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- enhanced_leafdecay = enhanced_leafdecay or {}
- enhanced_leafdecay.modpath = minetest.get_modpath("enhanced_leafdecay")
- -- Localize for performance.
- local math_random = math.random
- local LEAFDECAY_MIN_TIME = 1
- local LEAFDECAY_MAX_TIME = 20
- local DEFAULT_RANGE = 3
- -- Shall return a function suitable for `on_construct` callback.
- -- Note: not called by Voxelmanip, schematics.
- enhanced_leafdecay.make_leaf_constructor =
- function(args)
- local functor = function(pos)
- local timer = minetest.get_node_timer(pos)
- timer:start(math_random(LEAFDECAY_MIN_TIME * 10, LEAFDECAY_MAX_TIME * 10) / 10)
- end
- return functor
- end
- -- Shall return a function suitable for `on_timer` callback.
- enhanced_leafdecay.make_leaf_nodetimer =
- function(args)
- local r = (args.range or DEFAULT_RANGE)
- local t = (args.tree or "group:tree")
- local functor = function(pos, elapsed)
- -- If we can find a trunk right away, then done.
- if utility.find_node_near_not_world_edge(pos, r, t) then
- return
- end
-
- -- If `ignore` is nearby, we can't assume there isn't a trunk.
- -- We'll need to restart the timer.
- if utility.find_node_near_not_world_edge(pos, r, "ignore") then
- return true
- end
-
- -- Drop stuff.
- local node = minetest.get_node(pos)
- -- Pass node name, because passing a node table gives wrong results.
- local stacks = minetest.get_node_drops(node.name)
- for k, v in ipairs(stacks) do
- if v ~= node.name or minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
- local loc = {
- x = pos.x - 0.5 + math_random(),
- y = pos.y - 0.5 + math_random(),
- z = pos.z - 0.5 + math_random(),
- }
- minetest.add_item(loc, v)
- end
- end
-
- -- Remove node.
- minetest.remove_node(pos)
- minetest.check_for_falling(pos)
- instability.check_unsupported_around(pos)
- end
- return functor
- end
- -- Shall return a function suitable for `on_destruct` callback.
- -- Note: not called by Voxelmanip, schematics.
- enhanced_leafdecay.make_tree_destructor =
- function(args)
- local r = (args.range or DEFAULT_RANGE)
- local l = (args.leaves or "group:leaves")
- local functor = function(pos)
- local minp = {x=pos.x-r, y=pos.y-r, z=pos.z-r}
- local maxp = {x=pos.x+r, y=pos.y+r, z=pos.z+r}
- local leaves = minetest.find_nodes_in_area(minp, maxp, l)
-
- -- Start nodetimers for all leaves in the vicinity.
- for k, v in ipairs(leaves) do
- local timer = minetest.get_node_timer(v)
- if not timer:is_started() then
- timer:start(math_random(LEAFDECAY_MIN_TIME * 10, LEAFDECAY_MAX_TIME * 10) / 10)
- end
- end
- end
- return functor
- end
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