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- -- Minetest 0.4 mod: default
- -- See README.txt for licensing and other information.
- -- Mod is reloadable.
- -- Namespace for functions
- flowers = flowers or {}
- flowers.modpath = minetest.get_modpath("flowers")
- -- Localize for performance.
- local math_random = math.random
- flowers.flora_mintime = 60*3
- flowers.flora_maxtime = 60*30
- function flowers.flora_density_for_surface(pos)
- local cold = 0
- if minetest.find_node_near(pos, 2, {
- "group:snow",
- "group:snowy",
- "group:ice",
- "group:cold",
- }) then
- cold = -2
- end
- -- Heat makes plants grow denser.
- local heat = 0
- if minetest.find_node_near(pos, 3, "group:melt_around") then
- heat = 1
- end
- -- Minerals improve flower growth.
- local minerals = 0
- if minetest.find_node_near(pos, 3, "glowstone:minerals") then
- minerals = 1
- end
- -- The presence of water increases the flower density.
- local water = 0
- if minetest.find_node_near(pos, 3, "group:water") then
- water = 1
- end
- -- Lush grass is better for flora than other grasses.
- if minetest.get_node(pos).name == "moregrass:darkgrass" then
- return 4 + water + minerals + heat + cold
- end
- -- Default flower density.
- return 3 + water + minerals + heat + cold
- end
- function flowers.surface_can_spawn_flora(pos)
- local name = minetest.get_node(pos).name
- if minetest.get_item_group(name, "soil") ~= 0 then
- -- Including desert sand, or else flora placed there would never turn to dry shrubs.
- return true
- end
- return false
- end
- function flowers.on_flora_construct(pos)
- if flowers.surface_can_spawn_flora({x=pos.x, y=pos.y-1, z=pos.z}) then
- minetest.get_node_timer(pos):start(math_random(flowers.flora_mintime, flowers.flora_maxtime))
- end
- end
- function flowers.on_flora_destruct(pos)
- -- Notify nearby flora.
- local minp = vector.subtract(pos, 4)
- local maxp = vector.add(pos, 4)
- local flora = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flora")
- if flora and #flora > 0 then
- for i=1, #flora do
- minetest.get_node_timer(flora[i]):start(math_random(flowers.flora_mintime, flowers.flora_maxtime))
- end
- end
- end
- function flowers.on_flora_timer(pos, elapsed)
- --minetest.chat_send_player("MustTest", "Flora timer @ " .. minetest.pos_to_string(pos) .. "!")
- local node = minetest.get_node(pos)
- if flowers.flower_spread(pos, node) then
- minetest.get_node_timer(pos):start(math_random(flowers.flora_mintime, flowers.flora_maxtime))
- else
- -- Else timer should stop, cannot grow anymore.
- minetest.get_node_timer(pos):stop()
- end
- end
- function flowers.on_flora_punch(pos, node, puncher, pt)
- if flowers.surface_can_spawn_flora({x=pos.x, y=pos.y-1, z=pos.z}) then
- minetest.get_node_timer(pos):start(math_random(flowers.flora_mintime, flowers.flora_maxtime))
- end
- end
- --
- -- Flowers
- --
- if not flowers.registered then
- -- Aliases for original flowers mod
- minetest.register_alias("flowers:flower_rose", "flowers:rose")
- minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
- minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
- minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
- minetest.register_alias("flowers:flower_viola", "flowers:viola")
- minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
- -- Flower registration
- local function add_simple_flower(name, desc, box, f_groups)
- -- Common flowers' groups
- f_groups.flower = 1
- f_groups.flora = 1
- f_groups.attached_node = 1
- -- Flowers are supposed to be flammable! [MustTest]
- f_groups.flammable = 3
- minetest.register_node(":flowers:" .. name, {
- description = desc,
- drawtype = "plantlike",
- waving = 1,
- tiles = {"flowers_" .. name .. ".png"},
- inventory_image = "flowers_" .. name .. ".png",
- wield_image = "flowers_" .. name .. ".png",
- sunlight_propagates = true,
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- --stack_max = 99,
- groups = utility.dig_groups("plant", f_groups),
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = box
- },
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- on_construct = function(...)
- return flowers.on_flora_construct(...)
- end,
- on_destruct = function(...)
- return flowers.on_flora_destruct(...)
- end,
- on_timer = function(...)
- return flowers.on_flora_timer(...)
- end,
- on_punch = function(...)
- return flowers.on_flora_punch(...)
- end,
- })
- end
- flowers.datas = {
- {
- "rose",
- "Red Rose",
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
- {color_red = 1, flammable = 1}
- },
- {
- "rose_white",
- "White Rose",
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
- {color_white = 1, flammable = 1}
- },
- {
- "tulip",
- "Orange Tulip",
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
- {color_orange = 1, flammable = 1}
- },
- {
- "dandelion_yellow",
- "Yellow Dandelion",
- {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16},
- {color_yellow = 1, flammable = 1}
- },
- {
- "chrysanthemum_green",
- "Green Chrysanthemum",
- {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
- {color_green = 1, flammable = 1}
- },
- {
- "geranium",
- "Blue Geranium",
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
- {color_blue = 1, flammable = 1}
- },
- {
- "viola",
- "Viola",
- {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
- {color_violet = 1, flammable = 1}
- },
- {
- "dandelion_white",
- "White Dandelion",
- {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
- {color_white = 1, flammable = 1}
- },
- {
- "tulip_black",
- "Black Tulip",
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
- {color_black = 1, flammable = 1}
- },
- {
- "zinnia_red",
- "Red Zinnia",
- {-5 / 16, -0.5, -5 / 16, 5 / 16, 5 / 16, 5 / 16},
- {color_red = 1, flammable = 1}
- },
- {
- "lupine_purple",
- "Purple Lupine",
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
- {color_violet = 1, flammable = 1}
- },
- {
- "jack",
- "Jack in the Pulpit",
- {-0.15, -0.5, -0.15, 0.15, 7 / 16, 0.15},
- {color_dark_green = 1, flammable = 1}
- },
- {
- "poppy_orange",
- "Orange Poppy",
- {-5 / 16, -0.5, -5 / 16, 5 / 16, 5 / 16, 5 / 16},
- {color_orange = 1, flammable = 1}
- },
- {
- "daylily",
- "Daylily",
- {-5 / 16, -0.5, -5 / 16, 5 / 16, 3 / 16, 5 / 16},
- {color_yellow = 1, flammable = 1}
- },
- {
- "iris_black",
- "Black Iris",
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
- {color_black = 1, flammable = 1}
- },
- {
- "forgetmenot",
- "Forget-Me-Not",
- {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
- {color_cyan = 1, flammable = 1}
- },
- {
- "snapdragon",
- "Snapdragon",
- {-5 / 16, -0.5, -5 / 16, 5 / 16, 1 / 16, 5 / 16},
- {color_magenta = 1, flammable = 1}
- },
- {
- "bluebell",
- "Bluebell",
- {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
- {color_blue = 1, flammable = 1}
- },
- {
- "foxglove_pink",
- "Pink Foxglove",
- {-0.15, -0.5, -0.15, 0.15, 7 / 16, 0.15},
- {color_pink = 1, flammable = 1}
- },
- -- {
- -- "desertrose",
- -- "Red Desert Rose",
- -- {-0.15, -0.5, -0.15, 0.15, 7 / 16, 0.15},
- -- {color_red = 1, flammable = 1}
- -- },
- -- {
- -- "desertrose_pink",
- -- "Pink Desert Rose",
- -- {-0.15, -0.5, -0.15, 0.15, 7 / 16, 0.15},
- -- {color_pink = 1, flammable = 1}
- -- },
- }
- for _,item in pairs(flowers.datas) do
- add_simple_flower(unpack(item))
- end
- flowers.registered = true
- end
- -- Flower spread
- -- Public function to enable override by mods
- function flowers.flower_spread(pos, node)
- pos.y = pos.y - 1
- local under = minetest.get_node(pos)
- pos.y = pos.y + 1
-
- -- Replace flora with dry shrub in desert sand and silver sand,
- -- as this is the only way to generate them.
- -- However, preserve grasses in sand dune biomes.
- if minetest.get_item_group(under.name, "sand") == 1 and
- under.name ~= "default:sand" then
- minetest.add_node(pos, {name = "default:dry_shrub"})
- return false
- end
- if minetest.get_item_group(under.name, "soil") == 0 then
- return false
- end
- local light = minetest.get_node_light(pos) or 0
- if light < 13 then
- -- Is this just a daytime thing?
- if (minetest.get_node_light(pos, 0.5) or 0) < 13 then
- return false
- else
- return true -- Keep trying.
- end
- end
- local density = flowers.flora_density_for_surface({x=pos.x, y=pos.y-1, z=pos.z})
- local pos0 = vector.subtract(pos, 4)
- local pos1 = vector.add(pos, 4)
- if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > density then
- return false -- Max flora reached.
- end
- local soils = minetest.find_nodes_in_area_under_air(pos0, pos1, "group:soil")
- if #soils > 0 then
- local seedling = soils[math_random(1, #soils)]
- local seedling_above = {x=seedling.x, y=seedling.y+1, z=seedling.z}
- local light = minetest.get_node_light(seedling_above) or 0
- if light < 13 then
- -- Is this just a daytime thing?
- if (minetest.get_node_light(seedling_above, 0.5) or 0) < 13 then
- return false
- else
- return true -- Keep trying.
- end
- end
- -- Desert sand is in the soil group.
- if minetest.get_node(seedling).name == "default:desert_sand" then
- return false
- end
- minetest.add_node(seedling_above, {name = node.name, param2 = node.param2})
- return true
- end
- return false
- end
- -- Indexed array.
- flowers.mushroom_surfaces = {
- "default:dirt",
- "rackstone:dauthsand",
- "group:soil",
- "group:tree",
- -- We disable these because they are much too common.
- -- Mushroom farms would be too easy to make, especially during a cave survival challenge.
- --"group:cavern_soil",
- --"darkage:silt",
- --"darkage:mud",
- }
- flowers.mushroom_nodes = {
- "flowers:mushroom_red",
- "flowers:mushroom_brown",
- "cavestuff:mycena",
- "cavestuff:fungus",
- }
- flowers.mushroom_mintime = 60*3
- flowers.mushroom_maxtime = 60*30
- function flowers.surface_can_spawn_mushroom(pos)
- local name = minetest.get_node(pos).name
- local nodes = flowers.mushroom_surfaces
- for i=1, #nodes do
- if string.find(nodes[i], "^group:") then
- local group = string.sub(nodes[i], 7)
- if minetest.get_item_group(name, group) ~= 0 then
- return true
- end
- elseif nodes[i] == name then
- return true
- end
- end
- return false
- end
- function flowers.on_mushroom_construct(pos)
- if flowers.surface_can_spawn_mushroom({x=pos.x, y=pos.y-1, z=pos.z}) then
- minetest.get_node_timer(pos):start(math_random(flowers.mushroom_mintime, flowers.mushroom_maxtime))
- end
- end
- function flowers.on_mushroom_destruct(pos)
- -- Notify nearby mushrooms.
- local minp = {x=pos.x-2, y=pos.y-2, z=pos.z-2}
- local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
- local mushrooms = minetest.find_nodes_in_area_under_air(minp, maxp, flowers.mushroom_nodes)
- if mushrooms and #mushrooms > 0 then
- for i=1, #mushrooms do
- minetest.get_node_timer(mushrooms[i]):start(math_random(flowers.mushroom_mintime, flowers.mushroom_maxtime))
- end
- end
- end
- function flowers.on_mushroom_timer(pos, elapsed)
- --minetest.chat_send_player("MustTest", "Mushroom timer @ " .. minetest.pos_to_string(pos) .. "!")
- local node = minetest.get_node(pos)
- if flowers.mushroom_spread(pos, node) then
- minetest.get_node_timer(pos):start(math_random(flowers.mushroom_mintime, flowers.mushroom_maxtime))
- else
- -- Else timer should stop, cannot grow anymore.
- minetest.get_node_timer(pos):stop()
- end
- end
- function flowers.on_mushroom_punch(pos, node, puncher, pt)
- if flowers.surface_can_spawn_mushroom({x=pos.x, y=pos.y-1, z=pos.z}) then
- minetest.get_node_timer(pos):start(math_random(flowers.mushroom_mintime, flowers.mushroom_maxtime))
- end
- end
- if not flowers.reg2 then
- --
- -- Mushrooms
- --
- local eat_mushroom = minetest.item_eat(1)
- local function mushroom_poison(pname, step)
- local msg = "# Server: <" .. rename.gpn(pname) .. "> ate a mushroom. Desperate!"
- hb4.delayed_harm({name=pname, step=step, min=1, max=1, msg=msg, poison=true})
- end
- minetest.register_node("flowers:mushroom_red", {
- description = "Red Mushroom",
- tiles = {"flowers_mushroom_red.png"},
- inventory_image = "flowers_mushroom_red.png",
- wield_image = "flowers_mushroom_red.png",
- drawtype = "plantlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = utility.dig_groups("plant", {attached_node = 1, flammable = 1}),
- sounds = default.node_sound_leaves_defaults(),
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- on_use = function(itemstack, user, pointed_thing)
- if not user or not user:is_player() then return end
- minetest.after(1, mushroom_poison, user:get_player_name(), 5)
- return eat_mushroom(itemstack, user, pointed_thing)
- end,
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
- },
- on_construct = function(...)
- return flowers.on_mushroom_construct(...)
- end,
- on_destruct = function(...)
- return flowers.on_mushroom_destruct(...)
- end,
- on_timer = function(...)
- return flowers.on_mushroom_timer(...)
- end,
- on_punch = function(...)
- return flowers.on_mushroom_punch(...)
- end,
- })
- minetest.register_node("flowers:mushroom_brown", {
- description = "Brown Mushroom",
- tiles = {"flowers_mushroom_brown.png"},
- inventory_image = "flowers_mushroom_brown.png",
- wield_image = "flowers_mushroom_brown.png",
- drawtype = "plantlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- buildable_to = true,
- groups = utility.dig_groups("plant", {attached_node = 1, flammable = 1}),
- sounds = default.node_sound_leaves_defaults(),
- on_use = minetest.item_eat(1),
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
- },
- movement_speed_multiplier = default.SLOW_SPEED_PLANTS,
- on_construct = function(...)
- return flowers.on_mushroom_construct(...)
- end,
- on_destruct = function(...)
- return flowers.on_mushroom_destruct(...)
- end,
- on_timer = function(...)
- return flowers.on_mushroom_timer(...)
- end,
- on_punch = function(...)
- return flowers.on_mushroom_punch(...)
- end,
- })
- flowers.reg2 = true
- end
- -- Called by the bonemeal mod.
- -- Returns 'true' or 'false' to indicate if a mushroom was spawned.
- function flowers.mushroom_spread(pos, node)
- if minetest.get_node_light(pos, nil) == 15 then
- minetest.remove_node(pos)
- return false
- end
- local minp = {x=pos.x-2, y=pos.y-2, z=pos.z-2}
- local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
- local dirt = minetest.find_nodes_in_area_under_air(minp, maxp, flowers.mushroom_surfaces)
- if not dirt or #dirt == 0 then
- return false
- end
- local randp = dirt[math_random(1, #dirt)]
- local airp = {x=randp.x, y=randp.y+1, z=randp.z}
- local airn = minetest.get_node_or_nil(airp)
- if not airn or airn.name ~= "air" then
- return false
- end
- -- Mushrooms grow in nether regardless of light level.
- if pos.y < -25000 then
- minetest.add_node(airp, {name = node.name})
- return true
- end
- -- Otherwise, check light-level before growing.
- if minetest.get_node_light(pos, 0.5) <= 7 and
- minetest.get_node_light(airp, 0.5) <= 7 then
- minetest.add_node(airp, {name = node.name})
- return true
- end
- return false
- end
- if not flowers.reg3 then
- -- These old mushroom related nodes can be simplified now.
- minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
- minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
- minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
- minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
- minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
- minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
- --
- -- Waterlily
- --
- minetest.register_node("flowers:waterlily", {
- description = "Waterlily",
- drawtype = "nodebox",
- paramtype = "light",
- paramtype2 = "facedir",
- -- Horizontal rotation only!
- on_rotate = screwdriver.rotate_simple,
- tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
- inventory_image = "flowers_waterlily.png",
- wield_image = "flowers_waterlily.png",
- liquids_pointable = true,
- walkable = false,
- buildable_to = true,
- sunlight_propagates = true,
- floodable = true,
- -- Lily does not count as flora, it has special handling.
- groups = utility.dig_groups("plant", {flower = 1, flammable = 1}),
- sounds = default.node_sound_leaves_defaults(),
- node_placement_prediction = "",
- node_box = {
- type = "fixed",
- fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5},
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5},
- },
- on_place = function(itemstack, placer, pointed_thing)
- local pos = pointed_thing.above
- local node = minetest.get_node(pointed_thing.under).name
- local def = minetest.reg_ns_nodes[node]
- local player_name = placer:get_player_name()
- -- Lilies are placeable in any water.
- -- They only grow further in regular water sources.
- if def and def.liquidtype == "source" and
- minetest.get_item_group(node, "water") > 0 then
- if not minetest.is_protected(pos, player_name) then
- minetest.add_node(pos, {name = "flowers:waterlily",
- param2 = math_random(0, 3)})
- --if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- --end
- else
- minetest.chat_send_player(player_name, "# Server: Position is protected.")
- minetest.record_protection_violation(pos, player_name)
- end
- end
- return itemstack
- end,
- on_construct = function(...)
- return flowers.on_lily_construct(...)
- end,
- on_destruct = function(...)
- return flowers.on_lily_destruct(...)
- end,
- on_timer = function(...)
- return flowers.on_lily_timer(...)
- end,
- on_punch = function(...)
- return flowers.on_lily_punch(...)
- end,
- })
- minetest.register_node("flowers:lilyspawner", {
- drawtype = "airlike",
- description = "Lily Spawner (Please Report to Admin)",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- pointable = false,
- groups = {immovable = 1},
- climbable = false,
- buildable_to = true,
- floodable = true,
- drop = "",
- on_construct = function(...)
- flowers.on_lily_construct(...)
- end,
- on_timer = function(pos, elapsed)
- -- Always remove node, even if spawn unsuccessful.
- minetest.remove_node(pos)
- if minetest.find_node_near(pos, 3, "group:melt_around") then
- flowers.lily_spread(pos)
- end
- end,
- on_finish_collapse = function(pos, node)
- minetest.remove_node(pos)
- end,
- on_collapse_to_entity = function(pos, node)
- -- Do nothing.
- end,
- })
- flowers.reg3 = true
- end
- -- Make mod reloadable.
- if not flowers.reg4 then
- local c = "flowers:core"
- local f = flowers.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- flowers.reg4 = true
- end
- function flowers.create_lilyspawner_near(pos)
- local water = minetest.find_node_near(pos, 3, "default:water_source")
- if water then
- water.y = water.y + 1
- if minetest.get_node(water).name == "air" then
- if not minetest.find_node_near(pos, 2, "group:cold") then
- minetest.add_node(water, {name="flowers:lilyspawner"})
- return true
- end
- end
- end
- return false
- end
- function flowers.lily_density_for_pos(pos)
- local cold = 0
- if minetest.find_node_near(pos, 2, {
- "group:snow",
- "group:snowy",
- "group:ice",
- "group:cold",
- }) then
- cold = -6
- end
- -- Heat makes lilies grow denser.
- local heat = 0
- if minetest.find_node_near(pos, 3, "group:melt_around") then
- heat = 1
- end
- -- Minerals improve lily growth.
- local minerals = 0
- if minetest.find_node_near(pos, 3, "glowstone:minerals") then
- minerals = 1
- end
- -- Calc lily density.
- return 7 + minerals + heat + cold
- end
- flowers.lily_mintime = 60*2
- flowers.lily_maxtime = 60*15
- function flowers.surface_can_spawn_lily(pos)
- local name = minetest.get_node(pos).name
- if name == "default:water_source" then
- return true
- end
- return false
- end
- -- This is called for both lily and lilyspawner.
- function flowers.on_lily_construct(pos)
- if flowers.surface_can_spawn_lily({x=pos.x, y=pos.y-1, z=pos.z}) then
- minetest.get_node_timer(pos):start(math_random(flowers.lily_mintime, flowers.lily_maxtime))
- end
- end
- function flowers.on_lily_destruct(pos)
- -- Notify nearby lilies.
- local minp = vector.subtract(pos, 4)
- local maxp = vector.add(pos, 4)
- local lilies = minetest.find_nodes_in_area(minp, maxp, "flowers:waterlily")
- if lilies and #lilies > 0 then
- for i=1, #lilies do
- minetest.get_node_timer(lilies[i]):start(math_random(flowers.lily_mintime, flowers.lily_maxtime))
- end
- end
- end
- function flowers.on_lily_timer(pos, elapsed)
- --minetest.chat_send_player("MustTest", "Lily timer @ " .. minetest.pos_to_string(pos) .. "!")
- if flowers.lily_spread(pos) then
- minetest.get_node_timer(pos):start(math_random(flowers.lily_mintime, flowers.lily_maxtime))
- else
- -- Else timer should stop, cannot grow anymore.
- minetest.get_node_timer(pos):stop()
- end
- end
- function flowers.on_lily_punch(pos, node, puncher, pt)
- if flowers.surface_can_spawn_lily({x=pos.x, y=pos.y-1, z=pos.z}) then
- minetest.get_node_timer(pos):start(math_random(flowers.lily_mintime, flowers.lily_maxtime))
- end
- end
- -- This is called from lilyspawner and lily.
- function flowers.lily_spread(pos)
- if not flowers.surface_can_spawn_lily({x=pos.x, y=pos.y-1, z=pos.z}) then
- return false
- end
- local light = minetest.get_node_light(pos) or 0
- if light < 13 then
- -- Is this just a daytime thing?
- if (minetest.get_node_light(pos, 0.5) or 0) < 13 then
- return false
- else
- return true -- Keep trying.
- end
- end
- local density = flowers.lily_density_for_pos(pos)
- local pos0 = vector.subtract(pos, 4)
- local pos1 = vector.add(pos, 4)
- if #minetest.find_nodes_in_area(pos0, pos1, "flowers:waterlily") > density then
- return false -- Max lilies reached.
- end
- local water = minetest.find_nodes_in_area_under_air(pos0, pos1, "default:water_source")
- if #water > 0 then
- local growpos = water[math_random(1, #water)]
- growpos.y = growpos.y + 1
- local light = minetest.get_node_light(growpos) or 0
- if light < 13 then
- -- Is this just a daytime thing?
- if (minetest.get_node_light(growpos, 0.5) or 0) < 13 then
- return false
- else
- return true -- Keep trying.
- end
- end
- minetest.add_node(growpos, {name="flowers:waterlily", param2=math_random(0, 3)})
- return true
- end
- return false
- end
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