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- torches = torches or {}
- torches.modpath = minetest.get_modpath("torches")
- function torches.node_supports_torch(name, def)
- if name == "protector:protect" or name == "protector:protect3" then
- return true
- end
- local dt = def.drawtype
- if dt == "normal" or dt == "glasslike" or dt == "glasslike_framed" or
- dt == "glasslike_framed_optional" or dt == "allfaces" or
- dt == "allfaces_optional" then
- return true
- elseif minetest.get_item_group(name, "tree") ~= 0 then
- return true
- elseif string.find(name, "^maptools:") then
- return true
- end
- return false
- end
- function torches.put_torch(itemstack, placer, pt, only_wall)
- local under = pt.under
- local above = pt.above
- local node = minetest.get_node(under)
- local ndef = minetest.reg_ns_nodes[node.name]
- -- Call on_rightclick if target node defines it.
- if ndef and ndef.on_rightclick and
- ((not placer) or (placer and not placer:get_player_control().sneak)) then
- return ndef.on_rightclick(under, node, placer, itemstack, pt) or itemstack
- end
- local def = minetest.reg_ns_nodes[itemstack:get_name()]
- local good = false
- if def then
- if def._torches_node_ceiling and def._torches_node_floor and def._torches_node_wall then
- good = true
- end
- end
- if not good then
- return itemstack
- end
- -- If node under is buildable_to, place into it instead (eg. snow)
- local place_to = above
- if ndef and ndef.buildable_to then
- place_to = under
- end
- local place_in_non_air = (minetest.get_node(place_to).name ~= "air")
- local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
- if only_wall then
- if wdir == 0 or wdir == 1 then
- return itemstack
- end
- end
- local fakestack = itemstack
- local torch
- if wdir == 0 then
- torch = def._torches_node_ceiling
- elseif wdir == 1 then
- torch = def._torches_node_floor
- else
- torch = def._torches_node_wall
- end
- fakestack:set_name(torch)
- itemstack = minetest.item_place_node(fakestack, placer, pt, wdir)
- itemstack:set_name(def._torches_node_floor)
- return itemstack
- end
- if not torches.run_once then
- dofile(torches.modpath .. "/iron_torch.lua")
- dofile(torches.modpath .. "/cave_torch.lua")
- dofile(torches.modpath .. "/kalite_torch.lua")
- local c = "torches:core"
- local f = torches.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- torches.run_once = true
- end
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