class_gpuparticles3d.rst 40 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/GPUParticles3D.xml.
  6. .. _class_GPUParticles3D:
  7. GPUParticles3D
  8. ==============
  9. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D particle emitter.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D particle node used to create a variety of particle systems and effects. **GPUParticles3D** features an emitter that generates some number of particles at a given rate.
  15. Use :ref:`process_material<class_GPUParticles3D_property_process_material>` to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Particle systems (3D) <../tutorials/3d/particles/index>`
  20. - :doc:`Controlling thousands of fish with Particles <../tutorials/performance/vertex_animation/controlling_thousands_of_fish>`
  21. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  28. | :ref:`int<class_int>` | :ref:`amount<class_GPUParticles3D_property_amount>` | ``8`` |
  29. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  30. | :ref:`float<class_float>` | :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` | ``1.0`` |
  31. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  32. | :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles3D_property_collision_base_size>` | ``0.01`` |
  33. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  34. | :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` | :ref:`draw_order<class_GPUParticles3D_property_draw_order>` | ``0`` |
  35. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  36. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_GPUParticles3D_property_draw_pass_1>` | |
  37. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  38. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_GPUParticles3D_property_draw_pass_2>` | |
  39. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  40. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_GPUParticles3D_property_draw_pass_3>` | |
  41. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  42. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_GPUParticles3D_property_draw_pass_4>` | |
  43. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  44. | :ref:`int<class_int>` | :ref:`draw_passes<class_GPUParticles3D_property_draw_passes>` | ``1`` |
  45. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  46. | :ref:`Skin<class_Skin>` | :ref:`draw_skin<class_GPUParticles3D_property_draw_skin>` | |
  47. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles3D_property_emitting>` | ``true`` |
  49. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  50. | :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles3D_property_explosiveness>` | ``0.0`` |
  51. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  52. | :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` | ``30`` |
  53. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles3D_property_fract_delta>` | ``true`` |
  55. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  56. | :ref:`float<class_float>` | :ref:`interp_to_end<class_GPUParticles3D_property_interp_to_end>` | ``0.0`` |
  57. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`interpolate<class_GPUParticles3D_property_interpolate>` | ``true`` |
  59. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  60. | :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles3D_property_lifetime>` | ``1.0`` |
  61. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles3D_property_local_coords>` | ``false`` |
  63. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles3D_property_one_shot>` | ``false`` |
  65. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  66. | :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles3D_property_preprocess>` | ``0.0`` |
  67. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  68. | :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles3D_property_process_material>` | |
  69. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  70. | :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles3D_property_randomness>` | ``0.0`` |
  71. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  72. | :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles3D_property_speed_scale>` | ``1.0`` |
  73. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  74. | :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` | ``NodePath("")`` |
  75. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` | ``false`` |
  77. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  78. | :ref:`float<class_float>` | :ref:`trail_lifetime<class_GPUParticles3D_property_trail_lifetime>` | ``0.3`` |
  79. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  80. | :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` | :ref:`transform_align<class_GPUParticles3D_property_transform_align>` | ``0`` |
  81. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  82. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` | ``AABB(-4, -4, -4, 8, 8, 8)`` |
  83. +-----------------------------------------------------------+-------------------------------------------------------------------------------+-------------------------------+
  84. .. rst-class:: classref-reftable-group
  85. Methods
  86. -------
  87. .. table::
  88. :widths: auto
  89. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_GPUParticles3D_method_capture_aabb>` **(** **)** |const| |
  91. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`convert_from_particles<class_GPUParticles3D_method_convert_from_particles>` **(** :ref:`Node<class_Node>` particles **)** |
  93. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`emit_particle<class_GPUParticles3D_method_emit_particle>` **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
  95. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_GPUParticles3D_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** |const| |
  97. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`restart<class_GPUParticles3D_method_restart>` **(** **)** |
  99. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`set_draw_pass_mesh<class_GPUParticles3D_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  101. +-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. .. rst-class:: classref-section-separator
  103. ----
  104. .. rst-class:: classref-descriptions-group
  105. Signals
  106. -------
  107. .. _class_GPUParticles3D_signal_finished:
  108. .. rst-class:: classref-signal
  109. **finished** **(** **)**
  110. Emitted when all active particles have finished processing. When :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is disabled, particles will process continuously, so this is never emitted.
  111. \ **Note:** Due to the particles being computed on the GPU there might be a delay before the signal gets emitted.
  112. .. rst-class:: classref-section-separator
  113. ----
  114. .. rst-class:: classref-descriptions-group
  115. Enumerations
  116. ------------
  117. .. _enum_GPUParticles3D_DrawOrder:
  118. .. rst-class:: classref-enumeration
  119. enum **DrawOrder**:
  120. .. _class_GPUParticles3D_constant_DRAW_ORDER_INDEX:
  121. .. rst-class:: classref-enumeration-constant
  122. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_INDEX** = ``0``
  123. Particles are drawn in the order emitted.
  124. .. _class_GPUParticles3D_constant_DRAW_ORDER_LIFETIME:
  125. .. rst-class:: classref-enumeration-constant
  126. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_LIFETIME** = ``1``
  127. Particles are drawn in order of remaining lifetime. In other words, the particle with the highest lifetime is drawn at the front.
  128. .. _class_GPUParticles3D_constant_DRAW_ORDER_REVERSE_LIFETIME:
  129. .. rst-class:: classref-enumeration-constant
  130. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_REVERSE_LIFETIME** = ``2``
  131. Particles are drawn in reverse order of remaining lifetime. In other words, the particle with the lowest lifetime is drawn at the front.
  132. .. _class_GPUParticles3D_constant_DRAW_ORDER_VIEW_DEPTH:
  133. .. rst-class:: classref-enumeration-constant
  134. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **DRAW_ORDER_VIEW_DEPTH** = ``3``
  135. Particles are drawn in order of depth.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _enum_GPUParticles3D_EmitFlags:
  139. .. rst-class:: classref-enumeration
  140. enum **EmitFlags**:
  141. .. _class_GPUParticles3D_constant_EMIT_FLAG_POSITION:
  142. .. rst-class:: classref-enumeration-constant
  143. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_POSITION** = ``1``
  144. Particle starts at the specified position.
  145. .. _class_GPUParticles3D_constant_EMIT_FLAG_ROTATION_SCALE:
  146. .. rst-class:: classref-enumeration-constant
  147. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_ROTATION_SCALE** = ``2``
  148. Particle starts with specified rotation and scale.
  149. .. _class_GPUParticles3D_constant_EMIT_FLAG_VELOCITY:
  150. .. rst-class:: classref-enumeration-constant
  151. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_VELOCITY** = ``4``
  152. Particle starts with the specified velocity vector, which defines the emission direction and speed.
  153. .. _class_GPUParticles3D_constant_EMIT_FLAG_COLOR:
  154. .. rst-class:: classref-enumeration-constant
  155. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_COLOR** = ``8``
  156. Particle starts with specified color.
  157. .. _class_GPUParticles3D_constant_EMIT_FLAG_CUSTOM:
  158. .. rst-class:: classref-enumeration-constant
  159. :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>` **EMIT_FLAG_CUSTOM** = ``16``
  160. Particle starts with specified ``CUSTOM`` data.
  161. .. rst-class:: classref-item-separator
  162. ----
  163. .. _enum_GPUParticles3D_TransformAlign:
  164. .. rst-class:: classref-enumeration
  165. enum **TransformAlign**:
  166. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_DISABLED:
  167. .. rst-class:: classref-enumeration-constant
  168. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_DISABLED** = ``0``
  169. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD:
  170. .. rst-class:: classref-enumeration-constant
  171. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
  172. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Y_TO_VELOCITY:
  173. .. rst-class:: classref-enumeration-constant
  174. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
  175. .. _class_GPUParticles3D_constant_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
  176. .. rst-class:: classref-enumeration-constant
  177. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
  178. .. rst-class:: classref-section-separator
  179. ----
  180. .. rst-class:: classref-descriptions-group
  181. Constants
  182. ---------
  183. .. _class_GPUParticles3D_constant_MAX_DRAW_PASSES:
  184. .. rst-class:: classref-constant
  185. **MAX_DRAW_PASSES** = ``4``
  186. Maximum number of draw passes supported.
  187. .. rst-class:: classref-section-separator
  188. ----
  189. .. rst-class:: classref-descriptions-group
  190. Property Descriptions
  191. ---------------------
  192. .. _class_GPUParticles3D_property_amount:
  193. .. rst-class:: classref-property
  194. :ref:`int<class_int>` **amount** = ``8``
  195. .. rst-class:: classref-property-setget
  196. - void **set_amount** **(** :ref:`int<class_int>` value **)**
  197. - :ref:`int<class_int>` **get_amount** **(** **)**
  198. The number of particles to emit in one emission cycle. The effective emission rate is ``(amount * amount_ratio) / lifetime`` particles per second. Higher values will increase GPU requirements, even if not all particles are visible at a given time or if :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` is decreased.
  199. \ **Note:** Changing this value will cause the particle system to restart. To avoid this, change :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` instead.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_GPUParticles3D_property_amount_ratio:
  203. .. rst-class:: classref-property
  204. :ref:`float<class_float>` **amount_ratio** = ``1.0``
  205. .. rst-class:: classref-property-setget
  206. - void **set_amount_ratio** **(** :ref:`float<class_float>` value **)**
  207. - :ref:`float<class_float>` **get_amount_ratio** **(** **)**
  208. The ratio of particles that should actually be emitted. If set to a value lower than ``1.0``, this will set the amount of emitted particles throughout the lifetime to ``amount * amount_ratio``. Unlike changing :ref:`amount<class_GPUParticles3D_property_amount>`, changing :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` while emitting does not affect already-emitted particles and doesn't cause the particle system to restart. :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` can be used to create effects that make the number of emitted particles vary over time.
  209. \ **Note:** Reducing the :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` has no performance benefit, since resources need to be allocated and processed for the total :ref:`amount<class_GPUParticles3D_property_amount>` of particles regardless of the :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>`. If you don't intend to change the number of particles emitted while the particles are emitting, make sure :ref:`amount_ratio<class_GPUParticles3D_property_amount_ratio>` is set to ``1`` and change :ref:`amount<class_GPUParticles3D_property_amount>` to your liking instead.
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_GPUParticles3D_property_collision_base_size:
  213. .. rst-class:: classref-property
  214. :ref:`float<class_float>` **collision_base_size** = ``0.01``
  215. .. rst-class:: classref-property-setget
  216. - void **set_collision_base_size** **(** :ref:`float<class_float>` value **)**
  217. - :ref:`float<class_float>` **get_collision_base_size** **(** **)**
  218. The base diameter for particle collision in meters. If particles appear to sink into the ground when colliding, increase this value. If particles appear to float when colliding, decrease this value. Only effective if :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` is :ref:`ParticleProcessMaterial.COLLISION_RIGID<class_ParticleProcessMaterial_constant_COLLISION_RIGID>` or :ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT<class_ParticleProcessMaterial_constant_COLLISION_HIDE_ON_CONTACT>`.
  219. \ **Note:** Particles always have a spherical collision shape.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_GPUParticles3D_property_draw_order:
  223. .. rst-class:: classref-property
  224. :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **draw_order** = ``0``
  225. .. rst-class:: classref-property-setget
  226. - void **set_draw_order** **(** :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` value **)**
  227. - :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` **get_draw_order** **(** **)**
  228. Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
  229. \ **Note:** :ref:`DRAW_ORDER_INDEX<class_GPUParticles3D_constant_DRAW_ORDER_INDEX>` is the only option that supports motion vectors for effects like TAA. It is suggested to use this draw order if the particles are opaque to fix ghosting artifacts.
  230. .. rst-class:: classref-item-separator
  231. ----
  232. .. _class_GPUParticles3D_property_draw_pass_1:
  233. .. rst-class:: classref-property
  234. :ref:`Mesh<class_Mesh>` **draw_pass_1**
  235. .. rst-class:: classref-property-setget
  236. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  237. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  238. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  239. .. rst-class:: classref-item-separator
  240. ----
  241. .. _class_GPUParticles3D_property_draw_pass_2:
  242. .. rst-class:: classref-property
  243. :ref:`Mesh<class_Mesh>` **draw_pass_2**
  244. .. rst-class:: classref-property-setget
  245. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  246. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  247. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  248. .. rst-class:: classref-item-separator
  249. ----
  250. .. _class_GPUParticles3D_property_draw_pass_3:
  251. .. rst-class:: classref-property
  252. :ref:`Mesh<class_Mesh>` **draw_pass_3**
  253. .. rst-class:: classref-property-setget
  254. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  255. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  256. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_GPUParticles3D_property_draw_pass_4:
  260. .. rst-class:: classref-property
  261. :ref:`Mesh<class_Mesh>` **draw_pass_4**
  262. .. rst-class:: classref-property-setget
  263. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  264. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  265. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  266. .. rst-class:: classref-item-separator
  267. ----
  268. .. _class_GPUParticles3D_property_draw_passes:
  269. .. rst-class:: classref-property
  270. :ref:`int<class_int>` **draw_passes** = ``1``
  271. .. rst-class:: classref-property-setget
  272. - void **set_draw_passes** **(** :ref:`int<class_int>` value **)**
  273. - :ref:`int<class_int>` **get_draw_passes** **(** **)**
  274. The number of draw passes when rendering particles.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_GPUParticles3D_property_draw_skin:
  278. .. rst-class:: classref-property
  279. :ref:`Skin<class_Skin>` **draw_skin**
  280. .. rst-class:: classref-property-setget
  281. - void **set_skin** **(** :ref:`Skin<class_Skin>` value **)**
  282. - :ref:`Skin<class_Skin>` **get_skin** **(** **)**
  283. .. container:: contribute
  284. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_GPUParticles3D_property_emitting:
  288. .. rst-class:: classref-property
  289. :ref:`bool<class_bool>` **emitting** = ``true``
  290. .. rst-class:: classref-property-setget
  291. - void **set_emitting** **(** :ref:`bool<class_bool>` value **)**
  292. - :ref:`bool<class_bool>` **is_emitting** **(** **)**
  293. If ``true``, particles are being emitted. :ref:`emitting<class_GPUParticles3D_property_emitting>` can be used to start and stop particles from emitting. However, if :ref:`one_shot<class_GPUParticles3D_property_one_shot>` is ``true`` setting :ref:`emitting<class_GPUParticles3D_property_emitting>` to ``true`` will not restart the emission cycle until after all active particles finish processing. You can use the :ref:`finished<class_GPUParticles3D_signal_finished>` signal to be notified once all active particles finish processing.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_GPUParticles3D_property_explosiveness:
  297. .. rst-class:: classref-property
  298. :ref:`float<class_float>` **explosiveness** = ``0.0``
  299. .. rst-class:: classref-property-setget
  300. - void **set_explosiveness_ratio** **(** :ref:`float<class_float>` value **)**
  301. - :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)**
  302. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  303. .. rst-class:: classref-item-separator
  304. ----
  305. .. _class_GPUParticles3D_property_fixed_fps:
  306. .. rst-class:: classref-property
  307. :ref:`int<class_int>` **fixed_fps** = ``30``
  308. .. rst-class:: classref-property-setget
  309. - void **set_fixed_fps** **(** :ref:`int<class_int>` value **)**
  310. - :ref:`int<class_int>` **get_fixed_fps** **(** **)**
  311. The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_GPUParticles3D_property_fract_delta:
  315. .. rst-class:: classref-property
  316. :ref:`bool<class_bool>` **fract_delta** = ``true``
  317. .. rst-class:: classref-property-setget
  318. - void **set_fractional_delta** **(** :ref:`bool<class_bool>` value **)**
  319. - :ref:`bool<class_bool>` **get_fractional_delta** **(** **)**
  320. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_GPUParticles3D_property_interp_to_end:
  324. .. rst-class:: classref-property
  325. :ref:`float<class_float>` **interp_to_end** = ``0.0``
  326. .. rst-class:: classref-property-setget
  327. - void **set_interp_to_end** **(** :ref:`float<class_float>` value **)**
  328. - :ref:`float<class_float>` **get_interp_to_end** **(** **)**
  329. Causes all the particles in this node to interpolate towards the end of their lifetime.
  330. \ **Note:** This only works when used with a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>`. It needs to be manually implemented for custom process shaders.
  331. .. rst-class:: classref-item-separator
  332. ----
  333. .. _class_GPUParticles3D_property_interpolate:
  334. .. rst-class:: classref-property
  335. :ref:`bool<class_bool>` **interpolate** = ``true``
  336. .. rst-class:: classref-property-setget
  337. - void **set_interpolate** **(** :ref:`bool<class_bool>` value **)**
  338. - :ref:`bool<class_bool>` **get_interpolate** **(** **)**
  339. Enables particle interpolation, which makes the particle movement smoother when their :ref:`fixed_fps<class_GPUParticles3D_property_fixed_fps>` is lower than the screen refresh rate.
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _class_GPUParticles3D_property_lifetime:
  343. .. rst-class:: classref-property
  344. :ref:`float<class_float>` **lifetime** = ``1.0``
  345. .. rst-class:: classref-property-setget
  346. - void **set_lifetime** **(** :ref:`float<class_float>` value **)**
  347. - :ref:`float<class_float>` **get_lifetime** **(** **)**
  348. The amount of time each particle will exist (in seconds). The effective emission rate is ``(amount * amount_ratio) / lifetime`` particles per second.
  349. .. rst-class:: classref-item-separator
  350. ----
  351. .. _class_GPUParticles3D_property_local_coords:
  352. .. rst-class:: classref-property
  353. :ref:`bool<class_bool>` **local_coords** = ``false``
  354. .. rst-class:: classref-property-setget
  355. - void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` value **)**
  356. - :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)**
  357. If ``true``, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated. If ``false``, particles use global coordinates; they will not move or rotate along the **GPUParticles3D** node (and its parents) when it is moved or rotated.
  358. .. rst-class:: classref-item-separator
  359. ----
  360. .. _class_GPUParticles3D_property_one_shot:
  361. .. rst-class:: classref-property
  362. :ref:`bool<class_bool>` **one_shot** = ``false``
  363. .. rst-class:: classref-property-setget
  364. - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
  365. - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
  366. If ``true``, only the number of particles equal to :ref:`amount<class_GPUParticles3D_property_amount>` will be emitted.
  367. .. rst-class:: classref-item-separator
  368. ----
  369. .. _class_GPUParticles3D_property_preprocess:
  370. .. rst-class:: classref-property
  371. :ref:`float<class_float>` **preprocess** = ``0.0``
  372. .. rst-class:: classref-property-setget
  373. - void **set_pre_process_time** **(** :ref:`float<class_float>` value **)**
  374. - :ref:`float<class_float>` **get_pre_process_time** **(** **)**
  375. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_GPUParticles3D_property_process_material:
  379. .. rst-class:: classref-property
  380. :ref:`Material<class_Material>` **process_material**
  381. .. rst-class:: classref-property-setget
  382. - void **set_process_material** **(** :ref:`Material<class_Material>` value **)**
  383. - :ref:`Material<class_Material>` **get_process_material** **(** **)**
  384. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_GPUParticles3D_property_randomness:
  388. .. rst-class:: classref-property
  389. :ref:`float<class_float>` **randomness** = ``0.0``
  390. .. rst-class:: classref-property-setget
  391. - void **set_randomness_ratio** **(** :ref:`float<class_float>` value **)**
  392. - :ref:`float<class_float>` **get_randomness_ratio** **(** **)**
  393. Emission randomness ratio.
  394. .. rst-class:: classref-item-separator
  395. ----
  396. .. _class_GPUParticles3D_property_speed_scale:
  397. .. rst-class:: classref-property
  398. :ref:`float<class_float>` **speed_scale** = ``1.0``
  399. .. rst-class:: classref-property-setget
  400. - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
  401. - :ref:`float<class_float>` **get_speed_scale** **(** **)**
  402. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  403. .. rst-class:: classref-item-separator
  404. ----
  405. .. _class_GPUParticles3D_property_sub_emitter:
  406. .. rst-class:: classref-property
  407. :ref:`NodePath<class_NodePath>` **sub_emitter** = ``NodePath("")``
  408. .. rst-class:: classref-property-setget
  409. - void **set_sub_emitter** **(** :ref:`NodePath<class_NodePath>` value **)**
  410. - :ref:`NodePath<class_NodePath>` **get_sub_emitter** **(** **)**
  411. Path to another **GPUParticles3D** node that will be used as a subemitter (see :ref:`ParticleProcessMaterial.sub_emitter_mode<class_ParticleProcessMaterial_property_sub_emitter_mode>`). Subemitters can be used to achieve effects such as fireworks, sparks on collision, bubbles popping into water drops, and more.
  412. \ **Note:** When :ref:`sub_emitter<class_GPUParticles3D_property_sub_emitter>` is set, the target **GPUParticles3D** node will no longer emit particles on its own.
  413. .. rst-class:: classref-item-separator
  414. ----
  415. .. _class_GPUParticles3D_property_trail_enabled:
  416. .. rst-class:: classref-property
  417. :ref:`bool<class_bool>` **trail_enabled** = ``false``
  418. .. rst-class:: classref-property-setget
  419. - void **set_trail_enabled** **(** :ref:`bool<class_bool>` value **)**
  420. - :ref:`bool<class_bool>` **is_trail_enabled** **(** **)**
  421. If ``true``, enables particle trails using a mesh skinning system. Designed to work with :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` and :ref:`TubeTrailMesh<class_TubeTrailMesh>`.
  422. \ **Note:** :ref:`BaseMaterial3D.use_particle_trails<class_BaseMaterial3D_property_use_particle_trails>` must also be enabled on the particle mesh's material. Otherwise, setting :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` to ``true`` will have no effect.
  423. \ **Note:** Unlike :ref:`GPUParticles2D<class_GPUParticles2D>`, the number of trail sections and subdivisions is set in the :ref:`RibbonTrailMesh<class_RibbonTrailMesh>` or the :ref:`TubeTrailMesh<class_TubeTrailMesh>`'s properties.
  424. .. rst-class:: classref-item-separator
  425. ----
  426. .. _class_GPUParticles3D_property_trail_lifetime:
  427. .. rst-class:: classref-property
  428. :ref:`float<class_float>` **trail_lifetime** = ``0.3``
  429. .. rst-class:: classref-property-setget
  430. - void **set_trail_lifetime** **(** :ref:`float<class_float>` value **)**
  431. - :ref:`float<class_float>` **get_trail_lifetime** **(** **)**
  432. The amount of time the particle's trail should represent (in seconds). Only effective if :ref:`trail_enabled<class_GPUParticles3D_property_trail_enabled>` is ``true``.
  433. .. rst-class:: classref-item-separator
  434. ----
  435. .. _class_GPUParticles3D_property_transform_align:
  436. .. rst-class:: classref-property
  437. :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **transform_align** = ``0``
  438. .. rst-class:: classref-property-setget
  439. - void **set_transform_align** **(** :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` value **)**
  440. - :ref:`TransformAlign<enum_GPUParticles3D_TransformAlign>` **get_transform_align** **(** **)**
  441. .. container:: contribute
  442. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _class_GPUParticles3D_property_visibility_aabb:
  446. .. rst-class:: classref-property
  447. :ref:`AABB<class_AABB>` **visibility_aabb** = ``AABB(-4, -4, -4, 8, 8, 8)``
  448. .. rst-class:: classref-property-setget
  449. - void **set_visibility_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  450. - :ref:`AABB<class_AABB>` **get_visibility_aabb** **(** **)**
  451. The :ref:`AABB<class_AABB>` that determines the node's region which needs to be visible on screen for the particle system to be active. :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>` is added on each of the AABB's axes. Particle collisions and attraction will only occur within this area.
  452. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`AABB<class_AABB>` can be grown via code or with the **Particles → Generate AABB** editor tool.
  453. \ **Note:** :ref:`visibility_aabb<class_GPUParticles3D_property_visibility_aabb>` is overridden by :ref:`GeometryInstance3D.custom_aabb<class_GeometryInstance3D_property_custom_aabb>` if that property is set to a non-default value.
  454. .. rst-class:: classref-section-separator
  455. ----
  456. .. rst-class:: classref-descriptions-group
  457. Method Descriptions
  458. -------------------
  459. .. _class_GPUParticles3D_method_capture_aabb:
  460. .. rst-class:: classref-method
  461. :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** |const|
  462. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  463. .. rst-class:: classref-item-separator
  464. ----
  465. .. _class_GPUParticles3D_method_convert_from_particles:
  466. .. rst-class:: classref-method
  467. void **convert_from_particles** **(** :ref:`Node<class_Node>` particles **)**
  468. Sets this node's properties to match a given :ref:`CPUParticles3D<class_CPUParticles3D>` node.
  469. .. rst-class:: classref-item-separator
  470. ----
  471. .. _class_GPUParticles3D_method_emit_particle:
  472. .. rst-class:: classref-method
  473. void **emit_particle** **(** :ref:`Transform3D<class_Transform3D>` xform, :ref:`Vector3<class_Vector3>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
  474. Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles3D_EmitFlags>`.
  475. .. rst-class:: classref-item-separator
  476. ----
  477. .. _class_GPUParticles3D_method_get_draw_pass_mesh:
  478. .. rst-class:: classref-method
  479. :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** |const|
  480. Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  481. .. rst-class:: classref-item-separator
  482. ----
  483. .. _class_GPUParticles3D_method_restart:
  484. .. rst-class:: classref-method
  485. void **restart** **(** **)**
  486. Restarts the particle emission, clearing existing particles.
  487. .. rst-class:: classref-item-separator
  488. ----
  489. .. _class_GPUParticles3D_method_set_draw_pass_mesh:
  490. .. rst-class:: classref-method
  491. void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  492. Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  493. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  494. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  495. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  496. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  497. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  498. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  499. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`