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- ### Advtrains Privilege Guide
- All privileges are automatically granted to singleplayer, but for
- multiplayer servers this might be interesting.
- In this document, "protected from" means the player does NOT have access to the area, while "protected by" means the player has (semi-)exclusive access to the area.
- There are 3 groups of privileges introduced by advtrains:
- ## Trains
- For a player to build his own trains and driving them, the player needs
- the 'train_operator' privilege. This privilege no longer allows him to
- control any train, only the ones that he owns or that he is whitelisted on.
- The owner of a wagon can write a whitelist which players are allowed to
- operate his wagon using the wagon properties dialog.
- Players having the 'train_admin' privilege can always drive, build and
- destroy any train.
- ## Tracks*
- The area 1 node around and 4 nodes up from each track node is protected.
- Players that don't have the 'track_builder' privilege can not build or
- dig (or modify) anything inside this area.
- If a player has this privilege and tries to modify anything that is in the area of a track node which is protected from him, he also can not do this.
- (that said, while checking protection, the area around a track is
- treated as the track node itself)
- Note that having 'protection_bypass' automatically implies 'track_builder' due to internal engine mechanics. (see comments in source code)
- ## Turnouts and Signals*
- Players without the 'railway_operator' privilege can not operate signals
- and turnouts.
- * If the configuration option 'advtrains_allow_build_to_owner' is set,
- an exception applies to players missing the required privileges when
- they are in a protected area that they have access to. Whether the
- area is protected from others is checked by checking for protection
- against a dummy player called '*dummy*'
- ## Privileges of extensions:
- * atlatc:
- This privilege allows to create and modify LUA code in LuaATC rails added by the advtrains_luaautomation mod, as well as to create and manage code environments.
- * interlocking:
- This privilege allows to build, set up, configure and control all sorts of interlocking equipment.
- Players without this privilege are still allowed to set and cancel routes (under the condition that they have train_operator).
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