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- GD0301: The generic type argument must be a Variant compatible type
- ===================================================================
- ==================================== ======================================
- Value
- ==================================== ======================================
- **Rule ID** GD0301
- **Category** Usage
- **Fix is breaking or non-breaking** Breaking
- **Enabled by default** Yes
- ==================================== ======================================
- Cause
- -----
- An unsupported type is specified for a generic type argument when a
- :ref:`Variant-compatible type <c_sharp_variant_compatible_types>` is expected.
- Rule description
- ----------------
- When a generic type parameter is annotated with the ``[MustBeVariant]`` attribute,
- the generic type is required to be a Variant-compatible type. For example,
- the generic ``Godot.Collections.Array<T>`` type only supports items of a type
- that can be converted to Variant.
- .. code-block:: csharp
- class SomeType { }
- // SomeType is not a valid type because it doesn't derive from GodotObject,
- // so it's not compatible with Variant.
- var invalidArray = new Godot.Collections.Array<SomeType>();
- // System.Int32 is a valid type because it's compatible with Variant.
- var validArray = new Godot.Collections.Array<int>();
- How to fix violations
- ---------------------
- To fix a violation of this rule, change the generic type argument to be a
- Variant-compatible type or use a different API that doesn't require the generic
- type argument to be a Variant-compatible type.
- When to suppress warnings
- -------------------------
- Do not suppress a warning from this rule. API that contains generic type arguments
- annotated with the ``[MustBeVariant]`` attribute usually has this requirement
- because the values will be passed to the engine, if the type can't be marshalled
- it will result in runtime errors.
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