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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/openxr/doc_classes/OpenXRHand.xml.
- .. _class_OpenXRHand:
- OpenXRHand
- ==========
- **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Node supporting finger tracking in OpenXR.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This node enables OpenXR's hand tracking functionality. The node should be a child node of an :ref:`XROrigin3D<class_XROrigin3D>` node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------------------------+---------------------------------------------------------------+------------------+
- | :ref:`Hands<enum_OpenXRHand_Hands>` | :ref:`hand<class_OpenXRHand_property_hand>` | ``0`` |
- +-------------------------------------------------+---------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`hand_skeleton<class_OpenXRHand_property_hand_skeleton>` | ``NodePath("")`` |
- +-------------------------------------------------+---------------------------------------------------------------+------------------+
- | :ref:`MotionRange<enum_OpenXRHand_MotionRange>` | :ref:`motion_range<class_OpenXRHand_property_motion_range>` | ``0`` |
- +-------------------------------------------------+---------------------------------------------------------------+------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_OpenXRHand_Hands:
- .. rst-class:: classref-enumeration
- enum **Hands**:
- .. _class_OpenXRHand_constant_HAND_LEFT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Hands<enum_OpenXRHand_Hands>` **HAND_LEFT** = ``0``
- Tracking the player's left hand.
- .. _class_OpenXRHand_constant_HAND_RIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Hands<enum_OpenXRHand_Hands>` **HAND_RIGHT** = ``1``
- Tracking the player's right hand.
- .. _class_OpenXRHand_constant_HAND_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Hands<enum_OpenXRHand_Hands>` **HAND_MAX** = ``2``
- Maximum supported hands.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_OpenXRHand_MotionRange:
- .. rst-class:: classref-enumeration
- enum **MotionRange**:
- .. _class_OpenXRHand_constant_MOTION_RANGE_UNOBSTRUCTED:
- .. rst-class:: classref-enumeration-constant
- :ref:`MotionRange<enum_OpenXRHand_MotionRange>` **MOTION_RANGE_UNOBSTRUCTED** = ``0``
- When player grips, hand skeleton will form a full fist.
- .. _class_OpenXRHand_constant_MOTION_RANGE_CONFORM_TO_CONTROLLER:
- .. rst-class:: classref-enumeration-constant
- :ref:`MotionRange<enum_OpenXRHand_MotionRange>` **MOTION_RANGE_CONFORM_TO_CONTROLLER** = ``1``
- When player grips, hand skeleton conforms to the controller the player is holding.
- .. _class_OpenXRHand_constant_MOTION_RANGE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`MotionRange<enum_OpenXRHand_MotionRange>` **MOTION_RANGE_MAX** = ``2``
- Maximum supported motion ranges.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_OpenXRHand_property_hand:
- .. rst-class:: classref-property
- :ref:`Hands<enum_OpenXRHand_Hands>` **hand** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_hand** **(** :ref:`Hands<enum_OpenXRHand_Hands>` value **)**
- - :ref:`Hands<enum_OpenXRHand_Hands>` **get_hand** **(** **)**
- Specifies whether this node tracks the left or right hand of the player.
- .. rst-class:: classref-item-separator
- ----
- .. _class_OpenXRHand_property_hand_skeleton:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **hand_skeleton** = ``NodePath("")``
- .. rst-class:: classref-property-setget
- - void **set_hand_skeleton** **(** :ref:`NodePath<class_NodePath>` value **)**
- - :ref:`NodePath<class_NodePath>` **get_hand_skeleton** **(** **)**
- Set a :ref:`Skeleton3D<class_Skeleton3D>` node for which the pose positions will be updated.
- .. rst-class:: classref-item-separator
- ----
- .. _class_OpenXRHand_property_motion_range:
- .. rst-class:: classref-property
- :ref:`MotionRange<enum_OpenXRHand_MotionRange>` **motion_range** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_motion_range** **(** :ref:`MotionRange<enum_OpenXRHand_MotionRange>` value **)**
- - :ref:`MotionRange<enum_OpenXRHand_MotionRange>` **get_motion_range** **(** **)**
- Set the motion range (if supported) limiting the hand motion.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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