// Copyright (c) 2022 Yevhen Babiichuk (DustDFG), <dfgdust@gmail.com>.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef _SPRITE_H
#define _SPRITE_H

#include "Screen.h"
#include <SDL_rect.h>
#include <SDL_events.h>

class Sprite
{
	protected:
		SDL_FRect bounds;

		Screen* screen;

		Sprite(Screen* screen) : screen(screen) {}

		void virtual onBoundsClick(SDL_MouseButtonEvent event) = 0;

		void virtual draw() = 0;

		friend class Game;
};

#endif
