ScrollBar.cpp 6.5 KB

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  1. #include <TweenEngine/Tween.h>
  2. #include "ScrollBar.hpp"
  3. #include "../AssetManager.hpp"
  4. namespace FreeShop {
  5. ScrollBar::ScrollBar()
  6. : m_isTouching(false)
  7. , m_autoHide(true)
  8. , m_needsUpdate(true)
  9. , m_isHidden(true)
  10. , m_isScrolling(false)
  11. , m_deceleration(0.85f)
  12. , m_velocity(0.f)
  13. , m_scrollPos(0.f)
  14. , m_scrollPosMin(0.f)
  15. , m_scrollPosMax(0.f)
  16. , m_scrollTolerance(6.f)
  17. , m_veloctyModifer(2000.f)
  18. {
  19. cpp3ds::Texture &texture = AssetManager<cpp3ds::Texture>::get("images/scrollbar.9.png");
  20. texture.setSmooth(true);
  21. m_scrollBar.setTexture(&texture);
  22. m_scrollBar.setContentSize(0.f, 100.f);
  23. m_scrollBar.setColor(cpp3ds::Color::Red);
  24. }
  25. ScrollBar::~ScrollBar()
  26. {
  27. for (auto &obj : m_scrollObjects)
  28. obj->detachScrollbar();
  29. }
  30. void ScrollBar::draw(cpp3ds::RenderTarget &target, cpp3ds::RenderStates states) const
  31. {
  32. ensureUpdateScrollBar();
  33. if (m_scrollBar.getSize().y < m_size.y)
  34. {
  35. states.transform *= getTransform();
  36. target.draw(m_scrollBar, states);
  37. }
  38. }
  39. void ScrollBar::attachObject(Scrollable *object)
  40. {
  41. if (!object)
  42. return;
  43. if (std::find(m_scrollObjects.begin(), m_scrollObjects.end(), object) == m_scrollObjects.end())
  44. {
  45. object->attachScrollbar(this);
  46. m_scrollObjects.push_back(object);
  47. m_needsUpdate = true;
  48. }
  49. }
  50. void ScrollBar::detachObject(Scrollable *object)
  51. {
  52. if (!object)
  53. return;
  54. for (auto it = m_scrollObjects.begin(); it != m_scrollObjects.end(); ++it)
  55. if (*it == object)
  56. {
  57. m_scrollObjects.erase(it);
  58. object->detachScrollbar();
  59. m_needsUpdate = true;
  60. break;
  61. }
  62. }
  63. bool ScrollBar::processEvent(const cpp3ds::Event &event)
  64. {
  65. if (event.type == cpp3ds::Event::TouchMoved)
  66. {
  67. if (m_isTouching)
  68. {
  69. m_clockHide.restart();
  70. if (!m_isScrolling && std::abs(m_startTouchPos.y - event.touch.y) > m_scrollTolerance)
  71. m_isScrolling = true;
  72. float posDiff = m_lastTouchPos.y - event.touch.y;
  73. if (m_isScrolling)
  74. setScrollRelative(-posDiff);
  75. m_lastTouchPos.x = event.touch.x;
  76. m_lastTouchPos.y = event.touch.y;
  77. cpp3ds::Time timeDiff = m_clockVelocity.restart();
  78. float v = m_veloctyModifer * -posDiff / (1 + timeDiff.asMilliseconds());
  79. if ((v >= 0.f && m_velocity >= 0.f) || (v < 0.f && m_velocity < 0.f))
  80. m_velocity = 0.5f * v + 0.5f * m_velocity;
  81. else
  82. m_velocity = v;
  83. return m_isScrolling;
  84. }
  85. }
  86. else if (event.type == cpp3ds::Event::TouchBegan)
  87. {
  88. if (!m_isTouching && m_dragRect.contains(event.touch.x, event.touch.y))
  89. {
  90. m_isTouching = true;
  91. m_isScrolling = false;
  92. m_startTouchPos = cpp3ds::Vector2i(event.touch.x, event.touch.y);
  93. m_lastTouchPos = m_startTouchPos;
  94. m_clockVelocity.restart();
  95. m_velocity = 0.f;
  96. return m_isScrolling;
  97. }
  98. }
  99. else if (m_isTouching && event.type == cpp3ds::Event::TouchEnded)
  100. {
  101. m_isTouching = false;
  102. return m_isScrolling;
  103. }
  104. return false;
  105. }
  106. void ScrollBar::update(float delta)
  107. {
  108. if (m_autoHide && m_clockHide.getElapsedTime() > cpp3ds::seconds(3.f))
  109. hide();
  110. if (!m_autoHide && m_isHidden)
  111. show();
  112. if (m_isScrolling && !m_isTouching)
  113. {
  114. if (m_velocity > 0.5f || m_velocity < -0.5f)
  115. {
  116. m_velocity *= m_deceleration;
  117. setScrollRelative(m_velocity * delta);
  118. }
  119. else
  120. m_isScrolling = false;
  121. }
  122. if (m_isScrolling)
  123. for (auto &obj : m_scrollObjects)
  124. obj->setScroll(m_scrollPos);
  125. if (m_scrollPos > m_scrollPosMax)
  126. setScroll(m_scrollPosMax);
  127. m_tweenManager.update(delta);
  128. }
  129. void ScrollBar::setDragRect(const cpp3ds::IntRect &rect)
  130. {
  131. m_dragRect = rect;
  132. m_needsUpdate = true;
  133. }
  134. void ScrollBar::setScrollAreaSize(const cpp3ds::Vector2u &size)
  135. {
  136. m_scrollAreaSize = size;
  137. m_needsUpdate = true;
  138. }
  139. void ScrollBar::setSize(const cpp3ds::Vector2u &size)
  140. {
  141. m_size = size;
  142. m_needsUpdate = true;
  143. }
  144. void ScrollBar::ensureUpdateScrollBar() const
  145. {
  146. if (!m_needsUpdate)
  147. return;
  148. m_scrollSize = 0.f;
  149. m_scrollPosMin = m_scrollAreaSize.y;
  150. m_scrollPosMax = 0.f;
  151. for (auto &obj : m_scrollObjects)
  152. {
  153. float scrollVal = obj->getScroll();
  154. const cpp3ds::Vector2f &size = obj->getScrollSize();
  155. m_scrollSize += size.y;
  156. }
  157. m_scrollPosMin = m_scrollAreaSize.y - m_scrollSize;
  158. // If everything is showing, no scrolling to do
  159. if (m_scrollPosMin > 0)
  160. m_scrollPosMin = 0;
  161. float visibleRatio = m_scrollAreaSize.y / (m_scrollSize+1);
  162. if (visibleRatio < 0.05f)
  163. visibleRatio = 0.05f;
  164. m_scrollBar.setSize(0.f, m_size.y * visibleRatio);
  165. m_needsUpdate = false;
  166. }
  167. void ScrollBar::setValues(int tweenType, float *newValues)
  168. {
  169. switch (tweenType) {
  170. case ALPHA: {
  171. cpp3ds::Color color = m_scrollBar.getColor();
  172. color.a = newValues[0];
  173. m_scrollBar.setColor(color);
  174. break;
  175. }
  176. default:
  177. TweenTransformable::setValues(tweenType, newValues);
  178. }
  179. }
  180. int ScrollBar::getValues(int tweenType, float *returnValues)
  181. {
  182. switch (tweenType) {
  183. case ALPHA:
  184. returnValues[0] = m_scrollBar.getColor().a;
  185. return 1;
  186. default:
  187. return TweenTransformable::getValues(tweenType, returnValues);
  188. }
  189. }
  190. void ScrollBar::show()
  191. {
  192. if (!m_isHidden || m_tweenManager.getRunningTweensCount() > 0)
  193. return;
  194. m_clockHide.restart();
  195. TweenEngine::Tween::to(*this, ALPHA, 0.5f)
  196. .target(m_color.a)
  197. .setCallback(TweenEngine::TweenCallback::COMPLETE, [this](TweenEngine::BaseTween* source) {
  198. m_isHidden = false;
  199. })
  200. .start(m_tweenManager);
  201. }
  202. void ScrollBar::hide()
  203. {
  204. if (m_isHidden || m_tweenManager.getRunningTweensCount() > 0)
  205. return;
  206. TweenEngine::Tween::to(*this, ALPHA, 0.8f)
  207. .target(0)
  208. .setCallback(TweenEngine::TweenCallback::COMPLETE, [this](TweenEngine::BaseTween* source) {
  209. m_isHidden = true;
  210. })
  211. .start(m_tweenManager);
  212. }
  213. void ScrollBar::setColor(const cpp3ds::Color &color)
  214. {
  215. cpp3ds::Color tmpColor = color;
  216. if (m_isHidden)
  217. tmpColor.a = 0;
  218. m_color = color;
  219. m_scrollBar.setColor(tmpColor);
  220. }
  221. void ScrollBar::setScroll(float scrollPos)
  222. {
  223. ensureUpdateScrollBar();
  224. if (scrollPos > m_scrollPosMax)
  225. scrollPos = m_scrollPosMax;
  226. else if (scrollPos < m_scrollPosMin)
  227. scrollPos = m_scrollPosMin;
  228. m_scrollPos = scrollPos;
  229. if (m_autoHide && m_scrollPosMin != m_scrollPosMax)
  230. show();
  231. setPosition(m_position);
  232. }
  233. void ScrollBar::setScrollRelative(float scrollDelta)
  234. {
  235. setScroll(m_scrollPos + scrollDelta);
  236. }
  237. void ScrollBar::setPosition(const cpp3ds::Vector2f &position)
  238. {
  239. m_position = position;
  240. float visibleRatio = m_size.y / (m_scrollSize+1);
  241. Transformable::setPosition(position + cpp3ds::Vector2f(0.f, -m_scrollPos * visibleRatio));
  242. }
  243. void ScrollBar::setPosition(float x, float y)
  244. {
  245. cpp3ds::Vector2f position(x, y);
  246. setPosition(position);
  247. }
  248. const cpp3ds::Vector2f &ScrollBar::getPosition() const
  249. {
  250. return m_position;
  251. }
  252. void ScrollBar::markDirty()
  253. {
  254. m_needsUpdate = true;
  255. }
  256. } // namespace FreeShop