_set_param:
  4647. .. rst-class:: classref-method
  4648. void **material_set_param** **(** :ref:`RID<class_RID>` material, :ref:`StringName<class_StringName>` parameter, :ref:`Variant<class_Variant>` value **)**
  4649. Sets a material's parameter.
  4650. .. rst-class:: classref-item-separator
  4651. ----
  4652. .. _class_RenderingServer_method_material_set_render_priority:
  4653. .. rst-class:: classref-method
  4654. void **material_set_render_priority** **(** :ref:`RID<class_RID>` material, :ref:`int<class_int>` priority **)**
  4655. Sets a material's render priority.
  4656. .. rst-class:: classref-item-separator
  4657. ----
  4658. .. _class_RenderingServer_method_material_set_shader:
  4659. .. rst-class:: classref-method
  4660. void **material_set_shader** **(** :ref:`RID<class_RID>` shader_material, :ref:`RID<class_RID>` shader **)**
  4661. Sets a shader material's shader.
  4662. .. rst-class:: classref-item-separator
  4663. ----
  4664. .. _class_RenderingServer_method_mesh_add_surface:
  4665. .. rst-class:: classref-method
  4666. void **mesh_add_surface** **(** :ref:`RID<class_RID>` mesh, :ref:`Dictionary<class_Dictionary>` surface **)**
  4667. .. container:: contribute
  4668. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4669. .. rst-class:: classref-item-separator
  4670. ----
  4671. .. _class_RenderingServer_method_mesh_add_surface_from_arrays:
  4672. .. rst-class:: classref-method
  4673. void **mesh_add_surface_from_arrays** **(** :ref:`RID<class_RID>` mesh, :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` primitive, :ref:`Array<class_Array>` arrays, :ref:`Array<class_Array>` blend_shapes=[], :ref:`Dictionary<class_Dictionary>` lods={}, |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> compress_format=0 **)**
  4674. .. container:: contribute
  4675. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4676. .. rst-class:: classref-item-separator
  4677. ----
  4678. .. _class_RenderingServer_method_mesh_clear:
  4679. .. rst-class:: classref-method
  4680. void **mesh_clear** **(** :ref:`RID<class_RID>` mesh **)**
  4681. Removes all surfaces from a mesh.
  4682. .. rst-class:: classref-item-separator
  4683. ----
  4684. .. _class_RenderingServer_method_mesh_create:
  4685. .. rst-class:: classref-method
  4686. :ref:`RID<class_RID>` **mesh_create** **(** **)**
  4687. Creates a new mesh and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``mesh_*`` RenderingServer functions.
  4688. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4689. To place in a scene, attach this mesh to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  4690. \ **Note:** The equivalent resource is :ref:`Mesh<class_Mesh>`.
  4691. .. rst-class:: classref-item-separator
  4692. ----
  4693. .. _class_RenderingServer_method_mesh_create_from_surfaces:
  4694. .. rst-class:: classref-method
  4695. :ref:`RID<class_RID>` **mesh_create_from_surfaces** **(** :ref:`Dictionary[]<class_Dictionary>` surfaces, :ref:`int<class_int>` blend_shape_count=0 **)**
  4696. .. container:: contribute
  4697. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4698. .. rst-class:: classref-item-separator
  4699. ----
  4700. .. _class_RenderingServer_method_mesh_get_blend_shape_count:
  4701. .. rst-class:: classref-method
  4702. :ref:`int<class_int>` **mesh_get_blend_shape_count** **(** :ref:`RID<class_RID>` mesh **)** |const|
  4703. Returns a mesh's blend shape count.
  4704. .. rst-class:: classref-item-separator
  4705. ----
  4706. .. _class_RenderingServer_method_mesh_get_blend_shape_mode:
  4707. .. rst-class:: classref-method
  4708. :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **mesh_get_blend_shape_mode** **(** :ref:`RID<class_RID>` mesh **)** |const|
  4709. Returns a mesh's blend shape mode.
  4710. .. rst-class:: classref-item-separator
  4711. ----
  4712. .. _class_RenderingServer_method_mesh_get_custom_aabb:
  4713. .. rst-class:: classref-method
  4714. :ref:`AABB<class_AABB>` **mesh_get_custom_aabb** **(** :ref:`RID<class_RID>` mesh **)** |const|
  4715. Returns a mesh's custom aabb.
  4716. .. rst-class:: classref-item-separator
  4717. ----
  4718. .. _class_RenderingServer_method_mesh_get_surface:
  4719. .. rst-class:: classref-method
  4720. :ref:`Dictionary<class_Dictionary>` **mesh_get_surface** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)**
  4721. .. container:: contribute
  4722. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4723. .. rst-class:: classref-item-separator
  4724. ----
  4725. .. _class_RenderingServer_method_mesh_get_surface_count:
  4726. .. rst-class:: classref-method
  4727. :ref:`int<class_int>` **mesh_get_surface_count** **(** :ref:`RID<class_RID>` mesh **)** |const|
  4728. Returns a mesh's number of surfaces.
  4729. .. rst-class:: classref-item-separator
  4730. ----
  4731. .. _class_RenderingServer_method_mesh_set_blend_shape_mode:
  4732. .. rst-class:: classref-method
  4733. void **mesh_set_blend_shape_mode** **(** :ref:`RID<class_RID>` mesh, :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` mode **)**
  4734. Sets a mesh's blend shape mode.
  4735. .. rst-class:: classref-item-separator
  4736. ----
  4737. .. _class_RenderingServer_method_mesh_set_custom_aabb:
  4738. .. rst-class:: classref-method
  4739. void **mesh_set_custom_aabb** **(** :ref:`RID<class_RID>` mesh, :ref:`AABB<class_AABB>` aabb **)**
  4740. Sets a mesh's custom aabb.
  4741. .. rst-class:: classref-item-separator
  4742. ----
  4743. .. _class_RenderingServer_method_mesh_set_shadow_mesh:
  4744. .. rst-class:: classref-method
  4745. void **mesh_set_shadow_mesh** **(** :ref:`RID<class_RID>` mesh, :ref:`RID<class_RID>` shadow_mesh **)**
  4746. .. container:: contribute
  4747. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4748. .. rst-class:: classref-item-separator
  4749. ----
  4750. .. _class_RenderingServer_method_mesh_surface_get_arrays:
  4751. .. rst-class:: classref-method
  4752. :ref:`Array<class_Array>` **mesh_surface_get_arrays** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const|
  4753. Returns a mesh's surface's buffer arrays.
  4754. .. rst-class:: classref-item-separator
  4755. ----
  4756. .. _class_RenderingServer_method_mesh_surface_get_blend_shape_arrays:
  4757. .. rst-class:: classref-method
  4758. :ref:`Array[]<class_Array>` **mesh_surface_get_blend_shape_arrays** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const|
  4759. Returns a mesh's surface's arrays for blend shapes.
  4760. .. rst-class:: classref-item-separator
  4761. ----
  4762. .. _class_RenderingServer_method_mesh_surface_get_format_attribute_stride:
  4763. .. rst-class:: classref-method
  4764. :ref:`int<class_int>` **mesh_surface_get_format_attribute_stride** **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count **)** |const|
  4765. Returns the stride of the attribute buffer for a mesh with given ``format``.
  4766. .. rst-class:: classref-item-separator
  4767. ----
  4768. .. _class_RenderingServer_method_mesh_surface_get_format_normal_tangent_stride:
  4769. .. rst-class:: classref-method
  4770. :ref:`int<class_int>` **mesh_surface_get_format_normal_tangent_stride** **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count **)** |const|
  4771. Returns the stride of the combined normals and tangents for a mesh with given ``format``. Note importantly that, while normals and tangents are in the vertex buffer with vertices, they are only interleaved with each other and so have a different stride than vertex positions.
  4772. .. rst-class:: classref-item-separator
  4773. ----
  4774. .. _class_RenderingServer_method_mesh_surface_get_format_offset:
  4775. .. rst-class:: classref-method
  4776. :ref:`int<class_int>` **mesh_surface_get_format_offset** **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count, :ref:`int<class_int>` array_index **)** |const|
  4777. Returns the offset of a given attribute by ``array_index`` in the start of its respective buffer.
  4778. .. rst-class:: classref-item-separator
  4779. ----
  4780. .. _class_RenderingServer_method_mesh_surface_get_format_skin_stride:
  4781. .. rst-class:: classref-method
  4782. :ref:`int<class_int>` **mesh_surface_get_format_skin_stride** **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count **)** |const|
  4783. Returns the stride of the skin buffer for a mesh with given ``format``.
  4784. .. rst-class:: classref-item-separator
  4785. ----
  4786. .. _class_RenderingServer_method_mesh_surface_get_format_vertex_stride:
  4787. .. rst-class:: classref-method
  4788. :ref:`int<class_int>` **mesh_surface_get_format_vertex_stride** **(** |bitfield|\<:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\> format, :ref:`int<class_int>` vertex_count **)** |const|
  4789. Returns the stride of the vertex positions for a mesh with given ``format``. Note importantly that vertex positions are stored consecutively and are not interleaved with the other attributes in the vertex buffer (normals and tangents).
  4790. .. rst-class:: classref-item-separator
  4791. ----
  4792. .. _class_RenderingServer_method_mesh_surface_get_material:
  4793. .. rst-class:: classref-method
  4794. :ref:`RID<class_RID>` **mesh_surface_get_material** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface **)** |const|
  4795. Returns a mesh's surface's material.
  4796. .. rst-class:: classref-item-separator
  4797. ----
  4798. .. _class_RenderingServer_method_mesh_surface_set_material:
  4799. .. rst-class:: classref-method
  4800. void **mesh_surface_set_material** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`RID<class_RID>` material **)**
  4801. Sets a mesh's surface's material.
  4802. .. rst-class:: classref-item-separator
  4803. ----
  4804. .. _class_RenderingServer_method_mesh_surface_update_attribute_region:
  4805. .. rst-class:: classref-method
  4806. void **mesh_surface_update_attribute_region** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)**
  4807. .. container:: contribute
  4808. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4809. .. rst-class:: classref-item-separator
  4810. ----
  4811. .. _class_RenderingServer_method_mesh_surface_update_skin_region:
  4812. .. rst-class:: classref-method
  4813. void **mesh_surface_update_skin_region** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)**
  4814. .. container:: contribute
  4815. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4816. .. rst-class:: classref-item-separator
  4817. ----
  4818. .. _class_RenderingServer_method_mesh_surface_update_vertex_region:
  4819. .. rst-class:: classref-method
  4820. void **mesh_surface_update_vertex_region** **(** :ref:`RID<class_RID>` mesh, :ref:`int<class_int>` surface, :ref:`int<class_int>` offset, :ref:`PackedByteArray<class_PackedByteArray>` data **)**
  4821. .. container:: contribute
  4822. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4823. .. rst-class:: classref-item-separator
  4824. ----
  4825. .. _class_RenderingServer_method_multimesh_allocate_data:
  4826. .. rst-class:: classref-method
  4827. void **multimesh_allocate_data** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` instances, :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` transform_format, :ref:`bool<class_bool>` color_format=false, :ref:`bool<class_bool>` custom_data_format=false **)**
  4828. .. container:: contribute
  4829. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4830. .. rst-class:: classref-item-separator
  4831. ----
  4832. .. _class_RenderingServer_method_multimesh_create:
  4833. .. rst-class:: classref-method
  4834. :ref:`RID<class_RID>` **multimesh_create** **(** **)**
  4835. Creates a new multimesh on the RenderingServer and returns an :ref:`RID<class_RID>` handle. This RID will be used in all ``multimesh_*`` RenderingServer functions.
  4836. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4837. To place in a scene, attach this multimesh to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  4838. \ **Note:** The equivalent resource is :ref:`MultiMesh<class_MultiMesh>`.
  4839. .. rst-class:: classref-item-separator
  4840. ----
  4841. .. _class_RenderingServer_method_multimesh_get_aabb:
  4842. .. rst-class:: classref-method
  4843. :ref:`AABB<class_AABB>` **multimesh_get_aabb** **(** :ref:`RID<class_RID>` multimesh **)** |const|
  4844. Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh.
  4845. .. rst-class:: classref-item-separator
  4846. ----
  4847. .. _class_RenderingServer_method_multimesh_get_buffer:
  4848. .. rst-class:: classref-method
  4849. :ref:`PackedFloat32Array<class_PackedFloat32Array>` **multimesh_get_buffer** **(** :ref:`RID<class_RID>` multimesh **)** |const|
  4850. Returns the MultiMesh data (such as instance transforms, colors, etc). See :ref:`multimesh_set_buffer<class_RenderingServer_method_multimesh_set_buffer>` for a description of the returned data.
  4851. \ **Note:** If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means :ref:`multimesh_get_buffer<class_RenderingServer_method_multimesh_get_buffer>` is potentially a slow operation and should be avoided whenever possible.
  4852. .. rst-class:: classref-item-separator
  4853. ----
  4854. .. _class_RenderingServer_method_multimesh_get_instance_count:
  4855. .. rst-class:: classref-method
  4856. :ref:`int<class_int>` **multimesh_get_instance_count** **(** :ref:`RID<class_RID>` multimesh **)** |const|
  4857. Returns the number of instances allocated for this multimesh.
  4858. .. rst-class:: classref-item-separator
  4859. ----
  4860. .. _class_RenderingServer_method_multimesh_get_mesh:
  4861. .. rst-class:: classref-method
  4862. :ref:`RID<class_RID>` **multimesh_get_mesh** **(** :ref:`RID<class_RID>` multimesh **)** |const|
  4863. Returns the RID of the mesh that will be used in drawing this multimesh.
  4864. .. rst-class:: classref-item-separator
  4865. ----
  4866. .. _class_RenderingServer_method_multimesh_get_visible_instances:
  4867. .. rst-class:: classref-method
  4868. :ref:`int<class_int>` **multimesh_get_visible_instances** **(** :ref:`RID<class_RID>` multimesh **)** |const|
  4869. Returns the number of visible instances for this multimesh.
  4870. .. rst-class:: classref-item-separator
  4871. ----
  4872. .. _class_RenderingServer_method_multimesh_instance_get_color:
  4873. .. rst-class:: classref-method
  4874. :ref:`Color<class_Color>` **multimesh_instance_get_color** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const|
  4875. Returns the color by which the specified instance will be modulated.
  4876. .. rst-class:: classref-item-separator
  4877. ----
  4878. .. _class_RenderingServer_method_multimesh_instance_get_custom_data:
  4879. .. rst-class:: classref-method
  4880. :ref:`Color<class_Color>` **multimesh_instance_get_custom_data** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const|
  4881. Returns the custom data associated with the specified instance.
  4882. .. rst-class:: classref-item-separator
  4883. ----
  4884. .. _class_RenderingServer_method_multimesh_instance_get_transform:
  4885. .. rst-class:: classref-method
  4886. :ref:`Transform3D<class_Transform3D>` **multimesh_instance_get_transform** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const|
  4887. Returns the :ref:`Transform3D<class_Transform3D>` of the specified instance.
  4888. .. rst-class:: classref-item-separator
  4889. ----
  4890. .. _class_RenderingServer_method_multimesh_instance_get_transform_2d:
  4891. .. rst-class:: classref-method
  4892. :ref:`Transform2D<class_Transform2D>` **multimesh_instance_get_transform_2d** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index **)** |const|
  4893. Returns the :ref:`Transform2D<class_Transform2D>` of the specified instance. For use when the multimesh is set to use 2D transforms.
  4894. .. rst-class:: classref-item-separator
  4895. ----
  4896. .. _class_RenderingServer_method_multimesh_instance_set_color:
  4897. .. rst-class:: classref-method
  4898. void **multimesh_instance_set_color** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_Color>` color **)**
  4899. Sets the color by which this instance will be modulated. Equivalent to :ref:`MultiMesh.set_instance_color<class_MultiMesh_method_set_instance_color>`.
  4900. .. rst-class:: classref-item-separator
  4901. ----
  4902. .. _class_RenderingServer_method_multimesh_instance_set_custom_data:
  4903. .. rst-class:: classref-method
  4904. void **multimesh_instance_set_custom_data** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Color<class_Color>` custom_data **)**
  4905. Sets the custom data for this instance. Custom data is passed as a :ref:`Color<class_Color>`, but is interpreted as a ``vec4`` in the shader. Equivalent to :ref:`MultiMesh.set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>`.
  4906. .. rst-class:: classref-item-separator
  4907. ----
  4908. .. _class_RenderingServer_method_multimesh_instance_set_transform:
  4909. .. rst-class:: classref-method
  4910. void **multimesh_instance_set_transform** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Transform3D<class_Transform3D>` transform **)**
  4911. Sets the :ref:`Transform3D<class_Transform3D>` for this instance. Equivalent to :ref:`MultiMesh.set_instance_transform<class_MultiMesh_method_set_instance_transform>`.
  4912. .. rst-class:: classref-item-separator
  4913. ----
  4914. .. _class_RenderingServer_method_multimesh_instance_set_transform_2d:
  4915. .. rst-class:: classref-method
  4916. void **multimesh_instance_set_transform_2d** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` index, :ref:`Transform2D<class_Transform2D>` transform **)**
  4917. Sets the :ref:`Transform2D<class_Transform2D>` for this instance. For use when multimesh is used in 2D. Equivalent to :ref:`MultiMesh.set_instance_transform_2d<class_MultiMesh_method_set_instance_transform_2d>`.
  4918. .. rst-class:: classref-item-separator
  4919. ----
  4920. .. _class_RenderingServer_method_multimesh_set_buffer:
  4921. .. rst-class:: classref-method
  4922. void **multimesh_set_buffer** **(** :ref:`RID<class_RID>` multimesh, :ref:`PackedFloat32Array<class_PackedFloat32Array>` buffer **)**
  4923. Set the entire data to use for drawing the ``multimesh`` at once to ``buffer`` (such as instance transforms and colors). ``buffer``'s size must match the number of instances multiplied by the per-instance data size (which depends on the enabled MultiMesh fields). Otherwise, an error message is printed and nothing is rendered. See also :ref:`multimesh_get_buffer<class_RenderingServer_method_multimesh_get_buffer>`.
  4924. The per-instance data size and expected data order is:
  4925. ::
  4926. 2D:
  4927. - Position: 8 floats (8 floats for Transform2D)
  4928. - Position + Vertex color: 12 floats (8 floats for Transform2D, 4 floats for Color)
  4929. - Position + Custom data: 12 floats (8 floats for Transform2D, 4 floats of custom data)
  4930. - Position + Vertex color + Custom data: 16 floats (8 floats for Transform2D, 4 floats for Color, 4 floats of custom data)
  4931. 3D:
  4932. - Position: 12 floats (12 floats for Transform3D)
  4933. - Position + Vertex color: 16 floats (12 floats for Transform3D, 4 floats for Color)
  4934. - Position + Custom data: 16 floats (12 floats for Transform3D, 4 floats of custom data)
  4935. - Position + Vertex color + Custom data: 20 floats (12 floats for Transform3D, 4 floats for Color, 4 floats of custom data)
  4936. .. rst-class:: classref-item-separator
  4937. ----
  4938. .. _class_RenderingServer_method_multimesh_set_mesh:
  4939. .. rst-class:: classref-method
  4940. void **multimesh_set_mesh** **(** :ref:`RID<class_RID>` multimesh, :ref:`RID<class_RID>` mesh **)**
  4941. Sets the mesh to be drawn by the multimesh. Equivalent to :ref:`MultiMesh.mesh<class_MultiMesh_property_mesh>`.
  4942. .. rst-class:: classref-item-separator
  4943. ----
  4944. .. _class_RenderingServer_method_multimesh_set_visible_instances:
  4945. .. rst-class:: classref-method
  4946. void **multimesh_set_visible_instances** **(** :ref:`RID<class_RID>` multimesh, :ref:`int<class_int>` visible **)**
  4947. Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to :ref:`MultiMesh.visible_instance_count<class_MultiMesh_property_visible_instance_count>`.
  4948. .. rst-class:: classref-item-separator
  4949. ----
  4950. .. _class_RenderingServer_method_occluder_create:
  4951. .. rst-class:: classref-method
  4952. :ref:`RID<class_RID>` **occluder_create** **(** **)**
  4953. Creates an occluder instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``occluder_*`` RenderingServer functions.
  4954. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4955. \ **Note:** The equivalent resource is :ref:`Occluder3D<class_Occluder3D>` (not to be confused with the :ref:`OccluderInstance3D<class_OccluderInstance3D>` node).
  4956. .. rst-class:: classref-item-separator
  4957. ----
  4958. .. _class_RenderingServer_method_occluder_set_mesh:
  4959. .. rst-class:: classref-method
  4960. void **occluder_set_mesh** **(** :ref:`RID<class_RID>` occluder, :ref:`PackedVector3Array<class_PackedVector3Array>` vertices, :ref:`PackedInt32Array<class_PackedInt32Array>` indices **)**
  4961. Sets the mesh data for the given occluder RID, which controls the shape of the occlusion culling that will be performed.
  4962. .. rst-class:: classref-item-separator
  4963. ----
  4964. .. _class_RenderingServer_method_omni_light_create:
  4965. .. rst-class:: classref-method
  4966. :ref:`RID<class_RID>` **omni_light_create** **(** **)**
  4967. Creates a new omni light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
  4968. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4969. To place in a scene, attach this omni light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  4970. \ **Note:** The equivalent node is :ref:`OmniLight3D<class_OmniLight3D>`.
  4971. .. rst-class:: classref-item-separator
  4972. ----
  4973. .. _class_RenderingServer_method_particles_collision_create:
  4974. .. rst-class:: classref-method
  4975. :ref:`RID<class_RID>` **particles_collision_create** **(** **)**
  4976. Creates a new 3D GPU particle collision or attractor and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``particles_collision_*`` RenderingServer functions.
  4977. \ **Note:** The equivalent nodes are :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` and :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>`.
  4978. .. rst-class:: classref-item-separator
  4979. ----
  4980. .. _class_RenderingServer_method_particles_collision_height_field_update:
  4981. .. rst-class:: classref-method
  4982. void **particles_collision_height_field_update** **(** :ref:`RID<class_RID>` particles_collision **)**
  4983. Requests an update for the 3D GPU particle collision heightfield. This may be automatically called by the 3D GPU particle collision heightfield depending on its :ref:`GPUParticlesCollisionHeightField3D.update_mode<class_GPUParticlesCollisionHeightField3D_property_update_mode>`.
  4984. .. rst-class:: classref-item-separator
  4985. ----
  4986. .. _class_RenderingServer_method_particles_collision_set_attractor_attenuation:
  4987. .. rst-class:: classref-method
  4988. void **particles_collision_set_attractor_attenuation** **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` curve **)**
  4989. Sets the attenuation ``curve`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.attenuation<class_GPUParticlesAttractor3D_property_attenuation>`.
  4990. .. rst-class:: classref-item-separator
  4991. ----
  4992. .. _class_RenderingServer_method_particles_collision_set_attractor_directionality:
  4993. .. rst-class:: classref-method
  4994. void **particles_collision_set_attractor_directionality** **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` amount **)**
  4995. Sets the directionality ``amount`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.directionality<class_GPUParticlesAttractor3D_property_directionality>`.
  4996. .. rst-class:: classref-item-separator
  4997. ----
  4998. .. _class_RenderingServer_method_particles_collision_set_attractor_strength:
  4999. .. rst-class:: classref-method
  5000. void **particles_collision_set_attractor_strength** **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` strength **)**
  5001. Sets the ``strength`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.strength<class_GPUParticlesAttractor3D_property_strength>`.
  5002. .. rst-class:: classref-item-separator
  5003. ----
  5004. .. _class_RenderingServer_method_particles_collision_set_box_extents:
  5005. .. rst-class:: classref-method
  5006. void **particles_collision_set_box_extents** **(** :ref:`RID<class_RID>` particles_collision, :ref:`Vector3<class_Vector3>` extents **)**
  5007. Sets the ``extents`` for the 3D GPU particles collision by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionBox3D.size<class_GPUParticlesCollisionBox3D_property_size>`, :ref:`GPUParticlesCollisionSDF3D.size<class_GPUParticlesCollisionSDF3D_property_size>`, :ref:`GPUParticlesCollisionHeightField3D.size<class_GPUParticlesCollisionHeightField3D_property_size>`, :ref:`GPUParticlesAttractorBox3D.size<class_GPUParticlesAttractorBox3D_property_size>` or :ref:`GPUParticlesAttractorVectorField3D.size<class_GPUParticlesAttractorVectorField3D_property_size>` depending on the ``particles_collision`` type.
  5008. .. rst-class:: classref-item-separator
  5009. ----
  5010. .. _class_RenderingServer_method_particles_collision_set_collision_type:
  5011. .. rst-class:: classref-method
  5012. void **particles_collision_set_collision_type** **(** :ref:`RID<class_RID>` particles_collision, :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` type **)**
  5013. Sets the collision or attractor shape ``type`` for the 3D GPU particles collision or attractor specified by the ``particles_collision`` RID.
  5014. .. rst-class:: classref-item-separator
  5015. ----
  5016. .. _class_RenderingServer_method_particles_collision_set_cull_mask:
  5017. .. rst-class:: classref-method
  5018. void **particles_collision_set_cull_mask** **(** :ref:`RID<class_RID>` particles_collision, :ref:`int<class_int>` mask **)**
  5019. Sets the cull ``mask`` for the 3D GPU particles collision or attractor specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollision3D.cull_mask<class_GPUParticlesCollision3D_property_cull_mask>` or :ref:`GPUParticlesAttractor3D.cull_mask<class_GPUParticlesAttractor3D_property_cull_mask>` depending on the ``particles_collision`` type.
  5020. .. rst-class:: classref-item-separator
  5021. ----
  5022. .. _class_RenderingServer_method_particles_collision_set_field_texture:
  5023. .. rst-class:: classref-method
  5024. void **particles_collision_set_field_texture** **(** :ref:`RID<class_RID>` particles_collision, :ref:`RID<class_RID>` texture **)**
  5025. Sets the signed distance field ``texture`` for the 3D GPU particles collision specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionSDF3D.texture<class_GPUParticlesCollisionSDF3D_property_texture>` or :ref:`GPUParticlesAttractorVectorField3D.texture<class_GPUParticlesAttractorVectorField3D_property_texture>` depending on the ``particles_collision`` type.
  5026. .. rst-class:: classref-item-separator
  5027. ----
  5028. .. _class_RenderingServer_method_particles_collision_set_height_field_resolution:
  5029. .. rst-class:: classref-method
  5030. void **particles_collision_set_height_field_resolution** **(** :ref:`RID<class_RID>` particles_collision, :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` resolution **)**
  5031. Sets the heightmap ``resolution`` for the 3D GPU particles heightfield collision specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionHeightField3D.resolution<class_GPUParticlesCollisionHeightField3D_property_resolution>`.
  5032. .. rst-class:: classref-item-separator
  5033. ----
  5034. .. _class_RenderingServer_method_particles_collision_set_sphere_radius:
  5035. .. rst-class:: classref-method
  5036. void **particles_collision_set_sphere_radius** **(** :ref:`RID<class_RID>` particles_collision, :ref:`float<class_float>` radius **)**
  5037. Sets the ``radius`` for the 3D GPU particles sphere collision or attractor specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionSphere3D.radius<class_GPUParticlesCollisionSphere3D_property_radius>` or :ref:`GPUParticlesAttractorSphere3D.radius<class_GPUParticlesAttractorSphere3D_property_radius>` depending on the ``particles_collision`` type.
  5038. .. rst-class:: classref-item-separator
  5039. ----
  5040. .. _class_RenderingServer_method_particles_create:
  5041. .. rst-class:: classref-method
  5042. :ref:`RID<class_RID>` **particles_create** **(** **)**
  5043. Creates a GPU-based particle system and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``particles_*`` RenderingServer functions.
  5044. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5045. To place in a scene, attach these particles to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  5046. \ **Note:** The equivalent nodes are :ref:`GPUParticles2D<class_GPUParticles2D>` and :ref:`GPUParticles3D<class_GPUParticles3D>`.
  5047. \ **Note:** All ``particles_*`` methods only apply to GPU-based particles, not CPU-based particles. :ref:`CPUParticles2D<class_CPUParticles2D>` and :ref:`CPUParticles3D<class_CPUParticles3D>` do not have equivalent RenderingServer functions available, as these use :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>` and :ref:`MultiMeshInstance3D<class_MultiMeshInstance3D>` under the hood (see ``multimesh_*`` methods).
  5048. .. rst-class:: classref-item-separator
  5049. ----
  5050. .. _class_RenderingServer_method_particles_emit:
  5051. .. rst-class:: classref-method
  5052. void **particles_emit** **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D<class_Transform3D>` transform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` emit_flags **)**
  5053. Manually emits particles from the ``particles`` instance.
  5054. .. rst-class:: classref-item-separator
  5055. ----
  5056. .. _class_RenderingServer_method_particles_get_current_aabb:
  5057. .. rst-class:: classref-method
  5058. :ref:`AABB<class_AABB>` **particles_get_current_aabb** **(** :ref:`RID<class_RID>` particles **)**
  5059. Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to :ref:`GPUParticles3D.capture_aabb<class_GPUParticles3D_method_capture_aabb>`.
  5060. .. rst-class:: classref-item-separator
  5061. ----
  5062. .. _class_RenderingServer_method_particles_get_emitting:
  5063. .. rst-class:: classref-method
  5064. :ref:`bool<class_bool>` **particles_get_emitting** **(** :ref:`RID<class_RID>` particles **)**
  5065. Returns ``true`` if particles are currently set to emitting.
  5066. .. rst-class:: classref-item-separator
  5067. ----
  5068. .. _class_RenderingServer_method_particles_is_inactive:
  5069. .. rst-class:: classref-method
  5070. :ref:`bool<class_bool>` **particles_is_inactive** **(** :ref:`RID<class_RID>` particles **)**
  5071. Returns ``true`` if particles are not emitting and particles are set to inactive.
  5072. .. rst-class:: classref-item-separator
  5073. ----
  5074. .. _class_RenderingServer_method_particles_request_process:
  5075. .. rst-class:: classref-method
  5076. void **particles_request_process** **(** :ref:`RID<class_RID>` particles **)**
  5077. Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>`, :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>`, or :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`.
  5078. .. rst-class:: classref-item-separator
  5079. ----
  5080. .. _class_RenderingServer_method_particles_restart:
  5081. .. rst-class:: classref-method
  5082. void **particles_restart** **(** :ref:`RID<class_RID>` particles **)**
  5083. Reset the particles on the next update. Equivalent to :ref:`GPUParticles3D.restart<class_GPUParticles3D_method_restart>`.
  5084. .. rst-class:: classref-item-separator
  5085. ----
  5086. .. _class_RenderingServer_method_particles_set_amount:
  5087. .. rst-class:: classref-method
  5088. void **particles_set_amount** **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` amount **)**
  5089. Sets the number of particles to be drawn and allocates the memory for them. Equivalent to :ref:`GPUParticles3D.amount<class_GPUParticles3D_property_amount>`.
  5090. .. rst-class:: classref-item-separator
  5091. ----
  5092. .. _class_RenderingServer_method_particles_set_amount_ratio:
  5093. .. rst-class:: classref-method
  5094. void **particles_set_amount_ratio** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)**
  5095. Sets the amount ratio for particles to be emitted. Equivalent to :ref:`GPUParticles3D.amount_ratio<class_GPUParticles3D_property_amount_ratio>`.
  5096. .. rst-class:: classref-item-separator
  5097. ----
  5098. .. _class_RenderingServer_method_particles_set_collision_base_size:
  5099. .. rst-class:: classref-method
  5100. void **particles_set_collision_base_size** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` size **)**
  5101. .. container:: contribute
  5102. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5103. .. rst-class:: classref-item-separator
  5104. ----
  5105. .. _class_RenderingServer_method_particles_set_custom_aabb:
  5106. .. rst-class:: classref-method
  5107. void **particles_set_custom_aabb** **(** :ref:`RID<class_RID>` particles, :ref:`AABB<class_AABB>` aabb **)**
  5108. Sets a custom axis-aligned bounding box for the particle system. Equivalent to :ref:`GPUParticles3D.visibility_aabb<class_GPUParticles3D_property_visibility_aabb>`.
  5109. .. rst-class:: classref-item-separator
  5110. ----
  5111. .. _class_RenderingServer_method_particles_set_draw_order:
  5112. .. rst-class:: classref-method
  5113. void **particles_set_draw_order** **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` order **)**
  5114. Sets the draw order of the particles to one of the named enums from :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>`. See :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` for options. Equivalent to :ref:`GPUParticles3D.draw_order<class_GPUParticles3D_property_draw_order>`.
  5115. .. rst-class:: classref-item-separator
  5116. ----
  5117. .. _class_RenderingServer_method_particles_set_draw_pass_mesh:
  5118. .. rst-class:: classref-method
  5119. void **particles_set_draw_pass_mesh** **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` pass, :ref:`RID<class_RID>` mesh **)**
  5120. Sets the mesh to be used for the specified draw pass. Equivalent to :ref:`GPUParticles3D.draw_pass_1<class_GPUParticles3D_property_draw_pass_1>`, :ref:`GPUParticles3D.draw_pass_2<class_GPUParticles3D_property_draw_pass_2>`, :ref:`GPUParticles3D.draw_pass_3<class_GPUParticles3D_property_draw_pass_3>`, and :ref:`GPUParticles3D.draw_pass_4<class_GPUParticles3D_property_draw_pass_4>`.
  5121. .. rst-class:: classref-item-separator
  5122. ----
  5123. .. _class_RenderingServer_method_particles_set_draw_passes:
  5124. .. rst-class:: classref-method
  5125. void **particles_set_draw_passes** **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` count **)**
  5126. Sets the number of draw passes to use. Equivalent to :ref:`GPUParticles3D.draw_passes<class_GPUParticles3D_property_draw_passes>`.
  5127. .. rst-class:: classref-item-separator
  5128. ----
  5129. .. _class_RenderingServer_method_particles_set_emission_transform:
  5130. .. rst-class:: classref-method
  5131. void **particles_set_emission_transform** **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D<class_Transform3D>` transform **)**
  5132. Sets the :ref:`Transform3D<class_Transform3D>` that will be used by the particles when they first emit.
  5133. .. rst-class:: classref-item-separator
  5134. ----
  5135. .. _class_RenderingServer_method_particles_set_emitter_velocity:
  5136. .. rst-class:: classref-method
  5137. void **particles_set_emitter_velocity** **(** :ref:`RID<class_RID>` particles, :ref:`Vector3<class_Vector3>` velocity **)**
  5138. Sets the velocity of a particle node, that will be used by :ref:`ParticleProcessMaterial.inherit_velocity_ratio<class_ParticleProcessMaterial_property_inherit_velocity_ratio>`.
  5139. .. rst-class:: classref-item-separator
  5140. ----
  5141. .. _class_RenderingServer_method_particles_set_emitting:
  5142. .. rst-class:: classref-method
  5143. void **particles_set_emitting** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` emitting **)**
  5144. If ``true``, particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to :ref:`GPUParticles3D.emitting<class_GPUParticles3D_property_emitting>`.
  5145. .. rst-class:: classref-item-separator
  5146. ----
  5147. .. _class_RenderingServer_method_particles_set_explosiveness_ratio:
  5148. .. rst-class:: classref-method
  5149. void **particles_set_explosiveness_ratio** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)**
  5150. Sets the explosiveness ratio. Equivalent to :ref:`GPUParticles3D.explosiveness<class_GPUParticles3D_property_explosiveness>`.
  5151. .. rst-class:: classref-item-separator
  5152. ----
  5153. .. _class_RenderingServer_method_particles_set_fixed_fps:
  5154. .. rst-class:: classref-method
  5155. void **particles_set_fixed_fps** **(** :ref:`RID<class_RID>` particles, :ref:`int<class_int>` fps **)**
  5156. Sets the frame rate that the particle system rendering will be fixed to. Equivalent to :ref:`GPUParticles3D.fixed_fps<class_GPUParticles3D_property_fixed_fps>`.
  5157. .. rst-class:: classref-item-separator
  5158. ----
  5159. .. _class_RenderingServer_method_particles_set_fractional_delta:
  5160. .. rst-class:: classref-method
  5161. void **particles_set_fractional_delta** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)**
  5162. If ``true``, uses fractional delta which smooths the movement of the particles. Equivalent to :ref:`GPUParticles3D.fract_delta<class_GPUParticles3D_property_fract_delta>`.
  5163. .. rst-class:: classref-item-separator
  5164. ----
  5165. .. _class_RenderingServer_method_particles_set_interp_to_end:
  5166. .. rst-class:: classref-method
  5167. void **particles_set_interp_to_end** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` factor **)**
  5168. Sets the value that informs a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to rush all particles towards the end of their lifetime.
  5169. .. rst-class:: classref-item-separator
  5170. ----
  5171. .. _class_RenderingServer_method_particles_set_interpolate:
  5172. .. rst-class:: classref-method
  5173. void **particles_set_interpolate** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)**
  5174. .. container:: contribute
  5175. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5176. .. rst-class:: classref-item-separator
  5177. ----
  5178. .. _class_RenderingServer_method_particles_set_lifetime:
  5179. .. rst-class:: classref-method
  5180. void **particles_set_lifetime** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` lifetime **)**
  5181. Sets the lifetime of each particle in the system. Equivalent to :ref:`GPUParticles3D.lifetime<class_GPUParticles3D_property_lifetime>`.
  5182. .. rst-class:: classref-item-separator
  5183. ----
  5184. .. _class_RenderingServer_method_particles_set_mode:
  5185. .. rst-class:: classref-method
  5186. void **particles_set_mode** **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` mode **)**
  5187. Sets whether the GPU particles specified by the ``particles`` RID should be rendered in 2D or 3D according to ``mode``.
  5188. .. rst-class:: classref-item-separator
  5189. ----
  5190. .. _class_RenderingServer_method_particles_set_one_shot:
  5191. .. rst-class:: classref-method
  5192. void **particles_set_one_shot** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` one_shot **)**
  5193. If ``true``, particles will emit once and then stop. Equivalent to :ref:`GPUParticles3D.one_shot<class_GPUParticles3D_property_one_shot>`.
  5194. .. rst-class:: classref-item-separator
  5195. ----
  5196. .. _class_RenderingServer_method_particles_set_pre_process_time:
  5197. .. rst-class:: classref-method
  5198. void **particles_set_pre_process_time** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` time **)**
  5199. Sets the preprocess time for the particles' animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to :ref:`GPUParticles3D.preprocess<class_GPUParticles3D_property_preprocess>`.
  5200. .. rst-class:: classref-item-separator
  5201. ----
  5202. .. _class_RenderingServer_method_particles_set_process_material:
  5203. .. rst-class:: classref-method
  5204. void **particles_set_process_material** **(** :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` material **)**
  5205. Sets the material for processing the particles.
  5206. \ **Note:** This is not the material used to draw the materials. Equivalent to :ref:`GPUParticles3D.process_material<class_GPUParticles3D_property_process_material>`.
  5207. .. rst-class:: classref-item-separator
  5208. ----
  5209. .. _class_RenderingServer_method_particles_set_randomness_ratio:
  5210. .. rst-class:: classref-method
  5211. void **particles_set_randomness_ratio** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` ratio **)**
  5212. Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to :ref:`GPUParticles3D.randomness<class_GPUParticles3D_property_randomness>`.
  5213. .. rst-class:: classref-item-separator
  5214. ----
  5215. .. _class_RenderingServer_method_particles_set_speed_scale:
  5216. .. rst-class:: classref-method
  5217. void **particles_set_speed_scale** **(** :ref:`RID<class_RID>` particles, :ref:`float<class_float>` scale **)**
  5218. Sets the speed scale of the particle system. Equivalent to :ref:`GPUParticles3D.speed_scale<class_GPUParticles3D_property_speed_scale>`.
  5219. .. rst-class:: classref-item-separator
  5220. ----
  5221. .. _class_RenderingServer_method_particles_set_subemitter:
  5222. .. rst-class:: classref-method
  5223. void **particles_set_subemitter** **(** :ref:`RID<class_RID>` particles, :ref:`RID<class_RID>` subemitter_particles **)**
  5224. .. container:: contribute
  5225. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5226. .. rst-class:: classref-item-separator
  5227. ----
  5228. .. _class_RenderingServer_method_particles_set_trail_bind_poses:
  5229. .. rst-class:: classref-method
  5230. void **particles_set_trail_bind_poses** **(** :ref:`RID<class_RID>` particles, :ref:`Transform3D[]<class_Transform3D>` bind_poses **)**
  5231. .. container:: contribute
  5232. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5233. .. rst-class:: classref-item-separator
  5234. ----
  5235. .. _class_RenderingServer_method_particles_set_trails:
  5236. .. rst-class:: classref-method
  5237. void **particles_set_trails** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable, :ref:`float<class_float>` length_sec **)**
  5238. If ``enable`` is ``true``, enables trails for the ``particles`` with the specified ``length_sec`` in seconds. Equivalent to :ref:`GPUParticles3D.trail_enabled<class_GPUParticles3D_property_trail_enabled>` and :ref:`GPUParticles3D.trail_lifetime<class_GPUParticles3D_property_trail_lifetime>`.
  5239. .. rst-class:: classref-item-separator
  5240. ----
  5241. .. _class_RenderingServer_method_particles_set_transform_align:
  5242. .. rst-class:: classref-method
  5243. void **particles_set_transform_align** **(** :ref:`RID<class_RID>` particles, :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` align **)**
  5244. .. container:: contribute
  5245. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5246. .. rst-class:: classref-item-separator
  5247. ----
  5248. .. _class_RenderingServer_method_particles_set_use_local_coordinates:
  5249. .. rst-class:: classref-method
  5250. void **particles_set_use_local_coordinates** **(** :ref:`RID<class_RID>` particles, :ref:`bool<class_bool>` enable **)**
  5251. If ``true``, particles use local coordinates. If ``false`` they use global coordinates. Equivalent to :ref:`GPUParticles3D.local_coords<class_GPUParticles3D_property_local_coords>`.
  5252. .. rst-class:: classref-item-separator
  5253. ----
  5254. .. _class_RenderingServer_method_positional_soft_shadow_filter_set_quality:
  5255. .. rst-class:: classref-method
  5256. void **positional_soft_shadow_filter_set_quality** **(** :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` quality **)**
  5257. Sets the filter quality for omni and spot light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>`. This parameter is global and cannot be set on a per-viewport basis.
  5258. .. rst-class:: classref-item-separator
  5259. ----
  5260. .. _class_RenderingServer_method_reflection_probe_create:
  5261. .. rst-class:: classref-method
  5262. :ref:`RID<class_RID>` **reflection_probe_create** **(** **)**
  5263. Creates a reflection probe and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``reflection_probe_*`` RenderingServer functions.
  5264. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5265. To place in a scene, attach this reflection probe to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  5266. \ **Note:** The equivalent node is :ref:`ReflectionProbe<class_ReflectionProbe>`.
  5267. .. rst-class:: classref-item-separator
  5268. ----
  5269. .. _class_RenderingServer_method_reflection_probe_set_ambient_color:
  5270. .. rst-class:: classref-method
  5271. void **reflection_probe_set_ambient_color** **(** :ref:`RID<class_RID>` probe, :ref:`Color<class_Color>` color **)**
  5272. Sets the reflection probe's custom ambient light color. Equivalent to :ref:`ReflectionProbe.ambient_color<class_ReflectionProbe_property_ambient_color>`.
  5273. .. rst-class:: classref-item-separator
  5274. ----
  5275. .. _class_RenderingServer_method_reflection_probe_set_ambient_energy:
  5276. .. rst-class:: classref-method
  5277. void **reflection_probe_set_ambient_energy** **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` energy **)**
  5278. Sets the reflection probe's custom ambient light energy. Equivalent to :ref:`ReflectionProbe.ambient_color_energy<class_ReflectionProbe_property_ambient_color_energy>`.
  5279. .. rst-class:: classref-item-separator
  5280. ----
  5281. .. _class_RenderingServer_method_reflection_probe_set_ambient_mode:
  5282. .. rst-class:: classref-method
  5283. void **reflection_probe_set_ambient_mode** **(** :ref:`RID<class_RID>` probe, :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` mode **)**
  5284. Sets the reflection probe's ambient light mode. Equivalent to :ref:`ReflectionProbe.ambient_mode<class_ReflectionProbe_property_ambient_mode>`.
  5285. .. rst-class:: classref-item-separator
  5286. ----
  5287. .. _class_RenderingServer_method_reflection_probe_set_as_interior:
  5288. .. rst-class:: classref-method
  5289. void **reflection_probe_set_as_interior** **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)**
  5290. If ``true``, reflections will ignore sky contribution. Equivalent to :ref:`ReflectionProbe.interior<class_ReflectionProbe_property_interior>`.
  5291. .. rst-class:: classref-item-separator
  5292. ----
  5293. .. _class_RenderingServer_method_reflection_probe_set_cull_mask:
  5294. .. rst-class:: classref-method
  5295. void **reflection_probe_set_cull_mask** **(** :ref:`RID<class_RID>` probe, :ref:`int<class_int>` layers **)**
  5296. Sets the render cull mask for this reflection probe. Only instances with a matching cull mask will be rendered by this probe. Equivalent to :ref:`ReflectionProbe.cull_mask<class_ReflectionProbe_property_cull_mask>`.
  5297. .. rst-class:: classref-item-separator
  5298. ----
  5299. .. _class_RenderingServer_method_reflection_probe_set_enable_box_projection:
  5300. .. rst-class:: classref-method
  5301. void **reflection_probe_set_enable_box_projection** **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)**
  5302. If ``true``, uses box projection. This can make reflections look more correct in certain situations. Equivalent to :ref:`ReflectionProbe.box_projection<class_ReflectionProbe_property_box_projection>`.
  5303. .. rst-class:: classref-item-separator
  5304. ----
  5305. .. _class_RenderingServer_method_reflection_probe_set_enable_shadows:
  5306. .. rst-class:: classref-method
  5307. void **reflection_probe_set_enable_shadows** **(** :ref:`RID<class_RID>` probe, :ref:`bool<class_bool>` enable **)**
  5308. If ``true``, computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to :ref:`ReflectionProbe.enable_shadows<class_ReflectionProbe_property_enable_shadows>`.
  5309. .. rst-class:: classref-item-separator
  5310. ----
  5311. .. _class_RenderingServer_method_reflection_probe_set_intensity:
  5312. .. rst-class:: classref-method
  5313. void **reflection_probe_set_intensity** **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` intensity **)**
  5314. Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to :ref:`ReflectionProbe.intensity<class_ReflectionProbe_property_intensity>`.
  5315. .. rst-class:: classref-item-separator
  5316. ----
  5317. .. _class_RenderingServer_method_reflection_probe_set_max_distance:
  5318. .. rst-class:: classref-method
  5319. void **reflection_probe_set_max_distance** **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` distance **)**
  5320. Sets the max distance away from the probe an object can be before it is culled. Equivalent to :ref:`ReflectionProbe.max_distance<class_ReflectionProbe_property_max_distance>`.
  5321. .. rst-class:: classref-item-separator
  5322. ----
  5323. .. _class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold:
  5324. .. rst-class:: classref-method
  5325. void **reflection_probe_set_mesh_lod_threshold** **(** :ref:`RID<class_RID>` probe, :ref:`float<class_float>` pixels **)**
  5326. Sets the mesh level of detail to use in the reflection probe rendering. Higher values will use less detailed versions of meshes that have LOD variations generated, which can improve performance. Equivalent to :ref:`ReflectionProbe.mesh_lod_threshold<class_ReflectionProbe_property_mesh_lod_threshold>`.
  5327. .. rst-class:: classref-item-separator
  5328. ----
  5329. .. _class_RenderingServer_method_reflection_probe_set_origin_offset:
  5330. .. rst-class:: classref-method
  5331. void **reflection_probe_set_origin_offset** **(** :ref:`RID<class_RID>` probe, :ref:`Vector3<class_Vector3>` offset **)**
  5332. Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to :ref:`ReflectionProbe.origin_offset<class_ReflectionProbe_property_origin_offset>`.
  5333. .. rst-class:: classref-item-separator
  5334. ----
  5335. .. _class_RenderingServer_method_reflection_probe_set_resolution:
  5336. .. rst-class:: classref-method
  5337. void **reflection_probe_set_resolution** **(** :ref:`RID<class_RID>` probe, :ref:`int<class_int>` resolution **)**
  5338. Sets the resolution to use when rendering the specified reflection probe. The ``resolution`` is specified for each cubemap face: for instance, specifying ``512`` will allocate 6 faces of 512×512 each (plus mipmaps for roughness levels).
  5339. .. rst-class:: classref-item-separator
  5340. ----
  5341. .. _class_RenderingServer_method_reflection_probe_set_size:
  5342. .. rst-class:: classref-method
  5343. void **reflection_probe_set_size** **(** :ref:`RID<class_RID>` probe, :ref:`Vector3<class_Vector3>` size **)**
  5344. Sets the size of the area that the reflection probe will capture. Equivalent to :ref:`ReflectionProbe.size<class_ReflectionProbe_property_size>`.
  5345. .. rst-class:: classref-item-separator
  5346. ----
  5347. .. _class_RenderingServer_method_reflection_probe_set_update_mode:
  5348. .. rst-class:: classref-method
  5349. void **reflection_probe_set_update_mode** **(** :ref:`RID<class_RID>` probe, :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` mode **)**
  5350. Sets how often the reflection probe updates. Can either be once or every frame. See :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` for options.
  5351. .. rst-class:: classref-item-separator
  5352. ----
  5353. .. _class_RenderingServer_method_request_frame_drawn_callback:
  5354. .. rst-class:: classref-method
  5355. void **request_frame_drawn_callback** **(** :ref:`Callable<class_Callable>` callable **)**
  5356. Schedules a callback to the given callable after a frame has been drawn.
  5357. .. rst-class:: classref-item-separator
  5358. ----
  5359. .. _class_RenderingServer_method_scenario_create:
  5360. .. rst-class:: classref-method
  5361. :ref:`RID<class_RID>` **scenario_create** **(** **)**
  5362. Creates a scenario and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``scenario_*`` RenderingServer functions.
  5363. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5364. The scenario is the 3D world that all the visual instances exist in.
  5365. .. rst-class:: classref-item-separator
  5366. ----
  5367. .. _class_RenderingServer_method_scenario_set_camera_attributes:
  5368. .. rst-class:: classref-method
  5369. void **scenario_set_camera_attributes** **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` effects **)**
  5370. Sets the camera attributes (``effects``) that will be used with this scenario. See also :ref:`CameraAttributes<class_CameraAttributes>`.
  5371. .. rst-class:: classref-item-separator
  5372. ----
  5373. .. _class_RenderingServer_method_scenario_set_environment:
  5374. .. rst-class:: classref-method
  5375. void **scenario_set_environment** **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` environment **)**
  5376. Sets the environment that will be used with this scenario. See also :ref:`Environment<class_Environment>`.
  5377. .. rst-class:: classref-item-separator
  5378. ----
  5379. .. _class_RenderingServer_method_scenario_set_fallback_environment:
  5380. .. rst-class:: classref-method
  5381. void **scenario_set_fallback_environment** **(** :ref:`RID<class_RID>` scenario, :ref:`RID<class_RID>` environment **)**
  5382. Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment.
  5383. .. rst-class:: classref-item-separator
  5384. ----
  5385. .. _class_RenderingServer_method_screen_space_roughness_limiter_set_active:
  5386. .. rst-class:: classref-method
  5387. void **screen_space_roughness_limiter_set_active** **(** :ref:`bool<class_bool>` enable, :ref:`float<class_float>` amount, :ref:`float<class_float>` limit **)**
  5388. Sets the screen-space roughness limiter parameters, such as whether it should be enabled and its thresholds. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`, :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` and :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>`.
  5389. .. rst-class:: classref-item-separator
  5390. ----
  5391. .. _class_RenderingServer_method_set_boot_image:
  5392. .. rst-class:: classref-method
  5393. void **set_boot_image** **(** :ref:`Image<class_Image>` image, :ref:`Color<class_Color>` color, :ref:`bool<class_bool>` scale, :ref:`bool<class_bool>` use_filter=true **)**
  5394. Sets a boot image. The color defines the background color. If ``scale`` is ``true``, the image will be scaled to fit the screen size. If ``use_filter`` is ``true``, the image will be scaled with linear interpolation. If ``use_filter`` is ``false``, the image will be scaled with nearest-neighbor interpolation.
  5395. .. rst-class:: classref-item-separator
  5396. ----
  5397. .. _class_RenderingServer_method_set_debug_generate_wireframes:
  5398. .. rst-class:: classref-method
  5399. void **set_debug_generate_wireframes** **(** :ref:`bool<class_bool>` generate **)**
  5400. This method is currently unimplemented and does nothing if called with ``generate`` set to ``true``.
  5401. .. rst-class:: classref-item-separator
  5402. ----
  5403. .. _class_RenderingServer_method_set_default_clear_color:
  5404. .. rst-class:: classref-method
  5405. void **set_default_clear_color** **(** :ref:`Color<class_Color>` color **)**
  5406. Sets the default clear color which is used when a specific clear color has not been selected. See also :ref:`get_default_clear_color<class_RenderingServer_method_get_default_clear_color>`.
  5407. .. rst-class:: classref-item-separator
  5408. ----
  5409. .. _class_RenderingServer_method_shader_create:
  5410. .. rst-class:: classref-method
  5411. :ref:`RID<class_RID>` **shader_create** **(** **)**
  5412. Creates an empty shader and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``shader_*`` RenderingServer functions.
  5413. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5414. \ **Note:** The equivalent resource is :ref:`Shader<class_Shader>`.
  5415. .. rst-class:: classref-item-separator
  5416. ----
  5417. .. _class_RenderingServer_method_shader_get_code:
  5418. .. rst-class:: classref-method
  5419. :ref:`String<class_String>` **shader_get_code** **(** :ref:`RID<class_RID>` shader **)** |const|
  5420. Returns a shader's source code as a string.
  5421. .. rst-class:: classref-item-separator
  5422. ----
  5423. .. _class_RenderingServer_method_shader_get_default_texture_parameter:
  5424. .. rst-class:: classref-method
  5425. :ref:`RID<class_RID>` **shader_get_default_texture_parameter** **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` name, :ref:`int<class_int>` index=0 **)** |const|
  5426. Returns a default texture from a shader searched by name.
  5427. \ **Note:** If the sampler array is used use ``index`` to access the specified texture.
  5428. .. rst-class:: classref-item-separator
  5429. ----
  5430. .. _class_RenderingServer_method_shader_get_parameter_default:
  5431. .. rst-class:: classref-method
  5432. :ref:`Variant<class_Variant>` **shader_get_parameter_default** **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` name **)** |const|
  5433. Returns the default value for the specified shader uniform. This is usually the value written in the shader source code.
  5434. .. rst-class:: classref-item-separator
  5435. ----
  5436. .. _class_RenderingServer_method_shader_set_code:
  5437. .. rst-class:: classref-method
  5438. void **shader_set_code** **(** :ref:`RID<class_RID>` shader, :ref:`String<class_String>` code **)**
  5439. Sets the shader's source code (which triggers recompilation after being changed).
  5440. .. rst-class:: classref-item-separator
  5441. ----
  5442. .. _class_RenderingServer_method_shader_set_default_texture_parameter:
  5443. .. rst-class:: classref-method
  5444. void **shader_set_default_texture_parameter** **(** :ref:`RID<class_RID>` shader, :ref:`StringName<class_StringName>` name, :ref:`RID<class_RID>` texture, :ref:`int<class_int>` index=0 **)**
  5445. Sets a shader's default texture. Overwrites the texture given by name.
  5446. \ **Note:** If the sampler array is used use ``index`` to access the specified texture.
  5447. .. rst-class:: classref-item-separator
  5448. ----
  5449. .. _class_RenderingServer_method_shader_set_path_hint:
  5450. .. rst-class:: classref-method
  5451. void **shader_set_path_hint** **(** :ref:`RID<class_RID>` shader, :ref:`String<class_String>` path **)**
  5452. Sets the path hint for the specified shader. This should generally match the :ref:`Shader<class_Shader>` resource's :ref:`Resource.resource_path<class_Resource_property_resource_path>`.
  5453. .. rst-class:: classref-item-separator
  5454. ----
  5455. .. _class_RenderingServer_method_skeleton_allocate_data:
  5456. .. rst-class:: classref-method
  5457. void **skeleton_allocate_data** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bones, :ref:`bool<class_bool>` is_2d_skeleton=false **)**
  5458. .. container:: contribute
  5459. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5460. .. rst-class:: classref-item-separator
  5461. ----
  5462. .. _class_RenderingServer_method_skeleton_bone_get_transform:
  5463. .. rst-class:: classref-method
  5464. :ref:`Transform3D<class_Transform3D>` **skeleton_bone_get_transform** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone **)** |const|
  5465. Returns the :ref:`Transform3D<class_Transform3D>` set for a specific bone of this skeleton.
  5466. .. rst-class:: classref-item-separator
  5467. ----
  5468. .. _class_RenderingServer_method_skeleton_bone_get_transform_2d:
  5469. .. rst-class:: classref-method
  5470. :ref:`Transform2D<class_Transform2D>` **skeleton_bone_get_transform_2d** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone **)** |const|
  5471. Returns the :ref:`Transform2D<class_Transform2D>` set for a specific bone of this skeleton.
  5472. .. rst-class:: classref-item-separator
  5473. ----
  5474. .. _class_RenderingServer_method_skeleton_bone_set_transform:
  5475. .. rst-class:: classref-method
  5476. void **skeleton_bone_set_transform** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform3D<class_Transform3D>` transform **)**
  5477. Sets the :ref:`Transform3D<class_Transform3D>` for a specific bone of this skeleton.
  5478. .. rst-class:: classref-item-separator
  5479. ----
  5480. .. _class_RenderingServer_method_skeleton_bone_set_transform_2d:
  5481. .. rst-class:: classref-method
  5482. void **skeleton_bone_set_transform_2d** **(** :ref:`RID<class_RID>` skeleton, :ref:`int<class_int>` bone, :ref:`Transform2D<class_Transform2D>` transform **)**
  5483. Sets the :ref:`Transform2D<class_Transform2D>` for a specific bone of this skeleton.
  5484. .. rst-class:: classref-item-separator
  5485. ----
  5486. .. _class_RenderingServer_method_skeleton_create:
  5487. .. rst-class:: classref-method
  5488. :ref:`RID<class_RID>` **skeleton_create** **(** **)**
  5489. Creates a skeleton and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``skeleton_*`` RenderingServer functions.
  5490. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5491. .. rst-class:: classref-item-separator
  5492. ----
  5493. .. _class_RenderingServer_method_skeleton_get_bone_count:
  5494. .. rst-class:: classref-method
  5495. :ref:`int<class_int>` **skeleton_get_bone_count** **(** :ref:`RID<class_RID>` skeleton **)** |const|
  5496. Returns the number of bones allocated for this skeleton.
  5497. .. rst-class:: classref-item-separator
  5498. ----
  5499. .. _class_RenderingServer_method_skeleton_set_base_transform_2d:
  5500. .. rst-class:: classref-method
  5501. void **skeleton_set_base_transform_2d** **(** :ref:`RID<class_RID>` skeleton, :ref:`Transform2D<class_Transform2D>` base_transform **)**
  5502. .. container:: contribute
  5503. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5504. .. rst-class:: classref-item-separator
  5505. ----
  5506. .. _class_RenderingServer_method_sky_bake_panorama:
  5507. .. rst-class:: classref-method
  5508. :ref:`Image<class_Image>` **sky_bake_panorama** **(** :ref:`RID<class_RID>` sky, :ref:`float<class_float>` energy, :ref:`bool<class_bool>` bake_irradiance, :ref:`Vector2i<class_Vector2i>` size **)**
  5509. Generates and returns an :ref:`Image<class_Image>` containing the radiance map for the specified ``sky`` RID. This supports built-in sky material and custom sky shaders. If ``bake_irradiance`` is ``true``, the irradiance map is saved instead of the radiance map. The radiance map is used to render reflected light, while the irradiance map is used to render ambient light. See also :ref:`environment_bake_panorama<class_RenderingServer_method_environment_bake_panorama>`.
  5510. \ **Note:** The image is saved in linear color space without any tonemapping performed, which means it will look too dark if viewed directly in an image editor. ``energy`` values above ``1.0`` can be used to brighten the resulting image.
  5511. \ **Note:** ``size`` should be a 2:1 aspect ratio for the generated panorama to have square pixels. For radiance maps, there is no point in using a height greater than :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`, as it won't increase detail. Irradiance maps only contain low-frequency data, so there is usually no point in going past a size of 128×64 pixels when saving an irradiance map.
  5512. .. rst-class:: classref-item-separator
  5513. ----
  5514. .. _class_RenderingServer_method_sky_create:
  5515. .. rst-class:: classref-method
  5516. :ref:`RID<class_RID>` **sky_create** **(** **)**
  5517. Creates an empty sky and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``sky_*`` RenderingServer functions.
  5518. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5519. .. rst-class:: classref-item-separator
  5520. ----
  5521. .. _class_RenderingServer_method_sky_set_material:
  5522. .. rst-class:: classref-method
  5523. void **sky_set_material** **(** :ref:`RID<class_RID>` sky, :ref:`RID<class_RID>` material **)**
  5524. Sets the material that the sky uses to render the background, ambient and reflection maps.
  5525. .. rst-class:: classref-item-separator
  5526. ----
  5527. .. _class_RenderingServer_method_sky_set_mode:
  5528. .. rst-class:: classref-method
  5529. void **sky_set_mode** **(** :ref:`RID<class_RID>` sky, :ref:`SkyMode<enum_RenderingServer_SkyMode>` mode **)**
  5530. Sets the process ``mode`` of the sky specified by the ``sky`` RID. Equivalent to :ref:`Sky.process_mode<class_Sky_property_process_mode>`.
  5531. .. rst-class:: classref-item-separator
  5532. ----
  5533. .. _class_RenderingServer_method_sky_set_radiance_size:
  5534. .. rst-class:: classref-method
  5535. void **sky_set_radiance_size** **(** :ref:`RID<class_RID>` sky, :ref:`int<class_int>` radiance_size **)**
  5536. Sets the ``radiance_size`` of the sky specified by the ``sky`` RID (in pixels). Equivalent to :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`.
  5537. .. rst-class:: classref-item-separator
  5538. ----
  5539. .. _class_RenderingServer_method_spot_light_create:
  5540. .. rst-class:: classref-method
  5541. :ref:`RID<class_RID>` **spot_light_create** **(** **)**
  5542. Creates a spot light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
  5543. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5544. To place in a scene, attach this spot light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  5545. .. rst-class:: classref-item-separator
  5546. ----
  5547. .. _class_RenderingServer_method_sub_surface_scattering_set_quality:
  5548. .. rst-class:: classref-method
  5549. void **sub_surface_scattering_set_quality** **(** :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` quality **)**
  5550. Sets :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` to use when rendering materials that have subsurface scattering enabled.
  5551. .. rst-class:: classref-item-separator
  5552. ----
  5553. .. _class_RenderingServer_method_sub_surface_scattering_set_scale:
  5554. .. rst-class:: classref-method
  5555. void **sub_surface_scattering_set_scale** **(** :ref:`float<class_float>` scale, :ref:`float<class_float>` depth_scale **)**
  5556. Sets the :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` and :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` to use when rendering materials that have subsurface scattering enabled.
  5557. .. rst-class:: classref-item-separator
  5558. ----
  5559. .. _class_RenderingServer_method_texture_2d_create:
  5560. .. rst-class:: classref-method
  5561. :ref:`RID<class_RID>` **texture_2d_create** **(** :ref:`Image<class_Image>` image **)**
  5562. Creates a 2-dimensional texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_*`` RenderingServer functions.
  5563. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5564. \ **Note:** The equivalent resource is :ref:`Texture2D<class_Texture2D>`.
  5565. \ **Note:** Not to be confused with :ref:`RenderingDevice.texture_create<class_RenderingDevice_method_texture_create>`, which creates the graphics API's own texture type as opposed to the Godot-specific :ref:`Texture2D<class_Texture2D>` resource.
  5566. .. rst-class:: classref-item-separator
  5567. ----
  5568. .. _class_RenderingServer_method_texture_2d_get:
  5569. .. rst-class:: classref-method
  5570. :ref:`Image<class_Image>` **texture_2d_get** **(** :ref:`RID<class_RID>` texture **)** |const|
  5571. Returns an :ref:`Image<class_Image>` instance from the given ``texture`` :ref:`RID<class_RID>`.
  5572. Example of getting the test texture from :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>` and applying it to a :ref:`Sprite2D<class_Sprite2D>` node:
  5573. ::
  5574. var texture_rid = RenderingServer.get_test_texture()
  5575. var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))
  5576. $Sprite2D.texture = texture
  5577. .. rst-class:: classref-item-separator
  5578. ----
  5579. .. _class_RenderingServer_method_texture_2d_layer_get:
  5580. .. rst-class:: classref-method
  5581. :ref:`Image<class_Image>` **texture_2d_layer_get** **(** :ref:`RID<class_RID>` texture, :ref:`int<class_int>` layer **)** |const|
  5582. Returns an :ref:`Image<class_Image>` instance from the given ``texture`` :ref:`RID<class_RID>` and ``layer``.
  5583. .. rst-class:: classref-item-separator
  5584. ----
  5585. .. _class_RenderingServer_method_texture_2d_layered_create:
  5586. .. rst-class:: classref-method
  5587. :ref:`RID<class_RID>` **texture_2d_layered_create** **(** :ref:`Image[]<class_Image>` layers, :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layered_type **)**
  5588. Creates a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions.
  5589. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5590. \ **Note:** The equivalent resource is :ref:`TextureLayered<class_TextureLayered>`.
  5591. .. rst-class:: classref-item-separator
  5592. ----
  5593. .. _class_RenderingServer_method_texture_2d_layered_placeholder_create:
  5594. .. rst-class:: classref-method
  5595. :ref:`RID<class_RID>` **texture_2d_layered_placeholder_create** **(** :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layered_type **)**
  5596. Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions, although it does nothing when used. See also :ref:`texture_2d_placeholder_create<class_RenderingServer_method_texture_2d_placeholder_create>`.
  5597. \ **Note:** The equivalent resource is :ref:`PlaceholderTextureLayered<class_PlaceholderTextureLayered>`.
  5598. .. rst-class:: classref-item-separator
  5599. ----
  5600. .. _class_RenderingServer_method_texture_2d_placeholder_create:
  5601. .. rst-class:: classref-method
  5602. :ref:`RID<class_RID>` **texture_2d_placeholder_create** **(** **)**
  5603. Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions, although it does nothing when used. See also :ref:`texture_2d_layered_placeholder_create<class_RenderingServer_method_texture_2d_layered_placeholder_create>`\
  5604. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5605. \ **Note:** The equivalent resource is :ref:`PlaceholderTexture2D<class_PlaceholderTexture2D>`.
  5606. .. rst-class:: classref-item-separator
  5607. ----
  5608. .. _class_RenderingServer_method_texture_2d_update:
  5609. .. rst-class:: classref-method
  5610. void **texture_2d_update** **(** :ref:`RID<class_RID>` texture, :ref:`Image<class_Image>` image, :ref:`int<class_int>` layer **)**
  5611. Updates the texture specified by the ``texture`` :ref:`RID<class_RID>` with the data in ``image``. A ``layer`` must also be specified, which should be ``0`` when updating a single-layer texture (:ref:`Texture2D<class_Texture2D>`).
  5612. \ **Note:** The ``image`` must have the same width, height and format as the current ``texture`` data. Otherwise, an error will be printed and the original texture won't be modified. If you need to use different width, height or format, use :ref:`texture_replace<class_RenderingServer_method_texture_replace>` instead.
  5613. .. rst-class:: classref-item-separator
  5614. ----
  5615. .. _class_RenderingServer_method_texture_3d_create:
  5616. .. rst-class:: classref-method
  5617. :ref:`RID<class_RID>` **texture_3d_create** **(** :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`bool<class_bool>` mipmaps, :ref:`Image[]<class_Image>` data **)**
  5618. **Note:** The equivalent resource is :ref:`Texture3D<class_Texture3D>`.
  5619. .. rst-class:: classref-item-separator
  5620. ----
  5621. .. _class_RenderingServer_method_texture_3d_get:
  5622. .. rst-class:: classref-method
  5623. :ref:`Image[]<class_Image>` **texture_3d_get** **(** :ref:`RID<class_RID>` texture **)** |const|
  5624. Returns 3D texture data as an array of :ref:`Image<class_Image>`\ s for the specified texture :ref:`RID<class_RID>`.
  5625. .. rst-class:: classref-item-separator
  5626. ----
  5627. .. _class_RenderingServer_method_texture_3d_placeholder_create:
  5628. .. rst-class:: classref-method
  5629. :ref:`RID<class_RID>` **texture_3d_placeholder_create** **(** **)**
  5630. Creates a placeholder for a 3-dimensional texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_3d_*`` RenderingServer functions, although it does nothing when used.
  5631. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5632. \ **Note:** The equivalent resource is :ref:`PlaceholderTexture3D<class_PlaceholderTexture3D>`.
  5633. .. rst-class:: classref-item-separator
  5634. ----
  5635. .. _class_RenderingServer_method_texture_3d_update:
  5636. .. rst-class:: classref-method
  5637. void **texture_3d_update** **(** :ref:`RID<class_RID>` texture, :ref:`Image[]<class_Image>` data **)**
  5638. Updates the texture specified by the ``texture`` :ref:`RID<class_RID>`'s data with the data in ``data``. All the texture's layers must be replaced at once.
  5639. \ **Note:** The ``texture`` must have the same width, height, depth and format as the current texture data. Otherwise, an error will be printed and the original texture won't be modified. If you need to use different width, height, depth or format, use :ref:`texture_replace<class_RenderingServer_method_texture_replace>` instead.
  5640. .. rst-class:: classref-item-separator
  5641. ----
  5642. .. _class_RenderingServer_method_texture_get_format:
  5643. .. rst-class:: classref-method
  5644. :ref:`Format<enum_Image_Format>` **texture_get_format** **(** :ref:`RID<class_RID>` texture **)** |const|
  5645. Returns the :ref:`Format<enum_Image_Format>` for the texture.
  5646. .. rst-class:: classref-item-separator
  5647. ----
  5648. .. _class_RenderingServer_method_texture_get_native_handle:
  5649. .. rst-class:: classref-method
  5650. :ref:`int<class_int>` **texture_get_native_handle** **(** :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` srgb=false **)** |const|
  5651. Returns the internal graphics handle for this texture object. For use when communicating with third-party APIs mostly with GDExtension.
  5652. \ **Note:** This function returns a ``uint64_t`` which internally maps to a ``GLuint`` (OpenGL) or ``VkImage`` (Vulkan).
  5653. .. rst-class:: classref-item-separator
  5654. ----
  5655. .. _class_RenderingServer_method_texture_get_path:
  5656. .. rst-class:: classref-method
  5657. :ref:`String<class_String>` **texture_get_path** **(** :ref:`RID<class_RID>` texture **)** |const|
  5658. .. container:: contribute
  5659. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5660. .. rst-class:: classref-item-separator
  5661. ----
  5662. .. _class_RenderingServer_method_texture_get_rd_texture:
  5663. .. rst-class:: classref-method
  5664. :ref:`RID<class_RID>` **texture_get_rd_texture** **(** :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` srgb=false **)** |const|
  5665. Returns a texture :ref:`RID<class_RID>` that can be used with :ref:`RenderingDevice<class_RenderingDevice>`.
  5666. .. rst-class:: classref-item-separator
  5667. ----
  5668. .. _class_RenderingServer_method_texture_proxy_create:
  5669. .. rst-class:: classref-method
  5670. :ref:`RID<class_RID>` **texture_proxy_create** **(** :ref:`RID<class_RID>` base **)**
  5671. *Deprecated.* ProxyTexture was removed in Godot 4, so this method does nothing when called and always returns a null :ref:`RID<class_RID>`.
  5672. .. rst-class:: classref-item-separator
  5673. ----
  5674. .. _class_RenderingServer_method_texture_proxy_update:
  5675. .. rst-class:: classref-method
  5676. void **texture_proxy_update** **(** :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` proxy_to **)**
  5677. *Deprecated.* ProxyTexture was removed in Godot 4, so this method cannot be used anymore.
  5678. .. rst-class:: classref-item-separator
  5679. ----
  5680. .. _class_RenderingServer_method_texture_rd_create:
  5681. .. rst-class:: classref-method
  5682. :ref:`RID<class_RID>` **texture_rd_create** **(** :ref:`RID<class_RID>` rd_texture, :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` layer_type=0 **)**
  5683. Creates a new texture object based on a texture created directly on the :ref:`RenderingDevice<class_RenderingDevice>`. If the texture contains layers, ``layer_type`` is used to define the layer type.
  5684. .. rst-class:: classref-item-separator
  5685. ----
  5686. .. _class_RenderingServer_method_texture_replace:
  5687. .. rst-class:: classref-method
  5688. void **texture_replace** **(** :ref:`RID<class_RID>` texture, :ref:`RID<class_RID>` by_texture **)**
  5689. Replaces ``texture``'s texture data by the texture specified by the ``by_texture`` RID, without changing ``texture``'s RID.
  5690. .. rst-class:: classref-item-separator
  5691. ----
  5692. .. _class_RenderingServer_method_texture_set_force_redraw_if_visible:
  5693. .. rst-class:: classref-method
  5694. void **texture_set_force_redraw_if_visible** **(** :ref:`RID<class_RID>` texture, :ref:`bool<class_bool>` enable **)**
  5695. .. container:: contribute
  5696. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5697. .. rst-class:: classref-item-separator
  5698. ----
  5699. .. _class_RenderingServer_method_texture_set_path:
  5700. .. rst-class:: classref-method
  5701. void **texture_set_path** **(** :ref:`RID<class_RID>` texture, :ref:`String<class_String>` path **)**
  5702. .. container:: contribute
  5703. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5704. .. rst-class:: classref-item-separator
  5705. ----
  5706. .. _class_RenderingServer_method_texture_set_size_override:
  5707. .. rst-class:: classref-method
  5708. void **texture_set_size_override** **(** :ref:`RID<class_RID>` texture, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)**
  5709. .. container:: contribute
  5710. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5711. .. rst-class:: classref-item-separator
  5712. ----
  5713. .. _class_RenderingServer_method_viewport_attach_camera:
  5714. .. rst-class:: classref-method
  5715. void **viewport_attach_camera** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` camera **)**
  5716. Sets a viewport's camera.
  5717. .. rst-class:: classref-item-separator
  5718. ----
  5719. .. _class_RenderingServer_method_viewport_attach_canvas:
  5720. .. rst-class:: classref-method
  5721. void **viewport_attach_canvas** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas **)**
  5722. Sets a viewport's canvas.
  5723. .. rst-class:: classref-item-separator
  5724. ----
  5725. .. _class_RenderingServer_method_viewport_attach_to_screen:
  5726. .. rst-class:: classref-method
  5727. void **viewport_attach_to_screen** **(** :ref:`RID<class_RID>` viewport, :ref:`Rect2<class_Rect2>` rect=Rect2(0, 0, 0, 0), :ref:`int<class_int>` screen=0 **)**
  5728. Copies the viewport to a region of the screen specified by ``rect``. If :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>` is ``true``, then the viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.
  5729. For example, you can set the root viewport to not render at all with the following code:
  5730. FIXME: The method seems to be non-existent.
  5731. .. tabs::
  5732. .. code-tab:: gdscript
  5733. func _ready():
  5734. get_viewport().set_attach_to_screen_rect(Rect2())
  5735. $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))
  5736. Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For further optimization, see :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>`.
  5737. .. rst-class:: classref-item-separator
  5738. ----
  5739. .. _class_RenderingServer_method_viewport_create:
  5740. .. rst-class:: classref-method
  5741. :ref:`RID<class_RID>` **viewport_create** **(** **)**
  5742. Creates an empty viewport and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``viewport_*`` RenderingServer functions.
  5743. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5744. \ **Note:** The equivalent node is :ref:`Viewport<class_Viewport>`.
  5745. .. rst-class:: classref-item-separator
  5746. ----
  5747. .. _class_RenderingServer_method_viewport_get_measured_render_time_cpu:
  5748. .. rst-class:: classref-method
  5749. :ref:`float<class_float>` **viewport_get_measured_render_time_cpu** **(** :ref:`RID<class_RID>` viewport **)** |const|
  5750. Returns the CPU time taken to render the last frame in milliseconds. This *only* includes time spent in rendering-related operations; scripts' ``_process`` functions and other engine subsystems are not included in this readout. To get a complete readout of CPU time spent to render the scene, sum the render times of all viewports that are drawn every frame plus :ref:`get_frame_setup_time_cpu<class_RenderingServer_method_get_frame_setup_time_cpu>`. Unlike :ref:`Engine.get_frames_per_second<class_Engine_method_get_frames_per_second>`, this method will accurately reflect CPU utilization even if framerate is capped via V-Sync or :ref:`Engine.max_fps<class_Engine_property_max_fps>`. See also :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`.
  5751. \ **Note:** Requires measurements to be enabled on the specified ``viewport`` using :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>`. Otherwise, this method returns ``0.0``.
  5752. .. rst-class:: classref-item-separator
  5753. ----
  5754. .. _class_RenderingServer_method_viewport_get_measured_render_time_gpu:
  5755. .. rst-class:: classref-method
  5756. :ref:`float<class_float>` **viewport_get_measured_render_time_gpu** **(** :ref:`RID<class_RID>` viewport **)** |const|
  5757. Returns the GPU time taken to render the last frame in milliseconds. To get a complete readout of GPU time spent to render the scene, sum the render times of all viewports that are drawn every frame. Unlike :ref:`Engine.get_frames_per_second<class_Engine_method_get_frames_per_second>`, this method accurately reflects GPU utilization even if framerate is capped via V-Sync or :ref:`Engine.max_fps<class_Engine_property_max_fps>`. See also :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`.
  5758. \ **Note:** Requires measurements to be enabled on the specified ``viewport`` using :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>`. Otherwise, this method returns ``0.0``.
  5759. \ **Note:** When GPU utilization is low enough during a certain period of time, GPUs will decrease their power state (which in turn decreases core and memory clock speeds). This can cause the reported GPU time to increase if GPU utilization is kept low enough by a framerate cap (compared to what it would be at the GPU's highest power state). Keep this in mind when benchmarking using :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`. This behavior can be overridden in the graphics driver settings at the cost of higher power usage.
  5760. .. rst-class:: classref-item-separator
  5761. ----
  5762. .. _class_RenderingServer_method_viewport_get_render_info:
  5763. .. rst-class:: classref-method
  5764. :ref:`int<class_int>` **viewport_get_render_info** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` type, :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` info **)**
  5765. Returns a statistic about the rendering engine which can be used for performance profiling. This is separated into render pass ``type``\ s, each of them having the same ``info``\ s you can query (different passes will return different values). See :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` for a list of render pass types and :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` for a list of information that can be queried.
  5766. See also :ref:`get_rendering_info<class_RenderingServer_method_get_rendering_info>`, which returns global information across all viewports.
  5767. \ **Note:** Viewport rendering information is not available until at least 2 frames have been rendered by the engine. If rendering information is not available, :ref:`viewport_get_render_info<class_RenderingServer_method_viewport_get_render_info>` returns ``0``. To print rendering information in ``_ready()`` successfully, use the following:
  5768. ::
  5769. func _ready():
  5770. for _i in 2:
  5771. await get_tree().process_frame
  5772. print(
  5773. RenderingServer.viewport_get_render_info(get_viewport().get_viewport_rid(),
  5774. RenderingServer.VIEWPORT_RENDER_INFO_TYPE_VISIBLE,
  5775. RenderingServer.VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME)
  5776. )
  5777. .. rst-class:: classref-item-separator
  5778. ----
  5779. .. _class_RenderingServer_method_viewport_get_render_target:
  5780. .. rst-class:: classref-method
  5781. :ref:`RID<class_RID>` **viewport_get_render_target** **(** :ref:`RID<class_RID>` viewport **)** |const|
  5782. Returns the render target for the viewport.
  5783. .. rst-class:: classref-item-separator
  5784. ----
  5785. .. _class_RenderingServer_method_viewport_get_texture:
  5786. .. rst-class:: classref-method
  5787. :ref:`RID<class_RID>` **viewport_get_texture** **(** :ref:`RID<class_RID>` viewport **)** |const|
  5788. Returns the viewport's last rendered frame.
  5789. .. rst-class:: classref-item-separator
  5790. ----
  5791. .. _class_RenderingServer_method_viewport_remove_canvas:
  5792. .. rst-class:: classref-method
  5793. void **viewport_remove_canvas** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas **)**
  5794. Detaches a viewport from a canvas and vice versa.
  5795. .. rst-class:: classref-item-separator
  5796. ----
  5797. .. _class_RenderingServer_method_viewport_set_active:
  5798. .. rst-class:: classref-method
  5799. void **viewport_set_active** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` active **)**
  5800. If ``true``, sets the viewport active, else sets it inactive.
  5801. .. rst-class:: classref-item-separator
  5802. ----
  5803. .. _class_RenderingServer_method_viewport_set_canvas_cull_mask:
  5804. .. rst-class:: classref-method
  5805. void **viewport_set_canvas_cull_mask** **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` canvas_cull_mask **)**
  5806. Sets the rendering mask associated with this :ref:`Viewport<class_Viewport>`. Only :ref:`CanvasItem<class_CanvasItem>` nodes with a matching rendering visibility layer will be rendered by this :ref:`Viewport<class_Viewport>`.
  5807. .. rst-class:: classref-item-separator
  5808. ----
  5809. .. _class_RenderingServer_method_viewport_set_canvas_stacking:
  5810. .. rst-class:: classref-method
  5811. void **viewport_set_canvas_stacking** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`int<class_int>` layer, :ref:`int<class_int>` sublayer **)**
  5812. Sets the stacking order for a viewport's canvas.
  5813. \ ``layer`` is the actual canvas layer, while ``sublayer`` specifies the stacking order of the canvas among those in the same layer.
  5814. .. rst-class:: classref-item-separator
  5815. ----
  5816. .. _class_RenderingServer_method_viewport_set_canvas_transform:
  5817. .. rst-class:: classref-method
  5818. void **viewport_set_canvas_transform** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` canvas, :ref:`Transform2D<class_Transform2D>` offset **)**
  5819. Sets the transformation of a viewport's canvas.
  5820. .. rst-class:: classref-item-separator
  5821. ----
  5822. .. _class_RenderingServer_method_viewport_set_clear_mode:
  5823. .. rst-class:: classref-method
  5824. void **viewport_set_clear_mode** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` clear_mode **)**
  5825. Sets the clear mode of a viewport. See :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` for options.
  5826. .. rst-class:: classref-item-separator
  5827. ----
  5828. .. _class_RenderingServer_method_viewport_set_debug_draw:
  5829. .. rst-class:: classref-method
  5830. void **viewport_set_debug_draw** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` draw **)**
  5831. Sets the debug draw mode of a viewport. See :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` for options.
  5832. .. rst-class:: classref-item-separator
  5833. ----
  5834. .. _class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter:
  5835. .. rst-class:: classref-method
  5836. void **viewport_set_default_canvas_item_texture_filter** **(** :ref:`RID<class_RID>` viewport, :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` filter **)**
  5837. Sets the default texture filtering mode for the specified ``viewport`` RID. See :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` for options.
  5838. .. rst-class:: classref-item-separator
  5839. ----
  5840. .. _class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat:
  5841. .. rst-class:: classref-method
  5842. void **viewport_set_default_canvas_item_texture_repeat** **(** :ref:`RID<class_RID>` viewport, :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` repeat **)**
  5843. Sets the default texture repeat mode for the specified ``viewport`` RID. See :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` for options.
  5844. .. rst-class:: classref-item-separator
  5845. ----
  5846. .. _class_RenderingServer_method_viewport_set_disable_2d:
  5847. .. rst-class:: classref-method
  5848. void **viewport_set_disable_2d** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disable **)**
  5849. If ``true``, the viewport's canvas (i.e. 2D and GUI elements) is not rendered.
  5850. .. rst-class:: classref-item-separator
  5851. ----
  5852. .. _class_RenderingServer_method_viewport_set_disable_3d:
  5853. .. rst-class:: classref-method
  5854. void **viewport_set_disable_3d** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` disable **)**
  5855. If ``true``, the viewport's 3D elements are not rendered.
  5856. .. rst-class:: classref-item-separator
  5857. ----
  5858. .. _class_RenderingServer_method_viewport_set_environment_mode:
  5859. .. rst-class:: classref-method
  5860. void **viewport_set_environment_mode** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` mode **)**
  5861. Sets the viewport's environment mode which allows enabling or disabling rendering of 3D environment over 2D canvas. When disabled, 2D will not be affected by the environment. When enabled, 2D will be affected by the environment if the environment background mode is :ref:`ENV_BG_CANVAS<class_RenderingServer_constant_ENV_BG_CANVAS>`. The default behavior is to inherit the setting from the viewport's parent. If the topmost parent is also set to :ref:`VIEWPORT_ENVIRONMENT_INHERIT<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT>`, then the behavior will be the same as if it was set to :ref:`VIEWPORT_ENVIRONMENT_ENABLED<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED>`.
  5862. .. rst-class:: classref-item-separator
  5863. ----
  5864. .. _class_RenderingServer_method_viewport_set_fsr_sharpness:
  5865. .. rst-class:: classref-method
  5866. void **viewport_set_fsr_sharpness** **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` sharpness **)**
  5867. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  5868. .. rst-class:: classref-item-separator
  5869. ----
  5870. .. _class_RenderingServer_method_viewport_set_global_canvas_transform:
  5871. .. rst-class:: classref-method
  5872. void **viewport_set_global_canvas_transform** **(** :ref:`RID<class_RID>` viewport, :ref:`Transform2D<class_Transform2D>` transform **)**
  5873. Sets the viewport's global transformation matrix.
  5874. .. rst-class:: classref-item-separator
  5875. ----
  5876. .. _class_RenderingServer_method_viewport_set_measure_render_time:
  5877. .. rst-class:: classref-method
  5878. void **viewport_set_measure_render_time** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)**
  5879. Sets the measurement for the given ``viewport`` RID (obtained using :ref:`Viewport.get_viewport_rid<class_Viewport_method_get_viewport_rid>`). Once enabled, :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>` and :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>` will return values greater than ``0.0`` when queried with the given ``viewport``.
  5880. .. rst-class:: classref-item-separator
  5881. ----
  5882. .. _class_RenderingServer_method_viewport_set_msaa_2d:
  5883. .. rst-class:: classref-method
  5884. void **viewport_set_msaa_2d** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` msaa **)**
  5885. Sets the multisample anti-aliasing mode for 2D/Canvas on the specified ``viewport`` RID. See :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for options.
  5886. .. rst-class:: classref-item-separator
  5887. ----
  5888. .. _class_RenderingServer_method_viewport_set_msaa_3d:
  5889. .. rst-class:: classref-method
  5890. void **viewport_set_msaa_3d** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` msaa **)**
  5891. Sets the multisample anti-aliasing mode for 3D on the specified ``viewport`` RID. See :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for options.
  5892. .. rst-class:: classref-item-separator
  5893. ----
  5894. .. _class_RenderingServer_method_viewport_set_occlusion_culling_build_quality:
  5895. .. rst-class:: classref-method
  5896. void **viewport_set_occlusion_culling_build_quality** **(** :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` quality **)**
  5897. Sets the :ref:`ProjectSettings.rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` to use for occlusion culling. This parameter is global and cannot be set on a per-viewport basis.
  5898. .. rst-class:: classref-item-separator
  5899. ----
  5900. .. _class_RenderingServer_method_viewport_set_occlusion_rays_per_thread:
  5901. .. rst-class:: classref-method
  5902. void **viewport_set_occlusion_rays_per_thread** **(** :ref:`int<class_int>` rays_per_thread **)**
  5903. Sets the :ref:`ProjectSettings.rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` to use for occlusion culling. This parameter is global and cannot be set on a per-viewport basis.
  5904. .. rst-class:: classref-item-separator
  5905. ----
  5906. .. _class_RenderingServer_method_viewport_set_parent_viewport:
  5907. .. rst-class:: classref-method
  5908. void **viewport_set_parent_viewport** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` parent_viewport **)**
  5909. Sets the viewport's parent to the viewport specified by the ``parent_viewport`` RID.
  5910. .. rst-class:: classref-item-separator
  5911. ----
  5912. .. _class_RenderingServer_method_viewport_set_positional_shadow_atlas_quadrant_subdivision:
  5913. .. rst-class:: classref-method
  5914. void **viewport_set_positional_shadow_atlas_quadrant_subdivision** **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` quadrant, :ref:`int<class_int>` subdivision **)**
  5915. Sets the number of subdivisions to use in the specified shadow atlas ``quadrant`` for omni and spot shadows. See also :ref:`Viewport.set_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv>`.
  5916. .. rst-class:: classref-item-separator
  5917. ----
  5918. .. _class_RenderingServer_method_viewport_set_positional_shadow_atlas_size:
  5919. .. rst-class:: classref-method
  5920. void **viewport_set_positional_shadow_atlas_size** **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` size, :ref:`bool<class_bool>` use_16_bits=false **)**
  5921. Sets the ``size`` of the shadow atlas's images (used for omni and spot lights) on the viewport specified by the ``viewport`` RID. The value is rounded up to the nearest power of 2. If ``use_16_bits`` is ``true``, use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5922. \ **Note:** If this is set to ``0``, no positional shadows will be visible at all. This can improve performance significantly on low-end systems by reducing both the CPU and GPU load (as fewer draw calls are needed to draw the scene without shadows).
  5923. .. rst-class:: classref-item-separator
  5924. ----
  5925. .. _class_RenderingServer_method_viewport_set_render_direct_to_screen:
  5926. .. rst-class:: classref-method
  5927. void **viewport_set_render_direct_to_screen** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
  5928. If ``true``, render the contents of the viewport directly to screen. This allows a low-level optimization where you can skip drawing a viewport to the root viewport. While this optimization can result in a significant increase in speed (especially on older devices), it comes at a cost of usability. When this is enabled, you cannot read from the viewport or from the screen_texture. You also lose the benefit of certain window settings, such as the various stretch modes. Another consequence to be aware of is that in 2D the rendering happens in window coordinates, so if you have a viewport that is double the size of the window, and you set this, then only the portion that fits within the window will be drawn, no automatic scaling is possible, even if your game scene is significantly larger than the window size.
  5929. .. rst-class:: classref-item-separator
  5930. ----
  5931. .. _class_RenderingServer_method_viewport_set_scaling_3d_mode:
  5932. .. rst-class:: classref-method
  5933. void **viewport_set_scaling_3d_mode** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` scaling_3d_mode **)**
  5934. Sets the 3D resolution scaling mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
  5935. .. rst-class:: classref-item-separator
  5936. ----
  5937. .. _class_RenderingServer_method_viewport_set_scaling_3d_scale:
  5938. .. rst-class:: classref-method
  5939. void **viewport_set_scaling_3d_scale** **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` scale **)**
  5940. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for multi-sample antialiasing, which is significantly cheaper but only smoothens the edges of polygons.
  5941. When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
  5942. .. rst-class:: classref-item-separator
  5943. ----
  5944. .. _class_RenderingServer_method_viewport_set_scenario:
  5945. .. rst-class:: classref-method
  5946. void **viewport_set_scenario** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` scenario **)**
  5947. Sets a viewport's scenario. The scenario contains information about environment information, reflection atlas, etc.
  5948. .. rst-class:: classref-item-separator
  5949. ----
  5950. .. _class_RenderingServer_method_viewport_set_screen_space_aa:
  5951. .. rst-class:: classref-method
  5952. void **viewport_set_screen_space_aa** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` mode **)**
  5953. Sets the viewport's screen-space antialiasing mode.
  5954. .. rst-class:: classref-item-separator
  5955. ----
  5956. .. _class_RenderingServer_method_viewport_set_sdf_oversize_and_scale:
  5957. .. rst-class:: classref-method
  5958. void **viewport_set_sdf_oversize_and_scale** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` oversize, :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` scale **)**
  5959. Sets the viewport's 2D signed distance field :ref:`ProjectSettings.rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` and :ref:`ProjectSettings.rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>`. This is used when sampling the signed distance field in :ref:`CanvasItem<class_CanvasItem>` shaders as well as :ref:`GPUParticles2D<class_GPUParticles2D>` collision. This is *not* used by SDFGI in 3D rendering.
  5960. .. rst-class:: classref-item-separator
  5961. ----
  5962. .. _class_RenderingServer_method_viewport_set_size:
  5963. .. rst-class:: classref-method
  5964. void **viewport_set_size** **(** :ref:`RID<class_RID>` viewport, :ref:`int<class_int>` width, :ref:`int<class_int>` height **)**
  5965. Sets the viewport's width and height in pixels.
  5966. .. rst-class:: classref-item-separator
  5967. ----
  5968. .. _class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel:
  5969. .. rst-class:: classref-method
  5970. void **viewport_set_snap_2d_transforms_to_pixel** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
  5971. If ``true``, canvas item transforms (i.e. origin position) are snapped to the nearest pixel when rendering. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled. Equivalent to :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  5972. .. rst-class:: classref-item-separator
  5973. ----
  5974. .. _class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel:
  5975. .. rst-class:: classref-method
  5976. void **viewport_set_snap_2d_vertices_to_pixel** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
  5977. If ``true``, canvas item vertices (i.e. polygon points) are snapped to the nearest pixel when rendering. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled. Equivalent to :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`.
  5978. .. rst-class:: classref-item-separator
  5979. ----
  5980. .. _class_RenderingServer_method_viewport_set_texture_mipmap_bias:
  5981. .. rst-class:: classref-method
  5982. void **viewport_set_texture_mipmap_bias** **(** :ref:`RID<class_RID>` viewport, :ref:`float<class_float>` mipmap_bias **)**
  5983. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close). To get sharper textures at a distance without introducing too much graininess, set this between ``-0.75`` and ``0.0``. Enabling temporal antialiasing (:ref:`ProjectSettings.rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) can help reduce the graininess visible when using negative mipmap bias.
  5984. \ **Note:** When the 3D scaling mode is set to FSR 1.0, this value is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``-log2(1.0 / scale) + mipmap_bias``.
  5985. .. rst-class:: classref-item-separator
  5986. ----
  5987. .. _class_RenderingServer_method_viewport_set_transparent_background:
  5988. .. rst-class:: classref-method
  5989. void **viewport_set_transparent_background** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
  5990. If ``true``, the viewport renders its background as transparent.
  5991. .. rst-class:: classref-item-separator
  5992. ----
  5993. .. _class_RenderingServer_method_viewport_set_update_mode:
  5994. .. rst-class:: classref-method
  5995. void **viewport_set_update_mode** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` update_mode **)**
  5996. Sets when the viewport should be updated. See :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` constants for options.
  5997. .. rst-class:: classref-item-separator
  5998. ----
  5999. .. _class_RenderingServer_method_viewport_set_use_debanding:
  6000. .. rst-class:: classref-method
  6001. void **viewport_set_use_debanding** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)**
  6002. If ``true``, enables debanding on the specified viewport. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`.
  6003. .. rst-class:: classref-item-separator
  6004. ----
  6005. .. _class_RenderingServer_method_viewport_set_use_hdr_2d:
  6006. .. rst-class:: classref-method
  6007. void **viewport_set_use_hdr_2d** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enabled **)**
  6008. If ``true``, 2D rendering will use a high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be a ``RGBA16`` framebuffer, while when using the Mobile renderer it will be a ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen). Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients. This setting has the same effect as :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>`.
  6009. \ **Note:** This setting will have no effect when using the GL Compatibility renderer as the GL Compatibility renderer always renders in low dynamic range for performance reasons.
  6010. .. rst-class:: classref-item-separator
  6011. ----
  6012. .. _class_RenderingServer_method_viewport_set_use_occlusion_culling:
  6013. .. rst-class:: classref-method
  6014. void **viewport_set_use_occlusion_culling** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)**
  6015. If ``true``, enables occlusion culling on the specified viewport. Equivalent to :ref:`ProjectSettings.rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>`.
  6016. .. rst-class:: classref-item-separator
  6017. ----
  6018. .. _class_RenderingServer_method_viewport_set_use_taa:
  6019. .. rst-class:: classref-method
  6020. void **viewport_set_use_taa** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` enable **)**
  6021. If ``true``, use Temporal Anti-Aliasing. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`.
  6022. .. rst-class:: classref-item-separator
  6023. ----
  6024. .. _class_RenderingServer_method_viewport_set_use_xr:
  6025. .. rst-class:: classref-method
  6026. void **viewport_set_use_xr** **(** :ref:`RID<class_RID>` viewport, :ref:`bool<class_bool>` use_xr **)**
  6027. If ``true``, the viewport uses augmented or virtual reality technologies. See :ref:`XRInterface<class_XRInterface>`.
  6028. .. rst-class:: classref-item-separator
  6029. ----
  6030. .. _class_RenderingServer_method_viewport_set_vrs_mode:
  6031. .. rst-class:: classref-method
  6032. void **viewport_set_vrs_mode** **(** :ref:`RID<class_RID>` viewport, :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` mode **)**
  6033. Sets the Variable Rate Shading (VRS) mode for the viewport. If the GPU does not support VRS, this property is ignored. Equivalent to :ref:`ProjectSettings.rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>`.
  6034. .. rst-class:: classref-item-separator
  6035. ----
  6036. .. _class_RenderingServer_method_viewport_set_vrs_texture:
  6037. .. rst-class:: classref-method
  6038. void **viewport_set_vrs_texture** **(** :ref:`RID<class_RID>` viewport, :ref:`RID<class_RID>` texture **)**
  6039. The texture to use when the VRS mode is set to :ref:`VIEWPORT_VRS_TEXTURE<class_RenderingServer_constant_VIEWPORT_VRS_TEXTURE>`. Equivalent to :ref:`ProjectSettings.rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>`.
  6040. .. rst-class:: classref-item-separator
  6041. ----
  6042. .. _class_RenderingServer_method_visibility_notifier_create:
  6043. .. rst-class:: classref-method
  6044. :ref:`RID<class_RID>` **visibility_notifier_create** **(** **)**
  6045. Creates a new 3D visibility notifier object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``visibility_notifier_*`` RenderingServer functions.
  6046. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6047. To place in a scene, attach this mesh to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  6048. \ **Note:** The equivalent node is :ref:`VisibleOnScreenNotifier3D<class_VisibleOnScreenNotifier3D>`.
  6049. .. rst-class:: classref-item-separator
  6050. ----
  6051. .. _class_RenderingServer_method_visibility_notifier_set_aabb:
  6052. .. rst-class:: classref-method
  6053. void **visibility_notifier_set_aabb** **(** :ref:`RID<class_RID>` notifier, :ref:`AABB<class_AABB>` aabb **)**
  6054. .. container:: contribute
  6055. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6056. .. rst-class:: classref-item-separator
  6057. ----
  6058. .. _class_RenderingServer_method_visibility_notifier_set_callbacks:
  6059. .. rst-class:: classref-method
  6060. void **visibility_notifier_set_callbacks** **(** :ref:`RID<class_RID>` notifier, :ref:`Callable<class_Callable>` enter_callable, :ref:`Callable<class_Callable>` exit_callable **)**
  6061. .. container:: contribute
  6062. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6063. .. rst-class:: classref-item-separator
  6064. ----
  6065. .. _class_RenderingServer_method_voxel_gi_allocate_data:
  6066. .. rst-class:: classref-method
  6067. void **voxel_gi_allocate_data** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`Transform3D<class_Transform3D>` to_cell_xform, :ref:`AABB<class_AABB>` aabb, :ref:`Vector3i<class_Vector3i>` octree_size, :ref:`PackedByteArray<class_PackedByteArray>` octree_cells, :ref:`PackedByteArray<class_PackedByteArray>` data_cells, :ref:`PackedByteArray<class_PackedByteArray>` distance_field, :ref:`PackedInt32Array<class_PackedInt32Array>` level_counts **)**
  6068. .. container:: contribute
  6069. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6070. .. rst-class:: classref-item-separator
  6071. ----
  6072. .. _class_RenderingServer_method_voxel_gi_create:
  6073. .. rst-class:: classref-method
  6074. :ref:`RID<class_RID>` **voxel_gi_create** **(** **)**
  6075. Creates a new voxel-based global illumination object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``voxel_gi_*`` RenderingServer functions.
  6076. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6077. \ **Note:** The equivalent node is :ref:`VoxelGI<class_VoxelGI>`.
  6078. .. rst-class:: classref-item-separator
  6079. ----
  6080. .. _class_RenderingServer_method_voxel_gi_get_data_cells:
  6081. .. rst-class:: classref-method
  6082. :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_data_cells** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
  6083. .. container:: contribute
  6084. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6085. .. rst-class:: classref-item-separator
  6086. ----
  6087. .. _class_RenderingServer_method_voxel_gi_get_distance_field:
  6088. .. rst-class:: classref-method
  6089. :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_distance_field** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
  6090. .. container:: contribute
  6091. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6092. .. rst-class:: classref-item-separator
  6093. ----
  6094. .. _class_RenderingServer_method_voxel_gi_get_level_counts:
  6095. .. rst-class:: classref-method
  6096. :ref:`PackedInt32Array<class_PackedInt32Array>` **voxel_gi_get_level_counts** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
  6097. .. container:: contribute
  6098. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6099. .. rst-class:: classref-item-separator
  6100. ----
  6101. .. _class_RenderingServer_method_voxel_gi_get_octree_cells:
  6102. .. rst-class:: classref-method
  6103. :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_octree_cells** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
  6104. .. container:: contribute
  6105. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6106. .. rst-class:: classref-item-separator
  6107. ----
  6108. .. _class_RenderingServer_method_voxel_gi_get_octree_size:
  6109. .. rst-class:: classref-method
  6110. :ref:`Vector3i<class_Vector3i>` **voxel_gi_get_octree_size** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
  6111. .. container:: contribute
  6112. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6113. .. rst-class:: classref-item-separator
  6114. ----
  6115. .. _class_RenderingServer_method_voxel_gi_get_to_cell_xform:
  6116. .. rst-class:: classref-method
  6117. :ref:`Transform3D<class_Transform3D>` **voxel_gi_get_to_cell_xform** **(** :ref:`RID<class_RID>` voxel_gi **)** |const|
  6118. .. container:: contribute
  6119. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6120. .. rst-class:: classref-item-separator
  6121. ----
  6122. .. _class_RenderingServer_method_voxel_gi_set_baked_exposure_normalization:
  6123. .. rst-class:: classref-method
  6124. void **voxel_gi_set_baked_exposure_normalization** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` baked_exposure **)**
  6125. Used to inform the renderer what exposure normalization value was used while baking the voxel gi. This value will be used and modulated at run time to ensure that the voxel gi maintains a consistent level of exposure even if the scene-wide exposure normalization is changed at run time. For more information see :ref:`camera_attributes_set_exposure<class_RenderingServer_method_camera_attributes_set_exposure>`.
  6126. .. rst-class:: classref-item-separator
  6127. ----
  6128. .. _class_RenderingServer_method_voxel_gi_set_bias:
  6129. .. rst-class:: classref-method
  6130. void **voxel_gi_set_bias** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` bias **)**
  6131. Sets the :ref:`VoxelGIData.bias<class_VoxelGIData_property_bias>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6132. .. rst-class:: classref-item-separator
  6133. ----
  6134. .. _class_RenderingServer_method_voxel_gi_set_dynamic_range:
  6135. .. rst-class:: classref-method
  6136. void **voxel_gi_set_dynamic_range** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` range **)**
  6137. Sets the :ref:`VoxelGIData.dynamic_range<class_VoxelGIData_property_dynamic_range>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6138. .. rst-class:: classref-item-separator
  6139. ----
  6140. .. _class_RenderingServer_method_voxel_gi_set_energy:
  6141. .. rst-class:: classref-method
  6142. void **voxel_gi_set_energy** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` energy **)**
  6143. Sets the :ref:`VoxelGIData.energy<class_VoxelGIData_property_energy>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6144. .. rst-class:: classref-item-separator
  6145. ----
  6146. .. _class_RenderingServer_method_voxel_gi_set_interior:
  6147. .. rst-class:: classref-method
  6148. void **voxel_gi_set_interior** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`bool<class_bool>` enable **)**
  6149. Sets the :ref:`VoxelGIData.interior<class_VoxelGIData_property_interior>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6150. .. rst-class:: classref-item-separator
  6151. ----
  6152. .. _class_RenderingServer_method_voxel_gi_set_normal_bias:
  6153. .. rst-class:: classref-method
  6154. void **voxel_gi_set_normal_bias** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` bias **)**
  6155. Sets the :ref:`VoxelGIData.normal_bias<class_VoxelGIData_property_normal_bias>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6156. .. rst-class:: classref-item-separator
  6157. ----
  6158. .. _class_RenderingServer_method_voxel_gi_set_propagation:
  6159. .. rst-class:: classref-method
  6160. void **voxel_gi_set_propagation** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`float<class_float>` amount **)**
  6161. Sets the :ref:`VoxelGIData.propagation<class_VoxelGIData_property_propagation>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6162. .. rst-class:: classref-item-separator
  6163. ----
  6164. .. _class_RenderingServer_method_voxel_gi_set_quality:
  6165. .. rst-class:: classref-method
  6166. void **voxel_gi_set_quality** **(** :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` quality **)**
  6167. Sets the :ref:`ProjectSettings.rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` value to use when rendering. This parameter is global and cannot be set on a per-VoxelGI basis.
  6168. .. rst-class:: classref-item-separator
  6169. ----
  6170. .. _class_RenderingServer_method_voxel_gi_set_use_two_bounces:
  6171. .. rst-class:: classref-method
  6172. void **voxel_gi_set_use_two_bounces** **(** :ref:`RID<class_RID>` voxel_gi, :ref:`bool<class_bool>` enable **)**
  6173. Sets the :ref:`VoxelGIData.use_two_bounces<class_VoxelGIData_property_use_two_bounces>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6174. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6175. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6176. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6177. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6178. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6179. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6180. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`