class_proceduralskymaterial.rst 15 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/ProceduralSkyMaterial.xml.
  6. .. _class_ProceduralSkyMaterial:
  7. ProceduralSkyMaterial
  8. =====================
  9. **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A material that defines a simple sky for a :ref:`Sky<class_Sky>` resource.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **ProceduralSkyMaterial** provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are defined by a main color, a color at the horizon, and an easing curve to interpolate between them. Suns are described by a position in the sky, a color, and a max angle from the sun at which the easing curve ends. The max angle therefore defines the size of the sun in the sky.
  15. \ **ProceduralSkyMaterial** supports up to 4 suns, using the color, and energy, direction, and angular distance of the first four :ref:`DirectionalLight3D<class_DirectionalLight3D>` nodes in the scene. This means that the suns are defined individually by the properties of their corresponding :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s and globally by :ref:`sun_angle_max<class_ProceduralSkyMaterial_property_sun_angle_max>` and :ref:`sun_curve<class_ProceduralSkyMaterial_property_sun_curve>`.
  16. \ **ProceduralSkyMaterial** uses a lightweight shader to draw the sky and is therefore suited for real-time updates. This makes it a great option for a sky that is simple and computationally cheap, but unrealistic. If you need a more realistic procedural option, use :ref:`PhysicalSkyMaterial<class_PhysicalSkyMaterial>`.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  23. | :ref:`Color<class_Color>` | :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>` | ``Color(0.2, 0.169, 0.133, 1)`` |
  24. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  25. | :ref:`float<class_float>` | :ref:`ground_curve<class_ProceduralSkyMaterial_property_ground_curve>` | ``0.02`` |
  26. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`ground_energy_multiplier<class_ProceduralSkyMaterial_property_ground_energy_multiplier>` | ``1.0`` |
  28. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  29. | :ref:`Color<class_Color>` | :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>` | ``Color(0.6463, 0.6558, 0.6708, 1)`` |
  30. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  31. | :ref:`Texture2D<class_Texture2D>` | :ref:`sky_cover<class_ProceduralSkyMaterial_property_sky_cover>` | |
  32. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  33. | :ref:`Color<class_Color>` | :ref:`sky_cover_modulate<class_ProceduralSkyMaterial_property_sky_cover_modulate>` | ``Color(1, 1, 1, 1)`` |
  34. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  35. | :ref:`float<class_float>` | :ref:`sky_curve<class_ProceduralSkyMaterial_property_sky_curve>` | ``0.15`` |
  36. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`sky_energy_multiplier<class_ProceduralSkyMaterial_property_sky_energy_multiplier>` | ``1.0`` |
  38. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  39. | :ref:`Color<class_Color>` | :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>` | ``Color(0.6463, 0.6558, 0.6708, 1)`` |
  40. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  41. | :ref:`Color<class_Color>` | :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>` | ``Color(0.385, 0.454, 0.55, 1)`` |
  42. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`sun_angle_max<class_ProceduralSkyMaterial_property_sun_angle_max>` | ``30.0`` |
  44. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`sun_curve<class_ProceduralSkyMaterial_property_sun_curve>` | ``0.15`` |
  46. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`use_debanding<class_ProceduralSkyMaterial_property_use_debanding>` | ``true`` |
  48. +-----------------------------------+------------------------------------------------------------------------------------------------+--------------------------------------+
  49. .. rst-class:: classref-section-separator
  50. ----
  51. .. rst-class:: classref-descriptions-group
  52. Property Descriptions
  53. ---------------------
  54. .. _class_ProceduralSkyMaterial_property_ground_bottom_color:
  55. .. rst-class:: classref-property
  56. :ref:`Color<class_Color>` **ground_bottom_color** = ``Color(0.2, 0.169, 0.133, 1)``
  57. .. rst-class:: classref-property-setget
  58. - void **set_ground_bottom_color** **(** :ref:`Color<class_Color>` value **)**
  59. - :ref:`Color<class_Color>` **get_ground_bottom_color** **(** **)**
  60. Color of the ground at the bottom. Blends with :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>`.
  61. .. rst-class:: classref-item-separator
  62. ----
  63. .. _class_ProceduralSkyMaterial_property_ground_curve:
  64. .. rst-class:: classref-property
  65. :ref:`float<class_float>` **ground_curve** = ``0.02``
  66. .. rst-class:: classref-property-setget
  67. - void **set_ground_curve** **(** :ref:`float<class_float>` value **)**
  68. - :ref:`float<class_float>` **get_ground_curve** **(** **)**
  69. How quickly the :ref:`ground_horizon_color<class_ProceduralSkyMaterial_property_ground_horizon_color>` fades into the :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>`.
  70. .. rst-class:: classref-item-separator
  71. ----
  72. .. _class_ProceduralSkyMaterial_property_ground_energy_multiplier:
  73. .. rst-class:: classref-property
  74. :ref:`float<class_float>` **ground_energy_multiplier** = ``1.0``
  75. .. rst-class:: classref-property-setget
  76. - void **set_ground_energy_multiplier** **(** :ref:`float<class_float>` value **)**
  77. - :ref:`float<class_float>` **get_ground_energy_multiplier** **(** **)**
  78. Multiplier for ground color. A higher value will make the ground brighter.
  79. .. rst-class:: classref-item-separator
  80. ----
  81. .. _class_ProceduralSkyMaterial_property_ground_horizon_color:
  82. .. rst-class:: classref-property
  83. :ref:`Color<class_Color>` **ground_horizon_color** = ``Color(0.6463, 0.6558, 0.6708, 1)``
  84. .. rst-class:: classref-property-setget
  85. - void **set_ground_horizon_color** **(** :ref:`Color<class_Color>` value **)**
  86. - :ref:`Color<class_Color>` **get_ground_horizon_color** **(** **)**
  87. Color of the ground at the horizon. Blends with :ref:`ground_bottom_color<class_ProceduralSkyMaterial_property_ground_bottom_color>`.
  88. .. rst-class:: classref-item-separator
  89. ----
  90. .. _class_ProceduralSkyMaterial_property_sky_cover:
  91. .. rst-class:: classref-property
  92. :ref:`Texture2D<class_Texture2D>` **sky_cover**
  93. .. rst-class:: classref-property-setget
  94. - void **set_sky_cover** **(** :ref:`Texture2D<class_Texture2D>` value **)**
  95. - :ref:`Texture2D<class_Texture2D>` **get_sky_cover** **(** **)**
  96. The sky cover texture to use. This texture must use an equirectangular projection (similar to :ref:`PanoramaSkyMaterial<class_PanoramaSkyMaterial>`). The texture's colors will be *added* to the existing sky color, and will be multiplied by :ref:`sky_energy_multiplier<class_ProceduralSkyMaterial_property_sky_energy_multiplier>` and :ref:`sky_cover_modulate<class_ProceduralSkyMaterial_property_sky_cover_modulate>`. This is mainly suited to displaying stars at night, but it can also be used to display clouds at day or night (with a non-physically-accurate look).
  97. .. rst-class:: classref-item-separator
  98. ----
  99. .. _class_ProceduralSkyMaterial_property_sky_cover_modulate:
  100. .. rst-class:: classref-property
  101. :ref:`Color<class_Color>` **sky_cover_modulate** = ``Color(1, 1, 1, 1)``
  102. .. rst-class:: classref-property-setget
  103. - void **set_sky_cover_modulate** **(** :ref:`Color<class_Color>` value **)**
  104. - :ref:`Color<class_Color>` **get_sky_cover_modulate** **(** **)**
  105. The tint to apply to the :ref:`sky_cover<class_ProceduralSkyMaterial_property_sky_cover>` texture. This can be used to change the sky cover's colors or opacity independently of the sky energy, which is useful for day/night or weather transitions. Only effective if a texture is defined in :ref:`sky_cover<class_ProceduralSkyMaterial_property_sky_cover>`.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_ProceduralSkyMaterial_property_sky_curve:
  109. .. rst-class:: classref-property
  110. :ref:`float<class_float>` **sky_curve** = ``0.15``
  111. .. rst-class:: classref-property-setget
  112. - void **set_sky_curve** **(** :ref:`float<class_float>` value **)**
  113. - :ref:`float<class_float>` **get_sky_curve** **(** **)**
  114. How quickly the :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>` fades into the :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>`.
  115. .. rst-class:: classref-item-separator
  116. ----
  117. .. _class_ProceduralSkyMaterial_property_sky_energy_multiplier:
  118. .. rst-class:: classref-property
  119. :ref:`float<class_float>` **sky_energy_multiplier** = ``1.0``
  120. .. rst-class:: classref-property-setget
  121. - void **set_sky_energy_multiplier** **(** :ref:`float<class_float>` value **)**
  122. - :ref:`float<class_float>` **get_sky_energy_multiplier** **(** **)**
  123. Multiplier for sky color. A higher value will make the sky brighter.
  124. .. rst-class:: classref-item-separator
  125. ----
  126. .. _class_ProceduralSkyMaterial_property_sky_horizon_color:
  127. .. rst-class:: classref-property
  128. :ref:`Color<class_Color>` **sky_horizon_color** = ``Color(0.6463, 0.6558, 0.6708, 1)``
  129. .. rst-class:: classref-property-setget
  130. - void **set_sky_horizon_color** **(** :ref:`Color<class_Color>` value **)**
  131. - :ref:`Color<class_Color>` **get_sky_horizon_color** **(** **)**
  132. Color of the sky at the horizon. Blends with :ref:`sky_top_color<class_ProceduralSkyMaterial_property_sky_top_color>`.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_ProceduralSkyMaterial_property_sky_top_color:
  136. .. rst-class:: classref-property
  137. :ref:`Color<class_Color>` **sky_top_color** = ``Color(0.385, 0.454, 0.55, 1)``
  138. .. rst-class:: classref-property-setget
  139. - void **set_sky_top_color** **(** :ref:`Color<class_Color>` value **)**
  140. - :ref:`Color<class_Color>` **get_sky_top_color** **(** **)**
  141. Color of the sky at the top. Blends with :ref:`sky_horizon_color<class_ProceduralSkyMaterial_property_sky_horizon_color>`.
  142. .. rst-class:: classref-item-separator
  143. ----
  144. .. _class_ProceduralSkyMaterial_property_sun_angle_max:
  145. .. rst-class:: classref-property
  146. :ref:`float<class_float>` **sun_angle_max** = ``30.0``
  147. .. rst-class:: classref-property-setget
  148. - void **set_sun_angle_max** **(** :ref:`float<class_float>` value **)**
  149. - :ref:`float<class_float>` **get_sun_angle_max** **(** **)**
  150. Distance from center of sun where it fades out completely.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_ProceduralSkyMaterial_property_sun_curve:
  154. .. rst-class:: classref-property
  155. :ref:`float<class_float>` **sun_curve** = ``0.15``
  156. .. rst-class:: classref-property-setget
  157. - void **set_sun_curve** **(** :ref:`float<class_float>` value **)**
  158. - :ref:`float<class_float>` **get_sun_curve** **(** **)**
  159. How quickly the sun fades away between the edge of the sun disk and :ref:`sun_angle_max<class_ProceduralSkyMaterial_property_sun_angle_max>`.
  160. .. rst-class:: classref-item-separator
  161. ----
  162. .. _class_ProceduralSkyMaterial_property_use_debanding:
  163. .. rst-class:: classref-property
  164. :ref:`bool<class_bool>` **use_debanding** = ``true``
  165. .. rst-class:: classref-property-setget
  166. - void **set_use_debanding** **(** :ref:`bool<class_bool>` value **)**
  167. - :ref:`bool<class_bool>` **get_use_debanding** **(** **)**
  168. If ``true``, enables debanding. Debanding adds a small amount of noise which helps reduce banding that appears from the smooth changes in color in the sky.
  169. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  170. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  171. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  172. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  173. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  174. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  175. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`