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|
- ;;; GNU Guix --- Functional package management for GNU
- ;;; Copyright © 2013 John Darrington <jmd@gnu.org>
- ;;; Copyright © 2013 Nikita Karetnikov <nikita@karetnikov.org>
- ;;; Copyright © 2014, 2016 David Thompson <dthompson2@worcester.edu>
- ;;; Copyright © 2014, 2015, 2016, 2017, 2018 Eric Bavier <bavier@member.fsf.org>
- ;;; Copyright © 2014 Cyrill Schenkel <cyrill.schenkel@gmail.com>
- ;;; Copyright © 2014 Sylvain Beucler <beuc@beuc.net>
- ;;; Copyright © 2014, 2015, 2018 Ludovic Courtès <ludo@gnu.org>
- ;;; Copyright © 2014, 2015, 2016 Sou Bunnbu <iyzsong@gmail.com>
- ;;; Copyright © 2014, 2015 Mark H Weaver <mhw@netris.org>
- ;;; Copyright © 2015, 2016 Andreas Enge <andreas@enge.fr>
- ;;; Copyright © 2015 David Hashe <david.hashe@dhashe.com>
- ;;; Copyright © 2015, 2017, 2018 Christopher Lemmer Webber <cwebber@dustycloud.org>
- ;;; Copyright © 2015, 2016, 2017, 2018 Ricardo Wurmus <rekado@elephly.net>
- ;;; Copyright © 2015, 2016, 2017 Alex Kost <alezost@gmail.com>
- ;;; Copyright © 2015 Paul van der Walt <paul@denknerd.org>
- ;;; Copyright © 2016, 2017 Rodger Fox <thylakoid@openmailbox.org>
- ;;; Copyright © 2016, 2017, 2018 Nils Gillmann <ng0@n0.is>
- ;;; Copyright © 2016 Albin Söderqvist <albin@fripost.org>
- ;;; Copyright © 2016, 2017, 2018 Kei Kebreau <kkebreau@posteo.net>
- ;;; Copyright © 2016 Alex Griffin <a@ajgrf.com>
- ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
- ;;; Copyright © 2016 Jan Nieuwenhuizen <janneke@gnu.org>
- ;;; Copyright © 2016 Steve Webber <webber.sl@gmail.com>
- ;;; Copyright © 2017 Adonay "adfeno" Felipe Nogueira <https://libreplanet.org/wiki/User:Adfeno> <adfeno@hyperbola.info>
- ;;; Copyright © 2017, 2018 Arun Isaac <arunisaac@systemreboot.net>
- ;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
- ;;; Copyright © 2017 nee <nee-git@hidamari.blue>
- ;;; Copyright © 2017 Clément Lassieur <clement@lassieur.org>
- ;;; Copyright © 2017 Marius Bakke <mbakke@fastmail.com>
- ;;; Copyright © 2017, 2018 Rutger Helling <rhelling@mykolab.com>
- ;;; Copyright © 2017 Roel Janssen <roel@gnu.org>
- ;;; Copyright © 2017, 2018 Nicolas Goaziou <mail@nicolasgoaziou.fr>
- ;;; Copyright © 2018 okapi <okapi@firemail.cc>
- ;;; Copyright © 2018 Tim Gesthuizen <tim.gesthuizen@yahoo.de>
- ;;; Copyright © 2018 Madalin Ionel-Patrascu <madalinionel.patrascu@mdc-berlin.de>
- ;;; Copyright © 2018 Benjamin Slade <slade@jnanam.net>
- ;;; Copyright © 2018 Alex Vong <alexvong1995@gmail.com>
- ;;;
- ;;; This file is part of GNU Guix.
- ;;;
- ;;; GNU Guix is free software; you can redistribute it and/or modify it
- ;;; under the terms of the GNU General Public License as published by
- ;;; the Free Software Foundation; either version 3 of the License, or (at
- ;;; your option) any later version.
- ;;;
- ;;; GNU Guix is distributed in the hope that it will be useful, but
- ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
- ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;;; GNU General Public License for more details.
- ;;;
- ;;; You should have received a copy of the GNU General Public License
- ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
- (define-module (gnu packages games)
- #:use-module (ice-9 match)
- #:use-module ((guix licenses) #:prefix license:)
- #:use-module (guix utils)
- #:use-module (guix packages)
- #:use-module (guix download)
- #:use-module (guix git-download)
- #:use-module (guix svn-download)
- #:use-module (guix gexp)
- #:use-module (gnu packages)
- #:use-module (gnu packages algebra)
- #:use-module (gnu packages autotools)
- #:use-module (gnu packages backup)
- #:use-module (gnu packages base)
- #:use-module (gnu packages build-tools)
- #:use-module (gnu packages admin)
- #:use-module (gnu packages audio)
- #:use-module (gnu packages avahi)
- #:use-module (gnu packages assembly)
- #:use-module (gnu packages bash)
- #:use-module (gnu packages bison)
- #:use-module (gnu packages boost)
- #:use-module (gnu packages check)
- #:use-module (gnu packages cmake)
- #:use-module (gnu packages compression)
- #:use-module (gnu packages curl)
- #:use-module (gnu packages crypto)
- #:use-module (gnu packages cyrus-sasl)
- #:use-module (gnu packages documentation)
- #:use-module (gnu packages docbook)
- #:use-module (gnu packages flex)
- #:use-module (gnu packages fltk)
- #:use-module (gnu packages fonts)
- #:use-module (gnu packages fontutils)
- #:use-module (gnu packages freedesktop)
- #:use-module (gnu packages fribidi)
- #:use-module (gnu packages game-development)
- #:use-module (gnu packages gcc)
- #:use-module (gnu packages gettext)
- #:use-module (gnu packages ghostscript)
- #:use-module (gnu packages gimp)
- #:use-module (gnu packages gl)
- #:use-module (gnu packages glib)
- #:use-module (gnu packages gnome)
- #:use-module (gnu packages gnuzilla)
- #:use-module (gnu packages gperf)
- #:use-module (gnu packages graphics)
- #:use-module (gnu packages gstreamer)
- #:use-module (gnu packages gtk)
- #:use-module (gnu packages guile)
- #:use-module (gnu packages icu4c)
- #:use-module (gnu packages image)
- #:use-module (gnu packages imagemagick)
- #:use-module (gnu packages less)
- #:use-module (gnu packages libcanberra)
- #:use-module (gnu packages libedit)
- #:use-module (gnu packages libunwind)
- #:use-module (gnu packages linux)
- #:use-module (gnu packages lua)
- #:use-module (gnu packages haskell)
- #:use-module (gnu packages man)
- #:use-module (gnu packages maths)
- #:use-module (gnu packages mp3)
- #:use-module (gnu packages music)
- #:use-module (gnu packages multiprecision)
- #:use-module (gnu packages ncurses)
- #:use-module (gnu packages netpbm)
- #:use-module (gnu packages networking)
- #:use-module (gnu packages ocaml)
- #:use-module (gnu packages pcre)
- #:use-module (gnu packages perl)
- #:use-module (gnu packages perl-check)
- #:use-module (gnu packages pkg-config)
- #:use-module (gnu packages pulseaudio)
- #:use-module (gnu packages python)
- #:use-module (gnu packages python-xyz)
- #:use-module (gnu packages qt)
- #:use-module (gnu packages readline)
- #:use-module (gnu packages shells)
- #:use-module (gnu packages sdl)
- #:use-module (gnu packages serialization)
- #:use-module (gnu packages sqlite)
- #:use-module (gnu packages swig)
- #:use-module (gnu packages tcl)
- #:use-module (gnu packages texinfo)
- #:use-module (gnu packages textutils)
- #:use-module (gnu packages tls)
- #:use-module (gnu packages upnp)
- #:use-module (gnu packages video)
- #:use-module (gnu packages vulkan)
- #:use-module (gnu packages web)
- #:use-module (gnu packages wxwidgets)
- #:use-module (gnu packages xdisorg)
- #:use-module (gnu packages xorg)
- #:use-module (gnu packages xiph)
- #:use-module (gnu packages xml)
- #:use-module (gnu packages messaging)
- #:use-module (gnu packages networking)
- #:use-module (guix build-system glib-or-gtk)
- #:use-module (guix build-system gnu)
- #:use-module (guix build-system go)
- #:use-module (guix build-system haskell)
- #:use-module (guix build-system meson)
- #:use-module (guix build-system scons)
- #:use-module (guix build-system python)
- #:use-module (guix build-system cmake)
- #:use-module (guix build-system trivial)
- #:use-module ((srfi srfi-1) #:hide (zip))
- #:use-module (srfi srfi-26))
- (define-public armagetronad
- (package
- (name "armagetronad")
- (version "0.2.8.3.4")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/" name "/stable/"
- version "/" name "-" version ".src.tar.gz"))
- (sha256
- (base32
- "1pgy0r80z702qdv94aw3ywdn4ynnr4cdi86ml558pljfc5ygasj4"))))
- (build-system gnu-build-system)
- (inputs
- `(("libxml2" ,libxml2)
- ("sdl" ,sdl)
- ("sdl-image" ,sdl-image)
- ("freeglut" ,freeglut)
- ("libpng" ,libpng)
- ("libjpeg-turbo" ,libjpeg-turbo)))
- (home-page "http://www.armagetronad.org")
- (synopsis "Tron clone in 3D")
- (description "Armagetron is a multiplayer game in 3d that attempts to
- emulate and expand on the lightcycle sequence from the movie Tron. It's
- an old school arcade game slung into the 21st century. Highlights include
- a customizable playing arena, HUD, unique graphics, and AI bots. For the
- more advanced player there are new game modes and a wide variety of physics
- settings to tweak as well.")
- (license license:gpl2+)))
- (define-public bastet
- (package
- (name "bastet")
- (version "0.43.2")
- (source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/fph/bastet.git")
- (commit version)))
- (file-name (git-file-name name version))
- (sha256
- (base32 "09kamxapm9jw9przpsgjfg33n9k94bccv65w95dakj0br33a75wn"))
- (patches
- (search-patches "bastet-change-source-of-unordered_set.patch"))))
- (build-system gnu-build-system)
- (arguments
- `(#:make-flags
- (list (string-append "CXXFLAGS=-I"
- (assoc-ref %build-inputs "boost") "/include"))
- #:phases
- (modify-phases %standard-phases
- (delete 'configure) ; no configure script
- (replace 'check
- ;; The 'Test' target builds the tests, but doesn't actually run them.
- (lambda* (#:key make-flags #:allow-other-keys)
- (apply invoke "make" "Test" make-flags)
- (setenv "HOME" ".")
- (invoke "./Test")))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (share (string-append out "/share"))
- (hicolor (string-append share "/icons/hicolor")))
- (install-file "bastet"
- (string-append out "/bin"))
- (install-file "bastet.desktop"
- (string-append share "/applications"))
- (install-file "bastet.svg"
- (string-append hicolor "/scalable/apps"))
- (install-file "bastet.appdata.xml"
- (string-append share "/appdata"))
- (install-file "bastet.6"
- (string-append out "/share/man/man6"))
- #t))))))
- (native-inputs
- `(("hicolor-icon-theme" ,hicolor-icon-theme)))
- (inputs
- `(("boost" ,boost)
- ("ncurses" ,ncurses)))
- (home-page "http://fph.altervista.org/prog/bastet.html")
- (synopsis "Antagonistic Tetris-style falling brick game for text terminals")
- (description
- "Bastet (short for Bastard Tetris) is a simple ncurses-based falling brick
- game. Unlike normal Tetris, Bastet does not choose the next brick at random.
- Instead, it uses a special algorithm to choose the worst brick possible.
- Playing bastet can be a painful experience, especially if you usually make
- canyons and wait for the long I-shaped block to clear four rows at a time.")
- (license license:gpl3+)))
- (define-public cataclysm-dda
- (let ((commit "0b2c194e5c6a06f4fbf14a0ec1260e0f3cf2567c")
- (revision "2"))
- (package
- (name "cataclysm-dda")
- ;; This denotes the version released after the 0.C release.
- ;; Revert to a normal version number if updating to stable version 0.D.
- (version (git-version "0.C" revision commit))
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/CleverRaven/Cataclysm-DDA.git")
- (commit commit)))
- (sha256
- (base32
- "1yzsn0y2g27bvbxjvivjyjhkmf2w5na1qqw5qfkswcfqqwym2y33"))
- (file-name (git-file-name name version))))
- (build-system gnu-build-system)
- (arguments
- '(#:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out"))
- "USE_HOME_DIR=1" "DYNAMIC_LINKING=1" "RELEASE=1"
- "LOCALIZE=1" "LANGUAGES=all")
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (add-after 'build 'build-tiles
- (lambda* (#:key make-flags outputs #:allow-other-keys)
- ;; Change prefix directory and enable tile graphics and sound.
- (apply invoke "make" "TILES=1" "SOUND=1"
- (string-append "PREFIX="
- (assoc-ref outputs "tiles"))
- (cdr make-flags))))
- (add-after 'install 'install-tiles
- (lambda* (#:key make-flags outputs #:allow-other-keys)
- (apply invoke "make" "install" "TILES=1" "SOUND=1"
- (string-append "PREFIX="
- (assoc-ref outputs "tiles"))
- (cdr make-flags)))))
- ;; TODO: Add libtap++ from https://github.com/cbab/libtappp as a native
- ;; input in order to support tests.
- #:tests? #f))
- (outputs '("out"
- "tiles")) ; For tile graphics and sound support.
- (native-inputs
- `(("gettext" ,gettext-minimal)
- ("pkg-config" ,pkg-config)))
- (inputs
- `(("freetype" ,freetype)
- ("libogg" ,libogg)
- ("libvorbis" ,libvorbis)
- ("ncurses" ,ncurses)
- ("sdl2" ,sdl2)
- ("sdl2-image" ,sdl2-image)
- ("sdl2-ttf" ,sdl2-ttf)
- ("sdl2-mixer" ,sdl2-mixer)))
- (home-page "http://en.cataclysmdda.com/")
- (synopsis "Survival horror roguelike video game")
- (description
- "Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic
- world. Struggle to survive in a harsh, persistent, procedurally generated
- world. Scavenge the remnants of a dead civilization for food, equipment, or,
- if you are lucky, a vehicle with a full tank of gas to get you out of Dodge.
- Fight to defeat or escape from a wide variety of powerful monstrosities, from
- zombies to giant insects to killer robots and things far stranger and deadlier,
- and against the others like yourself, that want what you have.")
- (license license:cc-by-sa3.0))))
- (define-public cowsay
- (package
- (name "cowsay")
- (version "3.04")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://github.com/tnalpgge/"
- "rank-amateur-cowsay/archive/"
- name "-" version ".tar.gz"))
- (sha256
- (base32
- "12w7apbf6a9qffk92r32b16w22na2fjcqbl32rn0n7zw5hrp3f6q"))))
- (build-system gnu-build-system)
- (arguments
- `(#:phases
- (modify-phases %standard-phases
- (delete 'configure) ; no configure script
- (delete 'build) ; nothing to be built
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (invoke "sh" "install.sh"
- (assoc-ref outputs "out"))))
- (delete 'check)
- (add-after 'install 'check
- (lambda* (#:key outputs #:allow-other-keys)
- (invoke (string-append (assoc-ref outputs "out")
- "/bin/cowsay")
- "We're done!"))))))
- (inputs
- `(("perl" ,perl)))
- (home-page (string-append "https://web.archive.org/web/20071026043648/"
- "http://www.nog.net:80/~tony/warez/cowsay.shtml"))
- (synopsis "Speaking cow text filter")
- (description "Cowsay is basically a text filter. Send some text into it,
- and you get a cow saying your text. If you think a talking cow isn't enough,
- cows can think too: all you have to do is run @command{cowthink}. If you're
- tired of cows, a variety of other ASCII-art messengers are available.")
- (license license:gpl3+)))
- (define-public freedoom
- (package
- (name "freedoom")
- (version "0.11.3")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://github.com/" name "/" name
- "/archive/v" version ".tar.gz"))
- (file-name (string-append name "-" version ".tar.gz"))
- (sha256
- (base32
- "1bjijdfqhpazyifx1qda7scj7dry1azhjrnl8h8zn2vqfgdmlh0q"))))
- (build-system gnu-build-system)
- (arguments
- '(#:make-flags `(,(string-append "prefix=" (assoc-ref %outputs "out")))
- #:parallel-build? #f
- #:tests? #f ; no check target
- #:phases
- (modify-phases %standard-phases
- (delete 'bootstrap)
- (replace 'configure
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((dejavu (assoc-ref inputs "font-dejavu"))
- (freedoom (assoc-ref outputs "out"))
- (wad-dir (string-append freedoom "/share/games/doom")))
- ;; Replace the font-searching function in a shell
- ;; script with a direct path to the required font.
- ;; This is necessary because ImageMagick can only find the
- ;; most basic fonts while in the build environment.
- (substitute* "graphics/titlepic/create_caption"
- (("font=\\$\\(find_font.*$")
- (string-append
- "font=" dejavu
- "/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n")))
- ;; Make icon creation reproducible.
- (substitute* "dist/Makefile"
- (("freedm.png")
- "-define png:exclude-chunks=date freedm.png")
- (("freedoom1.png")
- "-define png:exclude-chunks=date freedoom1.png")
- (("freedoom2.png")
- "-define png:exclude-chunks=date freedoom2.png"))
- ;; Make sure that the install scripts know where to find
- ;; the appropriate WAD files.
- (substitute* "dist/freedoom"
- (("IWAD=freedm.wad")
- (string-append "IWAD=" wad-dir "/freedm.wad"))
- (("IWAD=freedoom1.wad")
- (string-append "IWAD=" wad-dir "/freedoom1.wad"))
- (("IWAD=freedoom2.wad")
- (string-append "IWAD=" wad-dir "/freedoom2.wad")))
- #t))))))
- (native-inputs
- `(("asciidoc" ,asciidoc)
- ("deutex" ,deutex)
- ("font-dejavu" ,font-dejavu)
- ("imagemagick" ,imagemagick)
- ("python" ,python-2)))
- (inputs
- `(("prboom-plus" ,prboom-plus)))
- (home-page "https://freedoom.github.io/")
- (synopsis "Free content game based on the Doom engine")
- (native-search-paths
- (list (search-path-specification
- (variable "DOOMWADDIR")
- (files '("share/games/doom")))
- (search-path-specification
- (variable "DOOMWADPATH")
- (files '("share/games/doom")))))
- (description
- "The Freedoom project aims to create a complete free content first person
- shooter game. Freedoom by itself is just the raw material for a game: it must
- be paired with a compatible game engine (such as @code{prboom-plus}) to be
- played. Freedoom complements the Doom engine with free levels, artwork, sound
- effects and music to make a completely free game.")
- (license license:bsd-3)))
- (define-public freedroidrpg
- (package
- (name "freedroidrpg")
- (version "0.16.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://ftp.osuosl.org/pub/freedroid/"
- "freedroidRPG-" (version-major+minor version) "/"
- "freedroidRPG-" version ".tar.gz"))
- (sha256
- (base32 "0n4kn38ncmcy3lrxmq8fjry6c1z50z4q1zcqfig0j4jb0dsz2va2"))))
- (build-system gnu-build-system)
- (arguments
- `(#:configure-flags
- (list
- (string-append "CFLAGS="
- "-I" (assoc-ref %build-inputs "sdl-gfx") "/include/SDL "
- "-I" (assoc-ref %build-inputs "sdl-image") "/include/SDL "
- "-I" (assoc-ref %build-inputs "sdl-mixer") "/include/SDL")
- "--enable-opengl")
- ;; FIXME: the test suite fails with the following error output:
- ;; 4586 Segmentation fault env SDL_VIDEODRIVER=dummy \
- ;; SDL_AUDIODRIVER=dummy ./src/freedroidRPG -nb text
- #:tests? #f))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (inputs
- `(("glu" ,glu)
- ("libjpeg" ,libjpeg)
- ("libogg" ,libogg)
- ("libpng" ,libpng)
- ("libvorbis" ,libvorbis)
- ("mesa" ,mesa)
- ("python" ,python-wrapper)
- ("sdl" ,sdl)
- ("sdl-gfx" ,sdl-gfx)
- ("sdl-image" ,sdl-image)
- ("sdl-mixer" ,sdl-mixer)
- ("zlib" ,zlib)))
- (home-page "http://www.freedroid.org/")
- (synopsis "Isometric role-playing game against killer robots")
- (description
- "Freedroid RPG is an @dfn{RPG} (Role-Playing Game) with isometric graphics.
- The game tells the story of a world destroyed by a conflict between robots and
- their human masters. To restore peace to humankind, the player must complete
- numerous quests while fighting off rebelling robots---either by taking control
- of them, or by simply blasting them to pieces with melee and ranged weapons in
- real-time combat.")
- (license (list license:expat ; lua/
- license:gpl3 ; src/gen_savestruct.py
- license:gpl2+)))) ; the rest
- (define-public golly
- (package
- (name "golly")
- (version "3.2")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/golly/golly/golly-"
- version "/golly-" version
- "-src.tar.gz"))
- (sha256
- (base32
- "0cg9mbwmf4q6qxhqlnzrxh9y047banxdb8pd3hgj3smmja2zf0jd"))))
- (build-system gnu-build-system)
- (arguments
- '(#:make-flags (list "CC=gcc"
- (string-append "GOLLYDIR="
- (assoc-ref %outputs "out")
- "/share/golly"))
- #:tests? #f ; no check target
- #:phases
- (modify-phases %standard-phases
- (replace 'configure
- (lambda* (#:key inputs #:allow-other-keys)
- ;; For some reason, setting the PYTHON_SHLIB make flag doesn't
- ;; properly set the path to the Python shared library. This
- ;; substitution acheives the same end by different means.
- (substitute* "gui-wx/wxprefs.cpp"
- (("pythonlib = wxT\\(STRINGIFY\\(PYTHON_SHLIB\\)\\)")
- (string-append "pythonlib = \""
- (assoc-ref inputs "python")
- "/lib/libpython-2.7.so\"")))
- #t))
- (replace 'build
- (lambda* (#:key make-flags outputs #:allow-other-keys)
- (with-directory-excursion "gui-wx"
- (apply invoke `("make" ,@make-flags "-f" "makefile-gtk")))))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (doc (string-append out "/share/doc/golly"))
- (pixmaps (string-append out "/share/pixmaps"))
- (share (string-append out "/share/golly")))
- (for-each (lambda (binary)
- (install-file binary bin))
- '("bgolly" "golly"))
- (for-each (lambda (document)
- (install-file
- (string-append "docs/" document ".html")
- doc))
- '("License" "ReadMe" "ToDo"))
- (install-file "gui-wx/icons/appicon.xpm" pixmaps)
- (for-each (lambda (folder)
- (copy-recursively
- folder
- (string-append share "/" folder)))
- '("Help" "Patterns" "Rules" "Scripts")))
- #t)))))
- (native-inputs
- `(("lua" ,lua)))
- (inputs
- `(("glu" ,glu)
- ("mesa" ,mesa)
- ("python" ,python-2)
- ("wxwidgets" ,wxwidgets-gtk2)
- ("zlib" ,zlib)))
- (home-page "http://golly.sourceforge.net/")
- (synopsis "Software for exploring cellular automata")
- (description
- "Golly simulates Conway's Game of Life and many other types of cellular
- automata. The following features are available:
- @enumerate
- @item Support for bounded and unbounded universes, with cells of up to 256
- states.
- @item Support for multiple algorithms, including Bill Gosper's Hashlife
- algorithm.
- @item Loading patterns from BMP, PNG, GIF and TIFF image files.
- @item Reading RLE, macrocell, Life 1.05/1.06, dblife and MCell files.
- @item Scriptable via Lua or Python.
- @item Extracting patterns, rules and scripts from zip files.
- @item Downloading patterns, rules and scripts from online archives.
- @item Pasting patterns from the clipboard.
- @item Unlimited undo/redo.
- @item Configurable keyboard shortcuts.
- @item Auto fit option to keep patterns within the view.
- @end enumerate")
- (license license:gpl2+)))
- (define-public meandmyshadow
- (package
- (name "meandmyshadow")
- (version "0.5a")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/meandmyshadow/"
- version "/meandmyshadow-" version
- "-src.tar.gz"))
- (sha256
- (base32
- "0i98v6cgmpsxy7mbb0s2y6f6qq6mkwzk2nrv1nz39ncf948aky2h"))))
- (build-system cmake-build-system)
- (arguments
- `(#:tests? #f)) ; there are no tests
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (inputs
- `(("curl" ,curl)
- ("libarchive" ,libarchive)
- ("lua" ,lua)
- ("sdl" ,(sdl-union (list sdl2
- sdl2-image
- sdl2-mixer
- sdl2-ttf)))))
- (home-page "https://acmepjz.github.io/meandmyshadow/")
- (synopsis "Puzzle/platform game")
- (description "Me and My Shadow is a puzzle/platform game in which you try
- to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks
- and much more stand between you and the exit. Record your moves and let your
- shadow mimic them to reach blocks you couldn't reach alone.")
- (license license:gpl3+)))
- (define-public knights
- (package
- (name "knights")
- (version "025")
- (source (origin
- (method url-fetch)
- (uri (string-append "http://www.knightsgame.org.uk/files/knights_"
- version "_src.tar.gz"))
- (sha256
- (base32
- "18vp2ygvn0s0jz8rm585jqf6hjqkam1ximq81k0r9hpmfj7wb88f"))))
- (build-system gnu-build-system)
- (arguments
- '(#:make-flags
- (list (string-append "PREFIX=" (assoc-ref %outputs "out")))
- #:phases
- (modify-phases %standard-phases
- ;; No configure script.
- (delete 'configure))
- #:tests? #f)) ;; No check target.
- (inputs
- `(("boost" ,boost)
- ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer)))
- ("freetype" ,freetype)
- ("fontconfig" ,fontconfig)
- ("curl" ,curl)))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (home-page "http://www.knightsgame.org.uk/")
- (synopsis "Multiplayer dungeon game involving knights and quests")
- (description "Knights is a multiplayer game involving several knights who
- must run around a dungeon and complete various quests. Each game revolves
- around a quest – for example, you might have to find some items and carry them
- back to your starting point. This may sound easy, but as there are only
- enough items in the dungeon for one player to win, you may end up having to
- kill your opponents to get their stuff! Other quests involve escaping from
- the dungeon, fighting a duel to the death against the enemy knights, or
- destroying an ancient book using a special wand.")
- ;; This package includes modified sources of lua (X11), enet (Expat), and
- ;; guichan (BSD-3). The "Coercri" library is released under the Boost
- ;; license. The whole package is released under GPLv3+.
- (license license:gpl3+)))
- (define-public gnubg
- (package
- (name "gnubg")
- (version "1.06.002")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://files.gnubg.org/media/sources/gnubg-release-"
- version "-sources." "tar.gz"))
- (sha256
- (base32
- "11xwhcli1h12k6rnhhyq4jphzrhfik7i8ah3k32pqw803460n6yf"))))
- (build-system gnu-build-system)
- (inputs `(("glib" ,glib)
- ("readline" ,readline)
- ("gtk+" ,gtk+-2)
- ("mesa" ,mesa)
- ("glu" ,glu)
- ("gtkglext" ,gtkglext)
- ("sqlite" ,sqlite)
- ("libcanberra" ,libcanberra)))
- (native-inputs `(("python-2" ,python-2)
- ("pkg-config" ,pkg-config)))
- (home-page "http://gnubg.org")
- (synopsis "Backgammon game")
- (description "The GNU backgammon application can be used for playing,
- analyzing and teaching the game. It has an advanced evaluation engine based on
- artificial neural networks suitable for both beginners and advanced players. In
- addition to a command-line interface, it also features an attractive, 3D
- representation of the playing board.")
- (license license:gpl3+)))
- (define-public gnubik
- (package
- (name "gnubik")
- (version "2.4.3")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/gnubik/gnubik-"
- version ".tar.gz"))
- (sha256
- (base32
- "1vlf924mq8hg93bsjj0rzvs0crc6psmlxyc6zn0fr7msnmpx6gib"))))
- (build-system gnu-build-system)
- (inputs `(("gtk+" ,gtk+-2)
- ("mesa" ,mesa)
- ("glu" ,glu)
- ("libx11" ,libx11)
- ("guile" ,guile-2.0)
- ("gtkglext" ,gtkglext)))
- (native-inputs `(("gettext" ,gettext-minimal)
- ("pkg-config" ,pkg-config)))
- (home-page "https://www.gnu.org/software/gnubik/")
- (synopsis "3d Rubik's cube game")
- (description
- "GNUbik is a puzzle game in which you must manipulate a cube to make
- each of its faces have a uniform color. The game is customizable, allowing
- you to set the size of the cube (the default is 3x3) or to change the colors.
- You may even apply photos to the faces instead of colors. The game is
- scriptable with Guile.")
- (license license:gpl3+)))
- (define-public gnushogi
- (package
- (name "gnushogi")
- (version "1.4.2")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/gnushogi/gnushogi-"
- version ".tar.gz"))
- (sha256
- (base32
- "0a9bsl2nbnb138lq0h14jfc5xvz7hpb2bcsj4mjn6g1hcsl4ik0y"))))
- (arguments `(#:tests? #f)) ;; No check target.
- (build-system gnu-build-system)
- (home-page "https://www.gnu.org/software/gnushogi/")
- (synopsis "The game of Shogi (Japanese chess)")
- (description "GNU Shogi is a program that plays the game Shogi (Japanese
- Chess). It is similar to standard chess but this variant is far more complicated.")
- (license license:gpl3+)))
- (define-public ltris
- (package
- (name "ltris")
- (version "1.0.19")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://prdownloads.sourceforge.net/lgames/"
- name "-" version ".tar.gz"))
- (sha256
- (base32
- "1895wv1fqklrj4apkz47rnkcfhfav7zjknskw6p0886j35vrwslg"))))
- (build-system gnu-build-system)
- (arguments
- '(;; The code in LTris uses traditional GNU semantics for inline functions
- #:configure-flags '("CFLAGS=-fgnu89-inline")
- #:phases
- (modify-phases %standard-phases
- (add-after 'set-paths 'set-sdl-paths
- (lambda* (#:key inputs #:allow-other-keys)
- (setenv "CPATH"
- (string-append (assoc-ref inputs "sdl-union")
- "/include/SDL"))
- #t)))))
- (inputs
- `(("sdl-union" ,(sdl-union (list sdl sdl-mixer)))))
- (home-page "http://lgames.sourceforge.net/LTris/")
- (synopsis "Tetris clone based on the SDL library")
- (description
- "LTris is a tetris clone: differently shaped blocks are falling down the
- rectangular playing field and can be moved sideways or rotated by 90 degree
- units with the aim of building lines without gaps which then disappear (causing
- any block above the deleted line to fall down). LTris has three game modes: In
- Classic you play until the stack of blocks reaches the top of the playing field
- and no new blocks can enter. In Figures the playing field is reset to a new
- figure each level and later on tiles and lines suddenly appear. In Multiplayer
- up to three players (either human or CPU) compete with each other sending
- removed lines to all opponents. There is also a Demo mode in which you can
- watch your CPU playing while enjoying a cup of tea!")
- (license license:gpl2+)))
- (define-public nethack
- (package
- (name "nethack")
- (version "3.6.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://www.nethack.org/download/"
- version "/" name "-361-src.tgz"))
- (sha256
- (base32 "1dha0ijvxhx7c9hr0452h93x81iiqsll8bc9msdnp7xdqcfbz32b"))))
- (inputs
- `(("ncurses" ,ncurses)
- ("bison" ,bison)
- ("flex" ,flex)
- ("less" ,less)))
- (build-system gnu-build-system)
- (arguments
- '(#:make-flags
- `(,(string-append "PREFIX=" (assoc-ref %outputs "out")))
- #:phases
- (modify-phases %standard-phases
- (add-before 'configure 'patch-paths
- (lambda _
- (substitute* "sys/unix/nethack.sh"
- (("^ *cd .*$") ""))
- (substitute* "sys/unix/Makefile.utl"
- (("^YACC *=.*$") "YACC = bison -y\n")
- (("^LEX *=.*$") "LEX = flex\n")
- (("^# CC = gcc") "CC = gcc"))
- (substitute* "sys/unix/hints/linux"
- (("/bin/gzip") (string-append
- (assoc-ref %build-inputs "gzip")
- "/bin/gzip"))
- (("^WINTTYLIB=.*") "WINTTYLIB=-lncurses"))
- (substitute* "include/config.h"
- (("^.*define CHDIR.*$") "")
- (("^/\\* *#*define *REPRODUCIBLE_BUILD *\\*/")
- ;; Honor SOURCE_DATE_EPOCH.
- "#define REPRODUCIBLE_BUILD"))
- ;; Note: 'makedefs' rejects and ignores dates that are too old
- ;; or too new, so we must choose something reasonable here.
- (setenv "SOURCE_DATE_EPOCH" "1531865062")
- (substitute* "sys/unix/Makefile.src"
- (("^# CC = gcc") "CC = gcc"))
- #t))
- (replace 'configure
- (lambda _
- (let ((bash (string-append
- (assoc-ref %build-inputs "bash")
- "/bin/bash")))
- (with-directory-excursion "sys/unix"
- (substitute* "setup.sh" (("/bin/sh") bash))
- (invoke bash "setup.sh" "hints/linux"))
- #t)))
- (add-after 'install 'fixup-paths
- (lambda _
- (let* ((output (assoc-ref %outputs "out"))
- (nethack-script (string-append output "/bin/nethack")))
- (mkdir-p (string-append output "/games/lib/nethackuserdir"))
- (for-each
- (lambda (file)
- (rename-file
- (string-append output "/games/lib/nethackdir/" file)
- (string-append output "/games/lib/nethackuserdir/"
- file)))
- '("xlogfile" "logfile" "perm" "record" "save"))
- (mkdir-p (string-append output "/bin"))
- (call-with-output-file nethack-script
- (lambda (port)
- (format port "#!~a/bin/sh
- PATH=~a:$PATH
- if [ ! -d ~~/.config/nethack ]; then
- mkdir -p ~~/.config/nethack
- cp -r ~a/games/lib/nethackuserdir/* ~~/.config/nethack
- chmod -R +w ~~/.config/nethack
- fi
- RUNDIR=$(mktemp -d)
- cleanup() {
- rm -rf $RUNDIR
- }
- trap cleanup EXIT
- cd $RUNDIR
- for i in ~~/.config/nethack/*; do
- ln -s $i $(basename $i)
- done
- for i in ~a/games/lib/nethackdir/*; do
- ln -s $i $(basename $i)
- done
- ~a/games/nethack"
- (assoc-ref %build-inputs "bash")
- (list->search-path-as-string
- (list
- (string-append
- (assoc-ref %build-inputs "coreutils") "/bin")
- (string-append
- (assoc-ref %build-inputs "less") "/bin"))
- ":")
- output
- output
- output)))
- (chmod nethack-script #o555)
- #t)))
- (delete 'check))))
- (home-page "https://nethack.org")
- (synopsis "Classic dungeon crawl game")
- (description "NetHack is a single player dungeon exploration game that runs
- on a wide variety of computer systems, with a variety of graphical and text
- interfaces all using the same game engine. Unlike many other Dungeons &
- Dragons-inspired games, the emphasis in NetHack is on discovering the detail of
- the dungeon and not simply killing everything in sight - in fact, killing
- everything in sight is a good way to die quickly. Each game presents a
- different landscape - the random number generator provides an essentially
- unlimited number of variations of the dungeon and its denizens to be discovered
- by the player in one of a number of characters: you can pick your race, your
- role, and your gender.")
- (license
- (license:fsdg-compatible
- "https://nethack.org/common/license.html"))))
- (define-public pipewalker
- (package
- (name "pipewalker")
- (version "0.9.4")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://downloads.sourceforge.net/pipewalker/"
- name "-" version ".tar.gz"))
- (sha256
- (base32
- "1x46wgk0s55562pd96cxagxkn6wpgglq779f9b64ff1k3xzp3myn"))))
- (build-system gnu-build-system)
- (arguments
- `(#:configure-flags
- (list (string-append "--docdir=" (assoc-ref %outputs "out")
- "/share/doc/" ,name "-" ,version))
- #:phases
- (modify-phases %standard-phases
- (add-after 'configure 'patch-docdir
- ;; Makefile.in ignores configure's ‘--docdir=...’ option. Fix that.
- (lambda _
- (substitute* "Makefile"
- (("(pkgdocdatadir = ).*" _ assignment)
- (string-append assignment "$(docdir)\n")))
- #t)))))
- (inputs
- `(("libpng" ,libpng)
- ("mesa" ,mesa)
- ("sdl" ,sdl)))
- (home-page "http://pipewalker.sourceforge.net/")
- (synopsis "Logical tile puzzle")
- (description
- "PipeWalker is a simple puzzle game with many diffent themes: connect all
- computers to one network server, bring water from a source to the taps, etc.
- The underlying mechanism is always the same: you must turn each tile in the
- grid in the right direction to combine all components into a single circuit.
- Every puzzle has a complete solution, although there may be more than one.")
- (license license:gpl3+)))
- (define-public prboom-plus
- (package
- (name "prboom-plus")
- (version "2.5.1.4")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/" name "/" name "/"
- version "/" name "-" version ".tar.gz"))
- (sha256
- (base32
- "151v6nign86m1a2vqz27krsccpc9m4d1jax4y43v2fa82wfj9qp0"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- (substitute* "src/version.c"
- (("__DATE__") "")
- (("__TIME__") ""))
- #t))))
- (build-system gnu-build-system)
- (arguments
- '(#:configure-flags '("--disable-cpu-opt")
- #:make-flags `(,(string-append "gamesdir="
- (assoc-ref %outputs "out") "/bin"))
- #:phases
- (modify-phases %standard-phases
- (add-after 'set-paths 'set-sdl'paths
- (lambda* (#:key inputs #:allow-other-keys)
- (setenv "CPATH"
- (string-append (assoc-ref inputs "sdl-union")
- "/include/SDL"))
- #t)))))
- (inputs
- `(("fluidsynth" ,fluidsynth)
- ("glu" ,glu)
- ("libmad" ,libmad)
- ("libpng" ,libpng)
- ("libvorbis" ,libvorbis)
- ("pcre" ,pcre)
- ("portmidi" ,portmidi)
- ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-net)))))
- (home-page "http://prboom-plus.sourceforge.net/")
- (synopsis "Version of the classic 3D shoot'em'up game Doom")
- (description
- "PrBoom+ is a Doom source port developed from the original PrBoom project.")
- (license license:gpl2+)))
- (define-public retux
- (package
- (name "retux")
- (version "1.3.6")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://savannah/retux/"
- (version-major+minor version) "/retux-"
- version "-src.tar.gz"))
- (sha256
- (base32
- "01bidh4zisjp3nc436x0g85v60dvwb3ig37i7y01sa71j8fm4fmb"))))
- (build-system python-build-system)
- (arguments
- `(#:tests? #f ; no check target
- #:phases
- (modify-phases %standard-phases
- ;; no setup.py script
- (delete 'build)
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (data (string-append out "/share/retux"))
- (doc (string-append out "/share/doc/retux")))
- (mkdir-p bin)
- (substitute* "retux.py"
- ;; Use the correct data directory.
- (("os\\.path\\.join\\(os\\.path\\.dirname\\(__file__\\), \"data\"\\),")
- (string-append "\"" data "\","))
- ;; Use Python 3 so the patch-shebangs phase works properly.
- ((".*python2.*") "#!/usr/bin/python3"))
- (copy-file "retux.py" (string-append bin "/retux"))
- (copy-recursively "data" data)
- (install-file "COPYING" doc)
- #t))))))
- (inputs
- `(("python-sge-pygame" ,python-sge-pygame)
- ("python-six" ,python-six)
- ("python-xsge" ,python-xsge)))
- (home-page "http://retux.nongnu.org")
- (synopsis "Action platformer game")
- (description
- "ReTux is an action platformer loosely inspired by the Mario games,
- utilizing the art assets from the @code{SuperTux} project.")
- ;; GPL version 3 or later is the license for the code and some art.
- ;; The rest of the licenses are for the art exclusively, as listed in
- ;; data/LICENSES.
- (license (list license:cc0
- license:cc-by3.0
- license:cc-by-sa3.0
- license:cc-by-sa4.0
- license:gpl2+
- license:gpl3+))))
- (define-public roguebox-adventures
- (package
- (name "roguebox-adventures")
- (version "2.2.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append
- "http://download.tuxfamily.org/rba/RogueBoxAdventures_v"
- (string-join (string-split version #\.) "_") "_Source.zip"))
- (file-name (string-append name "-" version ".zip"))
- (sha256
- (base32
- "0kmzdgnik8fsf3bg55546l77p3mfxn2awkzfzzdn20n82rd2babw"))))
- (build-system python-build-system)
- (arguments
- `(#:tests? #f ; no check target
- #:phases
- (modify-phases %standard-phases
- (replace 'unpack
- (lambda* (#:key source #:allow-other-keys)
- (and (invoke "unzip" source)
- ;; The actual source is buried a few directories deep.
- (chdir (string-append "RogueBoxAdventures_v"
- (string-join
- (string-split ,version #\.) "_")
- "_Source")))))
- ;; no setup.py script
- (replace 'build
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (data (string-append
- out "/share/games/roguebox-adventures")))
- ;; Use the correct data directory.
- (substitute* '("main.py" "LIB/getch.py" "LIB/getch_gcwz.py")
- (("basic_path + os\\.sep + 'DATA'")
- (string-append "'" data "'"))
- (("^basic_path.*$")
- (string-append "basic_path ='" data "'\n")))
- (substitute* "LIB/gra_files.py"
- (("basic_path = b_path\\.replace\\('/LIB',''\\)")
- (string-append "basic_path ='" data "'\n")))
- ;; The game must save in the user's home directory because
- ;; the store is read-only.
- (substitute* "main.py"
- (("home_save = False") "home_save = True")
- (("'icon_small.png'")
- (string-append "'" data "/icon_small.png'"))))
- #t))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (roguebox-adventures
- (string-append bin "/roguebox-adventures"))
- (data (string-append
- out "/share/games/roguebox-adventures"))
- (lib (string-append data "/LIB"))
- (doc (string-append
- out "/share/doc/roguebox-adventures")))
- (mkdir-p bin)
- (mkdir-p doc)
- (for-each (lambda (file)
- (copy-recursively file
- (string-append data "/" file)))
- '("AUDIO" "FONT" "GRAPHIC" "LIB" "LICENSE"
- "icon_big.png" "icon_small.png"))
- (for-each (lambda (file)
- (chmod file #o555)
- (install-file file lib))
- '("main.py" "run.py"))
- (copy-recursively "DOC" doc)
- (call-with-output-file
- roguebox-adventures
- (lambda (p)
- (format p "\
- #!~a
- export PYTHONPATH=~a/LIB:~a
- exec -a \"~a\" ~a \"$@\"\n"
- (which "bash") data (getenv "PYTHONPATH")
- (which "python3")
- (string-append lib "/main.py"))))
- (chmod roguebox-adventures #o555))
- #t)))))
- (native-inputs
- `(("unzip" ,unzip)))
- (inputs
- `(("python-pygame" ,python-pygame)
- ("python-tmx" ,python-tmx)))
- (home-page "https://rogueboxadventures.tuxfamily.org")
- (synopsis "A classical roguelike/sandbox game")
- (description
- "RogueBox Adventures is a graphical roguelike with strong influences
- from sandbox games like Minecraft or Terraria. The main idea of RogueBox
- Adventures is to offer the player a kind of roguelike toy-world. This world
- can be explored and changed freely.")
- ;; The GPL3+ is for code, the rest are for art.
- (license (list license:cc0
- license:cc-by3.0
- license:gpl3+
- license:silofl1.1))))
- (define-public xshogi
- (package
- (name "xshogi")
- (version "1.4.2")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/gnushogi/xshogi-"
- version ".tar.gz"))
- (sha256
- (base32
- "1dns0nhymak44by18sv48m4xb2skiwbi2i3nb9hl6w9iwd2i2brf"))))
- (build-system gnu-build-system)
- (inputs
- `(("libxaw" ,libxaw)
- ("libxt" ,libxt)))
- (home-page "https://www.gnu.org/software/gnushogi/")
- (synopsis "User interface for gnushogi")
- (description "A graphical user interface for the package @code{gnushogi}.")
- ;; Contains a copy of GPLv3 but the licence notices simply
- ;; state "GNU General Public Licence" without specifying a version.
- (license license:gpl1+)))
- (define-public abbaye
- (package
- (name "abbaye")
- (version "2.0.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://github.com/nevat/abbayedesmorts-gpl/"
- "archive/v" version ".tar.gz"))
- (file-name (string-append name "-" version ".tar.gz"))
- (sha256
- (base32
- "1a67b0hq6271dd7pvwndjq29cwn2n8gawwz17xafa3k1hrhf8vw3"))
- (modules '((guix build utils)))
- (snippet
- ;; Unbundle fonts.
- '(begin
- (delete-file-recursively "fonts")
- #t))))
- (build-system gnu-build-system)
- (arguments
- '(#:make-flags '("CC=gcc")
- #:phases (modify-phases %standard-phases
- (add-after 'set-paths 'set-sdl-paths
- (lambda* (#:key inputs #:allow-other-keys)
- (setenv "CPATH"
- (string-append (assoc-ref inputs "sdl-union")
- "/include/SDL"))))
- (add-after 'patch-source-shebangs 'patch-makefile
- (lambda* (#:key outputs #:allow-other-keys)
- ;; Replace /usr with package output directory.
- (substitute* "Makefile"
- (("/usr") (assoc-ref outputs "out")))))
- (add-before 'install 'make-install-dirs
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((prefix (assoc-ref outputs "out")))
- ;; Create directories that the makefile assumes exist.
- (mkdir-p (string-append prefix "/bin"))
- (mkdir-p (string-append prefix "/share/applications"))
- (mkdir-p (string-append prefix "/share/pixmaps")))))
- ;; No configure script.
- (delete 'configure))
- #:tests? #f)) ;; No check target.
- (native-inputs `(("pkg-config" ,pkg-config)))
- (inputs `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer)))))
- (home-page "https://github.com/nevat/abbayedesmorts-gpl")
- (synopsis "GNU/Linux port of the indie game \"l'Abbaye des Morts\"")
- (description "L'Abbaye des Morts is a 2D platform game set in 13th century
- France. The Cathars, who preach about good Christian beliefs, were being
- expelled by the Catholic Church out of the Languedoc region in France. One of
- them, called Jean Raymond, found an old church in which to hide, not knowing
- that beneath its ruins lay buried an ancient evil.")
- (license license:gpl3)))
- (define-public angband
- (package
- (name "angband")
- (version "4.1.3")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://rephial.org/downloads/"
- (version-major+minor version)
- "/angband-" version ".tar.gz"))
- (sha256
- (base32
- "0vs0314lbdc6rzxn4jnb7zp6n1p1cdb8r53savadn7k9vbwc80ll"))
- (modules '((guix build utils)))
- (snippet
- ;; So, some of the sounds/graphics/tilesets are under different
- ;; licenses... some of them even nonfree! This is a console-only
- ;; version of this package so we just remove them.
- ;; In the future, if someone tries to make a graphical variant of
- ;; this package, they can deal with that mess themselves. :)
- '(begin
- (for-each (lambda (subdir)
- (let ((lib-subdir (string-append "lib/" subdir)))
- (delete-file-recursively lib-subdir)))
- '("fonts" "icons" "sounds" "tiles"))
- (substitute* "lib/Makefile"
- ;; And don't try to invoke makefiles in the directories we removed
- (("gamedata customize help screens fonts tiles sounds icons user")
- "gamedata customize help screens user"))
- #t))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; no check target
- #:configure-flags (list (string-append "--bindir=" %output "/bin"))
- #:phases
- (modify-phases %standard-phases
- (replace 'bootstrap
- (lambda _
- (substitute* "acinclude.m4"
- (("ncursesw5-config") "ncursesw6-config"))
- (invoke "sh" "autogen.sh"))))))
- (native-inputs
- `(("autoconf" ,autoconf)
- ("automake" ,automake)))
- (inputs `(("ncurses" ,ncurses)))
- (home-page "http://rephial.org/")
- (synopsis "Dungeon exploration roguelike")
- (description "Angband is a Classic dungeon exploration roguelike. Explore
- the depths below Angband, seeking riches, fighting monsters, and preparing to
- fight Morgoth, the Lord of Darkness.")
- (license license:gpl2)))
- (define-public pingus
- (package
- (name "pingus")
- (version "0.7.6")
- (source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/Pingus/pingus.git")
- (commit (string-append "v" version))))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "0wp06kcmknsnxz7bjnsndb8x062z7r23fb3yrnbfnj68qhz18y74"))
- (patches (search-patches "pingus-boost-headers.patch"
- "pingus-sdl-libs-config.patch"))))
- (build-system gnu-build-system)
- (native-inputs `(("pkg-config" ,pkg-config)
- ("scons-python2" ,scons-python2)))
- (inputs `(("sdl" ,sdl)
- ("sdl-image" ,sdl-image)
- ("sdl-mixer" ,sdl-mixer)
- ("mesa" ,mesa)
- ("glu" ,glu)
- ("libpng" ,libpng)
- ("boost" ,boost)))
- (arguments
- '(#:make-flags (list (string-append "PREFIX=" %output))
- #:tests? #f ; no check target
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)))) ; no configure script
- (home-page "https://pingus.seul.org/")
- (synopsis "Lemmings clone")
- (description
- "Pingus is a free Lemmings-like puzzle game in which the player takes
- command of a bunch of small animals and has to guide them through levels.
- Since the animals walk on their own, the player can only influence them by
- giving them commands, like build a bridge, dig a hole, or redirect all animals
- in the other direction. Multiple such commands are necessary to reach the
- level's exit. The game is presented in a 2D side view.")
- ;; Some source files are under bsd-3 and gpl2+ licenses.
- (license license:gpl3+)))
- (define-public talkfilters
- (package
- (name "talkfilters")
- (version "2.3.8")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://www.hyperrealm.com/" name "/"
- name "-" version ".tar.gz"))
- (sha256
- (base32 "19nc5vq4bnkjvhk8srqddzhcs93jyvpm9r6lzjzwc1mgf08yg0a6"))))
- (build-system gnu-build-system)
- (home-page "https://www.gnu.org/software/talkfilters/")
- (synopsis "Convert English text to humorous dialects")
- (description "The GNU Talk Filters are programs that convert English text
- into stereotyped or otherwise humorous dialects. The filters are provided as
- a C library, so they can easily be integrated into other programs.")
- (license license:gpl2+)))
- (define-public cmatrix
- (package
- (name "cmatrix")
- (version "1.2a")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://www.asty.org/cmatrix/dist/cmatrix-" version
- ".tar.gz"))
- (sha256
- (base32
- "0k06fw2n8nzp1pcdynhajp5prba03gfgsbj91bknyjr5xb5fd9hz"))))
- (build-system gnu-build-system)
- (arguments
- '(#:phases
- (modify-phases %standard-phases
- (replace 'configure
- (lambda* (#:key outputs #:allow-other-keys)
- ;; This old ‘configure’ script doesn't support
- ;; variables passed as arguments.
- (let ((out (assoc-ref outputs "out")))
- (setenv "CONFIG_SHELL" (which "bash"))
- (invoke "./configure"
- (string-append "--prefix=" out))))))))
- (inputs `(("ncurses" ,ncurses)))
- (home-page "http://www.asty.org/cmatrix")
- (synopsis "Simulate the display from \"The Matrix\"")
- (description "CMatrix simulates the display from \"The Matrix\" and is
- based on the screensaver from the movie's website. It works with terminal
- settings up to 132x300 and can scroll lines all at the same rate or
- asynchronously and at a user-defined speed.")
- (license license:gpl2+)))
- (define-public chess
- (package
- (name "chess")
- (version "6.2.5")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/chess/gnuchess-" version
- ".tar.gz"))
- (sha256
- (base32
- "00j8s0npgfdi41a0mr5w9qbdxagdk2v41lcr42rwl1jp6miyk6cs"))))
- (build-system gnu-build-system)
- (home-page "https://www.gnu.org/software/chess/")
- (synopsis "Full chess implementation")
- (description "GNU Chess is a chess engine. It allows you to compete
- against the computer in a game of chess, either through the default terminal
- interface or via an external visual interface such as GNU XBoard.")
- (license license:gpl3+)))
- (define freedink-engine
- (package
- (name "freedink-engine")
- (version "109.4")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/freedink/freedink-" version
- ".tar.gz"))
- (sha256
- (base32
- "0iaagwnyfgm3mqzkj550q60hrsjr13gykg5vfn2nz2ia520bb52g"))))
- (build-system gnu-build-system)
- (arguments
- `(#:configure-flags '("--disable-embedded-resources")
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'disable-graphical-tests
- (lambda _
- ;; These tests require a graphical interface.
- (substitute* "src/Makefile.am"
- (("test_gfx_fonts TestIOGfxDisplay") ""))
- #t)))))
- (native-inputs `(("autoconf" ,autoconf)
- ("automake" ,automake)
- ("cxxtest" ,cxxtest)
- ("gettext" ,gettext-minimal)
- ("help2man" ,help2man)
- ("pkg-config" ,pkg-config)))
- (inputs `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer
- sdl2-ttf sdl2-gfx)))
- ("fontconfig" ,fontconfig)
- ("glm" ,glm)))
- (properties '((ftp-directory . "/freedink")
- (upstream-name . "freedink")))
- (home-page "https://www.gnu.org/software/freedink/")
- (synopsis "Twisted adventures of young pig farmer Dink Smallwood")
- (description
- "GNU FreeDink is a free and portable re-implementation of the engine
- for the role-playing game Dink Smallwood. It supports not only the original
- game data files but it also supports user-produced game mods or \"D-Mods\".
- To that extent, it also includes a front-end for managing all of your D-Mods.")
- (license license:gpl3+)))
- (define freedink-data
- (package
- (name "freedink-data")
- (version "1.08.20190120")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/freedink/freedink-data-"
- version ".tar.gz"))
- (sha256
- (base32
- "17gvryadlxk172mblbsil7hina1z5wahwaxnr6g3mdq57dvl8pvi"))))
- (build-system gnu-build-system)
- (arguments
- `(#:phases
- (modify-phases %standard-phases
- (delete 'configure) ; no configure script
- (delete 'check)) ; no tests
- #:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out")))))
- (properties '((ftp-directory . "/freedink")))
- (home-page "https://www.gnu.org/software/freedink/")
- (synopsis "Game data for GNU Freedink")
- (description
- "This package contains the game data of GNU Freedink.")
- (license license:gpl3+)))
- (define-public freedink-dfarc
- (package
- (name "freedink-dfarc")
- (version "3.14")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/freedink/dfarc-"
- version ".tar.gz"))
- (sha256
- (base32
- "1yp8n3w426xnlp10xk06vfi2y3k9xrcfyck7s7qs1v0ys7n284d5"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("intltool" ,intltool)))
- (inputs
- `(("bzip2" ,bzip2)
- ("wxwidgets" ,wxwidgets)))
- (properties '((ftp-directory . "/freedink")
- (upstream-name . "dfarc")))
- (home-page "https://www.gnu.org/software/freedink/")
- (synopsis "Front-end for managing and playing Dink Modules")
- (description "DFArc makes it easy to play and manage the GNU FreeDink game
- and its numerous D-Mods.")
- (license license:gpl3+)))
- (define-public freedink
- ;; This is a wrapper that tells the engine where to find the data.
- (package (inherit freedink-engine)
- (name "freedink")
- (build-system trivial-build-system)
- (arguments
- '(#:builder (begin
- (use-modules (guix build utils))
- (let* ((output (assoc-ref %outputs "out"))
- (bin (string-append output "/bin"))
- (executable (string-append bin "/freedink")))
- (mkdir-p bin)
- (call-with-output-file executable
- (lambda (port)
- (format port "#!~a/bin/sh
- exec ~a/bin/freedink -refdir ~a/share/dink\n"
- (assoc-ref %build-inputs "bash")
- (assoc-ref %build-inputs "engine")
- (assoc-ref %build-inputs "data"))
- (chmod port #o777)))
- #t))
- #:modules ((guix build utils))))
- (inputs `(("engine" ,freedink-engine)
- ("data" ,freedink-data)
- ("bash" ,bash)))
- (native-inputs '())))
- (define-public xboard
- (package
- (name "xboard")
- (version "4.9.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/xboard/xboard-" version
- ".tar.gz"))
- (sha256
- (base32
- "1mkh36xnnacnz9r00b5f9ld9309k32jv6mcavklbdnca8bl56bib"))))
- (build-system gnu-build-system)
- (inputs
- `(("gtk+" ,gtk+-2)
- ("librsvg" ,librsvg)))
- (native-inputs
- `(("texinfo" ,texinfo)
- ("pkg-config" ,pkg-config)))
- (home-page "https://www.gnu.org/software/xboard/")
- (synopsis "Graphical user interface for chess programs")
- (description "GNU XBoard is a graphical board for all varieties of chess,
- including international chess, xiangqi (Chinese chess), shogi (Japanese chess)
- and Makruk. Several lesser-known variants are also supported. It presents a
- fully interactive graphical interface and it can load and save games in the
- Portable Game Notation.")
- (license license:gpl3+)))
- (define-public gtypist
- (package
- (name "gtypist")
- (version "2.9.5")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/gtypist/gtypist-"
- version ".tar.xz"))
- (sha256
- (base32
- "0xzrkkmj0b1dw3yr0m9hml2y634cc4h61im6zwcq57s7285z8fn1"))
- (modules '((guix build utils)))
- (snippet
- ;; We do not provide `ncurses.h' within an `ncursesw'
- ;; sub-directory, so patch the source accordingly. See
- ;; <http://bugs.gnu.org/19018>.
- '(begin
- (for-each (lambda (file)
- (substitute* file
- (("ncursesw/ncurses.h")
- "ncurses.h")))
- (find-files "." "configure$|\\.c$"))
- #t))))
- (build-system gnu-build-system)
- (inputs `(("ncurses" ,ncurses)
- ("perl" ,perl)))
- (home-page "https://www.gnu.org/software/gtypist/")
- (synopsis "Typing tutor")
- (description
- "GNU Typist is a universal typing tutor. It can be used to learn and
- practice touch-typing. Several tutorials are included; in addition to
- tutorials for the standard QWERTY layout, there are also tutorials for the
- alternative layouts Dvorak and Colemak, as well as for the numpad. Tutorials
- are primarily in English, however some in other languages are provided.")
- (license license:gpl3+)))
- (define-public irrlicht
- (package
- (name "irrlicht")
- (version "1.8.4")
- (source (origin
- (method url-fetch)
- (uri (string-append
- "mirror://sourceforge/irrlicht/Irrlicht%20SDK/"
- (version-major+minor version)
- "/" version "/irrlicht-" version ".zip"))
- (sha256
- (base32
- "0cz4z4dwrv5ypl19ll67wl6jjpy5k6ly4vr042w4br88qq5jhazl"))
- (patches (search-patches "irrlicht-use-system-libs.patch"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- (for-each delete-file-recursively
- '("bin" ; bundled compiled Windows binaries"
- "source/Irrlicht/MacOSX"
- "source/Irrlicht/bzip2"
- "source/Irrlicht/jpeglib"
- "source/Irrlicht/libpng"
- "source/Irrlicht/lzma"
- "source/Irrlicht/zlib"))
- (delete-file "source/Irrlicht/glext.h")
- (delete-file "source/Irrlicht/glxext.h")
- (delete-file "source/Irrlicht/wglext.h")
- #t))))
- (build-system gnu-build-system)
- (arguments
- `(#:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'chdir-to-source
- (lambda _
- ;; The actual source is buried a few directories deep.
- (chdir "source/Irrlicht/")
- #t))
- (add-after 'chdir-to-source 'fix-build-env
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (substitute* "Makefile"
- (("INSTALL_DIR = /usr/local/lib")
- (string-append "INSTALL_DIR = " out "/lib"))
- ;; Add '-fpermissive' to the CXXFLAGS
- (("-Wall") "-Wall -fpermissive")) ; CImageLoaderJPG.cpp
- ;; The Makefile assumes these directories exist.
- (mkdir-p (string-append out "/lib"))
- (mkdir-p (string-append out "/include")))))
- (delete 'configure)) ; no configure script
- #:tests? #f ; no check target
- #:make-flags '("CC=gcc" "sharedlib")))
- (inputs
- `(("bzip2" ,bzip2)
- ("libjpeg" ,libjpeg)
- ("libpng" ,libpng)
- ("libx11" ,libx11)
- ("libxxf86vm" ,libxxf86vm)
- ("mesa" ,mesa)))
- (synopsis "3D game engine written in C++")
- (description
- "The Irrlicht Engine is a high performance realtime 3D engine written in
- C++. Features include an OpenGL renderer, extensible materials, scene graph
- management, character animation, particle and other special effects, support
- for common mesh file formats, and collision detection.")
- (home-page "http://irrlicht.sourceforge.net/")
- (license license:zlib)))
- (define-public mars
- ;; The latest release on SourceForge relies on an unreleased version of SFML
- ;; with a different API, so we take the latest version from the official
- ;; repository on Github.
- (let ((commit "c855d044094a1d92317e38935d81ba938946132e")
- (revision "1"))
- (package
- (name "mars")
- (version (string-append "0.7.5." revision "." (string-take commit 7) ))
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/thelaui/M.A.R.S..git")
- (commit commit)))
- (file-name (string-append name "-" version))
- (sha256
- (base32
- "1r4c5gap1z2zsv4yjd34qriqkxaq4lb4rykapyzkkdf4g36lc3nh"))
- (patches (search-patches "mars-sfml-2.3.patch"
- "mars-install.patch"))))
- (build-system cmake-build-system)
- (arguments
- `(#:tests? #f ; There are no tests
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'fix-install-path
- (lambda _
- (substitute* "src/CMakeLists.txt"
- (("\\$\\{CMAKE_INSTALL_PREFIX\\}/games")
- "${CMAKE_INSTALL_PREFIX}/bin"))
- #t))
- (add-after 'unpack 'fix-data-path
- (lambda* (#:key outputs #:allow-other-keys)
- (substitute* "src/System/settings.cpp"
- (("C_dataPath = \"./data/\";")
- (string-append "C_dataPath = \""
- (assoc-ref outputs "out")
- "/share/games/marsshooter/\";")))
- #t)))))
- (inputs
- `(("mesa" ,mesa)
- ("fribidi" ,fribidi)
- ("taglib" ,taglib)
- ("sfml" ,sfml)))
- (home-page "http://marsshooter.org")
- (synopsis "2D space shooter")
- (description
- "M.A.R.S. is a 2D space shooter with pretty visual effects and
- attractive physics. Players can battle each other or computer controlled
- enemies in different game modes such as space ball, death match, team death
- match, cannon keep, and grave-itation pit.")
- (license license:gpl3+))))
- (define minetest-data
- (package
- (name "minetest-data")
- (version "0.4.17")
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/minetest/minetest_game")
- (commit version)))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "1g8iw2pya32ifljbdx6z6rpcinmzm81i9minhi2bi1d500ailn7s"))))
- (build-system trivial-build-system)
- (native-inputs
- `(("source" ,source)))
- (arguments
- `(#:modules ((guix build utils))
- #:builder (begin
- (use-modules (guix build utils))
- (let ((install-dir (string-append
- %output
- "/share/minetest/games/minetest_game")))
- (mkdir-p install-dir)
- (copy-recursively
- (assoc-ref %build-inputs "source")
- install-dir)
- #t))))
- (synopsis "Main game data for the Minetest game engine")
- (description
- "Game data for the Minetest infinite-world block sandox game.")
- (home-page "http://minetest.net")
- (license license:lgpl2.1+)))
- (define-public minetest
- (package
- (name "minetest")
- (version "0.4.17.1")
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/minetest/minetest")
- (commit version)))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "19sfblgh9mchkgw32n7gdvm7a8a9jxsl9cdlgmxn9bk9m939a2sg"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- (delete-file-recursively "lib") #t))))
- (build-system cmake-build-system)
- (arguments
- '(#:configure-flags
- (list "-DRUN_IN_PLACE=0"
- "-DENABLE_FREETYPE=1"
- "-DENABLE_GETTEXT=1"
- "-DENABLE_SYSTEM_JSONCPP=TRUE"
- (string-append "-DIRRLICHT_INCLUDE_DIR="
- (assoc-ref %build-inputs "irrlicht")
- "/include/irrlicht")
- (string-append "-DCURL_INCLUDE_DIR="
- (assoc-ref %build-inputs "curl")
- "/include/curl"))
- #:tests? #f)) ; no check target
- (native-search-paths
- (list (search-path-specification
- (variable "MINETEST_SUBGAME_PATH")
- (files '("share/minetest/games")))))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (inputs
- `(("curl" ,curl)
- ("freetype" ,(@ (gnu packages fontutils) freetype))
- ("gettext" ,gettext-minimal)
- ("gmp" ,gmp)
- ("irrlicht" ,irrlicht)
- ("jsoncpp" ,jsoncpp)
- ("libjpeg" ,libjpeg)
- ("libpng" ,libpng)
- ("libogg" ,libogg)
- ("libvorbis" ,libvorbis)
- ("libxxf86vm" ,libxxf86vm)
- ("luajit" ,luajit)
- ("mesa" ,mesa)
- ("ncurses" ,ncurses)
- ("openal" ,openal)
- ("sqlite" ,sqlite)))
- (propagated-inputs
- `(("minetest-data" ,minetest-data)))
- (synopsis "Infinite-world block sandbox game")
- (description
- "Minetest is a sandbox construction game. Players can create and destroy
- various types of blocks in a three-dimensional open world. This allows
- forming structures in every possible creation, on multiplayer servers or as a
- single player. Mods and texture packs allow players to personalize the game
- in different ways.")
- (home-page "http://minetest.net")
- (license license:lgpl2.1+)))
- (define glkterm
- (package
- (name "glkterm")
- (version "1.0.4")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://www.ifarchive.org/if-archive/programming/"
- "glk/implementations/glkterm-104.tar.gz"))
- (sha256
- (base32
- "0zlj9nlnkdlvgbiliczinirqygiq8ikg5hzh5vgcmnpg9pvnwga7"))))
- (build-system gnu-build-system)
- (propagated-inputs `(("ncurses" ,ncurses))) ; required by Make.glkterm
- (arguments
- '(#:tests? #f ; no check target
- #:phases
- (modify-phases %standard-phases
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (inc (string-append out "/include"))
- (lib (string-append out "/lib")))
- (for-each
- (lambda (file)
- (install-file file inc))
- '("glk.h" "glkstart.h" "gi_blorb.h" "gi_dispa.h" "Make.glkterm"))
- (install-file "libglkterm.a" lib))
- #t))
- (delete 'configure)))) ; no configure script
- (home-page "http://www.eblong.com/zarf/glk/")
- (synopsis "Curses Implementation of the Glk API")
- (description
- "Glk defines a portable API for applications with text UIs. It was
- primarily designed for interactive fiction, but it should be suitable for many
- interactive text utilities, particularly those based on a command line.
- This is an implementation of the Glk library which runs in a terminal window,
- using the @code{curses.h} library for screen control.")
- (license (license:fsf-free "file://README"))))
- (define-public glulxe
- (package
- (name "glulxe")
- (version "0.5.4")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://www.ifarchive.org/if-archive/programming/"
- "glulx/interpreters/glulxe/glulxe-054.tar.gz"))
- (sha256
- (base32
- "0vipydg6ra90yf9b3ipgppwxyb2xdhcxwvirgjy0v20wlf56zhhz"))))
- (build-system gnu-build-system)
- (inputs `(("glk" ,glkterm)))
- (arguments
- '(#:tests? #f ; no check target
- #:make-flags
- (let* ((glk (assoc-ref %build-inputs "glk")))
- (list (string-append "GLKINCLUDEDIR=" glk "/include")
- (string-append "GLKLIBDIR=" glk "/lib")
- (string-append "GLKMAKEFILE=" "Make.glkterm")))
- #:phases
- (modify-phases %standard-phases
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin")))
- (install-file "glulxe" bin))
- #t))
- (delete 'configure)))) ; no configure script
- (home-page "http://www.eblong.com/zarf/glulx/")
- (synopsis "Interpreter for Glulx VM")
- (description
- "Glulx is a 32-bit portable virtual machine intended for writing and
- playing interactive fiction. It was designed by Andrew Plotkin to relieve
- some of the restrictions in the venerable Z-machine format. This is the
- reference interpreter, using the Glk API.")
- (license license:expat)))
- (define-public fizmo
- (package
- (name "fizmo")
- (version "0.8.5")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://fizmo.spellbreaker.org/source/"
- name "-" version ".tar.gz"))
- (sha256
- (base32
- "1amyc4n41jf08kxmdgkk30bzzx54miaxa97w28f417qwn8lrl98w"))))
- (build-system gnu-build-system)
- (arguments
- '(#:configure-flags
- (let ((libjpeg (assoc-ref %build-inputs "libjpeg"))
- (ncurses (assoc-ref %build-inputs "ncurses")))
- (list (string-append "--with-jpeg-includedir=" libjpeg "/include")))))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (inputs
- `(("freetype" ,freetype)
- ("libjpeg" ,libjpeg)
- ("libpng" ,libpng)
- ("libsndfile" ,libsndfile)
- ("libxml2" ,libxml2)
- ("ncurses" ,ncurses)
- ("sdl2" ,sdl2)))
- (home-page "https://fizmo.spellbreaker.org/")
- (synopsis "Z-machine interpreter")
- (description
- "Fizmo is a console-based Z-machine interpreter. It is used to play
- interactive fiction, also known as text adventures, which were implemented
- either by Infocom or created using the Inform compiler.")
- (license license:bsd-3)))
- (define-public gnugo
- (package
- (name "gnugo")
- (version "3.8")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/gnugo/gnugo-" version
- ".tar.gz"))
- (sha256
- (base32
- "0wkahvqpzq6lzl5r49a4sd4p52frdmphnqsfdv7gdp24bykdfs6s"))))
- (build-system gnu-build-system)
- (inputs `(("readline" ,readline)))
- (synopsis "Play the game of Go")
- (description
- "GNU Go is a program that plays the game of Go, in which players
- place stones on a grid to form territory or capture other stones. While
- it can be played directly from the terminal, rendered in ASCII characters,
- it is also possible to play GNU Go with 3rd party graphical interfaces or
- even in Emacs. It supports the standard game storage format (SGF, Smart
- Game Format) and inter-process communication format (GMP, Go Modem
- Protocol).")
- (home-page "https://www.gnu.org/software/gnugo/")
- (license license:gpl3+)))
- (define-public extremetuxracer
- (package
- (name "extremetuxracer")
- (version "0.7.5")
- (source (origin
- (method url-fetch)
- (uri (string-append
- "mirror://sourceforge/extremetuxracer/releases/"
- version "/etr-" version ".tar.xz"))
- (sha256
- (base32
- "1ly63316c07i0gyqqmyzsyvygsvygn0fpk3bnbg25fi6li99rlsg"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (inputs
- `(("glu" ,glu)
- ("sfml" ,sfml)))
- (synopsis "High-speed arctic racing game based on Tux Racer")
- ;; Snarfed straight from Debian.
- (description "Extreme Tux Racer, or etracer as it is called for short, is
- a simple OpenGL racing game featuring Tux, the Linux mascot. The goal of the
- game is to slide down a snow- and ice-covered mountain as quickly as possible,
- avoiding the trees and rocks that will slow you down.
- Collect herrings and other goodies while sliding down the hill, but avoid fish
- bones.
- This game is based on the GPL version of the famous game TuxRacer.")
- (home-page "https://sourceforge.net/projects/extremetuxracer/")
- (license license:gpl2+)))
- (define-public supertuxkart
- (package
- (name "supertuxkart")
- (version "0.9.3")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/supertuxkart/SuperTuxKart/"
- version "/supertuxkart-" version "-src.tar.xz"))
- (sha256
- (base32
- "1c4w47ibj87lgwiqygq8qi7jiz6gklj4dwf5bs5zk15s0rqlw0fq"))
- (modules '((guix build utils)))
- (snippet
- ;; Delete bundled library sources
- '(begin
- ;; FIXME: try to unbundle enet, and angelscript
- (for-each delete-file-recursively
- '("lib/zlib"
- "lib/libpng"
- "lib/jpeglib"
- "lib/glew"
- "lib/wiiuse"))
- (substitute* "CMakeLists.txt"
- ;; Supertuxkart uses modified versions of the Irrlicht engine
- ;; and the bullet library. The developers gave an explanation here:
- ;; http://forum.freegamedev.net/viewtopic.php?f=17&t=3906
- (("add_subdirectory\\(.*/(glew|zlib)\"\\)") ""))
- #t))))
- (build-system cmake-build-system)
- (arguments
- `(#:tests? #f ; no check target
- #:configure-flags
- (list "-DUSE_WIIUSE=0"
- ;; Do not use the bundled zlib
- "-DNO_IRR_COMPILE_WITH_ZLIB_=TRUE"
- ;; FIXME: needs libopenglrecorder
- "-DBUILD_RECORDER=0"
- ;; Irrlicht returns an integer instead of a boolean
- "-DCMAKE_C_FLAGS=-fpermissive")
- #:phases
- (modify-phases %standard-phases
- ;; see https://github.com/supertuxkart/stk-code/issues/3557
- (add-after 'unpack 'patch-for-mesa-18.3
- (lambda _
- (substitute* "src/graphics/gl_headers.hpp"
- (("#if !defined\\(USE_GLES2\\)")
- "#if !defined(USE_GLES2)\n# define __gl_glext_h_"))
- #t))
- (add-after 'unpack 'unbundle
- (lambda* (#:key inputs #:allow-other-keys)
- (substitute* "CMakeLists.txt"
- (("glew")
- (string-append (assoc-ref inputs "glew")
- "/lib/libGLEW.a"))
- (("include_directories\\(\"\\$\\{PROJECT_SOURCE_DIR\\}/lib/glew/include\"\\)")
- (string-append "include_directories(\""
- (assoc-ref inputs "glew")
- "/include\")")))
- #t)))))
- (inputs
- `(("glew" ,glew)
- ("zlib" ,zlib)
- ("openal" ,openal)
- ("libvorbis" ,libvorbis)
- ("freetype" ,freetype)
- ("fribidi" ,fribidi)
- ("mesa" ,mesa)
- ("libx11" ,libx11)
- ("libxrandr" ,libxrandr)
- ("curl" ,curl)
- ;; The following input is needed to build the bundled and modified
- ;; version of irrlicht.
- ("libjpeg" ,libjpeg)))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (home-page "https://supertuxkart.net/")
- (synopsis "3D kart racing game")
- (description "SuperTuxKart is a 3D kart racing game, with a focus on
- having fun over realism. You can play with up to 4 friends on one PC, racing
- against each other or just trying to beat the computer; single-player mode is
- also available.")
- (license license:gpl3+)))
- (define-public gnujump
- (package
- (name "gnujump")
- (version "1.0.8")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://gnu/gnujump/gnujump-"
- version ".tar.gz"))
- (sha256
- (base32
- "05syy9mzbyqcfnm0hrswlmhwlwx54f0l6zhcaq8c1c0f8dgzxhqk"))))
- (build-system gnu-build-system)
- (arguments
- '(#:phases
- (modify-phases %standard-phases
- (add-before
- 'configure 'link-libm
- (lambda _ (setenv "LIBS" "-lm"))))))
- (inputs
- `(("glu" ,glu)
- ("mesa" ,mesa)
- ("sdl" ,sdl)
- ("sdl-image" ,sdl-image)
- ("sdl-mixer" ,sdl-mixer)))
- (home-page "http://gnujump.es.gnu.org/")
- (synopsis
- "Game of jumping to the next floor, trying not to fall")
- (description
- "GNUjump is a simple, yet addictive game in which you must jump from
- platform to platform to avoid falling, while the platforms drop at faster rates
- the higher you go. The game features multiplayer, unlimited FPS, smooth floor
- falling, themeable graphics and sounds, and replays.")
- (license license:gpl3+)))
- (define-public wesnoth
- (package
- (name "wesnoth")
- (version "1.14.5")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/wesnoth/wesnoth-"
- (version-major+minor version) "/wesnoth-"
- version "/"
- name "-" version ".tar.bz2"))
- (sha256
- (base32
- "1kgpj2f22nnx4mwd1zis3s5ny2983aasgqsmz7wnqaq7n6a7ac85"))
- (patches (search-patches "wesnoth-newer-boost.patch"))))
- (build-system cmake-build-system)
- (arguments
- `(#:tests? #f)) ; no check target
- (native-inputs
- `(("gettext" ,gettext-minimal)
- ("pkg-config" ,pkg-config)))
- (inputs
- `(("boost" ,boost)
- ("dbus" ,dbus)
- ("fribidi" ,fribidi)
- ("libvorbis" ,libvorbis)
- ("openssl" ,openssl)
- ("pango" ,pango)
- ("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
- (home-page "https://www.wesnoth.org/")
- (synopsis "Turn-based strategy game")
- (description
- "The Battle for Wesnoth is a fantasy, turn based tactical strategy game,
- with several single player campaigns, and multiplayer games (both networked and
- local).
- Battle for control on a range of maps, using variety of units which have
- advantages and disadvantages against different types of attacks. Units gain
- experience and advance levels, and are carried over from one scenario to the
- next campaign.")
- (license license:gpl2+)))
- (define-public wesnoth-server
- (package
- (inherit wesnoth)
- (name "wesnoth-server")
- (inputs
- `(("boost" ,boost)
- ("icu4c" ,icu4c)
- ("openssl" ,openssl)
- ("sdl2" ,sdl2)))
- (arguments
- `(#:configure-flags '("-DENABLE_GAME=OFF")
- ,@(package-arguments wesnoth)))
- (synopsis "Dedicated @emph{Battle for Wesnoth} server")
- (description "This package contains a dedicated server for @emph{The
- Battle for Wesnoth}.")))
- (define-public gamine
- (package
- (name "gamine")
- (version "1.6")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/gamine-game/"
- "gamine-" version ".tar.gz"))
- (sha256
- (base32
- "1sc6f4445ciigd6yw0ri92746k4hk6ps0bvj9fm1gbp3c3fslk5n"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("pkg-config" ,pkg-config)
- ("intltool" ,intltool)))
- (inputs
- `(("gstreamer" ,gstreamer)
- ("gst-plugins-base" ,gst-plugins-base) ; playbin plugin
- ("gst-plugins-good" ,gst-plugins-good) ; for wav playback
- ("gtk+" ,gtk+)))
- (arguments
- `(#:tests? #f
- #:make-flags
- (let ((out (assoc-ref %outputs "out")))
- (list (string-append "PREFIX=" out)
- (string-append "SYSCONFDIR=" out "/etc")))
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (add-after
- 'install 'wrap-gamine
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out"))
- (gst-plugin-path (getenv "GST_PLUGIN_SYSTEM_PATH")))
- (wrap-program (string-append out "/bin/gamine")
- `("GST_PLUGIN_SYSTEM_PATH" ":" prefix (,gst-plugin-path))))
- #t)))))
- (home-page "http://gamine-game.sourceforge.net/")
- (synopsis "Mouse and keyboard discovery for children")
- (description
- "Gamine is a game designed for young children who are learning to use the
- mouse and keyboard. The child uses the mouse to draw colored dots and lines
- on the screen and keyboard to display letters.")
- ;; Most files under gpl2+ or gpl3+, but eat.wav under gpl3
- (license license:gpl3)))
- (define-public raincat
- (package
- (name "raincat")
- (version "1.2.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://hackage.haskell.org/package/Raincat/"
- "Raincat-" version ".tar.gz"))
- (sha256
- (base32
- "10y9zi22m6hf13c9h8zd9vg7mljpwbw0r3djb6r80bna701fdf6c"))))
- (build-system haskell-build-system)
- (arguments
- `(#:phases
- (modify-phases %standard-phases
- (add-after 'install 'wrap-executable
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (wrap-program (string-append out "/bin/raincat")
- `("LD_LIBRARY_PATH" ":" =
- (,(string-append (assoc-ref inputs "freeglut")
- "/lib"))))
- #t))))))
- (inputs
- `(("ghc-extensible-exceptions" ,ghc-extensible-exceptions)
- ("ghc-random" ,ghc-random)
- ("ghc-glut" ,ghc-glut)
- ("freeglut" ,freeglut)
- ("ghc-opengl" ,ghc-opengl)
- ("ghc-sdl2" ,ghc-sdl2)
- ("ghc-sdl2-image" ,ghc-sdl2-image)
- ("ghc-sdl2-mixer" ,ghc-sdl2-mixer)))
- (home-page "http://www.bysusanlin.com/raincat/")
- (synopsis "Puzzle game with a cat in lead role")
- (description "Project Raincat is a game developed by Carnegie Mellon
- students through GCS during the Fall 2008 semester. Raincat features game
- play inspired from classics Lemmings and The Incredible Machine. The project
- proved to be an excellent learning experience for the programmers. Everything
- is programmed in Haskell.")
- (license license:bsd-3)))
- (define-public manaplus
- (package
- (name "manaplus")
- (version "1.7.6.10")
- (source (origin
- (method url-fetch)
- (uri (string-append
- "http://repo.manaplus.org/manaplus/download/"
- version "/manaplus-" version ".tar.xz"))
- (sha256
- (base32
- "0l7swvpzq20am4w2rsjpp6fsvbjv07il6wbfy45a7h9zsdihmqhl"))))
- (build-system gnu-build-system)
- (arguments
- '(#:configure-flags
- (list (string-append "CPPFLAGS=-I"
- (assoc-ref %build-inputs "sdl-union")
- "/include/SDL"))))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (inputs
- `(("glu" ,glu)
- ("curl" ,curl)
- ("libxml2" ,libxml2)
- ("mesa" ,mesa)
- ("sdl-union" ,(sdl-union))))
- (home-page "http://manaplus.org")
- (synopsis "Client for 'The Mana World' and similar games")
- (description
- "ManaPlus is a 2D MMORPG client for game servers. It is the only
- fully supported client for @uref{http://www.themanaworld.org, The mana
- world}, @uref{http://evolonline.org, Evol Online} and
- @uref{http://landoffire.org, Land of fire}.")
- ;; "src/debug/*" and "src/sdl2gfx/*" are under Zlib.
- ;; "data/themes/{golden-delicious,jewelry}/*" are under CC-BY-SA.
- ;; The rest is under GPL2+.
- (license (list license:gpl2+ license:zlib license:cc-by-sa4.0))))
- (define openttd-engine
- (package
- (name "openttd-engine")
- (version "1.8.0")
- (source
- (origin (method url-fetch)
- (uri (string-append "http://binaries.openttd.org/releases/"
- version "/openttd-" version "-source.tar.xz"))
- (patches
- (list
- (origin (method url-fetch)
- (uri (string-append
- "https://github.com/OpenTTD/OpenTTD/commit/"
- "19076c24c1f3baf2a22d1fa832d5688216cf54a3.patch"))
- (file-name "openttd-fix-compilation-with-ICU-61.patch")
- (sha256
- (base32
- "02d1xmb75yv4x6rfnvxk3vvq4l3lvvwr2pfsdzn7lzalic51ziqh")))))
- (sha256
- (base32
- "0zq8xdg0k92p3s4j9x76591zaqz7k9ra69q008m209vdfffjvly2"))
- (modules '((guix build utils)))
- (snippet
- ;; The DOS port contains proprietary software.
- '(begin
- (delete-file-recursively "os/dos")
- #t))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; no "check" target
- #:phases
- (modify-phases %standard-phases
- ;; The build process fails if the configure script is passed the
- ;; option "--enable-fast-install".
- (replace 'configure
- (lambda* (#:key inputs outputs (configure-flags '())
- #:allow-other-keys)
- (let ((out (assoc-ref outputs "out"))
- (lzo (assoc-ref inputs "lzo")))
- (apply invoke "./configure"
- (string-append "--prefix=" out)
- ;; Provide the "lzo" path.
- (string-append "--with-liblzo2="
- lzo "/lib/liblzo2.a")
- ;; Put the binary in 'bin' instead of 'games'.
- "--binary-dir=bin"
- configure-flags)))))))
- (native-inputs `(("pkg-config" ,pkg-config)))
- (inputs
- `(("allegro" ,allegro)
- ("fontconfig" ,fontconfig)
- ("freetype" ,freetype)
- ("icu4c" ,icu4c)
- ("libpng" ,libpng)
- ("lzo" ,lzo)
- ("sdl" ,sdl)
- ("xz" ,xz)
- ("zlib" ,zlib)))
- (synopsis "Transportation economics simulator")
- (description "OpenTTD is a game in which you transport goods and
- passengers by land, water and air. It is a re-implementation of Transport
- Tycoon Deluxe with many enhancements including multiplayer mode,
- internationalization support, conditional orders and the ability to clone,
- autoreplace and autoupdate vehicles. This package only includes the game
- engine. When you start it you will be prompted to download a graphics set.")
- (home-page "http://openttd.org/")
- ;; This package is GPLv2, except for a few files located in
- ;; "src/3rdparty/" which are under the 3-clause BSD, LGPLv2.1+ and Zlib
- ;; licenses. In addition, this software contains an in-game downloader
- ;; from which the user may find non-functional data licensed under
- ;; different terms.
- (license (list license:bsd-3 license:gpl2 license:lgpl2.1+ license:zlib))))
- (define openttd-opengfx
- (package
- (name "openttd-opengfx")
- (version "0.5.2")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://binaries.openttd.org/extra/opengfx/"
- version "/opengfx-" version "-source.tar.xz"))
- (sha256
- (base32
- "0iz66q7p1mf00njfjbc4vibh3jaybki7armkl18iz7p6x4chp9zv"))))
- (build-system gnu-build-system)
- (arguments
- '(#:make-flags (list "CC=gcc"
- (string-append "INSTALL_DIR="
- (assoc-ref %outputs "out")
- "/share/games/openttd/baseset/opengfx"))
- #:phases
- (modify-phases %standard-phases
- (replace 'configure
- (lambda _
- ;; Make sure HOME is writable for GIMP.
- (setenv "HOME" (getcwd))
- ;; Redirect stdout, not stderr, to /dev/null. This prevents
- ;; dos2unix from receiving its version information as a flag.
- (substitute* "Makefile"
- (("\\$\\(UNIX2DOS\\) -q --version 2>/dev/null")
- "$(UNIX2DOS) -q --version 1>/dev/null")))))
- ;; The check phase for this package only checks the md5sums of the built
- ;; GRF files against the md5sums of the release versions. Because we use
- ;; different software versions than upstream does, some of the md5sums
- ;; are different. However, the package is still reproducible, it's safe
- ;; to disable this test.
- #:tests? #f
- #:parallel-build? #f))
- (native-inputs `(("dos2unix" ,dos2unix)
- ("gimp" ,gimp)
- ("grfcodec" ,grfcodec)
- ("nml" ,nml)
- ("python" ,python-2)))
- (home-page "http://dev.openttdcoop.org/projects/opengfx")
- (synopsis "Base graphics set for OpenTTD")
- (description
- "The OpenGFX projects is an implementation of the OpenTTD base grahics
- set that aims to ensure the best possible out-of-the-box experience.
- OpenGFX provides you with...
- @enumerate
- @item All graphics you need to enjoy OpenTTD.
- @item Uniquely drawn rail vehicles for every climate.
- @item Completely snow-aware rivers.
- @item Different river and sea water.
- @item Snow-aware buoys.
- @end enumerate")
- (license license:gpl2)))
- (define openttd-opensfx
- (package
- (name "openttd-opensfx")
- (version "0.2.3")
- (source
- (origin
- (method url-fetch)
- (uri (string-append
- "https://binaries.openttd.org/extra/opensfx/"
- version "/opensfx-" version "-source.tar.gz"))
- (sha256
- (base32
- "03jxgp02ks31hmsdh4xh0xcpkb70ds8jakc9pfc1y9vdrdavh4p5"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("catcodec" ,catcodec)
- ("python" ,python-2)))
- (arguments
- `(#:make-flags
- (list (string-append "INSTALL_DIR=" %output
- "/share/games/openttd/baseset/opensfx"))
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'make-reproducible
- (lambda _
- ;; Remove the time dependency of the installed tarball by setting
- ;; the modification times if its members to 0.
- (substitute* "scripts/Makefile.def"
- (("-cf") " --mtime=@0 -cf"))
- #t))
- (delete 'configure))))
- (home-page "http://dev.openttdcoop.org/projects/opensfx")
- (synopsis "Base sounds for OpenTTD")
- (description "OpenSFX is a set of free base sounds for OpenTTD which make
- it possible to play OpenTTD without requiring the proprietary sound files from
- the original Transport Tycoon Deluxe.")
- (license license:cc-sampling-plus-1.0)))
- (define openttd-openmsx
- (package
- (name "openttd-openmsx")
- (version "0.3.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append
- "https://binaries.openttd.org/extra/openmsx/"
- version "/openmsx-" version "-source.tar.gz"))
- (sha256
- (base32
- "0nskq97a6fsv1v6d62zf3yb8whzhqnlh3lap3va3nzvj7csjgf7c"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("python" ,python-2)))
- (arguments
- `(#:make-flags
- (list (string-append "INSTALL_DIR=" %output
- "/share/games/openttd/baseset"))
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (add-after 'install 'post-install
- ;; Rename openmsx-version to openmsx
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((install-directory (string-append (assoc-ref outputs "out")
- "/share/games/openttd/baseset")))
- (rename-file (string-append install-directory "/openmsx-" ,version)
- (string-append install-directory "/openmsx"))
- #t))))))
- (home-page "http://dev.openttdcoop.org/projects/openmsx")
- (synopsis "Music set for OpenTTD")
- (description "OpenMSX is a music set for OpenTTD which makes it possible
- to play OpenTTD without requiring the proprietary music from the original
- Transport Tycoon Deluxe.")
- (license license:gpl2)))
- (define-public openttd
- (package
- (inherit openttd-engine)
- (name "openttd")
- (arguments
- `(#:configure-flags
- (list (string-append "--with-midi=" (assoc-ref %build-inputs "timidity++")
- "/bin/timidity"))
- ,@(substitute-keyword-arguments (package-arguments openttd-engine)
- ((#:phases phases)
- `(modify-phases ,phases
- (add-after 'install 'install-data
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (for-each
- (lambda (input)
- (copy-recursively (assoc-ref inputs input)
- (assoc-ref outputs "out")))
- (list "opengfx" "openmsx" "opensfx"))
- #t)))))))
- (inputs
- `(("timidity++" ,timidity++)
- ,@(package-inputs openttd-engine)))
- (native-inputs
- `(("opengfx" ,openttd-opengfx)
- ("openmsx" ,openttd-openmsx)
- ("opensfx" ,openttd-opensfx)
- ,@(package-native-inputs openttd-engine)))))
- (define openrct2-title-sequences
- (package
- (name "openrct2-title-sequences")
- (version "0.1.2")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://github.com/OpenRCT2/title-sequences/releases/download/v"
- version "/title-sequence-v" version ".zip"))
- (file-name (string-append name "-" version ".zip"))
- (sha256
- (base32
- "0qbyxrsw8hlgaq0r5d7lx7an3idy4qbfv7yiw9byhldk763n9cfw"))))
- (build-system trivial-build-system)
- (native-inputs
- `(("bash" ,bash)
- ("coreutils" ,coreutils)
- ("unzip" ,unzip)))
- (arguments
- `(#:modules ((guix build utils))
- #:builder
- (begin
- (use-modules (guix build utils))
- (let* ((out (assoc-ref %outputs "out"))
- (openrct2-title-sequences (string-append out
- "/share/openrct2/title-sequences"))
- (source (assoc-ref %build-inputs "source"))
- (unzip (string-append (assoc-ref %build-inputs "unzip") "/bin/unzip")))
- (copy-file source (string-append ,name "-" ,version ".zip"))
- (invoke unzip (string-append ,name "-" ,version ".zip"))
- (delete-file (string-append ,name "-" ,version ".zip"))
- (mkdir-p openrct2-title-sequences)
- (copy-recursively "."
- openrct2-title-sequences)
- #t))))
- (home-page "https://github.com/OpenRCT2/OpenRCT2")
- (synopsis "Title sequences for OpenRCT2")
- (description
- "openrct2-title-sequences is a set of title sequences for OpenRCT2.")
- (license license:gpl3+)))
- (define openrct2-objects
- (package
- (name "openrct2-objects")
- (version "1.0.6")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://github.com/OpenRCT2/objects/releases/download/v"
- version "/objects.zip"))
- (file-name (string-append name "-" version ".zip"))
- (sha256
- (base32
- "00kfy95zx6g4ldr6br5p7bwkwfx6pw9v78fd3rvghjnwyvf5fhki"))))
- (build-system trivial-build-system)
- (native-inputs
- `(("bash" ,bash)
- ("coreutils" ,coreutils)
- ("unzip" ,unzip)))
- (arguments
- `(#:modules ((guix build utils))
- #:builder
- (begin
- (use-modules (guix build utils))
- (let* ((out (assoc-ref %outputs "out"))
- (openrct2-objects (string-append out
- "/share/openrct2/objects"))
- (source (assoc-ref %build-inputs "source"))
- (unzip (string-append (assoc-ref %build-inputs "unzip") "/bin/unzip")))
- (copy-file source (string-append ,name "-" ,version ".zip"))
- (invoke unzip (string-append ,name "-" ,version ".zip"))
- (delete-file (string-append ,name "-" ,version ".zip"))
- (mkdir-p openrct2-objects)
- (copy-recursively "."
- openrct2-objects)
- #t))))
- (home-page "https://github.com/OpenRCT2/OpenRCT2")
- (synopsis "Objects for OpenRCT2")
- (description
- "openrct2-objects is a set of objects for OpenRCT2.")
- (license license:gpl3+)))
- (define-public openrct2
- (package
- (name "openrct2")
- (version "0.2.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://github.com/OpenRCT2/OpenRCT2/archive/v"
- version ".tar.gz"))
- (sha256
- (base32
- "1fxzk037xphpyk7vv5jfrcz739zrj86p43pnf5gjjv9rjxwv7m8f"))
- (file-name (string-append name "-" version ".tar.gz"))))
- (build-system cmake-build-system)
- (arguments
- `(#:configure-flags (list "-DDOWNLOAD_OBJECTS=OFF"
- "-DDOWNLOAD_TITLE_SEQUENCES=OFF")
- #:tests? #f ; Tests require network.
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'fix-usr-share-paths&add-data
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let ((titles (assoc-ref inputs "openrct2-title-sequences"))
- (objects (assoc-ref inputs "openrct2-objects")))
- ;; Fix some references to /usr/share.
- (substitute* "src/openrct2/platform/Platform.Linux.cpp"
- (("/usr/share")
- (string-append (assoc-ref %outputs "out") "/share")))
- (copy-recursively (string-append titles
- "/share/openrct2/title-sequences") "data/title")
- (copy-recursively (string-append objects
- "/share/openrct2/objects") "data/object"))))
- (add-before 'configure 'fixgcc7
- (lambda _
- (unsetenv "C_INCLUDE_PATH")
- (unsetenv "CPLUS_INCLUDE_PATH")
- #t))
- (add-after 'fixgcc7 'get-rid-of-errors
- (lambda _
- ;; Don't treat warnings as errors.
- (substitute* "CMakeLists.txt"
- (("-Werror") "")))))))
- (inputs `(("curl" ,curl)
- ("fontconfig" ,fontconfig)
- ("freetype" ,freetype)
- ("icu4c" ,icu4c)
- ("jansson" ,jansson)
- ("libpng" ,libpng)
- ("libzip" ,libzip)
- ("mesa" ,mesa)
- ("openrct2-objects" ,openrct2-objects)
- ("openrct2-title-sequences" ,openrct2-title-sequences)
- ("openssl" ,openssl)
- ("sdl2" ,sdl2)
- ("speexdsp" ,speexdsp)
- ("zlib" ,zlib)))
- (native-inputs
- `(("gcc" ,gcc-7)
- ("pkg-config" ,pkg-config)))
- (home-page "https://github.com/OpenRCT2/OpenRCT2")
- (synopsis "Free software re-implementation of RollerCoaster Tycoon 2")
- (description "OpenRCT2 is a free software re-implementation of
- RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and
- maintaining an amusement park containing attractions, shops and facilities.
- Note that this package does @emph{not} provide the game assets (sounds,
- images, etc.)")
- ;; See <https://github.com/OpenRCT2/OpenRCT2/wiki/Required-RCT2-files>
- ;; regarding assets.
- (license license:gpl3+)))
- (define-public pinball
- (package
- (name "pinball")
- (version "0.3.1")
- (source
- (origin (method url-fetch)
- (uri (string-append "mirror://sourceforge/pinball/pinball/"
- "pinball-" version "/"
- "pinball-" version ".tar.gz"))
- (sha256
- (base32
- "1f2whlrfidwfh8lvr8cspcyirc6840r5d1ajm7x99qmngygrhixs"))
- (patches (search-patches "pinball-const-fix.patch"
- "pinball-cstddef.patch"
- "pinball-missing-separators.patch"
- "pinball-src-deps.patch"
- "pinball-system-ltdl.patch"))))
- (build-system gnu-build-system)
- (inputs
- `(("glu" ,glu)
- ("mesa" ,mesa)
- ("sdl" ,sdl)
- ("sdl-image" ,sdl-image)
- ("sdl-mixer" ,sdl-mixer)))
- (arguments
- '(#:configure-flags
- (list (string-append "CPPFLAGS=-I"
- (assoc-ref %build-inputs "sdl-image")
- "/include/SDL -I"
- (assoc-ref %build-inputs "sdl-mixer")
- "/include/SDL"))))
- (home-page "http://pinball.sourceforge.net")
- (synopsis "Pinball simulator")
- (description "The Emilia Pinball Project is a pinball simulator. There
- are only two levels to play with, but they are very addictive.")
- (license license:gpl2)))
- (define-public pioneers
- (package
- (name "pioneers")
- (version "15.5")
- (source (origin
- (method url-fetch)
- (uri (string-append "http://downloads.sourceforge.net/pio/"
- "pioneers-" version ".tar.gz"))
- (sha256
- (base32
- "037gdiiw690jw3wd1s9lxmkqx0caxyk0b4drpm7i9p28gig43q9y"))))
- (build-system gnu-build-system)
- (inputs `(("avahi" ,avahi)
- ("gtk+" ,gtk+)
- ("librsvg" ,librsvg)))
- (native-inputs `(("intltool" ,intltool)
- ("itstool" ,itstool)
- ("libxml2" ,libxml2)
- ("pkg-config" ,pkg-config)))
- (synopsis "Board game inspired by The Settlers of Catan")
- (description "Pioneers is an emulation of the board game The Settlers of
- Catan. It can be played on a local network, on the internet, and with AI
- players.")
- (home-page "http://pio.sourceforge.net/")
- (license license:gpl2+)))
- (define-public einstein
- (package
- (name "einstein")
- (version "2.0")
- (source (origin
- (method url-fetch)
- (uri (string-append "http://http.debian.net/debian/pool/main/e/"
- "einstein/einstein_2.0.dfsg.2.orig.tar.gz"))
- (sha256
- (base32
- "1hxrlv6n8py48j487i6wbb4n4vd55w0na69r7ccmmr9vmrsw5mlk"))
- (patches (search-patches "einstein-build.patch"))))
- (build-system gnu-build-system)
- (inputs
- `(("freetype" ,freetype)
- ("sdl" ,(sdl-union (list sdl sdl-mixer sdl-ttf)))
- ("zlib" ,zlib)))
- (native-inputs
- `(("font-dejavu" ,font-dejavu)))
- (arguments
- `(#:tests? #f ; no check target
- #:phases
- (modify-phases %standard-phases
- (replace 'configure
- (lambda* (#:key outputs inputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out"))
- (dejavu (string-append (assoc-ref inputs "font-dejavu")
- "/share/fonts/truetype/DejaVuSans.ttf")))
- (substitute* "Makefile"
- (("PREFIX=/usr/local") (string-append "PREFIX=" out)))
- ;; The patch above registers a free font for use by the binary,
- ;; but the font is copied during the compile phase into a
- ;; resources file, so we need to make the ttf file available.
- (symlink dejavu "res/DejaVuSans.ttf")
- #t))))))
- (synopsis "Logic puzzle game")
- (description "The goal of this logic game is to open all cards in a 6x6
- grid, using a number of hints as to their relative position. The game idea
- is attributed to Albert Einstein.")
- ;; The original home page has disappeared.
- (home-page (string-append "http://web.archive.org/web/20120521062745/"
- "http://games.flowix.com/en/index.html"))
- ;; License according to
- ;; http://web.archive.org/web/20150222180355/http://www.babichev.info/en/projects/index.html
- ;; The source code is a DFSG-sanitized tarball and does not contain any
- ;; license information.
- (license license:gpl3+)))
- (define-public powwow
- (package
- (name "powwow")
- (version "1.2.18")
- (source (origin
- (method url-fetch)
- (uri (string-append
- "https://www.hoopajoo.net/static/projects/powwow-"
- version ".tar.gz"))
- (file-name (string-append name "-" version ".tar.gz"))
- (sha256
- (base32
- "1gf0jc1vfv05lxij51n3c1dqn3aiiy2kj1v6q14an3wm7yl7cllp"))))
- (inputs
- `(("ncurses" ,ncurses)))
- (build-system gnu-build-system)
- (home-page "https://www.hoopajoo.net/projects/powwow.html")
- (synopsis "MUD and telnet client")
- (description
- "POWWOW is a client software which can be used for telnet as well as for
- @dfn{Multi-User Dungeon} (MUD). Additionally it can serve as a nice client for
- the chat server psyced with the specific config located at
- http://lavachat.symlynx.com/unix/")
- (license license:gpl2+)))
- (define-public red-eclipse
- (let ((release "1.6.0")
- (revision 0)
- (data-sources
- '(("acerspyro" "07mzgdahnr3w3w7kf8nmy20r199rimfx9ryqxjdr793sw0vawqd3")
- ("actors" "1hkgscfhg0kmwgym0mw56fhcckzbb2hh3nsvd45v4mdfyk0xnrm7")
- ("appleflap" "1q4xs3x904mrrbxzv6lpr3lywm8p6i8339ijzy9j091s2wdl51ka")
- ("blendbrush" "004md2haysr9w8fj6l7bj9wcfjqrq9wx1rrjf9dv16k5sbrkqza9")
- ("caustics" "1qmmv8ds70j1ixy4rvli309vbcyjq1l5j1wri6nbnjay10f9fcgq")
- ("crosshairs" "0q1vadg5cai9i6igl6y08774fd05gav0kinbgb2757n47ig50bns")
- ("dziq" "1s9248ky2qqy24z9c2vgpisz500dvsaj249pv1fkrxgsypjm1z6v")
- ("elyvisions" "15synpms05996v4c4kdl0h899spl4z7si9kl8c4m7rvc2yvin1ga")
- ("fonts" "1l4727ai8mphi7n3wcjp2lh3p47nh6w82s5dpqbbjpqr9gilb69j")
- ("freezurbern" "0hcdbzs02mvpsfhmahhqjv6pd8lbsag1bm6rpy61ns5qwmhg96ys")
- ("john" "1whyvlx87mb83kfb7jhhnwz9s7lry4li8l3xar61vmlqgmsnz33d")
- ("jojo" "02wxa93f5al4rlnsdjpd0hlnca0ympnj8481lgdxx70hny8zi3qi")
- ("jwin" "1gb4l7lbhr150hml1y0wbyx7266q5nslh6n494wwrrsvp11s2qk8")
- ("luckystrike" "0wy2spvhx5k233fsl283250ym5bqvkk8i6i19sw3zvzyxp2p4yq9")
- ("maps" "1dmvp9mskval606z5srjd909jpm6qz4fdcpaszkkhfr5ajbj30vq")
- ("mayhem" "0hkzzx0rxda70ixw9lfh9v1dpsbn2dj86jrr3zxjgasbgaxw37ax")
- ("mikeplus64" "144fxhp4qjqjw3gvhf7ym6rnfxvxc0zvd3f54jg1jgnccc1hfyah")
- ("misc" "0bpvibyc6vjhbzsf67xxn85yq2h97xs96icbskwzs2wsd860kq8c")
- ("nieb" "0d72wsibk9sg9nhin3fwzz9zljiccyln0fn42y2q2xbd4my23b1k")
- ("nobiax" "19lr36ys98cmpp739svjar1j942fbxz6r062gi7ygh89zh9yrgfy")
- ("particles" "02pnq8ksl7f6kqxss3aza98jssdq2s41rhkhki71ynavp2a5akar")
- ("philipk" "1xkrb7wa1pyhbs4xxx7vnnzsxrqzswk7gjbdac7i7rj0lwnfaij2")
- ("projectiles" "1hra0f1ifiddh16fv4pqcr2amf046lf445v0653zkyri43zgrj5f")
- ("props" "0ff6a8pz62f4nsk4c9cr50kirw108a661y5j6fvlsjickw3xjmyv")
- ("skyboxes" "1lq58dhrdiivq7llkiyqwpi3bwa89r8hbi98p7zjhw7wdn34i6n2")
- ("snipergoth" "0d5qf01bxd4dlffgxf8i91zq6mbyjmfd00dpyligpfj6fdbz87gc")
- ("sounds" "0z6jmxsr3w735hrdnxypdb0gi399pwkaycv9grjpiqy43j3ic7gj")
- ("textures" "0k5a47g2z99xn17vw7bqbp0w726gxmk33g5gwmqvfhxxxzzwimvi")
- ("torley" "12x23l8xcv9ard5v76lb210lvp66whsns2p3k3xkd1sabp5ixbd5")
- ("trak" "03kmwj47yb3dqzb6k9kilna9ja8c6jcnblvbs72x15767fl496pb")
- ("ulukai" "0vvd016a7x981ixif6dnlg45s0ak7i89pgyrgwy2fpd94nl2am15")
- ("unnamed" "18sxvdha41njp6g8wn56mjy6w9x778c793gh8fr0h9cnysb5gfmi")
- ("vanities" "1p38mc2566bmb4vdyr9n9s6fkwmynp2xlpdq2a97gzgi4nmm0232")
- ("vegetation" "0pf3qvqzabdcri5za61z6m89b5hq7sd3q0idkazmx88a62mcclkb")
- ("weapons" "1jr05y9qhhx53plvir35srvv3cmn6wa065p3bskx6h1x6dcbx3c6")
- ("wicked" "14b9f92h8hccp7a015z6rqgbs8236sdyxnwsq991ylnap7cbwvam"))))
- (package
- (name "red-eclipse")
- (version (if (zero? revision)
- release
- (string-append release "-"
- (number->string revision))))
- (source (origin
- (method url-fetch)
- (uri (string-append "https://github.com/red-eclipse/base"
- "/archive/v" release ".tar.gz"))
- (file-name (string-append name "-" version ".tar.gz"))
- (sha256
- (base32
- "1vs9k6f5fgsiy1n72imlqm8khjwm8cryc08zwd4gr7yxlxv45bs0"))
- (patches
- (search-patches "red-eclipse-remove-gamma-name-hack.patch"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; no check target
- #:make-flags (list "CC=gcc" "-Csrc"
- (string-append "INSTDIR="
- (assoc-ref %outputs "out") "/bin")
- (string-append "prefix="
- (assoc-ref %outputs "out")))
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'unpack-data
- (lambda* (#:key inputs #:allow-other-keys)
- (delete-file-recursively "data")
- (mkdir "data")
- (for-each (lambda (name)
- (invoke "tar" "-xvf"
- (assoc-ref inputs name)
- "-Cdata"
- "--transform"
- (string-append "s/"
- name "-" ,release "/"
- name "/")))
- (list ,@(map car data-sources)))
- #t))
- (add-after 'unpack-data 'add-store-data-package-path-as-default
- (lambda* (#:key outputs #:allow-other-keys)
- (substitute* "src/engine/server.cpp"
- (("(else[[:space:]]*)((addpackagedir\\()\"data\"(\\);))"
- _
- else_part
- addpackagedir_original
- addpackagedir_open
- addpackagedir_close)
- (string-append else_part
- "{ "
- addpackagedir_open
- "\""
- (assoc-ref outputs "out")
- "/share/redeclipse/data\""
- addpackagedir_close
- " "
- addpackagedir_original
- " }")))
- #t))
- (delete 'configure) ; no configure script
- (add-after 'set-paths 'set-sdl-paths
- (lambda* (#:key inputs #:allow-other-keys)
- (setenv "CPATH"
- (string-append (assoc-ref inputs "sdl-union")
- "/include/SDL2"))
- #t))
- (add-after 'install 'copy-data
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (copy-recursively "config"
- (string-append out "/config"))
- (copy-file "doc/examples/servinit.cfg"
- (string-append out "/config/servinit.cfg"))
- (copy-recursively "data"
- (string-append out "/share/redeclipse/data"))
- (mkdir-p (string-append out "/lib/redeclipse"))
- (symlink (string-append out "/share/redeclipse/data")
- (string-append out "/lib/redeclipse/data")))
- #t))
- (add-after 'copy-data 'wrap-program
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin")))
- (with-directory-excursion bin
- (rename-file "redeclipse_linux"
- ".redeclipse_linux-real")
- (rename-file "redeclipse_server_linux"
- ".redeclipse_server_linux-real")
- (call-with-output-file "redeclipse_linux"
- (lambda (port)
- (format port "#!~a/bin/sh
- # Run the thing from its home, otherwise it just bails out.
- cd \"~a\"
- exec -a \"$0\" ~a/.redeclipse_linux-real~%"
- (assoc-ref inputs "bash") ;implicit input
- (string-append out)
- (string-append bin))))
- (call-with-output-file "redeclipse_server_linux"
- (lambda (port)
- (format port "#!~a/bin/sh
- # Run the thing from its home, otherwise it just bails out.
- cd \"~a\"
- exec -a \"$0\" ~a/.redeclipse_server_linux-real~%"
- (assoc-ref inputs "bash") ;implicit input
- (string-append out)
- (string-append bin))))
- (chmod "redeclipse_linux" #o555)
- (chmod "redeclipse_server_linux" #o555)))
- #t)))))
- (native-inputs `(("pkg-config" ,pkg-config)))
- (inputs
- `(("curl" ,curl)
- ("glu" ,glu)
- ("sdl-union" ,(sdl-union (list sdl2
- sdl2-image
- sdl2-mixer)))
- ;; Create origin records for the many separate data packages.
- ,@(map (match-lambda
- ((name hash)
- (list name
- (origin
- (method url-fetch)
- (uri (string-append
- "https://github.com/red-eclipse/"
- name "/archive/v" release ".tar.gz"))
- (sha256 (base32 hash))
- (file-name (string-append name "-" version
- ".tar.gz"))))))
- data-sources)))
- (home-page "http://redeclipse.net/")
- (synopsis "Arena shooter derived from the Cube 2 engine")
- (description
- "Red Eclipse is an arena shooter, created from the Cube2 engine.
- Offering an innovative parkour system and distinct but all potent weapons,
- Red Eclipse provides fast paced and accessible gameplay.")
- ;; The engine is under Zlib; data files are covered by the other
- ;; licenses. More details at <http://redeclipse.net/wiki/License>.
- (license (list license:expat
- license:zlib
- license:cc-by-sa3.0
- license:cc-by3.0
- license:cc0)))))
- (define-public grue-hunter
- (package
- (name "grue-hunter")
- (version "1.0")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://jxself.org/" name ".tar.gz"))
- (sha256
- (base32
- "1hjcpy5439qs3v2zykis7hsi0i17zjs62gks3zd8mnfw9ni4i2h3"))))
- (build-system trivial-build-system) ; no Makefile.PL
- (arguments `(#:modules ((guix build utils))
- #:builder
- (begin
- (use-modules (guix build utils))
- (use-modules (srfi srfi-1))
- (let* ((tarball (assoc-ref %build-inputs "tarball"))
- (perl (string-append (assoc-ref %build-inputs
- "perl")
- "/bin"))
- (gzip (string-append (assoc-ref %build-inputs
- "gzip")
- "/bin/gzip"))
- (tar (string-append (assoc-ref %build-inputs
- "tar")
- "/bin/tar"))
- (out (assoc-ref %outputs "out"))
- (bin (string-append out "/bin"))
- (doc (string-append out
- "/share/doc/grue-hunter")))
- (copy-file tarball "grue-hunter.tar.gz")
- (invoke gzip "-d" "grue-hunter.tar.gz")
- (invoke tar "xvf" "grue-hunter.tar")
- (mkdir-p bin)
- (copy-file "grue-hunter/gh.pl"
- (string-append bin "/grue-hunter"))
- (patch-shebang (string-append bin "/grue-hunter")
- (list perl))
- (install-file "grue-hunter/AGPLv3.txt" doc)
- #t))))
- (inputs `(("perl" ,perl)
- ("tar" ,tar)
- ("gzip" ,gzip)
- ("tarball" ,source)))
- (home-page "http://jxself.org/grue-hunter.shtml")
- (synopsis "Text adventure game")
- (description
- "Grue Hunter is a text adventure game written in Perl. You must make
- your way through an underground cave system in search of the Grue. Can you
- capture it and get out alive?")
- (license license:agpl3+)))
- (define-public lierolibre
- (package
- (name "lierolibre")
- (version "0.5")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://launchpad.net/lierolibre/trunk/"
- version "/+download/lierolibre-"
- version ".tar.xz"))
- (sha256
- (base32
- "1cf1gvsn4qq190lrf9k5bpjnqwlcfw7pajvdnh7z5r4jqw0rsbl9"))
- (patches
- (search-patches "lierolibre-check-unaligned-access.patch"
- "lierolibre-try-building-other-arch.patch"
- "lierolibre-remove-arch-warning.patch"
- "lierolibre-newer-libconfig.patch"
- "lierolibre-is-free-software.patch"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- ;; Delete pre-compiled files.
- (delete-file "data/LIERO.CHR")
- (delete-file "data/LIERO.SND")
- #t))))
- (build-system gnu-build-system)
- (native-inputs
- `(("imagemagick" ,imagemagick)
- ("pkg-config" ,pkg-config)
- ("util-linux" ,util-linux)
- ("sox" ,sox)))
- (inputs
- `(("boost" ,boost)
- ("libconfig" ,libconfig)
- ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer)))
- ("zlib" ,zlib)))
- (home-page "https://gitlab.com/lierolibre/lierolibre")
- (synopsis "Old-school earthworm action game")
- (description
- "lierolibre is an earthworm action game where you fight another player
- (or the computer) underground using a wide array of weapons.
- Features:
- @itemize
- @item 2 worms, 40 weapons, great playability, two game modes: Kill'em All
- and Game of Tag, plus AI-players without true intelligence!
- @item Dat nostalgia.
- @item Extensions via a hidden F1 menu:
- @itemize
- @item Replays
- @item Game controller support
- @item Powerlevel palettes
- @end itemize
- @item Ability to write game variables to plain text files.
- @item Ability to load game variables from both EXE and plain text files.
- @item Scripts to extract and repack graphics, sounds and levels.
- @end itemize
- To switch between different window sizes, use F6, F7 and F8, to switch to
- fullscreen, use F5 or Alt+Enter.")
- ;; Code mainly BSD-2, some parts under Boost 1.0. All assets are WTFPL2.
- (license (list license:bsd-2 license:boost1.0 license:wtfpl2))))
- (define-public warzone2100
- (package
- (name "warzone2100")
- (version "3.2.3")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/" name
- "/releases/" version "/" name "-" version
- ".tar.xz"))
- (sha256
- (base32
- "10kmpr4cby95zwqsl1zwx95d9achli6khq7flv6xmrq30a39xazw"))))
- (build-system gnu-build-system)
- (arguments
- `(#:configure-flags '("--with-distributor=Guix")
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'link-tests-with-qt
- (lambda _
- (substitute* "tests/Makefile.in"
- (("(framework_linktest_LDADD|maptest_LDADD) = " prefix)
- (string-append prefix "$(QT5_LIBS) ")))
- #t))
- (add-after 'unpack 'fix-ivis-linktest
- (lambda _
- (substitute* "tests/ivis_linktest.cpp"
- (("iV_DrawTextRotated.*;")
- (string-append "iV_DrawTextRotated(\"Press ESC to exit.\", "
- "100, 100, 0.0f, font_regular);")))
- #t)))))
- (native-inputs `(("gettext" ,gettext-minimal)
- ("pkg-config" ,pkg-config)
- ("unzip" ,unzip)
- ("zip" ,zip)))
- (inputs `(("fontconfig" ,fontconfig)
- ("freetype" ,freetype)
- ("fribidi" ,fribidi)
- ("glew" ,glew)
- ("harfbuzz" ,harfbuzz)
- ("libtheora" ,libtheora)
- ("libvorbis" ,libvorbis)
- ("libxrandr" ,libxrandr)
- ("openal" ,openal)
- ("physfs" ,physfs)
- ("qtbase" ,qtbase)
- ("qtscript" ,qtscript)
- ("openssl" ,openssl)
- ("sdl2" ,sdl2)))
- (home-page "http://wz2100.net")
- (synopsis "3D Real-time strategy and real-time tactics game")
- (description
- "Warzone 2100 offers campaign, multi-player, and single-player skirmish
- modes. An extensive tech tree with over 400 different technologies, combined
- with the unit design system, allows for a wide variety of possible units and
- tactics.")
- ; Everything is GPLv2+ unless otherwise specified in COPYING.NONGPL
- (license (list license:bsd-3
- license:cc0
- license:cc-by-sa3.0
- license:expat
- license:gpl2+
- license:lgpl2.1+))))
- (define-public starfighter
- (package
- (name "starfighter")
- (version "1.7")
- (source (origin
- (method url-fetch)
- (uri (string-append
- "mirror://savannah/starfighter/"
- (version-major+minor version) "/"
- name "-" version "-src.tar.gz"))
- (sha256
- (base32
- "1646hpjq8bz2fkfkja1dah511hn7zd2r7da4w9c9blhad3p5732v"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (inputs
- `(("sdl2" ,sdl2)
- ("sdl2-image" ,sdl2-image)
- ("sdl2-mixer" ,sdl2-mixer)))
- (home-page "http://starfighter.nongnu.org/")
- (synopsis "2D scrolling shooter game")
- (description
- "In the year 2579, the intergalactic weapons corporation, WEAPCO, has
- dominated the galaxy. Guide Chris Bainfield and his friend Sid Wilson on
- their quest to liberate the galaxy from the clutches of WEAPCO. Along the
- way, you will encounter new foes, make new allies, and assist local rebels
- in strikes against the evil corporation.")
- ;; gfx and music are under CC-BY 3.0, CC-BY-SA 3.0, CC0 or Public Domain.
- (license (list license:gpl3+
- license:cc-by3.0
- license:cc-by-sa3.0
- license:cc0
- license:public-domain))))
- (define-public chromium-bsu
- (package
- (name "chromium-bsu")
- (version "0.9.16.1")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/" name
- "/Chromium B.S.U. source code/"
- name "-" version ".tar.gz"))
- (sha256
- (base32
- "0jk2w5b6s6nkzri585bbz16cif2fhqcnl5l1mq3rd98r9nil3hd1"))))
- (build-system gnu-build-system)
- (native-inputs `(("pkg-config" ,pkg-config)))
- (inputs `(("gettext" ,gettext-minimal)
- ("glu" ,glu)
- ("quesoglc" ,quesoglc)
- ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
- (home-page "http://chromium-bsu.sourceforge.net/")
- (synopsis "Fast-paced, arcade-style, top-scrolling space shooter")
- (description
- "In this game you are the captain of the cargo ship Chromium B.S.U. and
- are responsible for delivering supplies to the troops on the front line. Your
- ship has a small fleet of robotic fighters which you control from the relative
- safety of the Chromium vessel.")
- ;; Clarified Artistic License for everything but sound, which is covered
- ;; by the Expat License.
- (license (list license:clarified-artistic license:expat))))
- (define-public tuxpaint
- (package
- (name "tuxpaint")
- (version "0.9.23") ;keep VER_DATE below in sync
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint/"
- version "/tuxpaint-" version ".tar.gz"))
- (sha256
- (base32
- "09k9pxi88r3dx6dyjwf9h85d4qpva4i29qz63dc558hg9v21k69l"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- ;; Remove win32 directory which contains binary dll's and the
- ;; deprecated visualc directory.
- (for-each delete-file-recursively '("win32" "visualc"))
- (substitute* "Makefile"
- ;; Do not rely on $(GPERF) being an absolute file name
- (("\\[ -x \\$\\(GPERF\\) \\]")
- "$(GPERF) --version >/dev/null 2>&1"))
- #t))
- (patches (search-patches "tuxpaint-stamps-path.patch"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("gperf" ,gperf)
- ("pkg-config" ,pkg-config)))
- (inputs
- `(("cairo" ,cairo)
- ("fribidi" ,fribidi)
- ("gettext" ,gettext-minimal)
- ("libpng" ,libpng)
- ("librsvg" ,librsvg)
- ("libpaper" ,libpaper)
- ("netpbm" ,netpbm)
- ("sdl" ,(sdl-union (list sdl sdl-mixer sdl-ttf sdl-image)))))
- ;; TODO: Use system fonts rather than those in data/fonts
- (arguments
- `(#:make-flags `("VER_DATE=2018-09-02"
- "GPERF=gperf" "CC=gcc"
- "SDL_PCNAME=sdl SDL_image SDL_mixer SDL_ttf"
- ,(string-append "PREFIX=" %output)
- "KDE_PREFIX=$(PREFIX)/share/applications"
- "KDE_ICON_PREFIX=$(PREFIX)/share/icons/"
- "COMPLETIONDIR=$(PREFIX)/etc/bash_completion.d")
- #:parallel-build? #f ;fails on some systems
- #:tests? #f ;No tests
- #:phases (modify-phases %standard-phases
- (delete 'configure) ;no configure phase
- (add-before 'install 'no-sys-cache
- (lambda _ ;do not rebuild system conf cache
- (substitute* "Makefile"
- (("kbuildsycoca4") ""))
- #t))
- (add-after 'install 'fix-import
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (net (assoc-ref inputs "netpbm"))
- (tpi (string-append out "/bin/tuxpaint-import")))
- (substitute* tpi
- ;; Point to installation prefix so that the default
- ;; configure file is found.
- (("/usr/local") out))
- ;; tuxpaint-import uses a bunch of programs from
- ;; netpbm, so make sure it knows where those are
- (wrap-program tpi
- `("PATH" ":" prefix
- (,(string-append net "/bin"))))))))))
- (native-search-paths
- (list (search-path-specification
- (variable "TUXPAINT_STAMPS_PATH")
- (files '("share/tuxpaint/stamps")))))
- (home-page "http://www.tuxpaint.org")
- (synopsis "Drawing software for children")
- (description
- "Tux Paint is a free drawing program designed for young children (kids
- ages 3 and up). It has a simple, easy-to-use interface; fun sound effects;
- and an encouraging cartoon mascot who helps guide children as they use the
- program. It provides a blank canvas and a variety of drawing tools to help
- your child be creative.")
- (license license:gpl2+)))
- (define-public tuxpaint-stamps
- (package
- (name "tuxpaint-stamps")
- (version "2018.09.01")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint-stamps/"
- (string-map (λ (x) (if (eq? x #\.) #\- x)) version)
- "/tuxpaint-stamps-" version ".tar.gz"))
- (sha256
- (base32
- "1skr23k27yj3vgwfazpzxp90lb2a278gxrkr3bxw7az6zpkmb3yp"))))
- (build-system trivial-build-system)
- (native-inputs
- `(("tar" ,tar)
- ("gzip" ,gzip)))
- (arguments
- `(#:modules ((guix build utils))
- #:builder (begin
- (use-modules (guix build utils))
- (setenv "PATH"
- (string-append
- (assoc-ref %build-inputs "tar") "/bin" ":"
- (assoc-ref %build-inputs "gzip") "/bin"))
- (invoke "tar" "xvf" (assoc-ref %build-inputs "source"))
- (chdir (string-append ,name "-" ,version))
- (let ((dir (string-append %output "/share/tuxpaint/stamps")))
- (mkdir-p dir)
- (copy-recursively "stamps" dir))
- #t)))
- (home-page (package-home-page tuxpaint))
- (synopsis "Stamp images for Tux Paint")
- (description
- "This package contains a set of \"Rubber Stamp\" images which can be used
- with the \"Stamp\" tool within Tux Paint.")
- (license license:gpl2+)))
- (define-public tuxpaint-config
- (package
- (name "tuxpaint-config")
- (version "0.0.14") ;keep VER_DATE below in sync
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/tuxpaint/tuxpaint-config/"
- version "/tuxpaint-config-" version ".tar.gz"))
- (sha256
- (base32
- "0zkgxk436nqcp43zghkfmh397c7dvh5bwn2as7gwvv208bzyij6g"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("gettext" ,gettext-minimal)))
- (inputs
- `(("fltk" ,fltk)
- ("libpaper" ,libpaper)
- ;; TODO: Should the following be propagated by fltk?
- ("libx11" ,libx11)
- ("libxft" ,libxft)
- ("mesa" ,mesa)))
- (arguments
- `(#:make-flags `("VER_DATE=2018-09-01"
- "CONFDIR=/etc/tuxpaint" ;don't write to store
- ,(string-append "PREFIX=" %output)
- "GNOME_PREFIX=$(PREFIX)")
- #:parallel-build? #f ;race conditions
- #:tests? #f ;no tests
- #:phases (modify-phases %standard-phases
- (delete 'configure) ;no configure phase
- (add-before 'install 'gzip-no-name
- (lambda* _
- (substitute* "Makefile"
- ;; tuxpaint-config compresses its own documentation;
- ;; make sure it uses flags for reproducibility.
- (("gzip") "gzip --no-name"))))
- (add-before 'install 'make-install-dirs
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (mkdir-p (string-append out "/bin"))
- #t))))))
- (home-page (package-home-page tuxpaint))
- (synopsis "Configure Tux Paint")
- (description
- "Tux Paint Config is a graphical configuration editor for Tux Paint.")
- (license license:gpl2))) ;no "or later" present
- (define-public supertux
- (package
- (name "supertux")
- (version "0.5.1")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://github.com/SuperTux/supertux/"
- "releases/download/v" version "/SuperTux-v"
- version "-Source.tar.gz"))
- (sha256
- (base32
- "1i8avad7w7ikj870z519j383ldy29r6f956bs38cbr8wk513pp69"))))
- (arguments
- '(#:tests? #f
- #:configure-flags '("-DINSTALL_SUBDIR_BIN=bin"
- "-DENABLE_BOOST_STATIC_LIBS=OFF")))
- (build-system cmake-build-system)
- (inputs `(("sdl2" ,sdl2)
- ("sdl2-image" ,sdl2-image)
- ("sdl2-mixer" ,sdl2-mixer)
- ("openal" ,openal)
- ("mesa" ,mesa)
- ("glew" ,glew)
- ("libvorbis" ,libvorbis)
- ("libogg" ,libogg)
- ("physfs" ,physfs)
- ("curl" ,curl)
- ("boost" ,boost)))
- (native-inputs `(("pkg-config" ,pkg-config)))
- (synopsis "2D platformer game")
- (description "SuperTux is a free classic 2D jump'n run sidescroller game
- in a style similar to the original Super Mario games covered under
- the GNU GPL.")
- (home-page "https://supertuxproject.org/")
- (license license:gpl3+)))
- (define-public tintin++
- (package
- (name "tintin++")
- (version "2.01.7")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/tintin/TinTin++ Source Code/"
- (version-major+minor version)
- "/tintin-" version ".tar.gz"))
- (sha256
- (base32
- "033n84pyxml3n3gd4dq0497n9w331bnrr1gppwipz9ashmq8jz7v"))))
- (inputs
- `(("gnutls" ,gnutls)
- ("pcre" ,pcre)
- ("readline" ,readline)
- ("zlib" ,zlib)))
- (arguments
- '(#:tests? #f ; no test suite
- #:phases
- (modify-phases %standard-phases
- ;; The source is in tt/src.
- (add-before 'configure 'chdir
- (lambda _
- (chdir "src")
- #t)))))
- (build-system gnu-build-system)
- (home-page "http://tintin.sourceforge.net/")
- (synopsis "MUD client")
- (description
- "TinTin++ is a MUD client which supports MCCP (Mud Client Compression
- Protocol), MMCP (Mud Master Chat Protocol), xterm 256 colors, most TELNET
- options used by MUDs, as well as those required to login via telnet on
- Linux / Mac OS X servers, and an auto mapper with a VT100 map display.")
- (license license:gpl2+)))
- (define-public laby
- (package
- (name "laby")
- (version "0.6.4")
- (source
- (origin (method url-fetch)
- (uri (string-append
- "https://github.com/sgimenez/laby/archive/"
- name "-" version ".tar.gz"))
- (sha256
- (base32
- "0gyrfa95l1qka7gbjf7l6mk7mbfvph00l0c995ia272qdw7rjhyf"))
- (patches (search-patches "laby-make-install.patch"))))
- (build-system gnu-build-system)
- (inputs
- `(("lablgtk" ,lablgtk)
- ("ocaml" ,ocaml)
- ("ocaml-findlib" ,ocaml-findlib)))
- (arguments
- '(#:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (add-before 'build 'setenv
- (lambda* (#:key inputs #:allow-other-keys)
- (let ((lablgtk (assoc-ref inputs "lablgtk")))
- (setenv "LD_LIBRARY_PATH"
- (string-append lablgtk "/lib/ocaml/stublibs"))))))
- #:tests? #f ; no 'check' target
- #:make-flags
- (list (string-append "PREFIX=" (assoc-ref %outputs "out")) "all")))
- (home-page "https://sgimenez.github.io/laby/")
- (synopsis "Programming game")
- (description "Learn programming, playing with ants and spider webs ;-)
- Your robot ant can be programmed in many languages: OCaml, Python, C, C++,
- Java, Ruby, Lua, JavaScript, Pascal, Perl, Scheme, Vala, Prolog. Experienced
- programmers may also add their own favorite language.")
- (license license:gpl3+)))
- (define-public bambam
- (package
- (name "bambam")
- (version "0.6")
- (source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/porridge/bambam")
- (commit version)))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "08hcd0gzia3pz7fzk4pqc5kbq1074j4q0jcmbpgvr7n623nj2xa5"))))
- (build-system python-build-system)
- (arguments
- `(#:python ,python-2
- #:tests? #f ; no tests
- #:phases
- (modify-phases %standard-phases
- (delete 'build)
- (add-before 'install 'patch-data-dir-location
- (lambda _
- (substitute* "bambam.py"
- (("'data'") "'../share/bambam/data'"))
- #t))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (share (string-append out "/share")))
- (mkdir-p bin)
- (copy-file "bambam.py" (string-append bin "/bambam"))
- (install-file "bambam.6" (string-append share "/man/man6"))
- (copy-recursively "data" (string-append share "/bambam/data")))
- #t)))))
- (inputs
- `(("python-pygame" ,python-pygame)))
- (home-page "https://github.com/porridge/bambam")
- (synopsis "Keyboard mashing and doodling game for babies")
- (description "Bambam is a simple baby keyboard (and gamepad) masher
- application that locks the keyboard and mouse and instead displays bright
- colors, pictures, and sounds.")
- (license license:gpl3+)))
- (define-public mrrescue
- (package
- (name "mrrescue")
- (version "1.02e")
- (source (origin
- (method url-fetch)
- (uri (string-append
- "https://github.com/SimonLarsen/mrrescue/releases/"
- "download/" version "/" name version ".love"))
- (file-name (string-append name "-" version ".love"))
- (sha256
- (base32
- "0jwzbwkgp1l5ia6c7s760gmdirbsncp6nfqp7vqdqsfb63la9gl2"))))
- (build-system trivial-build-system)
- (arguments
- `(#:modules ((guix build utils))
- #:builder
- (begin
- (use-modules (guix build utils))
- (let* ((out (assoc-ref %outputs "out"))
- (script (string-append out "/bin/" ,name))
- (data (string-append out "/share/" ,name))
- (source (assoc-ref %build-inputs "source"))
- (unzip (string-append (assoc-ref %build-inputs "unzip")
- "/bin/unzip"))
- (patch (string-append (assoc-ref %build-inputs "patch")
- "/bin/patch"))
- (bash (string-append (assoc-ref %build-inputs "bash")
- "/bin/bash"))
- (love (string-append (assoc-ref %build-inputs "love")
- "/bin/love")))
- (mkdir-p (dirname script))
- (with-output-to-file script
- (lambda ()
- (format #t "#!~a~%" bash)
- (format #t "exec -a ~a \"~a\" \"~a\"~%" ,name love data)))
- (chmod script #o755)
- ;; The better way to package this game would be to install *only* the
- ;; script above, pointing to the unextracted .love file in the store.
- ;; However, mrrescue 1.02e needs to be patched to work with Love 11.
- ;; Instead of extracting the .love file, patching it, and re-zipping
- ;; it to the store, simply point the script to the extracted patched
- ;; data directory directly.
- (mkdir-p data)
- (with-directory-excursion data
- (invoke unzip source)
- (invoke patch "-p1" "-i"
- (assoc-ref %build-inputs "love-11.patch")))
- #t))))
- (native-inputs
- `(("unzip" ,unzip)
- ("patch" ,patch)
- ("love-11.patch" ,(search-patch "mrrescue-support-love-11.patch"))))
- (inputs
- `(("bash" ,bash)
- ("love" ,love)))
- (home-page "http://tangramgames.dk/games/mrrescue")
- (synopsis "Arcade-style fire fighting game")
- (description
- "Mr. Rescue is an arcade styled 2d action game centered around evacuating
- civilians from burning buildings. The game features fast-paced fire
- extinguishing action, intense boss battles, a catchy soundtrack, and lots of
- throwing people around in pseudo-randomly generated buildings.")
- (license (list license:zlib ; for source code
- license:cc-by-sa3.0)))) ; for graphics and music assets
- (define-public hyperrogue
- (package
- (name "hyperrogue")
- (version "10.5d")
- ;; When updating this package, be sure to update the "hyperrogue-data"
- ;; origin in native-inputs.
- (source (origin
- (method url-fetch)
- (uri (string-append
- "https://www.roguetemple.com/z/hyper/"
- name (string-join (string-split version #\.) "")
- "-src.tgz"))
- (sha256
- (base32
- "1ls055v4pv2xmn2a8lav7wl370zn0wsd91q41bk0amxd168kcndy"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; no check target
- #:make-flags '("HYPERROGUE_USE_GLEW=1"
- "HYPERROGUE_USE_PNG=1")
- #:phases
- (modify-phases %standard-phases
- (add-after 'set-paths 'set-sdl-paths
- (lambda* (#:key inputs #:allow-other-keys)
- (setenv "CPATH"
- (string-append (assoc-ref inputs "sdl-union")
- "/include/SDL"))))
- (replace 'configure
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (share-dir (string-append out "/share/hyperrogue"))
- (dejavu-dir (string-append
- (assoc-ref inputs "font-dejavu")
- "/share/fonts/truetype"))
- (dejavu-font "DejaVuSans-Bold.ttf")
- (music-file "hyperrogue-music.txt"))
- ;; Fix font and music paths.
- (substitute* "basegraph.cpp"
- ((dejavu-font)
- (string-append dejavu-dir "/" dejavu-font)))
- (substitute* music-file
- (("\\*/")
- (string-append share-dir "/sounds/")))
- (substitute* "sound.cpp"
- (("musicfile = \"\"")
- (string-append "musicfile = \""
- share-dir "/" music-file "\"")))
- ;; Disable build machine CPU optimizations and warnings treated
- ;; as errors.
- (substitute* "Makefile"
- (("-march=native") "")
- (("-Werror") "")))
- #t))
- (replace 'install
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (share-dir (string-append out "/share/hyperrogue")))
- (mkdir-p bin)
- (install-file "hyperrogue" bin)
- (install-file "hyperrogue-music.txt" share-dir))
- #t))
- (add-after 'install 'install-data
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((data (assoc-ref inputs "hyperrogue-data"))
- (out (assoc-ref outputs "out"))
- (sounds (string-append out "/share/hyperrogue/sounds"))
- (unzip (string-append (assoc-ref inputs "unzip") "/bin/unzip")))
- ;; Extract media license information into sounds directory.
- (invoke unzip "-j" data
- (string-append
- "hyperrogue"
- (string-join (string-split ,version #\.) "")
- "/sounds/credits.txt") "-d" sounds)
- ;; Extract sounds and music into sounds directory.
- (invoke "unzip" "-j" data
- (string-append
- "hyperrogue"
- (string-join (string-split ,version #\.) "")
- "/*.ogg") "-d" sounds)))))))
- (native-inputs
- `(("hyperrogue-data"
- ,(origin
- (method url-fetch)
- (uri
- (string-append
- "https://www.roguetemple.com/z/hyper/" name
- (string-join (string-split version #\.) "")
- "-win.zip"))
- (sha256
- (base32
- "13n9hcvf9yv7kjghm5jhjpwq1kh94i4bgvcczky9kvdvw1y9278n"))))
- ("unzip" ,unzip)))
- (inputs
- `(("font-dejavu" ,font-dejavu)
- ("glew" ,glew)
- ("libpng" ,libpng)
- ("sdl-union" ,(sdl-union (list sdl
- sdl-gfx
- sdl-mixer
- sdl-ttf)))))
- (home-page "https://www.roguetemple.com/z/hyper/")
- (synopsis "Non-euclidean graphical rogue-like game")
- (description
- "HyperRogue is a game in which the player collects treasures and fights
- monsters -- rogue-like but for the fact that it is played on the hyperbolic
- plane and not in euclidean space.
- In HyperRogue, the player can move through different parts of the world, which
- are home to particular creatures and may be subject to their own rules of
- \"physics\".
- While the game can use ASCII characters to display the the classical rogue
- symbols, it still needs graphics to render the non-euclidean world.")
- (license (list license:bsd-3 ; glew.c, mtrand.*
- license:cc-by-sa3.0 ; music
- license:cc-by-sa4.0 ; sounds
- license:cc0
- license:public-domain ; direntx.*, some sounds
- license:zlib ; savepng.*
- license:gpl2+)))) ; remaining files
- (define-public kobodeluxe
- (package
- (name "kobodeluxe")
- (version "0.5.1")
- (source (origin
- (method url-fetch)
- (uri (string-append "http://olofson.net/kobodl/download/KoboDeluxe-"
- version ".tar.bz2"))
- (sha256
- (base32
- "0b2wvdpnmaibsy419c16dfwj5kvd3pccby2aaqvm964x74592yqg"))
- (patches (search-patches
- "kobodeluxe-const-charp-conversion.patch"
- "kobodeluxe-enemies-pipe-decl.patch"
- "kobodeluxe-graphics-window-signed-char.patch"
- "kobodeluxe-manpage-minus-not-hyphen.patch"
- "kobodeluxe-midicon-segmentation-fault.patch"
- "kobodeluxe-paths.patch"))))
- (build-system gnu-build-system)
- (arguments
- '(#:configure-flags
- (list (string-append "CPPFLAGS=-I"
- (assoc-ref %build-inputs "sdl-union")
- "/include/SDL"))))
- (inputs `(("sdl-union" ,(sdl-union (list sdl sdl-image)))))
- (synopsis "Shooter with space station destruction")
- (description
- "Kobo Deluxe is an enhanced version of Akira Higuchi's XKobo graphical game
- for Un*x systems with X11.")
- (home-page "http://olofson.net/kobodl/")
- (license license:gpl2+)))
- (define-public freeciv
- (package
- (name "freeciv")
- (version "2.6.0")
- (source
- (origin
- (method url-fetch)
- (uri (list (string-append
- "http://files.freeciv.org/stable/freeciv-"
- version ".tar.bz2")
- (string-append
- "mirror://sourceforge/freeciv/Freeciv%20"
- (version-major+minor version) "/" version
- "/freeciv-" version ".tar.bz2")))
- (sha256
- (base32
- "16f9wsnn7073s6chzbm3819swd0iw019p9nrzr3diiynk28kj83w"))))
- (build-system gnu-build-system)
- (inputs
- `(("curl" ,curl)
- ("cyrus-sasl" ,cyrus-sasl)
- ("gtk+" ,gtk+)
- ("sdl-mixer" ,sdl-mixer)
- ("zlib" ,zlib)))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (home-page "http://www.freeciv.org/")
- (synopsis "Turn based empire building strategy game")
- (description "Freeciv is a turn based empire building strategy game
- inspired by the history of human civilization. The game commences in
- prehistory and your mission is to lead your tribe from the Stone Age
- to the Space Age.")
- (license license:gpl2+)))
- (define-public no-more-secrets
- (package
- (name "no-more-secrets")
- (version "0.3.3")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://github.com/bartobri/no-more-secrets/"
- "archive/v" version ".tar.gz"))
- (file-name (string-append name "-" version ".tar.gz"))
- (sha256
- (base32
- "1kpx1rirc3i7fb4lymp0hx5rqr0s2ay4za261rw3bcy6d23l1kyg"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f
- #:make-flags (list "CC=gcc" "all-ncurses"
- (string-append "prefix="
- (assoc-ref %outputs "out")))
- #:phases
- (modify-phases %standard-phases
- (delete 'configure))))
- (inputs
- `(("ncurses" ,ncurses)))
- (home-page "https://github.com/bartobri/no-more-secrets")
- (synopsis "Recreation of data decryption effect in \"Sneakers\"")
- (description
- "@code{No More Secrets} provides a command line tool called \"nms\"
- that recreates the famous data decryption effect seen on screen in the 1992
- movie \"Sneakers\".
- This command works on piped data. Pipe any ASCII or UTF-8 text to nms, and
- it will apply the hollywood effect, initially showing encrypted data, then
- starting a decryption sequence to reveal the original plaintext characters.")
- (license license:expat)))
- (define-public megaglest-data
- (package
- (name "megaglest-data")
- (version "3.13.0")
- (source
- (origin
- (method url-fetch)
- (uri (string-append
- "https://github.com/MegaGlest/megaglest-data"
- "/releases/download/" version "/megaglest-data-"
- version ".tar.xz"))
- (sha256
- (base32
- "0ipgza33z89fw3si32iafm981f3fvm0zldvbxj29whghd2k3rpj3"))))
- (build-system cmake-build-system)
- (arguments
- `(#:tests? #f))
- (home-page "https://megaglest.org/")
- (synopsis "Data files for MegaGlest")
- (description "This package contains the data files required for MegaGlest.")
- (license license:cc-by-sa3.0)))
- (define-public megaglest
- (package
- (name "megaglest")
- (version "3.13.0")
- (source
- (origin
- (method url-fetch)
- (uri (string-append
- "https://github.com/MegaGlest/megaglest-source"
- "/releases/download/" version "/megaglest-source-"
- version ".tar.xz"))
- (sha256
- (base32
- "1ffck3ii1wp5k3nn5p0ga06jgp7pzk4zw0xln3xim2w7qrxzdzh9"))))
- (build-system cmake-build-system)
- (inputs
- `(("curl" ,curl)
- ("fontconfig" ,fontconfig)
- ("ftgl" ,ftgl)
- ("glew" ,glew)
- ("libjpeg-turbo" ,libjpeg-turbo)
- ("megaglest-data" ,megaglest-data)
- ("mesa" ,mesa)
- ("miniupnpc" ,miniupnpc)
- ("openal" ,openal)
- ("libircclient" ,libircclient)
- ("libpng" ,libpng)
- ("libvorbis" ,libvorbis)
- ("lua" ,lua)
- ("sdl2" ,sdl2)
- ("wxwidgets" ,wxwidgets)))
- (native-inputs
- `(("cppunit" ,cppunit)
- ("pkg-config" ,pkg-config)))
- (arguments
- `(#:configure-flags
- (list (string-append "-DCUSTOM_DATA_INSTALL_PATH="
- (assoc-ref %build-inputs "megaglest-data")
- "/share/megaglest")
- "-DBUILD_MEGAGLEST_TESTS=ON")
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'fix-ini-search-path
- (lambda* (#:key outputs #:allow-other-keys)
- (substitute* "source/glest_game/global/config.cpp"
- (("/usr/share/megaglest/")
- (string-append (assoc-ref outputs "out")
- "/share/megaglest/"))))))
- #:test-target "megaglest_tests"))
- (home-page "https://megaglest.org/")
- (synopsis "3D real-time strategy (RTS) game")
- (description "MegaGlest is a cross-platform 3D real-time strategy (RTS)
- game, where you control the armies of one of seven different factions: Tech,
- Magic, Egypt, Indians, Norsemen, Persian or Romans.")
- (license license:gpl2+)))
- (define-public freegish
- (let ((commit "8795cd7adc95957883f2d3465eb9036a774667a7")
- (revision "1"))
- (package
- (name "freegish")
- (version (string-append "0-" revision "." (string-take commit 9)))
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/freegish/freegish.git")
- (commit commit)))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "1p1zf5qqagmcpi1db2bs02cnalpy3qiymp6yzan7k1bhmv859gsx"))
- (modules '((guix build utils)))
- ;; The audio files in the "music" directory are licensed under
- ;; CC-BY-NC, so we delete them.
- (snippet
- '(begin
- (delete-file-recursively "music")
- #t))))
- (build-system cmake-build-system)
- (arguments
- `(#:tests? #f ; no tests included
- #:configure-flags
- (list "-DCMAKE_INSTALL_FHS=ON")
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'set-DATAPATH
- (lambda* (#:key outputs #:allow-other-keys)
- (substitute* "CMakeLists.txt"
- (("^option\\(INSTALL_FHS" line)
- (string-append "add_definitions(-DDATAPATH=\""
- (assoc-ref outputs "out") "/share/freegish\")\n"
- line)))
- #t)))))
- (inputs
- `(("sdl-union" ,(sdl-union (list sdl sdl-mixer)))
- ("openal" ,openal)
- ("libvorbis" ,libvorbis)
- ("libogg" ,libogg)
- ("mesa" ,mesa)
- ("libpng" ,libpng)
- ("zlib" ,zlib)))
- (home-page "https://github.com/freegish/freegish")
- (synopsis "Side-scrolling physics platformer with a ball of tar")
- (description "In FreeGish you control Gish, a ball of tar who lives
- happily with his girlfriend Brea, until one day a mysterious dark creature
- emerges from a sewer hole and pulls her below ground.")
- ;; The textures are available under the Expat license. All other assets
- ;; (including levels) are covered under CC-BY-SA or public domain. The
- ;; source code is under GPLv2+.
- (license (list license:gpl2+
- license:expat
- license:public-domain
- license:cc-by-sa3.0)))))
- (define-public cdogs-sdl
- (package
- (name "cdogs-sdl")
- (version "0.6.9")
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/cxong/cdogs-sdl.git")
- (commit version)))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "13gyv2hzk43za1n3lsjnd5v64xlzfzq7n10scd1rcbsnk1n007zr"))))
- (build-system cmake-build-system)
- (arguments
- `(#:configure-flags
- (list (string-append "-DCDOGS_DATA_DIR="
- (assoc-ref %outputs "out")
- "/share/cdogs-sdl/"))))
- (inputs
- `(("mesa" ,mesa)
- ("sdl2" ,sdl2)
- ("sdl2-image" ,sdl2-image)
- ("sdl2-mixer" ,sdl2-mixer)))
- (home-page "https://cxong.github.io/cdogs-sdl/")
- (synopsis "Classic overhead run-and-gun game")
- (description "C-Dogs SDL is a classic overhead run-and-gun game,
- supporting up to 4 players in co-op and deathmatch modes. Customize your
- player, choose from many weapons, and blast, slide and slash your way through
- over 100 user-created campaigns.")
- ;; GPLv2+ for code (includes files under BSD-2 and BSD-3),
- ;; CC0/CC-BY/CC-BY-SA for assets.
- (license (list license:gpl2+
- license:bsd-2
- license:bsd-3
- license:cc0
- license:cc-by3.0
- license:cc-by-sa3.0))))
- (define-public kiki
- (package
- (name "kiki")
- (version "1.0.2")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/kiki/kiki-src/"
- version "/kiki-" version "-src.tgz"))
- (sha256
- (base32
- "0ihjdsxbn8z3cz0gpcprafiipcqaiskgdnh1rhmw4qff8dszalbn"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- (for-each delete-file (find-files "." "\\.dll$"))
- #t))
- (patches
- (search-patches "kiki-level-selection-crash.patch"
- "kiki-makefile.patch"
- "kiki-missing-includes.patch"
- "kiki-portability-64bit.patch"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; there are no tests
- #:make-flags '("CXX=g++")
- #:phases
- (modify-phases %standard-phases
- (replace 'configure
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (setenv "CPLUS_INCLUDE_PATH"
- (string-append (assoc-ref inputs "sdl-union")
- "/include/SDL:"
- (assoc-ref inputs "python")
- "/include/python2.7:"
- (getenv "CPLUS_INCLUDE_PATH")))
- (substitute* "src/main/main.cpp"
- (("#include <SDL.h>" line)
- (string-append line "
- #define K_INCLUDE_GLUT
- #include \"KIncludeTools.h\""))
- (("// initialize SDL" line)
- (string-append "glutInit(&argc,argv);\n" line)))
- (substitute* "src/main/KikiController.cpp"
- (("getenv\\(\"KIKI_HOME\"\\)")
- (string-append "\"" (assoc-ref outputs "out") "/share/kiki/\"")))
- (substitute* "linux/Makefile"
- (("CXXOPTS =" line)
- (string-append line " -fpermissive"))
- (("PYTHON_VERSION=.*") "PYTHON_VERSION=2.7")
- (("PYTHONHOME =.*")
- (string-append "PYTHONHOME = "
- (assoc-ref inputs "python")
- "/lib/python2.7/"))
- (("\\$\\(GLLIBS\\)" line)
- (string-append line " -lm -lpython2.7")))
- (substitute* "src/main/KikiPythonWidget.h"
- (("#define __KikiPythonWidget" line)
- (string-append line "\n#include \"KikiPython.h\"")))
- #t))
- (add-before 'build 'build-kodilib
- (lambda* (#:key make-flags #:allow-other-keys)
- (with-directory-excursion "kodilib/linux"
- (apply invoke "make" make-flags))))
- (add-after 'build-kodilib 'chdir
- (lambda _ (chdir "linux") #t))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (share (string-append out "/share/kiki")))
- (mkdir-p bin)
- (mkdir-p share)
- (install-file "kiki" bin)
- (copy-recursively "../py" (string-append share "/py"))
- (copy-recursively "../sound" (string-append share "/sound"))
- #t))))))
- (inputs
- `(("glu" ,glu)
- ;; Kiki builds fine with freeglut 3.0.0 but segfaults on start.
- ("freeglut" ,freeglut-2.8)
- ("sdl-union" ,(sdl-union (list sdl
- sdl-mixer
- sdl-image)))
- ("python" ,python-2)))
- (native-inputs
- `(("swig" ,swig)))
- (home-page "http://kiki.sourceforge.net/")
- (synopsis "3D puzzle game")
- (description "Kiki the nano bot is a 3D puzzle game. It is basically a
- mixture of the games Sokoban and Kula-World. Your task is to help Kiki, a
- small robot living in the nano world, repair its maker.")
- ;; See <http://metadata.ftp-master.debian.org/changelogs/main/k/
- ;; kiki-the-nano-bot/kiki-the-nano-bot_1.0.2+dfsg1-4_copyright>
- ;; for a statement from the author.
- (license license:public-domain)))
- (define-public teeworlds
- (package
- (name "teeworlds")
- (version "0.7.2")
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/teeworlds/teeworlds.git")
- (commit version)))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "15l988qcsqgb6rjais0qd5sd2rjanm2708jmzvkariqzz0d6pb93"))
- (modules '((guix build utils)
- (ice-9 ftw)
- (ice-9 regex)
- (srfi srfi-1)
- (srfi srfi-26)))
- (snippet ; remove bundled libraries except md5
- '(let ((base-dir "src/engine/external/"))
- (for-each (compose (cut delete-file-recursively <>)
- (cut string-append base-dir <>))
- (remove (cut string-match "(^.)|(^md5$)" <>)
- (scandir base-dir)))
- #t))
- (patches
- (search-patches "teeworlds-use-latest-wavpack.patch"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; no tests included
- #:modules ((guix build gnu-build-system)
- (guix build utils)
- (srfi srfi-26))
- #:phases
- (modify-phases %standard-phases
- (replace 'configure
- (lambda* (#:key outputs #:allow-other-keys)
- ;; The bundled json-parser uses an old API.
- ;; To use the latest non-bundled version, we need to pass the
- ;; length of the data in all 'json_parse_ex' calls.
- (define (use-latest-json-parser file)
- (substitute* file
- (("engine/external/json-parser/json\\.h")
- "json-parser/json.h")
- (("json_parse_ex\\(&JsonSettings, pFileData, aError\\);")
- "json_parse_ex(&JsonSettings,
- pFileData,
- strlen(pFileData),
- aError);")))
- ;; Embed path to assets.
- (substitute* "src/engine/shared/storage.cpp"
- (("#define DATA_DIR.*")
- (string-append "#define DATA_DIR \""
- (assoc-ref outputs "out")
- "/share/teeworlds/data"
- "\"")))
- ;; Bam expects all files to have a recent time stamp.
- (for-each (cut utime <> 1 1)
- (find-files "."))
- ;; Do not use bundled libraries.
- (substitute* "bam.lua"
- (("local json = Compile.+$")
- "local json = nil
- settings.link.libs:Add(\"jsonparser\")")
- (("local png = Compile.+$")
- "local png = nil
- settings.link.libs:Add(\"pnglite\")")
- (("local wavpack = Compile.+$")
- "local wavpack = nil
- settings.link.libs:Add(\"wavpack\")")
- (("if config\\.zlib\\.value == 1")
- "if config.zlib.value"))
- (substitute* "src/engine/client/graphics_threaded.cpp"
- (("engine/external/pnglite/pnglite\\.h")
- "pnglite.h"))
- (substitute* "src/engine/client/sound.cpp"
- (("engine/external/wavpack/wavpack\\.h")
- "wavpack/wavpack.h"))
- (for-each use-latest-json-parser
- '("src/game/client/components/countryflags.cpp"
- "src/game/client/components/menus_settings.cpp"
- "src/game/client/components/skins.cpp"
- "src/game/client/localization.cpp"
- "src/game/editor/auto_map.h"
- "src/game/editor/editor.cpp"))
- #t))
- (replace 'build
- (lambda _
- (invoke "bam" "-a" "-v" "conf=release")))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((arch ,(system->linux-architecture
- (or (%current-target-system)
- (%current-system))))
- (build (string-append "build/" arch "/release/"))
- (data-built (string-append build "data/"))
- (out (assoc-ref outputs "out"))
- (bin (string-append out "/bin/"))
- (data (string-append out "/share/teeworlds/data/")))
- (for-each (cut install-file <> bin)
- (map (cut string-append build <>)
- '("teeworlds" "teeworlds_srv")))
- (copy-recursively data-built data)
- #t))))))
- (inputs
- `(("freetype" ,freetype)
- ("glu" ,glu)
- ("json-parser" ,json-parser)
- ("mesa" ,mesa)
- ("pnglite" ,pnglite)
- ("sdl2" ,sdl2)
- ("sdl2-image" ,sdl2-image)
- ("sdl2-mixer" ,sdl2-mixer)
- ("wavpack" ,wavpack)
- ("zlib" ,zlib)))
- (native-inputs
- `(("bam" ,bam)
- ("python" ,python-wrapper)
- ("pkg-config" ,pkg-config)))
- (home-page "https://www.teeworlds.com")
- (synopsis "2D retro multiplayer shooter game")
- (description "Teeworlds is an online multiplayer game. Battle with up to
- 16 players in a variety of game modes, including Team Deathmatch and Capture
- The Flag. You can even design your own maps!")
- (license license:bsd-3)))
- (define-public enigma
- (package
- (name "enigma")
- (version "1.21")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/enigma-game/"
- "Release%20" version "/enigma-"
- version ".tar.gz"))
- (sha256
- (base32
- "00ffh9pypj1948pg3q9sjp1nmiabh52p5c8wpg9n1dcfgl3cywnq"))))
- (build-system gnu-build-system)
- (arguments
- `(#:configure-flags
- (list "--with-system-enet")
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'find-sdl
- (lambda _
- (substitute* "configure"
- (("SDL_ttf.h") "SDL/SDL_ttf.h"))
- (substitute* '("tools/ttf2bmf.cc"
- "lib-src/enigma-core/ecl_font.cc"
- "lib-src/enigma-core/ecl_video.cc"
- "lib-src/enigma-core/ecl_buffer.hh"
- "src/SoundEngine.cc"
- "src/SoundEngine.hh"
- "src/MusicManager.cc"
- "src/MusicManager.hh"
- "src/d_models.cc"
- "src/main.cc"
- "src/network.cc")
- (("#include \"SDL_(image|ttf|mixer|types|syswm|mutex).h\"" line header)
- (string-append "#include \"SDL/SDL_" header ".h\"")))
- (substitute* "src/main.cc"
- (("#include <SDL_(image|ttf|mixer).h>" line header)
- (string-append "#include \"SDL/SDL_" header ".h\"")))
- #t)))))
- (inputs
- `(("xerces-c" ,xerces-c)
- ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-ttf)))
- ("curl" ,curl)
- ("enet" ,enet)))
- (native-inputs
- `(("pkg-config" ,pkg-config)
- ("imagemagick" ,imagemagick)))
- (home-page "https://www.nongnu.org/enigma")
- (synopsis "Puzzle game with a dexterity component")
- (description "Enigma is a puzzle game with 550 unique levels. The object
- of the game is to find and uncover pairs of identically colored ‘Oxyd’ stones.
- Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams,
- and most of all, countless hairy puzzles usually block your direct way to the
- Oxyd stones. Enigma’s game objects (and there are hundreds of them, lest you
- get bored) interact in many unexpected ways, and since many of them follow the
- laws of physics (Enigma’s special laws of physics, that is), controlling them
- with the mouse isn’t always trivial.")
- (license license:gpl2+)))
- (define-public chroma
- (package
- (name "chroma")
- (version "1.16")
- (source (origin
- (method url-fetch)
- (uri (string-append "http://level7.org.uk/chroma/download/chroma-"
- version ".tar.bz2"))
- (sha256
- (base32
- "1gfaw1kf7cxf5ibr61n6dxjihi49gmysn4cvawx1pqvy52ljpk0p"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f)) ; no tests included
- (inputs
- `(("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-ttf)))
- ("freetype" ,freetype)
- ("ncurses" ,ncurses)
- ("fontconfig" ,fontconfig)
- ("libxft" ,libxft)))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (home-page "http://level7.org.uk/chroma/")
- (synopsis "Abstract puzzle game")
- (description "Chroma is an abstract puzzle game. A variety of colourful
- shapes are arranged in a series of increasingly complex patterns, forming
- fiendish traps that must be disarmed and mysterious puzzles that must be
- manipulated in order to give up their subtle secrets. Initially so
- straightforward that anyone can pick it up and begin to play, yet gradually
- becoming difficult enough to tax even the brightest of minds.")
- (license license:gpl2+)))
- (define-public fillets-ng
- (package
- (name "fillets-ng")
- (version "1.0.1")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/fillets/"
- "Fish%20Fillets%20-%20Next%20Generation/"
- version "/fillets-ng-" version ".tar.gz"))
- (sha256
- (base32
- "1nljp75aqqb35qq3x7abhs2kp69vjcj0h1vxcpdyn2yn2nalv6ij"))))
- (build-system gnu-build-system)
- (arguments
- `(#:configure-flags
- (list (string-append "--with-lua="
- (assoc-ref %build-inputs "lua")))
- #:make-flags
- (list (string-append "CFLAGS=-I"
- (assoc-ref %build-inputs "sdl-union")
- "/include/SDL")
- (string-append "CXXFLAGS=-I"
- (assoc-ref %build-inputs "sdl-union")
- "/include/SDL"))
- #:phases
- (modify-phases %standard-phases
- ;; Lua 5.1 does not provide it.
- (add-after 'unpack 'do-not-link-with-lualib
- (lambda _
- (substitute* "configure"
- (("-llualib") ""))
- #t))
- (add-after 'install 'install-data
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let ((data (string-append (assoc-ref outputs "out")
- "/share/games/fillets-ng")))
- (mkdir-p data)
- (invoke "tar" "-xvf"
- (assoc-ref inputs "fillets-ng-data")
- "--strip-components=1"
- "-C" data)))))))
- (inputs
- `(("sdl-union" ,(sdl-union (list sdl
- sdl-mixer
- sdl-image
- sdl-ttf)))
- ("fribidi" ,fribidi)
- ("libx11" ,libx11)
- ("lua" ,lua-5.1)))
- (native-inputs
- `(("pkg-config" ,pkg-config)
- ("fillets-ng-data"
- ,(origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/fillets/"
- "Fish%20Fillets%20-%20Next%20Generation/"
- version "/fillets-ng-data-" version ".tar.gz"))
- (sha256
- (base32
- "169p0yqh2gxvhdilvjc2ld8aap7lv2nhkhkg4i1hlmgc6pxpkjgh"))))))
- (home-page "http://fillets.sourceforge.net/")
- (synopsis "Puzzle game")
- (description "Fish Fillets NG is strictly a puzzle game. The goal in
- every of the seventy levels is always the same: find a safe way out. The fish
- utter witty remarks about their surroundings, the various inhabitants of their
- underwater realm quarrel among themselves or comment on the efforts of your
- fish. The whole game is accompanied by quiet, comforting music.")
- (license license:gpl2+)))
- (define-public crawl
- (package
- (name "crawl")
- (version "0.22.1")
- (source
- (origin
- (method url-fetch)
- (uri (list
- ;; Older releases get moved into a versioned directory
- (string-append "http://crawl.develz.org/release/"
- (version-major+minor version) "/stone_soup-"
- version "-nodeps.tar.xz")
- ;; Only the latest release is in this directory
- (string-append "http://crawl.develz.org/release/stone_soup-"
- version "-nodeps.tar.xz")))
- (sha256
- (base32
- "1qc90wwbxvjzqq66n8kfr0a2ny7sfvv2n84si67jiv2887d0ws6k"))
- (patches (search-patches "crawl-upgrade-saves.patch"))))
- (build-system gnu-build-system)
- (inputs
- `(("lua51" ,lua-5.1)
- ("ncurses" ,ncurses)
- ("sqlite" ,sqlite)
- ("zlib" ,zlib)))
- (native-inputs
- `(("bison" ,bison)
- ("flex" ,flex)
- ("perl" ,perl)
- ("pkg-config" ,pkg-config)))
- (arguments
- '(#:make-flags
- (let* ((sqlite (assoc-ref %build-inputs "sqlite"))
- (out (assoc-ref %outputs "out")))
- (list (string-append "SQLITE_INCLUDE_DIR=" sqlite "/include")
- (string-append "prefix=" out)
- "SAVEDIR=~/.crawl"
- ;; don't build any bundled dependencies
- "BUILD_LUA="
- "BUILD_SQLITE="
- "BUILD_ZLIB="
- "-Csource"))
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (delete 'check)
- ;; Test cases require the source to be rebuild with the -DDEBUG define.
- ;; Do 'check before 'build to avoid a 3rd build on make install.
- (add-before 'build 'check
- (lambda* (#:key inputs outputs make-flags #:allow-other-keys)
- (setenv "HOME" (getcwd))
- ;; Fake a terminal for the test cases.
- (setenv "TERM" "xterm-256color")
- (apply invoke "make" "debug" "test"
- (format #f "-j~d" (parallel-job-count))
- ;; Force command line build for test cases.
- (append make-flags '("GAME=crawl" "TILES="))))))))
- (synopsis "Roguelike dungeon crawler game")
- (description "Dungeon Crawl Stone Soup is a roguelike adventure through
- dungeons filled with dangerous monsters in a quest to find the mystifyingly
- fabulous Orb of Zot.")
- (home-page "https://crawl.develz.org")
- (license (list license:gpl2+
- license:bsd-2
- license:bsd-3
- license:cc0
- license:expat
- license:zlib
- license:asl2.0))))
- ;; The linter here claims that patch file names should start with the package
- ;; name. But, in this case, the patches are inherited from crawl with the
- ;; "crawl-" prefix instead of "crawl-tiles-".
- (define-public crawl-tiles
- (package
- (inherit crawl)
- (name "crawl-tiles")
- (arguments
- (substitute-keyword-arguments
- (package-arguments crawl)
- ((#:make-flags flags)
- `(let ((dejavu (assoc-ref %build-inputs "font-dejavu")))
- (cons*
- (string-append "PROPORTIONAL_FONT=" dejavu
- "/share/fonts/truetype/DejaVuSans.ttf")
- (string-append "MONOSPACED_FONT=" dejavu
- "/share/fonts/truetype/DejaVuSansMono.ttf")
- "TILES=y"
- ;; Rename the executable to allow parallel installation with crawl.
- "GAME=crawl-tiles"
- ,flags)))))
- (inputs
- `(,@(package-inputs crawl)
- ("font-dejavu" ,font-dejavu)
- ("freetype6" ,freetype)
- ("glu" ,glu)
- ("libpng" ,libpng)
- ("sdl2" ,sdl2)
- ("sdl2-image" ,sdl2-image)
- ("sdl2-mixer" ,sdl2-mixer)))
- (native-inputs
- `(,@(package-native-inputs crawl)
- ("pngcrush" ,pngcrush)
- ("which" ,which)))
- (synopsis "Graphical roguelike dungeon crawler game")))
- (define-public lugaru
- (package
- (name "lugaru")
- (version "1.2")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://bitbucket.org/osslugaru/lugaru/downloads/"
- name "-" version ".tar.xz"))
- (sha256
- (base32
- "15zgcshy22q51rm72zi6y9z7qlgnz5iw3gczjdlir4bqmxy4gspk"))))
- (build-system cmake-build-system)
- (arguments
- `(#:configure-flags
- (list "-DSYSTEM_INSTALL=ON")
- ;; no test target
- #:tests? #f))
- (native-inputs
- `(("pkg-config" ,pkg-config)))
- (inputs
- `(("sdl2" ,sdl2)
- ("glu" ,glu)
- ("libjpeg" ,libjpeg-turbo)
- ("libpng" ,libpng)
- ("openal" ,openal)
- ("vorbis" ,libvorbis)
- ("zlib" ,zlib)))
- (home-page "https://osslugaru.gitlab.io")
- (synopsis "Cross-platform third-person action game")
- (description "Lugaru is a third-person action game. The main character,
- Turner, is an anthropomorphic rebel bunny rabbit with impressive combat skills.
- In his quest to find those responsible for slaughtering his village, he uncovers
- a far-reaching conspiracy involving the corrupt leaders of the rabbit republic
- and the starving wolves from a nearby den. Turner takes it upon himself to
- fight against their plot and save his fellow rabbits from slavery.")
- (license (list license:gpl2+ ; code
- ;; assets:
- license:cc-by-sa3.0
- license:cc-by-sa4.0))))
- (define-public 0ad-data
- (package
- (name "0ad-data")
- (version "0.0.23b-alpha")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://releases.wildfiregames.com/0ad-"
- version "-unix-data.tar.xz"))
- (file-name (string-append name "-" version ".tar.xz"))
- (sha256
- (base32
- "04x7729hk6zw1xj3n4s4lvaviijsnbjf5rhzvjxlr5fygvg4l6z1"))
- (modules '((guix build utils)))
- (snippet
- #~(begin
- (for-each (lambda (name)
- (let* ((dir (string-append "binaries/data/mods/" name))
- (file (string-append dir "/" name ".zip"))
- (unzip #$(file-append unzip "/bin/unzip")))
- (invoke unzip "-d" dir file)
- (delete-file file)))
- '("mod" "public"))
- #t))))
- (build-system trivial-build-system)
- (native-inputs `(("tar" ,tar)
- ("xz" ,xz)))
- (arguments
- `(#:modules ((guix build utils))
- #:builder
- (begin
- (use-modules (guix build utils))
- (let ((out (assoc-ref %outputs "out"))
- (source (assoc-ref %build-inputs "source"))
- (tar (string-append (assoc-ref %build-inputs "tar") "/bin/tar"))
- (xz-path (string-append (assoc-ref %build-inputs "xz") "/bin")))
- (setenv "PATH" xz-path)
- (mkdir out)
- (invoke tar "xvf" source "-C" out "--strip=3")))))
- (synopsis "Data files for 0ad")
- (description "0ad-data provides the data files required by the game 0ad.")
- (home-page "https://play0ad.com")
- (license (list (license:fsdg-compatible
- "http://tavmjong.free.fr/FONTS/ArevCopyright.txt"
- (license:license-comment
- (package-license font-bitstream-vera)))
- (package-license font-bitstream-vera)
- license:cc-by-sa3.0
- license:expat
- license:gfl1.0
- license:gpl2+
- license:gpl3+))))
- (define-public 0ad
- (package
- (name "0ad")
- (version "0.0.23b-alpha")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://releases.wildfiregames.com/0ad-"
- version "-unix-build.tar.xz"))
- (file-name (string-append name "-" version ".tar.xz"))
- (sha256
- (base32
- "0draa53xg69i5qhqym85658m45xhwkbiimaldj4sr3703rjgggq1"))))
- ;; A snippet here would cause a build failure because of timestamps
- ;; reset. See https://bugs.gnu.org/26734.
- (inputs
- `(("0ad-data" ,0ad-data)
- ("curl" ,curl)
- ("enet" ,enet)
- ("gloox" ,gloox)
- ("icu4c" ,icu4c)
- ("libpng" ,libpng)
- ("libsodium" ,libsodium)
- ("libvorbis" ,libvorbis)
- ("libxcursor" ,libxcursor)
- ("libxml2" ,libxml2)
- ("miniupnpc" ,miniupnpc)
- ("mozjs-38" ,mozjs-38)
- ("openal" ,openal)
- ("sdl2" ,sdl2)
- ("wxwidgets" ,wxwidgets)
- ("zlib" ,zlib)))
- (native-inputs
- `(("boost" ,boost)
- ("cmake" ,cmake)
- ("mesa" ,mesa)
- ("pkg-config" ,pkg-config)
- ("python-2" ,python-2)))
- (build-system gnu-build-system)
- (arguments
- `(#:make-flags '("config=release" "verbose=1" "-C" "build/workspaces/gcc")
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'delete-bundles
- (lambda _
- (delete-file-recursively "libraries/source/spidermonkey")
- #t))
- (add-after 'unpack 'fix-x11-includes
- (lambda _
- (substitute* "source/lib/sysdep/os/unix/x/x.cpp"
- (("<Xlib.h>") "<X11/Xlib.h>"))
- (substitute* "source/lib/sysdep/os/unix/x/x.cpp"
- (("<Xatom.h>") "<X11/Xatom.h>"))
- (substitute* "source/lib/sysdep/os/unix/x/x.cpp"
- (("<Xcursor/Xcursor.h>") "<X11/Xcursor/Xcursor.h>"))
- #t))
- (replace 'configure
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((jobs (number->string (parallel-job-count)))
- (out (assoc-ref outputs "out"))
- (lib (string-append out "/lib"))
- (data (string-append out "/share/0ad")))
- (setenv "JOBS" (string-append "-j" jobs))
- (setenv "CC" "gcc")
- (with-directory-excursion "build/workspaces"
- (zero? (system* "./update-workspaces.sh"
- (string-append "--libdir=" lib)
- (string-append "--datadir=" data)
- ;; TODO: "--with-system-nvtt"
- "--with-system-mozjs38"))))))
- (delete 'check)
- (replace 'install
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (chdir "binaries")
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (lib (string-append out "/lib"))
- (data (string-append out "/share/0ad"))
- (applications (string-append out "/share/applications"))
- (pixmaps (string-append out "/share/pixmaps"))
- (0ad-data (assoc-ref inputs "0ad-data")))
- ;; data
- (copy-recursively "data" data)
- (for-each (lambda (file)
- (symlink (string-append 0ad-data "/" file)
- (string-append data "/" file)))
- '("config" "mods/mod" "mods/public" "tools"))
- ;; libraries
- (for-each (lambda (file)
- (install-file file lib))
- (find-files "system" "\\.so$"))
- ;; binaries
- (install-file "system/pyrogenesis" bin)
- (with-directory-excursion bin
- (symlink "pyrogenesis" "0ad"))
- ;; resources
- (with-directory-excursion "../build/resources"
- (install-file "0ad.desktop" applications)
- (install-file "0ad.png" pixmaps))
- #t)))
- (add-after 'install 'check
- (lambda _
- (with-directory-excursion "system"
- (zero? (system* "./test"))))))))
- (home-page "https://play0ad.com")
- (synopsis "3D real-time strategy game of ancient warfare")
- (description "0 A.D. is a real-time strategy (RTS) game of ancient
- warfare. It's a historically-based war/economy game that allows players to
- relive or rewrite the history of twelve ancient civilizations, each depicted
- at their peak of economic growth and military prowess.
- 0ad needs a window manager that supports 'Extended Window Manager Hints'.")
- (license (list license:bsd-2
- license:bsd-3
- license:expat
- license:gpl2+
- license:ibmpl1.0
- license:isc
- license:lgpl2.1
- license:lgpl3
- license:mpl2.0
- license:zlib))))
- ;; There have been no official releases.
- (define-public open-adventure
- (let* ((commit "d43854f0f6bb8e9eea7fbce80348150e7e7fc34d")
- (revision "2"))
- (package
- (name "open-adventure")
- (version (string-append "2.5-" revision "." (string-take commit 7)))
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://gitlab.com/esr/open-adventure")
- (commit commit)))
- (file-name (string-append name "-" version "-checkout"))
- (sha256
- (base32
- "08bwrvf4axb1rsfd6ia1fddsky9pc1p350vjskhaakg2czc6dsk0"))))
- (build-system gnu-build-system)
- (arguments
- `(#:make-flags (list "CC=gcc")
- #:parallel-build? #f ; not supported
- #:phases
- (modify-phases %standard-phases
- (replace 'configure
- (lambda* (#:key inputs outputs #:allow-other-keys)
- ;; Linenoise is meant to be included, so we have to
- ;; copy it into the working directory.
- (let* ((linenoise (assoc-ref inputs "linenoise"))
- (noisepath (string-append linenoise "/include/linenoise"))
- (out (assoc-ref outputs "out")))
- (copy-recursively noisepath "linenoise"))
- #t))
- (add-before 'build 'use-echo
- (lambda _
- (substitute* "tests/Makefile"
- (("/bin/echo") (which "echo")))
- #t))
- (add-after 'build 'build-manpage
- (lambda _
- ;; This target is missing a dependency
- (substitute* "Makefile"
- ((".adoc.6:" line)
- (string-append line " advent.adoc")))
- (zero? (system* "make" ".adoc.6"))))
- ;; There is no install target
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (man (string-append out "/share/man/man6")))
- (install-file "advent" bin)
- (install-file "advent.6" man))
- #t)))))
- (native-inputs
- `(("asciidoc" ,asciidoc)
- ("linenoise" ,linenoise)
- ("python" ,python)
- ("python-pyyaml" ,python-pyyaml)))
- (home-page "https://gitlab.com/esr/open-adventure")
- (synopsis "Colossal Cave Adventure")
- (description "The original Colossal Cave Adventure from 1976 was the
- origin of all text adventures, dungeon-crawl (computer) games, and
- computer-hosted roleplaying games. This is the last version released by
- Crowther & Woods, its original authors, in 1995. It has been known as
- \"adventure 2.5\" and \"430-point adventure\".")
- (license license:bsd-2))))
- (define-public tome4
- (package
- (name "tome4")
- (version "1.5.10")
- (synopsis "Single-player, RPG roguelike game set in the world of Eyal")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://te4.org/dl/t-engine/t-engine4-src-"
- version ".tar.bz2"))
- (sha256
- (base32
- "0mc5dgh2x9nbili7gy6srjhb23ckalf08wqq2amyjr5rq392jvd7"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- (substitute* '("src/music.h" "src/tSDL.h")
- (("#elif defined(__FreeBSD__)" line)
- (string-append
- line " || defined(__GNUC__)")))
- #t))))
- (build-system gnu-build-system)
- (native-inputs
- `(("unzip" ,unzip)))
- (inputs
- `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))
- ("glu" ,glu)
- ("premake4" ,premake4)
- ("openal" ,openal)
- ("vorbis" ,libvorbis)
- ("luajit" ,luajit)))
- (arguments
- `(#:make-flags '("CC=gcc" "config=release")
- #:phases (modify-phases %standard-phases
- (delete 'bootstrap)
- (replace 'configure
- (lambda _
- (invoke "premake4" "gmake")
- #t))
- (add-after 'set-paths 'set-sdl-paths
- (lambda* (#:key inputs #:allow-other-keys)
- (setenv "CPATH"
- (string-append (assoc-ref inputs "sdl-union")
- "/include/SDL2"))
- #t))
- (delete 'check)
- ;; premake doesn't provide install target
- (replace 'install
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (usr (string-append out "/usr"))
- (bin (string-append out "/bin"))
- (licenses (string-append out "/share/licenses"))
- (documents (string-append out "/share/doc"))
- (pixmaps (string-append out "/share/pixmaps"))
- (icon "te4-icon.png")
- (data (string-append out "/share/" ,name))
- (applications (string-append
- out "/share/applications"))
- (unzip (string-append
- (assoc-ref inputs "unzip") "/bin/unzip"))
- (wrapper (string-append bin "/" ,name)))
- ;; icon
- (mkdir-p pixmaps)
- (system* unzip "-j"
- (string-append
- "game/engines/te4-" ,version ".teae")
- (string-append
- "data/gfx/" icon) "-d" pixmaps)
- ;; game executable
- (install-file "t-engine" data)
- (mkdir-p bin)
- (with-output-to-file wrapper
- (lambda ()
- (display
- (string-append
- "#!/bin/sh\n"
- ;; No bootstrap code found,
- ;; defaulting to working directory
- ;; for engine code!
- "cd " data "\n"
- "exec -a tome4 ./t-engine \"$@\"\n"))))
- (chmod wrapper #o555)
- ;; licenses
- (for-each (lambda (file)
- (install-file file licenses))
- '("COPYING" "COPYING-MEDIA"))
- ;; documents
- (for-each (lambda (file)
- (install-file file documents))
- '("CONTRIBUTING" "CREDITS"))
- ;; data
- (copy-recursively "bootstrap" (string-append
- data "/bootstrap"))
- (copy-recursively "game" (string-append data "/game"))
- ;; launcher
- (mkdir-p applications)
- (with-output-to-file (string-append applications "/"
- ,name ".desktop")
- (lambda ()
- (display
- (string-append
- "[Desktop Entry]
- Name=ToME4
- Comment=" ,synopsis "\n"
- "Exec=" ,name "\n"
- "Icon=" icon "\n"
- "Terminal=false
- Type=Application
- Categories=Game;RolePlaying;\n")))))
- #t)))))
- (home-page "https://te4.org")
- (description "Tales of Maj’Eyal (ToME) RPG, featuring tactical turn-based
- combat and advanced character building. Play as one of many unique races and
- classes in the lore-filled world of Eyal, exploring random dungeons, facing
- challenging battles, and developing characters with your own tailored mix of
- abilities and powers. With a modern graphical and customisable interface,
- intuitive mouse control, streamlined mechanics and deep, challenging combat,
- Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.")
- (license license:gpl3+)))
- (define-public quakespasm
- (package
- (name "quakespasm")
- (version "0.93.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "mirror://sourceforge/quakespasm/Source/quakespasm-"
- version ".tgz"))
- (sha256
- (base32
- "1bimv18f6rzhyjz78yvw2vqr5n0kdqbcqmq7cb3m951xgsxfcgpd"))))
- (arguments
- `(#:tests? #f
- #:make-flags '("CC=gcc"
- "MP3LIB=mpg123"
- "USE_CODEC_FLAC=1"
- "USE_CODEC_MIKMOD=1"
- "USE_SDL2=1"
- "-CQuake")
- #:phases (modify-phases %standard-phases
- (delete 'configure)
- (add-after 'unpack 'fix-makefile-paths
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (mkdir-p (string-append out "/bin"))
- (substitute* "Quake/Makefile"
- (("/usr/local/games")
- (string-append out "/bin")))
- #t))))))
- (build-system gnu-build-system)
- (inputs `(("libmikmod" ,libmikmod)
- ("libvorbis" ,libvorbis)
- ("flac" ,flac)
- ("mesa" ,mesa)
- ("mpg123" ,mpg123)
- ("sdl2" ,sdl2)))
- (synopsis "First person shooter engine for Quake 1")
- (description "Quakespasm is a modern engine for id software's Quake 1.
- It includes support for 64 bit CPUs, custom music playback, a new sound driver,
- some graphical niceities, and numerous bug-fixes and other improvements.")
- (home-page "http://quakespasm.sourceforge.net/")
- (license license:gpl2+)))
- (define-public vkquake
- (package
- (inherit quakespasm)
- (name "vkquake")
- (version "1.01.0")
- (source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/Novum/vkQuake.git")
- (commit version)))
- (file-name (git-file-name name version))
- (sha256
- (base32 "1iwin8j5kbyrknbkhjgpy8nmm7pxqzr0daa9gn7p38qhg2mh0a39"))))
- (arguments
- `(#:make-flags
- (let ((vulkanlib (string-append (assoc-ref %build-inputs
- "vulkan-loader") "/lib")))
- (list "CC=gcc"
- "MP3LIB=mpg123"
- "USE_CODEC_FLAC=1"
- "USE_CODEC_MIKMOD=1"
- "USE_SDL2=1"
- (string-append "LDFLAGS=-Wl,-rpath=" vulkanlib)
- "-CQuake"))
- #:phases (modify-phases %standard-phases
- (delete 'configure)
- (add-after 'unpack 'fix-makefile-paths
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((vulkan (assoc-ref %build-inputs
- "vulkan-loader"))
- (out (assoc-ref outputs "out")))
- (mkdir-p (string-append out "/bin"))
- (substitute* "Quake/Makefile" ((" /usr")
- (string-append " " out)))
- (substitute* "Quake/Makefile" (("/games")
- (string-append "/bin")))
- (substitute* "Quake/Makefile" (("..VULKAN_SDK.") vulkan))
- #t))))
- ,@(strip-keyword-arguments '(#:make-flags #:phases)
- (package-arguments quakespasm))))
- (inputs `(("vulkan-headers" ,vulkan-headers)
- ("vulkan-loader" ,vulkan-loader)
- ,@(package-inputs quakespasm)))
- (description "vkquake is a modern engine for id software's Quake 1.
- It includes support for 64 bit CPUs, custom music playback, a new sound driver,
- some graphical niceities, and numerous bug-fixes and other improvements.")
- (home-page "https://github.com/Novum/vkQuake")))
- (define-public yamagi-quake2
- (package
- (name "yamagi-quake2")
- (version "7.10")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://deponie.yamagi.org/quake2/quake2-"
- version ".tar.xz"))
- (sha256
- (base32
- "0psinbg25mysd58k99s1n34w31w5hj1vppb39gdjb0zqi6sl6cps"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f
- #:make-flags
- (list "CC=gcc"
- ;; link openAL instead of using dlopen at runtime
- "DLOPEN_OPENAL=\"no\""
- ;; an optional directory where it will look for quake2 data files
- ;; in addition to the current working directory
- "WITH_SYSTEMWIDE=yes"
- "WITH_SYSTEMDIR=\"/opt/quake2\"")
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (mkdir-p (string-append out "/lib"))
- (mkdir-p (string-append out "/bin"))
- ;; The yamagi-quake2 binary must be in the same directory
- ;; as it's engine libraries, but symlinking it to /bin is okay
- ;; https://github.com/yquake2/yquake2/blob/master/stuff/packaging.md
- (copy-recursively "release"
- (string-append out "/lib/yamagi-quake2"))
- (symlink (string-append out "/lib/yamagi-quake2/quake2")
- (string-append out "/bin/yamagi-quake2"))
- (symlink (string-append out "/lib/yamagi-quake2/q2ded")
- (string-append out "/bin/yamagi-q2ded"))))))))
- (inputs `(("sdl2" ,sdl2)
- ("mesa" ,mesa)
- ("libvorbis" ,libvorbis)
- ("zlib" ,zlib)
- ("openal" ,openal)))
- (native-inputs `(("pkg-config" ,pkg-config)))
- (synopsis "First person shooter engine based on quake2")
- (description "Yamagi Quake II is an enhanced client for id Software's Quake II.
- The main focus is an unchanged single player experience like back in 1997,
- thus the gameplay and the graphics are unaltered. However the user may use one
- of the unofficial retexturing packs. In comparison with the official client,
- over 1000 bugs were fixed and an extensive code audit done,
- making Yamagi Quake II one of the most solid Quake II implementations available.")
- (home-page "https://www.yamagi.org/quake2/")
- (license (list license:gpl2+ ; game and server
- (license:non-copyleft ; info-zip
- "file://LICENSE"
- "See Info-Zip section.")
- license:public-domain)))) ; stb
- (define-public nudoku
- (package
- (name "nudoku")
- (version "1.0.0")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://github.com/jubalh/nudoku/"
- "releases/download/" version
- "/nudoku-" version ".tar.xz"))
- (sha256
- (base32
- "0nr2j2z07nxk70s8xnmmpzccxicf7kn5mbwby2kg6aq8paarjm8k"))))
- (build-system gnu-build-system)
- (inputs `(("ncurses" ,ncurses)))
- (home-page "https://jubalh.github.io/nudoku/")
- (synopsis "Sudoku for your terminal")
- (description "Nudoku is a ncurses-based Sudoku game for your terminal.")
- (license license:gpl3+)))
- (define-public the-butterfly-effect
- (package
- (name "the-butterfly-effect")
- (version "0.9.3.1")
- (source
- (origin
- (method url-fetch)
- (uri (string-append
- "https://github.com/the-butterfly-effect/tbe/archive/"
- "v" version ".tar.gz"))
- (file-name (string-append name "-" version ".tar.gz"))
- (sha256
- (base32
- "18qkp7fgdvyl3haqqa693mgyic7afsznsxgz98z9wn4csaqxsnby"))))
- (build-system gnu-build-system)
- (arguments
- `(#:phases
- (modify-phases %standard-phases
- (delete 'configure)
- ;; There is no "install" phase. By default, tbe is installed
- ;; in the build directory. Provide our own installation.
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (share (string-append out "/share")))
- (install-file "usr/games/tbe" bin)
- (mkdir-p share)
- (copy-recursively "usr/share" share)
- #t))))
- ;; Test suite requires a running Xorg server. Even when
- ;; provided, it fails with "D-Bus library appears to be
- ;; incorrectly set up; failed to read machine uuid: Failed to
- ;; open "/etc/machine-id": No such file or directory" along
- ;; with multiple "QPainter:: ... Painter not active" warnings.
- #:tests? #f))
- (inputs
- `(("qtbase" ,qtbase)
- ("qtsvg" ,qtsvg)))
- (native-inputs
- `(("cmake" ,cmake)
- ("gettext-minimal" ,gettext-minimal)
- ("qttools" ,qttools)))
- (synopsis "Realistic physics puzzle game")
- (description "The Butterfly Effect (tbe) is a game that uses
- realistic physics simulations to combine lots of simple mechanical
- elements to achieve a simple goal in the most complex way possible.")
- (home-page "http://the-butterfly-effect.org/")
- ;; Main license is GPL2-only. However, artwork is distributed
- ;; under various licenses, listed here.
- (license (list license:gpl2 license:public-domain license:expat
- license:cc-by-sa3.0 license:gpl3+ license:wtfpl2))))
- (define-public pioneer
- (package
- (name "pioneer")
- (version "20180203")
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/pioneerspacesim/pioneer.git")
- (commit version)))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "0hp2mf36kj2v93hka8m8lxw2qhmnjc62wjlpw7c7ix0r8xa01i6h"))))
- (build-system gnu-build-system)
- (native-inputs
- `(("autoconf" ,autoconf)
- ("automake" ,automake)
- ("pkg-config" ,pkg-config)))
- (inputs
- `(("assimp" ,assimp)
- ("curl" ,curl)
- ("freetype" ,freetype)
- ("glu" ,glu)
- ("libpng" ,libpng)
- ("libsigc++" ,libsigc++)
- ("libvorbis" ,libvorbis)
- ("lua" ,lua-5.2) ;not compatible with 5.3
- ("mesa" ,mesa)
- ("sdl" ,(sdl-union (list sdl2 sdl2-image)))))
- (arguments
- `(#:tests? #f ;tests are broken
- #:configure-flags (list "--with-external-liblua"
- (string-append "PIONEER_DATA_DIR="
- %output "/share/games/pioneer"))
- #:phases (modify-phases %standard-phases
- (add-before 'bootstrap 'fix-lua-check
- (lambda _
- (substitute* "configure.ac"
- (("lua5.2")
- (string-append "lua-" ,(version-major+minor
- (package-version lua-5.2))))))))))
- (home-page "http://pioneerspacesim.net")
- (synopsis "Game of lonely space adventure")
- (description
- "Pioneer is a space adventure game set in our galaxy at the turn of the
- 31st century. The game is open-ended, and you are free to eke out whatever
- kind of space-faring existence you can think of. Look for fame or fortune by
- exploring the millions of star systems. Turn to a life of crime as a pirate,
- smuggler or bounty hunter. Forge and break alliances with the various
- factions fighting for power, freedom or self-determination. The universe is
- whatever you make of it.")
- (license license:gpl3)))
- (define-public badass
- (let ((commit "3c3cd669b4fc8f73a102e3702788f7b28dc47dbb")
- (revision "0"))
- (package
- (name "badass")
- (version (git-version "0.0" revision commit))
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/umayr/badass.git")
- (commit commit)))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "05c9vdcb5ym3z0n5ll3v39mw4yl9jcjnlydmn0yl89ai9pv71zb6"))))
- (build-system go-build-system)
- (arguments
- '(#:import-path "github.com/umayr/badass"))
- (synopsis "Hacking contribution graphs in git")
- (description
- "Badass generates false commits for a range of dates, essentially
- hacking the gamification of contribution graphs on platforms such as
- Github or Gitlab.")
- (home-page "https://github.com/umayr/badass")
- (license license:expat))))
- (define-public colobot
- (package
- (name "colobot")
- (version "0.1.11.1-alpha")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "https://github.com/colobot/colobot/archive/"
- "colobot-gold-" version ".tar.gz"))
- (sha256
- (base32
- "0h6f4icarramhjkxxbzz6siv3v11z5r8ghqisgr1rscw217vhmwf"))))
- (build-system cmake-build-system)
- (arguments
- `(#:tests? #f ;no test
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'unpack-data
- (lambda* (#:key inputs #:allow-other-keys)
- (let ((data (assoc-ref inputs "colobot-data")))
- (invoke "tar" "-xvf" data "-Cdata" "--strip-components=1")
- #t)))
- (add-after 'unpack-data 'install-music
- (lambda* (#:key inputs #:allow-other-keys)
- ;; Installation process tries to download music files using
- ;; "wget" if not already present. Since we are going to install
- ;; them, skip "wget" command check.
- (substitute* "data/music/CMakeLists.txt"
- (("find_program\\(WGET wget\\)") ""))
- ;; Effectively install music.
- (let ((data (assoc-ref inputs "colobot-music")))
- (invoke "tar" "-xvf" data "-Cdata/music")
- #t)))
- (add-after 'install 'fix-install-directory
- ;; Move binary from "games/" to "bin/".
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (rename-file (string-append out "/games")
- (string-append out "/bin"))
- #t))))))
- (native-inputs
- `(("colobot-data"
- ,(origin
- (method url-fetch)
- (uri (string-append
- "https://github.com/colobot/colobot-data/archive/"
- "colobot-gold-" version ".tar.gz"))
- (sha256
- (base32
- "0riznycx2jbxmg4m9nn3mcpqws2c0s7cn2m9skz9zj1w39r5qpjy"))))
- ("colobot-music"
- ,(origin
- (method url-fetch)
- (uri (string-append "https://colobot.info/files/music/"
- "colobot-music_ogg_" version ".tar.gz"))
- (sha256
- (base32
- "1s86cd36rwkff329mb1ay1wi5qqyi35564ppgr3f4qqz9wj9vs2m"))))
- ("gettext" ,gettext-minimal)
- ("librsvg" ,librsvg)
- ("po4a" ,po4a)
- ("python" ,python-wrapper)))
- (inputs
- `(("boost" ,boost)
- ("glew" ,glew)
- ("libogg" ,libogg)
- ("libpng" ,libpng)
- ("libsndfile" ,libsndfile)
- ("libvorbis" ,libvorbis)
- ("openal" ,openal)
- ("physfs" ,physfs)
- ("sdl" ,(sdl-union (list sdl2 sdl2-image sdl2-ttf)))))
- (synopsis "Educational programming strategy game")
- (description "Colobot: Gold Edition is a real-time strategy game, where
- you can program your units (bots) in a language called CBOT, which is similar
- to C++ and Java. Your mission is to find a new planet to live and survive.
- You can save humanity and get programming skills!")
- (home-page "https://colobot.info")
- (license license:gpl3+)))
- (define-public gzdoom
- (package
- (name "gzdoom")
- (version "3.3.0")
- (source (origin
- (method url-fetch)
- (uri
- (string-append "https://zdoom.org/files/gzdoom/src/gzdoom-g"
- version ".zip"))
- (sha256
- (base32
- "09a4kx3ry8pc9r578m7yprwa7zsdqxjpn10lyc92r5g9sx4l1m1a"))
- (patches (search-patches "gzdoom-search-in-installed-share.patch"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- (delete-file-recursively "bzip2")
- (delete-file-recursively "game-music-emu")
- (delete-file-recursively "jpeg-6b")
- (delete-file-recursively "zlib")
- #t))))
- (arguments
- '(#:tests? #f
- #:configure-flags
- (let ((out (assoc-ref %outputs "out")))
- (list
- (string-append
- "-DCMAKE_CXX_FLAGS:="
- "-DSHARE_DIR=\\\"" out "/share/\\\" "
- "-DGUIX_OUT_PK3=\\\"" out "/share/games/doom\\\"")
- ;; look for libraries at buildtime instead of
- ;; dynamically finding them at runtime
- "-DDYN_OPENAL=OFF"
- "-DDYN_FLUIDSYNTH=OFF"
- "-DDYN_GTK=OFF"
- "-DDYN_MPG123=OFF"
- "-DDYN_SNDFILE=OFF"))
- #:phases
- (modify-phases %standard-phases
- (add-before 'configure 'fix-referenced-paths
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let ((fluid-3 (assoc-ref inputs "fluid-3"))
- (timidity++ (assoc-ref inputs "timidity++"))
- (out (assoc-ref outputs "out")))
- (substitute*
- "src/CMakeLists.txt"
- (("COMMAND /bin/sh")
- (string-append "COMMAND " (which "sh"))))
- (substitute*
- "src/sound/mididevices/music_fluidsynth_mididevice.cpp"
- (("/usr/share/sounds/sf2/FluidR3_GM.sf2")
- (string-append fluid-3 "/share/soundfonts/FluidR3Mono_GM.sf3")))
- (substitute*
- "src/sound/mididevices/music_timiditypp_mididevice.cpp"
- (("exename = \"timidity\"")
- (string-append "exename = \"" timidity++ "/bin/timidity\"")))
- #t))))))
- (build-system cmake-build-system)
- (inputs `(("bzip2" ,bzip2)
- ("fluid-3" ,fluid-3)
- ("fluidsynth" ,fluidsynth-1) ;XXX: try using 2.x when updating
- ("gtk+3" ,gtk+)
- ("libgme" ,libgme)
- ("libjpeg" ,libjpeg)
- ("libsndfile" ,libsndfile)
- ("mesa" ,mesa)
- ("mpg123" ,mpg123)
- ("openal" ,openal)
- ("sdl2" ,sdl2)
- ("timidity++" ,timidity++)
- ("zlib" ,zlib)))
- (native-inputs `(("pkg-config" ,pkg-config)
- ("unzip" ,unzip)))
- (synopsis "Modern Doom 2 source port")
- (description "GZdoom is a port of the Doom 2 game engine, with a modern
- renderer. It improves modding support with ZDoom's advanced mapping features
- and the new ZScript language. In addition to Doom, it supports Heretic, Hexen,
- Strife, Chex Quest, and fan-created games like Harmony, Hacx and Freedoom.")
- (home-page "https://zdoom.org/index")
- (license (list license:gpl3+ ; gzdoom game
- license:lgpl3+ ; gzdoom renderer
- license:expat ; gdtoa
- (license:non-copyleft ; modified dumb
- "file://dumb/licence.txt"
- "Dumb license, explicitly GPL compatible.")))))
- (define-public fortune-mod
- (package
- (name "fortune-mod")
- (version "2.6.2")
- (source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/shlomif/fortune-mod")
- (commit (string-append name "-" version))))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "11xff87s8ifw2dqs90n0rjq0psv4i7ykybygmibsqjj7id3xxw4c"))))
- (build-system cmake-build-system)
- (arguments
- `(#:test-target "check"
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'fix-build-env
- (lambda* (#:key inputs #:allow-other-keys)
- (use-modules (guix build utils))
- (let* ((cmake-rules (assoc-ref inputs "cmake-rules")))
- (copy-file cmake-rules
- (string-append "fortune-mod/cmake/"
- (strip-store-file-name cmake-rules)))
- (chdir "fortune-mod")
- ;; TODO: Valgrind tests fail for some reason.
- ;; Similar issue: https://github.com/shlomif/fortune-mod/issues/21 (?)
- (delete-file "tests/t/valgrind.t")
- #t)))
- (add-after 'install 'fix-install-directory
- (lambda* (#:key outputs #:allow-other-keys)
- ;; Move binary from "games/" to "bin/" and remove the latter. This
- ;; is easier than patching CMakeLists.txt since the tests hard-code
- ;; the location as well.
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (games (string-append out "/games")))
- (rename-file (string-append games "/fortune")
- (string-append bin "/fortune"))
- (rmdir games)
- #t))))))
- (inputs `(("recode" ,recode)))
- (native-inputs
- `(("perl" ,perl)
- ;; The following is only needed for tests.
- ("perl-file-find-object" ,perl-file-find-object)
- ("perl-test-differences" ,perl-test-differences)
- ("perl-class-xsaccessor" ,perl-class-xsaccessor)
- ("perl-io-all" ,perl-io-all)
- ("perl-test-runvalgrind" ,perl-test-runvalgrind)
- ("cmake-rules"
- ,(origin
- (method url-fetch)
- (uri (string-append "https://bitbucket.org/shlomif/shlomif-cmake-modules/"
- "raw/c505713d7a7cda608f97f01577e5868a711b883e/"
- "shlomif-cmake-modules/Shlomif_Common.cmake"))
- (sha256
- (base32 "0kx9s1qqhhzprp1w3b67xmsns0n0v506bg5hgrshxaxpy6lqiwb2"))))))
- (home-page "http://www.shlomifish.org/open-source/projects/fortune-mod/")
- (synopsis "The Fortune Cookie program from BSD games")
- (description "Fortune is a command-line utility which displays a random
- quotation from a collection of quotes.")
- (license license:bsd-4)))
- (define xonotic-data
- (package
- (name "xonotic-data")
- (version "0.8.2")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://dl.xonotic.org/xonotic-"
- version ".zip"))
- (file-name (string-append name "-" version ".zip"))
- (sha256
- (base32
- "1mcs6l4clvn7ibfq3q69k2p0z6ww75rxvnngamdq5ic6yhq74bx2"))))
- (build-system trivial-build-system)
- (native-inputs
- `(("unzip" ,unzip)))
- (arguments
- `(#:modules ((guix build utils))
- #:builder
- (begin
- (use-modules (guix build utils))
- (let* ((out (assoc-ref %outputs "out"))
- (xonotic (string-append out "/share/xonotic"))
- (source (assoc-ref %build-inputs "source"))
- (unzip (string-append (assoc-ref %build-inputs "unzip") "/bin/unzip")))
- (copy-file source (string-append ,name "-" ,version ".zip"))
- (invoke unzip (string-append ,name "-" ,version ".zip"))
- (mkdir-p out)
- (mkdir-p xonotic)
- (chdir "Xonotic")
- (copy-recursively "data"
- (string-append xonotic "/data"))
- (copy-recursively "server"
- (string-append xonotic "/server"))
- (install-file "key_0.d0pk" xonotic)))))
- (home-page "http://xonotic.org")
- (synopsis "Data files for Xonotic")
- (description
- "Xonotic-data provides the data files required by the game Xonotic.")
- (license (list license:gpl2+
- (license:x11-style "file://server/rcon.pl")))))
- (define-public xonotic
- (package
- (name "xonotic")
- (version "0.8.2")
- (source
- (origin
- (method url-fetch)
- (uri (string-append "http://dl.xonotic.org/xonotic-"
- version "-source.zip"))
- (file-name (string-append name "-" version ".zip"))
- (sha256
- (base32
- "0axxw04fyz6jlfqd0kp7hdrqa0li31sx1pbipf2j5qp9wvqicsay"))))
- (build-system gnu-build-system)
- (arguments
- `(#:configure-flags (list (string-append "--prefix="
- (assoc-ref %outputs "out"))
- "--disable-rijndael")
- #:phases
- (modify-phases %standard-phases
- (add-before 'configure 'make-darkplaces
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (sharedir (string-append out "/share/xonotic/")))
- (invoke "make" "-C" "source/darkplaces"
- (string-append "DP_FS_BASEDIR="
- sharedir)
- "DP_LINK_TO_LIBJPEG=1"
- "DP_SOUND_API=ALSA"
- "CC=gcc"
- "-f" "makefile"
- "cl-release")
- (invoke "make" "-C" "source/darkplaces"
- (string-append "DP_FS_BASEDIR="
- sharedir)
- "DP_LINK_TO_LIBJPEG=1"
- "DP_SOUND_API=ALSA"
- "CC=gcc"
- "-f" "makefile"
- "sdl-release")
- (invoke "make" "-C" "source/darkplaces"
- (string-append "DP_FS_BASEDIR="
- sharedir)
- "DP_LINK_TO_LIBJPEG=1"
- "DP_SOUND_API=ALSA"
- "CC=gcc"
- "-f" "makefile"
- "sv-release"))))
- (add-before 'configure 'bootstrap
- (lambda _
- (chdir "source/d0_blind_id")
- (invoke "sh" "autogen.sh")))
- (add-after 'build 'install-desktop-entry
- (lambda* (#:key outputs #:allow-other-keys)
- ;; Add .desktop files for the 2 variants and the symlink
- (let* ((output (assoc-ref outputs "out"))
- (apps (string-append output "/share/applications")))
- (mkdir-p apps)
- (with-output-to-file
- (string-append apps "/xonotic-glx.desktop")
- (lambda _
- (format #t
- "[Desktop Entry]~@
- Name=xonotic-glx~@
- Comment=Xonotic glx~@
- Exec=~a/bin/xonotic-glx~@
- TryExec=~@*~a/bin/xonotic-glx~@
- Icon=xonotic~@
- Categories=Game~@
- Type=Application~%"
- output)))
- (with-output-to-file
- (string-append apps "/xonotic-sdl.desktop")
- (lambda _
- (format #t
- "[Desktop Entry]~@
- Name=xonotic-sdl~@
- Comment=Xonotic sdl~@
- Exec=~a/bin/xonotic-sdl~@
- TryExec=~@*~a/bin/xonotic-sdl~@
- Icon=xonotic~@
- Categories=Game~@
- Type=Application~%"
- output)))
- (with-output-to-file
- (string-append apps "/xonotic.desktop")
- (lambda _
- (format #t
- "[Desktop Entry]~@
- Name=xonotic~@
- Comment=Xonotic~@
- Exec=~a/bin/xonotic-glx~@
- TryExec=~@*~a/bin/xonotic~@
- Icon=xonotic~@
- Categories=Game~@
- Type=Application~%"
- output)))
- #t)))
- (add-after 'install-desktop-entry 'install-icons
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (with-directory-excursion "../../misc/logos/icons_png/"
- (for-each
- (lambda (file)
- (let* ((size (string-filter char-numeric? file))
- (icons (string-append out "/share/icons/hicolor/"
- size "x" size "/apps")))
- (mkdir-p icons)
- (copy-file file (string-append icons "/xonotic.png"))))
- '("xonotic_16.png" "xonotic_22.png" "xonotic_24.png"
- "xonotic_32.png" "xonotic_48.png" "xonotic_64.png"
- "xonotic_128.png" "xonotic_256.png" "xonotic_512.png"))))))
- (add-after 'install-icons 'install-binaries
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (define (install src dst)
- (let ((dst (string-append out dst)))
- (mkdir-p (dirname dst))
- (copy-file src dst)))
- (mkdir-p (string-append out "/bin"))
- (install "../darkplaces/darkplaces-dedicated"
- "/bin/xonotic-dedicated")
- (install "../darkplaces/darkplaces-glx"
- "/bin/xonotic-glx")
- (install "../darkplaces/darkplaces-sdl"
- "/bin/xonotic-sdl")
- ;; Provide a default xonotic executable, defaulting to SDL.
- (symlink (string-append out "/bin/xonotic-sdl")
- (string-append out "/bin/xonotic"))
- #t)))
- (add-after 'install-binaries 'install-data
- (lambda* (#:key outputs inputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (data (assoc-ref inputs "xonotic-data")))
- (symlink (string-append data "/share/xonotic")
- (string-append out "/share/xonotic"))
- #t)))
- (add-after 'install-binaries 'wrap-binaries
- (lambda* (#:key outputs inputs #:allow-other-keys)
- ;; Curl and libvorbis need to be wrapped so that we get
- ;; sound and networking.
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin/xonotic"))
- (bin-sdl (string-append out "/bin/xonotic-sdl"))
- (bin-glx (string-append out "/bin/xonotic-glx"))
- (bin-dedicated (string-append out "/bin/xonotic-dedicated"))
- (curl (assoc-ref inputs "curl"))
- (vorbis (assoc-ref inputs "libvorbis")))
- (wrap-program bin
- `("LD_LIBRARY_PATH" ":" prefix
- (,(string-append curl "/lib:" vorbis "/lib"))))
- (wrap-program bin-sdl
- `("LD_LIBRARY_PATH" ":" prefix
- (,(string-append curl "/lib:" vorbis "/lib"))))
- (wrap-program bin-glx
- `("LD_LIBRARY_PATH" ":" prefix
- (,(string-append curl "/lib:" vorbis "/lib"))))
- (wrap-program bin-dedicated
- `("LD_LIBRARY_PATH" ":" prefix
- (,(string-append curl "/lib:" vorbis "/lib"))))
- #t))))))
- (inputs
- `(("xonotic-data" ,xonotic-data)
- ("alsa-lib" ,alsa-lib)
- ("curl" ,curl)
- ("libjpeg" ,libjpeg)
- ("libmodplug" ,libmodplug)
- ("libvorbis" ,libvorbis)
- ("libogg" ,libogg)
- ("libxpm" ,libxpm)
- ("libxxf86dga" ,libxxf86dga)
- ("libxxf86vm" ,libxxf86vm)
- ("libx11" ,libx11)
- ("libxext" ,libxext)
- ("libxau" ,libxau)
- ("libxdmcp" ,libxdmcp)
- ("mesa" ,mesa)
- ("glu" ,glu)
- ("freetype" ,freetype)
- ("sdl2" ,sdl2)
- ("libpng" ,libpng)
- ("hicolor-icon-theme" ,hicolor-icon-theme)))
- (native-inputs
- `(("unzip" ,unzip)
- ("autoconf" ,autoconf)
- ("automake" ,automake)
- ("pkg-config" ,pkg-config)
- ("libtool" ,libtool)
- ("gmp" ,gmp)))
- (home-page "http://xonotic.org")
- (synopsis "Fast-paced first-person shooter game")
- (description
- "Xonotic is a free, fast-paced first-person shooter.
- The project is geared towards providing addictive arena shooter
- gameplay which is all spawned and driven by the community itself.
- Xonotic is a direct successor of the Nexuiz project with years of
- development between them, and it aims to become the best possible
- open-source FPS of its kind.")
- (license (list license:gpl2+
- license:bsd-3 ; /source/d0_blind_id folder and others
- (license:x11-style "" "See file rcon.pl.")))))
- (define-public frotz
- (package
- (name "frotz")
- (version "2.44")
- (source (origin
- (method url-fetch)
- (uri (list (string-append
- "http://www.ifarchive.org/if-archive/infocom/interpreters/"
- name "/" name "-" version ".tar.gz")
- (string-append
- "ftp://ftp.ifarchive.org/if-archive/infocom/interpreters/"
- name "/" name "-" version ".tar.gz")))
- (sha256
- (base32
- "1v735xr3blznac8fnwa27s1vhllx4jpz7kw7qdw1bsfj6kq21v3k"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; there are no tests
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (add-before 'build 'curses
- (lambda _
- (substitute* "Makefile"
- (("lcurses") "lncurses"))
- #t))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (man (string-append out "/share/man/man6")))
- (install-file "frotz" bin)
- (mkdir-p man)
- (install-file "doc/frotz.6" man)
- #t))))))
- (inputs `(("libmodplug" ,libmodplug)
- ("libsamplerate" ,libsamplerate)
- ("libsndfile" ,libsndfile)
- ("libvorbis" ,libvorbis)
- ("ncurses" ,ncurses)))
- (synopsis "Portable Z-machine interpreter (ncurses version) for text adventure games")
- (description "Frotz is an interpreter for Infocom games and other Z-machine
- games in the text adventure/interactive fiction genre. This version of Frotz
- complies with standard 1.0 of Graham Nelson's specification. It plays all
- Z-code games V1-V8, including V6, with sound support through libao, and uses
- ncurses for text display.")
- (home-page "http://frotz.sourceforge.net")
- (license license:gpl2+)))
- (define-public frotz-dumb-terminal
- (package
- (name "frotz-dumb-terminal")
- (version "2.44")
- (source (origin
- (method url-fetch)
- (uri (list (string-append
- "http://www.ifarchive.org/if-archive/infocom/interpreters/"
- "frotz" "/" "frotz" "-" version ".tar.gz")
- (string-append
- "ftp://ftp.ifarchive.org/if-archive/infocom/interpreters/"
- "frotz" "/" "frotz" "-" version ".tar.gz")))
- (sha256
- (base32
- "1v735xr3blznac8fnwa27s1vhllx4jpz7kw7qdw1bsfj6kq21v3k"))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; there are no tests
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (replace 'build
- (lambda _
- (invoke "make" "dumb")))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (man (string-append out "/share/man/man6")))
- (install-file "dfrotz" bin)
- (mkdir-p man)
- (install-file "doc/dfrotz.6" man)
- #t))))))
- (synopsis "Portable Z-machine dumb interpreter for text adventure games")
- (description "Frotz is an interpreter for Infocom games and
- other Z-machine games in the text adventure/interactive fiction genre.
- dfrotz is the dumb interface version. You get no screen control; everything
- is just printed to the terminal line by line. The terminal handles all the
- scrolling. Maybe you'd like to experience what it's like to play Adventure on
- a teletype. A much cooler use for compiling Frotz with the dumb interface is
- that it can be wrapped in CGI scripting, PHP, and the like to allow people
- to play games on webpages. It can also be made into a chat bot.")
- (home-page "http://frotz.sourceforge.net")
- (license license:gpl2+)))
- (define-public frotz-sdl
- (let* ((commit "4de8c34f2116fff554af6216c30ec9d41bf50b24"))
- (package
- (name "frotz-sdl")
- (version "2.45pre")
- (source (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://gitlab.com/DavidGriffith/frotz")
- (commit commit)))
- (sha256
- (base32
- "18ms21pcrl7ipcnyqnf8janamkryzx78frsgd9kfk67jvbj0z2k8"))
- (file-name (git-file-name name version))))
- (build-system gnu-build-system)
- (arguments
- `(#:tests? #f ; there are no tests
- #:phases
- (modify-phases %standard-phases
- (delete 'configure)
- (add-before 'build 'patch-makefile
- (lambda _
- (substitute* "Makefile"
- (("lcurses") "lncurses")
- (("^BUILD_DATE_TIME =.*$")
- "BUILD_DATE_TIME = \"2.45pre-20180907.00000\"\n"))
- #t))
- (replace 'build
- (lambda _
- (invoke "make" "sdl")))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (man (string-append out "/share/man/man6")))
- (install-file "sfrotz" bin)
- (mkdir-p man)
- (install-file "doc/sfrotz.6" man)
- #t))))))
- (native-inputs
- `(("pkg-config" ,pkg-config)
- ("which" ,which)
- ("perl" ,perl)))
- (inputs `(("sdl2" ,sdl2)
- ("sdl2-mixer" ,sdl2-mixer)
- ("libmodplug" ,libmodplug)
- ("libsamplerate" ,libsamplerate)
- ("libsndfile" ,libsndfile)
- ("libvorbis" ,libvorbis)
- ("ncurses" ,ncurses)
- ("freetype" ,freetype)
- ("libjpeg-turbo" ,libjpeg-turbo)))
- (synopsis "Portable Z-machine interpreter (SDL port) for text adventure games")
- (description "Frotz is an interpreter for Infocom games and other Z-machine
- games in the text adventure/interactive fiction genre. This version of Frotz
- using SDL fully supports all these versions of the Z-Machine including the
- graphical version 6. Graphics and sound are created through the use of the SDL
- libraries. AIFF sound effects and music in MOD and OGG formats are supported
- when packaged in Blorb container files or optionally from individual files.")
- (home-page "http://frotz.sourceforge.net")
- (license license:gpl2+))))
- (define-public libmanette
- (package
- (name "libmanette")
- (version "0.2.1")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://gnome/sources/" name "/"
- (version-major+minor version) "/"
- name "-" version ".tar.xz"))
- (sha256
- (base32
- "14vqz30p4693yy3yxs0gj858x25sl2kawib1g9lj8g5frgl0hd82"))))
- (build-system meson-build-system)
- (native-inputs
- `(("glib" ,glib "bin") ; for glib-compile-resources
- ("gobject-introspection" ,gobject-introspection)
- ("pkg-config" ,pkg-config)
- ("vala" ,vala)))
- (inputs
- `(("libevdev" ,libevdev)
- ("libgudev" ,libgudev)))
- (home-page "https://wiki.gnome.org/Apps/Games")
- (synopsis "Game controller library")
- (description "Libmanette is a small GObject library giving you simple
- access to game controllers. It supports the de-facto standard gamepads as
- defined by the W3C standard Gamepad specification or as implemented by the SDL
- GameController.")
- (license license:lgpl2.1+)))
- (define-public quadrapassel
- (package
- (name "quadrapassel")
- (version "3.31.3")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://gnome/sources/" name "/"
- (version-major+minor version) "/"
- name "-" version ".tar.xz"))
- (sha256
- (base32
- "08i01nsgfb502xzzrrcxxbs7awb0j1h4c08vmj0j18ipa1sz8vb8"))))
- (build-system glib-or-gtk-build-system)
- (native-inputs
- `(("desktop-file-utils" ,desktop-file-utils) ;for desktop-file-validate
- ("gettext" ,gnu-gettext)
- ("glib" ,glib "bin") ;for glib-compile-resources
- ("itstool" ,itstool)
- ("libxml2" ,libxml2) ;for xmllint
- ("pkg-config" ,pkg-config)
- ("vala" ,vala)))
- (inputs
- `(("clutter" ,clutter)
- ("clutter-gtk" ,clutter-gtk)
- ("gtk+" ,gtk+)
- ("libcanberra" ,libcanberra)
- ("libmanette" ,libmanette)
- ("librsvg" ,librsvg)))
- (home-page "https://wiki.gnome.org/Apps/Quadrapassel")
- (synopsis "GNOME version of Tetris")
- (description "Quadrapassel comes from the classic falling-block game,
- Tetris. The goal of the game is to create complete horizontal lines of
- blocks, which will disappear. The blocks come in seven different shapes made
- from four blocks each: one straight, two L-shaped, one square, and two
- S-shaped. The blocks fall from the top center of the screen in a random
- order. You rotate the blocks and move them across the screen to drop them in
- complete lines. You score by dropping blocks fast and completing lines. As
- your score gets higher, you level up and the blocks fall faster.")
- (license license:gpl2+)))
- (define-public endless-sky
- (package
- (name "endless-sky")
- (version "0.9.8")
- (source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/endless-sky/endless-sky")
- (commit (string-append "v" version))))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "0i36lawypikbq8vvzfis1dn7yf6q0d2s1cllshfn7kmjb6pqfi6c"))))
- (build-system scons-build-system)
- (arguments
- `(#:scons ,scons-python2
- #:scons-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out")))
- #:tests? #f ; no tests
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'patch-resource-locations
- (lambda* (#:key outputs #:allow-other-keys)
- (substitute* "source/Files.cpp"
- (("/usr/local/")
- (string-append (assoc-ref outputs "out") "/")))
- #t))
- (add-after 'unpack 'patch-scons
- (lambda _
- (substitute* "SConstruct"
- ;; Keep environmental variables
- (("Environment\\(\\)")
- "Environment(ENV = os.environ)")
- ;; Install into %out/bin
- (("games\"") "bin\""))
- #t)))))
- (inputs
- `(("glew" ,glew)
- ("libjpeg" ,libjpeg-turbo)
- ("libmad" ,libmad)
- ("libpng" ,libpng)
- ("openal" ,openal)
- ("sdl2" ,sdl2)))
- (home-page "https://endless-sky.github.io/")
- (synopsis "2D space trading and combat game")
- (description "Endless Sky is a 2D space trading and combat game. Explore
- other star systems. Earn money by trading, carrying passengers, or completing
- missions. Use your earnings to buy a better ship or to upgrade the weapons and
- engines on your current one. Blow up pirates. Take sides in a civil war. Or
- leave human space behind and hope to find friendly aliens whose culture is more
- civilized than your own.")
- (license (list license:gpl3+
- license:cc-by-sa3.0
- license:cc-by-sa4.0
- license:public-domain))))
- (define-public stepmania
- (package
- (name "stepmania")
- (version "5.1.0-b2")
- (source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "https://github.com/stepmania/stepmania.git")
- (commit (string-append "v" version))))
- (file-name (git-file-name name version))
- (sha256
- (base32
- "0a7y9l7xm510vgnpmj1is7p9m6d6yd0fcaxrjcickz295k5w3rdn"))
- (modules '((guix build utils)))
- (snippet
- '(begin
- ;; Remove song files, which are licensed under a non-commercial
- ;; clause, and a course pointing to them.
- (for-each delete-file-recursively
- '("Songs/StepMania 5/Goin' Under"
- "Songs/StepMania 5/MechaTribe Assault"
- "Songs/StepMania 5/Springtime"))
- (for-each delete-file '("Courses/Default/Jupiter.crs"
- "Courses/Default/Jupiter.png"))
- ;; Unbundle libpng.
- (substitute* "extern/CMakeLists.txt"
- (("include\\(CMakeProject-png.cmake\\)") ""))
- (delete-file-recursively "extern/libpng")
- #t))))
- (build-system cmake-build-system)
- (arguments
- `(#:tests? #f ;FIXME: couldn't find how to run tests
- #:build-type "Release"
- #:out-of-source? #f ;for the 'install-desktop' phase
- #:configure-flags
- (list "-DWITH_SYSTEM_FFMPEG=1"
- ;; SSE instructions are available on Intel systems only.
- ,@(if (any (cute string-prefix? <> (or (%current-target-system)
- (%current-system)))
- '("x64_64" "i686"))
- '()
- '("-DWITH_SSE2=NO"))
- ;; Configuration cannot find GTK2 without the two following
- ;; flags.
- (string-append "-DGTK2_GDKCONFIG_INCLUDE_DIR="
- (assoc-ref %build-inputs "gtk+")
- "/lib/gtk-2.0/include")
- (string-append "-DGTK2_GLIBCONFIG_INCLUDE_DIR="
- (assoc-ref %build-inputs "glib")
- "/lib/glib-2.0/include"))
- #:phases
- (modify-phases %standard-phases
- (add-after 'unpack 'fix-install-subdir
- ;; Installation would be done in "%out/stepmania-X.Y", but we
- ;; prefer the more common layout "%out/share/stepmania".
- (lambda _
- (substitute* "src/CMakeLists.txt"
- (("\"stepmania-.*?\"") "\"share/stepmania\""))
- #t))
- (add-after 'unpack 'unbundle-libpng
- (lambda* (#:key inputs #:allow-other-keys)
- (substitute* "src/CMakeLists.txt"
- (("\\$\\{SM_EXTERN_DIR\\}/libpng/include")
- (string-append (assoc-ref inputs "libpng") "/include")))
- #t))
- (add-after 'install 'install-executable
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (exe (string-append out "/share/stepmania/stepmania")))
- (mkdir-p bin)
- (symlink exe (string-append bin "/stepmania"))
- #t)))
- (add-after 'install-executable 'install-desktop
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (share (string-append out "/share"))
- (applications (string-append share "/applications"))
- (icons (string-append share "/icons")))
- (install-file "stepmania.desktop" applications)
- (mkdir-p icons)
- (copy-recursively "icons" icons)
- #t)))
- ;; Move documentation in a more usual place, i.e.,
- ;; "%out/share/doc/stepmania/".
- (add-after 'install-desktop 'install-doc
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (share (string-append out "/share")))
- (with-directory-excursion share
- (mkdir-p "doc")
- (symlink "../stepmania/Docs" "doc/stepmania"))
- #t))))))
- (native-inputs
- `(("pkg-config" ,pkg-config)
- ("yasm" ,yasm)))
- (inputs
- `(("alsa-lib" ,alsa-lib)
- ;; Per upstream, StepMania is only guaranteed to work with a very
- ;; specific FFmpeg version, which is included in the repository as
- ;; a Git submodule. This particular version requirement usually
- ;; changes every few years.
- ("ffmpeg" ,ffmpeg-for-stepmania)
- ("glib" ,glib)
- ("glew" ,glew)
- ("gtk+" ,gtk+-2)
- ("jsoncpp" ,jsoncpp)
- ("libpng" ,libpng)
- ("libjpeg" ,libjpeg-8)
- ("libmad" ,libmad)
- ("libogg" ,libogg)
- ("libva" ,libva)
- ("libvorbis" ,libvorbis)
- ("libxinerama" ,libxinerama)
- ("libxrandr" ,libxrandr)
- ("mesa" ,mesa)
- ("pcre" ,pcre)
- ("pulseaudio" ,pulseaudio)
- ("sdl" ,sdl2)
- ("udev" ,eudev)
- ("zlib" ,zlib)))
- (synopsis "Advanced rhythm game designed for both home and arcade use")
- (description "StepMania is a dance and rhythm game. It features 3D
- graphics, keyboard and dance pad support, and an editor for creating your own
- steps.
- This package provides the core application, but no song is shipped. You need
- to download and install them in @file{$HOME/.stepmania-X.Y/Songs} directory.")
- (home-page "https://www.stepmania.com")
- (license license:expat)))
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