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- -- If any trees get added to the game, consider extending this list.
- local all_trees = {
- {trunk="basictrees:acacia_trunk"},
- {trunk="basictrees:aspen_trunk"},
- {trunk="basictrees:jungletree_trunk"},
- {trunk="basictrees:pine_trunk"},
- {trunk="basictrees:tree_trunk"},
- {trunk="jungletree:jungletree_tree"},
- {trunk="firetree:trunk"},
- {trunk="moretrees:apple_tree_tree"},
- {trunk="moretrees:beech_tree"},
- {trunk="moretrees:birch_tree"},
- {trunk="moretrees:cedar_tree"},
- {trunk="moretrees:date_palm_tree"},
- {trunk="moretrees:fir_tree"},
- {trunk="moretrees:jungletree_tree"},
- {trunk="moretrees:oak_tree"},
- {trunk="moretrees:palm_tree"},
- {trunk="moretrees:poplar_tree"},
- {trunk="moretrees:rubber_tree_tree"},
- {trunk="moretrees:sequoia_tree"},
- {trunk="moretrees:spruce_tree"},
- {trunk="moretrees:willow_tree"},
- }
- -- For all listed tree trunk nodes, register cuttings for them.
- for _, tree in ipairs(all_trees) do
- assert(type(tree.trunk) == "string")
- local ndef = minetest.registered_items[tree.trunk]
- assert(ndef)
- assert(ndef.sounds)
- assert(ndef.tiles)
- assert(ndef.description)
- local stairname = string.split(tree.trunk, ":")[2]
- assert(type(stairname) == "string")
- stairs.register_stair_and_slab(
- stairname,
- tree.trunk,
- {choppy = 3, oddly_breakable_by_hand = 1, flammable = 2},
- ndef.tiles,
- ndef.description,
- ndef.sounds
- )
- end
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