v2.lua 16 KB

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  1. comp2 = comp2 or {}
  2. comp2.modpath = minetest.get_modpath("compressor")
  3. -- Localize for performance.
  4. local math_floor = math.floor
  5. local math_random = math.random
  6. local MACHINE_NAME = "Compressor"
  7. local MACHINE_DESC = "This smashes things together.\nCan burn mese for fuel when off-grid.\nAlternatively, connect to a power-network."
  8. local MACHINE_FUEL_EU_PER_SEC = 80
  9. local RECIPE_TYPE = "compressing"
  10. comp2_lv = comp2_lv or {}
  11. comp2_mv = comp2_mv or {}
  12. --comp2_hv = comp2_hv or {}
  13. for j, t in ipairs({
  14. {tier="lv", up="LV", speed=2.0, level=1, buffer=1000, demand=100},
  15. {tier="mv", up="MV", speed=1.0, level=2, buffer=6000, demand=300},
  16. --{tier="hv", up="HV", speed=0.5, level=3, buffer=10000, demand=600},
  17. }) do
  18. -- Which function table are we operating on?
  19. local func = _G["comp2_" .. t.tier]
  20. -- Read values from balancing table.
  21. local techname = "compressor_" .. t.tier
  22. t.speed = tech[techname].timecut
  23. t.buffer = tech[techname].buffer
  24. t.demand = tech[techname].demand
  25. func.get_formspec_defaults = function()
  26. local str =
  27. default.gui_bg ..
  28. default.gui_bg_img ..
  29. default.gui_slots
  30. return str
  31. end
  32. func.formspec_active = function(fuel_percent, item_percent)
  33. local x1 = 3.5
  34. local x2 = 4.5
  35. local x3 = 5.5
  36. local x4 = 0.5
  37. if t.level <= 1 then
  38. x1 = 3
  39. x2 = 4
  40. x3 = 5
  41. x4 = 1
  42. end
  43. local formspec =
  44. "size[8,8.5]" ..
  45. func.get_formspec_defaults() ..
  46. "label[" .. x1 .. ",0;Fuel & Input]" ..
  47. "list[context;src;" .. x1 .. ",0.5;1,1;]" ..
  48. "list[context;fuel;" .. x1 .. ",2.5;1,1;]" ..
  49. "image[" .. x1 .. ",1.5;1,1;machine_progress_bg.png^[lowpart:" ..
  50. (fuel_percent) .. ":machine_progress_fg.png]" ..
  51. "image[" .. x2 .. ",1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:" ..
  52. (item_percent) .. ":gui_furnace_arrow_fg.png^[transformR270]" ..
  53. "label[" .. x3 .. ",0.46;Destination]" ..
  54. "list[context;dst;" .. x3 .. ",0.96;2,2;]" ..
  55. "list[current_player;main;0,4.25;8,1;]" ..
  56. "list[current_player;main;0,5.5;8,3;8]"
  57. if t.level > 1 then
  58. formspec = formspec ..
  59. "label[0.5,0;Upgrades]" ..
  60. "list[context;upg;0.5,0.5;2,1;]"
  61. end
  62. formspec = formspec ..
  63. "label[" .. x4 .. ",2;Buffer]" ..
  64. "list[context;buffer;" .. x4 .. ",2.5;1,1;]" ..
  65. "listring[context;dst]" ..
  66. "listring[current_player;main]" ..
  67. "listring[context;src]" ..
  68. "listring[current_player;main]" ..
  69. "listring[context;fuel]"..
  70. "listring[current_player;main]"..
  71. default.get_hotbar_bg(0, 4.25)
  72. return formspec
  73. end
  74. func.formspec_inactive = function()
  75. return func.formspec_active(0, 0)
  76. end
  77. func.on_punch =
  78. function(pos, node, puncher, pointed_thing)
  79. func.trigger_update(pos)
  80. end
  81. func.trigger_update =
  82. function(pos)
  83. local timer = minetest.get_node_timer(pos)
  84. -- Start timer even if already running.
  85. timer:start(1.0)
  86. end
  87. func.can_dig = function(pos, player)
  88. local meta = minetest.get_meta(pos)
  89. local inv = meta:get_inventory()
  90. if t.level > 1 then
  91. return inv:is_empty("fuel") and
  92. inv:is_empty("dst") and
  93. inv:is_empty("src") and
  94. inv:is_empty("upg")
  95. else
  96. return inv:is_empty("fuel") and
  97. inv:is_empty("dst") and
  98. inv:is_empty("src")
  99. -- No upgrade slots.
  100. end
  101. end
  102. func.get_speed =
  103. function(pos, meta, inv)
  104. if t.level <= 1 then
  105. return t.speed
  106. end
  107. local clus = utility.inventory_count_items(inv, "upg", "techcrafts:control_logic_unit")
  108. if clus == 1 then
  109. return (t.speed*0.8)
  110. elseif clus == 2 then
  111. return (t.speed*0.7)
  112. end
  113. return t.speed
  114. end
  115. func.get_demand =
  116. function(pos, meta, inv)
  117. if t.level <= 1 then
  118. return t.demand
  119. end
  120. local bats = utility.inventory_count_items(inv, "upg", "battery:battery")
  121. if bats == 1 then
  122. return math_floor(t.demand*0.8)
  123. elseif bats == 2 then
  124. return math_floor(t.demand*0.7)
  125. end
  126. return t.demand
  127. end
  128. func.has_public_access =
  129. function(pos)
  130. if t.level <= 1 then
  131. return
  132. end
  133. local meta = minetest.get_meta(pos)
  134. local inv = meta:get_inventory()
  135. local s1 = inv:get_stack("upg", 1)
  136. if s1:get_count() > 0 then
  137. if minetest.get_item_group(s1:get_name(), "chest") > 0 then
  138. return true
  139. end
  140. end
  141. local s2 = inv:get_stack("upg", 2)
  142. if s2:get_count() > 0 then
  143. if minetest.get_item_group(s2:get_name(), "chest") > 0 then
  144. return true
  145. end
  146. end
  147. end
  148. func.allow_metadata_inventory_put =
  149. function(pos, listname, index, stack, player)
  150. local pname = player:get_player_name()
  151. local public = func.has_public_access(pos)
  152. local protected = false
  153. if minetest.test_protection(pos, pname) then
  154. protected = true
  155. end
  156. if listname == "fuel" and (not protected or public) then
  157. if minetest.get_craft_result({method="mesefuel", width=1, items={stack}}).time ~= 0 then
  158. return stack:get_count()
  159. end
  160. elseif listname == "src" and (not protected or public)then
  161. return stack:get_count()
  162. elseif t.level > 1 and listname == "upg" and not protected then
  163. if minetest.get_item_group(stack:get_name(), "chest") > 0 then
  164. return stack:get_count()
  165. elseif stack:get_name() == "battery:battery" then
  166. return stack:get_count()
  167. elseif stack:get_name() == "techcrafts:control_logic_unit" then
  168. return stack:get_count()
  169. end
  170. -- Enables testing.
  171. --elseif listname == "buffer" and stack:get_name() == "atomic:energy" then
  172. -- return stack:get_count()
  173. end
  174. return 0
  175. end
  176. func.allow_metadata_inventory_move =
  177. function(pos, from_list, from_index, to_list, to_index, count, player)
  178. local pname = player:get_player_name()
  179. local public = func.has_public_access(pos)
  180. local protected = false
  181. if minetest.test_protection(pos, pname) then
  182. protected = true
  183. end
  184. if (from_list == "upg" or to_list == "upg") and protected and t.level > 1 then
  185. return 0
  186. end
  187. if not protected or public then
  188. if from_list == "buffer" or to_list == "buffer" then
  189. return 0
  190. end
  191. if from_list == to_list then
  192. return count
  193. end
  194. end
  195. return 0
  196. end
  197. func.allow_metadata_inventory_take =
  198. function(pos, listname, index, stack, player)
  199. local pname = player:get_player_name()
  200. local public = func.has_public_access(pos)
  201. local protected = false
  202. if minetest.test_protection(pos, pname) then
  203. protected = true
  204. end
  205. if listname == "fuel" and (not protected or public) then
  206. return stack:get_count()
  207. elseif listname == "dst" and (not protected or public) then
  208. return stack:get_count()
  209. elseif listname == "upg" and not protected and t.level > 1 then
  210. return stack:get_count()
  211. elseif listname == "src" and (not protected or public) then
  212. return stack:get_count()
  213. end
  214. return 0
  215. end
  216. func.on_timer = function(pos, elapsed)
  217. local meta = minetest.get_meta(pos)
  218. local inv = meta:get_inventory()
  219. local wantedenergy = 0
  220. local keeprunning = false
  221. local demand = func.get_demand(pos, meta, inv)
  222. local speed = func.get_speed(pos, meta, inv)
  223. -- Check if we have cookable content.
  224. local srclist = inv:get_list("src")
  225. local cookable = true
  226. local cooked, aftercooked = minetest.get_craft_result({
  227. method = RECIPE_TYPE, width = 1, items = srclist})
  228. if cooked.time == 0 then
  229. cookable = false
  230. end
  231. -- If we have cookable content, goto 'on cook content'.
  232. if cookable then
  233. -- If total energy time wasn't recorded yet, record it.
  234. if meta:get_int("fueltotaltime") == 0 then
  235. local energy = inv:get_stack("buffer", 1):get_count()
  236. meta:set_int("fueltotaltime", math_floor(energy/demand))
  237. end
  238. goto on_cook
  239. else
  240. -- Stop machine.
  241. keeprunning = false
  242. goto end_func
  243. end
  244. -- On cook content.
  245. ::on_cook::
  246. do
  247. -- Check if item is fully cooked.
  248. if meta:get_float("srctime") >= cooked.time then
  249. -- Place result in dst list if possible
  250. if inv:room_for_item("dst", cooked.item) then
  251. inv:add_item("dst", cooked.item)
  252. inv:set_stack("src", 1, aftercooked.items[1])
  253. meta:set_float("srctime", 0)
  254. -- Check if there are still items in the source slot.
  255. local srclist = inv:get_list("src")
  256. local cooked, aftercooked = minetest.get_craft_result({
  257. method = RECIPE_TYPE, width = 1, items = srclist})
  258. if cooked.time == 0 then
  259. -- No more items? Stop machine.
  260. meta:set_int("fueltotaltime", 0)
  261. keeprunning = false
  262. goto end_func
  263. else
  264. -- Set machine active.
  265. keeprunning = true
  266. goto end_func
  267. end
  268. else
  269. -- Stop machine, no room!
  270. meta:set_int("fueltotaltime", 0)
  271. keeprunning = false
  272. goto end_func
  273. end
  274. else
  275. -- Check if we have buffered energy.
  276. goto check_buffered_energy
  277. end
  278. end
  279. -- Check if we have buffered energy.
  280. ::check_buffered_energy::
  281. do
  282. local energy = inv:get_stack("buffer", 1)
  283. if energy:get_count() >= demand then
  284. -- Increment cooktime.
  285. meta:set_float("srctime", meta:get_float("srctime") + 1/speed)
  286. energy:take_item(math_floor(demand/speed))
  287. inv:set_stack("buffer", 1, energy)
  288. -- Set machine active.
  289. keeprunning = true
  290. goto end_func
  291. else
  292. -- Goto 'on get energy'. Send wanted amount of energy.
  293. wantedenergy = demand
  294. goto on_get_energy
  295. end
  296. end
  297. -- On get energy.
  298. ::on_get_energy::
  299. do
  300. -- Check if we can get energy from fuel.
  301. local fuellist = inv:get_list("fuel")
  302. local fuel, afterfuel = minetest.get_craft_result({
  303. method = "mesefuel", width = 1, items = fuellist})
  304. if fuel.time > 0 then
  305. local old = inv:get_stack("buffer", 1):get_count()
  306. local energy = old + math_floor(fuel.time * MACHINE_FUEL_EU_PER_SEC)
  307. meta:set_int("fueltotaltime", math_floor(energy/demand))
  308. inv:set_stack("buffer", 1, "atomic:energy " .. energy)
  309. inv:set_stack("fuel", 1, afterfuel.items[1])
  310. goto check_got_enough_energy
  311. else
  312. goto get_energy_from_network
  313. end
  314. end
  315. -- Check if we can get energy from network.
  316. ::get_energy_from_network::
  317. do
  318. local current = inv:get_stack("buffer", 1)
  319. if current:get_count() < t.buffer then
  320. local owner = meta:get_string("owner")
  321. local get_amount = t.buffer
  322. local energy = net2.get_energy(pos, owner, get_amount, t.tier)
  323. if energy > 0 then
  324. local old = inv:get_stack("buffer", 1):get_count()
  325. energy = energy + old
  326. meta:set_int("fueltotaltime", math_floor(energy/demand))
  327. inv:set_stack("buffer", 1, "atomic:energy " .. energy)
  328. goto check_got_enough_energy
  329. else
  330. -- Stop machine (network exhausted).
  331. keeprunning = false
  332. goto end_func
  333. end
  334. else
  335. -- Stop machine (buffer full).
  336. keeprunning = false
  337. goto end_func
  338. end
  339. end
  340. -- Check if we got enough energy.
  341. ::check_got_enough_energy::
  342. do
  343. local energy = inv:get_stack("buffer", 1)
  344. if energy:get_count() >= wantedenergy then
  345. keeprunning = true
  346. goto end_func
  347. else
  348. -- Keep trying to get energy.
  349. goto on_get_energy
  350. end
  351. end
  352. -- End func.
  353. ::end_func::
  354. do
  355. if keeprunning then
  356. local itempercent = 0
  357. if cookable then
  358. itempercent = math_floor(meta:get_float("srctime") / cooked.time * 100)
  359. end
  360. local fueltime = math_floor(inv:get_stack("buffer", 1):get_count()/demand)
  361. local fueltotaltime = meta:get_int("fueltotaltime")
  362. local fuelpercent = math_floor(fueltime / fueltotaltime * 100)
  363. local eu_demand = math_floor(demand/speed)
  364. local infotext = t.up .. " " .. MACHINE_NAME .. " (Active)\n" ..
  365. "Demand: " .. eu_demand .. " EU Per/Sec"
  366. local formspec = func.formspec_active(fuelpercent, itempercent)
  367. meta:set_string("infotext", infotext)
  368. meta:set_string("formspec", formspec)
  369. machines.swap_node(pos, "comp2:" .. t.tier .. "_active")
  370. minetest.get_node_timer(pos):start(1.0)
  371. else
  372. local infotext = t.up .. " " .. MACHINE_NAME .. " (Standby)\n" ..
  373. "Demand: 0 EU Per/Sec"
  374. local formspec = func.formspec_inactive()
  375. meta:set_string("infotext", infotext)
  376. meta:set_string("formspec", formspec)
  377. meta:set_int("fueltotaltime", 0)
  378. meta:set_float("srctime", 0)
  379. machines.swap_node(pos, "comp2:" .. t.tier .. "_inactive")
  380. minetest.get_node_timer(pos):start(math_random(1, 3*60))
  381. end
  382. end
  383. end
  384. func.on_construct =
  385. function(pos)
  386. end
  387. func.on_destruct =
  388. function(pos)
  389. local meta = minetest.get_meta(pos)
  390. local owner = meta:get_string("owner")
  391. net2.clear_caches(pos, owner, t.tier)
  392. nodestore.del_node(pos)
  393. end
  394. func.after_place_node =
  395. function(pos, placer, itemstack, pointed_thing)
  396. local owner = placer:get_player_name()
  397. local meta = minetest.get_meta(pos)
  398. local node = minetest.get_node(pos)
  399. local inv = meta:get_inventory()
  400. meta:set_string("owner", owner)
  401. meta:set_string("nodename", node.name)
  402. inv:set_size('src', 1)
  403. inv:set_size('fuel', 1)
  404. inv:set_size('dst', 4)
  405. if t.level > 1 then
  406. inv:set_size('upg', 2)
  407. end
  408. inv:set_size('buffer', 1)
  409. meta:set_string("formspec", func.formspec_inactive())
  410. meta:set_string("infotext", t.up .. " " .. MACHINE_NAME .. " (Standby)\n" ..
  411. "Demand: 0 EU Per/Sec")
  412. nodestore.add_node(pos)
  413. net2.clear_caches(pos, owner, t.tier)
  414. local timer = minetest.get_node_timer(pos)
  415. timer:start(1.0)
  416. end
  417. func.on_metadata_inventory_move =
  418. function(pos)
  419. func.trigger_update(pos)
  420. end
  421. func.on_metadata_inventory_put =
  422. function(pos)
  423. func.trigger_update(pos)
  424. end
  425. func.on_metadata_inventory_take =
  426. function(pos)
  427. func.trigger_update(pos)
  428. end
  429. func.on_blast = function(pos)
  430. local drops = {}
  431. default.get_inventory_drops(pos, "src", drops)
  432. default.get_inventory_drops(pos, "fuel", drops)
  433. default.get_inventory_drops(pos, "dst", drops)
  434. if t.level > 1 then
  435. default.get_inventory_drops(pos, "upg", drops)
  436. end
  437. drops[#drops+1] = "comp2:" .. t.tier .. "_inactive"
  438. minetest.remove_node(pos)
  439. return drops
  440. end
  441. end
  442. if not comp2.run_once then
  443. for j, t in ipairs({
  444. {tier="lv", up="LV"},
  445. {tier="mv", up="MV"},
  446. --{tier="hv", up="HV"},
  447. }) do
  448. -- Which function table are we operating on?
  449. local func = _G["comp2_" .. t.tier]
  450. for k, v in ipairs({
  451. {name="inactive", light=0, tile="compressor_" .. t.tier .. "_front.png"},
  452. {name="active", light=8, tile="compressor_" .. t.tier .. "_front_active.png"},
  453. }) do
  454. minetest.register_node(":comp2:" .. t.tier .. "_" .. v.name, {
  455. description = t.up .. " " .. MACHINE_NAME .. "\n\n" .. MACHINE_DESC,
  456. tiles = {
  457. "compressor_" .. t.tier .. "_top.png", "compressor_" .. t.tier .. "_bottom.png",
  458. "compressor_" .. t.tier .. "_side.png", "compressor_" .. t.tier .. "_side.png",
  459. "compressor_" .. t.tier .. "_side.png", v.tile,
  460. },
  461. paramtype2 = "facedir",
  462. groups = utility.dig_groups("machine"),
  463. light_source = v.light,
  464. is_ground_content = false,
  465. sounds = default.node_sound_metal_defaults(),
  466. drop = "comp2:" .. t.tier .. "_inactive",
  467. on_rotate = function(...)
  468. return screwdriver.rotate_simple(...) end,
  469. can_dig = function(...)
  470. return func.can_dig(...) end,
  471. on_timer = function(...)
  472. return func.on_timer(...) end,
  473. on_construct = function(...)
  474. return func.on_construct(...) end,
  475. on_destruct = function(...)
  476. return func.on_destruct(...) end,
  477. on_blast = function(...)
  478. return func.on_blast(...) end,
  479. on_punch = function(...)
  480. return func.on_punch(...) end,
  481. after_place_node = function(...)
  482. return func.after_place_node(...) end,
  483. on_metadata_inventory_move = function(...)
  484. return func.on_metadata_inventory_move(...) end,
  485. on_metadata_inventory_put = function(...)
  486. return func.on_metadata_inventory_put(...) end,
  487. on_metadata_inventory_take = function(...)
  488. return func.on_metadata_inventory_take(...) end,
  489. allow_metadata_inventory_put = function(...)
  490. return func.allow_metadata_inventory_put(...) end,
  491. allow_metadata_inventory_move = function(...)
  492. return func.allow_metadata_inventory_move(...) end,
  493. allow_metadata_inventory_take = function(...)
  494. return func.allow_metadata_inventory_take(...) end,
  495. })
  496. end
  497. end
  498. local c = "comp2:core"
  499. local f = comp2.modpath .. "/v2.lua"
  500. reload.register_file(c, f, false)
  501. comp2.run_once = true
  502. end