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- extends Area2D
- export (int) var speed = 200
- var velocity = Vector2()
- func _ready():
- # Called when the node is added to the scene for the first time.
- # Initialization here
- pass
- func _process(delta):
- var speed_x = 1
- var speed_y = 0
- var motion = Vector2(-speed_x, speed_y) * speed
- set_position(get_global_position() + motion * delta)
- #func _process(delta):
- # # Called every frame. Delta is time since last frame.
- # # Update game logic here.
- # pass
- func _on_renemy_body_entered(body):
- queue_free()
- body.queue_free()
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