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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/gltf/doc_classes/GLTFLight.xml.
- .. _class_GLTFLight:
- GLTFLight
- =========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Represents a GLTF light.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Represents a light as defined by the ``KHR_lights_punctual`` GLTF extension.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
- - `KHR_lights_punctual GLTF extension spec <https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`Color<class_Color>` | :ref:`color<class_GLTFLight_property_color>` | ``Color(1, 1, 1, 1)`` |
- +-----------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`inner_cone_angle<class_GLTFLight_property_inner_cone_angle>` | ``0.0`` |
- +-----------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`intensity<class_GLTFLight_property_intensity>` | ``1.0`` |
- +-----------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`String<class_String>` | :ref:`light_type<class_GLTFLight_property_light_type>` | ``""`` |
- +-----------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`outer_cone_angle<class_GLTFLight_property_outer_cone_angle>` | ``0.785398`` |
- +-----------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`range<class_GLTFLight_property_range>` | ``inf`` |
- +-----------------------------+--------------------------------------------------------------------+-----------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GLTFLight<class_GLTFLight>` | :ref:`from_dictionary<class_GLTFLight_method_from_dictionary>` **(** :ref:`Dictionary<class_Dictionary>` dictionary **)** |static| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`GLTFLight<class_GLTFLight>` | :ref:`from_node<class_GLTFLight_method_from_node>` **(** :ref:`Light3D<class_Light3D>` light_node **)** |static| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFLight_method_to_dictionary>` **(** **)** |const| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Light3D<class_Light3D>` | :ref:`to_node<class_GLTFLight_method_to_node>` **(** **)** |const| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_GLTFLight_property_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **color** = ``Color(1, 1, 1, 1)``
- .. rst-class:: classref-property-setget
- - void **set_color** **(** :ref:`Color<class_Color>` value **)**
- - :ref:`Color<class_Color>` **get_color** **(** **)**
- The :ref:`Color<class_Color>` of the light. Defaults to white. A black color causes the light to have no effect.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFLight_property_inner_cone_angle:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **inner_cone_angle** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_inner_cone_angle** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_inner_cone_angle** **(** **)**
- The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.
- Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot :ref:`SpotLight3D<class_SpotLight3D>`, the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFLight_property_intensity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **intensity** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_intensity** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_intensity** **(** **)**
- The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFLight_property_light_type:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **light_type** = ``""``
- .. rst-class:: classref-property-setget
- - void **set_light_type** **(** :ref:`String<class_String>` value **)**
- - :ref:`String<class_String>` **get_light_type** **(** **)**
- The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's :ref:`OmniLight3D<class_OmniLight3D>`, :ref:`SpotLight3D<class_SpotLight3D>`, and :ref:`DirectionalLight3D<class_DirectionalLight3D>` respectively.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFLight_property_outer_cone_angle:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **outer_cone_angle** = ``0.785398``
- .. rst-class:: classref-property-setget
- - void **set_outer_cone_angle** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_outer_cone_angle** **(** **)**
- The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.
- At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot :ref:`SpotLight3D<class_SpotLight3D>`, the outer cone angle is used as the angle of the spotlight.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFLight_property_range:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **range** = ``inf``
- .. rst-class:: classref-property-setget
- - void **set_range** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_range** **(** **)**
- The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_GLTFLight_method_from_dictionary:
- .. rst-class:: classref-method
- :ref:`GLTFLight<class_GLTFLight>` **from_dictionary** **(** :ref:`Dictionary<class_Dictionary>` dictionary **)** |static|
- Creates a new GLTFLight instance by parsing the given :ref:`Dictionary<class_Dictionary>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFLight_method_from_node:
- .. rst-class:: classref-method
- :ref:`GLTFLight<class_GLTFLight>` **from_node** **(** :ref:`Light3D<class_Light3D>` light_node **)** |static|
- Create a new GLTFLight instance from the given Godot :ref:`Light3D<class_Light3D>` node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFLight_method_to_dictionary:
- .. rst-class:: classref-method
- :ref:`Dictionary<class_Dictionary>` **to_dictionary** **(** **)** |const|
- Serializes this GLTFLight instance into a :ref:`Dictionary<class_Dictionary>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_GLTFLight_method_to_node:
- .. rst-class:: classref-method
- :ref:`Light3D<class_Light3D>` **to_node** **(** **)** |const|
- Converts this GLTFLight instance into a Godot :ref:`Light3D<class_Light3D>` node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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