123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602 |
- /*
- * linux/drivers/video/kyro/STG4000OverlayDevice.c
- *
- * Copyright (C) 2000 Imagination Technologies Ltd
- * Copyright (C) 2002 STMicroelectronics
- *
- * This file is subject to the terms and conditions of the GNU General Public
- * License. See the file COPYING in the main directory of this archive
- * for more details.
- */
- #include <linux/kernel.h>
- #include <linux/errno.h>
- #include <linux/types.h>
- #include "STG4000Reg.h"
- #include "STG4000Interface.h"
- /* HW Defines */
- #define STG4000_NO_SCALING 0x800
- #define STG4000_NO_DECIMATION 0xFFFFFFFF
- /* Primary surface */
- #define STG4000_PRIM_NUM_PIX 5
- #define STG4000_PRIM_ALIGN 4
- #define STG4000_PRIM_ADDR_BITS 20
- #define STG4000_PRIM_MIN_WIDTH 640
- #define STG4000_PRIM_MAX_WIDTH 1600
- #define STG4000_PRIM_MIN_HEIGHT 480
- #define STG4000_PRIM_MAX_HEIGHT 1200
- /* Overlay surface */
- #define STG4000_OVRL_NUM_PIX 4
- #define STG4000_OVRL_ALIGN 2
- #define STG4000_OVRL_ADDR_BITS 20
- #define STG4000_OVRL_NUM_MODES 5
- #define STG4000_OVRL_MIN_WIDTH 0
- #define STG4000_OVRL_MAX_WIDTH 720
- #define STG4000_OVRL_MIN_HEIGHT 0
- #define STG4000_OVRL_MAX_HEIGHT 576
- /* Decimation and Scaling */
- static u32 adwDecim8[33] = {
- 0xffffffff, 0xfffeffff, 0xffdffbff, 0xfefefeff, 0xfdf7efbf,
- 0xfbdf7bdf, 0xf7bbddef, 0xeeeeeeef, 0xeeddbb77, 0xedb76db7,
- 0xdb6db6db, 0xdb5b5b5b, 0xdab5ad6b, 0xd5ab55ab, 0xd555aaab,
- 0xaaaaaaab, 0xaaaa5555, 0xaa952a55, 0xa94a5295, 0xa5252525,
- 0xa4924925, 0x92491249, 0x91224489, 0x91111111, 0x90884211,
- 0x88410821, 0x88102041, 0x81010101, 0x80800801, 0x80010001,
- 0x80000001, 0x00000001, 0x00000000
- };
- typedef struct _OVRL_SRC_DEST {
- /*clipped on-screen pixel position of overlay */
- u32 ulDstX1;
- u32 ulDstY1;
- u32 ulDstX2;
- u32 ulDstY2;
- /*clipped pixel pos of source data within buffer thses need to be 128 bit word aligned */
- u32 ulSrcX1;
- u32 ulSrcY1;
- u32 ulSrcX2;
- u32 ulSrcY2;
- /* on-screen pixel position of overlay */
- s32 lDstX1;
- s32 lDstY1;
- s32 lDstX2;
- s32 lDstY2;
- } OVRL_SRC_DEST;
- static u32 ovlWidth, ovlHeight, ovlStride;
- static int ovlLinear;
- void ResetOverlayRegisters(volatile STG4000REG __iomem *pSTGReg)
- {
- u32 tmp;
- /* Set Overlay address to default */
- tmp = STG_READ_REG(DACOverlayAddr);
- CLEAR_BITS_FRM_TO(0, 20);
- CLEAR_BIT(31);
- STG_WRITE_REG(DACOverlayAddr, tmp);
- /* Set Overlay U address */
- tmp = STG_READ_REG(DACOverlayUAddr);
- CLEAR_BITS_FRM_TO(0, 20);
- STG_WRITE_REG(DACOverlayUAddr, tmp);
- /* Set Overlay V address */
- tmp = STG_READ_REG(DACOverlayVAddr);
- CLEAR_BITS_FRM_TO(0, 20);
- STG_WRITE_REG(DACOverlayVAddr, tmp);
- /* Set Overlay Size */
- tmp = STG_READ_REG(DACOverlaySize);
- CLEAR_BITS_FRM_TO(0, 10);
- CLEAR_BITS_FRM_TO(12, 31);
- STG_WRITE_REG(DACOverlaySize, tmp);
- /* Set Overlay Vt Decimation */
- tmp = STG4000_NO_DECIMATION;
- STG_WRITE_REG(DACOverlayVtDec, tmp);
- /* Set Overlay format to default value */
- tmp = STG_READ_REG(DACPixelFormat);
- CLEAR_BITS_FRM_TO(4, 7);
- CLEAR_BITS_FRM_TO(16, 22);
- STG_WRITE_REG(DACPixelFormat, tmp);
- /* Set Vertical scaling to default */
- tmp = STG_READ_REG(DACVerticalScal);
- CLEAR_BITS_FRM_TO(0, 11);
- CLEAR_BITS_FRM_TO(16, 22);
- tmp |= STG4000_NO_SCALING; /* Set to no scaling */
- STG_WRITE_REG(DACVerticalScal, tmp);
- /* Set Horizontal Scaling to default */
- tmp = STG_READ_REG(DACHorizontalScal);
- CLEAR_BITS_FRM_TO(0, 11);
- CLEAR_BITS_FRM_TO(16, 17);
- tmp |= STG4000_NO_SCALING; /* Set to no scaling */
- STG_WRITE_REG(DACHorizontalScal, tmp);
- /* Set Blend mode to Alpha Blend */
- /* ????? SG 08/11/2001 Surely this isn't the alpha blend mode,
- hopefully its overwrite
- */
- tmp = STG_READ_REG(DACBlendCtrl);
- CLEAR_BITS_FRM_TO(0, 30);
- tmp = (GRAPHICS_MODE << 28);
- STG_WRITE_REG(DACBlendCtrl, tmp);
- }
- int CreateOverlaySurface(volatile STG4000REG __iomem *pSTGReg,
- u32 inWidth,
- u32 inHeight,
- int bLinear,
- u32 ulOverlayOffset,
- u32 * retStride, u32 * retUVStride)
- {
- u32 tmp;
- u32 ulStride;
- if (inWidth > STG4000_OVRL_MAX_WIDTH ||
- inHeight > STG4000_OVRL_MAX_HEIGHT) {
- return -EINVAL;
- }
- /* Stride in 16 byte words - 16Bpp */
- if (bLinear) {
- /* Format is 16bits so num 16 byte words is width/8 */
- if ((inWidth & 0x7) == 0) { /* inWidth % 8 */
- ulStride = (inWidth / 8);
- } else {
- /* Round up to next 16byte boundary */
- ulStride = ((inWidth + 8) / 8);
- }
- } else {
- /* Y component is 8bits so num 16 byte words is width/16 */
- if ((inWidth & 0xf) == 0) { /* inWidth % 16 */
- ulStride = (inWidth / 16);
- } else {
- /* Round up to next 16byte boundary */
- ulStride = ((inWidth + 16) / 16);
- }
- }
- /* Set Overlay address and Format mode */
- tmp = STG_READ_REG(DACOverlayAddr);
- CLEAR_BITS_FRM_TO(0, 20);
- if (bLinear) {
- CLEAR_BIT(31); /* Overlay format to Linear */
- } else {
- tmp |= SET_BIT(31); /* Overlay format to Planer */
- }
- /* Only bits 24:4 of the Overlay address */
- tmp |= (ulOverlayOffset >> 4);
- STG_WRITE_REG(DACOverlayAddr, tmp);
- if (!bLinear) {
- u32 uvSize =
- (inWidth & 0x1) ? (inWidth + 1 / 2) : (inWidth / 2);
- u32 uvStride;
- u32 ulOffset;
- /* Y component is 8bits so num 32 byte words is width/32 */
- if ((uvSize & 0xf) == 0) { /* inWidth % 16 */
- uvStride = (uvSize / 16);
- } else {
- /* Round up to next 32byte boundary */
- uvStride = ((uvSize + 16) / 16);
- }
- ulOffset = ulOverlayOffset + (inHeight * (ulStride * 16));
- /* Align U,V data to 32byte boundary */
- if ((ulOffset & 0x1f) != 0)
- ulOffset = (ulOffset + 32L) & 0xffffffE0L;
- tmp = STG_READ_REG(DACOverlayUAddr);
- CLEAR_BITS_FRM_TO(0, 20);
- tmp |= (ulOffset >> 4);
- STG_WRITE_REG(DACOverlayUAddr, tmp);
- ulOffset += (inHeight / 2) * (uvStride * 16);
- /* Align U,V data to 32byte boundary */
- if ((ulOffset & 0x1f) != 0)
- ulOffset = (ulOffset + 32L) & 0xffffffE0L;
- tmp = STG_READ_REG(DACOverlayVAddr);
- CLEAR_BITS_FRM_TO(0, 20);
- tmp |= (ulOffset >> 4);
- STG_WRITE_REG(DACOverlayVAddr, tmp);
- *retUVStride = uvStride * 16;
- }
- /* Set Overlay YUV pixel format
- * Make sure that LUT not used - ??????
- */
- tmp = STG_READ_REG(DACPixelFormat);
- /* Only support Planer or UYVY linear formats */
- CLEAR_BITS_FRM_TO(4, 9);
- STG_WRITE_REG(DACPixelFormat, tmp);
- ovlWidth = inWidth;
- ovlHeight = inHeight;
- ovlStride = ulStride;
- ovlLinear = bLinear;
- *retStride = ulStride << 4; /* In bytes */
- return 0;
- }
- int SetOverlayBlendMode(volatile STG4000REG __iomem *pSTGReg,
- OVRL_BLEND_MODE mode,
- u32 ulAlpha, u32 ulColorKey)
- {
- u32 tmp;
- tmp = STG_READ_REG(DACBlendCtrl);
- CLEAR_BITS_FRM_TO(28, 30);
- tmp |= (mode << 28);
- switch (mode) {
- case COLOR_KEY:
- CLEAR_BITS_FRM_TO(0, 23);
- tmp |= (ulColorKey & 0x00FFFFFF);
- break;
- case GLOBAL_ALPHA:
- CLEAR_BITS_FRM_TO(24, 27);
- tmp |= ((ulAlpha & 0xF) << 24);
- break;
- case CK_PIXEL_ALPHA:
- CLEAR_BITS_FRM_TO(0, 23);
- tmp |= (ulColorKey & 0x00FFFFFF);
- break;
- case CK_GLOBAL_ALPHA:
- CLEAR_BITS_FRM_TO(0, 23);
- tmp |= (ulColorKey & 0x00FFFFFF);
- CLEAR_BITS_FRM_TO(24, 27);
- tmp |= ((ulAlpha & 0xF) << 24);
- break;
- case GRAPHICS_MODE:
- case PER_PIXEL_ALPHA:
- break;
- default:
- return -EINVAL;
- }
- STG_WRITE_REG(DACBlendCtrl, tmp);
- return 0;
- }
- void EnableOverlayPlane(volatile STG4000REG __iomem *pSTGReg)
- {
- u32 tmp;
- /* Enable Overlay */
- tmp = STG_READ_REG(DACPixelFormat);
- tmp |= SET_BIT(7);
- STG_WRITE_REG(DACPixelFormat, tmp);
- /* Set video stream control */
- tmp = STG_READ_REG(DACStreamCtrl);
- tmp |= SET_BIT(1); /* video stream */
- STG_WRITE_REG(DACStreamCtrl, tmp);
- }
- static u32 Overlap(u32 ulBits, u32 ulPattern)
- {
- u32 ulCount = 0;
- while (ulBits) {
- if (!(ulPattern & 1))
- ulCount++;
- ulBits--;
- ulPattern = ulPattern >> 1;
- }
- return ulCount;
- }
- int SetOverlayViewPort(volatile STG4000REG __iomem *pSTGReg,
- u32 left, u32 top,
- u32 right, u32 bottom)
- {
- OVRL_SRC_DEST srcDest;
- u32 ulSrcTop, ulSrcBottom;
- u32 ulSrc, ulDest;
- u32 ulFxScale, ulFxOffset;
- u32 ulHeight, ulWidth;
- u32 ulPattern;
- u32 ulDecimate, ulDecimated;
- u32 ulApplied;
- u32 ulDacXScale, ulDacYScale;
- u32 ulScale;
- u32 ulLeft, ulRight;
- u32 ulSrcLeft, ulSrcRight;
- u32 ulScaleLeft, ulScaleRight;
- u32 ulhDecim;
- u32 ulsVal;
- u32 ulVertDecFactor;
- int bResult;
- u32 ulClipOff = 0;
- u32 ulBits = 0;
- u32 ulsAdd = 0;
- u32 tmp, ulStride;
- u32 ulExcessPixels, ulClip, ulExtraLines;
- srcDest.ulSrcX1 = 0;
- srcDest.ulSrcY1 = 0;
- srcDest.ulSrcX2 = ovlWidth - 1;
- srcDest.ulSrcY2 = ovlHeight - 1;
- srcDest.ulDstX1 = left;
- srcDest.ulDstY1 = top;
- srcDest.ulDstX2 = right;
- srcDest.ulDstY2 = bottom;
- srcDest.lDstX1 = srcDest.ulDstX1;
- srcDest.lDstY1 = srcDest.ulDstY1;
- srcDest.lDstX2 = srcDest.ulDstX2;
- srcDest.lDstY2 = srcDest.ulDstY2;
- /************* Vertical decimation/scaling ******************/
- /* Get Src Top and Bottom */
- ulSrcTop = srcDest.ulSrcY1;
- ulSrcBottom = srcDest.ulSrcY2;
- ulSrc = ulSrcBottom - ulSrcTop;
- ulDest = srcDest.lDstY2 - srcDest.lDstY1; /* on-screen overlay */
- if (ulSrc <= 1)
- return -EINVAL;
- /* First work out the position we are to display as offset from the
- * source of the buffer
- */
- ulFxScale = (ulDest << 11) / ulSrc; /* fixed point scale factor */
- ulFxOffset = (srcDest.lDstY2 - srcDest.ulDstY2) << 11;
- ulSrcBottom = ulSrcBottom - (ulFxOffset / ulFxScale);
- ulSrc = ulSrcBottom - ulSrcTop;
- ulHeight = ulSrc;
- ulDest = srcDest.ulDstY2 - (srcDest.ulDstY1 - 1);
- ulPattern = adwDecim8[ulBits];
- /* At this point ulSrc represents the input decimator */
- if (ulSrc > ulDest) {
- ulDecimate = ulSrc - ulDest;
- ulBits = 0;
- ulApplied = ulSrc / 32;
- while (((ulBits * ulApplied) +
- Overlap((ulSrc % 32),
- adwDecim8[ulBits])) < ulDecimate)
- ulBits++;
- ulPattern = adwDecim8[ulBits];
- ulDecimated =
- (ulBits * ulApplied) + Overlap((ulSrc % 32),
- ulPattern);
- ulSrc = ulSrc - ulDecimated; /* the number number of lines that will go into the scaler */
- }
- if (ulBits && (ulBits != 32)) {
- ulVertDecFactor = (63 - ulBits) / (32 - ulBits); /* vertical decimation factor scaled up to nearest integer */
- } else {
- ulVertDecFactor = 1;
- }
- ulDacYScale = ((ulSrc - 1) * 2048) / (ulDest + 1);
- tmp = STG_READ_REG(DACOverlayVtDec); /* Decimation */
- CLEAR_BITS_FRM_TO(0, 31);
- tmp = ulPattern;
- STG_WRITE_REG(DACOverlayVtDec, tmp);
- /***************** Horizontal decimation/scaling ***************************/
- /*
- * Now we handle the horizontal case, this is a simplified version of
- * the vertical case in that we decimate by factors of 2. as we are
- * working in words we should always be able to decimate by these
- * factors. as we always have to have a buffer which is aligned to a
- * whole number of 128 bit words, we must align the left side to the
- * lowest to the next lowest 128 bit boundary, and the right hand edge
- * to the next largets boundary, (in a similar way to how we didi it in
- * PMX1) as the left and right hand edges are aligned to these
- * boundaries normally this only becomes an issue when we are chopping
- * of one of the sides We shall work out vertical stuff first
- */
- ulSrc = srcDest.ulSrcX2 - srcDest.ulSrcX1;
- ulDest = srcDest.lDstX2 - srcDest.lDstX1;
- #ifdef _OLDCODE
- ulLeft = srcDest.ulDstX1;
- ulRight = srcDest.ulDstX2;
- #else
- if (srcDest.ulDstX1 > 2) {
- ulLeft = srcDest.ulDstX1 + 2;
- ulRight = srcDest.ulDstX2 + 1;
- } else {
- ulLeft = srcDest.ulDstX1;
- ulRight = srcDest.ulDstX2 + 1;
- }
- #endif
- /* first work out the position we are to display as offset from the source of the buffer */
- bResult = 1;
- do {
- if (ulDest == 0)
- return -EINVAL;
- /* source pixels per dest pixel <<11 */
- ulFxScale = ((ulSrc - 1) << 11) / (ulDest);
- /* then number of destination pixels out we are */
- ulFxOffset = ulFxScale * ((srcDest.ulDstX1 - srcDest.lDstX1) + ulClipOff);
- ulFxOffset >>= 11;
- /* this replaces the code which was making a decision as to use either ulFxOffset or ulSrcX1 */
- ulSrcLeft = srcDest.ulSrcX1 + ulFxOffset;
- /* then number of destination pixels out we are */
- ulFxOffset = ulFxScale * (srcDest.lDstX2 - srcDest.ulDstX2);
- ulFxOffset >>= 11;
- ulSrcRight = srcDest.ulSrcX2 - ulFxOffset;
- /*
- * we must align these to our 128 bit boundaries. we shall
- * round down the pixel pos to the nearest 8 pixels.
- */
- ulScaleLeft = ulSrcLeft;
- ulScaleRight = ulSrcRight;
- /* shift fxscale until it is in the range of the scaler */
- ulhDecim = 0;
- ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2);
- while (ulScale > 0x800) {
- ulhDecim++;
- ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2);
- }
- /*
- * to try and get the best values We first try and use
- * src/dwdest for the scale factor, then we move onto src-1
- *
- * we want to check to see if we will need to clip data, if so
- * then we should clip our source so that we don't need to
- */
- if (!ovlLinear) {
- ulSrcLeft &= ~0x1f;
- /*
- * we must align the right hand edge to the next 32
- * pixel` boundary, must be on a 256 boundary so u, and
- * v are 128 bit aligned
- */
- ulSrcRight = (ulSrcRight + 0x1f) & ~0x1f;
- } else {
- ulSrcLeft &= ~0x7;
- /*
- * we must align the right hand edge to the next
- * 8pixel` boundary
- */
- ulSrcRight = (ulSrcRight + 0x7) & ~0x7;
- }
- /* this is the input size line store needs to cope with */
- ulWidth = ulSrcRight - ulSrcLeft;
- /*
- * use unclipped value to work out scale factror this is the
- * scale factor we want we shall now work out the horizonal
- * decimation and scaling
- */
- ulsVal = ((ulWidth / 8) >> ulhDecim);
- if ((ulWidth != (ulsVal << ulhDecim) * 8))
- ulsAdd = 1;
- /* input pixels to scaler; */
- ulSrc = ulWidth >> ulhDecim;
- if (ulSrc <= 2)
- return -EINVAL;
- ulExcessPixels = ((((ulScaleLeft - ulSrcLeft)) << (11 - ulhDecim)) / ulScale);
- ulClip = (ulSrc << 11) / ulScale;
- ulClip -= (ulRight - ulLeft);
- ulClip += ulExcessPixels;
- if (ulClip)
- ulClip--;
- /* We may need to do more here if we really have a HW rev < 5 */
- } while (!bResult);
- ulExtraLines = (1 << ulhDecim) * ulVertDecFactor;
- ulExtraLines += 64;
- ulHeight += ulExtraLines;
- ulDacXScale = ulScale;
- tmp = STG_READ_REG(DACVerticalScal);
- CLEAR_BITS_FRM_TO(0, 11);
- CLEAR_BITS_FRM_TO(16, 22); /* Vertical Scaling */
- /* Calculate new output line stride, this is always the number of 422
- words in the line buffer, so it doesn't matter if the
- mode is 420. Then set the vertical scale register.
- */
- ulStride = (ulWidth >> (ulhDecim + 3)) + ulsAdd;
- tmp |= ((ulStride << 16) | (ulDacYScale)); /* DAC_LS_CTRL = stride */
- STG_WRITE_REG(DACVerticalScal, tmp);
- /* Now set up the overlay size using the modified width and height
- from decimate and scaling calculations
- */
- tmp = STG_READ_REG(DACOverlaySize);
- CLEAR_BITS_FRM_TO(0, 10);
- CLEAR_BITS_FRM_TO(12, 31);
- if (ovlLinear) {
- tmp |=
- (ovlStride | ((ulHeight + 1) << 12) |
- (((ulWidth / 8) - 1) << 23));
- } else {
- tmp |=
- (ovlStride | ((ulHeight + 1) << 12) |
- (((ulWidth / 32) - 1) << 23));
- }
- STG_WRITE_REG(DACOverlaySize, tmp);
- /* Set Video Window Start */
- tmp = ((ulLeft << 16)) | (srcDest.ulDstY1);
- STG_WRITE_REG(DACVidWinStart, tmp);
- /* Set Video Window End */
- tmp = ((ulRight) << 16) | (srcDest.ulDstY2);
- STG_WRITE_REG(DACVidWinEnd, tmp);
- /* Finally set up the rest of the overlay regs in the order
- done in the IMG driver
- */
- tmp = STG_READ_REG(DACPixelFormat);
- tmp = ((ulExcessPixels << 16) | tmp) & 0x7fffffff;
- STG_WRITE_REG(DACPixelFormat, tmp);
- tmp = STG_READ_REG(DACHorizontalScal);
- CLEAR_BITS_FRM_TO(0, 11);
- CLEAR_BITS_FRM_TO(16, 17);
- tmp |= ((ulhDecim << 16) | (ulDacXScale));
- STG_WRITE_REG(DACHorizontalScal, tmp);
- return 0;
- }
|