As Good As Eternity
Dink lives with his stepmother in the Twin Springs town. The game begins with a cutscene that makes you understand: something strange and dangerous is going on... Then the evil woman spills her dead water and sends Dink for it to the forest.
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Twin Springs
Leave the house and save the game (to the right of the house there is
partly hidden
save machine). Then go left and north. It's easy: the
forest is to the north of town (there is a sign and some pillbugs).
The witch lives to the right. There are two springs. You may steal the
water from one (or both), then take it to step-mom,
but better go
inside and ask the woman. She tells you the story, gives fireball
magic and the scroll (you may read it by
using the scroll. Later in
the game there will be several pages to pick from). There is a secret
in her house (enter the
fireplace). Leaving there, take water from
both springs. The dead water is not so useless. If you are killed it
heals you
(gives 20 hitpoints). So you have one chance not to die if
there is no time to heal yourself.
The scroll is a letter
from
your grandfather, the magician. He locked the Evil Incarnate, immortal
enemy, in the stone monument in some hidden
underground place, but now
there is a way to banish him from this world for 7000 years - as good
as eternity... But he tries
to get free, and to banish him he must be
free!
So you must find the place and the scrolls that were given
to different
people to keep... Talk to the priest. He will tell you
to get the holy weapons and magic in the Temple of Light.
Now
you
know that Drink's step-mom is the enemy. Don't go to her until you
level-up once or twice. Visit the hermit (Hank) - go
to the right,
there will be slayer and 3 boncas. Hank will give you the claw sword
(father left it for Dink). You may take
some gold from his chest.
Talk to the trees on the screen with a slayer, kill the big pig that
digs the tree's roots,
talk to the tree. It heals you and gives you
the tree-pass.
Explore the village. There are people you can talk
to, and to
the south of the church there is a tree with a secret. You
may buy experience there from an old Loony.
To the north-west
of
the town there is a place with a lot of gray boncas. You may need an
elixir - buy it. To the left of the gray boncas there
is the rock
partly hidden by trees. You can get to it only by arming the tree-pass
and talking to the pine-tree. Then move
the rock (you must have attack
higher than 3 and arm the fist) from the left and go into the
cave. Kill bonca and gather the
bounty.
To the north of the save
machine there are some gray boncas. A good source of gold and
experience. The bridge is
closed until later.
Save the game then
go to the step-mom. She is tough. Kill her and take the shiny from the
table. Now
you have mother's magic mirror and locket. Don't sell them!
Save the game and cross the bridge. Now it is possible.
Vaulthill
You are in the Vaulthill town. As you may know already, they have a
problem: monsters invaded their
food stores in the underground
caves. The town is to the left, don't go south yet.
A woman will
ask you to find her
daughter who went to the forest. The girl is to
the south of town in the hut. When you find her she gives you a
scroll. You
may read any of your scrolls using the one in your
inventory. They all are in one slot.
There are some secrets there:
burn
the tree with 2 boncas - there is a lantern, the scroll, a
letter, and the map. It shows only part of the world. Press M to
see
where you are. Near the fenced slayer (to the south of the fence)
there is a rock. When you enter that screen you may
meet a man who
sells speed-boots for 4000 gold. Exactly what you get for clearing the
vaults.
The vaults entrance is in
one of the houses. Near it there
is a fountain (the save machine). Kill boncas and pillbugs and collect
the money (talk to
the man in the house). The barman in this town will
cook you a healing dinner. Now buy the speed-boots. If the man is not
there, leave the screen and return a couple of times. Go to the right,
then hit the fence in the corner. One of the sections
disappears and
you may kill slayers, then go left and use the tree-pass to get into
the ring of trees for a megapotion. Also
you may find a cave (there is
a magic potion near the entrance. There is a soldier who talks to you
and gives
defense).
Now you may follow the road to the east to the
Sunny Beach
There are some strange characters
in this town. The local smith has
water instead of fire and blames the wizard living nearby (the
"treasure hut" on your map).
Talk to the wizard and he will give you a
scroll and tell how to fix the fire for the smith (with fireball, of
course). The
smith will give you axes - useful and free.
The
library is full of slimes. The slime mom is big and fast. Kill them
and
find the scroll in the chest. It is water magic scroll, one of the
necessary ones. The librarian will give you one
more.
There is a
boatman in one of the houses. He rows in the house because he's afraid
of water. Tell him (a word of
consolation), and he will tell you of
the secret way to the island just to the south of town. He put the
stones there. The
stones are to the farthest right of the save
machine, on the beach near pine trees. Go south and collect a lot of
everything,
including the Hellfire scroll.
The local "healer"
makes zombies. Kill them using Live water.
In one of the houses
you
meet a programmer apparently dinking. Talk to him. He eventually
gives you a CD to give the other programmer. Don't sell the
disk!
Explore the place for some potions and gold, test the axes on slayers,
then follow the road to
The Fountress
The only useful character there is the priest. He has a scroll. Talk
to the people. Some of them are
funny. Some talk to you about the
disappearance of goblins, their village nearby is deserted. Cross any
other bridge. You may
explore the goblin village now, but the only
goblin you may meet is to the west of the village. There is a sign
that tells
you "don't go there", if you do - there is a slayer hard to
kill (with no great bonus). Well, you were told.
Now you may
go to
the east or to the south. Better try south first.
The Castle
The Castle is King's residence. You
may try to learn something about
your father in the castle. Visit all the houses. The library is
important: there in one of
the books you may read is the second
map. It shows more.
The man near the save machine sells the
fruit. They are magical
and the prices are high. Explore the forest to
the south of town.
Murom Forest
There is a row of dark
pine trees (west side of forest), one tree is
lighter. Arm the tree-pass and talk to it to get into the forest. In
the middle
of it there is a house.
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Enter it and
talk to the man. He
will tell he doesn't need the CD and you may keep
it. Thank him, and he will tell you to use it. Now the disk has a
complex
function: randomly it will heal you, play music or balance
your stats (to the highest).
To the east of the forest there is
a
"hunting place" - a lot of monsters for you to kill, and the
speed-boots in the chest if you don't have them
yet.
Exit the
forest, then visit a secret island far to the south-west. The island
is not on the map, the shallow water is
marked on the beach. By the
way there you will see the Refuge village. They are strange people. If
you use the water magic on
their dry lake they will try to kill you,
so you must kill them. Better leave them be.
Return to the main
road and visit
the next town to the east.
The Turtle Beach
The most interesting place in this town is the hotel. The price is high, but you may get a hint there. The forests are invaded by slayers, there you may find some potions and big hearts. To the east of the town is the lake and the wilderness, where you may find the way to the Temple of Light. If you go far to the east you find the hermit. He will give you the light sword, the scroll and the map with the Temple of Light on it. It is in the agae\tiles\map3.bmp file. Too big to place here.
The Temple of Light
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Now you will find it
easily. Just go to the edge of the forest to
the north of the Temple
where it comes to the water. Pass between the trees and go right, then
down (you will see the walls
on the hill). The entrance is hidden, but
not completely. There is no maze, but be sure to collect the potions
(go far south,
kill the slayers). Enter the Temple (any of the doors),
go to the right. Talk to the wizard and he will tell you need
adamant
ore to forge the weapons and magic 25 to get the Rainbow magic. So you
must find the adamant and raise your magic.
Believe me, it's worth
getting.
The Blackhill
This is the miners' town. You may have visited it later,
but they
won't let you in their caves. Now you may enter the caves by moving a
big rock (don't forget to arm the fist), to
clear them of the
never-seen monsters. The caves are loaded with potions (a good way to
level-up), the horror alive is a
couple of dragons, but they have no
adamant there. The major sends you to find goblins. There are some
secrets to the west of
town (cross the bridge to get there) and to the
north-east. If you don't have a lantern, you must get the only one in
the
town. The man lives near the mines and will send you to the major
for the order, because he wants to get all the slayer meet
there.
Now it's time to go north, to the goblin village. You may explore the
northern part of the map. A lot of secrets
there. But the goal is -
The Goblin Village
To the west of the deserted goblin village you will meet a
goblin. Talk to him and he will activate the warp. It is the
pole. Warp to the secret goblin place.
Talk to the chief, he
will
help you if you restore their water supply. The lake to the west is
dry. Use the water magic on the lake. It will be
filled. Then go talk
to the chief. He will give you the adamant and the scroll. Teleport
back and go to the Temple. Be sure
you have no less than 25 of magic.
Pages
Before proceeding you may check the pages you have. There are
9
pages. You must have #3,4,5,6 and 8. Other ones are good to have, but
not necessary. Here are places where they are:
- Coriolis The witch in the forest (Twin Springs)
- Live & Dead water The girl in the forest
- Unlocking spell - 1 Old hermit near Temple (north-east, near the cliffs)
- Unlocking spell - 2 Priest in Fountress
- Unlocking spell - 3 Wizard in the forest (south-west of SunnyBeach, his house is marked "Treasure Hut")
- Banishing spell - Goblin chief
- Mother's letter - Librarian in SunnyBeach
- Water magic - Chest in the Library (same place)
- Hellfire magic - Island to the south of SunnyBeach. The boatman in the house may give you directions
The Temple of Light again
The wizard tells you to wait in the library (the room to
the
left). Just talk to both of men there and go back to him. He will give
you the Lightning sword and axe, and Rainbow
magic. Right now they are
not so powerful. They must be blessed by the Teacher in the Magic
Valley. To get there you must
"pass the fire".
Enter the fire in
the temple. You will be warped to the closed space with a warp
machine. Go to it - and
you are there. The way back is impossible.
Go to the north-east. Save the game. Then explore the place. The way
to the
west is blocked with fire. Don't try to pass it.
Enter the
house - the only one you can. Talk to the wizard, then go to
the next
house. The next wizard will send you to "face the dragon". Not to kill
him!
Save the game. Then find the dragon
and talk to him. Say
"Strange color...", then try not to upset him. He will lift the fire,
but don't go west yet! Return to
the wizard, talk to him, then go
north to the last wizard (Teacher). He is the tall one in the reddish
robe. He will bless
your weapons and take the magic mirror, so you may
return back. Now you may go west.
If you tested your new weapons,
you
will see the difference. Especially with the magic and sword. Now
go west, gather the bonuses on the way and kill everything.
Then save
the game, flame the pine tree and enter the small cave. Use the
Lightning sword to cut the vines and enter
The Maze
The maze is not very complex, just be careful and use the rainbow magic to pass it. Have you read the
scrolls? "Hit the head to pass the gate". So look for the stone heads, hit them - and then the gates will be activated, to
warp you to the other maze section. The maze is the real bonanza. A lot of monsters.
When you pass 3 gates, there will be
2 dragons in the different-looking cave, then you better save the game and use the big red heart. The creature near the save
machine will sell you defense points for your gold. Well, the gold is not needed now, so buy everything you can. Then enter
the last cave for the
Final battle
You enter the next cave - and the fence falls behind you. You see
the
stone with "Dink Smallwood" carved on it. It vibrates, and the deadly
cold comes from it... This is the place, for sure.
You read the spell
- and the boss enters!
The best weapon to kill him is the
Lightning sword. It gives Dink the speed as
if he armed the
speed-boots. The axes are second best choice. With the rainbow magic
the battle should not be too
hard.
The numbers above the stone
show the hitpoints of the boss, so you may see where you are with
him.
The boss
defeated, there is an explosion - and darkness. Then
you find yourself (Dink, that is) with his parents. Short blessing -
and
you are back in the Magic valley with all 4 wizards (the one from
the Temple too). They talk to you, then you go to the warp
machine to
see the final picture - thanks for playing.
Hope you haven't ultimately spoiled the game for yourself by reading this :)