class_noisetexture2d.rst 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/noise/doc_classes/NoiseTexture2D.xml.
  6. .. _class_NoiseTexture2D:
  7. NoiseTexture2D
  8. ==============
  9. **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A 2D texture filled with noise generated by a :ref:`Noise<class_Noise>` object.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Uses the :ref:`FastNoiseLite<class_FastNoiseLite>` library or other noise generators to fill the texture data of your desired size. **NoiseTexture2D** can also generate normal map textures.
  15. The class uses :ref:`Thread<class_Thread>`\ s to generate the texture data internally, so :ref:`Texture2D.get_image<class_Texture2D_method_get_image>` may return ``null`` if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
  16. ::
  17. var texture = NoiseTexture2D.new()
  18. texture.noise = FastNoiseLite.new()
  19. await texture.changed
  20. var image = texture.get_image()
  21. var data = image.get_data()
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`as_normal_map<class_NoiseTexture2D_property_as_normal_map>` | ``false`` |
  29. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`bump_strength<class_NoiseTexture2D_property_bump_strength>` | ``8.0`` |
  31. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  32. | :ref:`Gradient<class_Gradient>` | :ref:`color_ramp<class_NoiseTexture2D_property_color_ramp>` | |
  33. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`generate_mipmaps<class_NoiseTexture2D_property_generate_mipmaps>` | ``true`` |
  35. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`height<class_NoiseTexture2D_property_height>` | ``512`` |
  37. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`in_3d_space<class_NoiseTexture2D_property_in_3d_space>` | ``false`` |
  39. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`invert<class_NoiseTexture2D_property_invert>` | ``false`` |
  41. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  42. | :ref:`Noise<class_Noise>` | :ref:`noise<class_NoiseTexture2D_property_noise>` | |
  43. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`normalize<class_NoiseTexture2D_property_normalize>` | ``true`` |
  45. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
  47. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`seamless<class_NoiseTexture2D_property_seamless>` | ``false`` |
  49. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  50. | :ref:`float<class_float>` | :ref:`seamless_blend_skirt<class_NoiseTexture2D_property_seamless_blend_skirt>` | ``0.1`` |
  51. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  52. | :ref:`int<class_int>` | :ref:`width<class_NoiseTexture2D_property_width>` | ``512`` |
  53. +---------------------------------+---------------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  54. .. rst-class:: classref-section-separator
  55. ----
  56. .. rst-class:: classref-descriptions-group
  57. Property Descriptions
  58. ---------------------
  59. .. _class_NoiseTexture2D_property_as_normal_map:
  60. .. rst-class:: classref-property
  61. :ref:`bool<class_bool>` **as_normal_map** = ``false``
  62. .. rst-class:: classref-property-setget
  63. - void **set_as_normal_map** **(** :ref:`bool<class_bool>` value **)**
  64. - :ref:`bool<class_bool>` **is_normal_map** **(** **)**
  65. If ``true``, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
  66. .. rst-class:: classref-item-separator
  67. ----
  68. .. _class_NoiseTexture2D_property_bump_strength:
  69. .. rst-class:: classref-property
  70. :ref:`float<class_float>` **bump_strength** = ``8.0``
  71. .. rst-class:: classref-property-setget
  72. - void **set_bump_strength** **(** :ref:`float<class_float>` value **)**
  73. - :ref:`float<class_float>` **get_bump_strength** **(** **)**
  74. Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
  75. .. rst-class:: classref-item-separator
  76. ----
  77. .. _class_NoiseTexture2D_property_color_ramp:
  78. .. rst-class:: classref-property
  79. :ref:`Gradient<class_Gradient>` **color_ramp**
  80. .. rst-class:: classref-property-setget
  81. - void **set_color_ramp** **(** :ref:`Gradient<class_Gradient>` value **)**
  82. - :ref:`Gradient<class_Gradient>` **get_color_ramp** **(** **)**
  83. A :ref:`Gradient<class_Gradient>` which is used to map the luminance of each pixel to a color value.
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _class_NoiseTexture2D_property_generate_mipmaps:
  87. .. rst-class:: classref-property
  88. :ref:`bool<class_bool>` **generate_mipmaps** = ``true``
  89. .. rst-class:: classref-property-setget
  90. - void **set_generate_mipmaps** **(** :ref:`bool<class_bool>` value **)**
  91. - :ref:`bool<class_bool>` **is_generating_mipmaps** **(** **)**
  92. Determines whether mipmaps are generated for this texture. Enabling this results in less texture aliasing in the distance, at the cost of increasing memory usage by roughly 33% and making the noise texture generation take longer.
  93. \ **Note:** :ref:`generate_mipmaps<class_NoiseTexture2D_property_generate_mipmaps>` requires mipmap filtering to be enabled on the material using the **NoiseTexture2D** to have an effect.
  94. .. rst-class:: classref-item-separator
  95. ----
  96. .. _class_NoiseTexture2D_property_height:
  97. .. rst-class:: classref-property
  98. :ref:`int<class_int>` **height** = ``512``
  99. .. rst-class:: classref-property-setget
  100. - void **set_height** **(** :ref:`int<class_int>` value **)**
  101. - :ref:`int<class_int>` **get_height** **(** **)**
  102. Height of the generated texture (in pixels).
  103. .. rst-class:: classref-item-separator
  104. ----
  105. .. _class_NoiseTexture2D_property_in_3d_space:
  106. .. rst-class:: classref-property
  107. :ref:`bool<class_bool>` **in_3d_space** = ``false``
  108. .. rst-class:: classref-property-setget
  109. - void **set_in_3d_space** **(** :ref:`bool<class_bool>` value **)**
  110. - :ref:`bool<class_bool>` **is_in_3d_space** **(** **)**
  111. Determines whether the noise image is calculated in 3D space. May result in reduced contrast.
  112. .. rst-class:: classref-item-separator
  113. ----
  114. .. _class_NoiseTexture2D_property_invert:
  115. .. rst-class:: classref-property
  116. :ref:`bool<class_bool>` **invert** = ``false``
  117. .. rst-class:: classref-property-setget
  118. - void **set_invert** **(** :ref:`bool<class_bool>` value **)**
  119. - :ref:`bool<class_bool>` **get_invert** **(** **)**
  120. If ``true``, inverts the noise texture. White becomes black, black becomes white.
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _class_NoiseTexture2D_property_noise:
  124. .. rst-class:: classref-property
  125. :ref:`Noise<class_Noise>` **noise**
  126. .. rst-class:: classref-property-setget
  127. - void **set_noise** **(** :ref:`Noise<class_Noise>` value **)**
  128. - :ref:`Noise<class_Noise>` **get_noise** **(** **)**
  129. The instance of the :ref:`Noise<class_Noise>` object.
  130. .. rst-class:: classref-item-separator
  131. ----
  132. .. _class_NoiseTexture2D_property_normalize:
  133. .. rst-class:: classref-property
  134. :ref:`bool<class_bool>` **normalize** = ``true``
  135. .. rst-class:: classref-property-setget
  136. - void **set_normalize** **(** :ref:`bool<class_bool>` value **)**
  137. - :ref:`bool<class_bool>` **is_normalized** **(** **)**
  138. If ``true``, the noise image coming from the noise generator is normalized to the range ``0.0`` to ``1.0``.
  139. Turning normalization off can affect the contrast and allows you to generate non repeating tileable noise textures.
  140. .. rst-class:: classref-item-separator
  141. ----
  142. .. _class_NoiseTexture2D_property_seamless:
  143. .. rst-class:: classref-property
  144. :ref:`bool<class_bool>` **seamless** = ``false``
  145. .. rst-class:: classref-property-setget
  146. - void **set_seamless** **(** :ref:`bool<class_bool>` value **)**
  147. - :ref:`bool<class_bool>` **get_seamless** **(** **)**
  148. If ``true``, a seamless texture is requested from the :ref:`Noise<class_Noise>` resource.
  149. \ **Note:** Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used :ref:`Noise<class_Noise>` resource. This is because some implementations use higher dimensions for generating seamless noise.
  150. \ **Note:** The default :ref:`FastNoiseLite<class_FastNoiseLite>` implementation uses the fallback path for seamless generation. If using a :ref:`width<class_NoiseTexture2D_property_width>` or :ref:`height<class_NoiseTexture2D_property_height>` lower than the default, you may need to increase :ref:`seamless_blend_skirt<class_NoiseTexture2D_property_seamless_blend_skirt>` to make seamless blending more effective.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_NoiseTexture2D_property_seamless_blend_skirt:
  154. .. rst-class:: classref-property
  155. :ref:`float<class_float>` **seamless_blend_skirt** = ``0.1``
  156. .. rst-class:: classref-property-setget
  157. - void **set_seamless_blend_skirt** **(** :ref:`float<class_float>` value **)**
  158. - :ref:`float<class_float>` **get_seamless_blend_skirt** **(** **)**
  159. Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See :ref:`Noise<class_Noise>` for further details.
  160. \ **Note:** If using a :ref:`width<class_NoiseTexture2D_property_width>` or :ref:`height<class_NoiseTexture2D_property_height>` lower than the default, you may need to increase :ref:`seamless_blend_skirt<class_NoiseTexture2D_property_seamless_blend_skirt>` to make seamless blending more effective.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _class_NoiseTexture2D_property_width:
  164. .. rst-class:: classref-property
  165. :ref:`int<class_int>` **width** = ``512``
  166. .. rst-class:: classref-property-setget
  167. - void **set_width** **(** :ref:`int<class_int>` value **)**
  168. - :ref:`int<class_int>` **get_width** **(** **)**
  169. Width of the generated texture (in pixels).
  170. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  171. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  172. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  173. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  174. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  175. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  176. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`