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- /* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
- /*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #include <inttypes.h>
- #include "glxserver.h"
- #include "indirect_size.h"
- #include "indirect_size_get.h"
- #include "indirect_dispatch.h"
- #include "glxbyteorder.h"
- #include "indirect_util.h"
- #include "singlesize.h"
- #define __GLX_PAD(x) (((x) + 3) & ~3)
- typedef struct {
- __GLX_PIXEL_3D_HDR;
- } __GLXpixel3DHeader;
- extern GLboolean __glXErrorOccured(void);
- extern void __glXClearErrorOccured(void);
- static const unsigned dummy_answer[2] = { 0, 0 };
- int
- __glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glEndList();
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_CallList(GLbyte * pc)
- {
- glCallList(*(GLuint *) (pc + 0));
- }
- void
- __glXDisp_CallLists(GLbyte * pc)
- {
- const GLsizei n = *(GLsizei *) (pc + 0);
- const GLenum type = *(GLenum *) (pc + 4);
- const GLvoid *lists = (const GLvoid *) (pc + 8);
- lists = (const GLvoid *) (pc + 8);
- glCallLists(n, type, lists);
- }
- int
- __glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4));
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLuint retval;
- retval = glGenLists(*(GLsizei *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_ListBase(GLbyte * pc)
- {
- glListBase(*(GLuint *) (pc + 0));
- }
- void
- __glXDisp_Begin(GLbyte * pc)
- {
- glBegin(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_Bitmap(GLbyte * pc)
- {
- const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glBitmap(*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLfloat *) (pc + 28),
- *(GLfloat *) (pc + 32),
- *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap);
- }
- void
- __glXDisp_Color3bv(GLbyte * pc)
- {
- glColor3bv((const GLbyte *) (pc + 0));
- }
- void
- __glXDisp_Color3dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
- #endif
- glColor3dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_Color3fv(GLbyte * pc)
- {
- glColor3fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_Color3iv(GLbyte * pc)
- {
- glColor3iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_Color3sv(GLbyte * pc)
- {
- glColor3sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_Color3ubv(GLbyte * pc)
- {
- glColor3ubv((const GLubyte *) (pc + 0));
- }
- void
- __glXDisp_Color3uiv(GLbyte * pc)
- {
- glColor3uiv((const GLuint *) (pc + 0));
- }
- void
- __glXDisp_Color3usv(GLbyte * pc)
- {
- glColor3usv((const GLushort *) (pc + 0));
- }
- void
- __glXDisp_Color4bv(GLbyte * pc)
- {
- glColor4bv((const GLbyte *) (pc + 0));
- }
- void
- __glXDisp_Color4dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
- #endif
- glColor4dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_Color4fv(GLbyte * pc)
- {
- glColor4fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_Color4iv(GLbyte * pc)
- {
- glColor4iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_Color4sv(GLbyte * pc)
- {
- glColor4sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_Color4ubv(GLbyte * pc)
- {
- glColor4ubv((const GLubyte *) (pc + 0));
- }
- void
- __glXDisp_Color4uiv(GLbyte * pc)
- {
- glColor4uiv((const GLuint *) (pc + 0));
- }
- void
- __glXDisp_Color4usv(GLbyte * pc)
- {
- glColor4usv((const GLushort *) (pc + 0));
- }
- void
- __glXDisp_EdgeFlagv(GLbyte * pc)
- {
- glEdgeFlagv((const GLboolean *) (pc + 0));
- }
- void
- __glXDisp_End(GLbyte * pc)
- {
- glEnd();
- }
- void
- __glXDisp_Indexdv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
- #endif
- glIndexdv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_Indexfv(GLbyte * pc)
- {
- glIndexfv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_Indexiv(GLbyte * pc)
- {
- glIndexiv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_Indexsv(GLbyte * pc)
- {
- glIndexsv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_Normal3bv(GLbyte * pc)
- {
- glNormal3bv((const GLbyte *) (pc + 0));
- }
- void
- __glXDisp_Normal3dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
- #endif
- glNormal3dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_Normal3fv(GLbyte * pc)
- {
- glNormal3fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_Normal3iv(GLbyte * pc)
- {
- glNormal3iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_Normal3sv(GLbyte * pc)
- {
- glNormal3sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_RasterPos2dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
- #endif
- glRasterPos2dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_RasterPos2fv(GLbyte * pc)
- {
- glRasterPos2fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_RasterPos2iv(GLbyte * pc)
- {
- glRasterPos2iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_RasterPos2sv(GLbyte * pc)
- {
- glRasterPos2sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_RasterPos3dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
- #endif
- glRasterPos3dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_RasterPos3fv(GLbyte * pc)
- {
- glRasterPos3fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_RasterPos3iv(GLbyte * pc)
- {
- glRasterPos3iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_RasterPos3sv(GLbyte * pc)
- {
- glRasterPos3sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_RasterPos4dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
- #endif
- glRasterPos4dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_RasterPos4fv(GLbyte * pc)
- {
- glRasterPos4fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_RasterPos4iv(GLbyte * pc)
- {
- glRasterPos4iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_RasterPos4sv(GLbyte * pc)
- {
- glRasterPos4sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_Rectdv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
- #endif
- glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16));
- }
- void
- __glXDisp_Rectfv(GLbyte * pc)
- {
- glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8));
- }
- void
- __glXDisp_Rectiv(GLbyte * pc)
- {
- glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8));
- }
- void
- __glXDisp_Rectsv(GLbyte * pc)
- {
- glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_TexCoord1dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
- #endif
- glTexCoord1dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_TexCoord1fv(GLbyte * pc)
- {
- glTexCoord1fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_TexCoord1iv(GLbyte * pc)
- {
- glTexCoord1iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_TexCoord1sv(GLbyte * pc)
- {
- glTexCoord1sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_TexCoord2dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
- #endif
- glTexCoord2dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_TexCoord2fv(GLbyte * pc)
- {
- glTexCoord2fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_TexCoord2iv(GLbyte * pc)
- {
- glTexCoord2iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_TexCoord2sv(GLbyte * pc)
- {
- glTexCoord2sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_TexCoord3dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
- #endif
- glTexCoord3dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_TexCoord3fv(GLbyte * pc)
- {
- glTexCoord3fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_TexCoord3iv(GLbyte * pc)
- {
- glTexCoord3iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_TexCoord3sv(GLbyte * pc)
- {
- glTexCoord3sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_TexCoord4dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
- #endif
- glTexCoord4dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_TexCoord4fv(GLbyte * pc)
- {
- glTexCoord4fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_TexCoord4iv(GLbyte * pc)
- {
- glTexCoord4iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_TexCoord4sv(GLbyte * pc)
- {
- glTexCoord4sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_Vertex2dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
- #endif
- glVertex2dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_Vertex2fv(GLbyte * pc)
- {
- glVertex2fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_Vertex2iv(GLbyte * pc)
- {
- glVertex2iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_Vertex2sv(GLbyte * pc)
- {
- glVertex2sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_Vertex3dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
- #endif
- glVertex3dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_Vertex3fv(GLbyte * pc)
- {
- glVertex3fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_Vertex3iv(GLbyte * pc)
- {
- glVertex3iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_Vertex3sv(GLbyte * pc)
- {
- glVertex3sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_Vertex4dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
- #endif
- glVertex4dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_Vertex4fv(GLbyte * pc)
- {
- glVertex4fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_Vertex4iv(GLbyte * pc)
- {
- glVertex4iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_Vertex4sv(GLbyte * pc)
- {
- glVertex4sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_ClipPlane(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
- #endif
- glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_ColorMaterial(GLbyte * pc)
- {
- glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
- }
- void
- __glXDisp_CullFace(GLbyte * pc)
- {
- glCullFace(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_Fogf(GLbyte * pc)
- {
- glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
- }
- void
- __glXDisp_Fogfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 4);
- glFogfv(pname, params);
- }
- void
- __glXDisp_Fogi(GLbyte * pc)
- {
- glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
- }
- void
- __glXDisp_Fogiv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
- params = (const GLint *) (pc + 4);
- glFogiv(pname, params);
- }
- void
- __glXDisp_FrontFace(GLbyte * pc)
- {
- glFrontFace(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_Hint(GLbyte * pc)
- {
- glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
- }
- void
- __glXDisp_Lightf(GLbyte * pc)
- {
- glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_Lightfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 8);
- glLightfv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_Lighti(GLbyte * pc)
- {
- glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
- }
- void
- __glXDisp_Lightiv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
- params = (const GLint *) (pc + 8);
- glLightiv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_LightModelf(GLbyte * pc)
- {
- glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
- }
- void
- __glXDisp_LightModelfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 4);
- glLightModelfv(pname, params);
- }
- void
- __glXDisp_LightModeli(GLbyte * pc)
- {
- glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
- }
- void
- __glXDisp_LightModeliv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
- params = (const GLint *) (pc + 4);
- glLightModeliv(pname, params);
- }
- void
- __glXDisp_LineStipple(GLbyte * pc)
- {
- glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4));
- }
- void
- __glXDisp_LineWidth(GLbyte * pc)
- {
- glLineWidth(*(GLfloat *) (pc + 0));
- }
- void
- __glXDisp_Materialf(GLbyte * pc)
- {
- glMaterialf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_Materialfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 8);
- glMaterialfv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_Materiali(GLbyte * pc)
- {
- glMateriali(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
- }
- void
- __glXDisp_Materialiv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
- params = (const GLint *) (pc + 8);
- glMaterialiv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_PointSize(GLbyte * pc)
- {
- glPointSize(*(GLfloat *) (pc + 0));
- }
- void
- __glXDisp_PolygonMode(GLbyte * pc)
- {
- glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
- }
- void
- __glXDisp_PolygonStipple(GLbyte * pc)
- {
- const GLubyte *const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glPolygonStipple(mask);
- }
- void
- __glXDisp_Scissor(GLbyte * pc)
- {
- glScissor(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
- }
- void
- __glXDisp_ShadeModel(GLbyte * pc)
- {
- glShadeModel(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_TexParameterf(GLbyte * pc)
- {
- glTexParameterf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_TexParameterfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 8);
- glTexParameterfv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_TexParameteri(GLbyte * pc)
- {
- glTexParameteri(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
- }
- void
- __glXDisp_TexParameteriv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
- params = (const GLint *) (pc + 8);
- glTexParameteriv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_TexImage1D(GLbyte * pc)
- {
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glTexImage1D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
- }
- void
- __glXDisp_TexImage2D(GLbyte * pc)
- {
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glTexImage2D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
- }
- void
- __glXDisp_TexEnvf(GLbyte * pc)
- {
- glTexEnvf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_TexEnvfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 8);
- glTexEnvfv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_TexEnvi(GLbyte * pc)
- {
- glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
- }
- void
- __glXDisp_TexEnviv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
- params = (const GLint *) (pc + 8);
- glTexEnviv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_TexGend(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
- #endif
- glTexGend(*(GLenum *) (pc + 8),
- *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0));
- }
- void
- __glXDisp_TexGendv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLdouble *params;
- #ifdef __GLX_ALIGN64
- const GLuint compsize = __glTexGendv_size(pname);
- const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
- #endif
- params = (const GLdouble *) (pc + 8);
- glTexGendv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_TexGenf(GLbyte * pc)
- {
- glTexGenf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_TexGenfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 8);
- glTexGenfv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_TexGeni(GLbyte * pc)
- {
- glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
- }
- void
- __glXDisp_TexGeniv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
- params = (const GLint *) (pc + 8);
- glTexGeniv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_InitNames(GLbyte * pc)
- {
- glInitNames();
- }
- void
- __glXDisp_LoadName(GLbyte * pc)
- {
- glLoadName(*(GLuint *) (pc + 0));
- }
- void
- __glXDisp_PassThrough(GLbyte * pc)
- {
- glPassThrough(*(GLfloat *) (pc + 0));
- }
- void
- __glXDisp_PopName(GLbyte * pc)
- {
- glPopName();
- }
- void
- __glXDisp_PushName(GLbyte * pc)
- {
- glPushName(*(GLuint *) (pc + 0));
- }
- void
- __glXDisp_DrawBuffer(GLbyte * pc)
- {
- glDrawBuffer(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_Clear(GLbyte * pc)
- {
- glClear(*(GLbitfield *) (pc + 0));
- }
- void
- __glXDisp_ClearAccum(GLbyte * pc)
- {
- glClearAccum(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
- }
- void
- __glXDisp_ClearIndex(GLbyte * pc)
- {
- glClearIndex(*(GLfloat *) (pc + 0));
- }
- void
- __glXDisp_ClearColor(GLbyte * pc)
- {
- glClearColor(*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
- }
- void
- __glXDisp_ClearStencil(GLbyte * pc)
- {
- glClearStencil(*(GLint *) (pc + 0));
- }
- void
- __glXDisp_ClearDepth(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
- #endif
- glClearDepth(*(GLclampd *) (pc + 0));
- }
- void
- __glXDisp_StencilMask(GLbyte * pc)
- {
- glStencilMask(*(GLuint *) (pc + 0));
- }
- void
- __glXDisp_ColorMask(GLbyte * pc)
- {
- glColorMask(*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
- }
- void
- __glXDisp_DepthMask(GLbyte * pc)
- {
- glDepthMask(*(GLboolean *) (pc + 0));
- }
- void
- __glXDisp_IndexMask(GLbyte * pc)
- {
- glIndexMask(*(GLuint *) (pc + 0));
- }
- void
- __glXDisp_Accum(GLbyte * pc)
- {
- glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
- }
- void
- __glXDisp_Disable(GLbyte * pc)
- {
- glDisable(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_Enable(GLbyte * pc)
- {
- glEnable(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_PopAttrib(GLbyte * pc)
- {
- glPopAttrib();
- }
- void
- __glXDisp_PushAttrib(GLbyte * pc)
- {
- glPushAttrib(*(GLbitfield *) (pc + 0));
- }
- void
- __glXDisp_MapGrid1d(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
- #endif
- glMapGrid1d(*(GLint *) (pc + 16),
- *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8));
- }
- void
- __glXDisp_MapGrid1f(GLbyte * pc)
- {
- glMapGrid1f(*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_MapGrid2d(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
- #endif
- glMapGrid2d(*(GLint *) (pc + 32),
- *(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLint *) (pc + 36),
- *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
- }
- void
- __glXDisp_MapGrid2f(GLbyte * pc)
- {
- glMapGrid2f(*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20));
- }
- void
- __glXDisp_EvalCoord1dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
- #endif
- glEvalCoord1dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_EvalCoord1fv(GLbyte * pc)
- {
- glEvalCoord1fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_EvalCoord2dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
- #endif
- glEvalCoord2dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_EvalCoord2fv(GLbyte * pc)
- {
- glEvalCoord2fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_EvalMesh1(GLbyte * pc)
- {
- glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8));
- }
- void
- __glXDisp_EvalPoint1(GLbyte * pc)
- {
- glEvalPoint1(*(GLint *) (pc + 0));
- }
- void
- __glXDisp_EvalMesh2(GLbyte * pc)
- {
- glEvalMesh2(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLint *) (pc + 16));
- }
- void
- __glXDisp_EvalPoint2(GLbyte * pc)
- {
- glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4));
- }
- void
- __glXDisp_AlphaFunc(GLbyte * pc)
- {
- glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4));
- }
- void
- __glXDisp_BlendFunc(GLbyte * pc)
- {
- glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
- }
- void
- __glXDisp_LogicOp(GLbyte * pc)
- {
- glLogicOp(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_StencilFunc(GLbyte * pc)
- {
- glStencilFunc(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), *(GLuint *) (pc + 8));
- }
- void
- __glXDisp_StencilOp(GLbyte * pc)
- {
- glStencilOp(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLenum *) (pc + 8));
- }
- void
- __glXDisp_DepthFunc(GLbyte * pc)
- {
- glDepthFunc(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_PixelZoom(GLbyte * pc)
- {
- glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
- }
- void
- __glXDisp_PixelTransferf(GLbyte * pc)
- {
- glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
- }
- void
- __glXDisp_PixelTransferi(GLbyte * pc)
- {
- glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
- }
- int
- __glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_PixelMapfv(GLbyte * pc)
- {
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
- glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8));
- }
- void
- __glXDisp_PixelMapuiv(GLbyte * pc)
- {
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
- glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8));
- }
- void
- __glXDisp_PixelMapusv(GLbyte * pc)
- {
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
- glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8));
- }
- void
- __glXDisp_ReadBuffer(GLbyte * pc)
- {
- glReadBuffer(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_CopyPixels(GLbyte * pc)
- {
- glCopyPixels(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8),
- *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16));
- }
- void
- __glXDisp_DrawPixels(GLbyte * pc)
- {
- const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glDrawPixels(*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels);
- }
- int
- __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLuint compsize = __glGetBooleanv_size(pname);
- GLboolean answerBuffer[200];
- GLboolean *params =
- __glXGetAnswerBuffer(cl, compsize, answerBuffer,
- sizeof(answerBuffer), 1);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetBooleanv(pname, params);
- __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLdouble equation[4];
- glGetClipPlane(*(GLenum *) (pc + 0), equation);
- __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLuint compsize = __glGetDoublev_size(pname);
- GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetDoublev(pname, params);
- __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLenum retval;
- retval = glGetError();
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLuint compsize = __glGetFloatv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetFloatv(pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLuint compsize = __glGetIntegerv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetIntegerv(pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetLightfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetLightfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetLightiv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetLightiv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMapdv_size(target, query);
- GLdouble answerBuffer[200];
- GLdouble *v =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
- if (v == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMapdv(target, query, v);
- __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMapfv_size(target, query);
- GLfloat answerBuffer[200];
- GLfloat *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMapfv(target, query, v);
- __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMapiv_size(target, query);
- GLint answerBuffer[200];
- GLint *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMapiv(target, query, v);
- __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMaterialfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMaterialfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMaterialiv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMaterialiv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
- const GLuint compsize = __glGetPixelMapfv_size(map);
- GLfloat answerBuffer[200];
- GLfloat *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetPixelMapfv(map, values);
- __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
- const GLuint compsize = __glGetPixelMapuiv_size(map);
- GLuint answerBuffer[200];
- GLuint *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetPixelMapuiv(map, values);
- __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
- const GLuint compsize = __glGetPixelMapusv_size(map);
- GLushort answerBuffer[200];
- GLushort *values =
- __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
- sizeof(answerBuffer), 2);
- if (values == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetPixelMapusv(map, values);
- __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetTexEnvfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetTexEnviv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexEnviv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetTexGendv_size(pname);
- GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexGendv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetTexGenfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexGenfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetTexGeniv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexGeniv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetTexParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetTexParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 8);
- const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexLevelParameterfv(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 8);
- const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetTexLevelParameteriv(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
- retval = glIsEnabled(*(GLenum *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
- retval = glIsList(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_DepthRange(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
- #endif
- glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8));
- }
- void
- __glXDisp_Frustum(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
- pc -= 4;
- }
- #endif
- glFrustum(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
- }
- void
- __glXDisp_LoadIdentity(GLbyte * pc)
- {
- glLoadIdentity();
- }
- void
- __glXDisp_LoadMatrixf(GLbyte * pc)
- {
- glLoadMatrixf((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_LoadMatrixd(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
- pc -= 4;
- }
- #endif
- glLoadMatrixd((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_MatrixMode(GLbyte * pc)
- {
- glMatrixMode(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_MultMatrixf(GLbyte * pc)
- {
- glMultMatrixf((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_MultMatrixd(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
- pc -= 4;
- }
- #endif
- glMultMatrixd((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_Ortho(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
- pc -= 4;
- }
- #endif
- glOrtho(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
- }
- void
- __glXDisp_PopMatrix(GLbyte * pc)
- {
- glPopMatrix();
- }
- void
- __glXDisp_PushMatrix(GLbyte * pc)
- {
- glPushMatrix();
- }
- void
- __glXDisp_Rotated(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
- #endif
- glRotated(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
- }
- void
- __glXDisp_Rotatef(GLbyte * pc)
- {
- glRotatef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
- }
- void
- __glXDisp_Scaled(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
- #endif
- glScaled(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
- }
- void
- __glXDisp_Scalef(GLbyte * pc)
- {
- glScalef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_Translated(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
- #endif
- glTranslated(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
- }
- void
- __glXDisp_Translatef(GLbyte * pc)
- {
- glTranslatef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_Viewport(GLbyte * pc)
- {
- glViewport(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
- }
- void
- __glXDisp_BindTexture(GLbyte * pc)
- {
- glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
- }
- void
- __glXDisp_Indexubv(GLbyte * pc)
- {
- glIndexubv((const GLubyte *) (pc + 0));
- }
- void
- __glXDisp_PolygonOffset(GLbyte * pc)
- {
- glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
- }
- int
- __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- GLboolean retval;
- GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- if (residences == NULL)
- return BadAlloc;
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
- __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- GLboolean retval;
- GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- if (residences == NULL)
- return BadAlloc;
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
- __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_CopyTexImage1D(GLbyte * pc)
- {
- glCopyTexImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20), *(GLint *) (pc + 24));
- }
- void
- __glXDisp_CopyTexImage2D(GLbyte * pc)
- {
- glCopyTexImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24), *(GLint *) (pc + 28));
- }
- void
- __glXDisp_CopyTexSubImage1D(GLbyte * pc)
- {
- glCopyTexSubImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLsizei *) (pc + 20));
- }
- void
- __glXDisp_CopyTexSubImage2D(GLbyte * pc)
- {
- glCopyTexSubImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28));
- }
- int
- __glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- glDeleteTextures(n, (const GLuint *) (pc + 4));
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- glDeleteTextures(n, (const GLuint *) (pc + 4));
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- if (textures == NULL)
- return BadAlloc;
- glGenTextures(n, textures);
- __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- if (textures == NULL)
- return BadAlloc;
- glGenTextures(n, textures);
- __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
- retval = glIsTexture(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
- retval = glIsTexture(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_PrioritizeTextures(GLbyte * pc)
- {
- const GLsizei n = *(GLsizei *) (pc + 0);
- glPrioritizeTextures(n,
- (const GLuint *) (pc + 4),
- (const GLclampf *) (pc + 4));
- }
- void
- __glXDisp_TexSubImage1D(GLbyte * pc)
- {
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glTexSubImage1D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 36),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
- }
- void
- __glXDisp_TexSubImage2D(GLbyte * pc)
- {
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glTexSubImage2D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLint *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLsizei *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
- }
- void
- __glXDisp_BlendColor(GLbyte * pc)
- {
- glBlendColor(*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
- }
- void
- __glXDisp_BlendEquation(GLbyte * pc)
- {
- glBlendEquation(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_ColorTable(GLbyte * pc)
- {
- const GLvoid *const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glColorTable(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table);
- }
- void
- __glXDisp_ColorTableParameterfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 8);
- glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_ColorTableParameteriv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
- params = (const GLint *) (pc + 8);
- glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_CopyColorTable(GLbyte * pc)
- {
- glCopyColorTable(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
- }
- int
- __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetColorTableParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetColorTableParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetColorTableParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetColorTableParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_ColorSubTable(GLbyte * pc)
- {
- const GLvoid *const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glColorSubTable(*(GLenum *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data);
- }
- void
- __glXDisp_CopyColorSubTable(GLbyte * pc)
- {
- glCopyColorSubTable(*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
- }
- void
- __glXDisp_ConvolutionFilter1D(GLbyte * pc)
- {
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glConvolutionFilter1D(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
- }
- void
- __glXDisp_ConvolutionFilter2D(GLbyte * pc)
- {
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glConvolutionFilter2D(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
- }
- void
- __glXDisp_ConvolutionParameterf(GLbyte * pc)
- {
- glConvolutionParameterf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
- }
- void
- __glXDisp_ConvolutionParameterfv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 8);
- glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_ConvolutionParameteri(GLbyte * pc)
- {
- glConvolutionParameteri(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
- }
- void
- __glXDisp_ConvolutionParameteriv(GLbyte * pc)
- {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
- params = (const GLint *) (pc + 8);
- glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
- }
- void
- __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
- {
- glCopyConvolutionFilter1D(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
- }
- void
- __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
- {
- glCopyConvolutionFilter2D(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20));
- }
- int
- __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetHistogramParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetHistogramParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetHistogramParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetHistogramParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
- {
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_Histogram(GLbyte * pc)
- {
- glHistogram(*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12));
- }
- void
- __glXDisp_Minmax(GLbyte * pc)
- {
- glMinmax(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8));
- }
- void
- __glXDisp_ResetHistogram(GLbyte * pc)
- {
- glResetHistogram(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_ResetMinmax(GLbyte * pc)
- {
- glResetMinmax(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_TexImage3D(GLbyte * pc)
- {
- const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
- const GLvoid *const pixels =
- (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glTexImage3D(*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLsizei *) (pc + 48),
- *(GLsizei *) (pc + 52),
- *(GLsizei *) (pc + 56),
- *(GLint *) (pc + 64),
- *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels);
- }
- void
- __glXDisp_TexSubImage3D(GLbyte * pc)
- {
- const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
- glTexSubImage3D(*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLint *) (pc + 48),
- *(GLint *) (pc + 52),
- *(GLsizei *) (pc + 60),
- *(GLsizei *) (pc + 64),
- *(GLsizei *) (pc + 68),
- *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels);
- }
- void
- __glXDisp_CopyTexSubImage3D(GLbyte * pc)
- {
- glCopyTexSubImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32));
- }
- void
- __glXDisp_ActiveTexture(GLbyte * pc)
- {
- glActiveTextureARB(*(GLenum *) (pc + 0));
- }
- void
- __glXDisp_MultiTexCoord1dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
- pc -= 4;
- }
- #endif
- glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
- {
- glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord1iv(GLbyte * pc)
- {
- glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord1sv(GLbyte * pc)
- {
- glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord2dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
- #endif
- glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
- {
- glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord2iv(GLbyte * pc)
- {
- glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord2sv(GLbyte * pc)
- {
- glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord3dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
- pc -= 4;
- }
- #endif
- glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
- {
- glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord3iv(GLbyte * pc)
- {
- glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord3sv(GLbyte * pc)
- {
- glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord4dv(GLbyte * pc)
- {
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
- #endif
- glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
- {
- glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord4iv(GLbyte * pc)
- {
- glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
- }
- void
- __glXDisp_MultiTexCoord4sv(GLbyte * pc)
- {
- glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_CompressedTexImage1D(GLbyte * pc)
- {
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
- __glGetProcAddress("glCompressedTexImage1D");
- const GLsizei imageSize = *(GLsizei *) (pc + 20);
- CompressedTexImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLint *) (pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
- }
- void
- __glXDisp_CompressedTexImage2D(GLbyte * pc)
- {
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
- __glGetProcAddress("glCompressedTexImage2D");
- const GLsizei imageSize = *(GLsizei *) (pc + 24);
- CompressedTexImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLint *) (pc + 20),
- imageSize, (const GLvoid *) (pc + 28));
- }
- void
- __glXDisp_CompressedTexImage3D(GLbyte * pc)
- {
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
- __glGetProcAddress("glCompressedTexImage3D");
- const GLsizei imageSize = *(GLsizei *) (pc + 28);
- CompressedTexImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLint *) (pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
- }
- void
- __glXDisp_CompressedTexSubImage1D(GLbyte * pc)
- {
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
- __glGetProcAddress("glCompressedTexSubImage1D");
- const GLsizei imageSize = *(GLsizei *) (pc + 20);
- CompressedTexSubImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLenum *) (pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
- }
- void
- __glXDisp_CompressedTexSubImage2D(GLbyte * pc)
- {
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
- __glGetProcAddress("glCompressedTexSubImage2D");
- const GLsizei imageSize = *(GLsizei *) (pc + 28);
- CompressedTexSubImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLenum *) (pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
- }
- void
- __glXDisp_CompressedTexSubImage3D(GLbyte * pc)
- {
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
- __glGetProcAddress("glCompressedTexSubImage3D");
- const GLsizei imageSize = *(GLsizei *) (pc + 36);
- CompressedTexSubImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32),
- imageSize, (const GLvoid *) (pc + 40));
- }
- void
- __glXDisp_SampleCoverage(GLbyte * pc)
- {
- PFNGLSAMPLECOVERAGEPROC SampleCoverage =
- __glGetProcAddress("glSampleCoverage");
- SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
- }
- void
- __glXDisp_BlendFuncSeparate(GLbyte * pc)
- {
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
- __glGetProcAddress("glBlendFuncSeparate");
- BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLenum *) (pc + 12));
- }
- void
- __glXDisp_FogCoorddv(GLbyte * pc)
- {
- PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
- #endif
- FogCoorddv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_PointParameterf(GLbyte * pc)
- {
- PFNGLPOINTPARAMETERFPROC PointParameterf =
- __glGetProcAddress("glPointParameterf");
- PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
- }
- void
- __glXDisp_PointParameterfv(GLbyte * pc)
- {
- PFNGLPOINTPARAMETERFVPROC PointParameterfv =
- __glGetProcAddress("glPointParameterfv");
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
- params = (const GLfloat *) (pc + 4);
- PointParameterfv(pname, params);
- }
- void
- __glXDisp_PointParameteri(GLbyte * pc)
- {
- PFNGLPOINTPARAMETERIPROC PointParameteri =
- __glGetProcAddress("glPointParameteri");
- PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
- }
- void
- __glXDisp_PointParameteriv(GLbyte * pc)
- {
- PFNGLPOINTPARAMETERIVPROC PointParameteriv =
- __glGetProcAddress("glPointParameteriv");
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
- params = (const GLint *) (pc + 4);
- PointParameteriv(pname, params);
- }
- void
- __glXDisp_SecondaryColor3bv(GLbyte * pc)
- {
- PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
- __glGetProcAddress("glSecondaryColor3bv");
- SecondaryColor3bv((const GLbyte *) (pc + 0));
- }
- void
- __glXDisp_SecondaryColor3dv(GLbyte * pc)
- {
- PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
- __glGetProcAddress("glSecondaryColor3dv");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
- #endif
- SecondaryColor3dv((const GLdouble *) (pc + 0));
- }
- void
- __glXDisp_SecondaryColor3iv(GLbyte * pc)
- {
- PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
- __glGetProcAddress("glSecondaryColor3iv");
- SecondaryColor3iv((const GLint *) (pc + 0));
- }
- void
- __glXDisp_SecondaryColor3sv(GLbyte * pc)
- {
- PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
- __glGetProcAddress("glSecondaryColor3sv");
- SecondaryColor3sv((const GLshort *) (pc + 0));
- }
- void
- __glXDisp_SecondaryColor3ubv(GLbyte * pc)
- {
- PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
- __glGetProcAddress("glSecondaryColor3ubv");
- SecondaryColor3ubv((const GLubyte *) (pc + 0));
- }
- void
- __glXDisp_SecondaryColor3uiv(GLbyte * pc)
- {
- PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
- __glGetProcAddress("glSecondaryColor3uiv");
- SecondaryColor3uiv((const GLuint *) (pc + 0));
- }
- void
- __glXDisp_SecondaryColor3usv(GLbyte * pc)
- {
- PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
- __glGetProcAddress("glSecondaryColor3usv");
- SecondaryColor3usv((const GLushort *) (pc + 0));
- }
- void
- __glXDisp_WindowPos3fv(GLbyte * pc)
- {
- PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
- WindowPos3fv((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_BeginQuery(GLbyte * pc)
- {
- PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
- BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
- }
- int
- __glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLDELETEQUERIESPROC DeleteQueries =
- __glGetProcAddress("glDeleteQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- DeleteQueries(n, (const GLuint *) (pc + 4));
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_EndQuery(GLbyte * pc)
- {
- PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
- EndQuery(*(GLenum *) (pc + 0));
- }
- int
- __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- GLuint answerBuffer[200];
- GLuint *ids =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- if (ids == NULL)
- return BadAlloc;
- GenQueries(n, ids);
- __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
- __glGetProcAddress("glGetQueryObjectiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetQueryObjectiv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
- __glGetProcAddress("glGetQueryObjectuiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetQueryObjectuiv_size(pname);
- GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetQueryiv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- GetQueryiv(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
- retval = IsQuery(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_BlendEquationSeparate(GLbyte * pc)
- {
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
- __glGetProcAddress("glBlendEquationSeparate");
- BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
- }
- void
- __glXDisp_DrawBuffers(GLbyte * pc)
- {
- PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
- DrawBuffers(n, (const GLenum *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib1dv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
- __glGetProcAddress("glVertexAttrib1dv");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
- pc -= 4;
- }
- #endif
- VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib1sv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
- __glGetProcAddress("glVertexAttrib1sv");
- VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib2dv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
- __glGetProcAddress("glVertexAttrib2dv");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
- #endif
- VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib2sv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
- __glGetProcAddress("glVertexAttrib2sv");
- VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib3dv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
- __glGetProcAddress("glVertexAttrib3dv");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
- pc -= 4;
- }
- #endif
- VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib3sv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
- __glGetProcAddress("glVertexAttrib3sv");
- VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4Nbv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
- __glGetProcAddress("glVertexAttrib4Nbv");
- VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4Niv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
- __glGetProcAddress("glVertexAttrib4Niv");
- VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4Nsv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
- __glGetProcAddress("glVertexAttrib4Nsv");
- VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4Nubv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
- __glGetProcAddress("glVertexAttrib4Nubv");
- VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
- __glGetProcAddress("glVertexAttrib4Nuiv");
- VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4Nusv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
- __glGetProcAddress("glVertexAttrib4Nusv");
- VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4bv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
- __glGetProcAddress("glVertexAttrib4bv");
- VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4dv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
- __glGetProcAddress("glVertexAttrib4dv");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
- #endif
- VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4iv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
- __glGetProcAddress("glVertexAttrib4iv");
- VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4sv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
- __glGetProcAddress("glVertexAttrib4sv");
- VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4ubv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
- __glGetProcAddress("glVertexAttrib4ubv");
- VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4uiv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
- __glGetProcAddress("glVertexAttrib4uiv");
- VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4usv(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
- __glGetProcAddress("glVertexAttrib4usv");
- VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
- }
- void
- __glXDisp_ClampColor(GLbyte * pc)
- {
- PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
- ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
- }
- void
- __glXDisp_BindProgramARB(GLbyte * pc)
- {
- PFNGLBINDPROGRAMARBPROC BindProgramARB =
- __glGetProcAddress("glBindProgramARB");
- BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
- }
- int
- __glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
- __glGetProcAddress("glDeleteProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- DeleteProgramsARB(n, (const GLuint *) (pc + 4));
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGENPROGRAMSARBPROC GenProgramsARB =
- __glGetProcAddress("glGenProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- if (programs == NULL)
- return BadAlloc;
- GenProgramsARB(n, programs);
- __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
- __glGetProcAddress("glGetProgramEnvParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLdouble params[4];
- GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
- __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
- __glGetProcAddress("glGetProgramEnvParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLfloat params[4];
- GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
- __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
- __glGetProcAddress("glGetProgramLocalParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLdouble params[4];
- GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
- __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
- __glGetProcAddress("glGetProgramLocalParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLfloat params[4];
- GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
- __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
- __glGetProcAddress("glGetProgramivARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetProgramivARB_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
- GetProgramivARB(*(GLenum *) (pc + 0), pname, params);
- __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
- retval = IsProgramARB(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
- {
- PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
- __glGetProcAddress("glProgramEnvParameter4dvARB");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
- #endif
- ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8));
- }
- void
- __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
- {
- PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
- __glGetProcAddress("glProgramEnvParameter4fvARB");
- ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8));
- }
- void
- __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
- {
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
- __glGetProcAddress("glProgramLocalParameter4dvARB");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
- #endif
- ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8));
- }
- void
- __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
- {
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
- __glGetProcAddress("glProgramLocalParameter4fvARB");
- ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8));
- }
- void
- __glXDisp_ProgramStringARB(GLbyte * pc)
- {
- PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
- __glGetProcAddress("glProgramStringARB");
- const GLsizei len = *(GLsizei *) (pc + 8);
- ProgramStringARB(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12));
- }
- void
- __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
- __glGetProcAddress("glVertexAttrib1fvARB");
- VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
- __glGetProcAddress("glVertexAttrib2fvARB");
- VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
- __glGetProcAddress("glVertexAttrib3fvARB");
- VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
- __glGetProcAddress("glVertexAttrib4fvARB");
- VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_BindFramebuffer(GLbyte * pc)
- {
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
- __glGetProcAddress("glBindFramebuffer");
- BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
- }
- void
- __glXDisp_BindRenderbuffer(GLbyte * pc)
- {
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
- __glGetProcAddress("glBindRenderbuffer");
- BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
- }
- void
- __glXDisp_BlitFramebuffer(GLbyte * pc)
- {
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
- __glGetProcAddress("glBlitFramebuffer");
- BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4),
- *(GLint *) (pc + 8), *(GLint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLint *) (pc + 20),
- *(GLint *) (pc + 24), *(GLint *) (pc + 28),
- *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36));
- }
- int
- __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
- __glGetProcAddress("glCheckFramebufferStatus");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLenum retval;
- retval = CheckFramebufferStatus(*(GLenum *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_DeleteFramebuffers(GLbyte * pc)
- {
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
- __glGetProcAddress("glDeleteFramebuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
- DeleteFramebuffers(n, (const GLuint *) (pc + 4));
- }
- void
- __glXDisp_DeleteRenderbuffers(GLbyte * pc)
- {
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
- __glGetProcAddress("glDeleteRenderbuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
- DeleteRenderbuffers(n, (const GLuint *) (pc + 4));
- }
- void
- __glXDisp_FramebufferRenderbuffer(GLbyte * pc)
- {
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
- __glGetProcAddress("glFramebufferRenderbuffer");
- FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12));
- }
- void
- __glXDisp_FramebufferTexture1D(GLbyte * pc)
- {
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
- __glGetProcAddress("glFramebufferTexture1D");
- FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16));
- }
- void
- __glXDisp_FramebufferTexture2D(GLbyte * pc)
- {
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
- __glGetProcAddress("glFramebufferTexture2D");
- FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16));
- }
- void
- __glXDisp_FramebufferTexture3D(GLbyte * pc)
- {
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
- __glGetProcAddress("glFramebufferTexture3D");
- FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLint *) (pc + 20));
- }
- void
- __glXDisp_FramebufferTextureLayer(GLbyte * pc)
- {
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
- __glGetProcAddress("glFramebufferTextureLayer");
- FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLuint *) (pc + 8), *(GLint *) (pc + 12),
- *(GLint *) (pc + 16));
- }
- int
- __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
- __glGetProcAddress("glGenFramebuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- if (framebuffers == NULL)
- return BadAlloc;
- GenFramebuffers(n, framebuffers);
- __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
- __glGetProcAddress("glGenRenderbuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
- GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- if (renderbuffers == NULL)
- return BadAlloc;
- GenRenderbuffers(n, renderbuffers);
- __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_GenerateMipmap(GLbyte * pc)
- {
- PFNGLGENERATEMIPMAPPROC GenerateMipmap =
- __glGetProcAddress("glGenerateMipmap");
- GenerateMipmap(*(GLenum *) (pc + 0));
- }
- int
- __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
- GLbyte * pc)
- {
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
- GetFramebufferAttachmentParameteriv =
- __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
- GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), params);
- __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
- __glGetProcAddress("glGetRenderbufferParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
- GetRenderbufferParameteriv(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), params);
- __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLISFRAMEBUFFERPROC IsFramebuffer =
- __glGetProcAddress("glIsFramebuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
- retval = IsFramebuffer(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- int
- __glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
- {
- PFNGLISRENDERBUFFERPROC IsRenderbuffer =
- __glGetProcAddress("glIsRenderbuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
- retval = IsRenderbuffer(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
- return error;
- }
- void
- __glXDisp_RenderbufferStorage(GLbyte * pc)
- {
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
- __glGetProcAddress("glRenderbufferStorage");
- RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
- }
- void
- __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
- {
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
- __glGetProcAddress("glRenderbufferStorageMultisample");
- RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16));
- }
- void
- __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
- {
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_FogCoordfvEXT(GLbyte * pc)
- {
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) (pc + 0));
- }
- void
- __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
- pc -= 4;
- }
- #endif
- VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib1svNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
- #endif
- VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib2svNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
- pc -= 4;
- }
- #endif
- VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib3svNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
- #ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
- #endif
- VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4svNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
- }
- void
- __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
- }
- void
- __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- #ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
- #endif
- VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs1svNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- #ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
- #endif
- VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs2svNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- #ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
- #endif
- VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs3svNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- #ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
- #endif
- VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs4svNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
- }
- void
- __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
- {
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
- VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
- }
- void
- __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
- {
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT(*(GLenum *) (pc + 0));
- }
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