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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/Cubemap.xml.
- .. _class_Cubemap:
- Cubemap
- =======
- **Inherits:** :ref:`ImageTextureLayered<class_ImageTextureLayered>` **<** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Six square textures representing the faces of a cube. Commonly used as a skybox.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see :ref:`ReflectionProbe<class_ReflectionProbe>`). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.
- This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of **Cubemap** resources.
- To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
- \ **Note:** Godot doesn't support using cubemaps in a :ref:`PanoramaSkyMaterial<class_PanoramaSkyMaterial>`. You can use `this tool <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__ to convert a cubemap to an equirectangular sky map.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`Resource<class_Resource>` | :ref:`create_placeholder<class_Cubemap_method_create_placeholder>` **(** **)** |const| |
- +---------------------------------+----------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Cubemap_method_create_placeholder:
- .. rst-class:: classref-method
- :ref:`Resource<class_Resource>` **create_placeholder** **(** **)** |const|
- Creates a placeholder version of this resource (:ref:`PlaceholderCubemap<class_PlaceholderCubemap>`).
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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