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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/GPUParticlesCollisionHeightField3D.xml.
- .. _class_GPUParticlesCollisionHeightField3D:
- GPUParticlesCollisionHeightField3D
- ==================================
- **Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A real-time heightmap-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A real-time heightmap-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
- Heightmap shapes allow for efficiently representing collisions for convex and concave objects with a single "floor" (such as terrain). This is less flexible than :ref:`GPUParticlesCollisionSDF3D<class_GPUParticlesCollisionSDF3D>`, but it doesn't require a baking step.
- \ **GPUParticlesCollisionHeightField3D** can also be regenerated in real-time when it is moved, when the camera moves, or even continuously. This makes **GPUParticlesCollisionHeightField3D** a good choice for weather effects such as rain and snow and games with highly dynamic geometry. However, this class is limited since heightmaps cannot represent overhangs (e.g. indoors or caves).
- \ **Note:** :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` must be ``true`` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
- \ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
- | :ref:`bool<class_bool>` | :ref:`follow_camera_enabled<class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled>` | ``false`` |
- +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
- | :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` | :ref:`resolution<class_GPUParticlesCollisionHeightField3D_property_resolution>` | ``2`` |
- +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`size<class_GPUParticlesCollisionHeightField3D_property_size>` | ``Vector3(2, 2, 2)`` |
- +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
- | :ref:`UpdateMode<enum_GPUParticlesCollisionHeightField3D_UpdateMode>` | :ref:`update_mode<class_GPUParticlesCollisionHeightField3D_property_update_mode>` | ``0`` |
- +-----------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_GPUParticlesCollisionHeightField3D_Resolution:
- .. rst-class:: classref-enumeration
- enum **Resolution**:
- .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_256:
- .. rst-class:: classref-enumeration-constant
- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **RESOLUTION_256** = ``0``
- Generate a 256×256 heightmap. Intended for small-scale scenes, or larger scenes with no distant particles.
- .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_512:
- .. rst-class:: classref-enumeration-constant
- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **RESOLUTION_512** = ``1``
- Generate a 512×512 heightmap. Intended for medium-scale scenes, or larger scenes with no distant particles.
- .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_1024:
- .. rst-class:: classref-enumeration-constant
- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **RESOLUTION_1024** = ``2``
- Generate a 1024×1024 heightmap. Intended for large scenes with distant particles.
- .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_2048:
- .. rst-class:: classref-enumeration-constant
- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **RESOLUTION_2048** = ``3``
- Generate a 2048×2048 heightmap. Intended for very large scenes with distant particles.
- .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_4096:
- .. rst-class:: classref-enumeration-constant
- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **RESOLUTION_4096** = ``4``
- Generate a 4096×4096 heightmap. Intended for huge scenes with distant particles.
- .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_8192:
- .. rst-class:: classref-enumeration-constant
- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **RESOLUTION_8192** = ``5``
- Generate a 8192×8192 heightmap. Intended for gigantic scenes with distant particles.
- .. _class_GPUParticlesCollisionHeightField3D_constant_RESOLUTION_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **RESOLUTION_MAX** = ``6``
- Represents the size of the :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` enum.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_GPUParticlesCollisionHeightField3D_UpdateMode:
- .. rst-class:: classref-enumeration
- enum **UpdateMode**:
- .. _class_GPUParticlesCollisionHeightField3D_constant_UPDATE_MODE_WHEN_MOVED:
- .. rst-class:: classref-enumeration-constant
- :ref:`UpdateMode<enum_GPUParticlesCollisionHeightField3D_UpdateMode>` **UPDATE_MODE_WHEN_MOVED** = ``0``
- Only update the heightmap when the **GPUParticlesCollisionHeightField3D** node is moved, or when the camera moves if :ref:`follow_camera_enabled<class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled>` is ``true``. An update can be forced by slightly moving the **GPUParticlesCollisionHeightField3D** in any direction, or by calling :ref:`RenderingServer.particles_collision_height_field_update<class_RenderingServer_method_particles_collision_height_field_update>`.
- .. _class_GPUParticlesCollisionHeightField3D_constant_UPDATE_MODE_ALWAYS:
- .. rst-class:: classref-enumeration-constant
- :ref:`UpdateMode<enum_GPUParticlesCollisionHeightField3D_UpdateMode>` **UPDATE_MODE_ALWAYS** = ``1``
- Update the heightmap every frame. This has a significant performance cost. This update should only be used when geometry that particles can collide with changes significantly during gameplay.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **follow_camera_enabled** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_follow_camera_enabled** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_follow_camera_enabled** **(** **)**
- If ``true``, the **GPUParticlesCollisionHeightField3D** will follow the current camera in global space. The **GPUParticlesCollisionHeightField3D** does not need to be a child of the :ref:`Camera3D<class_Camera3D>` node for this to work.
- Following the camera has a performance cost, as it will force the heightmap to update whenever the camera moves. Consider lowering :ref:`resolution<class_GPUParticlesCollisionHeightField3D_property_resolution>` to improve performance if :ref:`follow_camera_enabled<class_GPUParticlesCollisionHeightField3D_property_follow_camera_enabled>` is ``true``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GPUParticlesCollisionHeightField3D_property_resolution:
- .. rst-class:: classref-property
- :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **resolution** = ``2``
- .. rst-class:: classref-property-setget
- - void **set_resolution** **(** :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` value **)**
- - :ref:`Resolution<enum_GPUParticlesCollisionHeightField3D_Resolution>` **get_resolution** **(** **)**
- Higher resolutions can represent small details more accurately in large scenes, at the cost of lower performance. If :ref:`update_mode<class_GPUParticlesCollisionHeightField3D_property_update_mode>` is :ref:`UPDATE_MODE_ALWAYS<class_GPUParticlesCollisionHeightField3D_constant_UPDATE_MODE_ALWAYS>`, consider using the lowest resolution possible.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GPUParticlesCollisionHeightField3D_property_size:
- .. rst-class:: classref-property
- :ref:`Vector3<class_Vector3>` **size** = ``Vector3(2, 2, 2)``
- .. rst-class:: classref-property-setget
- - void **set_size** **(** :ref:`Vector3<class_Vector3>` value **)**
- - :ref:`Vector3<class_Vector3>` **get_size** **(** **)**
- The collision heightmap's size in 3D units. To improve heightmap quality, :ref:`size<class_GPUParticlesCollisionHeightField3D_property_size>` should be set as small as possible while covering the parts of the scene you need.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GPUParticlesCollisionHeightField3D_property_update_mode:
- .. rst-class:: classref-property
- :ref:`UpdateMode<enum_GPUParticlesCollisionHeightField3D_UpdateMode>` **update_mode** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_update_mode** **(** :ref:`UpdateMode<enum_GPUParticlesCollisionHeightField3D_UpdateMode>` value **)**
- - :ref:`UpdateMode<enum_GPUParticlesCollisionHeightField3D_UpdateMode>` **get_update_mode** **(** **)**
- The update policy to use for the generated heightmap.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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