class_animationnodestatemachinetransition.rst 13 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AnimationNodeStateMachineTransition.xml.
  6. .. _class_AnimationNodeStateMachineTransition:
  7. AnimationNodeStateMachineTransition
  8. ===================================
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A transition within an :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>` connecting two :ref:`AnimationRootNode<class_AnimationRootNode>`\ s.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The path generated when using :ref:`AnimationNodeStateMachinePlayback.travel<class_AnimationNodeStateMachinePlayback_method_travel>` is limited to the nodes connected by **AnimationNodeStateMachineTransition**.
  15. You can set the timing and conditions of the transition in detail.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  26. | :ref:`StringName<class_StringName>` | :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` | ``&""`` |
  27. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  28. | :ref:`String<class_String>` | :ref:`advance_expression<class_AnimationNodeStateMachineTransition_property_advance_expression>` | ``""`` |
  29. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  30. | :ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` | :ref:`advance_mode<class_AnimationNodeStateMachineTransition_property_advance_mode>` | ``1`` |
  31. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  32. | :ref:`int<class_int>` | :ref:`priority<class_AnimationNodeStateMachineTransition_property_priority>` | ``1`` |
  33. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  34. | :ref:`bool<class_bool>` | :ref:`reset<class_AnimationNodeStateMachineTransition_property_reset>` | ``true`` |
  35. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  36. | :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` | :ref:`switch_mode<class_AnimationNodeStateMachineTransition_property_switch_mode>` | ``0`` |
  37. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  38. | :ref:`Curve<class_Curve>` | :ref:`xfade_curve<class_AnimationNodeStateMachineTransition_property_xfade_curve>` | |
  39. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  40. | :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeStateMachineTransition_property_xfade_time>` | ``0.0`` |
  41. +--------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+----------+
  42. .. rst-class:: classref-section-separator
  43. ----
  44. .. rst-class:: classref-descriptions-group
  45. Signals
  46. -------
  47. .. _class_AnimationNodeStateMachineTransition_signal_advance_condition_changed:
  48. .. rst-class:: classref-signal
  49. **advance_condition_changed** **(** **)**
  50. Emitted when :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` is changed.
  51. .. rst-class:: classref-section-separator
  52. ----
  53. .. rst-class:: classref-descriptions-group
  54. Enumerations
  55. ------------
  56. .. _enum_AnimationNodeStateMachineTransition_SwitchMode:
  57. .. rst-class:: classref-enumeration
  58. enum **SwitchMode**:
  59. .. _class_AnimationNodeStateMachineTransition_constant_SWITCH_MODE_IMMEDIATE:
  60. .. rst-class:: classref-enumeration-constant
  61. :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **SWITCH_MODE_IMMEDIATE** = ``0``
  62. Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
  63. .. _class_AnimationNodeStateMachineTransition_constant_SWITCH_MODE_SYNC:
  64. .. rst-class:: classref-enumeration-constant
  65. :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **SWITCH_MODE_SYNC** = ``1``
  66. Switch to the next state immediately, but will seek the new state to the playback position of the old state.
  67. .. _class_AnimationNodeStateMachineTransition_constant_SWITCH_MODE_AT_END:
  68. .. rst-class:: classref-enumeration-constant
  69. :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **SWITCH_MODE_AT_END** = ``2``
  70. Wait for the current state playback to end, then switch to the beginning of the next state animation.
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _enum_AnimationNodeStateMachineTransition_AdvanceMode:
  74. .. rst-class:: classref-enumeration
  75. enum **AdvanceMode**:
  76. .. _class_AnimationNodeStateMachineTransition_constant_ADVANCE_MODE_DISABLED:
  77. .. rst-class:: classref-enumeration-constant
  78. :ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` **ADVANCE_MODE_DISABLED** = ``0``
  79. Don't use this transition.
  80. .. _class_AnimationNodeStateMachineTransition_constant_ADVANCE_MODE_ENABLED:
  81. .. rst-class:: classref-enumeration-constant
  82. :ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` **ADVANCE_MODE_ENABLED** = ``1``
  83. Only use this transition during :ref:`AnimationNodeStateMachinePlayback.travel<class_AnimationNodeStateMachinePlayback_method_travel>`.
  84. .. _class_AnimationNodeStateMachineTransition_constant_ADVANCE_MODE_AUTO:
  85. .. rst-class:: classref-enumeration-constant
  86. :ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` **ADVANCE_MODE_AUTO** = ``2``
  87. Automatically use this transition if the :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` and :ref:`advance_expression<class_AnimationNodeStateMachineTransition_property_advance_expression>` checks are true (if assigned).
  88. .. rst-class:: classref-section-separator
  89. ----
  90. .. rst-class:: classref-descriptions-group
  91. Property Descriptions
  92. ---------------------
  93. .. _class_AnimationNodeStateMachineTransition_property_advance_condition:
  94. .. rst-class:: classref-property
  95. :ref:`StringName<class_StringName>` **advance_condition** = ``&""``
  96. .. rst-class:: classref-property-setget
  97. - void **set_advance_condition** **(** :ref:`StringName<class_StringName>` value **)**
  98. - :ref:`StringName<class_StringName>` **get_advance_condition** **(** **)**
  99. Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the :ref:`AnimationTree<class_AnimationTree>` that can be controlled from code (see `Using AnimationTree <../tutorials/animation/animation_tree.html#controlling-from-code>`__). For example, if :ref:`AnimationTree.tree_root<class_AnimationTree_property_tree_root>` is an :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>` and :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` is set to ``"idle"``:
  100. .. tabs::
  101. .. code-tab:: gdscript
  102. $animation_tree.set("parameters/conditions/idle", is_on_floor and (linear_velocity.x == 0))
  103. .. code-tab:: csharp
  104. GetNode<AnimationTree>("animation_tree").Set("parameters/conditions/idle", IsOnFloor && (LinearVelocity.X == 0));
  105. .. rst-class:: classref-item-separator
  106. ----
  107. .. _class_AnimationNodeStateMachineTransition_property_advance_expression:
  108. .. rst-class:: classref-property
  109. :ref:`String<class_String>` **advance_expression** = ``""``
  110. .. rst-class:: classref-property-setget
  111. - void **set_advance_expression** **(** :ref:`String<class_String>` value **)**
  112. - :ref:`String<class_String>` **get_advance_expression** **(** **)**
  113. Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code.
  114. .. rst-class:: classref-item-separator
  115. ----
  116. .. _class_AnimationNodeStateMachineTransition_property_advance_mode:
  117. .. rst-class:: classref-property
  118. :ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` **advance_mode** = ``1``
  119. .. rst-class:: classref-property-setget
  120. - void **set_advance_mode** **(** :ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` value **)**
  121. - :ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` **get_advance_mode** **(** **)**
  122. Determines whether the transition should disabled, enabled when using :ref:`AnimationNodeStateMachinePlayback.travel<class_AnimationNodeStateMachinePlayback_method_travel>`, or traversed automatically if the :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` and :ref:`advance_expression<class_AnimationNodeStateMachineTransition_property_advance_expression>` checks are true (if assigned).
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_AnimationNodeStateMachineTransition_property_priority:
  126. .. rst-class:: classref-property
  127. :ref:`int<class_int>` **priority** = ``1``
  128. .. rst-class:: classref-property-setget
  129. - void **set_priority** **(** :ref:`int<class_int>` value **)**
  130. - :ref:`int<class_int>` **get_priority** **(** **)**
  131. Lower priority transitions are preferred when travelling through the tree via :ref:`AnimationNodeStateMachinePlayback.travel<class_AnimationNodeStateMachinePlayback_method_travel>` or :ref:`advance_mode<class_AnimationNodeStateMachineTransition_property_advance_mode>` is set to :ref:`ADVANCE_MODE_AUTO<class_AnimationNodeStateMachineTransition_constant_ADVANCE_MODE_AUTO>`.
  132. .. rst-class:: classref-item-separator
  133. ----
  134. .. _class_AnimationNodeStateMachineTransition_property_reset:
  135. .. rst-class:: classref-property
  136. :ref:`bool<class_bool>` **reset** = ``true``
  137. .. rst-class:: classref-property-setget
  138. - void **set_reset** **(** :ref:`bool<class_bool>` value **)**
  139. - :ref:`bool<class_bool>` **is_reset** **(** **)**
  140. If ``true``, the destination animation is played back from the beginning when switched.
  141. .. rst-class:: classref-item-separator
  142. ----
  143. .. _class_AnimationNodeStateMachineTransition_property_switch_mode:
  144. .. rst-class:: classref-property
  145. :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode** = ``0``
  146. .. rst-class:: classref-property-setget
  147. - void **set_switch_mode** **(** :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` value **)**
  148. - :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **get_switch_mode** **(** **)**
  149. The transition type.
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_AnimationNodeStateMachineTransition_property_xfade_curve:
  153. .. rst-class:: classref-property
  154. :ref:`Curve<class_Curve>` **xfade_curve**
  155. .. rst-class:: classref-property-setget
  156. - void **set_xfade_curve** **(** :ref:`Curve<class_Curve>` value **)**
  157. - :ref:`Curve<class_Curve>` **get_xfade_curve** **(** **)**
  158. Ease curve for better control over cross-fade between this state and the next.
  159. .. rst-class:: classref-item-separator
  160. ----
  161. .. _class_AnimationNodeStateMachineTransition_property_xfade_time:
  162. .. rst-class:: classref-property
  163. :ref:`float<class_float>` **xfade_time** = ``0.0``
  164. .. rst-class:: classref-property-setget
  165. - void **set_xfade_time** **(** :ref:`float<class_float>` value **)**
  166. - :ref:`float<class_float>` **get_xfade_time** **(** **)**
  167. The time to cross-fade between this state and the next.
  168. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  169. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  170. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  171. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  172. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  173. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  174. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`