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- voidchest = voidchest or {}
- voidchest.modpath = minetest.get_modpath("voidchest")
- -- Localize for performance.
- local math_random = math.random
- local function get_chest_formspec()
- -- Obtain hooks into the trash mod's trash slot inventory.
- local ltrash, mtrash = trash.get_listname()
- local itrash = trash.get_iconname()
- local formspec = "size[14,9]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "list[current_player;voidchest:voidchest;0,0.3;14,4;]" ..
- "list[current_player;main;2,4.85;8,1;]" ..
- "list[current_player;main;2,6.08;8,3;8]" ..
- "listring[current_player;voidchest:voidchest]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(2, 4.85)
- -- Trash icon.
- .. "list[" .. ltrash .. ";" .. mtrash .. ";11,4.85;1,1;]" ..
- "image[11,4.85;1,1;" .. itrash .. "]"
-
- return formspec
- end
- local open_chests = {}
- local function chest_lid_obstructed(pos)
- local above = {x=pos.x, y=pos.y+1, z=pos.z}
- local def = minetest.reg_ns_nodes[minetest.get_node(above).name]
- -- Unknown node obstructs.
- if not def then
- return true
- end
-
- -- Allow ladders, signs, wallmounted things and torches to not obstruct.
- if def.drawtype == "airlike" or
- def.drawtype == "signlike" or
- def.drawtype == "torchlike" or
- (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
- return false
- end
-
- return true
- end
- local function open_chest(pname, pos, node)
- ambiance.sound_play("default_chest_open", pos, 0.5, 10)
-
- if not chest_lid_obstructed(pos) then
- minetest.swap_node(pos, {
- name = "voidchest:voidchest_opened",
- param2 = node.param2,
- })
- end
-
- minetest.after(0.2, minetest.show_formspec,
- pname, "voidchest:chest", get_chest_formspec())
-
- open_chests[pname] = {pos=pos}
- end
- local function close_chest(pname, pos, node)
- open_chests[pname] = nil
-
- minetest.after(0.2, minetest.swap_node, pos, {
- name = "voidchest:voidchest_closed",
- param2 = node.param2
- })
-
- ambiance.sound_play("default_chest_close", pos, 0.5, 10)
- end
- -- Guard against players leaving the game while a chest is open.
- minetest.register_on_leaveplayer(function(player, timeout)
- if not player or not player:is_player() then return end
- local pn = player:get_player_name()
- if open_chests[pn] then
- local pos = open_chests[pn].pos
- local node = minetest.get_node(pos)
- local sound = open_chests[pn].sound
- local swap = open_chests[pn].swap
- close_chest(pn, pos, node, swap, sound)
- end
- end)
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "voidchest:chest" then return end -- Wrong formspec.
-
- local pname = player:get_player_name()
- if not open_chests[pname] then return true end -- No opened chest.
-
- local pos = open_chests[pname].pos
- local node = minetest.get_node(pos)
- local nn = node.name
-
- if nn ~= "voidchest:voidchest_opened" then return true end -- Wrong node!
-
- if fields.quit then
- close_chest(pname, pos, node)
- end
-
- return true
- end)
- local function perform_inventory_check(player)
- local inv = player:get_inventory()
- inv:set_size("voidchest:voidchest", 14*4)
- end
- -- Definitions common to both open and closed variants on the starfissure chest.
- local VOIDCHEST_DEF = {
- drawtype = "mesh",
- visual = "mesh",
- paramtype = "light",
- paramtype2 = "facedir",
- legacy_facedir_simple = true,
- is_ground_content = false,
-
- description = "Star-Fissure Chest\n\nHas a shared inventory with other Star-Fissure Chests.\nIs volatile when dug!",
- tiles = {"voidchest_voidchest.png"},
-
- drop = "starpearl:pearl 8",
- groups = utility.dig_groups("chest", {
- immovable = 1, -- No pistons, no nothing.
- chest = 1,
- }),
- sounds = default.node_sound_stone_defaults(),
-
- -- After digging chest, sometimes, a nasty surprise.
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
- if math_random(1, 10) == 1 then
- minetest.after(math_random(1, 5), function()
- tnt.boom(pos, {
- radius = 2,
- ignore_protection = false,
- ignore_on_blast = false,
- damage_radius = 3,
- disable_drops = true,
- })
- end)
- elseif math_random(1, 10) == 1 then
- minetest.add_node(pos, {name="fire:nether_flame"})
- end
- end,
- -- Setup initial metadata.
- after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- local pname = placer:get_player_name()
- local dname = rename.gpn(pname)
- meta:set_string("owner", pname)
- meta:set_string("rename", dname)
- meta:set_string("infotext", "Star-Fissure Box (Owned by <" .. dname .. ">!)")
- end,
-
- -- Open chest formspec.
- on_rightclick = function(pos, node, clicker)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner") or ""
- local pname = clicker:get_player_name()
- -- Only the owner may view the inventory.
- if owner == pname then
- -- Update infotext.
- local dname = rename.gpn(pname)
- meta:set_string("infotext", "Star-Fissure Box (Owned by <" .. dname .. ">!)")
- open_chest(pname, pos, node)
- end
- end,
-
- -- Handle explosions. The chest generates a secondary explosion.
- on_blast = function(pos)
- minetest.remove_node(pos)
- minetest.after(0.5, function()
- tnt.boom(pos, {
- radius = 2,
- ignore_protection = false,
- ignore_on_blast = false,
- damage_radius = 3,
- disable_drops = true,
- })
- end)
- end,
- -- Called by rename LBM.
- _on_rename_check = function(pos)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- -- Nobody placed this block.
- if owner == "" then
- return
- end
- local dname = rename.gpn(owner)
- meta:set_string("rename", dname)
- meta:set_string("infotext", "Star-Fissure Box (Owned by <" .. dname .. ">!)")
- end,
- -- Don't permit placement in certain realms.
- on_place = function(itemstack, placer, pt)
- if not placer or not placer:is_player() then
- return
- end
- if pt.type == "node" then
- local rnu = rc.current_realm_at_pos(pt.under)
- local rna = rc.current_realm_at_pos(pt.above)
- if rnu == "abyss" or rna == "abyss" or rnu == "" or rna == "" then
- utility.shell_boom(pt.above)
- itemstack:take_item()
- return itemstack
- end
- perform_inventory_check(placer)
- return minetest.item_place(itemstack, placer, pt)
- end
- end,
- }
- -- Split definitions.
- local VOIDCHEST_CLOSED = table.copy(VOIDCHEST_DEF)
- local VOIDCHEST_OPENED = table.copy(VOIDCHEST_DEF)
- VOIDCHEST_OPENED.mesh = "chest_open.obj"
- VOIDCHEST_CLOSED.mesh = "chest_close.obj"
- -- Chest can't be dug while opened.
- VOIDCHEST_OPENED.can_dig = function()
- return false
- end
- VOIDCHEST_OPENED.groups.not_in_creative_inventory = 1
- VOIDCHEST_OPENED.selection_box = {
- type = "fixed",
- fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
- }
- minetest.register_node("voidchest:voidchest_closed", VOIDCHEST_CLOSED)
- minetest.register_node("voidchest:voidchest_opened", VOIDCHEST_OPENED)
- -- Compatibility.
- minetest.register_alias("voidchest:voidchest", "voidchest:voidchest_closed")
- -- This is strictly an upgrade from the usual xdecor void-chest.
- minetest.register_craft({
- output = "voidchest:voidchest_closed",
- recipe = {
- {"starpearl:pearl", "starpearl:pearl", "starpearl:pearl"},
- {"starpearl:pearl", "xdecor:xchest", "starpearl:pearl"},
- {"starpearl:pearl", "starpearl:pearl", "starpearl:pearl"},
- },
- })
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