[gd_resource type="ShaderMaterial" load_steps=3 format=2]

[ext_resource path="res://textures/stormdays_dark.jpg" type="Texture" id=1]
[ext_resource path="res://shaders/Refl.shader" type="Shader" id=2]

[resource]
render_priority = 2
shader = ExtResource( 2 )
shader_param/disable_panorama = null
shader_param/tex_panorama = ExtResource( 1 )
