12345678910111213141516171819202122232425262728293031 |
- if not ambiance.gate_registered then
- ambiance.register_sound_beacon(":soundbeacon:gate", {
- -- Minimum and maximum times between environment checks.
- check_time_min = 60,
- check_time_max = 60*15,
- -- Minimum and maximum times between sounds playing.
- play_time_min = 5,
- play_time_max = 6,
- -- Shall check the beacon's nearby environment, and return 'true' if beacon
- -- can remain, 'false' or 'nil' if it should be removed. Data can be stored in
- -- `data`. `pos` is always a rounded position.
- on_check_environment = function(data, pos)
- if obsidian_gateway.find_gate(pos) then
- return true
- end
- end,
- -- Shall play sound to nearby players (or check whether sound can be played at
- -- this time). Data can be stored in `data`. `pos` is
- -- always a rounded position. `dtime` is seconds since last call to func.
- on_play_sound = function(data, pos, dtime)
- ambiance.sound_play("obsidian_gate_rumble", pos, 1.0, 32)
- end,
- })
- ambiance.gate_registered = true
- end
|