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- local lpp = 14 -- Lines per book's page
- function books.book_on_use(itemstack, user)
- local player_name = user:get_player_name()
- local meta = itemstack:get_meta()
- local title, text, owner = "", "", player_name
- local page, page_max, lines, string = 1, 1, {}, ""
- -- Backwards compatibility
- local old_data = minetest.deserialize(itemstack:get_metadata())
- if old_data then
- meta:from_table({ fields = old_data })
- end
- local data = meta:to_table().fields
- if data.owner then
- title = data.title
- text = data.text
- owner = data.owner
- for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
- lines[#lines+1] = str
- end
- if data.page then
- page = data.page
- page_max = data.page_max
- for i = ((lpp * page) - lpp) + 1, lpp * page do
- if not lines[i] then break end
- string = string .. lines[i] .. "\n"
- end
- end
- end
- local formspec
- if owner == player_name then
- formspec = "size[8,8]" .. default.gui_bg ..
- default.gui_bg_img ..
- "field[0.5,1;7.5,0;title;Title:;" ..
- minetest.formspec_escape(title) .. "]" ..
- "textarea[0.5,1.5;7.5,7;text;Contents:;" ..
- minetest.formspec_escape(text) .. "]" ..
- "button_exit[2.5,7.5;3,1;save;Save]"
- else
- formspec = "size[8,8]" .. default.gui_bg ..
- default.gui_bg_img ..
- "label[0.5,0.5;by " .. owner .. "]" ..
- "tablecolumns[color;text]" ..
- "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
- "table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
- "textarea[0.5,1.5;7.5,7;;" ..
- minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
- "button[2.4,7.6;0.8,0.8;book_prev;<]" ..
- "label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
- "button[4.9,7.6;0.8,0.8;book_next;>]"
- end
- minetest.show_formspec(player_name, "books:book_formspec", formspec)
- return itemstack
- end
- local max_text_size = 10000
- local max_title_size = 80
- local short_title_size = 35
- books.on_player_receive_fields = function(player, formname, fields)
- if formname ~= "books:book_formspec" then return end
- local inv = player:get_inventory()
- local stack = player:get_wielded_item()
- if fields.save and fields.title and fields.text
- and fields.title ~= "" and fields.text ~= "" then
- local new_stack, data
- if stack:get_name() ~= "books:book_written" then
- local count = stack:get_count()
- if count == 1 then
- stack:set_name("books:book_written")
- else
- stack:set_count(count - 1)
- new_stack = ItemStack("books:book_written")
- end
- else
- data = stack:get_meta():to_table().fields
- end
- if data and data.owner and data.owner ~= player:get_player_name() then
- return
- end
- if not data then data = {} end
- data.title = fields.title:sub(1, max_title_size)
- data.owner = player:get_player_name()
- local short_title = data.title
- -- Don't bother triming the title if the trailing dots would make it longer
- if #short_title > short_title_size + 3 then
- short_title = short_title:sub(1, short_title_size) .. "..."
- end
- data.description = "\""..short_title.."\" By <"..rename.gpn(data.owner) .. ">"
- data.text = fields.text:sub(1, max_text_size)
- data.page = 1
- data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
- if new_stack then
- new_stack:get_meta():from_table({ fields = data })
- if inv:room_for_item("main", new_stack) then
- inv:add_item("main", new_stack)
- else
- minetest.add_item(player:getpos(), new_stack)
- end
- else
- stack:get_meta():from_table({ fields = data })
- end
- elseif fields.book_next or fields.book_prev then
- local data = stack:get_meta():to_table().fields
- if not data or not data.page then
- return
- end
- data.page = tonumber(data.page)
- data.page_max = tonumber(data.page_max)
- if fields.book_next then
- data.page = data.page + 1
- if data.page > data.page_max then
- data.page = 1
- end
- else
- data.page = data.page - 1
- if data.page == 0 then
- data.page = data.page_max
- end
- end
- stack:get_meta():from_table({fields = data})
- stack = books.book_on_use(stack, player)
- end
- -- Update stack
- player:set_wielded_item(stack)
- end
- books.on_craft = function(itemstack, player, old_craft_grid, craft_inv)
- if itemstack:get_name() ~= "books:book_written" then
- return
- end
- local original
- local index
- for i = 1, player:get_inventory():get_size("craft") do
- if old_craft_grid[i]:get_name() == "books:book_written" then
- original = old_craft_grid[i]
- index = i
- end
- end
- if not original then
- return
- end
- local copymeta = original:get_meta():to_table()
- -- copy of the book held by player's mouse cursor
- itemstack:get_meta():from_table(copymeta)
- -- put the book with metadata back in the craft grid
- craft_inv:set_stack("craft", index, original)
- end
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