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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/csg/doc_classes/CSGCylinder3D.xml.
- .. _class_CSGCylinder3D:
- CSGCylinder3D
- =============
- **Inherits:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A CSG Cylinder shape.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This node allows you to create a cylinder (or cone) for use with the CSG system.
- \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------+----------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder3D_property_cone>` | ``false`` |
- +---------------------------------+----------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`height<class_CSGCylinder3D_property_height>` | ``2.0`` |
- +---------------------------------+----------------------------------------------------------------+-----------+
- | :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder3D_property_material>` | |
- +---------------------------------+----------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder3D_property_radius>` | ``0.5`` |
- +---------------------------------+----------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder3D_property_sides>` | ``8`` |
- +---------------------------------+----------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder3D_property_smooth_faces>` | ``true`` |
- +---------------------------------+----------------------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CSGCylinder3D_property_cone:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **cone** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_cone** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_cone** **(** **)**
- If ``true`` a cone is created, the :ref:`radius<class_CSGCylinder3D_property_radius>` will only apply to one side.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CSGCylinder3D_property_height:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **height** = ``2.0``
- .. rst-class:: classref-property-setget
- - void **set_height** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_height** **(** **)**
- The height of the cylinder.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CSGCylinder3D_property_material:
- .. rst-class:: classref-property
- :ref:`Material<class_Material>` **material**
- .. rst-class:: classref-property-setget
- - void **set_material** **(** :ref:`Material<class_Material>` value **)**
- - :ref:`Material<class_Material>` **get_material** **(** **)**
- The material used to render the cylinder.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CSGCylinder3D_property_radius:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **radius** = ``0.5``
- .. rst-class:: classref-property-setget
- - void **set_radius** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_radius** **(** **)**
- The radius of the cylinder.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CSGCylinder3D_property_sides:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **sides** = ``8``
- .. rst-class:: classref-property-setget
- - void **set_sides** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_sides** **(** **)**
- The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CSGCylinder3D_property_smooth_faces:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **smooth_faces** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_smooth_faces** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_smooth_faces** **(** **)**
- If ``true`` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If ``false`` the cylinder will have a flat shaded look.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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