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- gdac_invis = gdac_invis or {}
- gdac_invis.modpath = minetest.get_modpath("gdac_invis")
- gdac_invis.players = gdac_invis.players or {}
- gdac_invis.is_invisible = function(name)
- if gdac_invis.players[name] then
- return true
- else
- return false
- end
- end
- -- Must be called with the server-internal name of a player.
- function gdac_invis.gpn(pname)
- if gdac_invis.is_invisible(pname) then
- return ""
- end
- return rename.gpn(pname)
- end
- gdac_invis.toggle_invisibility = function(name, param)
- local player = minetest.get_player_by_name(name)
- if player and player:is_player() then
- if not gdac_invis.players[name] then
- gdac_invis.players[name] = {}
- -- Store player's current properties.
- local playerproperties = player:get_properties()
- --gdac_invis.players[name].collisionbox = playerproperties.collisionbox
- --player_labels.disable_nametag_broadcast(name)
- player:set_nametag_attributes({color={a=0, r=0, g=0, b=0}, text=gdac_invis.gpn(name)})
-
- player:set_properties({
- visual_size = {x=0, y=0},
- makes_footstep_sound = false,
- -- Cannot be zero-size because otherwise player would fall through cracks.
- --collisionbox = {0},
- --selectionbox = {0},
- collide_with_objects = false,
- is_visible = false,
- pointable = false,
- })
-
- minetest.chat_send_player(name, "# Server: You become invisible!")
- else
- player_labels.enable_nametag_broadcast(name)
- -- Restore player properties.
- --local collisionbox = gdac_invis.players[name].collisionbox
- player:set_properties({
- visual_size = {x=1, y=1},
- makes_footstep_sound = true,
- --collisionbox = collisionbox,
- collide_with_objects = true,
- is_visible = true,
- pointable = true,
- })
- gdac_invis.players[name] = nil
-
- minetest.chat_send_player(name, "# Server: You are now visible.")
- end
- end
- return true
- end
- if not gdac_invis.run_once then
- minetest.register_privilege("gdac_invis", {
- description = "Permits an admin to be invisible to other players.",
- give_to_singleplayer = false,
- })
-
- minetest.register_chatcommand("invisible", {
- params = "",
- description = "",
- privs = {gdac_invis=true},
- func = function(...)
- return gdac_invis.toggle_invisibility(...)
- end,
- })
-
- minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- gdac_invis.players[name] = nil
- end)
-
- -- Reloadable.
- local file = gdac_invis.modpath .. "/init.lua"
- local name = "gdac_invis:core"
- reload.register_file(name, file, false)
-
- gdac_invis.run_once = true
- end
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